5 #include <common/t_items.qh>
14 .int ammo_plasma = _STAT(PLASMA);
15 .int ammo_fuel = _STAT(FUEL);
22 PROPERTY(float, g_pickup_ammo_anyway);
27 ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), ammo_pickupevalfunc);
28 ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo));
29 ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo));
30 ATTRIB(Ammo, m_pickupanyway, float(), GET(g_pickup_ammo_anyway));
36 MODEL(Bullets_ITEM, Item_Model("a_bullets.mdl"));
40 PROPERTY(int, g_pickup_nails);
41 void ammo_bullets_init(entity item)
44 item.ammo_nails = g_pickup_nails;
51 REGISTER_ITEM(Bullets, Bullets) {
52 this.m_canonical_spawnfunc = "item_bullets";
54 this.m_model = MDL_Bullets_ITEM;
56 this.netname = "bullets";
57 this.m_name = "bullets";
58 this.m_icon = "ammo_bullets";
60 this.m_botvalue = 1500;
61 this.m_itemid = IT_NAILS;
62 this.m_iteminit = ammo_bullets_init;
66 SPAWNFUNC_ITEM(item_bullets, ITEM_Bullets)
69 MODEL(Cells_ITEM, Item_Model("a_cells.md3"));
73 PROPERTY(int, g_pickup_cells);
74 void ammo_cells_init(entity item)
77 item.ammo_cells = g_pickup_cells;
80 REGISTER_ITEM(Cells, Ammo) {
81 this.m_canonical_spawnfunc = "item_cells";
83 this.m_model = MDL_Cells_ITEM;
85 this.netname = "cells";
86 this.m_name = "cells";
87 this.m_icon = "ammo_cells";
89 this.m_botvalue = 1500;
90 this.m_itemid = IT_CELLS;
91 this.m_iteminit = ammo_cells_init;
95 SPAWNFUNC_ITEM(item_cells, ITEM_Cells)
98 MODEL(Plasma_ITEM, Item_Model("a_cells.md3"));
102 PROPERTY(int, g_pickup_plasma);
103 void ammo_plasma_init(entity item)
105 if(!item.ammo_plasma)
106 item.ammo_plasma = g_pickup_plasma;
109 REGISTER_ITEM(Plasma, Ammo) {
110 this.m_canonical_spawnfunc = "item_plasma";
112 this.m_model = MDL_Plasma_ITEM;
114 this.netname = "plasma";
115 this.m_name = "plasma";
116 this.m_icon = "ammo_plasma";
118 this.m_botvalue = 1500;
119 this.m_itemid = IT_PLASMA;
120 this.m_iteminit = ammo_plasma_init;
124 SPAWNFUNC_ITEM(item_plasma, ITEM_Plasma)
127 MODEL(Rockets_ITEM, Item_Model("a_rockets.md3"));
131 PROPERTY(int, g_pickup_rockets);
132 void ammo_rockets_init(entity item)
134 if(!item.ammo_rockets)
135 item.ammo_rockets = g_pickup_rockets;
138 REGISTER_ITEM(Rockets, Ammo) {
139 this.m_canonical_spawnfunc = "item_rockets";
141 this.m_model = MDL_Rockets_ITEM;
143 this.netname = "rockets";
144 this.m_name = "rockets";
145 this.m_icon = "ammo_rockets";
147 this.m_botvalue = 1500;
148 this.m_itemid = IT_ROCKETS;
149 this.m_iteminit = ammo_rockets_init;
153 SPAWNFUNC_ITEM(item_rockets, ITEM_Rockets)
156 MODEL(Shells_ITEM, Item_Model("a_shells.md3"));
160 PROPERTY(int, g_pickup_shells);
161 void ammo_shells_init(entity item)
163 if(!item.ammo_shells)
164 item.ammo_shells = g_pickup_shells;
171 REGISTER_ITEM(Shells, Shells) {
172 this.m_canonical_spawnfunc = "item_shells";
174 this.m_model = MDL_Shells_ITEM;
176 this.netname = "shells";
177 this.m_name = "shells";
178 this.m_icon = "ammo_shells";
180 this.m_botvalue = 1000;
181 this.m_itemid = IT_SHELLS;
182 this.m_iteminit = ammo_shells_init;
186 SPAWNFUNC_ITEM(item_shells, ITEM_Shells)