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Merge branch 'master' into TimePath/debug_draw
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / deathtypes / all.qh
1 #ifndef DEATHTYPES_ALL_H
2 #define DEATHTYPES_ALL_H
3
4 #include "../notifications.qh"
5
6 REGISTRY(Deathtypes, BITS(8))
7 #define Deathtypes_from(i) _Deathtypes_from(i, NULL)
8 REGISTER_REGISTRY(RegisterDeathtypes)
9
10 .entity death_msgself;
11 .entity death_msgmurder;
12 .string death_msgextra;
13
14 #define REGISTER_DEATHTYPE(id, msg_death, msg_death_by, extra) \
15     REGISTER(RegisterDeathtypes, DEATH, Deathtypes, id, m_id, new(deathtype)) { \
16         make_pure(this); \
17         this.m_id += DT_FIRST; \
18         this.nent_name = #id; \
19         this.death_msgextra = extra; \
20         if (msg_death       != NO_MSG) this.death_msgself   = msg_multi_notifs[msg_death    - 1]; \
21         if (msg_death_by    != NO_MSG) this.death_msgmurder = msg_multi_notifs[msg_death_by - 1]; \
22     }
23
24 const int DEATH_WEAPONMASK = BITS(8);
25 const int HITTYPE_SECONDARY = BITS(1) << 8;
26 /** automatically set by RadiusDamage */
27 const int HITTYPE_SPLASH = BITS(1) << 9;
28 const int HITTYPE_BOUNCE = BITS(1) << 10;
29 // unused yet
30 const int HITTYPE_RESERVED = BITS(1) << 11;
31 const int HITTYPE_RESERVED2 = BITS(1) << 12;
32 const int DEATH_HITTYPEMASK = HITTYPE_SECONDARY | HITTYPE_SPLASH | HITTYPE_BOUNCE | HITTYPE_RESERVED | HITTYPE_RESERVED2;
33 // normal deaths begin
34 const int DT_FIRST = BIT(13);
35
36 #define DEATH_ISSPECIAL(t)      (t >= DT_FIRST)
37 #define DEATH_IS(t, dt)         (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)) == dt)
38 #define DEATH_ENT(t)            (DEATH_ISSPECIAL(t) ?  (Deathtypes_from(t - DT_FIRST)) : NULL)
39 #define DEATH_ISVEHICLE(t)      (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "vehicle")
40 #define DEATH_ISTURRET(t)       (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "turret")
41 #define DEATH_ISMONSTER(t)      (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "monster")
42 #define DEATH_WEAPONOF(t)       (DEATH_ISSPECIAL(t) ? WEP_Null : get_weaponinfo((t) & DEATH_WEAPONMASK))
43 #define DEATH_ISWEAPON(t, w)    (DEATH_WEAPONOF(t) == (w))
44
45 string Deathtype_Name(int deathtype);
46
47 #include "all.inc"
48
49 #endif