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Merge branch 'Lyberta/OverkillWeaponsMutator' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapobjects / models.qc
1 #include "models.qh"
2
3 #ifdef SVQC
4 #include <server/defs.qh>
5 #include <server/miscfunctions.qh>
6 #include <common/net_linked.qh>
7 #include "subs.qh"
8 #include "triggers.qh"
9
10 entityclass(BGMScript);
11 classfield(BGMScript) .string bgmscript;
12 classfield(BGMScript) .float bgmscriptattack;
13 classfield(BGMScript) .float bgmscriptdecay;
14 classfield(BGMScript) .float bgmscriptsustain;
15 classfield(BGMScript) .float bgmscriptrelease;
16
17 #include <common/constants.qh>
18 #include "../../lib/csqcmodel/sv_model.qh"
19
20 .float modelscale;
21
22 void g_model_setcolormaptoactivator(entity this, entity actor, entity trigger)
23 {
24         if(teamplay)
25         {
26                 if(actor.team)
27                         this.colormap = (actor.team - 1) * 0x11;
28                 else
29                         this.colormap = 0x00;
30         }
31         else
32                 this.colormap = floor(random() * 256);
33         this.colormap |= BIT(10); // RENDER_COLORMAPPED
34 }
35
36 void g_clientmodel_setcolormaptoactivator(entity this, entity actor, entity trigger)
37 {
38         g_model_setcolormaptoactivator(this, actor, trigger);
39         this.SendFlags |= (BIT(3) | BIT(0));
40 }
41
42 void g_clientmodel_use(entity this, entity actor, entity trigger)
43 {
44         if (this.antiwall_flag == 1)
45         {
46                 this.inactive = 1;
47                 this.solid = SOLID_NOT;
48         }
49         else if (this.antiwall_flag == 2)
50         {
51                 this.inactive = 0;
52                 this.solid = this.default_solid;
53         }
54         g_clientmodel_setcolormaptoactivator(this, actor, trigger);
55 }
56
57 void g_model_dropbyspawnflags(entity this)
58 {
59         if((this.spawnflags & 3) == 1) // ALIGN_ORIGIN
60         {
61                 traceline(this.origin, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
62                 setorigin(this, trace_endpos);
63         }
64         else if((this.spawnflags & 3) == 2) // ALIGN_BOTTOM
65         {
66                 tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
67                 setorigin(this, trace_endpos);
68         }
69         else if((this.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
70         {
71                 traceline(this.origin, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
72                 setorigin(this, trace_endpos - '0 0 1' * this.mins.z);
73         }
74 }
75
76 void g_clientmodel_dropbyspawnflags(entity this)
77 {
78         vector o0;
79         o0 = this.origin;
80         g_model_dropbyspawnflags(this);
81         if(this.origin != o0)
82                 this.SendFlags |= 2;
83 }
84
85 bool g_clientmodel_genericsendentity(entity this, entity to, int sf)
86 {
87         sf = sf & 0x0F;
88         if(this.angles != '0 0 0')
89                 sf |= 0x10;
90         if(this.mins != '0 0 0' || this.maxs != '0 0 0')
91                 sf |= 0x20;
92         if(this.colormap != 0)
93                 sf |= 0x40;
94         if(this.lodmodelindex1)
95                 sf |= 0x80;
96
97         WriteHeader(MSG_ENTITY, ENT_CLIENT_WALL);
98         WriteByte(MSG_ENTITY, sf);
99
100         if(sf & BIT(0))
101         {
102                 if(sf & 0x40)
103                         WriteShort(MSG_ENTITY, this.colormap);
104                 WriteByte(MSG_ENTITY, this.skin);
105         }
106
107         if(sf & BIT(1))
108         {
109                 WriteVector(MSG_ENTITY, this.origin);
110         }
111
112         if(sf & BIT(2))
113         {
114                 if(sf & 0x10)
115                 {
116                         WriteAngle(MSG_ENTITY, this.angles.x);
117                         WriteAngle(MSG_ENTITY, this.angles.y);
118                         WriteAngle(MSG_ENTITY, this.angles.z);
119                 }
120         }
121
122         if(sf & BIT(3))
123         {
124                 if(sf & 0x80)
125                 {
126                         WriteShort(MSG_ENTITY, this.lodmodelindex0);
127                         WriteShort(MSG_ENTITY, bound(0, this.loddistance1, 65535));
128                         WriteShort(MSG_ENTITY, this.lodmodelindex1);
129                         WriteShort(MSG_ENTITY, bound(0, this.loddistance2, 65535));
130                         WriteShort(MSG_ENTITY, this.lodmodelindex2);
131                 }
132                 else
133                         WriteShort(MSG_ENTITY, this.modelindex);
134                 WriteByte(MSG_ENTITY, this.solid);
135                 WriteShort(MSG_ENTITY, floor(this.scale * 256));
136                 if(sf & 0x20)
137                 {
138                         WriteVector(MSG_ENTITY, this.mins);
139                         WriteVector(MSG_ENTITY, this.maxs);
140                 }
141                 WriteString(MSG_ENTITY, this.bgmscript);
142                 if(this.bgmscript != "")
143                 {
144                         WriteByte(MSG_ENTITY, floor(this.bgmscriptattack * 64));
145                         WriteByte(MSG_ENTITY, floor(this.bgmscriptdecay * 64));
146                         WriteByte(MSG_ENTITY, floor(this.bgmscriptsustain * 255));
147                         WriteByte(MSG_ENTITY, floor(this.bgmscriptrelease * 64));
148                         WriteVector(MSG_ENTITY, this.movedir);
149                         WriteByte(MSG_ENTITY, floor(this.lip * 255));
150                 }
151                 WriteByte(MSG_ENTITY, this.fade_start);
152                 WriteByte(MSG_ENTITY, this.fade_end);
153                 WriteByte(MSG_ENTITY, this.alpha_max);
154                 WriteByte(MSG_ENTITY, this.alpha_min);
155                 WriteByte(MSG_ENTITY, this.inactive);
156                 WriteShort(MSG_ENTITY, this.fade_vertical_offset);
157         }
158
159         return true;
160 }
161
162
163 #define G_MODEL_INIT(ent,sol) \
164         if(ent.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
165         if(!ent.scale) ent.scale = ent.modelscale; \
166         SetBrushEntityModel(ent); \
167         ent.use = g_model_setcolormaptoactivator; \
168         InitializeEntity(ent, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
169         if(!ent.solid) ent.solid = (sol); else if(ent.solid < 0) ent.solid = SOLID_NOT;
170
171 #define G_CLIENTMODEL_INIT(ent,sol) \
172         if(ent.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
173         if(!ent.scale) ent.scale = ent.modelscale; \
174         SetBrushEntityModel(ent); \
175         ent.use = g_clientmodel_use; \
176         InitializeEntity(ent, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
177         if(!ent.solid) ent.solid = (sol); else if(ent.solid < 0) ent.solid = SOLID_NOT; \
178         if(!ent.bgmscriptsustain) ent.bgmscriptsustain = 1; else if(ent.bgmscriptsustain < 0) ent.bgmscriptsustain = 0; \
179         Net_LinkEntity(ent, true, 0, g_clientmodel_genericsendentity); \
180         ent.default_solid = sol;
181
182 // non-solid model entities:
183 spawnfunc(misc_gamemodel)         { this.angles_x = -this.angles.x; G_MODEL_INIT      (this, SOLID_NOT) } // model entity
184 spawnfunc(misc_clientmodel)       { this.angles_x = -this.angles.x; G_CLIENTMODEL_INIT(this, SOLID_NOT) } // model entity
185 spawnfunc(misc_models)            { this.angles_x = -this.angles.x; G_MODEL_INIT      (this, SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
186
187 // non-solid brush entities:
188 spawnfunc(func_illusionary)       { G_MODEL_INIT      (this, SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
189 spawnfunc(func_clientillusionary) { G_CLIENTMODEL_INIT(this, SOLID_NOT) } // brush entity
190 spawnfunc(func_static)            { G_MODEL_INIT      (this, SOLID_NOT) } // DEPRECATED old alias name from some other game
191
192 // solid brush entities
193 spawnfunc(func_wall)              { G_MODEL_INIT      (this, SOLID_BSP) } // Q1 name
194 spawnfunc(func_clientwall)        { G_CLIENTMODEL_INIT(this, SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)
195 #endif