5 #include "../util-pre.qh"
6 #include "../../client/sys-pre.qh"
7 #include "../../dpdefs/csprogsdefs.qh"
8 #include "../../client/sys-post.qh"
9 #include "../../client/defs.qh"
10 #include "../../dpdefs/keycodes.qh"
11 #include "../constants.qh"
12 #include "../stats.qh"
13 #include "../../warpzonelib/anglestransform.qh"
14 #include "../../warpzonelib/mathlib.qh"
15 #include "../../warpzonelib/common.qh"
16 #include "../../warpzonelib/client.qh"
17 #include "../playerstats.qh"
18 #include "../teams.qh"
20 #include "../nades.qh"
21 #include "../buffs.qh"
23 #include "../counting.qh"
24 #include "../weapons/weapons.qh"
25 #include "../mapinfo.qh"
27 #include "../util-pre.qh"
28 #include "../../menu/sys-pre.qh"
29 #include "../../dpdefs/menudefs.qh"
30 #include "../../dpdefs/keycodes.qh"
31 #include "../../menu/sys-post.qh"
32 #include "../../menu/config.qh"
33 #include "../../warpzonelib/mathlib.qh"
36 #include "../../menu/oo/base.qh"
37 #include "../playerstats.qh"
38 #include "../teams.qh"
39 #include "../constants.qh"
40 #include "../mapinfo.qh"
41 #include "../campaign_common.qh"
42 #include "../weapons/weapons.qh"
43 #include "../counting.qh"
45 #include "../util-pre.qh"
46 #include "../../server/sys-pre.qh"
47 #include "../../dpdefs/progsdefs.qh"
48 #include "../../dpdefs/dpextensions.qh"
49 #include "../../server/sys-post.qh"
50 #include "../../warpzonelib/anglestransform.qh"
51 #include "../../warpzonelib/mathlib.qh"
52 #include "../../warpzonelib/common.qh"
53 #include "../../warpzonelib/util_server.qh"
54 #include "../../warpzonelib/server.qh"
55 #include "../constants.qh"
56 #include "../stats.qh"
57 #include "../teams.qh"
59 #include "../nades.qh"
60 #include "../buffs.qh"
62 #include "../counting.qh"
63 #include "../urllib.qh"
65 // ==========================================================
66 // Declarations for markup command code, reworked by Samual
67 // Last updated: December 28th, 2011
68 // ==========================================================
70 const int NUM_MARKUPS = 41;
72 string markup_from[NUM_MARKUPS];
73 string markup_to[NUM_MARKUPS];