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Experimental support for multiplayer in the snake minigame
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / sv_minigames.qc
1 #include "minigames.qh"
2
3 void player_clear_minigame(entity player)
4 {
5         player.active_minigame = world;
6         player.minigame_players = world;
7         if ( IS_PLAYER(player) )
8                 player.movetype = MOVETYPE_WALK;
9         else
10                 player.movetype = MOVETYPE_FLY_WORLDONLY;
11         player.team_forced = 0;
12 }
13
14 void minigame_rmplayer(entity minigame_session, entity player)
15 {
16         entity e;
17         entity p = minigame_session.minigame_players;
18
19         if ( p.minigame_players == player )
20         {
21                 if ( p.list_next == world )
22                 {
23                         end_minigame(minigame_session);
24                         return;
25                 }
26                 minigame_session.minigame_event(minigame_session,"part",player);
27                 GameLogEcho(strcat(":minigame:part:",minigame_session.netname,":",
28                         ftos(num_for_edict(player)),":",player.netname));
29                 minigame_session.minigame_players = p.list_next;
30                 remove ( p );
31                 player_clear_minigame(player);
32         }
33         else
34         {
35                 for ( e = p.list_next; e != world; e = e.list_next )
36                 {
37                         if ( e.minigame_players == player )
38                         {
39                                 minigame_session.minigame_event(minigame_session,"part",player);
40                                 GameLogEcho(strcat(":minigame:part:",minigame_session.netname,":",
41                                         ftos(num_for_edict(player)),":",player.netname));
42                                 p.list_next = e.list_next;
43                                 remove(e);
44                                 player_clear_minigame(player);
45                                 return;
46                         }
47                         p = e;
48                 }
49         }
50 }
51
52
53 #define FIELD(Flags, Type,Name) if ( sf & (Flags) ) Write##Type(MSG_ENTITY, self.Name);
54 #define WriteVector(to,Name) WriteCoord(to,Name##_x); WriteCoord(to,Name##_y); WriteCoord(to,Name##_z)
55 #define WriteVector2D(to,Name) WriteCoord(to,Name##_x); WriteCoord(to,Name##_y)
56 #define MSLE(Name,Fields) \
57         else if ( self.classname == #Name ) { \
58                 if ( sf & MINIG_SF_CREATE ) WriteString(MSG_ENTITY,self.owner.netname); \
59                 Fields }
60
61 // Send an entity to a client
62 // only use on minigame entities or entities with a minigame owner
63 bool minigame_SendEntity(entity this, entity to, int sf)
64 {
65         WriteByte(MSG_ENTITY, ENT_CLIENT_MINIGAME);
66         WriteByte(MSG_ENTITY, sf);
67
68         if ( sf & MINIG_SF_CREATE )
69         {
70                 WriteShort(MSG_ENTITY,msle_id(self.classname));
71                 WriteString(MSG_ENTITY,self.netname);
72         }
73
74         entity minigame_ent = self.owner;
75
76         if ( self.classname == "minigame" )
77         {
78                 minigame_ent = self;
79
80                 if ( sf & MINIG_SF_CREATE )
81                         WriteString(MSG_ENTITY,self.descriptor.netname);
82
83                 if ( sf & MINIG_SF_UPDATE )
84                         WriteLong(MSG_ENTITY,self.minigame_flags);
85         }
86         else if ( self.classname == "minigame_player" )
87         {
88                 if ( sf & MINIG_SF_CREATE )
89                 {
90                         WriteString(MSG_ENTITY,self.owner.netname);
91                         WriteLong(MSG_ENTITY,num_for_edict(self.minigame_players));
92                 }
93                 if ( sf & MINIG_SF_UPDATE )
94                         WriteByte(MSG_ENTITY,self.team);
95         }
96         MINIGAME_SIMPLELINKED_ENTITIES
97
98         minigame_ent.minigame_event(minigame_ent,"network_send",self,sf);
99
100         return true;
101
102 }
103 #undef FIELD
104 #undef MSLE
105
106 // Force resend all minigame entities
107 void minigame_resend(entity minigame)
108 {
109         minigame.SendFlags = MINIG_SF_ALL;
110         entity e = world;
111         while (( e = findentity(e,owner,minigame) ))
112         {
113                 e.SendFlags = MINIG_SF_ALL;
114         }
115 }
116
117 bool minigame_CheckSend()
118 {SELFPARAM();
119         entity e;
120         for ( e = self.owner.minigame_players; e != world; e = e.list_next )
121                 if ( e.minigame_players == other )
122                         return true;
123         return false;
124 }
125
126 int minigame_addplayer(entity minigame_session, entity player)
127 {SELFPARAM();
128         if ( player.active_minigame )
129         {
130                 if ( player.active_minigame == minigame_session )
131                         return 0;
132                 minigame_rmplayer(player.active_minigame,player);
133         }
134         entity player_pointer = spawn();
135         int mgteam = minigame_session.minigame_event(minigame_session,"join",player,player_pointer);
136
137         if ( mgteam )
138         {
139                 player_pointer.classname = "minigame_player";
140                 player_pointer.owner = minigame_session;
141                 player_pointer.minigame_players = player;
142                 player_pointer.team = mgteam;
143                 player_pointer.list_next = minigame_session.minigame_players;
144                 minigame_session.minigame_players = player_pointer;
145                 player.active_minigame = minigame_session;
146                 player.minigame_players = player_pointer;
147                 player_pointer.customizeentityforclient = minigame_CheckSend;
148                 Net_LinkEntity(player_pointer, false, 0, minigame_SendEntity);
149
150                 if ( !IS_OBSERVER(player) && autocvar_sv_minigames_observer )
151                 {
152                         WITH(entity, self, player, PutObserverInServer());
153                 }
154                 if ( autocvar_sv_minigames_observer == 2 )
155                         player.team_forced = -1;
156
157                 minigame_resend(minigame_session);
158         }
159         else { remove(player_pointer); }
160         GameLogEcho(strcat(":minigame:join",(mgteam?"":"fail"),":",minigame_session.netname,":",
161                 ftos(num_for_edict(player)),":",player.netname));
162
163         return mgteam;
164 }
165
166 entity start_minigame(entity player, string minigame )
167 {
168         if ( !autocvar_sv_minigames || !IS_REAL_CLIENT(player) )
169                 return world;
170
171         entity e = minigame_get_descriptor(minigame);
172         if ( e )
173         {
174                 entity minig = spawn();
175                 minig.classname = "minigame";
176                 minig.netname = strzone(strcat(e.netname,"_",ftos(num_for_edict(minig))));
177                 minig.descriptor = e;
178                 minig.minigame_event = e.minigame_event;
179                 minig.minigame_event(minig,"start");
180                 GameLogEcho(strcat(":minigame:start:",minig.netname));
181                 if ( ! minigame_addplayer(minig,player) )
182                 {
183                         LOG_TRACE("Minigame ",minig.netname," rejected the first player join!\n");
184                         end_minigame(minig);
185                         return world;
186                 }
187                 Net_LinkEntity(minig, false, 0, minigame_SendEntity);
188
189                 if ( !minigame_sessions )
190                         minigame_sessions = minig;
191                 else
192                 {
193                         minigame_sessions.owner = minig;
194                         minig.list_next = minigame_sessions;
195                         minigame_sessions = minig;
196                 }
197                 return minig;
198         }
199
200         return world;
201 }
202
203 entity join_minigame(entity player, string game_id )
204 {
205         if ( !autocvar_sv_minigames || !IS_REAL_CLIENT(player) )
206                 return world;
207
208         entity minig;
209         for ( minig = minigame_sessions; minig != world; minig = minig.list_next )
210         {
211                 if ( minig.netname == game_id )
212                 if ( minigame_addplayer(minig,player) )
213                         return minig;
214         }
215
216         return world;
217 }
218
219 void part_minigame(entity player )
220 {
221         entity minig = player.active_minigame;
222
223         if ( minig && minig.classname == "minigame" )
224                 minigame_rmplayer(minig,player);
225 }
226
227 void end_minigame(entity minigame_session)
228 {
229         if ( minigame_session.owner )
230                 minigame_session.owner.list_next = minigame_session.list_next;
231         else
232                 minigame_sessions = minigame_session.list_next;
233
234         minigame_session.minigame_event(minigame_session,"end");
235         GameLogEcho(strcat(":minigame:end:",minigame_session.netname));
236
237
238         entity e = world;
239         while( (e = findentity(e, owner, minigame_session)) )
240                 if ( e.minigame_autoclean )
241                 {
242                         LOG_TRACE("SV Auto-cleaned: ",ftos(num_for_edict(e)), " (",e.classname,")\n");
243                         remove(e);
244                 }
245
246         entity p;
247         for ( e = minigame_session.minigame_players; e != world; e = p )
248         {
249                 p = e.list_next;
250                 player_clear_minigame(e.minigame_players);
251                 remove(e);
252         }
253
254         strunzone(minigame_session.netname);
255         remove(minigame_session);
256 }
257
258 void end_minigames()
259 {
260         while ( minigame_sessions )
261         {
262                 end_minigame(minigame_sessions);
263         }
264 }
265
266 string invite_minigame(entity inviter, entity player)
267 {
268         if ( !inviter || !inviter.active_minigame )
269                 return "Invalid minigame";
270         if ( !VerifyClientEntity(player, true, false) )
271                 return "Invalid player";
272         if ( inviter == player )
273                 return "You can't invite yourself";
274         if ( player.active_minigame == inviter.active_minigame )
275                 return strcat(player.netname," is already playing");
276
277         Send_Notification(NOTIF_ONE, player, MSG_INFO, INFO_MINIGAME_INVITE,
278                 inviter.active_minigame.netname, inviter.netname );
279
280         GameLogEcho(strcat(":minigame:invite:",inviter.active_minigame.netname,":",
281                 ftos(num_for_edict(player)),":",player.netname));
282
283         return "";
284 }
285
286 entity minigame_find_player(entity client)
287 {
288         if ( ! client.active_minigame )
289                 return world;
290         entity e;
291         for ( e = client.active_minigame.minigame_players; e; e = e.list_next )
292                 if ( e.minigame_players == client )
293                         return e;
294         return world;
295 }
296
297 bool MinigameImpulse(int imp)
298 {SELFPARAM();
299         entity e = minigame_find_player(self);
300         if ( imp && self.active_minigame && e )
301         {
302                 return self.active_minigame.minigame_event(self.active_minigame,"impulse",e,imp);
303         }
304         return false;
305 }
306
307
308
309 void ClientCommand_minigame(int request, int argc, string command)
310 {SELFPARAM();
311         if ( !autocvar_sv_minigames )
312         {
313                 sprint(self,"Minigames are not enabled!\n");
314                 return;
315         }
316
317         if (request == CMD_REQUEST_COMMAND )
318         {
319                 string minig_cmd = argv(1);
320                 if ( minig_cmd == "create" && argc > 2 )
321                 {
322                         entity minig = start_minigame(self, argv(2));
323                         if ( minig )
324                                 sprint(self,"Created minigame session: ",minig.netname,"\n");
325                         else
326                                 sprint(self,"Cannot start minigame session!\n");
327                         return;
328                 }
329                 else if ( minig_cmd == "join" && argc > 2 )
330                 {
331                         entity minig = join_minigame(self, argv(2));
332                         if ( minig )
333                                 sprint(self,"Joined: ",minig.netname,"\n");
334                         else
335                         {
336                                 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_JOIN_PREVENT_MINIGAME);
337                                 sprint(self,"Cannot join given minigame session!\n");
338                         }
339                         return;
340                 }
341                 else if ( minig_cmd == "list" )
342                 {
343                         FOREACH(Minigames, true, LAMBDA(
344                         {
345                                 sprint(self,it.netname," (",it.message,") ","\n");
346                         }));
347                         return;
348                 }
349                 else if ( minig_cmd == "list-sessions" )
350                 {
351                         entity e;
352                         for ( e = minigame_sessions; e != world; e = e.list_next )
353                                 sprint(self,e.netname,"\n");
354                         return;
355                 }
356                 else if ( minig_cmd == "end" || minig_cmd == "part" )
357                 {
358                         if ( self.active_minigame )
359                         {
360                                 part_minigame(self);
361                                 sprint(self,"Left minigame session\n");
362                         }
363                         else
364                                 sprint(self,"You aren't playing any minigame...\n");
365                         return;
366                 }
367                 else if ( minig_cmd == "invite" && argc > 2 )
368                 {
369                         if ( self.active_minigame )
370                         {
371                                 entity client = GetIndexedEntity(argc, 2);
372                                 string error = invite_minigame(self,client);
373                                 if ( error == "" )
374                                 {
375                                         sprint(self,"You have invited ",client.netname,
376                                                 " to join your game of ", self.active_minigame.descriptor.message, "\n");
377                                 }
378                                 else
379                                         sprint(self,"Could not invite: ", error, ".\n");
380                         }
381                         else
382                                 sprint(self,"You aren't playing any minigame...\n");
383                         return;
384                 }
385                 else if ( self.active_minigame )
386                 {
387                         entity e = minigame_find_player(self);
388                         string subcommand = substring(command,argv_end_index(0),-1);
389                         int arg_c = tokenize_console(subcommand);
390                         if ( self.active_minigame.minigame_event(self.active_minigame,"cmd",e,arg_c,subcommand) )
391                                 return;
392
393                 }
394                 else sprint(self,strcat("Wrong command:^1 ",command,"\n"));
395         }
396
397         sprint(self, "\nUsage:^3 cmd minigame create <minigame>\n");
398         sprint(self, "  Start a new minigame session\n");
399         sprint(self, "Usage:^3 cmd minigame join <session>\n");
400         sprint(self, "  Join an exising minigame session\n");
401         sprint(self, "Usage:^3 cmd minigame list\n");
402         sprint(self, "  List available minigames\n");
403         sprint(self, "Usage:^3 cmd minigame list-sessions\n");
404         sprint(self, "  List available minigames sessions\n");
405         sprint(self, "Usage:^3 cmd minigame part|end\n");
406         sprint(self, "  Leave the current minigame\n");
407         sprint(self, "Usage:^3 cmd minigame invite <player>\n");
408         sprint(self, "  Invite the given player to join you in a minigame\n");
409 }