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Improve QCC compatibility
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / effects / qc / casings.qc
1 #include "casings.qh"
2
3 #include <common/util.qh>
4
5 #ifdef CSQC
6 #include <common/physics/movetypes/movetypes.qh>
7 #include "rubble.qh"
8 #endif
9
10 REGISTER_NET_TEMP(casings)
11
12 #ifdef SVQC
13 void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity)
14 {
15     entity wep = casingowner.(weaponentity);
16     vector org = casingowner.origin + casingowner.view_ofs + wep.spawnorigin.x * v_forward - wep.spawnorigin.y * v_right + wep.spawnorigin.z * v_up;
17
18     if (!sound_allowed(MSG_BROADCAST, casingowner))
19         casingtype |= 0x80;
20
21     WriteHeader(MSG_ALL, casings);
22     WriteByte(MSG_ALL, casingtype);
23     WriteVector(MSG_ALL, org);
24     WriteShort(MSG_ALL, compressShortVector(vel)); // actually compressed velocity
25     WriteByte(MSG_ALL, ang.x * 256 / 360);
26     WriteByte(MSG_ALL, ang.y * 256 / 360);
27     WriteByte(MSG_ALL, ang.z * 256 / 360);
28 }
29 #endif
30
31 #ifdef CSQC
32 entityclass(Casing);
33 classfield(Casing) .float alpha;
34 classfield(Casing) .bool silent;
35 classfield(Casing) .int state;
36 classfield(Casing) .float cnt;
37
38 void Casing_Delete(entity this)
39 {
40     delete(this);
41 }
42
43 void Casing_Draw(entity this)
44 {
45     if (IS_ONGROUND(this))
46     {
47         this.angles_x = 0;
48         this.angles_z = 0;
49         //UNSET_ONGROUND(this);
50     }
51
52     Movetype_Physics_MatchTicrate(this, autocvar_cl_casings_ticrate, autocvar_cl_casings_sloppy);
53     if (wasfreed(this))
54         return; // deleted by touch function
55
56     this.renderflags = 0;
57     this.alpha = bound(0, this.cnt - time, 1);
58
59     if (this.alpha < ALPHA_MIN_VISIBLE)
60     {
61         Casing_Delete(this);
62         this.drawmask = 0;
63     }
64 }
65
66 SOUND(BRASS1, W_Sound("brass1"));
67 SOUND(BRASS2, W_Sound("brass2"));
68 SOUND(BRASS3, W_Sound("brass3"));
69 Sound SND_BRASS_RANDOM() {
70     return Sounds_from(SND_BRASS1.m_id + floor(prandom() * 3));
71 }
72 SOUND(CASINGS1, W_Sound("casings1"));
73 SOUND(CASINGS2, W_Sound("casings2"));
74 SOUND(CASINGS3, W_Sound("casings3"));
75 Sound SND_CASINGS_RANDOM() {
76     return Sounds_from(SND_CASINGS1.m_id + floor(prandom() * 3));
77 }
78
79 void Casing_Touch(entity this, entity toucher)
80 {
81     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
82     {
83         Casing_Delete(this);
84         return;
85     }
86
87     if (!this.silent)
88     if (!trace_ent || trace_ent.solid == SOLID_BSP)
89     {
90         if(vdist(this.velocity, >, 50))
91         {
92             if (time >= this.nextthink)
93             {
94                 Sound s;
95                 switch (this.state)
96                 {
97                     case 1:
98                         s = SND_CASINGS_RANDOM();
99                         break;
100                     default:
101                         s = SND_BRASS_RANDOM();
102                         break;
103                 }
104
105                 sound (this, CH_SHOTS, s, VOL_BASE, ATTEN_LARGE);
106             }
107         }
108     }
109
110     this.nextthink = time + 0.2;
111 }
112
113 void Casing_Damage(entity this, float thisdmg, int hittype, vector org, vector thisforce)
114 {
115     if (thisforce.z < 0)
116         thisforce.z = 0;
117     this.velocity = this.velocity + thisforce + '0 0 100';
118     UNSET_ONGROUND(this);
119 }
120
121 NET_HANDLE(casings, bool isNew)
122 {
123     int _state = ReadByte();
124     vector org = ReadVector();
125     vector vel = decompressShortVector(ReadShort());
126     vector ang;
127     ang_x = ReadByte() * 360 / 256;
128     ang_y = ReadByte() * 360 / 256;
129     ang_z = ReadByte() * 360 / 256;
130     return = true;
131
132     if (!autocvar_cl_casings) return;
133
134     Casing casing = RubbleNew("casing");
135     casing.silent = (_state & 0x80);
136     casing.state = (_state & 0x7F);
137     casing.origin = org;
138     setorigin(casing, casing.origin);
139     casing.velocity = vel;
140     casing.angles = ang;
141     casing.drawmask = MASK_NORMAL;
142
143     casing.draw = Casing_Draw;
144     if (isNew) IL_PUSH(g_drawables, casing);
145     casing.velocity = casing.velocity + 2 * prandomvec();
146     casing.avelocity = '0 250 0' + 100 * prandomvec();
147     set_movetype(casing, MOVETYPE_BOUNCE);
148     settouch(casing, Casing_Touch);
149     casing.move_time = time;
150     casing.event_damage = Casing_Damage;
151     casing.solid = SOLID_TRIGGER;
152
153     switch (casing.state)
154     {
155         case 1:
156             setmodel(casing, MDL_CASING_SHELL);
157             casing.cnt = time + autocvar_cl_casings_shell_time;
158             break;
159         default:
160             setmodel(casing, MDL_CASING_BULLET);
161             casing.cnt = time + autocvar_cl_casings_bronze_time;
162             break;
163     }
164
165     setsize(casing, '0 0 -1', '0 0 -1');
166
167     RubbleLimit("casing", autocvar_cl_casings_maxcount, Casing_Delete);
168 }
169
170 #endif