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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / freezetag / sv_freezetag.qh
1 #pragma once
2
3 #include <common/mutators/base.qh>
4 #include <server/command/sv_cmd.qh>
5
6 int autocvar_g_freezetag_point_limit;
7 int autocvar_g_freezetag_point_leadlimit;
8 bool autocvar_g_freezetag_team_spawns;
9 string autocvar_g_freezetag_weaponarena = "most_available";
10
11 void freezetag_Initialize();
12
13 REGISTER_MUTATOR(ft, false)
14 {
15     MUTATOR_STATIC();
16         MUTATOR_ONADD
17         {
18                 GameRules_teams(true);
19         GameRules_spawning_teams(autocvar_g_freezetag_team_spawns);
20         GameRules_limit_score(autocvar_g_freezetag_point_limit);
21         GameRules_limit_lead(autocvar_g_freezetag_point_leadlimit);
22
23                 freezetag_Initialize();
24         }
25         return 0;
26 }
27
28 .float freezetag_frozen_time;
29 .float freezetag_frozen_timeout;
30 const float ICE_MAX_ALPHA = 1;
31 const float ICE_MIN_ALPHA = 0.1;
32 float freezetag_teams;
33
34 float autocvar_g_freezetag_revive_extra_size;
35 float autocvar_g_freezetag_revive_speed;
36 bool autocvar_g_freezetag_revive_nade;
37 float autocvar_g_freezetag_revive_nade_health;