2 REGISTER_MINIGAME(bd, "Bulldozer");
4 REGISTER_NET_LINKED(ENT_CLIENT_BD_CONTROLLER)
6 const int BD_TURN_MOVE = 0x0100; // player must move the bulldozer
7 const int BD_TURN_WIN = 0x0200; // victory
8 const int BD_TURN_LOSS = 0x0400; // they did it?!
9 const int BD_TURN_EDIT = 0x0800; // editing mode
10 const int BD_TURN_TYPE = 0x0f00; // turn type mask
13 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
14 const int BD_SF_UPDATE_SINGLE = MINIG_SF_CUSTOM<<1;
15 const int BD_SF_UPDATE_ALL = MINIG_SF_CUSTOM<<2;
18 const int BD_LET_CNT = 20;
19 const int BD_NUM_CNT = 20;
21 const int BD_TILE_SIZE = 20;
23 const int BD_TEAMS = 1;
27 .int bd_dirs[BD_NUM_CNT];
41 .int bd_tiletypes[BD_NUM_CNT];
44 const int BD_TILE_DOZER = 1;
45 const int BD_TILE_TARGET = 2;
46 const int BD_TILE_BOULDER = 3;
47 const int BD_TILE_BRICK1 = 4;
48 const int BD_TILE_BRICK2 = 5;
49 const int BD_TILE_BRICK3 = 6;
50 const int BD_TILE_BRICK4 = 7;
51 const int BD_TILE_BRICK5 = 8;
52 const int BD_TILE_BRICK6 = 9;
53 const int BD_TILE_BRICK7 = 10;
54 const int BD_TILE_BRICK8 = 11;
55 const int BD_TILE_LAST = 11;
57 const int BD_DIR_UP = 0;
58 const int BD_DIR_DN = 1;
59 const int BD_DIR_LF = 2;
60 const int BD_DIR_RT = 3;
63 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
66 // find same game piece given its tile name
67 entity bd_find_piece(entity minig, string tile, bool check_target)
70 while ( ( e = findentity(e,owner,minig) ) )
71 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
76 entity bd_find_controller(entity minig, int letter)
79 while ( ( e = findentity(e,owner,minig) ) )
80 if ( e.classname == "bd_controller" && e.bd_tilelet == letter )
85 // check if the tile name is valid (15x15 grid)
86 bool bd_valid_tile(string tile)
90 int number = minigame_tile_number(tile);
91 int letter = minigame_tile_letter(tile);
92 return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
95 void bd_controller_update(entity controller, int number)
98 controller.bd_forceupdate = number;
100 minigame_server_sendflags(controller,BD_SF_UPDATE_SINGLE);
103 entity bd_find_dozer(entity minig)
106 while ( ( e = findentity(e,owner,minig) ) )
107 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
113 bool bd_controller_send(entity this, entity to, int sf)
115 WriteHeader(MSG_ENTITY, ENT_CLIENT_BD_CONTROLLER);
116 if(sf & BD_SF_UPDATE_ALL)
117 sf &= ~BD_SF_UPDATE_SINGLE;
119 WriteByte(MSG_ENTITY, sf);
120 WriteByte(MSG_ENTITY, this.bd_tilelet);
121 WriteString(MSG_ENTITY,this.owner.netname);
123 if(sf & BD_SF_UPDATE_SINGLE)
125 int number = this.bd_forceupdate;
126 //this.bd_forceupdate = 0;
127 int ttype = this.bd_tiletypes[number];
128 int dir = this.bd_dirs[number];
129 WriteByte(MSG_ENTITY, number);
130 WriteByte(MSG_ENTITY, ttype);
131 WriteByte(MSG_ENTITY, dir);
134 if(sf & BD_SF_UPDATE_ALL)
136 for(int j = 0; j < BD_NUM_CNT; ++j)
138 int ttype = this.bd_tiletypes[j];
139 int dir = this.bd_dirs[j];
140 WriteByte(MSG_ENTITY, ttype);
141 WriteByte(MSG_ENTITY, dir);
148 void minigame_read_owner(entity this);
150 NET_HANDLE(ENT_CLIENT_BD_CONTROLLER, bool isNew)
152 this.classname = "bd_controller";
156 this.bd_tilelet = ReadByte();
157 minigame_read_owner(this);
159 if(sf & BD_SF_UPDATE_SINGLE)
161 int number = ReadByte();
162 this.bd_tiletypes[number] = ReadByte();
163 this.bd_dirs[number] = ReadByte();
166 if(sf & BD_SF_UPDATE_ALL)
168 for(int j = 0; j < BD_NUM_CNT; ++j)
170 this.bd_tiletypes[j] = ReadByte();
171 this.bd_dirs[j] = ReadByte();
177 void bd_check_winner(entity minig)
179 int total = 0, valid = 0;
181 while ( ( e = findentity(e,owner,minig) ) )
182 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
185 if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
191 minig.minigame_flags = BD_TURN_WIN;
192 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
196 vector bd_get_dir(int bdir)
200 case BD_DIR_UP: return '0 1 0'; // up
202 case BD_DIR_DN: return '0 -1 0'; // down
203 case BD_DIR_LF: return '-1 0 0'; // left
204 case BD_DIR_RT: return '1 0 0'; // right
208 string bd_get_dir_name(int bdir)
212 case BD_DIR_UP: return "u"; // up
214 case BD_DIR_DN: return "d"; // down
215 case BD_DIR_LF: return "l"; // left
216 case BD_DIR_RT: return "r"; // right
220 int bd_dir_fromname(string bdir)
222 if(bdir == "up" || bdir == "u")
223 return BD_DIR_UP; // up
224 if(bdir == "down" || bdir == "dn" || bdir == "d")
225 return BD_DIR_DN; /// down
226 if(bdir == "left" || bdir == "lt" || bdir == "l")
227 return BD_DIR_LF; // left
228 if(bdir == "right" || bdir == "rt" || bdir == "r")
229 return BD_DIR_RT; // right
231 return BD_DIR_DN; // down
234 bool bd_canfill(int ttype)
245 case BD_TILE_BRICK1: return true;
251 bool bd_move_dozer(entity minigame, entity dozer)
254 //return false; // nope!
256 int myx = minigame_tile_letter(dozer.netname);
257 int myy = minigame_tile_number(dozer.netname);
259 vector dir = bd_get_dir(dozer.bd_dir);
264 string newpos = minigame_tile_buildname(myx, myy);
265 if(!bd_valid_tile(newpos))
268 entity hit = bd_find_piece(minigame, newpos, false);
271 switch(hit.bd_tiletype)
273 case BD_TILE_DOZER: // wtf, but let's do this incase
281 case BD_TILE_BRICK1: return false;
282 case BD_TILE_BOULDER:
285 int tx = minigame_tile_letter(hit.netname);
286 int ty = minigame_tile_number(hit.netname);
291 testpos = minigame_tile_buildname(tx, ty);
292 entity testhit = bd_find_piece(minigame, testpos, false);
294 if(!bd_valid_tile(testpos) || testhit)
297 if(hit.netname) { strunzone(hit.netname); }
298 hit.netname = strzone(testpos);
299 minigame_server_sendflags(hit,MINIG_SF_UPDATE);
304 entity controller = bd_find_controller(minigame, minigame_tile_letter(newpos));
305 int number = minigame_tile_number(newpos);
306 switch(controller.bd_tiletypes[number])
315 case BD_TILE_BRICK1: return false;
318 if(dozer.netname) { strunzone(dozer.netname); }
319 dozer.netname = strzone(newpos);
325 void bd_move(entity minigame, entity player, string dir)
327 if ( minigame.minigame_flags & BD_TURN_MOVE )
330 //if ( bd_valid_tile(pos) )
331 //if ( bd_find_piece(minigame, pos, false) )
333 entity dozer = bd_find_dozer(minigame);
336 LOG_INFO("Dozer wasn't found!\n");
337 return; // should not happen... TODO: end match?
340 string thedir = strtolower(dir);
341 int bdir = bd_dir_fromname(thedir);
345 while ( ( e = findentity(e,owner,minigame) ) )
346 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
350 if(bd_move_dozer(minigame, e))
353 minigame_server_sendflags(e,MINIG_SF_UPDATE); // update anyway
359 bd_check_winner(minigame);
361 minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
362 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
368 void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
370 if ( minigame.minigame_flags & BD_TURN_EDIT )
371 if ( pos && thetile )
373 if ( bd_valid_tile(pos) )
375 entity found_piece = bd_find_piece(minigame, pos, false);
376 entity targ = bd_find_piece(minigame, pos, true);
378 if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
380 string newdir = strtolower(thedir);
381 int bdir = bd_dir_fromname(newdir);
383 found_piece.bd_dir = bdir;
384 minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
388 //entity dozer = bd_find_dozer(minigame);
389 //if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
390 //return; // nice try
392 int tlet = minigame_tile_letter(pos);
393 int tnum = minigame_tile_number(pos);
394 entity controller = bd_find_controller(minigame, tlet);
395 if(controller.bd_tiletypes[tnum])
397 controller.bd_tiletypes[tnum] = 0;
398 controller.bd_dirs[tnum] = 0;
399 bd_controller_update(controller, tnum);
403 if(found_piece || (targ && thetile != BD_TILE_BOULDER))
405 entity piece = bd_find_piece(minigame, pos, false);
406 if(!piece) piece = bd_find_piece(minigame, pos, true);
410 if(piece.netname) { strunzone(piece.netname); }
412 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
416 if(bd_canfill(thetile))
418 int number = minigame_tile_number(pos);
419 int letter = minigame_tile_letter(pos);
420 entity controller = bd_find_controller(minigame, letter);
421 controller.bd_tiletypes[number] = thetile;
422 controller.bd_dirs[number] = 0;
423 bd_controller_update(controller, number);
427 entity piece = msle_spawn(minigame,"minigame_board_piece");
429 piece.netname = strzone(pos);
430 piece.bd_tiletype = thetile;
432 minigame_server_sendflags(piece,MINIG_SF_UPDATE);
435 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
440 void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
442 if(minigame.minigame_flags & BD_TURN_MOVE)
443 bd_move(minigame, player, dir);
445 if(minigame.minigame_flags & BD_TURN_EDIT)
446 bd_editor_place(minigame, player, dir, stof(thetile), thedir);
449 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
451 string pos = minigame_tile_buildname(letter,number);
452 if(!bd_valid_tile(pos))
454 if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
457 bd_editor_place(minigame, player, pos, thetype, "");
459 bd_fill_recurse(minigame, player, thetype, letter - 1, number);
460 bd_fill_recurse(minigame, player, thetype, letter + 1, number);
461 bd_fill_recurse(minigame, player, thetype, letter, number - 1);
462 bd_fill_recurse(minigame, player, thetype, letter, number + 1);
465 void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number)
467 string pos = minigame_tile_buildname(letter,number);
468 if(!bd_valid_tile(pos))
471 entity targ = bd_find_piece(minigame, pos, true);
472 entity piece = bd_find_piece(minigame, pos, false);
474 if(targ && thetype == targ.bd_tiletype)
476 if(targ.netname) { strunzone(targ.netname); }
479 else if(piece && thetype == piece.bd_tiletype)
481 if(piece.netname) { strunzone(piece.netname); }
486 bd_unfill_recurse(minigame, player, thetype, letter - 1, number);
487 bd_unfill_recurse(minigame, player, thetype, letter + 1, number);
488 bd_unfill_recurse(minigame, player, thetype, letter, number - 1);
489 bd_unfill_recurse(minigame, player, thetype, letter, number + 1);
492 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
495 if(!player.minigame_players.bd_canedit)
497 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
502 if(minigame.minigame_flags & BD_TURN_EDIT)
504 int thetype = stof(thetile);
506 entity targ = bd_find_piece(minigame, dir, true);
507 entity piece = bd_find_piece(minigame, dir, false);
509 if(!bd_canfill(thetype) || (piece || targ))
513 if(targ) { killtype = targ.bd_tiletype; }
514 if(piece) { killtype = piece.bd_tiletype; }
518 int letter = minigame_tile_letter(dir);
519 int number = minigame_tile_number(dir);
520 bd_unfill_recurse(minigame, player, killtype, letter, number);
526 int letter = minigame_tile_letter(dir);
527 int number = minigame_tile_number(dir);
529 bd_fill_recurse(minigame, player, thetype, letter, number);
533 void bd_reset_moves(entity minigame)
537 for(e = minigame.minigame_players; e; e = e.list_next)
540 while( (e = findentity(e,owner,minigame)) )
541 if ( e.classname == "minigame_player" )
545 minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
549 void bd_load_level(entity minigame);
550 void bd_setup_pieces(entity minigame)
553 while( (e = findentity(e, owner, minigame)) )
554 if(e.classname == "minigame_board_piece")
556 if(e.netname) { strunzone(e.netname); }
560 while( (e = findentity(e, owner, minigame)) )
561 if(e.classname == "bd_controller")
566 for(int letter = 0; letter < BD_LET_CNT; ++letter)
568 entity controller = new_pure(bd_controller);
569 controller.owner = minigame;
570 controller.bd_tilelet = letter;
572 Net_LinkEntity(controller, false, 0, bd_controller_send);
576 bd_load_level(minigame);
579 void bd_do_next_match(entity minigame, entity player)
581 minigame.minigame_flags = BD_TURN_MOVE;
582 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
584 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
586 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
587 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
590 bd_setup_pieces(minigame);
592 bd_reset_moves(minigame);
595 void bd_set_next_match(entity minigame, string next)
597 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
598 minigame.bd_nextlevel = strzone(next);
601 void bd_next_match(entity minigame, entity player, string next)
603 if(minigame.minigame_flags & BD_TURN_WIN)
604 bd_do_next_match(minigame, player);
605 if(minigame.minigame_flags & BD_TURN_EDIT)
606 bd_set_next_match(minigame, next);
609 // request a new match
610 void bd_restart_match(entity minigame, entity player)
612 minigame.minigame_flags = BD_TURN_MOVE;
613 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
615 bd_setup_pieces(minigame);
617 bd_reset_moves(minigame);
620 void bd_activate_editor(entity minigame, entity player)
623 if(!player.minigame_players.bd_canedit)
625 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
630 minigame.minigame_flags = BD_TURN_EDIT;
631 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
633 bd_reset_moves(minigame);
635 bd_setup_pieces(minigame);
638 string bd_save_controller_piece(entity minigame, entity e, int number)
640 string bd_string = "";
642 string tilename = minigame_tile_buildname(e.bd_tilelet, number);
644 bd_string = strcat(bd_string, "\"", tilename, "\" ");
645 bd_string = strcat(bd_string, ftos(e.bd_tiletypes[number]), " ");
646 bd_string = strcat(bd_string, ftos(e.bd_dirs[number]));
651 string bd_save_piece(entity minigame, entity e)
653 string bd_string = "";
655 bd_string = strcat(bd_string, "\"", e.netname, "\" ");
656 bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
657 bd_string = strcat(bd_string, ftos(e.bd_dir));
662 void bd_set_nextlevel(entity minigame, string s)
666 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
667 minigame.bd_nextlevel = strzone(argv(2));
670 int bd_fix_dir(vector dir)
672 if(dir.x == 0 && dir.y == 1) { return BD_DIR_UP; } // up
673 if(dir.x == 0 && dir.y == -1) { return BD_DIR_DN; } // down
674 if(dir.x == -1 && dir.y == 0) { return BD_DIR_LF; } // left
675 if(dir.x == 1 && dir.y == 0) { return BD_DIR_RT; } // right
677 return BD_DIR_DN; // down if all else fails
680 void bd_load_piece(entity minigame, string s)
682 // separate pieces between the ; symbols
683 string bd_string = s;
685 tokenize_console(bd_string);
688 string tilename = strzone(argv(argv_num)); ++argv_num;
689 int tiletype = stoi(argv(argv_num)); ++argv_num;
690 int dir = stoi(argv(argv_num)); ++argv_num;
692 if(bd_canfill(tiletype))
694 int letter = minigame_tile_letter(tilename);
695 int number = minigame_tile_number(tilename);
696 entity controller = bd_find_controller(minigame, letter);
697 controller.bd_tiletypes[number] = tiletype;
698 controller.bd_dirs[number] = dir;
700 bd_controller_update(controller, number);
704 entity e = msle_spawn(minigame,"minigame_board_piece");
705 e.netname = tilename;
708 e.bd_tiletype = tiletype;
709 minigame_server_sendflags(e,MINIG_SF_ALL);
713 bool bd_save_level(entity minigame)
715 if(minigame.bd_levelname && minigame.bd_levelname != "")
717 int target_count = 0, boulder_count = 0;
719 while((piece = findentity(piece,owner,minigame)))
720 if(piece.classname == "minigame_board_piece")
721 if(piece.bd_tiletype == BD_TILE_BOULDER)
723 else if(piece.bd_tiletype == BD_TILE_TARGET)
726 if(boulder_count != target_count)
728 LOG_INFO("Not enough targets or boulders, fix your level!\n");
732 // saves all objects to the database file
736 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
737 file_get = fopen(file_name, FILE_WRITE);
738 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
740 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
741 fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
744 while ( ( e = findentity(e,owner,minigame) ) )
745 if ( e.classname == "bd_controller" )
747 for(int j = 0; j < BD_NUM_CNT; ++j)
749 // use a line of text for each object, listing all properties
750 fputs(file_get, strcat(bd_save_controller_piece(minigame, e, j), "\n"));
755 while ( ( e = findentity(e,owner,minigame) ) )
756 if ( e.classname == "minigame_board_piece" )
758 // use a line of text for each object, listing all properties
759 fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
769 void bd_load_level(entity minigame)
771 // loads all items from the database file
772 string file_read, file_name;
775 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
776 file_get = fopen(file_name, FILE_READ);
779 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
785 file_read = fgets(file_get);
788 if(substring(file_read, 0, 2) == "//")
790 if(substring(file_read, 0, 1) == "#")
792 if(substring(file_read, 0, 9) == "nextlevel")
794 bd_set_nextlevel(minigame, file_read);
798 bd_load_piece(minigame, file_read);
804 void bd_close_editor(entity minigame, entity player)
807 if(!player.minigame_players.bd_canedit)
809 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
814 entity dozer = bd_find_dozer(minigame);
817 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
821 if(bd_save_level(minigame))
823 minigame.minigame_flags = BD_TURN_MOVE;
824 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
828 LOG_INFO("You need to set the level name!\n");
835 // required function, handle server side events
836 int bd_server_event(entity minigame, string event, ...)
842 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
843 minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
844 bd_setup_pieces(minigame);
845 minigame.minigame_flags = BD_TURN_MOVE;
852 while( (e = findentity(e, owner, minigame)) )
853 if(e.classname == "minigame_board_piece")
855 if(e.netname) { strunzone(e.netname); }
859 while( (e = findentity(e, owner, minigame)) )
860 if(e.classname == "bd_controller")
865 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
866 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
871 int pl_num = minigame_count_players(minigame);
873 if(pl_num >= BD_TEAMS) { return false; }
882 bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null));
885 bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
888 bd_restart_match(minigame,...(0,entity));
891 bd_activate_editor(minigame,...(0,entity));
894 bd_close_editor(minigame,...(0,entity));
897 bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
905 entity sent = ...(0,entity);
907 if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
909 int letter = minigame_tile_letter(sent.netname);
910 int number = minigame_tile_number(sent.netname);
912 WriteByte(MSG_ENTITY,letter);
913 WriteByte(MSG_ENTITY,number);
915 WriteByte(MSG_ENTITY,sent.bd_tiletype);
917 WriteByte(MSG_ENTITY,sent.bd_dir);
919 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
920 WriteShort(MSG_ENTITY,sent.bd_moves);
937 vector bd_boardpos; // HUD board position
938 vector bd_boardsize;// HUD board size
940 string bd_get_tile_pic(int tileid)
944 case BD_TILE_BOULDER: return "bd/boulder";
945 case BD_TILE_BRICK1: return "bd/brick1";
946 case BD_TILE_BRICK2: return "bd/brick2";
947 case BD_TILE_BRICK3: return "bd/brick3";
948 case BD_TILE_BRICK4: return "bd/brick4";
949 case BD_TILE_BRICK5: return "bd/brick5";
950 case BD_TILE_BRICK6: return "bd/brick6";
951 case BD_TILE_BRICK7: return "bd/brick7";
952 case BD_TILE_BRICK8: return "bd/brick8";
953 case BD_TILE_TARGET: return "bd/target";
954 case BD_TILE_DOZER: return "bd/dozer";
960 // Required function, draw the game board
961 void bd_hud_board(vector pos, vector mySize)
963 minigame_hud_fitsqare(pos, mySize);
965 bd_boardsize = mySize;
967 minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
969 vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
973 FOREACH_MINIGAME_ENTITY(e)
975 if(e.classname == "minigame_board_piece")
977 if(e.bd_tiletype == BD_TILE_TARGET)
980 e.bd_enemy = bd_find_piece(active_minigame, e.netname, false);
982 else if(e.bd_tiletype == BD_TILE_BOULDER)
984 e.bd_hide = false; // reset either way
985 e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != NULL);
989 FOREACH_MINIGAME_ENTITY(e)
991 if ( e.classname == "bd_controller" )
993 for(int j = 0; j < BD_NUM_CNT; ++j)
995 if(!e.bd_tiletypes[j]) continue;
997 int letter = e.bd_tilelet;
998 string mypos = minigame_tile_buildname(letter, j);
1000 tile_pos = minigame_tile_pos(mypos,BD_NUM_CNT,BD_LET_CNT);
1001 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1003 string thepiece = bd_get_tile_pic(e.bd_tiletypes[j]);
1005 minigame_drawpic_centered( tile_pos,
1006 minigame_texture(thepiece),
1007 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
1010 else if ( e.classname == "minigame_board_piece" )
1012 if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders
1014 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
1015 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1017 string thepiece = bd_get_tile_pic(e.bd_tiletype);
1020 thepiece = "bd/boulder_target";
1022 minigame_drawpic_centered( tile_pos,
1023 minigame_texture(thepiece),
1024 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
1029 // draw dozers on top, always
1030 FOREACH_MINIGAME_ENTITY(e)
1032 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
1034 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
1035 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1037 int bdir = e.bd_dir;
1042 case BD_DIR_UP: theang = 0; break;
1044 case BD_DIR_DN: theang = M_PI; break;
1045 case BD_DIR_LF: theang = M_PI * 3 / 2; break;
1046 case BD_DIR_RT: theang = M_PI / 2; break;
1049 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
1050 tile_size, tile_size/2, '1 1 1',
1051 panel_fg_alpha, DRAWFLAG_NORMAL );
1055 if(active_minigame.minigame_flags & BD_TURN_EDIT)
1056 if(bd_valid_tile(bd_curr_pos))
1058 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
1059 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
1060 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
1062 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
1063 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1064 if(bd_curr_tile == BD_TILE_DOZER)
1066 drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
1067 tile_size, tile_size/2, '1 1 1',
1068 panel_fg_alpha/2, DRAWFLAG_NORMAL );
1072 minigame_drawpic_centered( tile_pos,
1073 minigame_texture(thepiece),
1074 tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
1078 if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
1080 vector winfs = hud_fontsize*2;
1081 string victory_text = "Game over!";
1083 if(active_minigame.minigame_flags & BD_TURN_WIN)
1084 victory_text = "Well done! Click 'Next Level' to continue";
1086 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
1088 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
1089 sprintf("%s", victory_text),
1090 winfs, 0, DRAWFLAG_NORMAL, 0.5);
1092 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
1094 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
1095 sprintf("%s", victory_text),
1096 winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
1101 // Required function, draw the game status panel
1102 void bd_hud_status(vector pos, vector mySize)
1106 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
1107 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
1112 vector player_fontsize = hud_fontsize * 1.75;
1113 ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
1116 vector tile_size = '48 48 0';
1119 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
1120 mypos_y += player_fontsize_y;
1121 drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
1124 FOREACH_MINIGAME_ENTITY(e)
1126 if ( e.classname == "minigame_player" )
1129 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
1130 entcs_GetName(e.minigame_playerslot-1),
1131 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
1133 mypos_y += player_fontsize_y;
1134 string thepiece = "bd/dozer";
1135 if(active_minigame.minigame_flags & BD_TURN_EDIT)
1136 thepiece = bd_get_tile_pic(bd_curr_tile);
1138 minigame_texture(thepiece),
1139 tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
1141 mypos_x += tile_size_x;
1143 drawstring(mypos,ftos(e.bd_moves),tile_size,
1144 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1149 // Turn a set of flags into a help message
1150 string bd_turn_to_string(int turnflags)
1152 if ( turnflags & BD_TURN_LOSS )
1153 return _("Better luck next time!");
1155 if ( turnflags & BD_TURN_WIN )
1157 return _("Tubular! Press \"Next Level\" to continue!");
1159 return _("Wicked! Press \"Next Level\" to continue!");
1161 if( turnflags & BD_TURN_EDIT )
1162 return _("Press the space bar to change your currently selected tile");
1164 if ( turnflags & BD_TURN_MOVE )
1165 return _("Push the boulders onto the targets");
1170 // Make the correct move
1171 void bd_make_move(entity minigame, string dir)
1173 if ( minigame.minigame_flags == BD_TURN_MOVE )
1175 minigame_cmd("move ", dir);
1179 void bd_editor_make_move(entity minigame, string dir)
1181 if ( minigame.minigame_flags == BD_TURN_EDIT )
1183 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
1187 void bd_editor_fill(entity minigame)
1189 if ( minigame.minigame_flags == BD_TURN_EDIT )
1191 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
1195 void bd_set_curr_pos(string s)
1198 strunzone(bd_curr_pos);
1204 bool bd_normal_move(entity minigame, int themove)
1209 case K_KP_RIGHTARROW:
1210 bd_make_move(minigame, "r");
1213 case K_KP_LEFTARROW:
1214 bd_make_move(minigame, "l");
1218 bd_make_move(minigame, "u");
1221 case K_KP_DOWNARROW:
1222 bd_make_move(minigame, "d");
1229 bool bd_change_dozer_angle(entity minigame)
1231 entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
1232 if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
1235 switch(dozer.bd_dir)
1237 case BD_DIR_UP: dozer.bd_dir = BD_DIR_LF; break; // up -> left
1239 case BD_DIR_DN: dozer.bd_dir = BD_DIR_RT; break; // down -> right
1240 case BD_DIR_LF: dozer.bd_dir = BD_DIR_DN; break; // left -> down
1241 case BD_DIR_RT: dozer.bd_dir = BD_DIR_UP; break; // right -> up
1243 string thedir = bd_get_dir_name(dozer.bd_dir);
1245 bd_editor_make_move(minigame, thedir);
1249 bool bd_editor_move(entity minigame, int themove)
1254 case K_KP_RIGHTARROW:
1255 if ( ! bd_curr_pos )
1256 bd_set_curr_pos("a3");
1258 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
1261 case K_KP_LEFTARROW:
1262 if ( ! bd_curr_pos )
1263 bd_set_curr_pos("c3");
1265 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
1269 if ( ! bd_curr_pos )
1270 bd_set_curr_pos("a1");
1272 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
1275 case K_KP_DOWNARROW:
1276 if ( ! bd_curr_pos )
1277 bd_set_curr_pos("a3");
1279 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
1283 bd_editor_make_move(minigame, "");
1286 if(bd_change_dozer_angle(minigame))
1289 if(bd_curr_tile > BD_TILE_LAST)
1297 // Required function, handle client events
1298 int bd_client_event(entity minigame, string event, ...)
1304 minigame.message = bd_turn_to_string(minigame.minigame_flags);
1305 bd_set_curr_pos("");
1306 bd_curr_tile = BD_TILE_BRICK1;
1311 if(minigame.minigame_flags & BD_TURN_MOVE)
1313 if(bd_normal_move(minigame, ...(0,int)))
1317 if(minigame.minigame_flags & BD_TURN_EDIT)
1319 if(bd_editor_move(minigame, ...(0,int)))
1325 case "mouse_pressed":
1327 if(minigame.minigame_flags & BD_TURN_EDIT)
1329 if(...(0,int) == K_MOUSE1)
1331 bd_editor_make_move(minigame, "");
1335 if(...(0,int) == K_MOUSE2)
1337 bd_editor_fill(minigame);
1346 if(minigame.minigame_flags & BD_TURN_EDIT)
1348 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
1349 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
1350 if ( ! bd_valid_tile(bd_curr_pos) )
1351 bd_set_curr_pos("");
1355 case "network_receive":
1357 entity sent = ...(0,entity);
1358 int sf = ...(1,int);
1359 if ( sent.classname == "minigame" )
1361 if ( sf & MINIG_SF_UPDATE )
1363 sent.message = bd_turn_to_string(sent.minigame_flags);
1364 //if ( sent.minigame_flags & minigame_self.team )
1368 else if(sent.classname == "minigame_board_piece")
1370 if(sf & MINIG_SF_UPDATE)
1372 int letter = ReadByte();
1373 int number = ReadByte();
1374 if(sent.netname) { strunzone(sent.netname); }
1375 sent.netname = strzone(minigame_tile_buildname(letter, number));
1377 sent.bd_tiletype = ReadByte();
1379 sent.bd_dir = ReadByte();
1382 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1383 sent.bd_moves = ReadShort(); // make this a byte when possible
1389 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1390 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1391 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1392 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1397 if(...(0,string) == "next")
1398 minigame_cmd("next");
1399 if(...(0,string) == "restart")
1400 minigame_cmd("restart");
1401 if(...(0,string) == "edit")
1402 minigame_cmd("edit");
1403 if(...(0,string) == "save")
1404 minigame_cmd("save");