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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / csqcmodel_settings.qh
1 #ifndef CSQCMODEL_SETTINGS_H
2 #define CSQCMODEL_SETTINGS_H
3
4 // define this if svqc code wants to use .frame2 and .lerpfrac
5 //#define CSQCMODEL_HAVE_TWO_FRAMES
6
7 // don't define this ever
8 //#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
9
10 // server decides crouching, this lags, but so be it
11 //#define CSQCMODEL_SERVERSIDE_CROUCH
12
13 // a hack for Xonotic
14 #ifdef CSQC
15 # define TAG_ENTITY_NAME tag_networkentity
16 # define TAG_ENTITY_TYPE float
17 .float tag_networkentity;
18 #else
19 # define TAG_ENTITY_NAME tag_entity
20 # define TAG_ENTITY_TYPE entity
21 #endif
22
23 // new fields
24 .vector v_angle;
25
26 // add properties you want networked to CSQC here
27 #define CSQCMODEL_EXTRAPROPERTIES \
28         CSQCMODEL_PROPERTY(1, int, ReadShort, WriteShort, colormap) \
29         CSQCMODEL_PROPERTY(2, int, ReadInt24_t, WriteInt24_t, effects) \
30         CSQCMODEL_PROPERTY(4, int, ReadByte, WriteByte, modelflags) \
31         CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
32         CSQCMODEL_PROPERTY(16, int, ReadByte, WriteByte, skin) \
33         CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
34         CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \
35         CSQCMODEL_IF(!isplayer) \
36                 CSQCMODEL_PROPERTY(128, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
37                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
38                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
39                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
40                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_x, 255, 0, 255) \
41                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_y, 255, 0, 255) \
42                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_z, 255, 0, 255) \
43         CSQCMODEL_ENDIF \
44         CSQCMODEL_IF(isplayer) \
45                 CSQCMODEL_PROPERTY(128, int, ReadByte, WriteByte, anim_state) \
46                 CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
47                 CSQCMODEL_IF(!islocalplayer) \
48                         CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \
49                         CSQCMODEL_PROPERTY(256, float, ReadApproxPastTime, WriteApproxPastTime, anim_lower_time) \
50                 CSQCMODEL_ENDIF \
51                 CSQCMODEL_PROPERTY(512, float, ReadChar, WriteChar, anim_upper_action) \
52                 CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
53         CSQCMODEL_ENDIF \
54         CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \
55         CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255) \
56         CSQCMODEL_PROPERTY(8192, int, ReadInt24_t, WriteInt24_t, dphitcontentsmask)
57 // TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
58
59 // add hook function calls here
60 #define CSQCMODEL_HOOK_PREUPDATE \
61         CSQCModel_Hook_PreUpdate(isnew, isplayer, islocalplayer);
62 #define CSQCMODEL_HOOK_POSTUPDATE \
63         CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer);
64 #define CSQCMODEL_HOOK_PREDRAW \
65         CSQCModel_Hook_PreDraw(isplayer);
66 #define CSQCPLAYER_HOOK_POSTCAMERASETUP
67
68 // force updates of player entities that often even if unchanged
69 #define CSQCPLAYER_FORCE_UPDATES 0.25
70
71 // mod must define:
72 //vector PL_MIN  = ...;
73 //vector PL_MAX  = ...;
74 //vector PL_VIEW_OFS  = ...;
75 //vector PL_CROUCH_MIN  = ...;
76 //vector PL_CROUCH_MAX  = ...;
77 //vector PL_CROUCH_VIEW_OFS  = ...;
78
79 #ifdef SVQC
80 # define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
81 # define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
82 #endif
83
84 #define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE
85 #endif