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Merge branch 'master' into martin-t/defaults
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / invasion / invasion.qh
1 #pragma once
2
3 #ifdef SVQC
4 #include <common/mutators/base.qh>
5 #define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
6 int autocvar_g_invasion_teams;
7 int autocvar_g_invasion_type;
8 bool autocvar_g_invasion_team_spawns;
9 bool g_invasion;
10 void invasion_Initialize();
11
12 REGISTER_MUTATOR(inv, false)
13 {
14     MUTATOR_STATIC();
15         MUTATOR_ONADD
16         {
17                 if (autocvar_g_invasion_teams >= 2) {
18                         GameRules_teams(true);
19                         GameRules_spawning_teams(autocvar_g_invasion_team_spawns);
20                 }
21         GameRules_limit_score(autocvar_g_invasion_point_limit);
22
23                 g_invasion = true;
24                 cvar_settemp("g_monsters", "1");
25                 invasion_Initialize();
26         }
27         return 0;
28 }
29
30 float inv_numspawned;
31 float inv_maxspawned;
32 float inv_roundcnt;
33 float inv_maxrounds;
34 float inv_numkilled;
35 float inv_lastcheck;
36 float inv_maxcurrent;
37
38 float invasion_teams;
39 float inv_monsters_perteam[17];
40
41 float inv_monsterskill;
42
43 const float ST_INV_KILLS = 1;
44
45 const int INV_TYPE_ROUND = 0; // round-based waves of enemies
46 const int INV_TYPE_HUNT = 1; // clear the map of placed enemies
47 const int INV_TYPE_STAGE = 2; // reach the end of the level
48 #endif