]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/items/item/health.qh
Merge branch 'master' into Mario/overkill
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / health.qh
1 #pragma once
2
3 #include "pickup.qh"
4 CLASS(Health, Pickup)
5 #ifdef SVQC
6     ATTRIB(Health, m_mins, vector, '-16 -16 0');
7     ATTRIB(Health, m_maxs, vector, '16 16 48');
8     ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
9     ATTRIB(Health, m_botvalue, int, 2500);
10 #endif
11 ENDCLASS(Health)
12
13 #ifdef SVQC
14     #include <common/t_items.qh>
15 #endif
16
17 #ifdef GAMEQC
18 MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
19 SOUND(HealthSmall, Item_Sound("minihealth"));
20 #endif
21 #ifdef SVQC
22 PROPERTY(float, g_pickup_healthsmall_anyway);
23 #endif
24
25 REGISTER_ITEM(HealthSmall, Health) {
26 #ifdef GAMEQC
27     this.m_model                =   MDL_HealthSmall_ITEM;
28     this.m_sound                =   SND_HealthSmall;
29 #endif
30     this.m_name                 =   "5 Health";
31     this.m_icon                 =   "health";
32 #ifdef SVQC
33     this.m_itemid               =   IT_5HP;
34     this.m_respawntime          =   GET(g_pickup_respawntime_short);
35     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
36     this.m_pickupanyway         =   GET(g_pickup_healthsmall_anyway);
37 #endif
38 }
39
40 #ifdef GAMEQC
41 MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
42 SOUND(HealthMedium, Item_Sound("mediumhealth"));
43 #endif
44 #ifdef SVQC
45 PROPERTY(float, g_pickup_healthmedium_anyway);
46 #endif
47
48 REGISTER_ITEM(HealthMedium, Health) {
49 #ifdef GAMEQC
50     this.m_model                =   MDL_HealthMedium_ITEM;
51     this.m_sound                =   SND_HealthMedium;
52 #endif
53     this.m_name                 =   "25 Health";
54     this.m_icon                 =   "health";
55 #ifdef SVQC
56     this.m_itemid               =   IT_25HP;
57     this.m_respawntime          =   GET(g_pickup_respawntime_short);
58     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
59     this.m_pickupanyway         =   GET(g_pickup_healthmedium_anyway);
60 #endif
61 }
62
63 #ifdef GAMEQC
64 MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
65 SOUND(HealthBig, Item_Sound("mediumhealth"));
66 #endif
67 #ifdef SVQC
68 PROPERTY(float, g_pickup_healthbig_anyway);
69 #endif
70
71 REGISTER_ITEM(HealthBig, Health) {
72 #ifdef GAMEQC
73     this.m_model                =   MDL_HealthBig_ITEM;
74     this.m_sound                =   SND_HealthBig;
75 #endif
76     this.m_name                 =   "50 Health";
77     this.m_icon                 =   "health";
78     this.m_color                =   '1 0 0';
79     this.m_waypoint             =   _("Big health");
80 #ifdef SVQC
81     this.m_itemid               =   IT_25HP;
82     this.m_respawntime          =   GET(g_pickup_respawntime_medium);
83     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_medium);
84     this.m_pickupanyway         =   GET(g_pickup_healthbig_anyway);
85 #endif
86 }
87
88 #ifdef GAMEQC
89 MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
90 SOUND(HealthMega, Item_Sound("megahealth"));
91 #endif
92 #ifdef SVQC
93 PROPERTY(float, g_pickup_healthmega_anyway);
94 #endif
95
96 REGISTER_ITEM(HealthMega, Health) {
97 #ifdef GAMEQC
98     this.m_model                =   MDL_HealthMega_ITEM;
99     this.m_sound                =   SND_HealthMega;
100 #endif
101     this.m_name                 =   "100 Health";
102     this.m_icon                 =   "item_mega_health";
103     this.m_color                =   '1 0 0';
104     this.m_waypoint             =   _("Mega health");
105     this.m_waypointblink        =   2;
106 #ifdef SVQC
107     this.m_maxs                 =   '16 16 70';
108     this.m_itemid               =   IT_HEALTH;
109     this.m_respawntime          =   GET(g_pickup_respawntime_long);
110     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_long);
111     this.m_pickupanyway         =   GET(g_pickup_healthmega_anyway);
112 #endif
113 }