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1 #include "sv_keyhunt.qh"
2
3 #include <server/gamelog.qh>
4 #include <server/g_damage.qh>
5
6 float autocvar_g_balance_keyhunt_damageforcescale;
7 float autocvar_g_balance_keyhunt_delay_collect;
8 float autocvar_g_balance_keyhunt_delay_damage_return;
9 float autocvar_g_balance_keyhunt_delay_return;
10 float autocvar_g_balance_keyhunt_delay_round;
11 float autocvar_g_balance_keyhunt_delay_tracking;
12 float autocvar_g_balance_keyhunt_return_when_unreachable;
13 float autocvar_g_balance_keyhunt_dropvelocity;
14 float autocvar_g_balance_keyhunt_maxdist;
15 float autocvar_g_balance_keyhunt_protecttime;
16
17 int autocvar_g_balance_keyhunt_score_capture;
18 int autocvar_g_balance_keyhunt_score_carrierfrag;
19 int autocvar_g_balance_keyhunt_score_collect;
20 int autocvar_g_balance_keyhunt_score_destroyed;
21 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
22 int autocvar_g_balance_keyhunt_score_push;
23 float autocvar_g_balance_keyhunt_throwvelocity;
24
25 //int autocvar_g_keyhunt_teams;
26 int autocvar_g_keyhunt_teams_override;
27
28 // #define KH_PLAYER_USE_ATTACHMENT
29 // TODO? no model exists for this
30 // #define KH_PLAYER_USE_CARRIEDMODEL
31
32 #ifdef KH_PLAYER_USE_ATTACHMENT
33 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
34 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
35 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
36 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
37 const string KH_PLAYER_ATTACHMENT_BONE = "";
38 #else
39 const float KH_KEY_ZSHIFT = 22;
40 const float KH_KEY_XYDIST = 24;
41 const float KH_KEY_XYSPEED = 45;
42 #endif
43 const float KH_KEY_WP_ZSHIFT = 20;
44
45 const vector KH_KEY_MIN = '-10 -10 -46';
46 const vector KH_KEY_MAX = '10 10 3';
47 const float KH_KEY_BRIGHTNESS = 2;
48
49 bool kh_no_radar_circles;
50
51 // kh_state
52 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
53 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
54 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
55 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
56 .float siren_time;  //  time delay the siren
57 //.float stuff_time;  //  time delay to stuffcmd a cvar
58
59 int kh_Team_ByID(int t)
60 {
61         if(t == 0) return NUM_TEAM_1;
62         if(t == 1) return NUM_TEAM_2;
63         if(t == 2) return NUM_TEAM_3;
64         if(t == 3) return NUM_TEAM_4;
65         return 0;
66 }
67
68 entity kh_controller;
69 //bool kh_tracking_enabled;
70 int kh_teams;
71 int kh_interferemsg_team;
72 float kh_interferemsg_time;
73 .entity kh_next, kh_prev; // linked list
74 .float kh_droptime;
75 .int kh_dropperteam;
76 .entity kh_previous_owner;
77 .int kh_previous_owner_playerid;
78
79 int kh_key_dropped, kh_key_carried;
80
81 int kh_Key_AllOwnedByWhichTeam();
82
83 const int ST_KH_CAPS = 1;
84 void kh_ScoreRules(int teams)
85 {
86         GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
87         field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
88         field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
89         field(SP_KH_PUSHES, "pushes", 0);
90         field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
91         field(SP_KH_PICKUPS, "pickups", 0);
92         field(SP_KH_KCKILLS, "kckills", 0);
93         field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
94         });
95 }
96
97 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
98 {
99         if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
100                 if(!kh_tracking_enabled)
101                         return false;
102
103         return true;
104 }
105
106 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
107 {
108         if(!kh_tracking_enabled)
109                 return false;
110         if(!this.owner)
111                 return true;
112         if(!this.owner.owner)
113                 return true;
114         return false;  // draw only when key is not owned
115 }
116
117 void kh_update_state()
118 {
119         entity key;
120         int f;
121         int s = 0;
122         FOR_EACH_KH_KEY(key)
123         {
124                 if(key.owner)
125                         f = key.team;
126                 else
127                         f = 30;
128                 s |= (32 ** key.count) * f;
129         }
130
131         FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
132
133         FOR_EACH_KH_KEY(key)
134         {
135                 if(key.owner)
136                         STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
137         }
138         //print(ftos((nextent(NULL)).kh_state), "\n");
139 }
140
141
142
143
144 var kh_Think_t kh_Controller_Thinkfunc;
145 void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
146 {
147         kh_Controller_Thinkfunc = func;
148         kh_controller.cnt = ceil(t);
149         if(t == 0)
150                 kh_controller.nextthink = time; // force
151 }
152 void kh_WaitForPlayers();
153 void kh_Controller_Think(entity this)  // called a lot
154 {
155         if(game_stopped)
156                 return;
157         if(this.cnt > 0)
158         {
159                 if(getthink(this) != kh_WaitForPlayers)
160                         this.cnt -= 1;
161         }
162         else if(this.cnt == 0)
163         {
164                 this.cnt -= 1;
165                 kh_Controller_Thinkfunc();
166         }
167         this.nextthink = time + 1;
168 }
169
170 // frags f: take from cvar * f
171 // frags 0: no frags
172 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
173 {
174         string s;
175         if(game_stopped)
176                 return;
177
178         if(frags_player)
179                 UpdateFrags(player, frags_player);
180
181         if(key && key.owner && frags_owner)
182                 UpdateFrags(key.owner, frags_owner);
183
184         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
185                 return;
186
187         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
188
189         if(key && key.owner)
190                 s = strcat(s, ":", ftos(key.owner.playerid));
191         else
192                 s = strcat(s, ":0");
193
194         s = strcat(s, ":", ftos(frags_owner), ":");
195
196         if(key)
197                 s = strcat(s, key.netname);
198
199         GameLogEcho(s);
200 }
201
202 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
203 {
204         if(e.tag_entity)
205         {
206                 makevectors(e.tag_entity.angles);
207                 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
208         }
209         else
210                 return e.origin;
211 }
212
213 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
214 {
215 #ifdef KH_PLAYER_USE_ATTACHMENT
216         entity first = key.owner.kh_next;
217         if(key == first)
218         {
219                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
220                 if(key.kh_next)
221                 {
222                         setattachment(key.kh_next, key, "");
223                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
224                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
225                         key.kh_next.angles = '0 0 0';
226                 }
227                 else
228                         setorigin(key, KH_PLAYER_ATTACHMENT);
229                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
230         }
231         else
232         {
233                 setattachment(key, key.kh_prev, "");
234                 if(key.kh_next)
235                         setattachment(key.kh_next, key, "");
236                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
237                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
238                 key.angles = '0 0 0';
239         }
240 #else
241         setattachment(key, key.owner, "");
242         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
243         key.angles_y -= key.owner.angles.y;
244 #endif
245         key.flags = 0;
246         if(IL_CONTAINS(g_items, key))
247                 IL_REMOVE(g_items, key);
248         key.solid = SOLID_NOT;
249         set_movetype(key, MOVETYPE_NONE);
250         key.team = key.owner.team;
251         key.nextthink = time;
252         key.damageforcescale = 0;
253         key.takedamage = DAMAGE_NO;
254         key.modelindex = kh_key_carried;
255         navigation_dynamicgoal_unset(key);
256 }
257
258 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
259 {
260 #ifdef KH_PLAYER_USE_ATTACHMENT
261         entity first = key.owner.kh_next;
262         if(key == first)
263         {
264                 if(key.kh_next)
265                 {
266                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
267                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
268                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
269                 }
270         }
271         else
272         {
273                 if(key.kh_next)
274                         setattachment(key.kh_next, key.kh_prev, "");
275                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
276         }
277         // in any case:
278         setattachment(key, NULL, "");
279         setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
280         key.angles = key.owner.angles;
281 #else
282         setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
283         setattachment(key, NULL, "");
284         key.angles_y += key.owner.angles.y;
285 #endif
286         key.flags = FL_ITEM;
287         if(!IL_CONTAINS(g_items, key))
288                 IL_PUSH(g_items, key);
289         key.solid = SOLID_TRIGGER;
290         set_movetype(key, MOVETYPE_TOSS);
291         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
292         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
293         key.takedamage = DAMAGE_YES;
294         // let key.team stay
295         key.modelindex = kh_key_dropped;
296         navigation_dynamicgoal_set(key, key.owner);
297         key.kh_previous_owner = key.owner;
298         key.kh_previous_owner_playerid = key.owner.playerid;
299 }
300
301 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
302 {
303         if(key.owner == player)
304                 return;
305
306         int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
307
308         if(key.owner)
309         {
310                 kh_Key_Detach(key);
311
312                 // remove from linked list
313                 if(key.kh_next)
314                         key.kh_next.kh_prev = key.kh_prev;
315                 key.kh_prev.kh_next = key.kh_next;
316                 key.kh_next = NULL;
317                 key.kh_prev = NULL;
318
319                 if(key.owner.kh_next == NULL)
320                 {
321                         // No longer a key carrier
322                         if(!kh_no_radar_circles)
323                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
324                         WaypointSprite_DetachCarrier(key.owner);
325                 }
326         }
327
328         key.owner = player;
329
330         if(player)
331         {
332                 // insert into linked list
333                 key.kh_next = player.kh_next;
334                 key.kh_prev = player;
335                 player.kh_next = key;
336                 if(key.kh_next)
337                         key.kh_next.kh_prev = key;
338
339                 kh_Key_Attach(key);
340
341                 if(key.kh_next == NULL)
342                 {
343                         // player is now a key carrier
344                         entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
345                         wp.colormod = colormapPaletteColor(player.team - 1, 0);
346                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
347                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
348                         if(player.team == NUM_TEAM_1)
349                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
350                         else if(player.team == NUM_TEAM_2)
351                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
352                         else if(player.team == NUM_TEAM_3)
353                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
354                         else if(player.team == NUM_TEAM_4)
355                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
356                         if(!kh_no_radar_circles)
357                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
358                 }
359         }
360
361         // moved that here, also update if there's no player
362         kh_update_state();
363
364         key.pusher = NULL;
365
366         int ownerteam = kh_Key_AllOwnedByWhichTeam();
367         if(ownerteam != ownerteam0)
368         {
369                 entity k;
370                 if(ownerteam != -1)
371                 {
372                         kh_interferemsg_time = time + 0.2;
373                         kh_interferemsg_team = player.team;
374
375                         // audit all key carrier sprites, update them to "Run here"
376                         FOR_EACH_KH_KEY(k)
377                         {
378                                 if (!k.owner) continue;
379                                 entity first = WP_Null;
380                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
381                                 entity third = WP_Null;
382                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
383                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
384                         }
385                 }
386                 else
387                 {
388                         kh_interferemsg_time = 0;
389
390                         // audit all key carrier sprites, update them to "Key Carrier"
391                         FOR_EACH_KH_KEY(k)
392                         {
393                                 if (!k.owner) continue;
394                                 entity first = WP_Null;
395                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
396                                 entity third = WP_Null;
397                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
398                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
399                         }
400                 }
401         }
402 }
403
404 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
405 {
406         if(this.owner)
407                 return;
408         if(ITEM_DAMAGE_NEEDKILL(deathtype))
409         {
410                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
411                 return;
412         }
413         if(force == '0 0 0')
414                 return;
415         if(time > this.pushltime)
416                 if(IS_PLAYER(attacker))
417                         this.team = attacker.team;
418 }
419
420 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
421 {
422         sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
423
424         if(key.kh_dropperteam != player.team)
425         {
426                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
427                 GameRules_scoring_add(player, KH_PICKUPS, 1);
428         }
429         key.kh_dropperteam = 0;
430         int realteam = kh_Team_ByID(key.count);
431         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
432
433         kh_Key_AssignTo(key, player); // this also updates .kh_state
434 }
435
436 void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
437 {
438         if(game_stopped)
439                 return;
440
441         if(this.owner) // already carried
442                 return;
443
444         if(ITEM_TOUCH_NEEDKILL())
445         {
446                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
447                 return;
448         }
449
450         if (!IS_PLAYER(toucher))
451                 return;
452         if(IS_DEAD(toucher))
453                 return;
454         if(toucher == this.enemy)
455                 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
456                         return;  // you just dropped it!
457         kh_Key_Collect(this, toucher);
458 }
459
460 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
461 {
462         entity o = key.owner;
463         kh_Key_AssignTo(key, NULL);
464         if(o) // it was attached
465                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
466         else // it was dropped
467                 WaypointSprite_DetachCarrier(key);
468
469         // remove key from key list
470         if (kh_worldkeylist == key)
471                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
472         else
473         {
474                 o = kh_worldkeylist;
475                 while (o)
476                 {
477                         if (o.kh_worldkeynext == key)
478                         {
479                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
480                                 break;
481                         }
482                         o = o.kh_worldkeynext;
483                 }
484         }
485
486         delete(key);
487
488         kh_update_state();
489 }
490
491 void kh_FinishRound()  // runs when a team captures the keys
492 {
493         // prepare next round
494         kh_interferemsg_time = 0;
495         entity key;
496
497         kh_no_radar_circles = true;
498         FOR_EACH_KH_KEY(key)
499                 kh_Key_Remove(key);
500         kh_no_radar_circles = false;
501
502         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
503         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
504 }
505
506 void nades_GiveBonus(entity player, float score);
507
508 void kh_WinnerTeam(int winner_team)  // runs when a team wins
509 {
510         // all key carriers get some points
511         entity key;
512         float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
513         DistributeEvenly_Init(score, NumTeams(kh_teams));
514         // twice the score for 3 team games, three times the score for 4 team games!
515         // note: for a win by destroying the key, this should NOT be applied
516         FOR_EACH_KH_KEY(key)
517         {
518                 float f = DistributeEvenly_Get(1);
519                 kh_Scores_Event(key.owner, key, "capture", f, 0);
520                 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
521                 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
522         }
523
524         bool first = true;
525         string keyowner = "";
526         FOR_EACH_KH_KEY(key)
527                 if(key.owner.kh_next == key)
528                 {
529                         if(!first)
530                                 keyowner = strcat(keyowner, ", ");
531                         keyowner = key.owner.netname;
532                         first = false;
533                 }
534
535         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
536         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
537
538         first = true;
539         vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
540         FOR_EACH_KH_KEY(key)
541         {
542                 vector thisorigin = kh_AttachedOrigin(key);
543                 //dprint("Key origin: ", vtos(thisorigin), "\n");
544                 midpoint += thisorigin;
545
546                 if(!first)
547                 {
548                         // TODO: this effect has been replaced due to a possible crash it causes
549                         // see https://gitlab.com/xonotic/darkplaces/issues/123
550                         //te_lightning2(NULL, lastorigin, thisorigin);
551                         Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, thisorigin, 1);
552                 }
553                 lastorigin = thisorigin;
554                 if(first)
555                         firstorigin = thisorigin;
556                 first = false;
557         }
558         if(NumTeams(kh_teams) > 2)
559         {
560                 //te_lightning2(NULL, lastorigin, firstorigin); // TODO see above
561                 Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, firstorigin, 1);
562         }
563         midpoint = midpoint * (1 / NumTeams(kh_teams));
564         te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
565
566         play2all(SND(KH_CAPTURE));
567         kh_FinishRound();
568 }
569
570 void kh_LoserTeam(int loser_team, entity lostkey)  // runs when a player pushes a flag carrier off the map
571 {
572         float f;
573         entity attacker = NULL;
574         if(lostkey.pusher)
575                 if(lostkey.pusher.team != loser_team)
576                         if(IS_PLAYER(lostkey.pusher))
577                                 attacker = lostkey.pusher;
578
579         if(attacker)
580         {
581                 if(lostkey.kh_previous_owner)
582                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
583                         // don't actually GIVE him the -nn points, just log
584                 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
585                 GameRules_scoring_add(attacker, KH_PUSHES, 1);
586                 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
587         }
588         else
589         {
590                 int players = 0;
591                 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
592
593                 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
594
595                 entity key;
596                 int keys = 0;
597                 FOR_EACH_KH_KEY(key)
598                         if(key.owner && key.team != loser_team)
599                                 ++keys;
600
601                 if(lostkey.kh_previous_owner)
602                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
603                         // don't actually GIVE him the -nn points, just log
604
605                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
606                         GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
607
608                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
609
610                 FOR_EACH_KH_KEY(key)
611                         if(key.owner && key.team != loser_team)
612                         {
613                                 f = DistributeEvenly_Get(of);
614                                 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
615                         }
616
617                 int fragsleft = DistributeEvenly_Get(players);
618
619                 // Now distribute these among all other teams...
620                 int j = NumTeams(kh_teams) - 1;
621                 for(int i = 0; i < NumTeams(kh_teams); ++i)
622                 {
623                         int thisteam = kh_Team_ByID(i);
624                         if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
625                                 continue;
626
627                         players = 0;
628                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
629
630                         DistributeEvenly_Init(fragsleft, j);
631                         fragsleft = DistributeEvenly_Get(j - 1);
632                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
633
634                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
635                                 f = DistributeEvenly_Get(1);
636                                 kh_Scores_Event(it, NULL, "destroyed", f, 0);
637                         });
638
639                         --j;
640                 }
641         }
642
643         int realteam = kh_Team_ByID(lostkey.count);
644         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
645         if(attacker)
646                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
647         else
648                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
649
650         play2all(SND(KH_DESTROY));
651         te_tarexplosion(lostkey.origin);
652
653         kh_FinishRound();
654 }
655
656 void kh_Key_Think(entity this)  // runs all the time
657 {
658         if(game_stopped)
659                 return;
660
661         if(this.owner)
662         {
663 #ifndef KH_PLAYER_USE_ATTACHMENT
664                 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
665                 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
666 #endif
667         }
668
669         // if in nodrop or time over, end the round
670         if(!this.owner)
671                 if(time > this.pain_finished)
672                         kh_LoserTeam(this.team, this);
673
674         if(this.owner)
675         if(kh_Key_AllOwnedByWhichTeam() != -1)
676         {
677                 if(this.siren_time < time)
678                 {
679                         sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
680                         this.siren_time = time + 2.5;  // repeat every 2.5 seconds
681                 }
682
683                 entity key;
684                 vector p = this.owner.origin;
685                 FOR_EACH_KH_KEY(key)
686                         if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
687                                 goto not_winning;
688                 kh_WinnerTeam(this.team);
689 LABEL(not_winning)
690         }
691
692         if(kh_interferemsg_time && time > kh_interferemsg_time)
693         {
694                 kh_interferemsg_time = 0;
695                 FOREACH_CLIENT(IS_PLAYER(it), {
696                         if(it.team == kh_interferemsg_team)
697                         {
698                                 if(it.kh_next)
699                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
700                                 else
701                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
702                         }
703                         else
704                                 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
705                 });
706         }
707
708         this.nextthink = time + 0.05;
709 }
710
711 void key_reset(entity this)
712 {
713         kh_Key_AssignTo(this, NULL);
714         kh_Key_Remove(this);
715 }
716
717 const string STR_ITEM_KH_KEY = "item_kh_key";
718 void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
719 {
720         entity key = spawn();
721         key.count = i;
722         key.classname = STR_ITEM_KH_KEY;
723         settouch(key, kh_Key_Touch);
724         setthink(key, kh_Key_Think);
725         key.nextthink = time;
726         key.items = IT_KEY1 | IT_KEY2;
727         key.cnt = _angle;
728         key.angles = '0 360 0' * random();
729         key.event_damage = kh_Key_Damage;
730         key.takedamage = DAMAGE_YES;
731         key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
732         key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
733         key.modelindex = kh_key_dropped;
734         key.model = "key";
735         key.kh_dropperteam = 0;
736         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
737         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
738         key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
739         key.reset = key_reset;
740         navigation_dynamicgoal_init(key, false);
741
742         switch(initial_owner.team)
743         {
744                 case NUM_TEAM_1:
745                         key.netname = "^1red key";
746                         break;
747                 case NUM_TEAM_2:
748                         key.netname = "^4blue key";
749                         break;
750                 case NUM_TEAM_3:
751                         key.netname = "^3yellow key";
752                         break;
753                 case NUM_TEAM_4:
754                         key.netname = "^6pink key";
755                         break;
756                 default:
757                         key.netname = "NETGIER key";
758                         break;
759         }
760
761         // link into key list
762         key.kh_worldkeynext = kh_worldkeylist;
763         kh_worldkeylist = key;
764
765         Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
766
767         WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
768         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
769
770         kh_Key_AssignTo(key, initial_owner);
771 }
772
773 // -1 when no team completely owns all keys yet
774 int kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
775 {
776         entity key;
777         int teem = -1;
778         int keys = NumTeams(kh_teams);
779         FOR_EACH_KH_KEY(key)
780         {
781                 if(!key.owner)
782                         return -1;
783                 if(teem == -1)
784                         teem = key.team;
785                 else if(teem != key.team)
786                         return -1;
787                 --keys;
788         }
789         if(keys != 0)
790                 return -1;
791         return teem;
792 }
793
794 void kh_Key_DropOne(entity key)
795 {
796         // prevent collecting this one for some time
797         entity player = key.owner;
798
799         key.kh_droptime = time;
800         key.enemy = player;
801
802         kh_Scores_Event(player, key, "dropkey", 0, 0);
803         GameRules_scoring_add(player, KH_LOSSES, 1);
804         int realteam = kh_Team_ByID(key.count);
805         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
806
807         kh_Key_AssignTo(key, NULL);
808         makevectors(player.v_angle);
809         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
810         key.pusher = NULL;
811         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
812         key.kh_dropperteam = key.team;
813
814         sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
815 }
816
817 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
818 {
819         if(player.kh_next)
820         {
821                 entity mypusher = NULL;
822                 if(player.pusher)
823                         if(time < player.pushltime)
824                                 mypusher = player.pusher;
825
826                 entity key;
827                 while((key = player.kh_next))
828                 {
829                         kh_Scores_Event(player, key, "losekey", 0, 0);
830                         GameRules_scoring_add(player, KH_LOSSES, 1);
831                         int realteam = kh_Team_ByID(key.count);
832                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
833                         kh_Key_AssignTo(key, NULL);
834                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
835                         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
836                         key.pusher = mypusher;
837                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
838                         if(suicide)
839                                 key.kh_dropperteam = player.team;
840                 }
841                 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
842         }
843 }
844
845 int kh_GetMissingTeams()
846 {
847         int missing_teams = 0;
848         for(int i = 0; i < NumTeams(kh_teams); ++i)
849         {
850                 int teem = kh_Team_ByID(i);
851                 int players = 0;
852                 FOREACH_CLIENT(IS_PLAYER(it), {
853                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
854                                 ++players;
855                 });
856                 if (!players)
857                         missing_teams |= (2 ** i);
858         }
859         return missing_teams;
860 }
861
862 void kh_WaitForPlayers()  // delay start of the round until enough players are present
863 {
864         static int prev_missing_teams_mask;
865         if(time < game_starttime)
866         {
867                 if (prev_missing_teams_mask > 0)
868                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
869                 prev_missing_teams_mask = -1;
870                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
871                 return;
872         }
873
874         int missing_teams_mask = kh_GetMissingTeams();
875         if(!missing_teams_mask)
876         {
877                 if(prev_missing_teams_mask > 0)
878                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
879                 prev_missing_teams_mask = -1;
880                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
881                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
882         }
883         else
884         {
885                 if(player_count == 0)
886                 {
887                         if(prev_missing_teams_mask > 0)
888                                 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
889                         prev_missing_teams_mask = -1;
890                 }
891                 else
892                 {
893                         if(prev_missing_teams_mask != missing_teams_mask)
894                         {
895                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
896                                 prev_missing_teams_mask = missing_teams_mask;
897                         }
898                 }
899                 kh_Controller_SetThink(1, kh_WaitForPlayers);
900         }
901 }
902
903 void kh_EnableTrackingDevice()  // runs after each round
904 {
905         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
906         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
907
908         kh_tracking_enabled = true;
909 }
910
911 void kh_StartRound()  // runs at the start of each round
912 {
913         if(time < game_starttime)
914         {
915                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
916                 return;
917         }
918
919         if(kh_GetMissingTeams())
920         {
921                 kh_Controller_SetThink(1, kh_WaitForPlayers);
922                 return;
923         }
924
925         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
926         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
927
928         for(int i = 0; i < NumTeams(kh_teams); ++i)
929         {
930                 int teem = kh_Team_ByID(i);
931                 int players = 0;
932                 entity my_player = NULL;
933                 FOREACH_CLIENT(IS_PLAYER(it), {
934                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
935                         {
936                                 ++players;
937                                 if(random() * players <= 1)
938                                         my_player = it;
939                         }
940                 });
941                 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
942         }
943
944         kh_tracking_enabled = false;
945         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
946         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
947 }
948
949 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
950 {
951         if(attacker == targ)
952                 return f;
953
954         if(targ.kh_next)
955         {
956                 if(attacker.team == targ.team)
957                 {
958                         int nk = 0;
959                         for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
960                                 ++nk;
961                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
962                 }
963                 else
964                 {
965                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
966                         GameRules_scoring_add(attacker, KH_KCKILLS, 1);
967                         // the frag gets added later
968                 }
969         }
970
971         return f;
972 }
973
974 void kh_Initialize()  // sets up th KH environment
975 {
976         // setup variables
977         kh_teams = autocvar_g_keyhunt_teams_override;
978         if(kh_teams < 2)
979                 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
980         kh_teams = BITS(bound(2, kh_teams, 4));
981
982         // make a KH entity for controlling the game
983         kh_controller = spawn();
984         setthink(kh_controller, kh_Controller_Think);
985         kh_Controller_SetThink(0, kh_WaitForPlayers);
986
987         setmodel(kh_controller, MDL_KH_KEY);
988         kh_key_dropped = kh_controller.modelindex;
989         /*
990         dprint(vtos(kh_controller.mins));
991         dprint(vtos(kh_controller.maxs));
992         dprint("\n");
993         */
994 #ifdef KH_PLAYER_USE_CARRIEDMODEL
995         setmodel(kh_controller, MDL_KH_KEY_CARRIED);
996         kh_key_carried = kh_controller.modelindex;
997 #else
998         kh_key_carried = kh_key_dropped;
999 #endif
1000
1001         kh_controller.model = "";
1002         kh_controller.modelindex = 0;
1003
1004         kh_ScoreRules(kh_teams);
1005 }
1006
1007 void kh_finalize()
1008 {
1009         // to be called before intermission
1010         kh_FinishRound();
1011         delete(kh_controller);
1012         kh_controller = NULL;
1013 }
1014
1015 // legacy bot role
1016
1017 void(entity this) havocbot_role_kh_carrier;
1018 void(entity this) havocbot_role_kh_defense;
1019 void(entity this) havocbot_role_kh_offense;
1020 void(entity this) havocbot_role_kh_freelancer;
1021
1022
1023 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1024 {
1025         entity head;
1026         for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1027         {
1028                 if(head.owner == this)
1029                         continue;
1030                 if(!kh_tracking_enabled)
1031                 {
1032                         // if it's carried by our team we know about it
1033                         // otherwise we have to see it to know about it
1034                         if(!head.owner || head.team != this.team)
1035                         {
1036                                 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1037                                 if (trace_fraction < 1 && trace_ent != head)
1038                                         continue; // skip what I can't see
1039                         }
1040                 }
1041                 if(!head.owner)
1042                         navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1043                 else if(head.team == this.team)
1044                         navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1045                 else
1046                         navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1047         }
1048
1049         havocbot_goalrating_items(this, 80000, this.origin, 10000);
1050 }
1051
1052 void havocbot_role_kh_carrier(entity this)
1053 {
1054         if(IS_DEAD(this))
1055                 return;
1056
1057         if (!(this.kh_next))
1058         {
1059                 LOG_TRACE("changing role to freelancer");
1060                 this.havocbot_role = havocbot_role_kh_freelancer;
1061                 this.havocbot_role_timeout = 0;
1062                 return;
1063         }
1064
1065         if (navigation_goalrating_timeout(this))
1066         {
1067                 navigation_goalrating_start(this);
1068
1069                 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1070                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
1071                 else
1072                         havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
1073
1074                 navigation_goalrating_end(this);
1075
1076                 navigation_goalrating_timeout_set(this);
1077         }
1078 }
1079
1080 void havocbot_role_kh_defense(entity this)
1081 {
1082         if(IS_DEAD(this))
1083                 return;
1084
1085         if (this.kh_next)
1086         {
1087                 LOG_TRACE("changing role to carrier");
1088                 this.havocbot_role = havocbot_role_kh_carrier;
1089                 this.havocbot_role_timeout = 0;
1090                 return;
1091         }
1092
1093         if (!this.havocbot_role_timeout)
1094                 this.havocbot_role_timeout = time + random() * 10 + 20;
1095         if (time > this.havocbot_role_timeout)
1096         {
1097                 LOG_TRACE("changing role to freelancer");
1098                 this.havocbot_role = havocbot_role_kh_freelancer;
1099                 this.havocbot_role_timeout = 0;
1100                 return;
1101         }
1102
1103         if (navigation_goalrating_timeout(this))
1104         {
1105                 float key_owner_team;
1106                 navigation_goalrating_start(this);
1107
1108                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1109                 if(key_owner_team == this.team)
1110                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
1111                 else if(key_owner_team == -1)
1112                         havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
1113                 else
1114                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1115
1116                 navigation_goalrating_end(this);
1117
1118                 navigation_goalrating_timeout_set(this);
1119         }
1120 }
1121
1122 void havocbot_role_kh_offense(entity this)
1123 {
1124         if(IS_DEAD(this))
1125                 return;
1126
1127         if (this.kh_next)
1128         {
1129                 LOG_TRACE("changing role to carrier");
1130                 this.havocbot_role = havocbot_role_kh_carrier;
1131                 this.havocbot_role_timeout = 0;
1132                 return;
1133         }
1134
1135         if (!this.havocbot_role_timeout)
1136                 this.havocbot_role_timeout = time + random() * 10 + 20;
1137         if (time > this.havocbot_role_timeout)
1138         {
1139                 LOG_TRACE("changing role to freelancer");
1140                 this.havocbot_role = havocbot_role_kh_freelancer;
1141                 this.havocbot_role_timeout = 0;
1142                 return;
1143         }
1144
1145         if (navigation_goalrating_timeout(this))
1146         {
1147                 float key_owner_team;
1148
1149                 navigation_goalrating_start(this);
1150
1151                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1152                 if(key_owner_team == this.team)
1153                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1154                 else if(key_owner_team == -1)
1155                         havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
1156                 else
1157                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
1158
1159                 navigation_goalrating_end(this);
1160
1161                 navigation_goalrating_timeout_set(this);
1162         }
1163 }
1164
1165 void havocbot_role_kh_freelancer(entity this)
1166 {
1167         if(IS_DEAD(this))
1168                 return;
1169
1170         if (this.kh_next)
1171         {
1172                 LOG_TRACE("changing role to carrier");
1173                 this.havocbot_role = havocbot_role_kh_carrier;
1174                 this.havocbot_role_timeout = 0;
1175                 return;
1176         }
1177
1178         if (!this.havocbot_role_timeout)
1179                 this.havocbot_role_timeout = time + random() * 10 + 10;
1180         if (time > this.havocbot_role_timeout)
1181         {
1182                 if (random() < 0.5)
1183                 {
1184                         LOG_TRACE("changing role to offense");
1185                         this.havocbot_role = havocbot_role_kh_offense;
1186                 }
1187                 else
1188                 {
1189                         LOG_TRACE("changing role to defense");
1190                         this.havocbot_role = havocbot_role_kh_defense;
1191                 }
1192                 this.havocbot_role_timeout = 0;
1193                 return;
1194         }
1195
1196         if (navigation_goalrating_timeout(this))
1197         {
1198                 navigation_goalrating_start(this);
1199
1200                 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1201                 if(key_owner_team == this.team)
1202                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1203                 else if(key_owner_team == -1)
1204                         havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
1205                 else
1206                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1207
1208                 navigation_goalrating_end(this);
1209
1210                 navigation_goalrating_timeout_set(this);
1211         }
1212 }
1213
1214
1215 // register this as a mutator
1216
1217 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1218 {
1219         entity player = M_ARGV(0, entity);
1220
1221         kh_Key_DropAll(player, true);
1222 }
1223
1224 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1225 {
1226         entity player = M_ARGV(0, entity);
1227
1228         kh_Key_DropAll(player, true);
1229 }
1230
1231 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1232 {
1233         entity frag_attacker = M_ARGV(1, entity);
1234         entity frag_target = M_ARGV(2, entity);
1235
1236         if(frag_target == frag_attacker)
1237                 kh_Key_DropAll(frag_target, true);
1238         else if(IS_PLAYER(frag_attacker))
1239                 kh_Key_DropAll(frag_target, false);
1240         else
1241                 kh_Key_DropAll(frag_target, true);
1242 }
1243
1244 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1245 {
1246         entity frag_attacker = M_ARGV(0, entity);
1247         entity frag_target = M_ARGV(1, entity);
1248         float frag_score = M_ARGV(2, float);
1249         M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1250 }
1251
1252 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1253 {
1254         kh_finalize();
1255 }
1256
1257 MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1258 {
1259         M_ARGV(0, float) = kh_teams;
1260         return true;
1261 }
1262
1263 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1264 {
1265         entity spectatee = M_ARGV(0, entity);
1266         entity client = M_ARGV(1, entity);
1267
1268         STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
1269 }
1270
1271 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1272 {
1273         entity player = M_ARGV(0, entity);
1274
1275         if(MUTATOR_RETURNVALUE == 0)
1276         {
1277                 entity k = player.kh_next;
1278                 if(k)
1279                 {
1280                         kh_Key_DropOne(k);
1281                         return true;
1282                 }
1283         }
1284 }
1285
1286 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1287 {
1288     entity bot = M_ARGV(0, entity);
1289
1290         if(IS_DEAD(bot))
1291                 return true;
1292
1293         float r = random() * 3;
1294         if (r < 1)
1295                 bot.havocbot_role = havocbot_role_kh_offense;
1296         else if (r < 2)
1297                 bot.havocbot_role = havocbot_role_kh_defense;
1298         else
1299                 bot.havocbot_role = havocbot_role_kh_freelancer;
1300
1301         return true;
1302 }
1303
1304 MUTATOR_HOOKFUNCTION(kh, LogDeath_AppendItemCodes)
1305 {
1306         entity player = M_ARGV(0, entity);
1307         if(player.kh_next)
1308                 M_ARGV(1, string) = strcat(M_ARGV(1, string), "K"); // item codes
1309 }
1310
1311 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1312 {
1313         entity frag_target = M_ARGV(0, entity);
1314
1315         kh_Key_DropAll(frag_target, false);
1316 }
1317
1318 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1319 {
1320         kh_WaitForPlayers(); // takes care of killing the "missing teams" message
1321 }