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1 #include "sv_clanarena.qh"
2
3 float autocvar_g_ca_damage2score_multiplier;
4 bool autocvar_g_ca_spectate_enemies;
5
6 void CA_count_alive_players()
7 {
8         total_players = 0;
9         for (int i = 1; i <= NUM_TEAMS; ++i)
10         {
11                 Team_SetNumberOfAlivePlayers(Team_GetTeamFromIndex(i), 0);
12         }
13         FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it),
14         {
15                 ++total_players;
16                 if (IS_DEAD(it))
17                 {
18                         continue;
19                 }
20                 entity team_ = Entity_GetTeam(it);
21                 int num_alive = Team_GetNumberOfAlivePlayers(team_);
22                 ++num_alive;
23                 Team_SetNumberOfAlivePlayers(team_, num_alive);
24         });
25         FOREACH_CLIENT(IS_REAL_CLIENT(it),
26         {
27                 STAT(REDALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(
28                         1));
29                 STAT(BLUEALIVE, it) = Team_GetNumberOfAlivePlayers(
30                         Team_GetTeamFromIndex(2));
31                 STAT(YELLOWALIVE, it) = Team_GetNumberOfAlivePlayers(
32                         Team_GetTeamFromIndex(3));
33                 STAT(PINKALIVE, it) = Team_GetNumberOfAlivePlayers(
34                         Team_GetTeamFromIndex(4));
35         });
36 }
37
38 int CA_GetWinnerTeam()
39 {
40         int winner_team = 0;
41         if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(1)) >= 1)
42         {
43                 winner_team = NUM_TEAM_1;
44         }
45         for (int i = 2; i <= NUM_TEAMS; ++i)
46         {
47                 if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) >= 1)
48                 {
49                         if (winner_team != 0)
50                         {
51                                 return 0;
52                         }
53                         winner_team = Team_IndexToTeam(i);
54                 }
55         }
56         if (winner_team)
57         {
58                 return winner_team;
59         }
60         return -1; // no player left
61 }
62
63 void nades_Clear(entity player);
64
65 float CA_CheckWinner()
66 {
67         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
68         {
69                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
70                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
71                 FOREACH_CLIENT(IS_PLAYER(it), { nades_Clear(it); });
72
73                 allowed_to_spawn = false;
74                 game_stopped = true;
75                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
76                 return 1;
77         }
78
79         CA_count_alive_players();
80         if (Team_GetNumberOfAliveTeams() > 1)
81         {
82                 return 0;
83         }
84
85         int winner_team = CA_GetWinnerTeam();
86         if(winner_team > 0)
87         {
88                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
89                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
90                 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
91         }
92         else if(winner_team == -1)
93         {
94                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
95                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
96         }
97
98         allowed_to_spawn = false;
99         game_stopped = true;
100         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
101
102         FOREACH_CLIENT(IS_PLAYER(it), { nades_Clear(it); });
103
104         return 1;
105 }
106
107 void CA_RoundStart()
108 {
109         allowed_to_spawn = boolean(warmup_stage);
110 }
111
112 bool CA_CheckTeams()
113 {
114         static int prev_missing_teams_mask;
115         allowed_to_spawn = true;
116         CA_count_alive_players();
117         if (Team_GetNumberOfAliveTeams() == NumTeams(ca_teams))
118         {
119                 if(prev_missing_teams_mask > 0)
120                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
121                 prev_missing_teams_mask = -1;
122                 return true;
123         }
124         if(total_players == 0)
125         {
126                 if(prev_missing_teams_mask > 0)
127                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
128                 prev_missing_teams_mask = -1;
129                 return false;
130         }
131         int missing_teams_mask = 0;
132         for (int i = 1; i <= NUM_TEAMS; ++i)
133         {
134                 if ((ca_teams & Team_IndexToBit(i)) &&
135                         (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) == 0))
136                 {
137                         missing_teams_mask |= Team_IndexToBit(i);
138                 }
139         }
140         if(prev_missing_teams_mask != missing_teams_mask)
141         {
142                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
143                 prev_missing_teams_mask = missing_teams_mask;
144         }
145         return false;
146 }
147
148 bool ca_isEliminated(entity e)
149 {
150         if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_LMS_LOSER))
151                 return true;
152         if(e.caplayer == 0.5)
153                 return true;
154         return false;
155 }
156
157 /** Returns next available player to spectate if g_ca_spectate_enemies == 0 */
158 entity CA_SpectateNext(entity player, entity start)
159 {
160         if (SAME_TEAM(start, player)) return start;
161         // continue from current player
162         for (entity e = start; (e = find(e, classname, STR_PLAYER)); )
163         {
164                 if (SAME_TEAM(player, e)) return e;
165         }
166         // restart from begining
167         for (entity e = NULL; (e = find(e, classname, STR_PLAYER)); )
168         {
169                 if (SAME_TEAM(player, e)) return e;
170         }
171         return start;
172 }
173
174
175 MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
176 {
177         entity player = M_ARGV(0, entity);
178
179         player.caplayer = 1;
180         if (!warmup_stage)
181                 eliminatedPlayers.SendFlags |= 1;
182 }
183
184 MUTATOR_HOOKFUNCTION(ca, ForbidSpawn)
185 {
186         entity player = M_ARGV(0, entity);
187
188         // spectators / observers that weren't playing can join; they are
189         // immediately forced to observe in the PutClientInServer hook
190         // this way they are put in a team and can play in the next round
191         if (!allowed_to_spawn && player.caplayer)
192                 return true;
193         return false;
194 }
195
196 MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
197 {
198         entity player = M_ARGV(0, entity);
199
200         if (!allowed_to_spawn && IS_PLAYER(player)) // this is true even when player is trying to join
201         {
202                 TRANSMUTE(Observer, player);
203                 if (CS(player).jointime != time && !player.caplayer) // not when connecting
204                 {
205                         player.caplayer = 0.5;
206                         Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_JOIN_LATE);
207                 }
208         }
209 }
210
211 MUTATOR_HOOKFUNCTION(ca, reset_map_players)
212 {
213         FOREACH_CLIENT(true, {
214                 CS(it).killcount = 0;
215                 if (!it.caplayer && IS_BOT_CLIENT(it))
216                 {
217                         it.team = -1;
218                         it.caplayer = 1;
219                 }
220                 if (it.caplayer)
221                 {
222                         TRANSMUTE(Player, it);
223                         it.caplayer = 1;
224                         PutClientInServer(it);
225                 }
226         });
227         bot_relinkplayerlist();
228         return true;
229 }
230
231 MUTATOR_HOOKFUNCTION(ca, ClientConnect)
232 {
233         entity player = M_ARGV(0, entity);
234
235         TRANSMUTE(Observer, player);
236         return true;
237 }
238
239 MUTATOR_HOOKFUNCTION(ca, reset_map_global)
240 {
241         allowed_to_spawn = true;
242         return true;
243 }
244
245 MUTATOR_HOOKFUNCTION(ca, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
246 {
247         M_ARGV(0, float) = ca_teams;
248         return true;
249 }
250
251 entity ca_LastPlayerForTeam(entity this)
252 {
253         entity last_pl = NULL;
254         FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
255                 if (!IS_DEAD(it) && SAME_TEAM(this, it))
256                 {
257                         if (!last_pl)
258                                 last_pl = it;
259                         else
260                                 return NULL;
261                 }
262         });
263         return last_pl;
264 }
265
266 void ca_LastPlayerForTeam_Notify(entity this)
267 {
268         if (!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted())
269         {
270                 entity pl = ca_LastPlayerForTeam(this);
271                 if (pl)
272                         Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
273         }
274 }
275
276 MUTATOR_HOOKFUNCTION(ca, PlayerDies)
277 {
278         entity frag_target = M_ARGV(2, entity);
279
280         ca_LastPlayerForTeam_Notify(frag_target);
281         if (!allowed_to_spawn)
282         {
283                 frag_target.respawn_flags = RESPAWN_SILENT;
284                 // prevent unwanted sudden rejoin as spectator and movement of spectator camera
285                 frag_target.respawn_time = time + 2;
286         }
287         frag_target.respawn_flags |= RESPAWN_FORCE;
288         if (!warmup_stage)
289         {
290                 eliminatedPlayers.SendFlags |= 1;
291                 if (IS_BOT_CLIENT(frag_target))
292                         bot_clear(frag_target);
293         }
294         return true;
295 }
296
297 MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
298 {
299         entity player = M_ARGV(0, entity);
300
301         if (IS_PLAYER(player) && !IS_DEAD(player))
302                 ca_LastPlayerForTeam_Notify(player);
303         return true;
304 }
305
306 MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
307 {
308         entity player = M_ARGV(0, entity);
309
310         if (IS_PLAYER(player) && !IS_DEAD(player))
311                 ca_LastPlayerForTeam_Notify(player);
312         if (player.killindicator_teamchange == -2) // player wants to spectate
313                 player.caplayer = 0;
314         if (player.caplayer)
315                 player.frags = FRAGS_LMS_LOSER;
316         if (!warmup_stage)
317                 eliminatedPlayers.SendFlags |= 1;
318         if (!player.caplayer)
319                 return false;  // allow team reset
320         return true;  // prevent team reset
321 }
322
323 MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
324 {
325         return true;
326 }
327
328 MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
329 {
330         M_ARGV(2, float) = 0; // score will be given to the winner team when the round ends
331         return true;
332 }
333
334 MUTATOR_HOOKFUNCTION(ca, SetStartItems)
335 {
336         start_items       &= ~IT_UNLIMITED_AMMO;
337         start_health       = warmup_start_health       = cvar("g_lms_start_health");
338         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
339         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
340         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
341         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
342         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
343         start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
344         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
345 }
346
347 MUTATOR_HOOKFUNCTION(ca, Damage_Calculate)
348 {
349         entity frag_attacker = M_ARGV(1, entity);
350         entity frag_target = M_ARGV(2, entity);
351         float frag_deathtype = M_ARGV(3, float);
352         float frag_damage = M_ARGV(4, float);
353         float frag_mirrordamage = M_ARGV(5, float);
354
355         if (IS_PLAYER(frag_target))
356         if (!IS_DEAD(frag_target))
357         if (frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
358                 frag_damage = 0;
359
360         frag_mirrordamage = 0;
361
362         M_ARGV(4, float) = frag_damage;
363         M_ARGV(5, float) = frag_mirrordamage;
364 }
365
366 MUTATOR_HOOKFUNCTION(ca, FilterItem)
367 {
368         entity item = M_ARGV(0, entity);
369
370         if (autocvar_g_powerups <= 0)
371         if (item.flags & FL_POWERUP)
372                 return true;
373
374         if (autocvar_g_pickup_items <= 0)
375                 return true;
376 }
377
378 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
379 {
380         entity frag_attacker = M_ARGV(1, entity);
381         entity frag_target = M_ARGV(2, entity);
382         float frag_damage = M_ARGV(7, float);
383         float damage_take = bound(0, M_ARGV(4, float), GetResource(frag_target, RES_HEALTH));
384         float damage_save = bound(0, M_ARGV(5, float), GetResource(frag_target, RES_ARMOR));
385
386         float excess = max(0, frag_damage - damage_take - damage_save);
387
388         if (frag_target != frag_attacker && IS_PLAYER(frag_attacker) && DIFF_TEAM(frag_target, frag_attacker))
389                 GameRules_scoring_add_team(frag_attacker, SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
390 }
391
392 MUTATOR_HOOKFUNCTION(ca, CalculateRespawnTime)
393 {
394         // no respawn calculations needed, player is forced to spectate anyway
395         return true;
396 }
397
398 MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
399 {
400         // no regeneration in CA
401         return true;
402 }
403
404 MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining)
405 {
406         // announce remaining frags
407         return true;
408 }
409
410 MUTATOR_HOOKFUNCTION(ca, SpectateSet)
411 {
412         entity client = M_ARGV(0, entity);
413         entity targ = M_ARGV(1, entity);
414
415         if (!autocvar_g_ca_spectate_enemies && client.caplayer)
416         if (DIFF_TEAM(targ, client))
417                 return true;
418 }
419
420 MUTATOR_HOOKFUNCTION(ca, SpectateNext)
421 {
422         entity client = M_ARGV(0, entity);
423
424         if (!autocvar_g_ca_spectate_enemies && client.caplayer
425                 && Team_GetNumberOfAlivePlayers(Entity_GetTeam(client)))
426         {
427                 entity targ = M_ARGV(1, entity);
428                 M_ARGV(1, entity) = CA_SpectateNext(client, targ);
429                 return true;
430         }
431 }
432
433 MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
434 {
435         entity client = M_ARGV(0, entity);
436         entity targ = M_ARGV(1, entity);
437         entity first = M_ARGV(2, entity);
438
439         if (!autocvar_g_ca_spectate_enemies && client.caplayer
440                 && Team_GetNumberOfAlivePlayers(Entity_GetTeam(client)))
441         {
442                 do { targ = targ.chain; }
443                 while(targ && DIFF_TEAM(targ, client));
444
445                 if (!targ)
446                 {
447                         for (targ = first; targ && DIFF_TEAM(targ, client); targ = targ.chain);
448
449                         if (targ == client.enemy)
450                                 return MUT_SPECPREV_RETURN;
451                 }
452         }
453         else
454                 return MUT_SPECPREV_CONTINUE;
455
456         M_ARGV(1, entity) = targ;
457
458         return MUT_SPECPREV_FOUND;
459 }
460
461 MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
462 {
463         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
464                 if (IS_PLAYER(it) || it.caplayer == 1)
465                         ++M_ARGV(0, int);
466                 ++M_ARGV(1, int);
467         });
468         return true;
469 }
470
471 MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
472 {
473         entity player = M_ARGV(0, entity);
474
475         if (player.caplayer)
476         {
477                 // they're going to spec, we can do other checks
478                 if (autocvar_sv_spectate && (IS_SPEC(player) || IS_OBSERVER(player)))
479                         Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_LEAVE);
480                 return MUT_SPECCMD_FORCE;
481         }
482
483         return MUT_SPECCMD_CONTINUE;
484 }
485
486 MUTATOR_HOOKFUNCTION(ca, WantWeapon)
487 {
488         M_ARGV(2, bool) = true; // all weapons
489 }
490
491 MUTATOR_HOOKFUNCTION(ca, HideTeamNagger)
492 {
493         return true; // doesn't work well with the whole spectator as player thing
494 }
495
496 MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
497 {
498         entity player = M_ARGV(0, entity);
499
500         return player.caplayer == 1;
501 }
502
503 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
504 {
505         // most weapons arena
506         if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") M_ARGV(0, string) = "most";
507 }