]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/gamemodes/gamemode/cts/sv_cts.qc
Merge branch 'terencehill/cl_forceplayercolors_3' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / cts / sv_cts.qc
1 #include "sv_cts.qh"
2
3 #include <server/client.qh>
4 #include <server/race.qh>
5 #include <server/world.qh>
6 #include <server/gamelog.qh>
7 #include <server/items/spawning.qh>
8 #include <server/weapons/common.qh>
9 #include <common/mapobjects/triggers.qh>
10
11 float autocvar_g_cts_finish_kill_delay;
12 bool autocvar_g_cts_selfdamage;
13 bool autocvar_g_cts_removeprojectiles;
14
15 // legacy bot roles
16 .float race_checkpoint;
17 void havocbot_role_cts(entity this)
18 {
19         if(IS_DEAD(this))
20                 return;
21
22         if (navigation_goalrating_timeout(this))
23         {
24                 navigation_goalrating_start(this);
25
26                 bool raw_touch_check = true;
27                 int cp = this.race_checkpoint;
28
29                 LABEL(search_racecheckpoints)
30                 IL_EACH(g_racecheckpoints, true,
31                 {
32                         if(it.cnt == cp || cp == -1)
33                         {
34                                 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
35                                 // e.g. checkpoint in front of Stormkeep's warpzone
36                                 // the same workaround is applied in Race game mode
37                                 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
38                                 {
39                                         cp = race_NextCheckpoint(cp);
40                                         raw_touch_check = false;
41                                         goto search_racecheckpoints;
42                                 }
43                                 navigation_routerating(this, it, 1000000, 5000);
44                         }
45                 });
46
47                 navigation_goalrating_end(this);
48
49                 navigation_goalrating_timeout_set(this);
50         }
51 }
52
53 void cts_ScoreRules()
54 {
55     GameRules_score_enabled(false);
56     GameRules_scoring(0, 0, 0, {
57         if (g_race_qualifying) {
58             field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
59         } else {
60             field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
61             field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
62             field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
63         }
64     });
65 }
66
67 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
68 {
69         if(autocvar_sv_eventlog)
70                 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
71 }
72
73 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
74 {
75         entity player = M_ARGV(0, entity);
76         float dt = M_ARGV(1, float);
77
78         player.race_movetime_frac += dt;
79         float f = floor(player.race_movetime_frac);
80         player.race_movetime_frac -= f;
81         player.race_movetime_count += f;
82         player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
83
84         if(IS_PLAYER(player))
85         {
86                 if (player.race_penalty)
87                         if (time > player.race_penalty)
88                                 player.race_penalty = 0;
89                 if(player.race_penalty)
90                 {
91                         player.velocity = '0 0 0';
92                         set_movetype(player, MOVETYPE_NONE);
93                         player.disableclientprediction = 2;
94                 }
95         }
96
97         // force kbd movement for fairness
98         float wishspeed;
99         vector wishvel;
100
101         // if record times matter
102         // ensure nothing EVIL is being done (i.e. div0_evade)
103         // this hinders joystick users though
104         // but it still gives SOME analog control
105         wishvel.x = fabs(CS(player).movement.x);
106         wishvel.y = fabs(CS(player).movement.y);
107         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
108         {
109                 wishvel.z = 0;
110                 wishspeed = vlen(wishvel);
111                 if(wishvel.x >= 2 * wishvel.y)
112                 {
113                         // pure X motion
114                         if(CS(player).movement.x > 0)
115                                 CS(player).movement_x = wishspeed;
116                         else
117                                 CS(player).movement_x = -wishspeed;
118                         CS(player).movement_y = 0;
119                 }
120                 else if(wishvel.y >= 2 * wishvel.x)
121                 {
122                         // pure Y motion
123                         CS(player).movement_x = 0;
124                         if(CS(player).movement.y > 0)
125                                 CS(player).movement_y = wishspeed;
126                         else
127                                 CS(player).movement_y = -wishspeed;
128                 }
129                 else
130                 {
131                         // diagonal
132                         if(CS(player).movement.x > 0)
133                                 CS(player).movement_x = M_SQRT1_2 * wishspeed;
134                         else
135                                 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
136                         if(CS(player).movement.y > 0)
137                                 CS(player).movement_y = M_SQRT1_2 * wishspeed;
138                         else
139                                 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
140                 }
141         }
142 }
143
144 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
145 {
146         float s;
147
148         Score_NicePrint(NULL);
149
150         race_ClearRecords();
151         PlayerScore_Sort(race_place, 0, 1, 0);
152
153         FOREACH_CLIENT(true, {
154                 if(it.race_place)
155                 {
156                         s = GameRules_scoring_add(it, RACE_FASTEST, 0);
157                         if(!s)
158                                 it.race_place = 0;
159                 }
160                 cts_EventLog(ftos(it.race_place), it);
161         });
162
163         if(g_race_qualifying == 2)
164         {
165                 g_race_qualifying = 0;
166                 independent_players = 0;
167                 cvar_set("fraglimit", ftos(race_fraglimit));
168                 cvar_set("leadlimit", ftos(race_leadlimit));
169                 cvar_set("timelimit", ftos(race_timelimit));
170                 cts_ScoreRules();
171         }
172 }
173
174 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
175 {
176         entity player = M_ARGV(0, entity);
177
178         race_PreparePlayer(player);
179         player.race_checkpoint = -1;
180
181         if(IS_REAL_CLIENT(player))
182         {
183                 string rr = CTS_RECORD;
184
185                 msg_entity = player;
186                 race_send_recordtime(MSG_ONE);
187                 race_send_speedaward(MSG_ONE);
188
189                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
190                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
191                 race_send_speedaward_alltimebest(MSG_ONE);
192
193                 float i;
194                 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
195                 race_send_rankings_cnt(MSG_ONE);
196                 for (i = 1; i <= m; ++i)
197                 {
198                         race_SendRankings(i, 0, 0, MSG_ONE);
199                 }
200         }
201 }
202
203 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
204 {
205         entity player = M_ARGV(0, entity);
206
207         if(autocvar_g_allow_checkpoints)
208                 race_PreparePlayer(player); // nice try
209 }
210
211 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
212 {
213         entity player = M_ARGV(0, entity);
214
215         if(GameRules_scoring_add(player, RACE_FASTEST, 0))
216                 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
217         else
218                 player.frags = FRAGS_SPECTATOR;
219
220         race_PreparePlayer(player);
221         player.race_checkpoint = -1;
222 }
223
224 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
225 {
226         entity player = M_ARGV(0, entity);
227         entity spawn_spot = M_ARGV(1, entity);
228
229         if(spawn_spot.target == "")
230                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
231                 race_PreparePlayer(player);
232
233         // if we need to respawn, do it right
234         player.race_respawn_checkpoint = player.race_checkpoint;
235         player.race_respawn_spotref = spawn_spot;
236
237         player.race_place = 0;
238 }
239
240 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
241 {
242         entity player = M_ARGV(0, entity);
243
244         if(IS_PLAYER(player))
245         if(!game_stopped)
246         {
247                 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
248                         race_PreparePlayer(player);
249                 else // respawn
250                         race_RetractPlayer(player);
251
252                 race_AbandonRaceCheck(player);
253         }
254 }
255
256 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
257 {
258         entity frag_target = M_ARGV(2, entity);
259
260         frag_target.respawn_flags |= RESPAWN_FORCE;
261         race_AbandonRaceCheck(frag_target);
262
263         if(autocvar_g_cts_removeprojectiles)
264         {
265                 IL_EACH(g_projectiles, it.owner == frag_target && (it.flags & FL_PROJECTILE),
266                 {
267                         delete(it);
268                 });
269         }
270 }
271
272 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
273 {
274         entity bot = M_ARGV(0, entity);
275
276         bot.havocbot_role = havocbot_role_cts;
277         return true;
278 }
279
280 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
281 {
282         entity player = M_ARGV(0, entity);
283
284         if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
285         {
286                 if (!player.stored_netname)
287                         player.stored_netname = strzone(uid2name(player.crypto_idfp));
288                 if(player.stored_netname != player.netname)
289                 {
290                         db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
291                         strcpy(player.stored_netname, player.netname);
292                 }
293         }
294
295         if (!IS_OBSERVER(player))
296         {
297                 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
298                 {
299                         speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
300                         speedaward_holder = player.netname;
301                         speedaward_uid = player.crypto_idfp;
302                         speedaward_lastupdate = time;
303                 }
304                 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
305                 {
306                         string rr = CTS_RECORD;
307                         race_send_speedaward(MSG_ALL);
308                         speedaward_lastsent = speedaward_speed;
309                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
310                         {
311                                 speedaward_alltimebest = speedaward_speed;
312                                 speedaward_alltimebest_holder = speedaward_holder;
313                                 speedaward_alltimebest_uid = speedaward_uid;
314                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
315                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
316                                 race_send_speedaward_alltimebest(MSG_ALL);
317                         }
318                 }
319         }
320 }
321
322 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
323 {
324         // no weapon dropping in CTS
325         return true;
326 }
327
328 MUTATOR_HOOKFUNCTION(cts, FilterItem)
329 {
330         entity item = M_ARGV(0, entity);
331
332         if (Item_IsLoot(item))
333         {
334                 return true;
335         }
336 }
337
338 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
339 {
340         entity frag_attacker = M_ARGV(1, entity);
341         entity frag_target = M_ARGV(2, entity);
342         float frag_deathtype = M_ARGV(3, float);
343         float frag_damage = M_ARGV(4, float);
344
345         if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
346         if(!autocvar_g_cts_selfdamage)
347         {
348                 frag_damage = 0;
349                 M_ARGV(4, float) = frag_damage;
350         }
351 }
352
353 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
354 {
355         return true; // in CTS, you don't lose score by observing
356 }
357
358 MUTATOR_HOOKFUNCTION(cts, GetRecords)
359 {
360         int record_page = M_ARGV(0, int);
361         string ret_string = M_ARGV(1, string);
362
363         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
364         {
365                 if(MapInfo_Get_ByID(i))
366                 {
367                         float r = race_readTime(MapInfo_Map_bspname, 1);
368
369                         if(!r)
370                                 continue;
371
372                         string h = race_readName(MapInfo_Map_bspname, 1);
373                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
374                 }
375         }
376
377         M_ARGV(1, string) = ret_string;
378 }
379
380 MUTATOR_HOOKFUNCTION(cts, ClientKill)
381 {
382         M_ARGV(1, float) = 0; // kill delay
383 }
384
385 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
386 {
387         entity player = M_ARGV(0, entity);
388
389         // useful to prevent cheating by running back to the start line and starting out with more speed
390         if(autocvar_g_cts_finish_kill_delay)
391                 ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
392 }
393
394 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
395 {
396         return true; // doesn't work so well (but isn't cts a teamless mode?)
397 }
398
399 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
400 {
401         entity player = M_ARGV(0, entity);
402
403         stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
404 }
405
406 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
407 {
408         M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
409         M_ARGV(3, bool) = true; // want mutator blocked
410         return true;
411 }
412
413 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
414 {
415         return true;
416 }
417
418 void cts_Initialize()
419 {
420         cts_ScoreRules();
421 }