1 #include "sv_keyhunt.qh"
3 #include <server/gamelog.qh>
4 #include <server/g_damage.qh>
6 float autocvar_g_balance_keyhunt_damageforcescale;
7 float autocvar_g_balance_keyhunt_delay_collect;
8 float autocvar_g_balance_keyhunt_delay_damage_return;
9 float autocvar_g_balance_keyhunt_delay_return;
10 float autocvar_g_balance_keyhunt_delay_round;
11 float autocvar_g_balance_keyhunt_delay_tracking;
12 float autocvar_g_balance_keyhunt_return_when_unreachable;
13 float autocvar_g_balance_keyhunt_dropvelocity;
14 float autocvar_g_balance_keyhunt_maxdist;
15 float autocvar_g_balance_keyhunt_protecttime;
17 int autocvar_g_balance_keyhunt_score_capture;
18 int autocvar_g_balance_keyhunt_score_carrierfrag;
19 int autocvar_g_balance_keyhunt_score_collect;
20 int autocvar_g_balance_keyhunt_score_destroyed;
21 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
22 int autocvar_g_balance_keyhunt_score_push;
23 float autocvar_g_balance_keyhunt_throwvelocity;
25 //int autocvar_g_keyhunt_teams;
26 int autocvar_g_keyhunt_teams_override;
28 // #define KH_PLAYER_USE_ATTACHMENT
29 // TODO? no model exists for this
30 // #define KH_PLAYER_USE_CARRIEDMODEL
32 #ifdef KH_PLAYER_USE_ATTACHMENT
33 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
34 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
35 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
36 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
37 const string KH_PLAYER_ATTACHMENT_BONE = "";
39 const float KH_KEY_ZSHIFT = 22;
40 const float KH_KEY_XYDIST = 24;
41 const float KH_KEY_XYSPEED = 45;
43 const float KH_KEY_WP_ZSHIFT = 20;
45 const vector KH_KEY_MIN = '-10 -10 -46';
46 const vector KH_KEY_MAX = '10 10 3';
47 const float KH_KEY_BRIGHTNESS = 2;
49 bool kh_no_radar_circles;
52 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
53 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
54 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
55 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
56 .float siren_time; // time delay the siren
57 //.float stuff_time; // time delay to stuffcmd a cvar
59 int kh_Team_ByID(int t)
61 if(t == 0) return NUM_TEAM_1;
62 if(t == 1) return NUM_TEAM_2;
63 if(t == 2) return NUM_TEAM_3;
64 if(t == 3) return NUM_TEAM_4;
69 //bool kh_tracking_enabled;
71 int kh_interferemsg_team;
72 float kh_interferemsg_time;
73 .entity kh_next, kh_prev; // linked list
76 .entity kh_previous_owner;
77 .int kh_previous_owner_playerid;
79 int kh_key_dropped, kh_key_carried;
81 int kh_Key_AllOwnedByWhichTeam();
83 const int ST_KH_CAPS = 1;
84 void kh_ScoreRules(int teams)
86 GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
87 field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
88 field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
89 field(SP_KH_PUSHES, "pushes", 0);
90 field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
91 field(SP_KH_PICKUPS, "pickups", 0);
92 field(SP_KH_KCKILLS, "kckills", 0);
93 field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
97 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
99 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
100 if(!kh_tracking_enabled)
106 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
108 if(!kh_tracking_enabled)
112 if(!this.owner.owner)
114 return false; // draw only when key is not owned
117 void kh_update_state()
128 s |= (32 ** key.count) * f;
131 FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
136 STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
138 //print(ftos((nextent(NULL)).kh_state), "\n");
144 var kh_Think_t kh_Controller_Thinkfunc;
145 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
147 kh_Controller_Thinkfunc = func;
148 kh_controller.cnt = ceil(t);
150 kh_controller.nextthink = time; // force
152 void kh_WaitForPlayers();
153 void kh_Controller_Think(entity this) // called a lot
159 if(getthink(this) != kh_WaitForPlayers)
162 else if(this.cnt == 0)
165 kh_Controller_Thinkfunc();
167 this.nextthink = time + 1;
170 // frags f: take from cvar * f
172 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
179 UpdateFrags(player, frags_player);
181 if(key && key.owner && frags_owner)
182 UpdateFrags(key.owner, frags_owner);
184 if(!autocvar_sv_eventlog) //output extra info to the console or text file
187 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
190 s = strcat(s, ":", ftos(key.owner.playerid));
194 s = strcat(s, ":", ftos(frags_owner), ":");
197 s = strcat(s, key.netname);
202 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
206 makevectors(e.tag_entity.angles);
207 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
213 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
215 #ifdef KH_PLAYER_USE_ATTACHMENT
216 entity first = key.owner.kh_next;
219 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
222 setattachment(key.kh_next, key, "");
223 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
224 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
225 key.kh_next.angles = '0 0 0';
228 setorigin(key, KH_PLAYER_ATTACHMENT);
229 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
233 setattachment(key, key.kh_prev, "");
235 setattachment(key.kh_next, key, "");
236 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
237 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
238 key.angles = '0 0 0';
241 setattachment(key, key.owner, "");
242 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
243 key.angles_y -= key.owner.angles.y;
246 if(IL_CONTAINS(g_items, key))
247 IL_REMOVE(g_items, key);
248 key.solid = SOLID_NOT;
249 set_movetype(key, MOVETYPE_NONE);
250 key.team = key.owner.team;
251 key.nextthink = time;
252 key.damageforcescale = 0;
253 key.takedamage = DAMAGE_NO;
254 key.modelindex = kh_key_carried;
255 navigation_dynamicgoal_unset(key);
258 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
260 #ifdef KH_PLAYER_USE_ATTACHMENT
261 entity first = key.owner.kh_next;
266 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
267 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
268 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
274 setattachment(key.kh_next, key.kh_prev, "");
275 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
278 setattachment(key, NULL, "");
279 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
280 key.angles = key.owner.angles;
282 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
283 setattachment(key, NULL, "");
284 key.angles_y += key.owner.angles.y;
287 if(!IL_CONTAINS(g_items, key))
288 IL_PUSH(g_items, key);
289 key.solid = SOLID_TRIGGER;
290 set_movetype(key, MOVETYPE_TOSS);
291 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
292 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
293 key.takedamage = DAMAGE_YES;
295 key.modelindex = kh_key_dropped;
296 navigation_dynamicgoal_set(key, key.owner);
297 key.kh_previous_owner = key.owner;
298 key.kh_previous_owner_playerid = key.owner.playerid;
301 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
303 if(key.owner == player)
306 int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
312 // remove from linked list
314 key.kh_next.kh_prev = key.kh_prev;
315 key.kh_prev.kh_next = key.kh_next;
319 if(key.owner.kh_next == NULL)
321 // No longer a key carrier
322 if(!kh_no_radar_circles)
323 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
324 WaypointSprite_DetachCarrier(key.owner);
332 // insert into linked list
333 key.kh_next = player.kh_next;
334 key.kh_prev = player;
335 player.kh_next = key;
337 key.kh_next.kh_prev = key;
341 if(key.kh_next == NULL)
343 // player is now a key carrier
344 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
345 wp.colormod = colormapPaletteColor(player.team - 1, 0);
346 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
347 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
348 if(player.team == NUM_TEAM_1)
349 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
350 else if(player.team == NUM_TEAM_2)
351 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
352 else if(player.team == NUM_TEAM_3)
353 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
354 else if(player.team == NUM_TEAM_4)
355 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
356 if(!kh_no_radar_circles)
357 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
361 // moved that here, also update if there's no player
366 int ownerteam = kh_Key_AllOwnedByWhichTeam();
367 if(ownerteam != ownerteam0)
372 kh_interferemsg_time = time + 0.2;
373 kh_interferemsg_team = player.team;
375 // audit all key carrier sprites, update them to "Run here"
378 if (!k.owner) continue;
379 entity first = WP_Null;
380 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
381 entity third = WP_Null;
382 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
383 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
388 kh_interferemsg_time = 0;
390 // audit all key carrier sprites, update them to "Key Carrier"
393 if (!k.owner) continue;
394 entity first = WP_Null;
395 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
396 entity third = WP_Null;
397 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
398 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
404 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
408 if(ITEM_DAMAGE_NEEDKILL(deathtype))
410 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
415 if(time > this.pushltime)
416 if(IS_PLAYER(attacker))
417 this.team = attacker.team;
420 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
422 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
424 if(key.kh_dropperteam != player.team)
426 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
427 GameRules_scoring_add(player, KH_PICKUPS, 1);
429 key.kh_dropperteam = 0;
430 int realteam = kh_Team_ByID(key.count);
431 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
433 kh_Key_AssignTo(key, player); // this also updates .kh_state
436 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
441 if(this.owner) // already carried
444 if(ITEM_TOUCH_NEEDKILL())
446 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
450 if (!IS_PLAYER(toucher))
454 if(toucher == this.enemy)
455 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
456 return; // you just dropped it!
457 kh_Key_Collect(this, toucher);
460 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
462 entity o = key.owner;
463 kh_Key_AssignTo(key, NULL);
464 if(o) // it was attached
465 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
466 else // it was dropped
467 WaypointSprite_DetachCarrier(key);
469 // remove key from key list
470 if (kh_worldkeylist == key)
471 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
477 if (o.kh_worldkeynext == key)
479 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
482 o = o.kh_worldkeynext;
491 void kh_FinishRound() // runs when a team captures the keys
493 // prepare next round
494 kh_interferemsg_time = 0;
497 kh_no_radar_circles = true;
500 kh_no_radar_circles = false;
502 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
503 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
506 void nades_GiveBonus(entity player, float score);
508 void kh_WinnerTeam(int winner_team) // runs when a team wins
510 // all key carriers get some points
512 float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
513 DistributeEvenly_Init(score, NumTeams(kh_teams));
514 // twice the score for 3 team games, three times the score for 4 team games!
515 // note: for a win by destroying the key, this should NOT be applied
518 float f = DistributeEvenly_Get(1);
519 kh_Scores_Event(key.owner, key, "capture", f, 0);
520 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
521 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
525 string keyowner = "";
527 if(key.owner.kh_next == key)
530 keyowner = strcat(keyowner, ", ");
531 keyowner = key.owner.netname;
535 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
536 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
539 vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
542 vector thisorigin = kh_AttachedOrigin(key);
543 //dprint("Key origin: ", vtos(thisorigin), "\n");
544 midpoint += thisorigin;
548 // TODO: this effect has been replaced due to a possible crash it causes
549 // see https://gitlab.com/xonotic/darkplaces/issues/123
550 //te_lightning2(NULL, lastorigin, thisorigin);
551 Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, thisorigin, 1);
553 lastorigin = thisorigin;
555 firstorigin = thisorigin;
558 if(NumTeams(kh_teams) > 2)
560 //te_lightning2(NULL, lastorigin, firstorigin); // TODO see above
561 Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, firstorigin, 1);
563 midpoint = midpoint * (1 / NumTeams(kh_teams));
564 te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
566 play2all(SND(KH_CAPTURE));
570 void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map
573 entity attacker = NULL;
575 if(lostkey.pusher.team != loser_team)
576 if(IS_PLAYER(lostkey.pusher))
577 attacker = lostkey.pusher;
581 if(lostkey.kh_previous_owner)
582 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
583 // don't actually GIVE him the -nn points, just log
584 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
585 GameRules_scoring_add(attacker, KH_PUSHES, 1);
586 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
591 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
593 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
598 if(key.owner && key.team != loser_team)
601 if(lostkey.kh_previous_owner)
602 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
603 // don't actually GIVE him the -nn points, just log
605 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
606 GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
608 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
611 if(key.owner && key.team != loser_team)
613 f = DistributeEvenly_Get(of);
614 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
617 int fragsleft = DistributeEvenly_Get(players);
619 // Now distribute these among all other teams...
620 int j = NumTeams(kh_teams) - 1;
621 for(int i = 0; i < NumTeams(kh_teams); ++i)
623 int thisteam = kh_Team_ByID(i);
624 if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
628 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
630 DistributeEvenly_Init(fragsleft, j);
631 fragsleft = DistributeEvenly_Get(j - 1);
632 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
634 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
635 f = DistributeEvenly_Get(1);
636 kh_Scores_Event(it, NULL, "destroyed", f, 0);
643 int realteam = kh_Team_ByID(lostkey.count);
644 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
646 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
648 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
650 play2all(SND(KH_DESTROY));
651 te_tarexplosion(lostkey.origin);
656 void kh_Key_Think(entity this) // runs all the time
663 #ifndef KH_PLAYER_USE_ATTACHMENT
664 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
665 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
669 // if in nodrop or time over, end the round
671 if(time > this.pain_finished)
672 kh_LoserTeam(this.team, this);
675 if(kh_Key_AllOwnedByWhichTeam() != -1)
677 if(this.siren_time < time)
679 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
680 this.siren_time = time + 2.5; // repeat every 2.5 seconds
684 vector p = this.owner.origin;
686 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
688 kh_WinnerTeam(this.team);
692 if(kh_interferemsg_time && time > kh_interferemsg_time)
694 kh_interferemsg_time = 0;
695 FOREACH_CLIENT(IS_PLAYER(it), {
696 if(it.team == kh_interferemsg_team)
699 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
701 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
704 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
708 this.nextthink = time + 0.05;
711 void key_reset(entity this)
713 kh_Key_AssignTo(this, NULL);
717 const string STR_ITEM_KH_KEY = "item_kh_key";
718 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
720 entity key = spawn();
722 key.classname = STR_ITEM_KH_KEY;
723 settouch(key, kh_Key_Touch);
724 setthink(key, kh_Key_Think);
725 key.nextthink = time;
726 key.items = IT_KEY1 | IT_KEY2;
728 key.angles = '0 360 0' * random();
729 key.event_damage = kh_Key_Damage;
730 key.takedamage = DAMAGE_YES;
731 key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
732 key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
733 key.modelindex = kh_key_dropped;
735 key.kh_dropperteam = 0;
736 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
737 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
738 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
739 key.reset = key_reset;
740 navigation_dynamicgoal_init(key, false);
742 switch(initial_owner.team)
745 key.netname = "^1red key";
748 key.netname = "^4blue key";
751 key.netname = "^3yellow key";
754 key.netname = "^6pink key";
757 key.netname = "NETGIER key";
761 // link into key list
762 key.kh_worldkeynext = kh_worldkeylist;
763 kh_worldkeylist = key;
765 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
767 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
768 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
770 kh_Key_AssignTo(key, initial_owner);
773 // -1 when no team completely owns all keys yet
774 int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
778 int keys = NumTeams(kh_teams);
785 else if(teem != key.team)
794 void kh_Key_DropOne(entity key)
796 // prevent collecting this one for some time
797 entity player = key.owner;
799 key.kh_droptime = time;
802 kh_Scores_Event(player, key, "dropkey", 0, 0);
803 GameRules_scoring_add(player, KH_LOSSES, 1);
804 int realteam = kh_Team_ByID(key.count);
805 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
807 kh_Key_AssignTo(key, NULL);
808 makevectors(player.v_angle);
809 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
811 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
812 key.kh_dropperteam = key.team;
814 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
817 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
821 entity mypusher = NULL;
823 if(time < player.pushltime)
824 mypusher = player.pusher;
827 while((key = player.kh_next))
829 kh_Scores_Event(player, key, "losekey", 0, 0);
830 GameRules_scoring_add(player, KH_LOSSES, 1);
831 int realteam = kh_Team_ByID(key.count);
832 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
833 kh_Key_AssignTo(key, NULL);
834 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
835 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
836 key.pusher = mypusher;
837 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
839 key.kh_dropperteam = player.team;
841 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
845 int kh_GetMissingTeams()
847 int missing_teams = 0;
848 for(int i = 0; i < NumTeams(kh_teams); ++i)
850 int teem = kh_Team_ByID(i);
852 FOREACH_CLIENT(IS_PLAYER(it), {
853 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
857 missing_teams |= (2 ** i);
859 return missing_teams;
862 void kh_WaitForPlayers() // delay start of the round until enough players are present
864 static int prev_missing_teams_mask;
865 if(time < game_starttime)
867 if (prev_missing_teams_mask > 0)
868 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
869 prev_missing_teams_mask = -1;
870 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
874 int missing_teams_mask = kh_GetMissingTeams();
875 if(!missing_teams_mask)
877 if(prev_missing_teams_mask > 0)
878 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
879 prev_missing_teams_mask = -1;
880 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
881 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
885 if(player_count == 0)
887 if(prev_missing_teams_mask > 0)
888 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
889 prev_missing_teams_mask = -1;
893 if(prev_missing_teams_mask != missing_teams_mask)
895 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
896 prev_missing_teams_mask = missing_teams_mask;
899 kh_Controller_SetThink(1, kh_WaitForPlayers);
903 void kh_EnableTrackingDevice() // runs after each round
905 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
906 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
908 kh_tracking_enabled = true;
911 void kh_StartRound() // runs at the start of each round
913 if(time < game_starttime)
915 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
919 if(kh_GetMissingTeams())
921 kh_Controller_SetThink(1, kh_WaitForPlayers);
925 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
926 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
928 for(int i = 0; i < NumTeams(kh_teams); ++i)
930 int teem = kh_Team_ByID(i);
932 entity my_player = NULL;
933 FOREACH_CLIENT(IS_PLAYER(it), {
934 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
937 if(random() * players <= 1)
941 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
944 kh_tracking_enabled = false;
945 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
946 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
949 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
956 if(attacker.team == targ.team)
959 for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
961 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
965 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
966 GameRules_scoring_add(attacker, KH_KCKILLS, 1);
967 // the frag gets added later
974 void kh_Initialize() // sets up th KH environment
977 kh_teams = autocvar_g_keyhunt_teams_override;
979 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
980 kh_teams = BITS(bound(2, kh_teams, 4));
982 // make a KH entity for controlling the game
983 kh_controller = spawn();
984 setthink(kh_controller, kh_Controller_Think);
985 kh_Controller_SetThink(0, kh_WaitForPlayers);
987 setmodel(kh_controller, MDL_KH_KEY);
988 kh_key_dropped = kh_controller.modelindex;
990 dprint(vtos(kh_controller.mins));
991 dprint(vtos(kh_controller.maxs));
994 #ifdef KH_PLAYER_USE_CARRIEDMODEL
995 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
996 kh_key_carried = kh_controller.modelindex;
998 kh_key_carried = kh_key_dropped;
1001 kh_controller.model = "";
1002 kh_controller.modelindex = 0;
1004 kh_ScoreRules(kh_teams);
1009 // to be called before intermission
1011 delete(kh_controller);
1012 kh_controller = NULL;
1017 void(entity this) havocbot_role_kh_carrier;
1018 void(entity this) havocbot_role_kh_defense;
1019 void(entity this) havocbot_role_kh_offense;
1020 void(entity this) havocbot_role_kh_freelancer;
1023 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1026 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1028 if(head.owner == this)
1030 if(!kh_tracking_enabled)
1032 // if it's carried by our team we know about it
1033 // otherwise we have to see it to know about it
1034 if(!head.owner || head.team != this.team)
1036 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1037 if (trace_fraction < 1 && trace_ent != head)
1038 continue; // skip what I can't see
1042 navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1043 else if(head.team == this.team)
1044 navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1046 navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1049 havocbot_goalrating_items(this, 80000, this.origin, 10000);
1052 void havocbot_role_kh_carrier(entity this)
1057 if (!(this.kh_next))
1059 LOG_TRACE("changing role to freelancer");
1060 this.havocbot_role = havocbot_role_kh_freelancer;
1061 this.havocbot_role_timeout = 0;
1065 if (navigation_goalrating_timeout(this))
1067 navigation_goalrating_start(this);
1069 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1070 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
1072 havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
1074 navigation_goalrating_end(this);
1076 navigation_goalrating_timeout_set(this);
1080 void havocbot_role_kh_defense(entity this)
1087 LOG_TRACE("changing role to carrier");
1088 this.havocbot_role = havocbot_role_kh_carrier;
1089 this.havocbot_role_timeout = 0;
1093 if (!this.havocbot_role_timeout)
1094 this.havocbot_role_timeout = time + random() * 10 + 20;
1095 if (time > this.havocbot_role_timeout)
1097 LOG_TRACE("changing role to freelancer");
1098 this.havocbot_role = havocbot_role_kh_freelancer;
1099 this.havocbot_role_timeout = 0;
1103 if (navigation_goalrating_timeout(this))
1105 float key_owner_team;
1106 navigation_goalrating_start(this);
1108 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1109 if(key_owner_team == this.team)
1110 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
1111 else if(key_owner_team == -1)
1112 havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
1114 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1116 navigation_goalrating_end(this);
1118 navigation_goalrating_timeout_set(this);
1122 void havocbot_role_kh_offense(entity this)
1129 LOG_TRACE("changing role to carrier");
1130 this.havocbot_role = havocbot_role_kh_carrier;
1131 this.havocbot_role_timeout = 0;
1135 if (!this.havocbot_role_timeout)
1136 this.havocbot_role_timeout = time + random() * 10 + 20;
1137 if (time > this.havocbot_role_timeout)
1139 LOG_TRACE("changing role to freelancer");
1140 this.havocbot_role = havocbot_role_kh_freelancer;
1141 this.havocbot_role_timeout = 0;
1145 if (navigation_goalrating_timeout(this))
1147 float key_owner_team;
1149 navigation_goalrating_start(this);
1151 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1152 if(key_owner_team == this.team)
1153 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1154 else if(key_owner_team == -1)
1155 havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
1157 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
1159 navigation_goalrating_end(this);
1161 navigation_goalrating_timeout_set(this);
1165 void havocbot_role_kh_freelancer(entity this)
1172 LOG_TRACE("changing role to carrier");
1173 this.havocbot_role = havocbot_role_kh_carrier;
1174 this.havocbot_role_timeout = 0;
1178 if (!this.havocbot_role_timeout)
1179 this.havocbot_role_timeout = time + random() * 10 + 10;
1180 if (time > this.havocbot_role_timeout)
1184 LOG_TRACE("changing role to offense");
1185 this.havocbot_role = havocbot_role_kh_offense;
1189 LOG_TRACE("changing role to defense");
1190 this.havocbot_role = havocbot_role_kh_defense;
1192 this.havocbot_role_timeout = 0;
1196 if (navigation_goalrating_timeout(this))
1198 navigation_goalrating_start(this);
1200 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1201 if(key_owner_team == this.team)
1202 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1203 else if(key_owner_team == -1)
1204 havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
1206 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1208 navigation_goalrating_end(this);
1210 navigation_goalrating_timeout_set(this);
1215 // register this as a mutator
1217 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1219 entity player = M_ARGV(0, entity);
1221 kh_Key_DropAll(player, true);
1224 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1226 entity player = M_ARGV(0, entity);
1228 kh_Key_DropAll(player, true);
1231 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1233 entity frag_attacker = M_ARGV(1, entity);
1234 entity frag_target = M_ARGV(2, entity);
1236 if(frag_target == frag_attacker)
1237 kh_Key_DropAll(frag_target, true);
1238 else if(IS_PLAYER(frag_attacker))
1239 kh_Key_DropAll(frag_target, false);
1241 kh_Key_DropAll(frag_target, true);
1244 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1246 entity frag_attacker = M_ARGV(0, entity);
1247 entity frag_target = M_ARGV(1, entity);
1248 float frag_score = M_ARGV(2, float);
1249 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1252 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1257 MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1259 M_ARGV(0, float) = kh_teams;
1263 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1265 entity spectatee = M_ARGV(0, entity);
1266 entity client = M_ARGV(1, entity);
1268 STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
1271 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1273 entity player = M_ARGV(0, entity);
1275 if(MUTATOR_RETURNVALUE == 0)
1277 entity k = player.kh_next;
1286 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1288 entity bot = M_ARGV(0, entity);
1293 float r = random() * 3;
1295 bot.havocbot_role = havocbot_role_kh_offense;
1297 bot.havocbot_role = havocbot_role_kh_defense;
1299 bot.havocbot_role = havocbot_role_kh_freelancer;
1304 MUTATOR_HOOKFUNCTION(kh, LogDeath_AppendItemCodes)
1306 entity player = M_ARGV(0, entity);
1308 M_ARGV(1, string) = strcat(M_ARGV(1, string), "K"); // item codes
1311 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1313 entity frag_target = M_ARGV(0, entity);
1315 kh_Key_DropAll(frag_target, false);
1318 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1320 kh_WaitForPlayers(); // takes care of killing the "missing teams" message