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1 // generic string stuff
2
3 float _MapInfo_Cache_Active;
4 float _MapInfo_Cache_DB_NameToIndex;
5 float _MapInfo_Cache_Buf_IndexToMapData;
6
7 void MapInfo_Cache_Destroy()
8 {
9         if(!_MapInfo_Cache_Active)
10                 return;
11
12         db_close(_MapInfo_Cache_DB_NameToIndex);
13         buf_del(_MapInfo_Cache_Buf_IndexToMapData);
14         _MapInfo_Cache_Active = 0;
15 }
16
17 void MapInfo_Cache_Create()
18 {
19         MapInfo_Cache_Destroy();
20         _MapInfo_Cache_DB_NameToIndex = db_create();
21         _MapInfo_Cache_Buf_IndexToMapData = buf_create();
22         _MapInfo_Cache_Active = 1;
23 }
24
25 void MapInfo_Cache_Invalidate()
26 {
27         if(!_MapInfo_Cache_Active)
28                 return;
29
30         MapInfo_Cache_Create();
31 }
32
33 void MapInfo_Cache_Store()
34 {
35         float i;
36         string s;
37         if(!_MapInfo_Cache_Active)
38                 return;
39
40         s = db_get(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname);
41         if(s == "")
42         {
43                 i = buf_getsize(_MapInfo_Cache_Buf_IndexToMapData);
44                 db_put(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname, ftos(i));
45         }
46         else
47                 i = stof(s);
48
49         // now store all the stuff
50         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData,   i, MapInfo_Map_bspname);
51         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_title);
52         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_titlestring);
53         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_description);
54         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_author);
55         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedGametypes));
56         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedFeatures));
57         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_flags));
58 }
59
60 float MapInfo_Cache_Retrieve(string map)
61 {
62         float i;
63         string s;
64         if(!_MapInfo_Cache_Active)
65                 return 0;
66
67         s = db_get(_MapInfo_Cache_DB_NameToIndex, map);
68         if(s == "")
69                 return 0;
70         i = stof(s);
71
72         // now retrieve all the stuff
73         MapInfo_Map_bspname = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i);
74         MapInfo_Map_title = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
75         MapInfo_Map_titlestring = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
76         MapInfo_Map_description = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
77         MapInfo_Map_author = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
78         MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
79         MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
80         MapInfo_Map_flags = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
81
82         return 1;
83 }
84
85 // GLOB HANDLING (for all BSP files)
86 float _MapInfo_globopen;
87 float _MapInfo_globcount;
88 float _MapInfo_globhandle;
89 string _MapInfo_GlobItem(float i)
90 {
91         string s;
92         if(!_MapInfo_globopen)
93                 return string_null;
94         s = search_getfilename(_MapInfo_globhandle, i);
95         return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
96 }
97
98 void MapInfo_Enumerate()
99 {
100         if(_MapInfo_globopen)
101         {
102                 search_end(_MapInfo_globhandle);
103                 _MapInfo_globopen = 0;
104         }
105         MapInfo_Cache_Invalidate();
106         _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
107         if(_MapInfo_globhandle >= 0)
108         {
109                 _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
110                 _MapInfo_globopen = 1;
111         }
112         else
113                 _MapInfo_globcount = 0;
114 }
115
116 // filter the info by game type mask (updates MapInfo_count)
117 //
118 float _MapInfo_filtered;
119 float _MapInfo_filtered_allocated;
120 float MapInfo_FilterList_Lookup(float i)
121 {
122         return stof(bufstr_get(_MapInfo_filtered, i));
123 }
124
125 void _MapInfo_FilterList_swap(float i, float j, entity pass)
126 {
127         string h;
128         h = bufstr_get(_MapInfo_filtered, i);
129         bufstr_set(_MapInfo_filtered, i, bufstr_get(_MapInfo_filtered, j));
130         bufstr_set(_MapInfo_filtered, j, h);
131 }
132
133 float _MapInfo_FilterList_cmp(float i, float j, entity pass)
134 {
135         string a, b;
136         a = _MapInfo_GlobItem(stof(bufstr_get(_MapInfo_filtered, i)));
137         b = _MapInfo_GlobItem(stof(bufstr_get(_MapInfo_filtered, j)));
138         return strcasecmp(a, b);
139 }
140
141 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pFlagsRequired, float pFlagsForbidden, float pAbortOnGenerate)
142 {
143         float i, j;
144         if (!_MapInfo_filtered_allocated)
145         {
146                 _MapInfo_filtered_allocated = 1;
147                 _MapInfo_filtered = buf_create();
148         }
149         MapInfo_count = 0;
150         for(i = 0, j = -1; i < _MapInfo_globcount; ++i)
151         {
152                 if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
153                         if(pAbortOnGenerate)
154                         {
155                                 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
156                                 MapInfo_progress = i / _MapInfo_globcount;
157                                 return 0;
158                         }
159                 if((MapInfo_Map_supportedGametypes & pGametype) != 0)
160                 if((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures)
161                 if((MapInfo_Map_flags & pFlagsForbidden) == 0)
162                 if((MapInfo_Map_flags & pFlagsRequired) == pFlagsRequired)
163                         bufstr_set(_MapInfo_filtered, ++j, ftos(i));
164         }
165         MapInfo_count = j + 1;
166         MapInfo_ClearTemps();
167
168         // sometimes the glob isn't sorted nicely, so fix it here...
169         heapsort(MapInfo_count, _MapInfo_FilterList_swap, _MapInfo_FilterList_cmp, world);
170
171         return 1;
172 }
173
174 void MapInfo_Filter_Free()
175 {
176         if(_MapInfo_filtered_allocated)
177         {
178                 buf_del(_MapInfo_filtered);
179                 _MapInfo_filtered_allocated = 0;
180         }
181 }
182
183 // load info about the i-th map into the MapInfo_Map_* globals
184 string MapInfo_BSPName_ByID(float i)
185 {
186         return _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i));
187 }
188
189 string unquote(string s)
190 {
191         float i, j, l;
192         l = strlen(s);
193         j = -1;
194         for(i = 0; i < l; ++i)
195         {
196                 string ch;
197                 ch = substring(s, i, 1);
198                 if(ch != " ") if(ch != "\"")
199                 {
200                         for(j = strlen(s) - i - 1; j > 0; --j)
201                         {
202                                 ch = substring(s, i+j, 1);
203                                 if(ch != " ") if(ch != "\"")
204                                         return substring(s, i, j+1);
205                         }
206                         return substring(s, i, 1);
207                 }
208         }
209         return "";
210 }
211
212 float MapInfo_Get_ByID(float i)
213 {
214         if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, 0))
215                 return 1;
216         return 0;
217 }
218
219 string _MapInfo_Map_worldspawn_music;
220
221 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
222 {
223         string fn;
224         float fh;
225         string s, k, v;
226         vector o;
227         float i;
228         float inWorldspawn;
229         float r;
230         float twoBaseModes;
231         float diameter, spawnpoints;
232         float spawnplaces;
233
234         vector mapMins, mapMaxs;
235
236         r = 1;
237         fn = strcat("maps/", pFilename, ".ent");
238         fh = fopen(fn, FILE_READ);
239         if(fh < 0)
240         {
241                 r = 2;
242                 fn = strcat("maps/", pFilename, ".bsp");
243                 fh = fopen(fn, FILE_READ);
244         }
245         if(fh < 0)
246                 return 0;
247         print("Analyzing ", fn, " to generate initial mapinfo\n");
248
249         inWorldspawn = 2;
250         MapInfo_Map_flags = 0;
251         MapInfo_Map_supportedGametypes = 0;
252         spawnpoints = 0;
253         spawnplaces = 0;
254         _MapInfo_Map_worldspawn_music = "";
255         mapMins = '0 0 0';
256         mapMaxs = '0 0 0';
257
258         for(;;)
259         {
260                 if (!((s = fgets(fh))))
261                         break;
262                 if(inWorldspawn == 1)
263                         if(startsWith(s, "}"))
264                                 inWorldspawn = 0;
265                 k = unquote(car(s));
266                 v = unquote(cdr(s));
267                 if(inWorldspawn)
268                 {
269                         if(k == "classname" && v == "worldspawn")
270                                 inWorldspawn = 1;
271                         else if(k == "author")
272                                 MapInfo_Map_author = v;
273                         else if(k == "_description")
274                                 MapInfo_Map_description = v;
275                         else if(k == "music")
276                                 _MapInfo_Map_worldspawn_music = v;
277                         else if(k == "noise")
278                                 _MapInfo_Map_worldspawn_music = v;
279                         else if(k == "message")
280                         {
281                                 i = strstrofs(v, " by ", 0);
282                                 if(MapInfo_Map_author == "<AUTHOR>" && i >= 0)
283                                 {
284                                         MapInfo_Map_title = substring(v, 0, i);
285                                         MapInfo_Map_author = substring(v, i + 4, strlen(v) - (i + 4));
286                                 }
287                                 else
288                                         MapInfo_Map_title = v;
289                         }
290                 }
291                 else
292                 {
293                         if(k == "origin")
294                         {
295                                 o = stov(strcat("'", v, "'"));
296                                 mapMins_x = min(mapMins_x, o_x);
297                                 mapMins_y = min(mapMins_y, o_y);
298                                 mapMins_z = min(mapMins_z, o_z);
299                                 mapMaxs_x = max(mapMaxs_x, o_x);
300                                 mapMaxs_y = max(mapMaxs_y, o_y);
301                                 mapMaxs_z = max(mapMaxs_z, o_z);
302                         }
303                         else if(k == "race_place")
304                         {
305                                 if(stof(v) > 0)
306                                         spawnplaces = 1;
307                         }
308                         else if(k == "classname")
309                         {
310                                 if(v == "dom_controlpoint")
311                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
312                                 else if(v == "item_flag_team2")
313                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
314                                 else if(v == "team_CTF_blueflag")
315                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
316                                 else if(v == "invasion_spawnpoint")
317                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_INVASION;
318                                 else if(v == "target_assault_roundend")
319                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
320                                 else if(v == "onslaught_generator")
321                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
322                                 else if(substring(v, 0, 8) == "nexball_" || substring(v, 0, 4) == "ball")
323                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_NEXBALL;
324                                 else if(v == "info_player_team1")
325                                         ++spawnpoints;
326                                 else if(v == "info_player_team2")
327                                         ++spawnpoints;
328                                 else if(v == "info_player_start")
329                                         ++spawnpoints;
330                                 else if(v == "info_player_deathmatch")
331                                         ++spawnpoints;
332                                 else if(v == "trigger_race_checkpoint")
333                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RACE;
334                                 else if(v == "target_startTimer")
335                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS;
336                                 else if(v == "weapon_nex")
337                                         { }
338                                 else if(v == "weapon_railgun")
339                                         { }
340                                 else if(startsWith(v, "weapon_"))
341                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
342                                 else if(startsWith(v, "turret_"))
343                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
344                                 else if(startsWith(v, "vehicle_"))
345                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;
346                                 else if(startsWith(v, "monster_"))
347                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
348                                 else if(v == "target_music" || v == "trigger_music")
349                                         _MapInfo_Map_worldspawn_music = string_null; // don't use regular BGM
350                         }
351                 }
352         }
353         if(inWorldspawn)
354         {
355                 print(fn, " ended still in worldspawn, BUG\n");
356                 return 0;
357         }
358         diameter = vlen(mapMaxs - mapMins);
359
360         twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT | MAPINFO_TYPE_RACE | MAPINFO_TYPE_NEXBALL);
361         if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
362         {
363                 // we have a CTF-only or Assault-only map. Don't add other modes then,
364                 // as the map is too symmetric for them.
365         }
366         else
367         {
368                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH;      // DM always works
369                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS;             // LMS always works
370                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEEPAWAY;                // Keepaway always works
371
372                 if(spawnpoints >= 8  && diameter > 4096) {
373                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
374                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_FREEZETAG;
375                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CA;
376                 }
377                 if(spawnpoints >= 12 && diameter > 5120)
378                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
379         }
380
381         if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE)
382         if(!spawnplaces)
383         {
384                 MapInfo_Map_supportedGametypes &= ~MAPINFO_TYPE_RACE;
385                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS;
386         }
387
388         dprint("-> diameter ",    ftos(diameter));
389         dprint(";  spawnpoints ", ftos(spawnpoints));
390         dprint(";  modes ",       ftos(MapInfo_Map_supportedGametypes), "\n");
391
392         fclose(fh);
393
394         return r;
395 }
396
397 void _MapInfo_Map_Reset()
398 {
399         MapInfo_Map_title = "<TITLE>";
400         MapInfo_Map_titlestring = "<TITLE>";
401         MapInfo_Map_description = "<DESCRIPTION>";
402         MapInfo_Map_author = "<AUTHOR>";
403         MapInfo_Map_supportedGametypes = 0;
404         MapInfo_Map_supportedFeatures = 0;
405         MapInfo_Map_flags = 0;
406         MapInfo_Map_clientstuff = "";
407         MapInfo_Map_fog = "";
408         MapInfo_Map_mins = '0 0 0';
409         MapInfo_Map_maxs = '0 0 0';
410 }
411
412 string _MapInfo_GetDefault(float t)
413 {
414         switch(t)
415         {
416                 case MAPINFO_TYPE_DEATHMATCH:      return "30 20 0";
417                 case MAPINFO_TYPE_TEAM_DEATHMATCH: return "50 20 2 0";
418                 case MAPINFO_TYPE_DOMINATION:      return "200 20 0";
419                 case MAPINFO_TYPE_CTF:             return "300 20 10 0";
420                 case MAPINFO_TYPE_LMS:             return "9 20 0";
421                 case MAPINFO_TYPE_CA:              return "10 20 0";
422                 case MAPINFO_TYPE_KEYHUNT:         return "1000 20 3 0";
423                 case MAPINFO_TYPE_ASSAULT:         return "20 0";
424                 case MAPINFO_TYPE_RACE:            return "20 5 7 15 0";
425                 case MAPINFO_TYPE_ONSLAUGHT:       return "20 0";
426                 case MAPINFO_TYPE_NEXBALL:         return "5 20 0";
427                 case MAPINFO_TYPE_CTS:             return "20 0 0";
428                 case MAPINFO_TYPE_FREEZETAG:       return "10 20 0";
429                 // NOTE: DO NOT ADD ANY MORE GAME TYPES HERE
430                 // THIS IS JUST LEGACY SUPPORT FOR NEXUIZ MAPS
431                 // ONLY ADD NEW STUFF TO _MapInfo_GetDefaultEx
432                 // THIS FUNCTION WILL EVENTUALLY BE REMOVED
433                 default:                           return "";
434         }
435 }
436
437 void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType, float load_default)
438 {
439         string sa;
440         MapInfo_Map_supportedGametypes |= pThisType;
441         if(!(pThisType & pWantedType))
442                 return;
443
444         if(load_default)
445                 _MapInfo_Map_ApplyGametype(_MapInfo_GetDefault(pThisType), pWantedType, pThisType, FALSE);
446
447         if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_RACE || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit
448         {
449                 cvar_set("fraglimit", "0");
450         }
451         else
452         {
453                 sa = car(s);
454                 if(sa != "")
455                         cvar_set("fraglimit", sa);
456                 s = cdr(s);
457         }
458
459         sa = car(s);
460         if(sa != "")
461                 cvar_set("timelimit", sa);
462         s = cdr(s);
463
464         if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
465         {
466                 sa = car(s);
467                 if(sa != "")
468                         cvar_set("g_tdm_teams", sa);
469                 s = cdr(s);
470         }
471
472         if(pWantedType == MAPINFO_TYPE_KEYHUNT)
473         {
474                 sa = car(s);
475                 if(sa != "")
476                         cvar_set("g_keyhunt_teams", sa);
477                 s = cdr(s);
478         }
479
480         if(pWantedType == MAPINFO_TYPE_CA)
481         {
482                 sa = car(s);
483                 if(sa != "")
484                         cvar_set("g_ca_teams", sa);
485                 s = cdr(s);
486         }
487
488         if(pWantedType == MAPINFO_TYPE_FREEZETAG)
489         {
490                 sa = car(s);
491                 if(sa != "")
492                         cvar_set("g_freezetag_teams", sa);
493                 s = cdr(s);
494         }
495
496         if(pWantedType == MAPINFO_TYPE_CTF)
497         {
498                 sa = car(s);
499                 if(sa != "")
500                         cvar_set("fraglimit", sa);
501                 s = cdr(s);
502         }
503
504         /* keepaway wuz here
505         if(pWantedType == MAPINFO_TYPE_KEEPAWAY)
506         {
507                 sa = car(s);
508                 if(sa != "")
509                         cvar_set("fraglimit", sa);
510                 s = cdr(s);
511         }
512         */
513
514         // rc = timelimit timelimit_qualification laps laps_teamplay
515         if(pWantedType == MAPINFO_TYPE_RACE)
516         {
517                 sa = car(s); if(sa == "") sa = cvar_string("timelimit");
518                 cvar_set("g_race_qualifying_timelimit", sa);
519                 s = cdr(s);
520
521                 sa = car(s);
522                 if(sa != "")
523                         if(cvar("g_race_teams") < 2)
524                                 cvar_set("fraglimit", sa);
525                 s = cdr(s);
526
527                 sa = car(s);
528                 if(sa != "")
529                         if(cvar("g_race_teams") >= 2)
530                                 cvar_set("fraglimit", sa);
531                 s = cdr(s);
532         }
533
534         if(pWantedType == MAPINFO_TYPE_CTS)
535         {
536                 sa = car(s);
537
538                 // this is the skill of the map
539                 // not parsed by anything yet
540                 // for map databases
541                 //if(sa != "")
542                 //      cvar_set("fraglimit", sa);
543
544                 s = cdr(s);
545         }
546
547         if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit
548         {
549                 cvar_set("leadlimit", "0");
550         }
551         else
552         {
553                 sa = car(s);
554                 if(sa != "")
555                         cvar_set("leadlimit", sa);
556                 s = cdr(s);
557         }
558 }
559
560 string _MapInfo_GetDefaultEx(float t)
561 {
562         entity e;
563         for(e = MapInfo_Type_first; e; e = e.enemy)
564                 if(t == e.items)
565                         return e.model2;
566         return "";
567 }
568
569 float _MapInfo_GetTeamPlayBool(float t)
570 {
571         entity e;
572         for(e = MapInfo_Type_first; e; e = e.enemy)
573                 if(t == e.items)
574                         return e.team;
575         return FALSE;
576 }
577
578 void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType)
579 {
580         string sa, k, v;
581         float p;
582         string fraglimit_normal;
583         string fraglimit_teams;
584
585         MapInfo_Map_supportedGametypes |= pThisType;
586         if(!(pThisType & pWantedType))
587                 return;
588
589         // reset all the cvars to their defaults
590
591         cvar_set("timelimit", cvar_defstring("timelimit"));
592         cvar_set("leadlimit", cvar_defstring("leadlimit"));
593         cvar_set("fraglimit", cvar_defstring("fraglimit"));
594         cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams"));
595         cvar_set("g_ca_teams", cvar_defstring("g_ca_teams"));
596         cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams"));
597         cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
598         cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
599         cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit"));
600
601         fraglimit_normal = string_null;
602         fraglimit_teams = string_null;
603
604         s = strcat(_MapInfo_GetDefaultEx(pWantedType), " ", s);
605         while(s != "")
606         {
607                 sa = car(s);
608                 s = cdr(s);
609
610                 if(sa == "")
611                         continue;
612
613                 p = strstrofs(sa, "=", 0);
614                 if(p < 0)
615                 {
616                         print("Invalid gametype setting in mapinfo for gametype ", MapInfo_Type_ToString(pWantedType), ": ", sa, "\n");
617                         continue;
618                 }
619                 k = substring(sa, 0, p);
620                 v = substring(sa, p+1, -1);
621
622                 if(k == "timelimit")
623                 {
624                         cvar_set("timelimit", v);
625                 }
626                 else if(k == "leadlimit")
627                 {
628                         cvar_set("leadlimit", v);
629                 }
630                 else if(k == "pointlimit" || k == "fraglimit" || k == "lives" || k == "laplimit" || k == "caplimit")
631                 {
632                         fraglimit_normal = v;
633                 }
634                 else if(k == "teampointlimit" || k == "teamlaplimit")
635                 {
636                         fraglimit_teams = v;
637                 }
638                 else if(k == "teams")
639                 {
640                         cvar_set("g_tdm_teams", v);
641                         cvar_set("g_ca_teams", v);
642                         cvar_set("g_freezetag_teams", v);
643                         cvar_set("g_keyhunt_teams", v);
644                         cvar_set("g_domination_default_teams", v);
645                         cvar_set("g_invasion_teams", v);
646                 }
647                 else if(k == "qualifying_timelimit")
648                 {
649                         cvar_set("g_race_qualifying_timelimit", v);
650                 }
651                 else if(k == "skill")
652                 {
653                         // ignore
654                 }
655                 else
656                 {
657                         print("Invalid gametype setting in mapinfo for gametype ", MapInfo_Type_ToString(pWantedType), ": ", sa, "\n");
658                 }
659         }
660
661         if(pWantedType == MAPINFO_TYPE_RACE && cvar("g_race_teams") >= 2)
662         {
663                 if(fraglimit_teams)
664                         cvar_set("fraglimit", fraglimit_teams);
665         }
666         else
667         {
668                 if(fraglimit_normal)
669                         cvar_set("fraglimit", fraglimit_normal);
670         }
671 }
672
673 float MapInfo_Type_FromString(string t)
674 {
675         entity e;
676         if(t == "nexball")
677         {
678                 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
679                 t = "nb";
680                 print("'. Should use '", t, "'.\n");
681         }
682         if(t == "freezetag")
683         {
684                 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
685                 t = "ft";
686                 print("'. Should use '", t, "'.\n");
687         }
688         if(t == "keepaway")
689         {
690                 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
691                 t = "ka";
692                 print("'. Should use '", t, "'.\n");
693         }
694         if(t == "invasion")
695         {
696                 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
697                 t = "inv";
698                 print("'. Should use '", t, "'.\n");
699         }
700         if(t == "assault")
701         {
702                 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
703                 t = "as";
704                 print("'. Should use '", t, "'.\n");
705         }
706         if(t == "race")
707         {
708                 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
709                 t = "rc";
710                 print("'. Should use '", t, "'.\n");
711         }
712         if(t == "all")
713                 return MAPINFO_TYPE_ALL;
714         for(e = MapInfo_Type_first; e; e = e.enemy)
715                 if(t == e.mdl)
716                         return e.items;
717         return 0;
718 }
719
720 string MapInfo_Type_Description(float t)
721 {
722         entity e;
723         for(e = MapInfo_Type_first; e; e = e.enemy)
724                 if(t == e.items)
725                         return e.gametype_description;
726         return "";
727 }
728
729 string MapInfo_Type_ToString(float t)
730 {
731         entity e;
732         if(t == MAPINFO_TYPE_ALL)
733                 return "all";
734         for(e = MapInfo_Type_first; e; e = e.enemy)
735                 if(t == e.items)
736                         return e.mdl;
737         return "";
738 }
739
740 string MapInfo_Type_ToText(float t)
741 {
742         entity e;
743         for(e = MapInfo_Type_first; e; e = e.enemy)
744                 if(t == e.items)
745                         return e.message;
746         /* xgettext:no-c-format */
747         return _("@!#%'n Tuba Throwing");
748 }
749
750 void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s, float recurse)
751 {
752         string t;
753         float fh, o;
754         t = car(s); s = cdr(s);
755
756         // limited support of "" and comments
757         //   remove trailing and leading " of t
758         if(substring(t, 0, 1) == "\"")
759         {
760                 if(substring(t, -1, 1) == "\"")
761                         t = substring(t, 1, -2);
762         }
763
764         //   remove leading " of s
765         if(substring(s, 0, 1) == "\"")
766         {
767                 s = substring(s, 1, -1);
768         }
769         //   remove trailing " of s, and all that follows (cvar description)
770         o = strstrofs(s, "\"", 0);
771         if(o >= 0)
772                 s = substring(s, 0, o);
773
774         //   remove // comments
775         o = strstrofs(s, "//", 0);
776         if(o >= 0)
777                 s = substring(s, 0, o);
778
779         //   remove trailing spaces
780         while(substring(s, -1, 1) == " ")
781                 s = substring(s, 0, -2);
782
783         if(t == "#include")
784         {
785                 if(recurse > 0)
786                 {
787                         fh = fopen(s, FILE_READ);
788                         if(fh < 0)
789                                 print("Map ", pFilename, " references not existing config file ", s, "\n");
790                         else
791                         {
792                                 for(;;)
793                                 {
794                                         if (!((s = fgets(fh))))
795                                                 break;
796
797                                         // catch different sorts of comments
798                                         if(s == "")                    // empty lines
799                                                 continue;
800                                         if(substring(s, 0, 1) == "#")  // UNIX style
801                                                 continue;
802                                         if(substring(s, 0, 2) == "//") // C++ style
803                                                 continue;
804                                         if(substring(s, 0, 1) == "_")  // q3map style
805                                                 continue;
806
807                                         if(substring(s, 0, 4) == "set ")
808                                                 s = substring(s, 4, -1);
809                                         if(substring(s, 0, 5) == "seta ")
810                                                 s = substring(s, 5, -1);
811
812                                         _MapInfo_Parse_Settemp(pFilename, acl, type, s, recurse - 1);
813                                 }
814                                 fclose(fh);
815                         }
816                 }
817                 else
818                         print("Map ", pFilename, " uses too many levels of inclusion\n");
819         }
820         else if(t == "")
821                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
822         else if (!cvar_value_issafe(t))
823                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
824         else if (!cvar_value_issafe(s))
825                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
826         else if(matchacl(MAPINFO_SETTEMP_ACL_SYSTEM, t) <= 0)
827                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
828         else if(matchacl(acl, t) <= 0)
829                 print("Map ", pFilename, " contains a denied setting, ignored\n");
830         else
831         {
832                 if(type == 0) // server set
833                 {
834                         dprint("Applying temporary setting ", t, " := ", s, "\n");
835                         if(cvar("g_campaign"))
836                                 cvar_set(t, s); // this is a wrapper and is always temporary anyway; no need to backup old values then
837                         else
838                                 cvar_settemp(t, s);
839                 }
840                 else
841                 {
842                         dprint("Applying temporary client setting ", t, " := ", s, "\n");
843                         MapInfo_Map_clientstuff = strcat(
844                                         MapInfo_Map_clientstuff, "cl_cmd settemp \"", t, "\" \"", s, "\"\n"
845                                         );
846                 }
847         }
848 }
849
850 float MapInfo_isRedundant(string fn, string t)
851 {
852         // normalize file name
853         fn = strreplace("_", "-", fn);
854
855         // normalize visible title
856         t = strreplace(": ", "-", t);
857         t = strreplace(":", "-", t);
858         t = strreplace(" ", "-", t);
859         t = strreplace("_", "-", t);
860         t = strreplace("'", "-", t);
861
862         if(!strcasecmp(fn, t))
863                 return TRUE;
864
865         // we allow the visible title to have punctuation the file name does
866         // not, but not vice versa
867         t = strreplace("-", "", t);
868
869         if(!strcasecmp(fn, t))
870                 return TRUE;
871
872         return FALSE;
873 }
874
875 // load info about a map by name into the MapInfo_Map_* globals
876 float MapInfo_Get_ByName_NoFallbacks(string pFilename, float pAllowGenerate, float pGametypeToSet)
877 {
878         string fn;
879         string s, t;
880         float fh;
881         float r, f, n, i, p;
882         string acl;
883
884         acl = MAPINFO_SETTEMP_ACL_USER;
885
886         if(strstrofs(pFilename, "/", 0) >= 0)
887         {
888                 print("Invalid character in map name, ignored\n");
889                 return 0;
890         }
891
892         if(pGametypeToSet == 0)
893                 if(MapInfo_Cache_Retrieve(pFilename))
894                         return 1;
895
896         r = 1;
897
898         MapInfo_Map_bspname = pFilename;
899
900         // default all generic fields so they have "good" values in case something fails
901         fn = strcat("maps/", pFilename, ".mapinfo");
902         fh = fopen(fn, FILE_READ);
903         if(fh < 0)
904         {
905                 fn = strcat("maps/autogenerated/", pFilename, ".mapinfo");
906                 fh = fopen(fn, FILE_READ);
907                 if(fh < 0)
908                 {
909                         if(!pAllowGenerate)
910                                 return 0;
911                         _MapInfo_Map_Reset();
912                         r = _MapInfo_Generate(pFilename);
913                         if(!r)
914                                 return 0;
915                         fh = fopen(fn, FILE_WRITE);
916                         fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
917                         fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
918                         fputs(fh, strcat("author ", MapInfo_Map_author, "\n"));
919                         if(_MapInfo_Map_worldspawn_music != "")
920                         {
921                                 if(
922                                         substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".wav"
923                                         ||
924                                         substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".ogg"
925                                 )
926                                         fputs(fh, strcat("cdtrack ", substring(_MapInfo_Map_worldspawn_music, 0, strlen(_MapInfo_Map_worldspawn_music) - 4), "\n"));
927                                 else
928                                         fputs(fh, strcat("cdtrack ", _MapInfo_Map_worldspawn_music, "\n"));
929                         }
930                         else
931                         {
932                                 n = tokenize_console(cvar_string("g_cdtracks_remaplist"));
933                                 s = strcat(" ", cvar_string("g_cdtracks_dontusebydefault"), " ");
934                                 for(;;)
935                                 {
936                                         i = floor(random() * n);
937                                         if(strstrofs(s, strcat(" ", argv(i), " "), 0) < 0)
938                                                 break;
939                                 }
940                                 fputs(fh, strcat("cdtrack ", ftos(i + 1), "\n"));
941                         }
942                         if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS)
943                                 fputs(fh, "has weapons\n");
944                         else
945                                 fputs(fh, "// uncomment this if you added weapon pickups: has weapons\n");
946                         if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_TURRETS)
947                                 fputs(fh, "has turrets\n");
948                         else
949                                 fputs(fh, "// uncomment this if you added turrets: has turrets\n");
950                         if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_VEHICLES)
951                                 fputs(fh, "has vehicles\n");
952                         else
953                                 fputs(fh, "// uncomment this if you added vehicles: has vehicles\n");
954                         if(MapInfo_Map_flags & MAPINFO_FLAG_FRUSTRATING)
955                                 fputs(fh, "frustrating\n");
956
957                         for(i = 1; i <= MapInfo_Map_supportedGametypes; i *= 2)
958                                 if(MapInfo_Map_supportedGametypes & i)
959                                         fputs(fh, sprintf("gametype %s // defaults: %s\n", MapInfo_Type_ToString(i), _MapInfo_GetDefaultEx(i)));
960
961                         if(fexists(strcat("scripts/", pFilename, ".arena")))
962                                 fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n");
963
964                         fputs(fh, "// optional: fog density red green blue alpha mindist maxdist\n");
965                         fputs(fh, "// optional: settemp_for_type (all|gametypename) cvarname value\n");
966                         fputs(fh, "// optional: clientsettemp_for_type (all|gametypename) cvarname value\n");
967                         fputs(fh, "// optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
968                         fputs(fh, "// optional: hidden\n");
969
970                         fclose(fh);
971                         r = 2;
972                         // return r;
973                         fh = fopen(fn, FILE_READ);
974                         if(fh < 0)
975                                 error("... but I just wrote it!");
976                 }
977
978                 print("WARNING: autogenerated mapinfo file ", fn, " has been loaded; please edit that file and move it to maps/", pFilename, ".mapinfo\n");
979         }
980
981         _MapInfo_Map_Reset();
982         for(;;)
983         {
984                 if (!((s = fgets(fh))))
985                         break;
986
987                 // catch different sorts of comments
988                 if(s == "")                    // empty lines
989                         continue;
990                 if(substring(s, 0, 1) == "#")  // UNIX style
991                         continue;
992                 if(substring(s, 0, 2) == "//") // C++ style
993                         continue;
994                 if(substring(s, 0, 1) == "_")  // q3map style
995                         continue;
996
997                 p = strstrofs(s, "//", 0);
998                 if(p >= 0)
999                         s = substring(s, 0, p);
1000
1001                 t = car(s); s = cdr(s);
1002                 if(t == "title")
1003                         MapInfo_Map_title = s;
1004                 else if(t == "description")
1005                         MapInfo_Map_description = s;
1006                 else if(t == "author")
1007                         MapInfo_Map_author = s;
1008                 else if(t == "has")
1009                 {
1010                         t = car(s); // s = cdr(s);
1011                         if     (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
1012                         else if(t == "turrets") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
1013                         else if(t == "vehicles") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;
1014                         else if(t == "monsters") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
1015                         else if(t == "new_toys") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
1016                         else
1017                                 dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
1018                 }
1019                 else if(t == "hidden")
1020                 {
1021                         MapInfo_Map_flags |= MAPINFO_FLAG_HIDDEN;
1022                 }
1023                 else if(t == "forbidden")
1024                 {
1025                         MapInfo_Map_flags |= MAPINFO_FLAG_FORBIDDEN;
1026                 }
1027                 else if(t == "frustrating")
1028                 {
1029                         MapInfo_Map_flags |= MAPINFO_FLAG_FRUSTRATING;
1030                 }
1031                 else if(t == "noautomaplist")
1032                 {
1033                         MapInfo_Map_flags |= MAPINFO_FLAG_NOAUTOMAPLIST;
1034                 }
1035                 else if(t == "type")
1036                 {
1037                         t = car(s); s = cdr(s);
1038                         f = MapInfo_Type_FromString(t);
1039                         dprint("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.\n");
1040                         if(f)
1041                                 _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f, TRUE);
1042                         else
1043                                 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
1044                 }
1045                 else if(t == "gametype")
1046                 {
1047                         t = car(s); s = cdr(s);
1048                         f = MapInfo_Type_FromString(t);
1049                         if(f)
1050                                 _MapInfo_Map_ApplyGametypeEx (s, pGametypeToSet, f);
1051                         else
1052                                 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
1053                 }
1054                 else if(t == "size")
1055                 {
1056                         float a, b, c, d, e;
1057                         t = car(s); s = cdr(s); a = stof(t);
1058                         t = car(s); s = cdr(s); b = stof(t);
1059                         t = car(s); s = cdr(s); c = stof(t);
1060                         t = car(s); s = cdr(s); d = stof(t);
1061                         t = car(s); s = cdr(s); e = stof(t);
1062                         if(s == "")
1063                                 print("Map ", pFilename, " contains an incorrect size line (not enough params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
1064                         else
1065                         {
1066                                 t = car(s); s = cdr(s); f = stof(t);
1067                                 if(s != "")
1068                                         print("Map ", pFilename, " contains an incorrect size line (too many params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
1069                                 else
1070                                 {
1071                                         if(a >= d || b >= e || c >= f)
1072                                                 print("Map ", pFilename, " contains an incorrect size line, mins have to be < maxs\n");
1073                                         else
1074                                         {
1075                                                 MapInfo_Map_mins_x = a;
1076                                                 MapInfo_Map_mins_y = b;
1077                                                 MapInfo_Map_mins_z = c;
1078                                                 MapInfo_Map_maxs_x = d;
1079                                                 MapInfo_Map_maxs_y = e;
1080                                                 MapInfo_Map_maxs_z = f;
1081                                         }
1082                                 }
1083                         }
1084                 }
1085                 else if(t == "settemp_for_type")
1086                 {
1087                         t = car(s); s = cdr(s);
1088                         if((f = MapInfo_Type_FromString(t)))
1089                         {
1090                                 if(f & pGametypeToSet)
1091                                 {
1092                                         _MapInfo_Parse_Settemp(pFilename, acl, 0, s, 1);
1093                                 }
1094                         }
1095                         else
1096                         {
1097                                 dprint("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored\n");
1098                         }
1099                 }
1100                 else if(t == "clientsettemp_for_type")
1101                 {
1102                         t = car(s); s = cdr(s);
1103                         if((f = MapInfo_Type_FromString(t)))
1104                         {
1105                                 if(f & pGametypeToSet)
1106                                 {
1107                                         _MapInfo_Parse_Settemp(pFilename, acl, 1, s, 1);
1108                                 }
1109                         }
1110                         else
1111                         {
1112                                 dprint("Map ", pFilename, " has a client setting for unknown game type ", t, ", ignored\n");
1113                         }
1114                 }
1115                 else if(t == "fog")
1116                 {
1117                         if (!cvar_value_issafe(s))
1118                                 print("Map ", pFilename, " contains a potentially harmful fog setting, ignored\n");
1119                         else
1120                                 MapInfo_Map_fog = s;
1121                 }
1122                 else if(t == "cdtrack")
1123                 {
1124                         t = car(s); s = cdr(s);
1125                         if(pGametypeToSet) // FIXME is this check right here?
1126                         {
1127                                 if (!cvar_value_issafe(t))
1128                                         print("Map ", pFilename, " contains a potentially harmful cdtrack, ignored\n");
1129                                 else
1130                                         MapInfo_Map_clientstuff = strcat(
1131                                                 MapInfo_Map_clientstuff, "cd loop \"", t, "\"\n"
1132                                         );
1133                         }
1134                 }
1135                 else
1136                         dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
1137         }
1138         fclose(fh);
1139
1140         if(MapInfo_Map_title == "<TITLE>")
1141                 MapInfo_Map_titlestring = MapInfo_Map_bspname;
1142         else if(MapInfo_isRedundant(MapInfo_Map_bspname, MapInfo_Map_title))
1143                 MapInfo_Map_titlestring = MapInfo_Map_title;
1144         else
1145                 MapInfo_Map_titlestring = sprintf("%s: %s", MapInfo_Map_bspname, MapInfo_Map_title);
1146
1147         MapInfo_Cache_Store();
1148         if(MapInfo_Map_supportedGametypes != 0)
1149                 return r;
1150         dprint("Map ", pFilename, " supports no game types, ignored\n");
1151         return 0;
1152 }
1153 float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
1154 {
1155         float r = MapInfo_Get_ByName_NoFallbacks(pFilename, pAllowGenerate, pGametypeToSet);
1156
1157         if(cvar("g_tdm_on_dm_maps"))
1158         {
1159                 // if this is set, all DM maps support TDM too
1160                 if (!(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH))
1161                         if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH)
1162                                 _MapInfo_Map_ApplyGametypeEx ("", pGametypeToSet, MAPINFO_TYPE_TEAM_DEATHMATCH);
1163         }
1164
1165         if(pGametypeToSet)
1166         {
1167                 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
1168                 {
1169                         error("Can't select the requested game type. This should never happen as the caller should prevent it!\n");
1170                         //_MapInfo_Map_ApplyGametypeEx("", pGametypeToSet, MAPINFO_TYPE_DEATHMATCH);
1171                         //return;
1172                 }
1173         }
1174
1175         return r;
1176 }
1177
1178 float MapInfo_FindName(string s)
1179 {
1180         // if there is exactly one map of prefix s, return it
1181         // if not, return the null string
1182         // note that DP sorts glob results... so I can use a binary search
1183         float l, r, m, cmp;
1184         l = 0;
1185         r = MapInfo_count;
1186         // invariants: r is behind s, l-1 is equal or before
1187         while(l != r)
1188         {
1189                 m = floor((l + r) / 2);
1190                 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(m));
1191                 cmp = strcasecmp(MapInfo_FindName_match, s);
1192                 if(cmp == 0)
1193                         return m; // found and good
1194                 if(cmp < 0)
1195                         l = m + 1; // l-1 is before s
1196                 else
1197                         r = m; // behind s
1198         }
1199         MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(l));
1200         MapInfo_FindName_firstResult = l;
1201         // r == l, so: l is behind s, l-1 is before
1202         // SO: if there is any, l is the one with the right prefix
1203         //     and l+1 may be one too
1204         if(l == MapInfo_count)
1205         {
1206                 MapInfo_FindName_match = string_null;
1207                 MapInfo_FindName_firstResult = -1;
1208                 return -1; // no MapInfo_FindName_match, behind last item
1209         }
1210         if(!startsWithNocase(MapInfo_FindName_match, s))
1211         {
1212                 MapInfo_FindName_match = string_null;
1213                 MapInfo_FindName_firstResult = -1;
1214                 return -1; // wrong prefix
1215         }
1216         if(l == MapInfo_count - 1)
1217                 return l; // last one, nothing can follow => unique
1218         if(startsWithNocase(_MapInfo_GlobItem(MapInfo_FilterList_Lookup(l + 1)), s))
1219         {
1220                 MapInfo_FindName_match = string_null;
1221                 return -1; // ambigous MapInfo_FindName_match
1222         }
1223         return l;
1224 }
1225
1226 string MapInfo_FixName(string s)
1227 {
1228         MapInfo_FindName(s);
1229         return MapInfo_FindName_match;
1230 }
1231
1232 float MapInfo_CurrentFeatures()
1233 {
1234         float req;
1235         req = 0;
1236         if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_overkill") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
1237                 req |= MAPINFO_FEATURE_WEAPONS;
1238         return req;
1239 }
1240
1241 float MapInfo_CurrentGametype()
1242 {
1243         float prev;
1244         entity e;
1245         prev = cvar("gamecfg");
1246         for(e = MapInfo_Type_first; e; e = e.enemy)
1247                 if(cvar(e.netname))
1248                         if(prev != e.items)
1249                                 return e.items;
1250         if(prev)
1251                 return prev;
1252         return MAPINFO_TYPE_DEATHMATCH;
1253 }
1254
1255 float _MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
1256 {
1257         if(!MapInfo_Get_ByName(s, 1, 0))
1258                 return 0;
1259         if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
1260                 return 0;
1261         if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
1262                 return 0;
1263         return 1;
1264 }
1265
1266 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
1267 {
1268         float r;
1269         r = _MapInfo_CheckMap(s);
1270         MapInfo_ClearTemps();
1271         return r;
1272 }
1273
1274 void MapInfo_SwitchGameType(float t)
1275 {
1276         entity e;
1277         for(e = MapInfo_Type_first; e; e = e.enemy)
1278                 cvar_set(e.netname, (t == e.items) ? "1" : "0");
1279 }
1280
1281 void MapInfo_LoadMap(string s, float reinit)
1282 {
1283         MapInfo_Map_supportedGametypes = 0;
1284         // we shouldn't need this, as LoadMapSettings already fixes the gametype
1285         //if(!MapInfo_CheckMap(s))
1286         //{
1287         //      print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n");
1288         //      MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
1289         //}
1290
1291         cvar_settemp_restore();
1292         if(reinit)
1293                 localcmd(strcat("\nmap ", s, "\n"));
1294         else
1295                 localcmd(strcat("\nchangelevel ", s, "\n"));
1296 }
1297
1298 string MapInfo_ListAllowedMaps(float type, float pRequiredFlags, float pForbiddenFlags)
1299 {
1300         string out;
1301         float i;
1302
1303         // to make absolutely sure:
1304         MapInfo_Enumerate();
1305         MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
1306
1307         out = "";
1308         for(i = 0; i < MapInfo_count; ++i)
1309                 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
1310         return substring(out, 1, strlen(out) - 1);
1311 }
1312
1313 string MapInfo_ListAllAllowedMaps(float pRequiredFlags, float pForbiddenFlags)
1314 {
1315         string out;
1316         float i;
1317
1318         // to make absolutely sure:
1319         MapInfo_Enumerate();
1320         MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, pRequiredFlags, pForbiddenFlags, 0);
1321
1322         out = "";
1323         for(i = 0; i < MapInfo_count; ++i)
1324                 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
1325
1326         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
1327
1328         return substring(out, 1, strlen(out) - 1);
1329 }
1330
1331 void MapInfo_LoadMapSettings_SaveGameType(float t)
1332 {
1333         MapInfo_SwitchGameType(t);
1334         cvar_set("gamecfg", ftos(t));
1335         MapInfo_LoadedGametype = t;
1336 }
1337
1338 void MapInfo_LoadMapSettings(string s) // to be called from worldspawn
1339 {
1340         float t;
1341
1342         t = MapInfo_CurrentGametype();
1343         MapInfo_LoadMapSettings_SaveGameType(t);
1344
1345         if(!_MapInfo_CheckMap(s)) // with underscore, it keeps temps
1346         {
1347                 if(cvar("g_mapinfo_allow_unsupported_modes_and_let_stuff_break"))
1348                 {
1349                         print("EMERGENCY: can't play the selected map in the given game mode. Working with only the override settings.\n");
1350                         _MapInfo_Map_ApplyGametypeEx("", t, t);
1351                         return; // do not call Get_ByName!
1352                 }
1353
1354                 if(MapInfo_Map_supportedGametypes == 0)
1355                 {
1356                         print("Mapinfo system is not functional at all. Assuming deathmatch.\n");
1357                         MapInfo_Map_supportedGametypes = MAPINFO_TYPE_DEATHMATCH;
1358                         MapInfo_LoadMapSettings_SaveGameType(MAPINFO_TYPE_DEATHMATCH);
1359                         _MapInfo_Map_ApplyGametypeEx("", MAPINFO_TYPE_DEATHMATCH, MAPINFO_TYPE_DEATHMATCH);
1360                         return; // do not call Get_ByName!
1361                 }
1362
1363                 t = 1;
1364                 while(!(MapInfo_Map_supportedGametypes & 1))
1365                 {
1366                         t *= 2;
1367                         MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes / 2);
1368                 }
1369
1370                 // t is now a supported mode!
1371                 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to a supported mode.\n");
1372                 MapInfo_LoadMapSettings_SaveGameType(t);
1373         }
1374         MapInfo_Get_ByName(s, 1, t);
1375 }
1376
1377 void MapInfo_ClearTemps()
1378 {
1379         MapInfo_Map_bspname = string_null;
1380         MapInfo_Map_title = string_null;
1381         MapInfo_Map_titlestring = string_null;
1382         MapInfo_Map_description = string_null;
1383         MapInfo_Map_author = string_null;
1384         MapInfo_Map_clientstuff = string_null;
1385         MapInfo_Map_supportedGametypes = 0;
1386         MapInfo_Map_supportedFeatures = 0;
1387 }
1388
1389 void MapInfo_Shutdown()
1390 {
1391         MapInfo_ClearTemps();
1392         MapInfo_Filter_Free();
1393         MapInfo_Cache_Destroy();
1394         if(_MapInfo_globopen)
1395         {
1396                 search_end(_MapInfo_globhandle);
1397                 _MapInfo_globhandle = -1;
1398                 _MapInfo_globopen = FALSE;
1399         }
1400 }
1401
1402 float MapInfo_ForbiddenFlags()
1403 {
1404         float f;
1405         f = MAPINFO_FLAG_FORBIDDEN;
1406
1407 #ifndef MENUQC
1408         if (!cvar("g_maplist_allow_hidden"))
1409 #endif
1410                 f |= MAPINFO_FLAG_HIDDEN;
1411
1412         if (!cvar("g_maplist_allow_frustrating"))
1413                 f |= MAPINFO_FLAG_FRUSTRATING;
1414
1415         return f;
1416 }
1417
1418 float MapInfo_RequiredFlags()
1419 {
1420         float f;
1421         f = 0;
1422
1423         if(cvar("g_maplist_allow_frustrating") > 1)
1424                 f |= MAPINFO_FLAG_FRUSTRATING;
1425
1426         return f;
1427 }