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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / keyhunt / sv_keyhunt.qc
1 #include "sv_keyhunt.qh"
2
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_damage_return;
6 float autocvar_g_balance_keyhunt_delay_return;
7 float autocvar_g_balance_keyhunt_delay_round;
8 float autocvar_g_balance_keyhunt_delay_tracking;
9 float autocvar_g_balance_keyhunt_return_when_unreachable;
10 float autocvar_g_balance_keyhunt_dropvelocity;
11 float autocvar_g_balance_keyhunt_maxdist;
12 float autocvar_g_balance_keyhunt_protecttime;
13
14 int autocvar_g_balance_keyhunt_score_capture;
15 int autocvar_g_balance_keyhunt_score_carrierfrag;
16 int autocvar_g_balance_keyhunt_score_collect;
17 int autocvar_g_balance_keyhunt_score_destroyed;
18 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
19 int autocvar_g_balance_keyhunt_score_push;
20 float autocvar_g_balance_keyhunt_throwvelocity;
21
22 //int autocvar_g_keyhunt_teams;
23 int autocvar_g_keyhunt_teams_override;
24
25 // #define KH_PLAYER_USE_ATTACHMENT
26 // #define KH_PLAYER_USE_CARRIEDMODEL
27
28 #ifdef KH_PLAYER_USE_ATTACHMENT
29 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
30 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
31 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
32 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
33 const string KH_PLAYER_ATTACHMENT_BONE = "";
34 #else
35 const float KH_KEY_ZSHIFT = 22;
36 const float KH_KEY_XYDIST = 24;
37 const float KH_KEY_XYSPEED = 45;
38 #endif
39 const float KH_KEY_WP_ZSHIFT = 20;
40
41 const vector KH_KEY_MIN = '-10 -10 -46';
42 const vector KH_KEY_MAX = '10 10 3';
43 const float KH_KEY_BRIGHTNESS = 2;
44
45 bool kh_no_radar_circles;
46
47 // kh_state
48 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
49 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
50 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
51 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
52 .float siren_time;  //  time delay the siren
53 //.float stuff_time;  //  time delay to stuffcmd a cvar
54
55 int kh_Team_ByID(int t)
56 {
57         if(t == 0) return NUM_TEAM_1;
58         if(t == 1) return NUM_TEAM_2;
59         if(t == 2) return NUM_TEAM_3;
60         if(t == 3) return NUM_TEAM_4;
61         return 0;
62 }
63
64 //entity kh_worldkeylist;
65 .entity kh_worldkeynext;
66 entity kh_controller;
67 //bool kh_tracking_enabled;
68 int kh_teams;
69 int kh_interferemsg_team;
70 float kh_interferemsg_time;
71 .entity kh_next, kh_prev; // linked list
72 .float kh_droptime;
73 .int kh_dropperteam;
74 .entity kh_previous_owner;
75 .int kh_previous_owner_playerid;
76
77 int kh_key_dropped, kh_key_carried;
78
79 int kh_Key_AllOwnedByWhichTeam();
80
81 const int ST_KH_CAPS = 1;
82 void kh_ScoreRules(int teams)
83 {
84         GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
85         field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
86         field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
87         field(SP_KH_PUSHES, "pushes", 0);
88         field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
89         field(SP_KH_PICKUPS, "pickups", 0);
90         field(SP_KH_KCKILLS, "kckills", 0);
91         field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
92         });
93 }
94
95 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
96 {
97         if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
98                 if(!kh_tracking_enabled)
99                         return false;
100
101         return true;
102 }
103
104 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
105 {
106         if(!kh_tracking_enabled)
107                 return false;
108         if(!this.owner)
109                 return true;
110         if(!this.owner.owner)
111                 return true;
112         return false;  // draw only when key is not owned
113 }
114
115 void kh_update_state()
116 {
117         entity key;
118         int f;
119         int s = 0;
120         FOR_EACH_KH_KEY(key)
121         {
122                 if(key.owner)
123                         f = key.team;
124                 else
125                         f = 30;
126                 s |= (32 ** key.count) * f;
127         }
128
129         FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
130
131         FOR_EACH_KH_KEY(key)
132         {
133                 if(key.owner)
134                         STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
135         }
136         //print(ftos((nextent(NULL)).kh_state), "\n");
137 }
138
139
140
141
142 var kh_Think_t kh_Controller_Thinkfunc;
143 void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
144 {
145         kh_Controller_Thinkfunc = func;
146         kh_controller.cnt = ceil(t);
147         if(t == 0)
148                 kh_controller.nextthink = time; // force
149 }
150 void kh_WaitForPlayers();
151 void kh_Controller_Think(entity this)  // called a lot
152 {
153         if(game_stopped)
154                 return;
155         if(this.cnt > 0)
156         {
157                 if(getthink(this) != kh_WaitForPlayers)
158                         this.cnt -= 1;
159         }
160         else if(this.cnt == 0)
161         {
162                 this.cnt -= 1;
163                 kh_Controller_Thinkfunc();
164         }
165         this.nextthink = time + 1;
166 }
167
168 // frags f: take from cvar * f
169 // frags 0: no frags
170 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
171 {
172         string s;
173         if(game_stopped)
174                 return;
175
176         if(frags_player)
177                 UpdateFrags(player, frags_player);
178
179         if(key && key.owner && frags_owner)
180                 UpdateFrags(key.owner, frags_owner);
181
182         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
183                 return;
184
185         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
186
187         if(key && key.owner)
188                 s = strcat(s, ":", ftos(key.owner.playerid));
189         else
190                 s = strcat(s, ":0");
191
192         s = strcat(s, ":", ftos(frags_owner), ":");
193
194         if(key)
195                 s = strcat(s, key.netname);
196
197         GameLogEcho(s);
198 }
199
200 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
201 {
202         if(e.tag_entity)
203         {
204                 makevectors(e.tag_entity.angles);
205                 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
206         }
207         else
208                 return e.origin;
209 }
210
211 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
212 {
213 #ifdef KH_PLAYER_USE_ATTACHMENT
214         entity first = key.owner.kh_next;
215         if(key == first)
216         {
217                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
218                 if(key.kh_next)
219                 {
220                         setattachment(key.kh_next, key, "");
221                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
222                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
223                         key.kh_next.angles = '0 0 0';
224                 }
225                 else
226                         setorigin(key, KH_PLAYER_ATTACHMENT);
227                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
228         }
229         else
230         {
231                 setattachment(key, key.kh_prev, "");
232                 if(key.kh_next)
233                         setattachment(key.kh_next, key, "");
234                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
235                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
236                 key.angles = '0 0 0';
237         }
238 #else
239         setattachment(key, key.owner, "");
240         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
241         key.angles_y -= key.owner.angles.y;
242 #endif
243         key.flags = 0;
244         if(IL_CONTAINS(g_items, key))
245                 IL_REMOVE(g_items, key);
246         key.solid = SOLID_NOT;
247         set_movetype(key, MOVETYPE_NONE);
248         key.team = key.owner.team;
249         key.nextthink = time;
250         key.damageforcescale = 0;
251         key.takedamage = DAMAGE_NO;
252         key.modelindex = kh_key_carried;
253         navigation_dynamicgoal_unset(key);
254 }
255
256 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
257 {
258 #ifdef KH_PLAYER_USE_ATTACHMENT
259         entity first = key.owner.kh_next;
260         if(key == first)
261         {
262                 if(key.kh_next)
263                 {
264                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
265                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
266                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
267                 }
268         }
269         else
270         {
271                 if(key.kh_next)
272                         setattachment(key.kh_next, key.kh_prev, "");
273                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
274         }
275         // in any case:
276         setattachment(key, NULL, "");
277         setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
278         key.angles = key.owner.angles;
279 #else
280         setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
281         setattachment(key, NULL, "");
282         key.angles_y += key.owner.angles.y;
283 #endif
284         key.flags = FL_ITEM;
285         if(!IL_CONTAINS(g_items, key))
286                 IL_PUSH(g_items, key);
287         key.solid = SOLID_TRIGGER;
288         set_movetype(key, MOVETYPE_TOSS);
289         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
290         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
291         key.takedamage = DAMAGE_YES;
292         // let key.team stay
293         key.modelindex = kh_key_dropped;
294         navigation_dynamicgoal_set(key, key.owner);
295         key.kh_previous_owner = key.owner;
296         key.kh_previous_owner_playerid = key.owner.playerid;
297 }
298
299 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
300 {
301         if(key.owner == player)
302                 return;
303
304         int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
305
306         if(key.owner)
307         {
308                 kh_Key_Detach(key);
309
310                 // remove from linked list
311                 if(key.kh_next)
312                         key.kh_next.kh_prev = key.kh_prev;
313                 key.kh_prev.kh_next = key.kh_next;
314                 key.kh_next = NULL;
315                 key.kh_prev = NULL;
316
317                 if(key.owner.kh_next == NULL)
318                 {
319                         // No longer a key carrier
320                         if(!kh_no_radar_circles)
321                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
322                         WaypointSprite_DetachCarrier(key.owner);
323                 }
324         }
325
326         key.owner = player;
327
328         if(player)
329         {
330                 // insert into linked list
331                 key.kh_next = player.kh_next;
332                 key.kh_prev = player;
333                 player.kh_next = key;
334                 if(key.kh_next)
335                         key.kh_next.kh_prev = key;
336
337                 kh_Key_Attach(key);
338
339                 if(key.kh_next == NULL)
340                 {
341                         // player is now a key carrier
342                         entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
343                         wp.colormod = colormapPaletteColor(player.team - 1, 0);
344                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
345                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
346                         if(player.team == NUM_TEAM_1)
347                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
348                         else if(player.team == NUM_TEAM_2)
349                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
350                         else if(player.team == NUM_TEAM_3)
351                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
352                         else if(player.team == NUM_TEAM_4)
353                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
354                         if(!kh_no_radar_circles)
355                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
356                 }
357         }
358
359         // moved that here, also update if there's no player
360         kh_update_state();
361
362         key.pusher = NULL;
363
364         int ownerteam = kh_Key_AllOwnedByWhichTeam();
365         if(ownerteam != ownerteam0)
366         {
367                 entity k;
368                 if(ownerteam != -1)
369                 {
370                         kh_interferemsg_time = time + 0.2;
371                         kh_interferemsg_team = player.team;
372
373                         // audit all key carrier sprites, update them to "Run here"
374                         FOR_EACH_KH_KEY(k)
375                         {
376                                 if (!k.owner) continue;
377                                 entity first = WP_Null;
378                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
379                                 entity third = WP_Null;
380                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
381                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
382                         }
383                 }
384                 else
385                 {
386                         kh_interferemsg_time = 0;
387
388                         // audit all key carrier sprites, update them to "Key Carrier"
389                         FOR_EACH_KH_KEY(k)
390                         {
391                                 if (!k.owner) continue;
392                                 entity first = WP_Null;
393                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
394                                 entity third = WP_Null;
395                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
396                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
397                         }
398                 }
399         }
400 }
401
402 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
403 {
404         if(this.owner)
405                 return;
406         if(ITEM_DAMAGE_NEEDKILL(deathtype))
407         {
408                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
409                 return;
410         }
411         if(force == '0 0 0')
412                 return;
413         if(time > this.pushltime)
414                 if(IS_PLAYER(attacker))
415                         this.team = attacker.team;
416 }
417
418 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
419 {
420         sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
421
422         if(key.kh_dropperteam != player.team)
423         {
424                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
425                 GameRules_scoring_add(player, KH_PICKUPS, 1);
426         }
427         key.kh_dropperteam = 0;
428         int realteam = kh_Team_ByID(key.count);
429         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
430
431         kh_Key_AssignTo(key, player); // this also updates .kh_state
432 }
433
434 void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
435 {
436         if(game_stopped)
437                 return;
438
439         if(this.owner) // already carried
440                 return;
441
442         if(ITEM_TOUCH_NEEDKILL())
443         {
444                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
445                 return;
446         }
447
448         if (!IS_PLAYER(toucher))
449                 return;
450         if(IS_DEAD(toucher))
451                 return;
452         if(toucher == this.enemy)
453                 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
454                         return;  // you just dropped it!
455         kh_Key_Collect(this, toucher);
456 }
457
458 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
459 {
460         entity o = key.owner;
461         kh_Key_AssignTo(key, NULL);
462         if(o) // it was attached
463                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
464         else // it was dropped
465                 WaypointSprite_DetachCarrier(key);
466
467         // remove key from key list
468         if (kh_worldkeylist == key)
469                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
470         else
471         {
472                 o = kh_worldkeylist;
473                 while (o)
474                 {
475                         if (o.kh_worldkeynext == key)
476                         {
477                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
478                                 break;
479                         }
480                         o = o.kh_worldkeynext;
481                 }
482         }
483
484         delete(key);
485
486         kh_update_state();
487 }
488
489 void kh_FinishRound()  // runs when a team captures the keys
490 {
491         // prepare next round
492         kh_interferemsg_time = 0;
493         entity key;
494
495         kh_no_radar_circles = true;
496         FOR_EACH_KH_KEY(key)
497                 kh_Key_Remove(key);
498         kh_no_radar_circles = false;
499
500         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
501         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
502 }
503
504 void nades_GiveBonus(entity player, float score);
505
506 void kh_WinnerTeam(int winner_team)  // runs when a team wins
507 {
508         // all key carriers get some points
509         entity key;
510         float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
511         DistributeEvenly_Init(score, NumTeams(kh_teams));
512         // twice the score for 3 team games, three times the score for 4 team games!
513         // note: for a win by destroying the key, this should NOT be applied
514         FOR_EACH_KH_KEY(key)
515         {
516                 float f = DistributeEvenly_Get(1);
517                 kh_Scores_Event(key.owner, key, "capture", f, 0);
518                 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
519                 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
520         }
521
522         bool first = true;
523         string keyowner = "";
524         FOR_EACH_KH_KEY(key)
525                 if(key.owner.kh_next == key)
526                 {
527                         if(!first)
528                                 keyowner = strcat(keyowner, ", ");
529                         keyowner = key.owner.netname;
530                         first = false;
531                 }
532
533         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
534         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
535
536         first = true;
537         vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
538         FOR_EACH_KH_KEY(key)
539         {
540                 vector thisorigin = kh_AttachedOrigin(key);
541                 //dprint("Key origin: ", vtos(thisorigin), "\n");
542                 midpoint += thisorigin;
543
544                 if(!first)
545                         te_lightning2(NULL, lastorigin, thisorigin);
546                 lastorigin = thisorigin;
547                 if(first)
548                         firstorigin = thisorigin;
549                 first = false;
550         }
551         if(NumTeams(kh_teams) > 2)
552         {
553                 te_lightning2(NULL, lastorigin, firstorigin);
554         }
555         midpoint = midpoint * (1 / NumTeams(kh_teams));
556         te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
557
558         play2all(SND(KH_CAPTURE));
559         kh_FinishRound();
560 }
561
562 void kh_LoserTeam(int loser_team, entity lostkey)  // runs when a player pushes a flag carrier off the map
563 {
564         float f;
565         entity attacker = NULL;
566         if(lostkey.pusher)
567                 if(lostkey.pusher.team != loser_team)
568                         if(IS_PLAYER(lostkey.pusher))
569                                 attacker = lostkey.pusher;
570
571         if(attacker)
572         {
573                 if(lostkey.kh_previous_owner)
574                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
575                         // don't actually GIVE him the -nn points, just log
576                 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
577                 GameRules_scoring_add(attacker, KH_PUSHES, 1);
578                 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
579         }
580         else
581         {
582                 int players = 0;
583                 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
584
585                 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
586
587                 entity key;
588                 int keys = 0;
589                 FOR_EACH_KH_KEY(key)
590                         if(key.owner && key.team != loser_team)
591                                 ++keys;
592
593                 if(lostkey.kh_previous_owner)
594                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
595                         // don't actually GIVE him the -nn points, just log
596
597                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
598                         GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
599
600                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
601
602                 FOR_EACH_KH_KEY(key)
603                         if(key.owner && key.team != loser_team)
604                         {
605                                 f = DistributeEvenly_Get(of);
606                                 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
607                         }
608
609                 int fragsleft = DistributeEvenly_Get(players);
610
611                 // Now distribute these among all other teams...
612                 int j = NumTeams(kh_teams) - 1;
613                 for(int i = 0; i < NumTeams(kh_teams); ++i)
614                 {
615                         int thisteam = kh_Team_ByID(i);
616                         if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
617                                 continue;
618
619                         players = 0;
620                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
621
622                         DistributeEvenly_Init(fragsleft, j);
623                         fragsleft = DistributeEvenly_Get(j - 1);
624                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
625
626                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
627                                 f = DistributeEvenly_Get(1);
628                                 kh_Scores_Event(it, NULL, "destroyed", f, 0);
629                         });
630
631                         --j;
632                 }
633         }
634
635         int realteam = kh_Team_ByID(lostkey.count);
636         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
637         if(attacker)
638                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
639         else
640                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
641
642         play2all(SND(KH_DESTROY));
643         te_tarexplosion(lostkey.origin);
644
645         kh_FinishRound();
646 }
647
648 void kh_Key_Think(entity this)  // runs all the time
649 {
650         if(game_stopped)
651                 return;
652
653         if(this.owner)
654         {
655 #ifndef KH_PLAYER_USE_ATTACHMENT
656                 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
657                 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
658 #endif
659         }
660
661         // if in nodrop or time over, end the round
662         if(!this.owner)
663                 if(time > this.pain_finished)
664                         kh_LoserTeam(this.team, this);
665
666         if(this.owner)
667         if(kh_Key_AllOwnedByWhichTeam() != -1)
668         {
669                 if(this.siren_time < time)
670                 {
671                         sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
672                         this.siren_time = time + 2.5;  // repeat every 2.5 seconds
673                 }
674
675                 entity key;
676                 vector p = this.owner.origin;
677                 FOR_EACH_KH_KEY(key)
678                         if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
679                                 goto not_winning;
680                 kh_WinnerTeam(this.team);
681 LABEL(not_winning)
682         }
683
684         if(kh_interferemsg_time && time > kh_interferemsg_time)
685         {
686                 kh_interferemsg_time = 0;
687                 FOREACH_CLIENT(IS_PLAYER(it), {
688                         if(it.team == kh_interferemsg_team)
689                                 if(it.kh_next)
690                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
691                                 else
692                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
693                         else
694                                 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
695                 });
696         }
697
698         this.nextthink = time + 0.05;
699 }
700
701 void key_reset(entity this)
702 {
703         kh_Key_AssignTo(this, NULL);
704         kh_Key_Remove(this);
705 }
706
707 const string STR_ITEM_KH_KEY = "item_kh_key";
708 void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
709 {
710         entity key = spawn();
711         key.count = i;
712         key.classname = STR_ITEM_KH_KEY;
713         settouch(key, kh_Key_Touch);
714         setthink(key, kh_Key_Think);
715         key.nextthink = time;
716         key.items = IT_KEY1 | IT_KEY2;
717         key.cnt = _angle;
718         key.angles = '0 360 0' * random();
719         key.event_damage = kh_Key_Damage;
720         key.takedamage = DAMAGE_YES;
721         key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
722         key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
723         key.modelindex = kh_key_dropped;
724         key.model = "key";
725         key.kh_dropperteam = 0;
726         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
727         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
728         key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
729         key.reset = key_reset;
730         navigation_dynamicgoal_init(key, false);
731
732         switch(initial_owner.team)
733         {
734                 case NUM_TEAM_1:
735                         key.netname = "^1red key";
736                         break;
737                 case NUM_TEAM_2:
738                         key.netname = "^4blue key";
739                         break;
740                 case NUM_TEAM_3:
741                         key.netname = "^3yellow key";
742                         break;
743                 case NUM_TEAM_4:
744                         key.netname = "^6pink key";
745                         break;
746                 default:
747                         key.netname = "NETGIER key";
748                         break;
749         }
750
751         // link into key list
752         key.kh_worldkeynext = kh_worldkeylist;
753         kh_worldkeylist = key;
754
755         Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
756
757         WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
758         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
759
760         kh_Key_AssignTo(key, initial_owner);
761 }
762
763 // -1 when no team completely owns all keys yet
764 int kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
765 {
766         entity key;
767         int teem = -1;
768         int keys = NumTeams(kh_teams);
769         FOR_EACH_KH_KEY(key)
770         {
771                 if(!key.owner)
772                         return -1;
773                 if(teem == -1)
774                         teem = key.team;
775                 else if(teem != key.team)
776                         return -1;
777                 --keys;
778         }
779         if(keys != 0)
780                 return -1;
781         return teem;
782 }
783
784 void kh_Key_DropOne(entity key)
785 {
786         // prevent collecting this one for some time
787         entity player = key.owner;
788
789         key.kh_droptime = time;
790         key.enemy = player;
791
792         kh_Scores_Event(player, key, "dropkey", 0, 0);
793         GameRules_scoring_add(player, KH_LOSSES, 1);
794         int realteam = kh_Team_ByID(key.count);
795         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
796
797         kh_Key_AssignTo(key, NULL);
798         makevectors(player.v_angle);
799         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
800         key.pusher = NULL;
801         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
802         key.kh_dropperteam = key.team;
803
804         sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
805 }
806
807 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
808 {
809         if(player.kh_next)
810         {
811                 entity mypusher = NULL;
812                 if(player.pusher)
813                         if(time < player.pushltime)
814                                 mypusher = player.pusher;
815
816                 entity key;
817                 while((key = player.kh_next))
818                 {
819                         kh_Scores_Event(player, key, "losekey", 0, 0);
820                         GameRules_scoring_add(player, KH_LOSSES, 1);
821                         int realteam = kh_Team_ByID(key.count);
822                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
823                         kh_Key_AssignTo(key, NULL);
824                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
825                         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
826                         key.pusher = mypusher;
827                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
828                         if(suicide)
829                                 key.kh_dropperteam = player.team;
830                 }
831                 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
832         }
833 }
834
835 int kh_GetMissingTeams()
836 {
837         int missing_teams = 0;
838         for(int i = 0; i < NumTeams(kh_teams); ++i)
839         {
840                 int teem = kh_Team_ByID(i);
841                 int players = 0;
842                 FOREACH_CLIENT(IS_PLAYER(it), {
843                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
844                                 ++players;
845                 });
846                 if (!players)
847                         missing_teams |= (2 ** i);
848         }
849         return missing_teams;
850 }
851
852 void kh_WaitForPlayers()  // delay start of the round until enough players are present
853 {
854         static int prev_missing_teams_mask;
855         if(time < game_starttime)
856         {
857                 if (prev_missing_teams_mask > 0)
858                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
859                 prev_missing_teams_mask = -1;
860                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
861                 return;
862         }
863
864         int missing_teams_mask = kh_GetMissingTeams();
865         if(!missing_teams_mask)
866         {
867                 if(prev_missing_teams_mask > 0)
868                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
869                 prev_missing_teams_mask = -1;
870                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
871                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
872         }
873         else
874         {
875                 if(player_count == 0)
876                 {
877                         if(prev_missing_teams_mask > 0)
878                                 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
879                         prev_missing_teams_mask = -1;
880                 }
881                 else
882                 {
883                         if(prev_missing_teams_mask != missing_teams_mask)
884                         {
885                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
886                                 prev_missing_teams_mask = missing_teams_mask;
887                         }
888                 }
889                 kh_Controller_SetThink(1, kh_WaitForPlayers);
890         }
891 }
892
893 void kh_EnableTrackingDevice()  // runs after each round
894 {
895         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
896         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
897
898         kh_tracking_enabled = true;
899 }
900
901 void kh_StartRound()  // runs at the start of each round
902 {
903         if(time < game_starttime)
904         {
905                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
906                 return;
907         }
908
909         if(kh_GetMissingTeams())
910         {
911                 kh_Controller_SetThink(1, kh_WaitForPlayers);
912                 return;
913         }
914
915         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
916         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
917
918         for(int i = 0; i < NumTeams(kh_teams); ++i)
919         {
920                 int teem = kh_Team_ByID(i);
921                 int players = 0;
922                 entity my_player = NULL;
923                 FOREACH_CLIENT(IS_PLAYER(it), {
924                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
925                         {
926                                 ++players;
927                                 if(random() * players <= 1)
928                                         my_player = it;
929                         }
930                 });
931                 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
932         }
933
934         kh_tracking_enabled = false;
935         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
936         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
937 }
938
939 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
940 {
941         if(attacker == targ)
942                 return f;
943
944         if(targ.kh_next)
945         {
946                 if(attacker.team == targ.team)
947                 {
948                         int nk = 0;
949                         for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
950                                 ++nk;
951                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
952                 }
953                 else
954                 {
955                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
956                         GameRules_scoring_add(attacker, KH_KCKILLS, 1);
957                         // the frag gets added later
958                 }
959         }
960
961         return f;
962 }
963
964 void kh_Initialize()  // sets up th KH environment
965 {
966         // setup variables
967         kh_teams = autocvar_g_keyhunt_teams_override;
968         if(kh_teams < 2)
969                 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
970         kh_teams = BITS(bound(2, kh_teams, 4));
971
972         // make a KH entity for controlling the game
973         kh_controller = spawn();
974         setthink(kh_controller, kh_Controller_Think);
975         kh_Controller_SetThink(0, kh_WaitForPlayers);
976
977         setmodel(kh_controller, MDL_KH_KEY);
978         kh_key_dropped = kh_controller.modelindex;
979         /*
980         dprint(vtos(kh_controller.mins));
981         dprint(vtos(kh_controller.maxs));
982         dprint("\n");
983         */
984 #ifdef KH_PLAYER_USE_CARRIEDMODEL
985         setmodel(kh_controller, MDL_KH_KEY_CARRIED);
986         kh_key_carried = kh_controller.modelindex;
987 #else
988         kh_key_carried = kh_key_dropped;
989 #endif
990
991         kh_controller.model = "";
992         kh_controller.modelindex = 0;
993
994         kh_ScoreRules(kh_teams);
995 }
996
997 void kh_finalize()
998 {
999         // to be called before intermission
1000         kh_FinishRound();
1001         delete(kh_controller);
1002         kh_controller = NULL;
1003 }
1004
1005 // legacy bot role
1006
1007 void(entity this) havocbot_role_kh_carrier;
1008 void(entity this) havocbot_role_kh_defense;
1009 void(entity this) havocbot_role_kh_offense;
1010 void(entity this) havocbot_role_kh_freelancer;
1011
1012
1013 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1014 {
1015         entity head;
1016         for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1017         {
1018                 if(head.owner == this)
1019                         continue;
1020                 if(!kh_tracking_enabled)
1021                 {
1022                         // if it's carried by our team we know about it
1023                         // otherwise we have to see it to know about it
1024                         if(!head.owner || head.team != this.team)
1025                         {
1026                                 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1027                                 if (trace_fraction < 1 && trace_ent != head)
1028                                         continue; // skip what I can't see
1029                         }
1030                 }
1031                 if(!head.owner)
1032                         navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1033                 else if(head.team == this.team)
1034                         navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1035                 else
1036                         navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1037         }
1038
1039         havocbot_goalrating_items(this, 1, this.origin, 10000);
1040 }
1041
1042 void havocbot_role_kh_carrier(entity this)
1043 {
1044         if(IS_DEAD(this))
1045                 return;
1046
1047         if (!(this.kh_next))
1048         {
1049                 LOG_TRACE("changing role to freelancer");
1050                 this.havocbot_role = havocbot_role_kh_freelancer;
1051                 this.havocbot_role_timeout = 0;
1052                 return;
1053         }
1054
1055         if (navigation_goalrating_timeout(this))
1056         {
1057                 navigation_goalrating_start(this);
1058
1059                 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1060                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
1061                 else
1062                         havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
1063
1064                 navigation_goalrating_end(this);
1065
1066                 navigation_goalrating_timeout_set(this);
1067         }
1068 }
1069
1070 void havocbot_role_kh_defense(entity this)
1071 {
1072         if(IS_DEAD(this))
1073                 return;
1074
1075         if (this.kh_next)
1076         {
1077                 LOG_TRACE("changing role to carrier");
1078                 this.havocbot_role = havocbot_role_kh_carrier;
1079                 this.havocbot_role_timeout = 0;
1080                 return;
1081         }
1082
1083         if (!this.havocbot_role_timeout)
1084                 this.havocbot_role_timeout = time + random() * 10 + 20;
1085         if (time > this.havocbot_role_timeout)
1086         {
1087                 LOG_TRACE("changing role to freelancer");
1088                 this.havocbot_role = havocbot_role_kh_freelancer;
1089                 this.havocbot_role_timeout = 0;
1090                 return;
1091         }
1092
1093         if (navigation_goalrating_timeout(this))
1094         {
1095                 float key_owner_team;
1096                 navigation_goalrating_start(this);
1097
1098                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1099                 if(key_owner_team == this.team)
1100                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
1101                 else if(key_owner_team == -1)
1102                         havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
1103                 else
1104                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1105
1106                 navigation_goalrating_end(this);
1107
1108                 navigation_goalrating_timeout_set(this);
1109         }
1110 }
1111
1112 void havocbot_role_kh_offense(entity this)
1113 {
1114         if(IS_DEAD(this))
1115                 return;
1116
1117         if (this.kh_next)
1118         {
1119                 LOG_TRACE("changing role to carrier");
1120                 this.havocbot_role = havocbot_role_kh_carrier;
1121                 this.havocbot_role_timeout = 0;
1122                 return;
1123         }
1124
1125         if (!this.havocbot_role_timeout)
1126                 this.havocbot_role_timeout = time + random() * 10 + 20;
1127         if (time > this.havocbot_role_timeout)
1128         {
1129                 LOG_TRACE("changing role to freelancer");
1130                 this.havocbot_role = havocbot_role_kh_freelancer;
1131                 this.havocbot_role_timeout = 0;
1132                 return;
1133         }
1134
1135         if (navigation_goalrating_timeout(this))
1136         {
1137                 float key_owner_team;
1138
1139                 navigation_goalrating_start(this);
1140
1141                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1142                 if(key_owner_team == this.team)
1143                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1144                 else if(key_owner_team == -1)
1145                         havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
1146                 else
1147                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
1148
1149                 navigation_goalrating_end(this);
1150
1151                 navigation_goalrating_timeout_set(this);
1152         }
1153 }
1154
1155 void havocbot_role_kh_freelancer(entity this)
1156 {
1157         if(IS_DEAD(this))
1158                 return;
1159
1160         if (this.kh_next)
1161         {
1162                 LOG_TRACE("changing role to carrier");
1163                 this.havocbot_role = havocbot_role_kh_carrier;
1164                 this.havocbot_role_timeout = 0;
1165                 return;
1166         }
1167
1168         if (!this.havocbot_role_timeout)
1169                 this.havocbot_role_timeout = time + random() * 10 + 10;
1170         if (time > this.havocbot_role_timeout)
1171         {
1172                 if (random() < 0.5)
1173                 {
1174                         LOG_TRACE("changing role to offense");
1175                         this.havocbot_role = havocbot_role_kh_offense;
1176                 }
1177                 else
1178                 {
1179                         LOG_TRACE("changing role to defense");
1180                         this.havocbot_role = havocbot_role_kh_defense;
1181                 }
1182                 this.havocbot_role_timeout = 0;
1183                 return;
1184         }
1185
1186         if (navigation_goalrating_timeout(this))
1187         {
1188                 navigation_goalrating_start(this);
1189
1190                 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1191                 if(key_owner_team == this.team)
1192                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1193                 else if(key_owner_team == -1)
1194                         havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
1195                 else
1196                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1197
1198                 navigation_goalrating_end(this);
1199
1200                 navigation_goalrating_timeout_set(this);
1201         }
1202 }
1203
1204
1205 // register this as a mutator
1206
1207 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1208 {
1209         entity player = M_ARGV(0, entity);
1210
1211         kh_Key_DropAll(player, true);
1212 }
1213
1214 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1215 {
1216         entity player = M_ARGV(0, entity);
1217
1218         kh_Key_DropAll(player, true);
1219 }
1220
1221 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1222 {
1223         entity frag_attacker = M_ARGV(1, entity);
1224         entity frag_target = M_ARGV(2, entity);
1225
1226         if(frag_target == frag_attacker)
1227                 kh_Key_DropAll(frag_target, true);
1228         else if(IS_PLAYER(frag_attacker))
1229                 kh_Key_DropAll(frag_target, false);
1230         else
1231                 kh_Key_DropAll(frag_target, true);
1232 }
1233
1234 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1235 {
1236         entity frag_attacker = M_ARGV(0, entity);
1237         entity frag_target = M_ARGV(1, entity);
1238         float frag_score = M_ARGV(2, float);
1239         M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1240 }
1241
1242 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1243 {
1244         kh_finalize();
1245 }
1246
1247 MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1248 {
1249         M_ARGV(0, float) = kh_teams;
1250         return true;
1251 }
1252
1253 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1254 {
1255         entity spectatee = M_ARGV(0, entity);
1256         entity client = M_ARGV(1, entity);
1257
1258         STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
1259 }
1260
1261 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1262 {
1263         entity player = M_ARGV(0, entity);
1264
1265         if(MUTATOR_RETURNVALUE == 0)
1266         {
1267                 entity k = player.kh_next;
1268                 if(k)
1269                 {
1270                         kh_Key_DropOne(k);
1271                         return true;
1272                 }
1273         }
1274 }
1275
1276 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1277 {
1278     entity bot = M_ARGV(0, entity);
1279
1280         if(IS_DEAD(bot))
1281                 return true;
1282
1283         float r = random() * 3;
1284         if (r < 1)
1285                 bot.havocbot_role = havocbot_role_kh_offense;
1286         else if (r < 2)
1287                 bot.havocbot_role = havocbot_role_kh_defense;
1288         else
1289                 bot.havocbot_role = havocbot_role_kh_freelancer;
1290
1291         return true;
1292 }
1293
1294 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1295 {
1296         entity frag_target = M_ARGV(0, entity);
1297
1298         kh_Key_DropAll(frag_target, false);
1299 }
1300
1301 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1302 {
1303         kh_WaitForPlayers(); // takes care of killing the "missing teams" message
1304 }