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Add WIP bulldozer minigame
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1 REGISTER_MINIGAME(bd, "Bulldozer");
2
3 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN   = 0x0200; // victory
5 const int BD_TURN_LOSS  = 0x0400; // they did it?!
6 const int BD_TURN_EDIT  = 0x0800; // editing mode
7 const int BD_TURN_TYPE  = 0x0f00; // turn type mask
8
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
10
11 // 240 tiles...
12 const int BD_LET_CNT = 12;
13 const int BD_NUM_CNT = 12;
14
15 const int BD_TILE_SIZE = 12;
16
17 const int BD_TEAMS = 1;
18
19 .vector bd_dir;
20
21 .int bd_moves;
22
23 .int bd_tiletype;
24 const int BD_TILE_DOZER = 1;
25 const int BD_TILE_TARGET = 2;
26 const int BD_TILE_BOULDER = 3;
27 const int BD_TILE_BRICK1 = 4;
28 const int BD_TILE_BRICK2 = 5;
29 const int BD_TILE_BRICK3 = 6;
30 const int BD_TILE_LAST = 6;
31
32 // find same game piece given its tile name
33 entity bd_find_piece(entity minig, string tile, bool check_target)
34 {
35         entity e = world;
36         while ( ( e = findentity(e,owner,minig) ) )
37                 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
38                         return e;
39         return world;
40 }
41
42 // check if the tile name is valid (15x15 grid)
43 bool bd_valid_tile(string tile)
44 {
45         if ( !tile )
46                 return false;
47         int number = minigame_tile_number(tile);
48         int letter = minigame_tile_letter(tile);
49         return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
50 }
51
52 entity bd_find_dozer(entity minig)
53 {
54         entity e = world;
55         while ( ( e = findentity(e,owner,minig) ) )
56                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
57                         return e;
58         return world;
59 }
60
61 void bd_check_winner(entity minig)
62 {
63         int total = 0, valid = 0;
64         entity e = world;
65         while ( ( e = findentity(e,owner,minig) ) )
66                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
67                 {
68                         ++total;
69                         if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
70                                 ++valid;
71                 }
72
73         if(valid >= total)
74         {
75                 minig.minigame_flags = BD_TURN_WIN;
76                 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
77         }
78 }
79
80 void minigame_setup_randompiece(entity minigame, int ttype)
81 {
82         RandomSelection_Init();
83         int i, j;
84         for(i = 1; i < BD_LET_CNT - 1; ++i)
85         for(j = 1; j < BD_NUM_CNT - 1; ++j)
86         {
87                 string pos = minigame_tile_buildname(i, j);
88                 if(!bd_find_piece(minigame, pos, false))
89                         RandomSelection_Add(world, 0, pos, 1, 1);
90         }
91
92         entity piece = msle_spawn(minigame,"minigame_board_piece");
93         piece.team = 1;
94         piece.netname = strzone(RandomSelection_chosen_string);
95         piece.bd_tiletype = ttype;
96         minigame_server_sendflags(piece,MINIG_SF_ALL);
97 }
98
99 void bd_setup_pieces(entity minigame)
100 {
101         // TODO!
102         minigame_setup_randompiece(minigame, BD_TILE_DOZER);
103         minigame_setup_randompiece(minigame, BD_TILE_TARGET);
104         minigame_setup_randompiece(minigame, BD_TILE_BOULDER);
105         minigame_setup_randompiece(minigame, BD_TILE_BRICK1);
106         minigame_setup_randompiece(minigame, BD_TILE_BRICK2);
107         minigame_setup_randompiece(minigame, BD_TILE_BRICK3);
108         minigame_setup_randompiece(minigame, BD_TILE_BRICK1);
109         minigame_setup_randompiece(minigame, BD_TILE_BRICK2);
110         minigame_setup_randompiece(minigame, BD_TILE_BRICK3);
111
112         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
113 }
114
115 bool bd_move_dozer(entity minigame, entity dozer)
116 {
117         if(!dozer.bd_dir_x && !dozer.bd_dir_y)
118                 return false; // nope!
119
120         int myx = minigame_tile_letter(dozer.netname);
121         int myy = minigame_tile_number(dozer.netname);
122
123         myx += dozer.bd_dir_x;
124         myy += dozer.bd_dir_y;
125
126         string newpos = minigame_tile_buildname(myx, myy);
127         entity hit = bd_find_piece(minigame, newpos, false);
128
129         if(!bd_valid_tile(newpos))
130                 return false;
131
132         if(hit)
133         switch(hit.bd_tiletype)
134         {
135                 case BD_TILE_DOZER: // wtf, but let's do this incase
136                 case BD_TILE_BRICK1:
137                 case BD_TILE_BRICK2:
138                 case BD_TILE_BRICK3: return false;
139                 case BD_TILE_BOULDER:
140                 {
141                         string testpos;
142                         int tx = minigame_tile_letter(hit.netname);
143                         int ty = minigame_tile_number(hit.netname);
144
145                         tx += dozer.bd_dir_x;
146                         ty += dozer.bd_dir_y;
147
148                         testpos = minigame_tile_buildname(tx, ty);
149                         entity testhit = bd_find_piece(minigame, testpos, false);
150
151                         if(!bd_valid_tile(testpos) || testhit)
152                                 return false;
153
154                         if(hit.netname) { strunzone(hit.netname); }
155                         hit.netname = strzone(testpos);
156                         minigame_server_sendflags(hit,MINIG_SF_UPDATE);
157                         break;
158                 }
159         }
160
161         if(dozer.netname) { strunzone(dozer.netname); }
162         dozer.netname = strzone(newpos);
163
164         return true;
165 }
166
167 // make a move
168 void bd_move(entity minigame, entity player, string dxs, string dys )
169 {
170         if ( minigame.minigame_flags & BD_TURN_MOVE )
171         if ( dxs || dys )
172         {
173                 //if ( bd_valid_tile(pos) )
174                 //if ( bd_find_piece(minigame, pos, false) )
175                 {
176                         entity dozer = bd_find_dozer(minigame);
177                         if(!dozer)
178                                 return; // should not happen... TODO: end match?
179
180                         int dx = ((dxs) ? bound(-1, stof(dxs), 1) : 0);
181                         int dy = ((dys) ? bound(-1, stof(dys), 1) : 0);
182
183                         dozer.bd_dir_x = dx;
184                         dozer.bd_dir_y = dy;
185                         dozer.bd_dir_z = 0;
186
187                         if(bd_move_dozer(minigame, dozer))
188                                 player.bd_moves++;
189
190                         bd_check_winner(minigame);
191
192                         minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
193                         minigame_server_sendflags(player, BD_SF_PLAYERMOVES);
194                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
195                 }
196         }
197 }
198
199 void bd_reset_moves(entity minigame)
200 {
201         entity e;
202 #ifdef SVQC
203         for(e = minigame.minigame_players; e; e = e.list_next)
204 #elif defined(CSQC)
205         e = world;
206         while( (e = findentity(e,owner,minigame)) )
207                 if ( e.classname == "minigame_player" )
208 #endif
209                 {
210                         e.bd_moves = 0;
211                         minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
212                 }
213 }
214
215 // request a new match
216 void bd_restart_match(entity minigame, entity player)
217 {
218         minigame.minigame_flags = BD_TURN_MOVE;
219         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
220         entity e = world;
221         while ( ( e = findentity(e,owner,minigame) ) )
222                 if ( e.classname == "minigame_board_piece" )
223                         remove(e);
224
225         bd_setup_pieces(minigame);
226
227         bd_reset_moves(minigame);
228 }
229
230 #ifdef SVQC
231
232 // required function, handle server side events
233 int bd_server_event(entity minigame, string event, ...)
234 {
235         switch(event)
236         {
237                 case "start":
238                 {
239                         bd_setup_pieces(minigame);
240                         minigame.minigame_flags = BD_TURN_MOVE;
241                         
242                         return true;
243                 }
244                 case "end":
245                 {
246                         entity e = world;
247                         while( (e = findentity(e, owner, minigame)) )
248                         if(e.classname == "minigame_board_piece")
249                         {
250                                 if(e.netname) { strunzone(e.netname); }
251                                 remove(e);
252                         }
253                         return false;
254                 }
255                 case "join":
256                 {
257                         int pl_num = minigame_count_players(minigame);
258
259                         if(pl_num >= BD_TEAMS) { return false; }
260
261                         return 1;
262                 }
263                 case "cmd":
264                 {
265                         switch(argv(0))
266                         {
267                                 case "move":
268                                         bd_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null)); 
269                                         return true;
270                                 case "next":
271                                         bd_restart_match(minigame,...(0,entity));
272                                         return true;
273                                 case "restart":
274                                         bd_restart_match(minigame,...(0,entity));
275                                         return true;
276                         }
277
278                         return false;
279                 }
280                 case "network_send":
281                 {
282                         entity sent = ...(0,entity);
283                         int sf = ...(1,int);
284                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
285                         {
286                                 int letter = minigame_tile_letter(sent.netname);
287                                 int number = minigame_tile_number(sent.netname);
288
289                                 WriteByte(MSG_ENTITY,letter);
290                                 WriteByte(MSG_ENTITY,number);
291
292                                 WriteByte(MSG_ENTITY,sent.bd_tiletype);
293
294                                 int dx = sent.bd_dir_x;
295                                 int dy = sent.bd_dir_y;
296                                 if(dx == -1) dx = 2;
297                                 if(dy == -1) dy = 2;
298                                 WriteByte(MSG_ENTITY,dx);
299                                 WriteByte(MSG_ENTITY,dy);
300                         }
301                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
302                                 WriteShort(MSG_ENTITY,sent.bd_moves);
303                         return false;
304                 }
305         }
306         
307         return false;
308 }
309
310
311 #elif defined(CSQC)
312
313 vector bd_boardpos; // HUD board position
314 vector bd_boardsize;// HUD board size
315
316 // Required function, draw the game board
317 void bd_hud_board(vector pos, vector mySize)
318 {
319         minigame_hud_fitsqare(pos, mySize);
320         bd_boardpos = pos;
321         bd_boardsize = mySize;
322         
323         minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
324
325         vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
326         vector tile_pos;
327
328         entity e;
329         FOREACH_MINIGAME_ENTITY(e)
330         {
331                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
332                 {
333                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
334                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
335
336                         string thepiece = "bd/brick1";
337                         switch(e.bd_tiletype)
338                         {
339                                 case BD_TILE_BOULDER: thepiece = "bd/boulder"; break;
340                                 case BD_TILE_BRICK2: thepiece = "bd/brick2"; break;
341                                 case BD_TILE_BRICK3: thepiece = "bd/brick3"; break;
342                         }
343
344                         minigame_drawpic_centered( tile_pos,  
345                                         minigame_texture(thepiece),
346                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
347                 }
348
349                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
350                 {
351                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
352                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
353
354                         minigame_drawpic_centered( tile_pos,  
355                                         minigame_texture("bd/target"),
356                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
357                 }
358
359                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
360                 {
361                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
362                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
363
364                         vector thedir = e.bd_dir;
365                         float theang = 0;
366
367                         if(thedir_y == -1) { theang = M_PI; }
368                         if(thedir_x == 1) { theang = M_PI/2; }
369                         if(thedir_x == -1) { theang = M_PI*3/2; }
370
371                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
372                                                 tile_size, tile_size/2, '1 1 1',
373                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
374                 }
375         }
376
377         FOREACH_MINIGAME_ENTITY(e)
378         {
379                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
380                 {
381                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
382                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
383
384                         minigame_drawpic_centered( tile_pos,  
385                                         minigame_texture("bd/target"),
386                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
387                 }
388         }
389
390         FOREACH_MINIGAME_ENTITY(e)
391         {
392                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
393                 {
394                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
395                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
396
397                         vector thedir = e.bd_dir;
398                         float theang = 0;
399
400                         if(thedir_y == -1) { theang = M_PI; }
401                         if(thedir_x == 1) { theang = M_PI/2; }
402                         if(thedir_x == -1) { theang = M_PI*3/2; }
403
404                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
405                                                 tile_size, tile_size/2, '1 1 1',
406                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
407                 }
408         }
409
410         if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
411         {
412                 vector winfs = hud_fontsize*2;
413                 string victory_text = "Game over!";
414
415                 if(active_minigame.minigame_flags & BD_TURN_WIN)
416                         victory_text = "You win!";
417                 
418                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
419                 vector win_sz;
420                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
421                         sprintf("%s", victory_text), 
422                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
423                 
424                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
425                 
426                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
427                         sprintf("%s", victory_text), 
428                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
429         }
430 }
431
432
433 // Required function, draw the game status panel
434 void bd_hud_status(vector pos, vector mySize)
435 {
436         HUD_Panel_DrawBg(1);
437         vector ts;
438         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
439                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
440
441         pos_y += ts_y;
442         mySize_y -= ts_y;
443
444         vector player_fontsize = hud_fontsize * 1.75;
445         ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
446         ts_x = mySize_x;
447         vector mypos;
448         vector tile_size = '48 48 0';
449
450         mypos = pos;
451         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
452         mypos_y += player_fontsize_y;
453         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
454
455         entity e;
456         FOREACH_MINIGAME_ENTITY(e)
457         {
458                 if ( e.classname == "minigame_player" )
459                 {
460                         mypos = pos;
461                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
462                                 GetPlayerName(e.minigame_playerslot-1),
463                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
464
465                         mypos_y += player_fontsize_y;
466                         drawpic( mypos,
467                                         minigame_texture("bd/dozer"),
468                                         tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
469
470                         mypos_x += tile_size_x;
471
472                         drawstring(mypos,ftos(e.bd_moves),tile_size,
473                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
474                 }
475         }
476 }
477
478 // Turn a set of flags into a help message
479 string bd_turn_to_string(int turnflags)
480 {
481         if ( turnflags & BD_TURN_LOSS )
482                 return _("Better luck next time!");
483
484         if ( turnflags & BD_TURN_WIN )
485                 if(random() > 0.5)
486                         return _("Tubular!");
487                 else
488                         return _("Wicked!");
489
490         if ( turnflags & BD_TURN_MOVE )
491                 return _("Push the boulders onto the targets");
492         
493         return "";
494 }
495
496 // Make the correct move
497 void bd_make_move(entity minigame, int dx, int dy)
498 {
499         if ( minigame.minigame_flags == BD_TURN_MOVE )
500         {
501                 minigame_cmd("move ",ftos(dx), " ", ftos(dy));
502         }
503 }
504
505 // Required function, handle client events
506 int bd_client_event(entity minigame, string event, ...)
507 {
508         switch(event)
509         {
510                 case "activate":
511                 {
512                         minigame.message = bd_turn_to_string(minigame.minigame_flags);
513                         return false;
514                 }
515                 case "key_pressed":
516                 {
517                         if(minigame.minigame_flags & BD_TURN_MOVE)
518                         {
519                                 switch ( ...(0,int) )
520                                 {
521                                         case K_RIGHTARROW:
522                                         case K_KP_RIGHTARROW:
523                                                 bd_make_move(minigame, 1, 0);
524                                                 return true;
525                                         case K_LEFTARROW:
526                                         case K_KP_LEFTARROW:
527                                                 bd_make_move(minigame, -1, 0);
528                                                 return true;
529                                         case K_UPARROW:
530                                         case K_KP_UPARROW:
531                                                 bd_make_move(minigame, 0, 1);
532                                                 return true;
533                                         case K_DOWNARROW:
534                                         case K_KP_DOWNARROW:
535                                                 bd_make_move(minigame, 0, -1);
536                                                 return true;
537                                 }
538                         }
539
540                         return false;
541                 }
542                 case "network_receive":
543                 {
544                         entity sent = ...(0,entity);
545                         int sf = ...(1,int);
546                         if ( sent.classname == "minigame" )
547                         {
548                                 if ( sf & MINIG_SF_UPDATE )
549                                 {
550                                         sent.message = bd_turn_to_string(sent.minigame_flags);
551                                         //if ( sent.minigame_flags & minigame_self.team )
552                                                 minigame_prompt();
553                                 }
554                         }
555                         else if(sent.classname == "minigame_board_piece")
556                         {
557                                 if(sf & MINIG_SF_UPDATE)
558                                 {
559                                         int letter = ReadByte();
560                                         int number = ReadByte();
561                                         if(sent.netname) { strunzone(sent.netname); }
562                                         sent.netname = strzone(minigame_tile_buildname(letter, number));
563
564                                         sent.bd_tiletype = ReadByte();
565
566                                         int dx = ReadByte();
567                                         int dy = ReadByte();
568
569                                         if(dx == 2) dx = -1;
570                                         if(dy == 2) dy = -1;
571
572                                         sent.bd_dir_x = dx;
573                                         sent.bd_dir_y = dy;
574                                         sent.bd_dir_z = 0;
575                                 }
576                         }
577                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
578                                 sent.bd_moves = ReadShort(); // make this a byte when possible
579
580                         return false;
581                 }
582                 case "menu_show":
583                 {
584                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Match"),"next");
585                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
586                         return false;
587                 }
588                 case "menu_click":
589                 {
590                         if(...(0,string) == "next")
591                                 minigame_cmd("next");
592                         if(...(0,string) == "restart")
593                                 minigame_cmd("restart");
594                         return false;
595                 }
596         }
597
598         return false;
599 }
600
601 #endif