1 REGISTER_MINIGAME(snake, "Snake");
3 const float SNAKE_TURN_MOVE = 0x0100; // the snake is moving, player must control it
4 const float SNAKE_TURN_WIN = 0x0200; // multiplayer victory
5 const float SNAKE_TURN_LOSS = 0x0400; // they did it?!
6 const float SNAKE_TURN_TYPE = 0x0f00; // turn type mask
8 const int SNAKE_TURN_TEAM = 0x000f; // turn team mask
10 const int SNAKE_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
12 const int SNAKE_LET_CNT = 15;
13 const int SNAKE_NUM_CNT = 15;
15 const int SNAKE_TILE_SIZE = 15;
17 const int SNAKE_TEAMS = 6;
19 bool autocvar_sv_minigames_snake_wrap = false;
20 float autocvar_sv_minigames_snake_delay_initial = 0.7;
21 float autocvar_sv_minigames_snake_delay_multiplier = 50;
22 float autocvar_sv_minigames_snake_delay_min = 0.1;
23 int autocvar_sv_minigames_snake_lives = 3;
34 .int snake_lost_teams;
36 bool snake_alone(entity minig)
40 while ( ( e = findentity(e,owner,minig) ) )
41 if ( e.classname == "minigame_board_piece" && e.cnt == 1 )
44 return headcount <= 1;
47 // find same game piece given its tile name
48 entity snake_find_piece(entity minig, string tile)
51 while ( ( e = findentity(e,owner,minig) ) )
52 if ( e.classname == "minigame_board_piece" && e.netname == tile )
57 // find same game piece given its cnt
58 entity snake_find_cnt(entity minig, int steam, int tile)
61 while ( ( e = findentity(e,owner,minig) ) )
62 if ( e.classname == "minigame_board_piece" && e.cnt == tile && e.team == steam )
67 // check if the tile name is valid (15x15 grid)
68 bool snake_valid_tile(string tile)
72 int number = minigame_tile_number(tile);
73 int letter = minigame_tile_letter(tile);
74 return 0 <= number && number < SNAKE_NUM_CNT && 0 <= letter && letter < SNAKE_LET_CNT;
77 entity snake_find_head(entity minig, int steam)
80 while ( ( e = findentity(e,owner,minig) ) )
81 if ( e.classname == "minigame_board_piece" && e.cnt == 1 && e.team == steam )
86 void snake_new_mouse(entity minigame)
88 RandomSelection_Init();
90 for(i = 0; i < SNAKE_LET_CNT; ++i)
91 for(j = 0; j < SNAKE_NUM_CNT; ++j)
93 string pos = minigame_tile_buildname(i, j);
94 if(!snake_find_piece(minigame, pos))
95 RandomSelection_Add(world, 0, pos, 1, 1);
98 entity piece = msle_spawn(minigame,"minigame_board_piece");
100 piece.netname = strzone(RandomSelection_chosen_string);
101 minigame_server_sendflags(piece,MINIG_SF_ALL);
103 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
106 entity snake_get_player(entity minigame, int pteam);
107 int snake_winning_team(entity minigame)
109 int winning_team = 0;
110 for(int i = 1; i <= SNAKE_TEAMS; ++i)
112 entity pl = snake_get_player(minigame, i);
114 if(pl.snake_lives > 0)
118 winning_team = pl.team;
125 void snake_check_winner(entity minigame)
127 if(snake_alone(minigame) && !minigame.snake_lost_teams)
130 int winner = snake_winning_team(minigame);
133 for(int i = 1; i <= SNAKE_TEAMS; ++i)
135 entity pl = snake_get_player(minigame, i);
137 if(pl.snake_lives > 0)
143 minigame.minigame_flags = SNAKE_TURN_LOSS;
144 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
150 minigame.minigame_flags = SNAKE_TURN_WIN | winner;
151 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
155 void snake_move_head(entity minigame, entity head);
156 void snake_head_think()
158 entity minigame = self.owner;
160 if(minigame.minigame_flags & SNAKE_TURN_MOVE)
161 snake_move_head(minigame, self);
163 snake_check_winner(minigame);
165 self.nextthink = time + self.snake_delay;
168 void minigame_setup_snake(entity minigame, int pteam)
170 RandomSelection_Init();
172 for(i = 1; i < SNAKE_LET_CNT - 1; ++i)
173 for(j = 1; j < SNAKE_NUM_CNT - 1; ++j)
175 string pos = minigame_tile_buildname(i, j);
176 if(!snake_find_piece(minigame, pos))
177 RandomSelection_Add(world, 0, pos, 1, 1);
180 entity piece = msle_spawn(minigame,"minigame_board_piece");
182 piece.netname = strzone(RandomSelection_chosen_string);
184 piece.think = snake_head_think;
185 piece.snake_delay = autocvar_sv_minigames_snake_delay_initial;
186 piece.nextthink = time + 0.1;
187 minigame_server_sendflags(piece,MINIG_SF_ALL);
190 void snake_setup_pieces(entity minigame)
192 snake_new_mouse(minigame);
194 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
197 entity snake_get_player(entity minigame, int pteam)
201 for(e = minigame.minigame_players; e; e = e.list_next)
204 while( (e = findentity(e,owner,minigame)) )
205 if ( e.classname == "minigame_player" )
212 void snake_add_score(entity minigame, int pteam, .int score_field, int thescore)
217 entity pl = snake_get_player(minigame, pteam);
220 pl.score_field += thescore;
221 pl.SendFlags |= SNAKE_SF_PLAYERSCORE;
226 void snake_move_body(entity minigame, entity head, bool ate_mouse)
229 string tailpos = string_null;
230 vector taildir = '0 0 0';
233 for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
235 entity piece = snake_find_cnt(minigame, head.team, i);
236 entity nextpiece = snake_find_cnt(minigame, head.team, i - 1);
245 tailpos = piece.netname;
246 taildir = piece.snake_dir;
249 if(piece.netname) { strunzone(piece.netname); }
250 piece.netname = strzone(nextpiece.netname);
251 piece.snake_dir = nextpiece.snake_dir;
252 minigame_server_sendflags(piece, MINIG_SF_ALL);
259 tailpos = head.netname;
260 taildir = head.snake_dir;
263 if(tail && ate_mouse)
265 tail.snake_tail = false;
267 int newcnt = tail.cnt + 1;
268 head.snake_delay = max(autocvar_sv_minigames_snake_delay_min, autocvar_sv_minigames_snake_delay_initial - (newcnt / autocvar_sv_minigames_snake_delay_multiplier));
269 snake_add_score(minigame, head.team, snake_score, 1);
271 entity piece = msle_spawn(minigame,"minigame_board_piece");
273 piece.team = head.team;
274 piece.snake_dir = taildir;
275 piece.snake_tail = true;
276 piece.netname = strzone(tailpos);
277 minigame_server_sendflags(piece,MINIG_SF_ALL);
279 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
283 void snake_eat_team(entity minigame, int pteam)
285 entity head = snake_find_head(minigame, pteam);
286 if(!head) { return; }
288 snake_add_score(minigame, pteam, snake_lives, -1);
289 head.nextthink = time + 1; // make sure they don't to eat us somehow
292 while ( ( e = findentity(e,owner,minigame) ) )
293 if ( e.classname == "minigame_board_piece" && e.cnt && e.team == pteam )
295 if(e.netname) { strunzone(e.netname); }
299 entity pl = snake_get_player(minigame, pteam);
300 if(pl.snake_lives > 0)
301 minigame_setup_snake(minigame, pteam);
303 minigame.snake_lost_teams |= BIT(pteam);
306 void snake_move_head(entity minigame, entity head)
308 if(!head.snake_dir_x && !head.snake_dir_y)
313 if(autocvar_sv_minigames_snake_wrap)
314 newpos = minigame_relative_tile(head.netname, head.snake_dir_x, head.snake_dir_y, SNAKE_NUM_CNT, SNAKE_LET_CNT);
317 int myx = minigame_tile_letter(head.netname);
318 int myy = minigame_tile_number(head.netname);
320 myx += head.snake_dir_x;
321 myy += head.snake_dir_y;
323 newpos = minigame_tile_buildname(myx, myy);
326 entity hit = snake_find_piece(minigame, newpos);
328 if(!snake_valid_tile(newpos) || (hit && hit.cnt && hit.team == head.team))
330 if(snake_alone(minigame))
332 minigame.minigame_flags = SNAKE_TURN_LOSS;
333 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
337 snake_add_score(minigame, head.team, snake_score, -1);
338 snake_eat_team(minigame, head.team);
344 bool ate_mouse = (hit && !hit.cnt);
346 // move the body first, then set the new head position?
347 snake_move_body(minigame, head, ate_mouse);
349 if(head.netname) { strunzone(head.netname); }
350 head.netname = strzone(newpos);
351 minigame_server_sendflags(head,MINIG_SF_ALL);
353 // above check makes sure it's not our team
356 snake_eat_team(minigame, hit.team);
357 snake_add_score(minigame, head.team, snake_score, 1);
362 if(hit.netname) { strunzone(hit.netname); }
365 snake_new_mouse(minigame);
370 void snake_move(entity minigame, entity player, string dxs, string dys )
372 if ( minigame.minigame_flags & SNAKE_TURN_MOVE )
375 //if ( snake_valid_tile(pos) )
376 //if ( snake_find_piece(minigame, pos) )
378 entity head = snake_find_head(minigame, player.team);
380 return; // their head is already dead
382 int dx = ((dxs) ? bound(-1, stof(dxs), 1) : 0);
383 int dy = ((dys) ? bound(-1, stof(dys), 1) : 0);
385 int myl = minigame_tile_letter(head.netname);
386 int myn = minigame_tile_number(head.netname);
388 entity check_piece = snake_find_piece(minigame, minigame_tile_buildname(myl + dx, myn + dy));
389 if(check_piece && check_piece.cnt == 2)
392 if(head.snake_dir == '0 0 0')
393 head.nextthink = time; // TODO: make sure this can't be exploited!
394 head.snake_dir_x = dx;
395 head.snake_dir_y = dy;
396 head.snake_dir_z = 0;
397 minigame_server_sendflags(head,MINIG_SF_UPDATE);
398 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
406 // required function, handle server side events
407 int snake_server_event(entity minigame, string event, ...)
413 snake_setup_pieces(minigame);
414 minigame.minigame_flags = SNAKE_TURN_MOVE;
415 minigame.snake_lost_teams = 0;
421 while( (e = findentity(e, owner, minigame)) )
422 if(e.classname == "minigame_board_piece")
424 if(e.netname) { strunzone(e.netname); }
431 int pl_num = minigame_count_players(minigame);
433 if(pl_num >= SNAKE_TEAMS) { return false; }
435 int t = 1; // Team 1 by default
437 for(int i = 1; i <= SNAKE_TEAMS; ++i)
439 entity e = snake_get_player(minigame, i);
447 if(!snake_find_head(minigame, t) && !(minigame.snake_lost_teams & BIT(t)))
449 entity pl = ...(1,entity);
452 pl.snake_lives = ((SNAKE_TEAMS > 1) ? autocvar_sv_minigames_snake_lives : 1);
453 pl.SendFlags |= SNAKE_SF_PLAYERSCORE;
455 minigame_setup_snake(minigame, t);
465 snake_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null));
473 entity sent = ...(0,entity);
475 if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
477 WriteByte(MSG_ENTITY,sent.cnt);
478 WriteByte(MSG_ENTITY,sent.snake_tail);
479 WriteCoord(MSG_ENTITY,sent.snake_dir_x);
480 WriteCoord(MSG_ENTITY,sent.snake_dir_y);
482 else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
484 WriteLong(MSG_ENTITY,sent.snake_score);
485 WriteByte(MSG_ENTITY,max(0, sent.snake_lives));
487 else if ( sent.classname == "minigame" && (sf & MINIG_SF_UPDATE ) )
489 WriteByte(MSG_ENTITY,autocvar_sv_minigames_snake_wrap);
501 vector snake_boardpos; // HUD board position
502 vector snake_boardsize;// HUD board size
506 vector snake_teamcolor(int steam)
510 case 1: return '1 0 0';
511 case 2: return '0 0 1';
512 case 3: return '1 1 0';
513 case 4: return '1 0 1';
514 case 5: return '0 1 0';
515 case 6: return '0 1 1';
521 // Required function, draw the game board
522 void snake_hud_board(vector pos, vector mySize)
524 minigame_hud_fitsqare(pos, mySize);
525 snake_boardpos = pos;
526 snake_boardsize = mySize;
528 minigame_hud_simpleboard(pos,mySize,minigame_texture("snake/board"));
530 vector tile_size = minigame_hud_denormalize_size('1 1 0' / SNAKE_TILE_SIZE,pos,mySize);
534 FOREACH_MINIGAME_ENTITY(e)
536 if ( e.classname == "minigame_board_piece" )
538 tile_pos = minigame_tile_pos(e.netname,SNAKE_NUM_CNT,SNAKE_LET_CNT);
539 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
541 vector tile_color = snake_teamcolor(e.team);
543 string thepiece = "snake/mouse";
545 thepiece = "snake/body";
547 thepiece = "snake/tail";
550 int dx = minigame_tile_letter(e.netname) + e.snake_dir_x * 2;
551 int dy = minigame_tile_number(e.netname) + e.snake_dir_y * 2;
552 entity mouse = snake_find_piece(active_minigame, minigame_tile_buildname(dx, dy));
553 thepiece = "snake/head";
554 if(mouse && mouse.team != e.team)
557 int myx = minigame_tile_letter(e.netname);
558 int myy = minigame_tile_number(e.netname);
566 int newx = minigame_tile_letter(e.netname) + e.snake_dir_x;
567 int newy = minigame_tile_number(e.netname) + e.snake_dir_y;
568 string newpos = minigame_tile_buildname(newx, newy);
570 vector my_pos = minigame_tile_pos(newpos,SNAKE_NUM_CNT,SNAKE_LET_CNT);
571 my_pos = minigame_hud_denormalize(my_pos,pos,mySize);
573 drawrotpic(my_pos, myang, minigame_texture("snake/tongue"),
574 tile_size, tile_size/2, tile_color,
575 panel_fg_alpha, DRAWFLAG_NORMAL );
579 if(e.cnt == 1 || e.snake_tail)
581 vector thedir = e.snake_dir;
585 int thex = minigame_tile_letter(e.netname);
586 int they = minigame_tile_number(e.netname);
587 entity t = snake_find_cnt(active_minigame, minigame_self.team, e.cnt - 1);
588 int tx = minigame_tile_letter(t.netname);
589 int ty = minigame_tile_number(t.netname);
615 drawrotpic(tile_pos, theang, minigame_texture(thepiece),
616 tile_size, tile_size/2, tile_color,
617 panel_fg_alpha, DRAWFLAG_NORMAL );
621 minigame_drawpic_centered( tile_pos,
622 minigame_texture(thepiece),
623 tile_size, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL );
628 if ( (active_minigame.minigame_flags & SNAKE_TURN_LOSS) || (active_minigame.minigame_flags & SNAKE_TURN_WIN) || (minigame_self.snake_lives <= 0) )
630 int scores = minigame_self.snake_score;
632 vector winfs = hud_fontsize*2;
633 string scores_text, victory_text;
634 victory_text = "Game over!";
635 scores_text = strcat("Score: ", ftos(scores));
637 if(active_minigame.minigame_flags & SNAKE_TURN_WIN)
638 if((active_minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team)
639 victory_text = "You win!";
640 if(minigame_self.snake_lives <= 0)
641 victory_text = "You ran out of lives!";
643 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
645 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
646 sprintf("%s %s", victory_text, scores_text),
647 winfs, 0, DRAWFLAG_NORMAL, 0.5);
649 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
651 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
652 sprintf("%s %s", victory_text, scores_text),
653 winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
658 // Required function, draw the game status panel
659 void snake_hud_status(vector pos, vector mySize)
663 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
664 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
669 vector player_fontsize = hud_fontsize * 1.75;
670 ts_y = ( mySize_y - 2*player_fontsize_y ) / SNAKE_TEAMS;
673 vector tile_size = '48 48 0';
676 if ( minigame_self.team > 1 )
677 mypos_y += player_fontsize_y + (ts_y * (minigame_self.team - 1));
678 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
679 mypos_y += player_fontsize_y;
680 drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
683 FOREACH_MINIGAME_ENTITY(e)
685 if ( e.classname == "minigame_player" )
689 mypos_y += player_fontsize_y + (ts_y * (e.team - 1));
690 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
691 GetPlayerName(e.minigame_playerslot-1),
692 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
694 vector tile_color = snake_teamcolor(e.team);
696 mypos_y += player_fontsize_y;
698 minigame_texture("snake/head"),
699 tile_size * 0.7, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL );
701 mypos_x += tile_size_x;
703 drawstring(mypos,ftos(e.snake_score),tile_size,
704 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
706 mypos_x += tile_size_x;
708 drawstring(mypos,strcat("1UP: ", ftos(e.snake_lives)),tile_size * 0.6,
709 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
714 // Turn a set of flags into a help message
715 string snake_turn_to_string(int turnflags)
717 if ( turnflags & SNAKE_TURN_LOSS )
718 return _("Game over!");
720 if ( turnflags & SNAKE_TURN_WIN )
722 if ( (turnflags&SNAKE_TURN_TEAM) != minigame_self.team )
723 return _("You ran out of lives!");
724 return _("You win!");
727 if(minigame_self.snake_lives <= 0)
728 return _("You ran out of lives!");
730 if ( (snake_find_head(active_minigame, minigame_self.team)).snake_dir == '0 0 0' )
731 return _("Press an arrow key to begin the game");
733 if ( turnflags & SNAKE_TURN_MOVE )
735 return _("Avoid the snake's body, collect the mice!");
737 return _("Avoid the screen edges and the snake's body, collect the mice!");
742 // Make the correct move
743 void snake_set_direction(entity minigame, int dx, int dy)
745 //if ( minigame.minigame_flags == SNAKE_TURN_MOVE )
747 minigame_cmd("move ",ftos(dx), " ", ftos(dy));
751 // Required function, handle client events
752 int snake_client_event(entity minigame, string event, ...)
758 minigame.message = snake_turn_to_string(minigame.minigame_flags);
763 //if((minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team)
765 switch ( ...(0,int) )
768 case K_KP_RIGHTARROW:
769 snake_set_direction(minigame, 1, 0);
773 snake_set_direction(minigame, -1, 0);
777 snake_set_direction(minigame, 0, 1);
781 snake_set_direction(minigame, 0, -1);
788 case "network_receive":
790 entity sent = ...(0,entity);
792 if ( sent.classname == "minigame" )
794 if ( sf & MINIG_SF_UPDATE )
796 snake_wrap = ReadByte();
797 sent.message = snake_turn_to_string(sent.minigame_flags);
798 //if ( sent.minigame_flags & minigame_self.team )
802 else if(sent.classname == "minigame_board_piece")
804 if(sf & MINIG_SF_UPDATE)
806 sent.cnt = ReadByte();
807 sent.snake_tail = ReadByte();
808 sent.snake_dir_x = ReadCoord();
809 sent.snake_dir_y = ReadCoord();
810 sent.snake_dir_z = 0;
813 else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
815 sent.snake_score = ReadLong();
816 sent.snake_lives = ReadByte();