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Experimental support for multiplayer in the snake minigame
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / snake.qc
1 REGISTER_MINIGAME(snake, "Snake");
2
3 const float SNAKE_TURN_MOVE  = 0x0100; // the snake is moving, player must control it
4 const float SNAKE_TURN_WIN   = 0x0200; // multiplayer victory
5 const float SNAKE_TURN_LOSS  = 0x0400; // they did it?!
6 const float SNAKE_TURN_TYPE  = 0x0f00; // turn type mask
7
8 const int SNAKE_TURN_TEAM  = 0x000f; // turn team mask
9
10 const int SNAKE_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
11
12 const int SNAKE_LET_CNT = 15;
13 const int SNAKE_NUM_CNT = 15;
14
15 const int SNAKE_TILE_SIZE = 15;
16
17 const int SNAKE_TEAMS = 6;
18
19 bool autocvar_sv_minigames_snake_wrap = false;
20 float autocvar_sv_minigames_snake_delay_initial = 0.7;
21 float autocvar_sv_minigames_snake_delay_multiplier = 50;
22 float autocvar_sv_minigames_snake_delay_min = 0.1;
23 int autocvar_sv_minigames_snake_lives = 3;
24
25 .int snake_score;
26
27 .float snake_delay;
28 .vector snake_dir;
29
30 .bool snake_tail;
31
32 .int snake_lives;
33
34 .int snake_lost_teams;
35
36 bool snake_alone(entity minig)
37 {
38         int headcount = 0;
39         entity e = world;
40         while ( ( e = findentity(e,owner,minig) ) )
41                 if ( e.classname == "minigame_board_piece" && e.cnt == 1 )
42                         ++headcount;
43
44         return headcount <= 1;
45 }
46
47 // find same game piece given its tile name
48 entity snake_find_piece(entity minig, string tile)
49 {
50         entity e = world;
51         while ( ( e = findentity(e,owner,minig) ) )
52                 if ( e.classname == "minigame_board_piece" && e.netname == tile )
53                         return e;
54         return world;
55 }
56
57 // find same game piece given its cnt
58 entity snake_find_cnt(entity minig, int steam, int tile)
59 {
60         entity e = world;
61         while ( ( e = findentity(e,owner,minig) ) )
62                 if ( e.classname == "minigame_board_piece" && e.cnt == tile && e.team == steam )
63                         return e;
64         return world;
65 }
66
67 // check if the tile name is valid (15x15 grid)
68 bool snake_valid_tile(string tile)
69 {
70         if ( !tile )
71                 return false;
72         int number = minigame_tile_number(tile);
73         int letter = minigame_tile_letter(tile);
74         return 0 <= number && number < SNAKE_NUM_CNT && 0 <= letter && letter < SNAKE_LET_CNT;
75 }
76
77 entity snake_find_head(entity minig, int steam)
78 {
79         entity e = world;
80         while ( ( e = findentity(e,owner,minig) ) )
81                 if ( e.classname == "minigame_board_piece" && e.cnt == 1 && e.team == steam )
82                         return e;
83         return world;
84 }
85
86 void snake_new_mouse(entity minigame)
87 {
88         RandomSelection_Init();
89         int i, j;
90         for(i = 0; i < SNAKE_LET_CNT; ++i)
91         for(j = 0; j < SNAKE_NUM_CNT; ++j)
92         {
93                 string pos = minigame_tile_buildname(i, j);
94                 if(!snake_find_piece(minigame, pos))
95                         RandomSelection_Add(world, 0, pos, 1, 1);
96         }
97
98         entity piece = msle_spawn(minigame,"minigame_board_piece");
99         piece.team = 0;
100         piece.netname = strzone(RandomSelection_chosen_string);
101         minigame_server_sendflags(piece,MINIG_SF_ALL);
102
103         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
104 }
105
106 entity snake_get_player(entity minigame, int pteam);
107 int snake_winning_team(entity minigame)
108 {
109         int winning_team = 0;
110         for(int i = 1; i <= SNAKE_TEAMS; ++i)
111         {
112                 entity pl = snake_get_player(minigame, i);
113                 if(pl)
114                 if(pl.snake_lives > 0)
115                 {
116                         if(winning_team)
117                                 return 0;
118                         winning_team = pl.team;
119                 }
120         }
121
122         return winning_team;
123 }
124
125 void snake_check_winner(entity minigame)
126 {
127         if(snake_alone(minigame) && !minigame.snake_lost_teams)
128                 return;
129
130         int winner = snake_winning_team(minigame);
131
132         int alivecnt = 0;
133         for(int i = 1; i <= SNAKE_TEAMS; ++i)
134         {
135                 entity pl = snake_get_player(minigame, i);
136                 if(pl)
137                 if(pl.snake_lives > 0)
138                         ++alivecnt;
139         }
140
141         if(!alivecnt)
142         {
143                 minigame.minigame_flags = SNAKE_TURN_LOSS;
144                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
145                 return;
146         }
147
148         if(winner)
149         {
150                 minigame.minigame_flags = SNAKE_TURN_WIN | winner;
151                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
152         }
153 }
154
155 void snake_move_head(entity minigame, entity head);
156 void snake_head_think()
157 {
158         entity minigame = self.owner;
159
160         if(minigame.minigame_flags & SNAKE_TURN_MOVE)
161                 snake_move_head(minigame, self);
162
163         snake_check_winner(minigame);
164
165         self.nextthink = time + self.snake_delay;
166 }
167
168 void minigame_setup_snake(entity minigame, int pteam)
169 {
170         RandomSelection_Init();
171         int i, j;
172         for(i = 1; i < SNAKE_LET_CNT - 1; ++i)
173         for(j = 1; j < SNAKE_NUM_CNT - 1; ++j)
174         {
175                 string pos = minigame_tile_buildname(i, j);
176                 if(!snake_find_piece(minigame, pos))
177                         RandomSelection_Add(world, 0, pos, 1, 1);
178         }
179
180         entity piece = msle_spawn(minigame,"minigame_board_piece");
181         piece.team = pteam;
182         piece.netname = strzone(RandomSelection_chosen_string);
183         piece.cnt = 1;
184         piece.think = snake_head_think;
185         piece.snake_delay = autocvar_sv_minigames_snake_delay_initial;
186         piece.nextthink = time + 0.1;
187         minigame_server_sendflags(piece,MINIG_SF_ALL);
188 }
189
190 void snake_setup_pieces(entity minigame)
191 {
192         snake_new_mouse(minigame);
193
194         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
195 }
196
197 entity snake_get_player(entity minigame, int pteam)
198 {
199         entity e;
200 #ifdef SVQC
201         for(e = minigame.minigame_players; e; e = e.list_next)
202 #elif defined(CSQC)
203         e = world;
204         while( (e = findentity(e,owner,minigame)) )
205                 if ( e.classname == "minigame_player" )
206 #endif
207         if(e.team == pteam)
208                 return e;
209         return world;
210 }
211
212 void snake_add_score(entity minigame, int pteam, .int score_field, int thescore)
213 {
214 #ifdef SVQC
215         if(!minigame)
216                 return;
217         entity pl = snake_get_player(minigame, pteam);
218         if(pl)
219         {
220                 pl.score_field += thescore;
221                 pl.SendFlags |= SNAKE_SF_PLAYERSCORE;
222         }
223 #endif
224 }
225
226 void snake_move_body(entity minigame, entity head, bool ate_mouse)
227 {
228         entity tail = world;
229         string tailpos = string_null;
230         vector taildir = '0 0 0';
231
232         int i, pieces = 0;
233         for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
234         {
235                 entity piece = snake_find_cnt(minigame, head.team, i);
236                 entity nextpiece = snake_find_cnt(minigame, head.team, i - 1);
237                 if(!piece)
238                         continue;
239
240                 pieces++;
241
242                 if(!tail)
243                 {
244                         tail = piece;
245                         tailpos = piece.netname;
246                         taildir = piece.snake_dir;
247                 }
248
249                 if(piece.netname) { strunzone(piece.netname); }
250                 piece.netname = strzone(nextpiece.netname);
251                 piece.snake_dir = nextpiece.snake_dir;
252                 minigame_server_sendflags(piece, MINIG_SF_ALL);
253         }
254
255         // just a head
256         if(!pieces)
257         {
258                 tail = head;
259                 tailpos = head.netname;
260                 taildir = head.snake_dir;
261         }
262
263         if(tail && ate_mouse)
264         {
265                 tail.snake_tail = false;
266
267                 int newcnt = tail.cnt + 1;
268                 head.snake_delay = max(autocvar_sv_minigames_snake_delay_min, autocvar_sv_minigames_snake_delay_initial - (newcnt / autocvar_sv_minigames_snake_delay_multiplier));
269                 snake_add_score(minigame, head.team, snake_score, 1);
270
271                 entity piece = msle_spawn(minigame,"minigame_board_piece");
272                 piece.cnt = newcnt;
273                 piece.team = head.team;
274                 piece.snake_dir = taildir;
275                 piece.snake_tail = true;
276                 piece.netname = strzone(tailpos);
277                 minigame_server_sendflags(piece,MINIG_SF_ALL);
278
279                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
280         }
281 }
282
283 void snake_eat_team(entity minigame, int pteam)
284 {
285         entity head = snake_find_head(minigame, pteam);
286         if(!head) { return; }
287
288         snake_add_score(minigame, pteam, snake_lives, -1);
289         head.nextthink = time + 1; // make sure they don't to eat us somehow
290
291         entity e = world;
292         while ( ( e = findentity(e,owner,minigame) ) )
293                 if ( e.classname == "minigame_board_piece" && e.cnt && e.team == pteam )
294                 {
295                         if(e.netname) { strunzone(e.netname); }
296                         remove(e);
297                 }
298
299         entity pl = snake_get_player(minigame, pteam);
300         if(pl.snake_lives > 0)
301                 minigame_setup_snake(minigame, pteam);
302         else
303                 minigame.snake_lost_teams |= BIT(pteam);
304 }
305
306 void snake_move_head(entity minigame, entity head)
307 {
308         if(!head.snake_dir_x && !head.snake_dir_y)
309                 return; // nope!
310
311         string newpos;
312
313         if(autocvar_sv_minigames_snake_wrap)
314                 newpos = minigame_relative_tile(head.netname, head.snake_dir_x, head.snake_dir_y, SNAKE_NUM_CNT, SNAKE_LET_CNT);
315         else
316         {
317                 int myx = minigame_tile_letter(head.netname);
318                 int myy = minigame_tile_number(head.netname);
319
320                 myx += head.snake_dir_x;
321                 myy += head.snake_dir_y;
322
323                 newpos = minigame_tile_buildname(myx, myy);
324         }
325
326         entity hit = snake_find_piece(minigame, newpos);
327
328         if(!snake_valid_tile(newpos) || (hit && hit.cnt && hit.team == head.team))
329         {
330                 if(snake_alone(minigame))
331                 {
332                         minigame.minigame_flags = SNAKE_TURN_LOSS;
333                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
334                 }
335                 else
336                 {
337                         snake_add_score(minigame, head.team, snake_score, -1);
338                         snake_eat_team(minigame, head.team);
339                 }
340
341                 return;
342         }
343
344         bool ate_mouse = (hit && !hit.cnt);
345
346         // move the body first, then set the new head position?
347         snake_move_body(minigame, head, ate_mouse);
348
349         if(head.netname) { strunzone(head.netname); }
350         head.netname = strzone(newpos);
351         minigame_server_sendflags(head,MINIG_SF_ALL);
352
353         // above check makes sure it's not our team
354         if(hit.cnt)
355         {
356                 snake_eat_team(minigame, hit.team);
357                 snake_add_score(minigame, head.team, snake_score, 1);
358         }
359
360         if(ate_mouse)
361         {
362                 if(hit.netname) { strunzone(hit.netname); }
363                 remove(hit);
364
365                 snake_new_mouse(minigame);
366         }
367 }
368
369 // make a move
370 void snake_move(entity minigame, entity player, string dxs, string dys )
371 {
372         if ( minigame.minigame_flags & SNAKE_TURN_MOVE )
373         if ( dxs || dys )
374         {
375                 //if ( snake_valid_tile(pos) )
376                 //if ( snake_find_piece(minigame, pos) )
377                 {
378                         entity head = snake_find_head(minigame, player.team);
379                         if(!head)
380                                 return; // their head is already dead
381
382                         int dx = ((dxs) ? bound(-1, stof(dxs), 1) : 0);
383                         int dy = ((dys) ? bound(-1, stof(dys), 1) : 0);
384
385                         int myl = minigame_tile_letter(head.netname);
386                         int myn = minigame_tile_number(head.netname);
387
388                         entity check_piece = snake_find_piece(minigame, minigame_tile_buildname(myl + dx, myn + dy));
389                         if(check_piece && check_piece.cnt == 2)
390                                 return; // nope!
391
392                         if(head.snake_dir == '0 0 0')
393                                 head.nextthink = time; // TODO: make sure this can't be exploited!
394                         head.snake_dir_x = dx;
395                         head.snake_dir_y = dy;
396                         head.snake_dir_z = 0;
397                         minigame_server_sendflags(head,MINIG_SF_UPDATE);
398                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
399                 }
400         }
401 }
402
403 #ifdef SVQC
404
405
406 // required function, handle server side events
407 int snake_server_event(entity minigame, string event, ...)
408 {
409         switch(event)
410         {
411                 case "start":
412                 {
413                         snake_setup_pieces(minigame);
414                         minigame.minigame_flags = SNAKE_TURN_MOVE;
415                         minigame.snake_lost_teams = 0;
416                         return true;
417                 }
418                 case "end":
419                 {
420                         entity e = world;
421                         while( (e = findentity(e, owner, minigame)) )
422                         if(e.classname == "minigame_board_piece")
423                         {
424                                 if(e.netname) { strunzone(e.netname); }
425                                 remove(e);
426                         }
427                         return false;
428                 }
429                 case "join":
430                 {
431                         int pl_num = minigame_count_players(minigame);
432
433                         if(pl_num >= SNAKE_TEAMS) { return false; }
434
435                         int t = 1; // Team 1 by default
436
437                         for(int i = 1; i <= SNAKE_TEAMS; ++i)
438                         {
439                                 entity e = snake_get_player(minigame, i);
440                                 if(!e)
441                                 {
442                                         t = i;
443                                         break;
444                                 }
445                         }
446
447                         if(!snake_find_head(minigame, t) && !(minigame.snake_lost_teams & BIT(t)))
448                         {
449                                 entity pl = ...(1,entity);
450                                 if(pl)
451                                 {
452                                         pl.snake_lives = ((SNAKE_TEAMS > 1) ? autocvar_sv_minigames_snake_lives : 1);
453                                         pl.SendFlags |= SNAKE_SF_PLAYERSCORE;
454                                 }
455                                 minigame_setup_snake(minigame, t);
456                         }
457
458                         return t;
459                 }
460                 case "cmd":
461                 {
462                         switch(argv(0))
463                         {
464                                 case "move": 
465                                         snake_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null)); 
466                                         return true;
467                         }
468
469                         return false;
470                 }
471                 case "network_send":
472                 {
473                         entity sent = ...(0,entity);
474                         int sf = ...(1,int);
475                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
476                         {
477                                 WriteByte(MSG_ENTITY,sent.cnt);
478                                 WriteByte(MSG_ENTITY,sent.snake_tail);
479                                 WriteCoord(MSG_ENTITY,sent.snake_dir_x);
480                                 WriteCoord(MSG_ENTITY,sent.snake_dir_y);
481                         }
482                         else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
483                         {
484                                 WriteLong(MSG_ENTITY,sent.snake_score);
485                                 WriteByte(MSG_ENTITY,max(0, sent.snake_lives));
486                         }
487                         else if ( sent.classname == "minigame" && (sf & MINIG_SF_UPDATE ) )
488                         {
489                                 WriteByte(MSG_ENTITY,autocvar_sv_minigames_snake_wrap);
490                         }
491                         return false;
492                 }
493         }
494         
495         return false;
496 }
497
498
499 #elif defined(CSQC)
500
501 vector snake_boardpos; // HUD board position
502 vector snake_boardsize;// HUD board size
503
504 bool snake_wrap;
505
506 vector snake_teamcolor(int steam)
507 {
508         switch(steam)
509         {
510                 case 1: return '1 0 0';
511                 case 2: return '0 0 1';
512                 case 3: return '1 1 0';
513                 case 4: return '1 0 1';
514                 case 5: return '0 1 0';
515                 case 6: return '0 1 1';
516         }
517
518         return '1 1 1';
519 }
520
521 // Required function, draw the game board
522 void snake_hud_board(vector pos, vector mySize)
523 {
524         minigame_hud_fitsqare(pos, mySize);
525         snake_boardpos = pos;
526         snake_boardsize = mySize;
527         
528         minigame_hud_simpleboard(pos,mySize,minigame_texture("snake/board"));
529
530         vector tile_size = minigame_hud_denormalize_size('1 1 0' / SNAKE_TILE_SIZE,pos,mySize);
531         vector tile_pos;
532
533         entity e;
534         FOREACH_MINIGAME_ENTITY(e)
535         {
536                 if ( e.classname == "minigame_board_piece" )
537                 {
538                         tile_pos = minigame_tile_pos(e.netname,SNAKE_NUM_CNT,SNAKE_LET_CNT);
539                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
540
541                         vector tile_color = snake_teamcolor(e.team);
542
543                         string thepiece = "snake/mouse";
544                         if(e.cnt)
545                                 thepiece = "snake/body";
546                         if(e.snake_tail)
547                                 thepiece = "snake/tail";
548                         if(e.cnt == 1)
549                         {
550                                 int dx = minigame_tile_letter(e.netname) + e.snake_dir_x * 2;
551                                 int dy = minigame_tile_number(e.netname) + e.snake_dir_y * 2;
552                                 entity mouse = snake_find_piece(active_minigame, minigame_tile_buildname(dx, dy));
553                                 thepiece = "snake/head";
554                                 if(mouse && mouse.team != e.team)
555                                 {
556                                         float myang = 0;
557                                         int myx = minigame_tile_letter(e.netname);
558                                         int myy = minigame_tile_number(e.netname);
559                                         if(myx - 2 == dx)
560                                                 myang = M_PI*3/2;
561                                         if(myx + 2 == dx)
562                                                 myang = M_PI/2;
563                                         if(myy - 2 == dy)
564                                                 myang = M_PI;
565
566                                         int newx = minigame_tile_letter(e.netname) + e.snake_dir_x;
567                                         int newy = minigame_tile_number(e.netname) + e.snake_dir_y;
568                                         string newpos = minigame_tile_buildname(newx, newy);
569
570                                         vector my_pos = minigame_tile_pos(newpos,SNAKE_NUM_CNT,SNAKE_LET_CNT);
571                                         my_pos = minigame_hud_denormalize(my_pos,pos,mySize);
572
573                                         drawrotpic(my_pos, myang, minigame_texture("snake/tongue"),
574                                                         tile_size, tile_size/2, tile_color,
575                                                         panel_fg_alpha, DRAWFLAG_NORMAL );
576                                 }
577                         }
578
579                         if(e.cnt == 1 || e.snake_tail)
580                         {
581                                 vector thedir = e.snake_dir;
582                                 float theang = 0;
583                                 if(e.snake_tail)
584                                 {
585                                         int thex = minigame_tile_letter(e.netname);
586                                         int they = minigame_tile_number(e.netname);
587                                         entity t = snake_find_cnt(active_minigame, minigame_self.team, e.cnt - 1);
588                                         int tx = minigame_tile_letter(t.netname);
589                                         int ty = minigame_tile_number(t.netname);
590
591                                         if(thex - 1 == tx)
592                                         {
593                                                 thedir_y = 0;
594                                                 thedir_x = -1;
595                                         }
596                                         if(they + 1 == ty)
597                                         {
598                                                 thedir_x = 0;
599                                                 thedir_y = 1;
600                                         }
601                                         if(they - 1 == ty)
602                                         {
603                                                 thedir_x = 0;
604                                                 thedir_y = -1;
605                                         }
606                                 }
607
608                                 if(thedir_y == -1)
609                                         theang = M_PI;
610                                 if(thedir_x == 1)
611                                         theang = M_PI/2;
612                                 if(thedir_x == -1)
613                                         theang = M_PI*3/2;
614
615                                 drawrotpic(tile_pos, theang, minigame_texture(thepiece),
616                                                         tile_size, tile_size/2, tile_color,
617                                                         panel_fg_alpha, DRAWFLAG_NORMAL );
618                         }
619                         else
620                         {
621                                 minigame_drawpic_centered( tile_pos,  
622                                                 minigame_texture(thepiece),
623                                                 tile_size, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL );
624                         }
625                 }
626         }
627
628         if ( (active_minigame.minigame_flags & SNAKE_TURN_LOSS) || (active_minigame.minigame_flags & SNAKE_TURN_WIN) || (minigame_self.snake_lives <= 0) )
629         {
630                 int scores = minigame_self.snake_score;
631
632                 vector winfs = hud_fontsize*2;
633                 string scores_text, victory_text;
634                 victory_text = "Game over!";
635                 scores_text = strcat("Score: ", ftos(scores));
636
637                 if(active_minigame.minigame_flags & SNAKE_TURN_WIN)
638                 if((active_minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team)
639                         victory_text = "You win!";
640                 if(minigame_self.snake_lives <= 0)
641                         victory_text = "You ran out of lives!";
642                 
643                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
644                 vector win_sz;
645                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
646                         sprintf("%s %s", victory_text, scores_text), 
647                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
648                 
649                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
650                 
651                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
652                         sprintf("%s %s", victory_text, scores_text), 
653                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
654         }
655 }
656
657
658 // Required function, draw the game status panel
659 void snake_hud_status(vector pos, vector mySize)
660 {
661         HUD_Panel_DrawBg(1);
662         vector ts;
663         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
664                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
665
666         pos_y += ts_y;
667         mySize_y -= ts_y;
668
669         vector player_fontsize = hud_fontsize * 1.75;
670         ts_y = ( mySize_y - 2*player_fontsize_y ) / SNAKE_TEAMS;
671         ts_x = mySize_x;
672         vector mypos;
673         vector tile_size = '48 48 0';
674
675         mypos = pos;
676         if ( minigame_self.team > 1 )
677                 mypos_y  += player_fontsize_y + (ts_y * (minigame_self.team - 1));
678         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
679         mypos_y += player_fontsize_y;
680         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
681
682         entity e;
683         FOREACH_MINIGAME_ENTITY(e)
684         {
685                 if ( e.classname == "minigame_player" )
686                 {
687                         mypos = pos;
688                         if ( e.team > 1 )
689                                 mypos_y  += player_fontsize_y + (ts_y * (e.team - 1));
690                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
691                                 GetPlayerName(e.minigame_playerslot-1),
692                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
693
694                         vector tile_color = snake_teamcolor(e.team);
695
696                         mypos_y += player_fontsize_y;
697                         drawpic( mypos,
698                                         minigame_texture("snake/head"),
699                                         tile_size * 0.7, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL );
700
701                         mypos_x += tile_size_x;
702
703                         drawstring(mypos,ftos(e.snake_score),tile_size,
704                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
705
706                         mypos_x += tile_size_x;
707
708                         drawstring(mypos,strcat("1UP: ", ftos(e.snake_lives)),tile_size * 0.6,
709                                                          '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
710                 }
711         }
712 }
713
714 // Turn a set of flags into a help message
715 string snake_turn_to_string(int turnflags)
716 {
717         if ( turnflags & SNAKE_TURN_LOSS )
718                 return _("Game over!");
719
720         if ( turnflags & SNAKE_TURN_WIN )
721         {
722                 if ( (turnflags&SNAKE_TURN_TEAM) != minigame_self.team )
723                         return _("You ran out of lives!");
724                 return _("You win!");
725         }
726
727         if(minigame_self.snake_lives <= 0)
728                 return _("You ran out of lives!");
729         
730         if ( (snake_find_head(active_minigame, minigame_self.team)).snake_dir == '0 0 0' )
731                 return _("Press an arrow key to begin the game");
732
733         if ( turnflags & SNAKE_TURN_MOVE )
734                 if(snake_wrap)
735                         return _("Avoid the snake's body, collect the mice!");
736                 else
737                         return _("Avoid the screen edges and the snake's body, collect the mice!");
738         
739         return "";
740 }
741
742 // Make the correct move
743 void snake_set_direction(entity minigame, int dx, int dy)
744 {
745         //if ( minigame.minigame_flags == SNAKE_TURN_MOVE )
746         //{
747                 minigame_cmd("move ",ftos(dx), " ", ftos(dy));
748         //}
749 }
750
751 // Required function, handle client events
752 int snake_client_event(entity minigame, string event, ...)
753 {
754         switch(event)
755         {
756                 case "activate":
757                 {
758                         minigame.message = snake_turn_to_string(minigame.minigame_flags);
759                         return false;
760                 }
761                 case "key_pressed":
762                 {
763                         //if((minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team)
764                         {
765                                 switch ( ...(0,int) )
766                                 {
767                                         case K_RIGHTARROW:
768                                         case K_KP_RIGHTARROW:
769                                                 snake_set_direction(minigame, 1, 0);
770                                                 return true;
771                                         case K_LEFTARROW:
772                                         case K_KP_LEFTARROW:
773                                                 snake_set_direction(minigame, -1, 0);
774                                                 return true;
775                                         case K_UPARROW:
776                                         case K_KP_UPARROW:
777                                                 snake_set_direction(minigame, 0, 1);
778                                                 return true;
779                                         case K_DOWNARROW:
780                                         case K_KP_DOWNARROW:
781                                                 snake_set_direction(minigame, 0, -1);
782                                                 return true;
783                                 }
784                         }
785
786                         return false;
787                 }
788                 case "network_receive":
789                 {
790                         entity sent = ...(0,entity);
791                         int sf = ...(1,int);
792                         if ( sent.classname == "minigame" )
793                         {
794                                 if ( sf & MINIG_SF_UPDATE )
795                                 {
796                                         snake_wrap = ReadByte();
797                                         sent.message = snake_turn_to_string(sent.minigame_flags);
798                                         //if ( sent.minigame_flags & minigame_self.team )
799                                                 minigame_prompt();
800                                 }
801                         }
802                         else if(sent.classname == "minigame_board_piece")
803                         {
804                                 if(sf & MINIG_SF_UPDATE)
805                                 {
806                                         sent.cnt = ReadByte();
807                                         sent.snake_tail = ReadByte();
808                                         sent.snake_dir_x = ReadCoord();
809                                         sent.snake_dir_y = ReadCoord();
810                                         sent.snake_dir_z = 0;
811                                 }
812                         }
813                         else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
814                         {
815                                 sent.snake_score = ReadLong();
816                                 sent.snake_lives = ReadByte();
817                         }
818
819                         return false;
820                 }
821         }
822
823         return false;
824 }
825
826 #endif