]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/minigames/minigame/c4.qc
Merge branch 'master' into terencehill/menu_hudskin_selector
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / c4.qc
1 REGISTER_MINIGAME(c4, "Connect Four");
2
3 const float C4_TURN_PLACE = 0x0100; // player has to place a piece on the board
4 const float C4_TURN_WIN   = 0x0200; // player has won
5 const float C4_TURN_DRAW  = 0x0400; // no moves are possible
6
7 const float C4_TURN_TEAM1 = 0x0001;
8 const float C4_TURN_TEAM2 = 0x0002;
9 const float C4_TURN_TEAM  = 0x000f; // turn team mask
10
11 const int C4_LET_CNT = 7;
12 const int C4_NUM_CNT = 6;
13 const int C4_WIN_CNT = 4;
14
15 const int C4_MAX_TILES = 42;
16
17 const int C4_TILE_SIZE = 8;
18
19 const int C4_TEAMS = 2;
20
21 .int c4_npieces; // (minigame) number of pieces on the board (simplifies checking a draw)
22 .int c4_nexteam; // (minigame) next team (used to change the starting team on following matches)
23
24 // find connect 4 piece given its tile name
25 entity c4_find_piece(entity minig, string tile)
26 {
27         entity e = world;
28         while ( ( e = findentity(e,owner,minig) ) )
29                 if ( e.classname == "minigame_board_piece" && e.netname == tile )
30                         return e;
31         return world;
32 }
33
34 // Checks if the given piece completes a row
35 bool c4_winning_piece(entity piece)
36 {
37         int number = minigame_tile_number(piece.netname);
38         int letter = minigame_tile_letter(piece.netname);
39
40         int i;
41         entity top = piece;
42         entity left = piece;
43         entity topleft = piece;
44         entity botleft = piece;
45         for(i = number; i < C4_NUM_CNT; ++i)
46         {
47                 entity p = c4_find_piece(piece.owner,minigame_tile_buildname(letter, i));
48                 if(p.team == piece.team)
49                         top = p;
50                 else break;
51         }
52
53         for(i = letter; i >= 0; --i)
54         {
55                 entity p = c4_find_piece(piece.owner,minigame_tile_buildname(i, number));
56                 if(p.team == piece.team)
57                         left = p;
58                 else break;
59         }
60
61         int j;
62         for(i = letter, j = number; i >= 0, j >= 0; --i, --j)
63         {
64                 entity p = c4_find_piece(piece.owner,minigame_tile_buildname(i, j));
65                 if(p.team == piece.team)
66                         botleft = p;
67                 else break;
68         }
69         for(i = letter, j = number; i >= 0, j < C4_NUM_CNT; --i, ++j)
70         {
71                 entity p = c4_find_piece(piece.owner,minigame_tile_buildname(i, j));
72                 if(p.team == piece.team)
73                         topleft = p;
74                 else break;
75         }
76
77         // down
78         int found = 0;
79         for(i = minigame_tile_number(top.netname); i >= 0; --i)
80         {
81                 if(c4_find_piece(piece.owner,minigame_tile_buildname(letter, i)).team == piece.team)
82                         ++found;
83                 else break;
84         }
85
86         if(found >= C4_WIN_CNT)
87                 return true;
88
89         // right
90         found = 0;
91         for(i = minigame_tile_letter(left.netname); i < C4_LET_CNT; ++i)
92         {
93                 if(c4_find_piece(piece.owner,minigame_tile_buildname(i, number)).team == piece.team)
94                         ++found;
95                 else break;
96         }
97
98         if(found >= C4_WIN_CNT)
99                 return true;
100
101         // diagright down
102         found = 0;
103         for(i = minigame_tile_letter(topleft.netname), j = minigame_tile_number(topleft.netname); i < C4_LET_CNT, j >= 0; ++i, --j)
104         {
105                 if(c4_find_piece(piece.owner,minigame_tile_buildname(i, j)).team == piece.team)
106                         ++found;
107                 else break;
108         }
109
110         if(found >= C4_WIN_CNT)
111                 return true;
112
113         // diagright up
114         found = 0;
115         for(i = minigame_tile_letter(botleft.netname), j = minigame_tile_number(botleft.netname); i < C4_LET_CNT, j < C4_NUM_CNT; ++i, ++j)
116         {
117                 if(c4_find_piece(piece.owner,minigame_tile_buildname(i, j)).team == piece.team)
118                         ++found;
119                 else break;
120         }
121
122         if(found >= C4_WIN_CNT)
123                 return true;
124
125         return false;
126 }
127
128 // check if the tile name is valid (6x7 grid)
129 bool c4_valid_tile(string tile)
130 {
131         if ( !tile )
132                 return false;
133         float number = minigame_tile_number(tile);
134         float letter = minigame_tile_letter(tile);
135         return 0 <= number && number < C4_NUM_CNT && 0 <= letter && letter < C4_LET_CNT;
136 }
137
138 string c4_get_lowest_tile(entity minigame, string s)
139 {
140         int i;
141         int end = 0;
142         for(i = C4_NUM_CNT; i >= 0; --i)
143         {
144                 if(!c4_find_piece(minigame,minigame_tile_buildname(minigame_tile_letter(s), i)))
145                 if(c4_find_piece(minigame,minigame_tile_buildname(minigame_tile_letter(s), i - 1)))
146                 {
147                         end = i;
148                         break;
149                 }
150         }
151         return minigame_tile_buildname(minigame_tile_letter(s), end);
152 }
153
154 // make a move
155 void c4_move(entity minigame, entity player, string pos )
156 {
157         pos = c4_get_lowest_tile(minigame, pos);
158
159         if ( minigame.minigame_flags & C4_TURN_PLACE )
160         if ( pos && player.team == (minigame.minigame_flags & C4_TURN_TEAM) )
161         {
162                 if ( c4_valid_tile(pos) )
163                 if ( !c4_find_piece(minigame,pos) )
164                 {
165                         entity piece = msle_spawn(minigame,"minigame_board_piece");
166                         piece.team = player.team;
167                         piece.netname = strzone(pos);
168                         minigame_server_sendflags(piece,MINIG_SF_ALL);
169                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
170                         minigame.c4_npieces++;
171                         minigame.c4_nexteam = minigame_next_team(player.team,C4_TEAMS);
172                         if ( c4_winning_piece(piece) )
173                         {
174                                 minigame.minigame_flags = C4_TURN_WIN | player.team;
175                         }
176                         else if ( minigame.c4_npieces >= C4_MAX_TILES )
177                                 minigame.minigame_flags = C4_TURN_DRAW;
178                         else
179                                 minigame.minigame_flags = C4_TURN_PLACE | minigame.c4_nexteam;
180                 }
181         }
182 }
183
184 #ifdef SVQC
185
186
187 // required function, handle server side events
188 int c4_server_event(entity minigame, string event, ...)
189 {
190         switch(event)
191         {
192                 case "start":
193                 {
194                         minigame.minigame_flags = (C4_TURN_PLACE | C4_TURN_TEAM1);
195                         return true;
196                 }
197                 case "end":
198                 {
199                         entity e = world;
200                         while( (e = findentity(e, owner, minigame)) )
201                         if(e.classname == "minigame_board_piece")
202                         {
203                                 if(e.netname) { strunzone(e.netname); }
204                                 remove(e);
205                         }
206                         return false;
207                 }
208                 case "join":
209                 {
210                         int pl_num = minigame_count_players(minigame);
211
212                         // Don't allow more than 2 players
213                         if(pl_num >= C4_TEAMS) { return false; }
214
215                         // Get the right team
216                         if(minigame.minigame_players)
217                                 return minigame_next_team(minigame.minigame_players.team, C4_TEAMS);
218
219                         // Team 1 by default
220                         return 1;
221                 }
222                 case "cmd":
223                 {
224                         switch(argv(0))
225                         {
226                                 case "move":
227                                         c4_move(minigame, ...(0,entity), ...(1,int) == 2 ? argv(1) : string_null );
228                                         return true;
229                         }
230
231                         return false;
232                 }
233         }
234
235         return false;
236 }
237
238
239 #elif defined(CSQC)
240
241 string c4_curr_pos; // identifier of the tile under the mouse
242 vector c4_boardpos; // HUD board position
243 vector c4_boardsize;// HUD board size
244 .int c4_checkwin; // Used to optimize checks to display a win
245
246 // Required function, draw the game board
247 void c4_hud_board(vector pos, vector mySize)
248 {
249         minigame_hud_fitsqare(pos, mySize);
250         c4_boardpos = pos;
251         c4_boardsize = mySize;
252
253         minigame_hud_simpleboard(pos,mySize,minigame_texture("c4/board_under"));
254
255         drawpic(pos, minigame_texture("c4/board_over"), mySize, '1 1 1', 1, 0);
256
257         vector tile_size = minigame_hud_denormalize_size('1 1 0' / C4_TILE_SIZE,pos,mySize);
258         vector tile_pos;
259
260         if ( (active_minigame.minigame_flags & C4_TURN_TEAM) == minigame_self.team )
261         if ( c4_valid_tile(c4_curr_pos) )
262         {
263                 tile_pos = minigame_tile_pos(c4_curr_pos,C4_NUM_CNT,C4_LET_CNT);
264                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
265                 minigame_drawpic_centered( tile_pos,
266                                 minigame_texture(strcat("c4/piece",ftos(minigame_self.team))),
267                                 tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
268         }
269
270         entity e;
271         FOREACH_MINIGAME_ENTITY(e)
272         {
273                 if ( e.classname == "minigame_board_piece" )
274                 {
275                         tile_pos = minigame_tile_pos(e.netname,C4_NUM_CNT,C4_LET_CNT);
276                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
277
278                         if ( active_minigame.minigame_flags & C4_TURN_WIN )
279                         if ( !e.c4_checkwin )
280                                 e.c4_checkwin = c4_winning_piece(e) ? 1 : -1;
281
282                         float icon_color = 1;
283                         if ( e.c4_checkwin == -1 )
284                                 icon_color = 0.4;
285                         else if ( e.c4_checkwin == 1 )
286                         {
287                                 icon_color = 2;
288                                 minigame_drawpic_centered( tile_pos, minigame_texture("c4/winglow"),
289                                                 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE );
290                         }
291
292                         minigame_drawpic_centered( tile_pos,
293                                         minigame_texture(strcat("c4/piece",ftos(e.team))),
294                                         tile_size, '1 1 1'*icon_color, panel_fg_alpha, DRAWFLAG_NORMAL );
295                 }
296         }
297
298         if ( active_minigame.minigame_flags & C4_TURN_WIN )
299         {
300                 vector winfs = hud_fontsize*2;
301                 string playername = "";
302                 FOREACH_MINIGAME_ENTITY(e)
303                         if ( e.classname == "minigame_player" &&
304                                         e.team == (active_minigame.minigame_flags & C4_TURN_TEAM) )
305                                 playername = entcs_GetName(e.minigame_playerslot-1);
306
307                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
308                 vector win_sz;
309                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
310                         sprintf("%s^7 won the game!",playername),
311                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
312
313                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
314
315                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
316                         sprintf("%s^7 won the game!",playername),
317                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
318         }
319 }
320
321
322 // Required function, draw the game status panel
323 void c4_hud_status(vector pos, vector mySize)
324 {
325         HUD_Panel_DrawBg(1);
326         vector ts;
327         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
328                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
329
330         pos_y += ts_y;
331         mySize_y -= ts_y;
332
333         vector player_fontsize = hud_fontsize * 1.75;
334         ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
335         ts_x = mySize_x;
336         vector mypos;
337         vector tile_size = '48 48 0';
338
339         mypos = pos;
340         if ( (active_minigame.minigame_flags&C4_TURN_TEAM) == 2 )
341                 mypos_y  += player_fontsize_y + ts_y;
342         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
343         mypos_y += player_fontsize_y;
344         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
345
346         entity e;
347         FOREACH_MINIGAME_ENTITY(e)
348         {
349                 if ( e.classname == "minigame_player" )
350                 {
351                         mypos = pos;
352                         if ( e.team == 2 )
353                                 mypos_y  += player_fontsize_y + ts_y;
354                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
355                                 entcs_GetName(e.minigame_playerslot-1),
356                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
357
358                         mypos_y += player_fontsize_y;
359                         drawpic( mypos,
360                                         minigame_texture(strcat("c4/piece",ftos(e.team))),
361                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
362
363                         mypos_x += tile_size_x;
364                 }
365         }
366 }
367
368 // Turn a set of flags into a help message
369 string c4_turn_to_string(int turnflags)
370 {
371         if ( turnflags & C4_TURN_DRAW )
372                 return _("Draw");
373
374         if ( turnflags & C4_TURN_WIN )
375         {
376                 if ( (turnflags&C4_TURN_TEAM) != minigame_self.team )
377                         return _("You lost the game!");
378                 return _("You win!");
379         }
380
381         if ( (turnflags & C4_TURN_TEAM) != minigame_self.team )
382                 return _("Wait for your opponent to make their move");
383
384         if ( turnflags & C4_TURN_PLACE )
385                 return _("Click on the game board to place your piece");
386
387         return "";
388 }
389
390 // Make the correct move
391 void c4_make_move(entity minigame)
392 {
393         if ( minigame.minigame_flags == (C4_TURN_PLACE|minigame_self.team) )
394         {
395                 minigame_cmd("move ",c4_curr_pos);
396         }
397 }
398
399 void c4_set_curr_pos(string s)
400 {
401         if ( c4_curr_pos )
402                 strunzone(c4_curr_pos);
403         if ( s )
404                 s = strzone(s);
405         c4_curr_pos = s;
406 }
407
408 // Required function, handle client events
409 int c4_client_event(entity minigame, string event, ...)
410 {
411         switch(event)
412         {
413                 case "activate":
414                 {
415                         c4_set_curr_pos("");
416                         minigame.message = c4_turn_to_string(minigame.minigame_flags);
417                         return false;
418                 }
419                 case "key_pressed":
420                 {
421                         if((minigame.minigame_flags & C4_TURN_TEAM) == minigame_self.team)
422                         {
423                                 switch ( ...(0,int) )
424                                 {
425                                         case K_RIGHTARROW:
426                                         case K_KP_RIGHTARROW:
427                                                 if ( ! c4_curr_pos )
428                                                         c4_set_curr_pos(c4_get_lowest_tile(minigame, "a3"));
429                                                 else
430                                                         c4_set_curr_pos(c4_get_lowest_tile(minigame, minigame_relative_tile(c4_curr_pos,1,0,C4_NUM_CNT,C4_LET_CNT)));
431                                                 return true;
432                                         case K_LEFTARROW:
433                                         case K_KP_LEFTARROW:
434                                                 if ( ! c4_curr_pos )
435                                                         c4_set_curr_pos(c4_get_lowest_tile(minigame, "c3"));
436                                                 else
437                                                         c4_set_curr_pos(c4_get_lowest_tile(minigame, minigame_relative_tile(c4_curr_pos,-1,0,C4_NUM_CNT,C4_LET_CNT)));
438                                                 return true;
439                                         /*case K_UPARROW:
440                                         case K_KP_UPARROW:
441                                                 if ( ! c4_curr_pos )
442                                                         c4_set_curr_pos("a1");
443                                                 else
444                                                         c4_set_curr_pos(minigame_relative_tile(c4_curr_pos,0,1,6,7));
445                                                 return true;
446                                         case K_DOWNARROW:
447                                         case K_KP_DOWNARROW:
448                                                 if ( ! c4_curr_pos )
449                                                         c4_set_curr_pos("a3");
450                                                 else
451                                                         c4_set_curr_pos(minigame_relative_tile(c4_curr_pos,0,-1,6,7));
452                                                 return true;*/
453                                         case K_ENTER:
454                                         case K_KP_ENTER:
455                                         case K_SPACE:
456                                                 c4_make_move(minigame);
457                                                 return true;
458                                 }
459                         }
460
461                         return false;
462                 }
463                 case "mouse_pressed":
464                 {
465                         if(...(0,int) == K_MOUSE1)
466                         {
467                                 c4_make_move(minigame);
468                                 return true;
469                         }
470
471                         return false;
472                 }
473                 case "mouse_moved":
474                 {
475                         vector mouse_pos = minigame_hud_normalize(mousepos,c4_boardpos,c4_boardsize);
476                         if ( minigame.minigame_flags == (C4_TURN_PLACE|minigame_self.team) )
477                         {
478                                 c4_set_curr_pos(c4_get_lowest_tile(minigame, minigame_tile_name(mouse_pos,C4_NUM_CNT,C4_LET_CNT)));
479                         }
480                         if ( ! c4_valid_tile(c4_curr_pos) )
481                                 c4_set_curr_pos("");
482
483                         return true;
484                 }
485                 case "network_receive":
486                 {
487                         entity sent = ...(0,entity);
488                         int sf = ...(1,int);
489                         if ( sent.classname == "minigame" )
490                         {
491                                 if ( sf & MINIG_SF_UPDATE )
492                                 {
493                                         sent.message = c4_turn_to_string(sent.minigame_flags);
494                                         if ( sent.minigame_flags & minigame_self.team )
495                                                 minigame_prompt();
496                                 }
497                         }
498
499                         return false;
500                 }
501         }
502
503         return false;
504 }
505
506 #endif