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1 // generic string stuff
2
3 float _MapInfo_Cache_Active;
4 float _MapInfo_Cache_DB_NameToIndex;
5 float _MapInfo_Cache_Buf_IndexToMapData;
6
7 void MapInfo_Cache_Destroy()
8 {
9         if(!_MapInfo_Cache_Active)
10                 return;
11
12         db_close(_MapInfo_Cache_DB_NameToIndex);
13         buf_del(_MapInfo_Cache_Buf_IndexToMapData);
14         _MapInfo_Cache_Active = 0;
15 }
16
17 void MapInfo_Cache_Create()
18 {
19         MapInfo_Cache_Destroy();
20         _MapInfo_Cache_DB_NameToIndex = db_create();
21         _MapInfo_Cache_Buf_IndexToMapData = buf_create();
22         _MapInfo_Cache_Active = 1;
23 }
24
25 void MapInfo_Cache_Invalidate()
26 {
27         if(!_MapInfo_Cache_Active)
28                 return;
29
30         MapInfo_Cache_Create();
31 }
32
33 void MapInfo_Cache_Store()
34 {
35         float i;
36         string s;
37         if(!_MapInfo_Cache_Active)
38                 return;
39
40         s = db_get(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname);
41         if(s == "")
42         {
43                 i = buf_getsize(_MapInfo_Cache_Buf_IndexToMapData);
44                 db_put(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname, ftos(i));
45         }
46         else
47                 i = stof(s);
48
49         // now store all the stuff
50         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData,   i, MapInfo_Map_bspname);
51         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_title);
52         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_titlestring);
53         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_description);
54         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_author);
55         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedGametypes));
56         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedFeatures));
57         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_flags));
58 }
59
60 float MapInfo_Cache_Retrieve(string map)
61 {
62         float i;
63         string s;
64         if(!_MapInfo_Cache_Active)
65                 return 0;
66
67         s = db_get(_MapInfo_Cache_DB_NameToIndex, map);
68         if(s == "")
69                 return 0;
70         i = stof(s);
71
72         // now retrieve all the stuff
73         MapInfo_Map_bspname = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i);
74         MapInfo_Map_title = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
75         MapInfo_Map_titlestring = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
76         MapInfo_Map_description = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
77         MapInfo_Map_author = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
78         MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
79         MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
80         MapInfo_Map_flags = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
81
82         return 1;
83 }
84
85 // GLOB HANDLING (for all BSP files)
86 float _MapInfo_globopen;
87 float _MapInfo_globcount;
88 float _MapInfo_globhandle;
89 string _MapInfo_GlobItem(float i)
90 {
91         string s;
92         if(!_MapInfo_globopen)
93                 return string_null;
94         s = search_getfilename(_MapInfo_globhandle, i);
95         return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
96 }
97
98 void MapInfo_Enumerate()
99 {
100         if(_MapInfo_globopen)
101         {
102                 search_end(_MapInfo_globhandle);
103                 _MapInfo_globopen = 0;
104         }
105         MapInfo_Cache_Invalidate();
106         _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
107         if(_MapInfo_globhandle >= 0)
108         {
109                 _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
110                 _MapInfo_globopen = 1;
111         }
112         else
113                 _MapInfo_globcount = 0;
114 }
115
116 // filter the info by game type mask (updates MapInfo_count)
117 //
118 float _MapInfo_filtered;
119 float _MapInfo_filtered_allocated;
120 float MapInfo_FilterList_Lookup(float i)
121 {
122         return stof(bufstr_get(_MapInfo_filtered, i));
123 }
124
125 void _MapInfo_FilterList_swap(float i, float j, entity pass)
126 {
127         string h;
128         h = bufstr_get(_MapInfo_filtered, i);
129         bufstr_set(_MapInfo_filtered, i, bufstr_get(_MapInfo_filtered, j));
130         bufstr_set(_MapInfo_filtered, j, h);
131 }
132
133 float _MapInfo_FilterList_cmp(float i, float j, entity pass)
134 {
135         string a, b;
136         a = _MapInfo_GlobItem(stof(bufstr_get(_MapInfo_filtered, i)));
137         b = _MapInfo_GlobItem(stof(bufstr_get(_MapInfo_filtered, j)));
138         return strcasecmp(a, b);
139 }
140
141 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pFlagsRequired, float pFlagsForbidden, float pAbortOnGenerate)
142 {
143         float i, j;
144         if (!_MapInfo_filtered_allocated)
145         {
146                 _MapInfo_filtered_allocated = 1;
147                 _MapInfo_filtered = buf_create();
148         }
149         MapInfo_count = 0;
150         for(i = 0, j = -1; i < _MapInfo_globcount; ++i)
151         {
152                 if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
153                         if(pAbortOnGenerate)
154                         {
155                                 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
156                                 MapInfo_progress = i / _MapInfo_globcount;
157                                 return 0;
158                         }
159                 if((MapInfo_Map_supportedGametypes & pGametype) != 0)
160                 if((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures)
161                 if((MapInfo_Map_flags & pFlagsForbidden) == 0)
162                 if((MapInfo_Map_flags & pFlagsRequired) == pFlagsRequired)
163                         bufstr_set(_MapInfo_filtered, ++j, ftos(i));
164         }
165         MapInfo_count = j + 1;
166         MapInfo_ClearTemps();
167
168         // sometimes the glob isn't sorted nicely, so fix it here...
169         heapsort(MapInfo_count, _MapInfo_FilterList_swap, _MapInfo_FilterList_cmp, world);
170
171         return 1;
172 }
173
174 void MapInfo_Filter_Free()
175 {
176         if(_MapInfo_filtered_allocated)
177         {
178                 buf_del(_MapInfo_filtered);
179                 _MapInfo_filtered_allocated = 0;
180         }
181 }
182
183 // load info about the i-th map into the MapInfo_Map_* globals
184 string MapInfo_BSPName_ByID(float i)
185 {
186         return _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i));
187 }
188
189 string unquote(string s)
190 {
191         float i, j, l;
192         l = strlen(s);
193         j = -1;
194         for(i = 0; i < l; ++i)
195         {
196                 string ch;
197                 ch = substring(s, i, 1);
198                 if(ch != " ") if(ch != "\"")
199                 {
200                         for(j = strlen(s) - i - 1; j > 0; --j)
201                         {
202                                 ch = substring(s, i+j, 1);
203                                 if(ch != " ") if(ch != "\"")
204                                         return substring(s, i, j+1);
205                         }
206                         return substring(s, i, 1);
207                 }
208         }
209         return "";
210 }
211
212 float MapInfo_Get_ByID(float i)
213 {
214         if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, 0))
215                 return 1;
216         return 0;
217 }
218
219 string _MapInfo_Map_worldspawn_music;
220
221 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
222 {
223         string fn;
224         float fh;
225         string s, k, v;
226         vector o;
227         float i;
228         float inWorldspawn;
229         float r;
230         float twoBaseModes;
231         float diameter, spawnpoints;
232         float spawnplaces;
233
234         vector mapMins, mapMaxs;
235
236         r = 1;
237         fn = strcat("maps/", pFilename, ".ent");
238         fh = fopen(fn, FILE_READ);
239         if(fh < 0)
240         {
241                 r = 2;
242                 fn = strcat("maps/", pFilename, ".bsp");
243                 fh = fopen(fn, FILE_READ);
244         }
245         if(fh < 0)
246                 return 0;
247         print("Analyzing ", fn, " to generate initial mapinfo\n");
248
249         inWorldspawn = 2;
250         MapInfo_Map_flags = 0;
251         MapInfo_Map_supportedGametypes = 0;
252         spawnpoints = 0;
253         spawnplaces = 0;
254         _MapInfo_Map_worldspawn_music = "";
255         mapMins = '0 0 0';
256         mapMaxs = '0 0 0';
257
258         for(;;)
259         {
260                 if (!((s = fgets(fh))))
261                         break;
262                 if(inWorldspawn == 1)
263                         if(startsWith(s, "}"))
264                                 inWorldspawn = 0;
265                 k = unquote(car(s));
266                 v = unquote(cdr(s));
267                 if(inWorldspawn)
268                 {
269                         if(k == "classname" && v == "worldspawn")
270                                 inWorldspawn = 1;
271                         else if(k == "author")
272                                 MapInfo_Map_author = v;
273                         else if(k == "_description")
274                                 MapInfo_Map_description = v;
275                         else if(k == "music")
276                                 _MapInfo_Map_worldspawn_music = v;
277                         else if(k == "noise")
278                                 _MapInfo_Map_worldspawn_music = v;
279                         else if(k == "message")
280                         {
281                                 i = strstrofs(v, " by ", 0);
282                                 if(MapInfo_Map_author == "<AUTHOR>" && i >= 0)
283                                 {
284                                         MapInfo_Map_title = substring(v, 0, i);
285                                         MapInfo_Map_author = substring(v, i + 4, strlen(v) - (i + 4));
286                                 }
287                                 else
288                                         MapInfo_Map_title = v;
289                         }
290                 }
291                 else
292                 {
293                         if(k == "origin")
294                         {
295                                 o = stov(strcat("'", v, "'"));
296                                 mapMins_x = min(mapMins_x, o_x);
297                                 mapMins_y = min(mapMins_y, o_y);
298                                 mapMins_z = min(mapMins_z, o_z);
299                                 mapMaxs_x = max(mapMaxs_x, o_x);
300                                 mapMaxs_y = max(mapMaxs_y, o_y);
301                                 mapMaxs_z = max(mapMaxs_z, o_z);
302                         }
303                         else if(k == "race_place")
304                         {
305                                 if(stof(v) > 0)
306                                         spawnplaces = 1;
307                         }
308                         else if(k == "classname")
309                         {
310                                 if(v == "dom_controlpoint")
311                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
312                                 else if(v == "item_flag_team2")
313                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
314                                 else if(v == "team_CTF_blueflag")
315                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
316                                 else if(v == "invasion_spawnpoint")
317                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_INVASION;
318                                 else if(v == "target_assault_roundend")
319                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
320                                 else if(v == "onslaught_generator")
321                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
322                                 else if(substring(v, 0, 8) == "nexball_" || substring(v, 0, 4) == "ball")
323                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_NEXBALL;
324                                 else if(v == "info_player_team1")
325                                         ++spawnpoints;
326                                 else if(v == "info_player_team2")
327                                         ++spawnpoints;
328                                 else if(v == "info_player_start")
329                                         ++spawnpoints;
330                                 else if(v == "info_player_deathmatch")
331                                         ++spawnpoints;
332                                 else if(v == "trigger_race_checkpoint")
333                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RACE;
334                                 else if(v == "target_startTimer")
335                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS;
336                                 else if(v == "weapon_nex")
337                                         { }
338                                 else if(v == "weapon_railgun")
339                                         { }
340                                 else if(startsWith(v, "weapon_"))
341                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
342                                 else if(startsWith(v, "turret_"))
343                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
344                                 else if(startsWith(v, "vehicle_"))
345                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;
346                                 else if(v == "target_music" || v == "trigger_music")
347                                         _MapInfo_Map_worldspawn_music = string_null; // don't use regular BGM
348                         }
349                 }
350         }
351         if(inWorldspawn)
352         {
353                 print(fn, " ended still in worldspawn, BUG\n");
354                 return 0;
355         }
356         diameter = vlen(mapMaxs - mapMins);
357
358         twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT | MAPINFO_TYPE_RACE | MAPINFO_TYPE_NEXBALL);
359         if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
360         {
361                 // we have a CTF-only or Assault-only map. Don't add other modes then,
362                 // as the map is too symmetric for them.
363         }
364         else
365         {
366                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH;      // DM always works
367                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS;             // LMS always works
368                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEEPAWAY;                // Keepaway always works
369
370                 if(spawnpoints >= 8  && diameter > 4096) {
371                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
372                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_FREEZETAG;
373                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CA;
374                 }
375                 if(spawnpoints >= 12 && diameter > 5120)
376                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
377         }
378
379         if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE)
380         if(!spawnplaces)
381         {
382                 MapInfo_Map_supportedGametypes &= ~MAPINFO_TYPE_RACE;
383                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS;
384         }
385
386         dprint("-> diameter ",    ftos(diameter));
387         dprint(";  spawnpoints ", ftos(spawnpoints));
388         dprint(";  modes ",       ftos(MapInfo_Map_supportedGametypes), "\n");
389
390         fclose(fh);
391
392         return r;
393 }
394
395 void _MapInfo_Map_Reset()
396 {
397         MapInfo_Map_title = "<TITLE>";
398         MapInfo_Map_titlestring = "<TITLE>";
399         MapInfo_Map_description = "<DESCRIPTION>";
400         MapInfo_Map_author = "<AUTHOR>";
401         MapInfo_Map_supportedGametypes = 0;
402         MapInfo_Map_supportedFeatures = 0;
403         MapInfo_Map_flags = 0;
404         MapInfo_Map_clientstuff = "";
405         MapInfo_Map_fog = "";
406         MapInfo_Map_mins = '0 0 0';
407         MapInfo_Map_maxs = '0 0 0';
408 }
409
410 string _MapInfo_GetDefault(float t)
411 {
412         switch(t)
413         {
414                 case MAPINFO_TYPE_DEATHMATCH:      return "30 20 0";
415                 case MAPINFO_TYPE_TEAM_DEATHMATCH: return "50 20 2 0";
416                 case MAPINFO_TYPE_DOMINATION:      return "200 20 0";
417                 case MAPINFO_TYPE_CTF:             return "300 20 10 0";
418                 case MAPINFO_TYPE_LMS:             return "9 20 0";
419                 case MAPINFO_TYPE_CA:              return "10 20 0";
420                 case MAPINFO_TYPE_KEYHUNT:         return "1000 20 3 0";
421                 case MAPINFO_TYPE_ASSAULT:         return "20 0";
422                 case MAPINFO_TYPE_RACE:            return "20 5 7 15 0";
423                 case MAPINFO_TYPE_ONSLAUGHT:       return "20 0";
424                 case MAPINFO_TYPE_NEXBALL:         return "5 20 0";
425                 case MAPINFO_TYPE_CTS:             return "20 0 0";
426                 case MAPINFO_TYPE_FREEZETAG:       return "10 20 0";
427                 // NOTE: DO NOT ADD ANY MORE GAME TYPES HERE
428                 // THIS IS JUST LEGACY SUPPORT FOR NEXUIZ MAPS
429                 // ONLY ADD NEW STUFF TO _MapInfo_GetDefaultEx
430                 // THIS FUNCTION WILL EVENTUALLY BE REMOVED
431                 default:                           return "";
432         }
433 }
434
435 void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType, float load_default)
436 {
437         string sa;
438         MapInfo_Map_supportedGametypes |= pThisType;
439         if(!(pThisType & pWantedType))
440                 return;
441
442         if(load_default)
443                 _MapInfo_Map_ApplyGametype(_MapInfo_GetDefault(pThisType), pWantedType, pThisType, FALSE);
444
445         if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_RACE || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit
446         {
447                 cvar_set("fraglimit", "0");
448         }
449         else
450         {
451                 sa = car(s);
452                 if(sa != "")
453                         cvar_set("fraglimit", sa);
454                 s = cdr(s);
455         }
456
457         sa = car(s);
458         if(sa != "")
459                 cvar_set("timelimit", sa);
460         s = cdr(s);
461
462         if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
463         {
464                 sa = car(s);
465                 if(sa != "")
466                         cvar_set("g_tdm_teams", sa);
467                 s = cdr(s);
468         }
469
470         if(pWantedType == MAPINFO_TYPE_KEYHUNT)
471         {
472                 sa = car(s);
473                 if(sa != "")
474                         cvar_set("g_keyhunt_teams", sa);
475                 s = cdr(s);
476         }
477
478         if(pWantedType == MAPINFO_TYPE_CA)
479         {
480                 sa = car(s);
481                 if(sa != "")
482                         cvar_set("g_ca_teams", sa);
483                 s = cdr(s);
484         }
485
486         if(pWantedType == MAPINFO_TYPE_FREEZETAG)
487         {
488                 sa = car(s);
489                 if(sa != "")
490                         cvar_set("g_freezetag_teams", sa);
491                 s = cdr(s);
492         }
493
494         if(pWantedType == MAPINFO_TYPE_CTF)
495         {
496                 sa = car(s);
497                 if(sa != "")
498                         cvar_set("fraglimit", sa);
499                 s = cdr(s);
500         }
501
502         /* keepaway wuz here
503         if(pWantedType == MAPINFO_TYPE_KEEPAWAY)
504         {
505                 sa = car(s);
506                 if(sa != "")
507                         cvar_set("fraglimit", sa);
508                 s = cdr(s);
509         }
510         */
511
512         // rc = timelimit timelimit_qualification laps laps_teamplay
513         if(pWantedType == MAPINFO_TYPE_RACE)
514         {
515                 sa = car(s); if(sa == "") sa = cvar_string("timelimit");
516                 cvar_set("g_race_qualifying_timelimit", sa);
517                 s = cdr(s);
518
519                 sa = car(s);
520                 if(sa != "")
521                         if(cvar("g_race_teams") < 2)
522                                 cvar_set("fraglimit", sa);
523                 s = cdr(s);
524
525                 sa = car(s);
526                 if(sa != "")
527                         if(cvar("g_race_teams") >= 2)
528                                 cvar_set("fraglimit", sa);
529                 s = cdr(s);
530         }
531
532         if(pWantedType == MAPINFO_TYPE_CTS)
533         {
534                 sa = car(s);
535
536                 // this is the skill of the map
537                 // not parsed by anything yet
538                 // for map databases
539                 //if(sa != "")
540                 //      cvar_set("fraglimit", sa);
541
542                 s = cdr(s);
543         }
544
545         if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit
546         {
547                 cvar_set("leadlimit", "0");
548         }
549         else
550         {
551                 sa = car(s);
552                 if(sa != "")
553                         cvar_set("leadlimit", sa);
554                 s = cdr(s);
555         }
556 }
557
558 string _MapInfo_GetDefaultEx(float t)
559 {
560         entity e;
561         for(e = MapInfo_Type_first; e; e = e.enemy)
562                 if(t == e.items)
563                         return e.model2;
564         return "";
565 }
566
567 void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType)
568 {
569         string sa, k, v;
570         float p;
571         string fraglimit_normal;
572         string fraglimit_teams;
573
574         MapInfo_Map_supportedGametypes |= pThisType;
575         if(!(pThisType & pWantedType))
576                 return;
577
578         // reset all the cvars to their defaults
579
580         cvar_set("timelimit", cvar_defstring("timelimit"));
581         cvar_set("leadlimit", cvar_defstring("leadlimit"));
582         cvar_set("fraglimit", cvar_defstring("fraglimit"));
583         cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams"));
584         cvar_set("g_ca_teams", cvar_defstring("g_ca_teams"));
585         cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams"));
586         cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
587         cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
588         cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit"));
589
590         fraglimit_normal = string_null;
591         fraglimit_teams = string_null;
592
593         s = strcat(_MapInfo_GetDefaultEx(pWantedType), " ", s);
594         while(s != "")
595         {
596                 sa = car(s);
597                 s = cdr(s);
598
599                 if(sa == "")
600                         continue;
601
602                 p = strstrofs(sa, "=", 0);
603                 if(p < 0)
604                 {
605                         k = "timelimit";
606                         v = s;
607                 }
608                 else
609                 {
610                         k = substring(sa, 0, p);
611                         v = substring(sa, p+1, -1);
612                 }
613
614                 if(k == "timelimit")
615                 {
616                         cvar_set("timelimit", v);
617                 }
618                 else if(k == "leadlimit")
619                 {
620                         cvar_set("leadlimit", v);
621                 }
622                 else if(k == "pointlimit" || k == "fraglimit" || k == "lives" || k == "laplimit" || k == "caplimit")
623                 {
624                         fraglimit_normal = v;
625                 }
626                 else if(k == "teampointlimit" || k == "teamlaplimit")
627                 {
628                         fraglimit_teams = v;
629                 }
630                 else if(k == "teams")
631                 {
632                         cvar_set("g_tdm_teams", v);
633                         cvar_set("g_ca_teams", v);
634                         cvar_set("g_freezetag_teams", v);
635                         cvar_set("g_keyhunt_teams", v);
636                         cvar_set("g_domination_default_teams", v);
637                 }
638                 else if(k == "qualifying_timelimit")
639                 {
640                         cvar_set("g_race_qualifying_timelimit", v);
641                 }
642                 else if(k == "skill")
643                 {
644                         // ignore
645                 }
646                 else
647                 {
648                         print("Invalid gametype key in mapinfo: ", k, "\n");
649                 }
650         }
651
652         if(pWantedType == MAPINFO_TYPE_RACE && cvar("g_race_teams") >= 2)
653         {
654                 if(fraglimit_teams)
655                         cvar_set("fraglimit", fraglimit_teams);
656         }
657         else
658         {
659                 if(fraglimit_normal)
660                         cvar_set("fraglimit", fraglimit_normal);
661         }
662 }
663
664 float MapInfo_Type_FromString(string t)
665 {
666         entity e;
667         if(t == "nexball")
668         {
669                 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
670                 t = "nb";
671                 print("'. Should use '", t, "'.\n");
672         }
673         if(t == "freezetag")
674         {
675                 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
676                 t = "ft";
677                 print("'. Should use '", t, "'.\n");
678         }
679         if(t == "keepaway")
680         {
681                 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
682                 t = "ka";
683                 print("'. Should use '", t, "'.\n");
684         }
685         if(t == "invasion")
686         {
687                 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
688                 t = "inv";
689                 print("'. Should use '", t, "'.\n");
690         }
691         if(t == "all")
692                 return MAPINFO_TYPE_ALL;
693         for(e = MapInfo_Type_first; e; e = e.enemy)
694                 if(t == e.mdl)
695                         return e.items;
696         return 0;
697 }
698
699 string MapInfo_Type_ToString(float t)
700 {
701         entity e;
702         if(t == MAPINFO_TYPE_ALL)
703                 return "all";
704         for(e = MapInfo_Type_first; e; e = e.enemy)
705                 if(t == e.items)
706                         return e.mdl;
707         return "";
708 }
709
710 string MapInfo_Type_ToText(float t)
711 {
712         entity e;
713         for(e = MapInfo_Type_first; e; e = e.enemy)
714                 if(t == e.items)
715                         return e.message;
716         /* xgettext:no-c-format */
717         return _("@!#%'n Tuba Throwing");
718 }
719
720 void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s, float recurse)
721 {
722         string t;
723         float fh, o;
724         t = car(s); s = cdr(s);
725
726         // limited support of "" and comments
727         //   remove trailing and leading " of t
728         if(substring(t, 0, 1) == "\"")
729         {
730                 if(substring(t, -1, 1) == "\"")
731                         t = substring(t, 1, -2);
732         }
733
734         //   remove leading " of s
735         if(substring(s, 0, 1) == "\"")
736         {
737                 s = substring(s, 1, -1);
738         }
739         //   remove trailing " of s, and all that follows (cvar description)
740         o = strstrofs(s, "\"", 0);
741         if(o >= 0)
742                 s = substring(s, 0, o);
743
744         //   remove // comments
745         o = strstrofs(s, "//", 0);
746         if(o >= 0)
747                 s = substring(s, 0, o);
748
749         //   remove trailing spaces
750         while(substring(s, -1, 1) == " ")
751                 s = substring(s, 0, -2);
752
753         if(t == "#include")
754         {
755                 if(recurse > 0)
756                 {
757                         fh = fopen(s, FILE_READ);
758                         if(fh < 0)
759                                 print("Map ", pFilename, " references not existing config file ", s, "\n");
760                         else
761                         {
762                                 for(;;)
763                                 {
764                                         if (!((s = fgets(fh))))
765                                                 break;
766
767                                         // catch different sorts of comments
768                                         if(s == "")                    // empty lines
769                                                 continue;
770                                         if(substring(s, 0, 1) == "#")  // UNIX style
771                                                 continue;
772                                         if(substring(s, 0, 2) == "//") // C++ style
773                                                 continue;
774                                         if(substring(s, 0, 1) == "_")  // q3map style
775                                                 continue;
776
777                                         if(substring(s, 0, 4) == "set ")
778                                                 s = substring(s, 4, -1);
779                                         if(substring(s, 0, 5) == "seta ")
780                                                 s = substring(s, 5, -1);
781
782                                         _MapInfo_Parse_Settemp(pFilename, acl, type, s, recurse - 1);
783                                 }
784                                 fclose(fh);
785                         }
786                 }
787                 else
788                         print("Map ", pFilename, " uses too many levels of inclusion\n");
789         }
790         else if(t == "")
791                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
792         else if (!cvar_value_issafe(t))
793                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
794         else if (!cvar_value_issafe(s))
795                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
796         else if(matchacl(MAPINFO_SETTEMP_ACL_SYSTEM, t) <= 0)
797                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
798         else if(matchacl(acl, t) <= 0)
799                 print("Map ", pFilename, " contains a denied setting, ignored\n");
800         else
801         {
802                 if(type == 0) // server set
803                 {
804                         dprint("Applying temporary setting ", t, " := ", s, "\n");
805                         if(cvar("g_campaign"))
806                                 cvar_set(t, s); // this is a wrapper and is always temporary anyway; no need to backup old values then
807                         else
808                                 cvar_settemp(t, s);
809                 }
810                 else
811                 {
812                         dprint("Applying temporary client setting ", t, " := ", s, "\n");
813                         MapInfo_Map_clientstuff = strcat(
814                                         MapInfo_Map_clientstuff, "cl_cmd settemp \"", t, "\" \"", s, "\"\n"
815                                         );
816                 }
817         }
818 }
819
820 float MapInfo_isRedundant(string fn, string t)
821 {
822         // normalize file name
823         fn = strreplace("_", "-", fn);
824
825         // normalize visible title
826         t = strreplace(": ", "-", t);
827         t = strreplace(":", "-", t);
828         t = strreplace(" ", "-", t);
829         t = strreplace("_", "-", t);
830         t = strreplace("'", "-", t);
831
832         if(!strcasecmp(fn, t))
833                 return TRUE;
834
835         // we allow the visible title to have punctuation the file name does
836         // not, but not vice versa
837         t = strreplace("-", "", t);
838
839         if(!strcasecmp(fn, t))
840                 return TRUE;
841
842         return FALSE;
843 }
844
845 // load info about a map by name into the MapInfo_Map_* globals
846 float MapInfo_Get_ByName_NoFallbacks(string pFilename, float pAllowGenerate, float pGametypeToSet)
847 {
848         string fn;
849         string s, t;
850         float fh;
851         float r, f, n, i, p;
852         string acl;
853
854         acl = MAPINFO_SETTEMP_ACL_USER;
855
856         if(strstrofs(pFilename, "/", 0) >= 0)
857         {
858                 print("Invalid character in map name, ignored\n");
859                 return 0;
860         }
861
862         if(pGametypeToSet == 0)
863                 if(MapInfo_Cache_Retrieve(pFilename))
864                         return 1;
865
866         r = 1;
867
868         MapInfo_Map_bspname = pFilename;
869
870         // default all generic fields so they have "good" values in case something fails
871         fn = strcat("maps/", pFilename, ".mapinfo");
872         fh = fopen(fn, FILE_READ);
873         if(fh < 0)
874         {
875                 fn = strcat("maps/autogenerated/", pFilename, ".mapinfo");
876                 fh = fopen(fn, FILE_READ);
877                 if(fh < 0)
878                 {
879                         if(!pAllowGenerate)
880                                 return 0;
881                         _MapInfo_Map_Reset();
882                         r = _MapInfo_Generate(pFilename);
883                         if(!r)
884                                 return 0;
885                         fh = fopen(fn, FILE_WRITE);
886                         fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
887                         fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
888                         fputs(fh, strcat("author ", MapInfo_Map_author, "\n"));
889                         if(_MapInfo_Map_worldspawn_music != "")
890                         {
891                                 if(
892                                         substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".wav"
893                                         ||
894                                         substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".ogg"
895                                 )
896                                         fputs(fh, strcat("cdtrack ", substring(_MapInfo_Map_worldspawn_music, 0, strlen(_MapInfo_Map_worldspawn_music) - 4), "\n"));
897                                 else
898                                         fputs(fh, strcat("cdtrack ", _MapInfo_Map_worldspawn_music, "\n"));
899                         }
900                         else
901                         {
902                                 n = tokenize_console(cvar_string("g_cdtracks_remaplist"));
903                                 s = strcat(" ", cvar_string("g_cdtracks_dontusebydefault"), " ");
904                                 for(;;)
905                                 {
906                                         i = floor(random() * n);
907                                         if(strstrofs(s, strcat(" ", argv(i), " "), 0) < 0)
908                                                 break;
909                                 }
910                                 fputs(fh, strcat("cdtrack ", ftos(i + 1), "\n"));
911                         }
912                         if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS)
913                                 fputs(fh, "has weapons\n");
914                         else
915                                 fputs(fh, "// uncomment this if you added weapon pickups: has weapons\n");
916                         if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_TURRETS)
917                                 fputs(fh, "has turrets\n");
918                         else
919                                 fputs(fh, "// uncomment this if you added turrets: has turrets\n");
920                         if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_VEHICLES)
921                                 fputs(fh, "has vehicles\n");
922                         else
923                                 fputs(fh, "// uncomment this if you added vehicles: has vehicles\n");
924                         if(MapInfo_Map_flags & MAPINFO_FLAG_FRUSTRATING)
925                                 fputs(fh, "frustrating\n");
926
927                         for(i = 1; i <= MapInfo_Map_supportedGametypes; i *= 2)
928                                 if(MapInfo_Map_supportedGametypes & i)
929                                         fputs(fh, sprintf("gametype %s // defaults: %s\n", MapInfo_Type_ToString(i), _MapInfo_GetDefaultEx(i)));
930
931                         if(fexists(strcat("scripts/", pFilename, ".arena")))
932                                 fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n");
933
934                         fputs(fh, "// optional: fog density red green blue alpha mindist maxdist\n");
935                         fputs(fh, "// optional: settemp_for_type (all|gametypename) cvarname value\n");
936                         fputs(fh, "// optional: clientsettemp_for_type (all|gametypename) cvarname value\n");
937                         fputs(fh, "// optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
938                         fputs(fh, "// optional: hidden\n");
939
940                         fclose(fh);
941                         r = 2;
942                         // return r;
943                         fh = fopen(fn, FILE_READ);
944                         if(fh < 0)
945                                 error("... but I just wrote it!");
946                 }
947
948                 print("WARNING: autogenerated mapinfo file ", fn, " has been loaded; please edit that file and move it to maps/", pFilename, ".mapinfo\n");
949         }
950
951         _MapInfo_Map_Reset();
952         for(;;)
953         {
954                 if (!((s = fgets(fh))))
955                         break;
956
957                 // catch different sorts of comments
958                 if(s == "")                    // empty lines
959                         continue;
960                 if(substring(s, 0, 1) == "#")  // UNIX style
961                         continue;
962                 if(substring(s, 0, 2) == "//") // C++ style
963                         continue;
964                 if(substring(s, 0, 1) == "_")  // q3map style
965                         continue;
966
967                 p = strstrofs(s, "//", 0);
968                 if(p >= 0)
969                         s = substring(s, 0, p);
970
971                 t = car(s); s = cdr(s);
972                 if(t == "title")
973                         MapInfo_Map_title = s;
974                 else if(t == "description")
975                         MapInfo_Map_description = s;
976                 else if(t == "author")
977                         MapInfo_Map_author = s;
978                 else if(t == "has")
979                 {
980                         t = car(s); // s = cdr(s);
981                         if     (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
982                         else if(t == "turrets") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
983                         else if(t == "vehicles") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;
984                         else if(t == "new_toys") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
985                         else
986                                 dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
987                 }
988                 else if(t == "hidden")
989                 {
990                         MapInfo_Map_flags |= MAPINFO_FLAG_HIDDEN;
991                 }
992                 else if(t == "forbidden")
993                 {
994                         MapInfo_Map_flags |= MAPINFO_FLAG_FORBIDDEN;
995                 }
996                 else if(t == "frustrating")
997                 {
998                         MapInfo_Map_flags |= MAPINFO_FLAG_FRUSTRATING;
999                 }
1000                 else if(t == "noautomaplist")
1001                 {
1002                         MapInfo_Map_flags |= MAPINFO_FLAG_NOAUTOMAPLIST;
1003                 }
1004                 else if(t == "type")
1005                 {
1006                         t = car(s); s = cdr(s);
1007                         f = MapInfo_Type_FromString(t);
1008                         print("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.\n");
1009                         if(f)
1010                                 _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f, TRUE);
1011                         else
1012                                 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
1013                 }
1014                 else if(t == "gametype")
1015                 {
1016                         t = car(s); s = cdr(s);
1017                         f = MapInfo_Type_FromString(t);
1018                         if(f)
1019                                 _MapInfo_Map_ApplyGametypeEx (s, pGametypeToSet, f);
1020                         else
1021                                 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
1022                 }
1023                 else if(t == "size")
1024                 {
1025                         float a, b, c, d, e;
1026                         t = car(s); s = cdr(s); a = stof(t);
1027                         t = car(s); s = cdr(s); b = stof(t);
1028                         t = car(s); s = cdr(s); c = stof(t);
1029                         t = car(s); s = cdr(s); d = stof(t);
1030                         t = car(s); s = cdr(s); e = stof(t);
1031                         if(s == "")
1032                                 print("Map ", pFilename, " contains an incorrect size line (not enough params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
1033                         else
1034                         {
1035                                 t = car(s); s = cdr(s); f = stof(t);
1036                                 if(s != "")
1037                                         print("Map ", pFilename, " contains an incorrect size line (too many params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
1038                                 else
1039                                 {
1040                                         if(a >= d || b >= e || c >= f)
1041                                                 print("Map ", pFilename, " contains an incorrect size line, mins have to be < maxs\n");
1042                                         else
1043                                         {
1044                                                 MapInfo_Map_mins_x = a;
1045                                                 MapInfo_Map_mins_y = b;
1046                                                 MapInfo_Map_mins_z = c;
1047                                                 MapInfo_Map_maxs_x = d;
1048                                                 MapInfo_Map_maxs_y = e;
1049                                                 MapInfo_Map_maxs_z = f;
1050                                         }
1051                                 }
1052                         }
1053                 }
1054                 else if(t == "settemp_for_type")
1055                 {
1056                         t = car(s); s = cdr(s);
1057                         if((f = MapInfo_Type_FromString(t)))
1058                         {
1059                                 if(f & pGametypeToSet)
1060                                 {
1061                                         _MapInfo_Parse_Settemp(pFilename, acl, 0, s, 1);
1062                                 }
1063                         }
1064                         else
1065                         {
1066                                 dprint("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored\n");
1067                         }
1068                 }
1069                 else if(t == "clientsettemp_for_type")
1070                 {
1071                         t = car(s); s = cdr(s);
1072                         if((f = MapInfo_Type_FromString(t)))
1073                         {
1074                                 if(f & pGametypeToSet)
1075                                 {
1076                                         _MapInfo_Parse_Settemp(pFilename, acl, 1, s, 1);
1077                                 }
1078                         }
1079                         else
1080                         {
1081                                 dprint("Map ", pFilename, " has a client setting for unknown game type ", t, ", ignored\n");
1082                         }
1083                 }
1084                 else if(t == "fog")
1085                 {
1086                         if (!cvar_value_issafe(s))
1087                                 print("Map ", pFilename, " contains a potentially harmful fog setting, ignored\n");
1088                         else
1089                                 MapInfo_Map_fog = s;
1090                 }
1091                 else if(t == "cdtrack")
1092                 {
1093                         t = car(s); s = cdr(s);
1094                         if(pGametypeToSet) // FIXME is this check right here?
1095                         {
1096                                 if (!cvar_value_issafe(t))
1097                                         print("Map ", pFilename, " contains a potentially harmful cdtrack, ignored\n");
1098                                 else
1099                                         MapInfo_Map_clientstuff = strcat(
1100                                                 MapInfo_Map_clientstuff, "cd loop \"", t, "\"\n"
1101                                         );
1102                         }
1103                 }
1104                 else
1105                         dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
1106         }
1107         fclose(fh);
1108
1109         if(MapInfo_Map_title == "<TITLE>")
1110                 MapInfo_Map_titlestring = MapInfo_Map_bspname;
1111         else if(MapInfo_isRedundant(MapInfo_Map_bspname, MapInfo_Map_title))
1112                 MapInfo_Map_titlestring = MapInfo_Map_title;
1113         else
1114                 MapInfo_Map_titlestring = sprintf(_("%s: %s"), MapInfo_Map_bspname, MapInfo_Map_title);
1115
1116         MapInfo_Cache_Store();
1117         if(MapInfo_Map_supportedGametypes != 0)
1118                 return r;
1119         dprint("Map ", pFilename, " supports no game types, ignored\n");
1120         return 0;
1121 }
1122 float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
1123 {
1124         float r = MapInfo_Get_ByName_NoFallbacks(pFilename, pAllowGenerate, pGametypeToSet);
1125
1126         if(cvar("g_tdm_on_dm_maps"))
1127         {
1128                 // if this is set, all DM maps support TDM too
1129                 if (!(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH))
1130                         if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH)
1131                                 _MapInfo_Map_ApplyGametypeEx ("", pGametypeToSet, MAPINFO_TYPE_TEAM_DEATHMATCH);
1132         }
1133
1134         if(pGametypeToSet)
1135         {
1136                 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
1137                 {
1138                         error("Can't select the requested game type. This should never happen as the caller should prevent it!\n");
1139                         //_MapInfo_Map_ApplyGametypeEx("", pGametypeToSet, MAPINFO_TYPE_DEATHMATCH);
1140                         //return;
1141                 }
1142         }
1143
1144         return r;
1145 }
1146
1147 float MapInfo_FindName(string s)
1148 {
1149         // if there is exactly one map of prefix s, return it
1150         // if not, return the null string
1151         // note that DP sorts glob results... so I can use a binary search
1152         float l, r, m, cmp;
1153         l = 0;
1154         r = MapInfo_count;
1155         // invariants: r is behind s, l-1 is equal or before
1156         while(l != r)
1157         {
1158                 m = floor((l + r) / 2);
1159                 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(m));
1160                 cmp = strcasecmp(MapInfo_FindName_match, s);
1161                 if(cmp == 0)
1162                         return m; // found and good
1163                 if(cmp < 0)
1164                         l = m + 1; // l-1 is before s
1165                 else
1166                         r = m; // behind s
1167         }
1168         MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(l));
1169         MapInfo_FindName_firstResult = l;
1170         // r == l, so: l is behind s, l-1 is before
1171         // SO: if there is any, l is the one with the right prefix
1172         //     and l+1 may be one too
1173         if(l == MapInfo_count)
1174         {
1175                 MapInfo_FindName_match = string_null;
1176                 MapInfo_FindName_firstResult = -1;
1177                 return -1; // no MapInfo_FindName_match, behind last item
1178         }
1179         if(!startsWithNocase(MapInfo_FindName_match, s))
1180         {
1181                 MapInfo_FindName_match = string_null;
1182                 MapInfo_FindName_firstResult = -1;
1183                 return -1; // wrong prefix
1184         }
1185         if(l == MapInfo_count - 1)
1186                 return l; // last one, nothing can follow => unique
1187         if(startsWithNocase(_MapInfo_GlobItem(MapInfo_FilterList_Lookup(l + 1)), s))
1188         {
1189                 MapInfo_FindName_match = string_null;
1190                 return -1; // ambigous MapInfo_FindName_match
1191         }
1192         return l;
1193 }
1194
1195 string MapInfo_FixName(string s)
1196 {
1197         MapInfo_FindName(s);
1198         return MapInfo_FindName_match;
1199 }
1200
1201 float MapInfo_CurrentFeatures()
1202 {
1203         float req;
1204         req = 0;
1205         if(!(cvar("g_lms") || cvar("g_minstagib") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
1206                 req |= MAPINFO_FEATURE_WEAPONS;
1207         return req;
1208 }
1209
1210 float MapInfo_CurrentGametype()
1211 {
1212         float prev;
1213         entity e;
1214         prev = cvar("gamecfg");
1215         for(e = MapInfo_Type_first; e; e = e.enemy)
1216                 if(cvar(e.netname))
1217                         if(prev != e.items)
1218                                 return e.items;
1219         if(prev)
1220                 return prev;
1221         return MAPINFO_TYPE_DEATHMATCH;
1222 }
1223
1224 float _MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
1225 {
1226         if(!MapInfo_Get_ByName(s, 1, 0))
1227                 return 0;
1228         if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
1229                 return 0;
1230         if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
1231                 return 0;
1232         return 1;
1233 }
1234
1235 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
1236 {
1237         float r;
1238         r = _MapInfo_CheckMap(s);
1239         MapInfo_ClearTemps();
1240         return r;
1241 }
1242
1243 void MapInfo_SwitchGameType(float t)
1244 {
1245         entity e;
1246         for(e = MapInfo_Type_first; e; e = e.enemy)
1247                 cvar_set(e.netname, (t == e.items) ? "1" : "0");
1248 }
1249
1250 void MapInfo_LoadMap(string s, float reinit)
1251 {
1252         MapInfo_Map_supportedGametypes = 0;
1253         // we shouldn't need this, as LoadMapSettings already fixes the gametype
1254         //if(!MapInfo_CheckMap(s))
1255         //{
1256         //      print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n");
1257         //      MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
1258         //}
1259
1260         cvar_settemp_restore();
1261         if(reinit)
1262                 localcmd(strcat("\nmap ", s, "\n"));
1263         else
1264                 localcmd(strcat("\nchangelevel ", s, "\n"));
1265 }
1266
1267 string MapInfo_ListAllowedMaps(float pRequiredFlags, float pForbiddenFlags)
1268 {
1269         string out;
1270         float i;
1271
1272         // to make absolutely sure:
1273         MapInfo_Enumerate();
1274         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
1275
1276         out = "";
1277         for(i = 0; i < MapInfo_count; ++i)
1278                 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
1279         return substring(out, 1, strlen(out) - 1);
1280 }
1281
1282 string MapInfo_ListAllAllowedMaps(float pRequiredFlags, float pForbiddenFlags)
1283 {
1284         string out;
1285         float i;
1286
1287         // to make absolutely sure:
1288         MapInfo_Enumerate();
1289         MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, pRequiredFlags, pForbiddenFlags, 0);
1290
1291         out = "";
1292         for(i = 0; i < MapInfo_count; ++i)
1293                 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
1294
1295         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
1296
1297         return substring(out, 1, strlen(out) - 1);
1298 }
1299
1300 void MapInfo_LoadMapSettings_SaveGameType(float t)
1301 {
1302         MapInfo_SwitchGameType(t);
1303         cvar_set("gamecfg", ftos(t));
1304         MapInfo_LoadedGametype = t;
1305 }
1306
1307 void MapInfo_LoadMapSettings(string s) // to be called from worldspawn
1308 {
1309         float t;
1310
1311         t = MapInfo_CurrentGametype();
1312         MapInfo_LoadMapSettings_SaveGameType(t);
1313
1314         if(!_MapInfo_CheckMap(s)) // with underscore, it keeps temps
1315         {
1316                 if(cvar("g_mapinfo_allow_unsupported_modes_and_let_stuff_break"))
1317                 {
1318                         print("EMERGENCY: can't play the selected map in the given game mode. Working with only the override settings.\n");
1319                         _MapInfo_Map_ApplyGametypeEx("", t, t);
1320                         return; // do not call Get_ByName!
1321                 }
1322
1323                 if(MapInfo_Map_supportedGametypes == 0)
1324                 {
1325                         print("Mapinfo system is not functional at all. Assuming deathmatch.\n");
1326                         MapInfo_Map_supportedGametypes = MAPINFO_TYPE_DEATHMATCH;
1327                         MapInfo_LoadMapSettings_SaveGameType(MAPINFO_TYPE_DEATHMATCH);
1328                         _MapInfo_Map_ApplyGametypeEx("", MAPINFO_TYPE_DEATHMATCH, MAPINFO_TYPE_DEATHMATCH);
1329                         return; // do not call Get_ByName!
1330                 }
1331
1332                 t = 1;
1333                 while(!(MapInfo_Map_supportedGametypes & 1))
1334                 {
1335                         t *= 2;
1336                         MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes / 2);
1337                 }
1338
1339                 // t is now a supported mode!
1340                 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to a supported mode.\n");
1341                 MapInfo_LoadMapSettings_SaveGameType(t);
1342         }
1343         MapInfo_Get_ByName(s, 1, t);
1344 }
1345
1346 void MapInfo_ClearTemps()
1347 {
1348         MapInfo_Map_bspname = string_null;
1349         MapInfo_Map_title = string_null;
1350         MapInfo_Map_titlestring = string_null;
1351         MapInfo_Map_description = string_null;
1352         MapInfo_Map_author = string_null;
1353         MapInfo_Map_clientstuff = string_null;
1354         MapInfo_Map_supportedGametypes = 0;
1355         MapInfo_Map_supportedFeatures = 0;
1356 }
1357
1358 void MapInfo_Shutdown()
1359 {
1360         MapInfo_ClearTemps();
1361         MapInfo_Filter_Free();
1362         MapInfo_Cache_Destroy();
1363         if(_MapInfo_globopen)
1364         {
1365                 search_end(_MapInfo_globhandle);
1366                 _MapInfo_globhandle = -1;
1367                 _MapInfo_globopen = FALSE;
1368         }
1369 }
1370
1371 float MapInfo_ForbiddenFlags()
1372 {
1373         float f;
1374         f = MAPINFO_FLAG_FORBIDDEN;
1375
1376 #ifndef MENUQC
1377         if (!cvar("g_maplist_allow_hidden"))
1378 #endif
1379                 f |= MAPINFO_FLAG_HIDDEN;
1380
1381         if (!cvar("g_maplist_allow_frustrating"))
1382                 f |= MAPINFO_FLAG_FRUSTRATING;
1383
1384         return f;
1385 }
1386
1387 float MapInfo_RequiredFlags()
1388 {
1389         float f;
1390         f = 0;
1391
1392         if(cvar("g_maplist_allow_frustrating") > 1)
1393                 f |= MAPINFO_FLAG_FRUSTRATING;
1394
1395         return f;
1396 }