Split the gamelog code out of miscfunctions and into its own file
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / cts / sv_cts.qc
1 #include "sv_cts.qh"
2
3 #include <server/race.qh>
4 #include <server/gamelog.qh>
5 #include <server/items.qh>
6
7 float autocvar_g_cts_finish_kill_delay;
8 bool autocvar_g_cts_selfdamage;
9 bool autocvar_g_cts_removeprojectiles;
10
11 // legacy bot roles
12 .float race_checkpoint;
13 void havocbot_role_cts(entity this)
14 {
15         if(IS_DEAD(this))
16                 return;
17
18         if (navigation_goalrating_timeout(this))
19         {
20                 navigation_goalrating_start(this);
21
22                 bool raw_touch_check = true;
23                 int cp = this.race_checkpoint;
24
25                 LABEL(search_racecheckpoints)
26                 IL_EACH(g_racecheckpoints, true,
27                 {
28                         if(it.cnt == cp || cp == -1)
29                         {
30                                 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
31                                 // e.g. checkpoint in front of Stormkeep's warpzone
32                                 // the same workaround is applied in Race game mode
33                                 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
34                                 {
35                                         cp = race_NextCheckpoint(cp);
36                                         raw_touch_check = false;
37                                         goto search_racecheckpoints;
38                                 }
39                                 navigation_routerating(this, it, 1000000, 5000);
40                         }
41                 });
42
43                 navigation_goalrating_end(this);
44
45                 navigation_goalrating_timeout_set(this);
46         }
47 }
48
49 void cts_ScoreRules()
50 {
51     GameRules_score_enabled(false);
52     GameRules_scoring(0, 0, 0, {
53         if (g_race_qualifying) {
54             field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
55         } else {
56             field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
57             field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
58             field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
59         }
60     });
61 }
62
63 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
64 {
65         if(autocvar_sv_eventlog)
66                 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
67 }
68
69 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
70 {
71         entity player = M_ARGV(0, entity);
72         float dt = M_ARGV(1, float);
73
74         player.race_movetime_frac += dt;
75         float f = floor(player.race_movetime_frac);
76         player.race_movetime_frac -= f;
77         player.race_movetime_count += f;
78         player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
79
80         if(IS_PLAYER(player))
81         {
82                 if (player.race_penalty)
83                         if (time > player.race_penalty)
84                                 player.race_penalty = 0;
85                 if(player.race_penalty)
86                 {
87                         player.velocity = '0 0 0';
88                         set_movetype(player, MOVETYPE_NONE);
89                         player.disableclientprediction = 2;
90                 }
91         }
92
93         // force kbd movement for fairness
94         float wishspeed;
95         vector wishvel;
96
97         // if record times matter
98         // ensure nothing EVIL is being done (i.e. div0_evade)
99         // this hinders joystick users though
100         // but it still gives SOME analog control
101         wishvel.x = fabs(CS(player).movement.x);
102         wishvel.y = fabs(CS(player).movement.y);
103         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
104         {
105                 wishvel.z = 0;
106                 wishspeed = vlen(wishvel);
107                 if(wishvel.x >= 2 * wishvel.y)
108                 {
109                         // pure X motion
110                         if(CS(player).movement.x > 0)
111                                 CS(player).movement_x = wishspeed;
112                         else
113                                 CS(player).movement_x = -wishspeed;
114                         CS(player).movement_y = 0;
115                 }
116                 else if(wishvel.y >= 2 * wishvel.x)
117                 {
118                         // pure Y motion
119                         CS(player).movement_x = 0;
120                         if(CS(player).movement.y > 0)
121                                 CS(player).movement_y = wishspeed;
122                         else
123                                 CS(player).movement_y = -wishspeed;
124                 }
125                 else
126                 {
127                         // diagonal
128                         if(CS(player).movement.x > 0)
129                                 CS(player).movement_x = M_SQRT1_2 * wishspeed;
130                         else
131                                 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
132                         if(CS(player).movement.y > 0)
133                                 CS(player).movement_y = M_SQRT1_2 * wishspeed;
134                         else
135                                 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
136                 }
137         }
138 }
139
140 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
141 {
142         float s;
143
144         Score_NicePrint(NULL);
145
146         race_ClearRecords();
147         PlayerScore_Sort(race_place, 0, 1, 0);
148
149         FOREACH_CLIENT(true, {
150                 if(it.race_place)
151                 {
152                         s = GameRules_scoring_add(it, RACE_FASTEST, 0);
153                         if(!s)
154                                 it.race_place = 0;
155                 }
156                 cts_EventLog(ftos(it.race_place), it);
157         });
158
159         if(g_race_qualifying == 2)
160         {
161                 g_race_qualifying = 0;
162                 independent_players = 0;
163                 cvar_set("fraglimit", ftos(race_fraglimit));
164                 cvar_set("leadlimit", ftos(race_leadlimit));
165                 cvar_set("timelimit", ftos(race_timelimit));
166                 cts_ScoreRules();
167         }
168 }
169
170 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
171 {
172         entity player = M_ARGV(0, entity);
173
174         race_PreparePlayer(player);
175         player.race_checkpoint = -1;
176
177         if(IS_REAL_CLIENT(player))
178         {
179                 string rr = CTS_RECORD;
180
181                 msg_entity = player;
182                 race_send_recordtime(MSG_ONE);
183                 race_send_speedaward(MSG_ONE);
184
185                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
186                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
187                 race_send_speedaward_alltimebest(MSG_ONE);
188
189                 float i;
190                 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
191                 race_send_rankings_cnt(MSG_ONE);
192                 for (i = 1; i <= m; ++i)
193                 {
194                         race_SendRankings(i, 0, 0, MSG_ONE);
195                 }
196         }
197 }
198
199 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
200 {
201         entity player = M_ARGV(0, entity);
202
203         if(autocvar_g_allow_checkpoints)
204                 race_PreparePlayer(player); // nice try
205 }
206
207 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
208 {
209         entity player = M_ARGV(0, entity);
210
211         if(GameRules_scoring_add(player, RACE_FASTEST, 0))
212                 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
213         else
214                 player.frags = FRAGS_SPECTATOR;
215
216         race_PreparePlayer(player);
217         player.race_checkpoint = -1;
218 }
219
220 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
221 {
222         entity player = M_ARGV(0, entity);
223         entity spawn_spot = M_ARGV(1, entity);
224
225         if(spawn_spot.target == "")
226                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
227                 race_PreparePlayer(player);
228
229         // if we need to respawn, do it right
230         player.race_respawn_checkpoint = player.race_checkpoint;
231         player.race_respawn_spotref = spawn_spot;
232
233         player.race_place = 0;
234 }
235
236 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
237 {
238         entity player = M_ARGV(0, entity);
239
240         if(IS_PLAYER(player))
241         if(!game_stopped)
242         {
243                 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
244                         race_PreparePlayer(player);
245                 else // respawn
246                         race_RetractPlayer(player);
247
248                 race_AbandonRaceCheck(player);
249         }
250 }
251
252 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
253 {
254         entity frag_target = M_ARGV(2, entity);
255
256         frag_target.respawn_flags |= RESPAWN_FORCE;
257         race_AbandonRaceCheck(frag_target);
258
259         if(autocvar_g_cts_removeprojectiles)
260         {
261                 IL_EACH(g_projectiles, it.owner == frag_target && (it.flags & FL_PROJECTILE),
262                 {
263                         delete(it);
264                 });
265         }
266 }
267
268 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
269 {
270         entity bot = M_ARGV(0, entity);
271
272         bot.havocbot_role = havocbot_role_cts;
273         return true;
274 }
275
276 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
277 {
278         entity player = M_ARGV(0, entity);
279
280         if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
281         {
282                 if (!player.stored_netname)
283                         player.stored_netname = strzone(uid2name(player.crypto_idfp));
284                 if(player.stored_netname != player.netname)
285                 {
286                         db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
287                         strcpy(player.stored_netname, player.netname);
288                 }
289         }
290
291         if (!IS_OBSERVER(player))
292         {
293                 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
294                 {
295                         speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
296                         speedaward_holder = player.netname;
297                         speedaward_uid = player.crypto_idfp;
298                         speedaward_lastupdate = time;
299                 }
300                 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
301                 {
302                         string rr = CTS_RECORD;
303                         race_send_speedaward(MSG_ALL);
304                         speedaward_lastsent = speedaward_speed;
305                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
306                         {
307                                 speedaward_alltimebest = speedaward_speed;
308                                 speedaward_alltimebest_holder = speedaward_holder;
309                                 speedaward_alltimebest_uid = speedaward_uid;
310                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
311                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
312                                 race_send_speedaward_alltimebest(MSG_ALL);
313                         }
314                 }
315         }
316 }
317
318 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
319 {
320         // no weapon dropping in CTS
321         return true;
322 }
323
324 MUTATOR_HOOKFUNCTION(cts, FilterItem)
325 {
326         entity item = M_ARGV(0, entity);
327
328         if (Item_IsLoot(item))
329         {
330                 return true;
331         }
332 }
333
334 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
335 {
336         entity frag_attacker = M_ARGV(1, entity);
337         entity frag_target = M_ARGV(2, entity);
338         float frag_deathtype = M_ARGV(3, float);
339         float frag_damage = M_ARGV(4, float);
340
341         if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
342         if(!autocvar_g_cts_selfdamage)
343         {
344                 frag_damage = 0;
345                 M_ARGV(4, float) = frag_damage;
346         }
347 }
348
349 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
350 {
351         return true; // in CTS, you don't lose score by observing
352 }
353
354 MUTATOR_HOOKFUNCTION(cts, GetRecords)
355 {
356         int record_page = M_ARGV(0, int);
357         string ret_string = M_ARGV(1, string);
358
359         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
360         {
361                 if(MapInfo_Get_ByID(i))
362                 {
363                         float r = race_readTime(MapInfo_Map_bspname, 1);
364
365                         if(!r)
366                                 continue;
367
368                         string h = race_readName(MapInfo_Map_bspname, 1);
369                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
370                 }
371         }
372
373         M_ARGV(1, string) = ret_string;
374 }
375
376 MUTATOR_HOOKFUNCTION(cts, ClientKill)
377 {
378         M_ARGV(1, float) = 0; // kill delay
379 }
380
381 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
382 {
383         entity player = M_ARGV(0, entity);
384
385         // useful to prevent cheating by running back to the start line and starting out with more speed
386         if(autocvar_g_cts_finish_kill_delay)
387                 ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
388 }
389
390 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
391 {
392         return true; // doesn't work so well (but isn't cts a teamless mode?)
393 }
394
395 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
396 {
397         entity player = M_ARGV(0, entity);
398
399         stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
400 }
401
402 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
403 {
404         M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
405         M_ARGV(3, bool) = true; // want mutator blocked
406         return true;
407 }
408
409 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
410 {
411         return true;
412 }
413
414 void cts_Initialize()
415 {
416         cts_ScoreRules();
417 }