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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / csqcmodel_settings.qh
1 // define this if svqc code wants to use .frame2 and .lerpfrac
2 //#define CSQCMODEL_HAVE_TWO_FRAMES
3
4 // don't define this ever
5 //#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
6
7 // a hack for Xonotic
8 #ifdef CSQC
9 # define TAG_ENTITY_NAME tag_networkentity
10 # define TAG_ENTITY_TYPE float
11 .float tag_networkentity;
12 #else
13 # define TAG_ENTITY_NAME tag_entity
14 # define TAG_ENTITY_TYPE entity
15 #endif
16
17 // add properties you want networked to CSQC here
18 #define CSQCMODEL_EXTRAPROPERTIES \
19         CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) \
20         CSQCMODEL_PROPERTY(2, float, ReadInt24_t, WriteInt24_t, effects) \
21         CSQCMODEL_PROPERTY(4, float, ReadByte, WriteByte, modelflags) \
22         CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
23         CSQCMODEL_PROPERTY(16, float, ReadByte, WriteByte, skin) \
24         CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
25         CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \
26         CSQCMODEL_IF(!isplayer) \
27                 CSQCMODEL_PROPERTY(128, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
28                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
29                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
30                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
31         CSQCMODEL_ENDIF \
32         CSQCMODEL_IF(isplayer) \
33                 CSQCMODEL_PROPERTY(128, float, ReadByte, WriteByte, anim_state) \
34                 CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
35                 CSQCMODEL_IF(!islocalplayer) \
36                         CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \
37                         CSQCMODEL_PROPERTY(256, float, ReadApproxPastTime, WriteApproxPastTime, anim_lower_time) \
38                 CSQCMODEL_ENDIF \
39                 CSQCMODEL_PROPERTY(512, float, ReadChar, WriteChar, anim_upper_action) \
40                 CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
41         CSQCMODEL_ENDIF
42 // TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
43
44 // add hook function calls here
45 #define CSQCMODEL_HOOK_PREUPDATE \
46         CSQCModel_Hook_PreUpdate(isnew, isplayer, islocalplayer);
47 #define CSQCMODEL_HOOK_POSTUPDATE \
48         CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer);
49 #define CSQCMODEL_HOOK_PREDRAW \
50         CSQCModel_Hook_PreDraw(isplayer);
51 #define CSQCPLAYER_HOOK_POSTCAMERASETUP
52
53 // force updates of player entities that often even if unchanged
54 #define CSQCPLAYER_FORCE_UPDATES 0.25
55
56 // mod must define:
57 //vector PL_MIN  = ...;
58 //vector PL_MAX  = ...;
59 //vector PL_VIEW_OFS  = ...;
60 //vector PL_CROUCH_MIN  = ...;
61 //vector PL_CROUCH_MAX  = ...;
62 //vector PL_CROUCH_VIEW_OFS  = ...;
63
64 #ifdef SVQC
65 # ifdef NO_LEGACY_NETWORKING
66 #  define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
67 #  define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
68 # else
69 .float iscsqcmodel;
70 float autocvar_sv_use_csqc_players;
71 #  define CSQCMODEL_AUTOINIT() \
72         if(autocvar_sv_use_csqc_players) \
73         { \
74                 CSQCModel_LinkEntity(); \
75                 self.iscsqcmodel = 1; \
76         } \
77         else \
78                 self.iscsqcmodel = 0
79 #  define CSQCMODEL_AUTOUPDATE() \
80         if(autocvar_sv_use_csqc_players && !self.iscsqcmodel) \
81         { \
82                 CSQCModel_LinkEntity(); \
83                 self.iscsqcmodel = 1; \
84         } \
85         if(!autocvar_sv_use_csqc_players && self.iscsqcmodel) \
86         { \
87                 CSQCModel_UnlinkEntity(); \
88                 self.iscsqcmodel = 0; \
89         } \
90         if(self.iscsqcmodel) \
91                 CSQCModel_CheckUpdate()
92 # endif
93 #endif
94
95 #define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE