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Weapons: remove many direct references to `self`
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1 #ifndef SPIDER_H
2 #define SPIDER_H
3
4 #ifndef MENUQC
5 MODEL(MON_SPIDER, "models/monsters/spider.dpm");
6 #endif
7
8 CLASS(Spider, Monster)
9     ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE);
10     ATTRIB(Spider, mins, vector, '-18 -18 -25');
11     ATTRIB(Spider, maxs, vector, '18 18 30');
12 #ifndef MENUQC
13     ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER);
14 #endif
15     ATTRIB(Spider, netname, string, "spider");
16     ATTRIB(Spider, monster_name, string, _("Spider"));
17 ENDCLASS(Spider)
18
19 REGISTER_MONSTER(SPIDER, NEW(Spider)) {
20 #ifndef MENUQC
21     MON_ACTION(this, MR_PRECACHE);
22 #endif
23 }
24
25 #include "../../weapons/all.qh"
26
27 CLASS(SpiderAttack, PortoLaunch)
28 /* flags     */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
29 /* impulse   */ ATTRIB(SpiderAttack, impulse, int, 9);
30 /* refname   */ ATTRIB(SpiderAttack, netname, string, "spider");
31 /* wepname   */ ATTRIB(SpiderAttack, message, string, _("Spider attack"));
32 ENDCLASS(SpiderAttack)
33 REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack));
34
35 #endif
36
37 #ifdef IMPLEMENTATION
38
39 #ifdef SVQC
40
41 .float spider_web_delay;
42
43 float autocvar_g_monster_spider_attack_web_damagetime;
44 float autocvar_g_monster_spider_attack_web_speed;
45 float autocvar_g_monster_spider_attack_web_speed_up;
46 float autocvar_g_monster_spider_attack_web_delay;
47
48 float autocvar_g_monster_spider_attack_bite_damage;
49 float autocvar_g_monster_spider_attack_bite_delay;
50
51 void M_Spider_Attack_Web();
52
53 METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, bool fire1, bool fire2)) {
54     bool isPlayer = IS_PLAYER(actor);
55     if (fire1)
56     if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(actor, false, autocvar_g_monster_spider_attack_web_delay)) {
57                 if (!isPlayer) {
58                         actor.spider_web_delay = time + 3;
59                         setanim(actor, actor.anim_shoot, true, true, true);
60                         actor.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
61                         actor.anim_finished = time + 1;
62                 }
63         if (isPlayer) actor.enemy = Monster_FindTarget(actor);
64         W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
65         if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
66                 M_Spider_Attack_Web();
67         weapon_thinkf(actor, WFRAME_FIRE1, 0, w_ready);
68         return;
69     }
70     if (fire2)
71     if (!isPlayer || weapon_prepareattack(actor, true, 0.5)) {
72         if (isPlayer) {
73                 actor.enemy = Monster_FindTarget(actor);
74                 actor.attack_range = 60;
75         }
76         Monster_Attack_Melee(actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
77         weapon_thinkf(actor, WFRAME_FIRE2, 0, w_ready);
78     }
79 }
80
81 float autocvar_g_monster_spider_health;
82 float autocvar_g_monster_spider_damageforcescale = 0.6;
83 float autocvar_g_monster_spider_speed_stop;
84 float autocvar_g_monster_spider_speed_run;
85 float autocvar_g_monster_spider_speed_walk;
86
87 /*
88 const float spider_anim_idle            = 0;
89 const float spider_anim_walk            = 1;
90 const float spider_anim_attack          = 2;
91 const float spider_anim_attack2         = 3;
92 */
93
94 void M_Spider_Attack_Web_Explode()
95 {SELFPARAM();
96         entity e;
97         if(self)
98         {
99                 Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
100                 RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
101
102                 for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
103                         e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
104
105                 remove(self);
106         }
107 }
108
109 void M_Spider_Attack_Web_Touch()
110 {
111         PROJECTILE_TOUCH;
112
113         M_Spider_Attack_Web_Explode();
114 }
115
116 void M_Spider_Attack_Web()
117 {SELFPARAM();
118         monster_makevectors(self.enemy);
119
120         sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
121
122         entity proj = spawn ();
123         proj.classname = "plasma";
124         proj.owner = proj.realowner = self;
125         proj.use = M_Spider_Attack_Web_Explode;
126         proj.think = adaptor_think2use_hittype_splash;
127         proj.bot_dodge = true;
128         proj.bot_dodgerating = 0;
129         proj.nextthink = time + 5;
130         PROJECTILE_MAKETRIGGER(proj);
131         proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
132         setorigin(proj, CENTER_OR_VIEWOFS(self));
133
134         //proj.glow_size = 50;
135         //proj.glow_color = 45;
136         proj.movetype = MOVETYPE_BOUNCE;
137         W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
138         proj.touch = M_Spider_Attack_Web_Touch;
139         setsize(proj, '-4 -4 -4', '4 4 4');
140         proj.takedamage = DAMAGE_NO;
141         proj.damageforcescale = 0;
142         proj.health = 500;
143         proj.event_damage = func_null;
144         proj.flags = FL_PROJECTILE;
145         proj.damagedbycontents = true;
146
147         proj.bouncefactor = 0.3;
148         proj.bouncestop = 0.05;
149         proj.missile_flags = MIF_SPLASH | MIF_ARC;
150
151         CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
152 }
153
154 bool M_Spider_Attack(int attack_type, entity targ)
155 {SELFPARAM();
156         switch(attack_type)
157         {
158                 Weapon wep = WEP_SPIDER_ATTACK;
159                 case MONSTER_ATTACK_MELEE:
160                 {
161                         wep.wr_think(wep, self, false, true);
162                         return true;
163                 }
164                 case MONSTER_ATTACK_RANGED:
165                 {
166                         wep.wr_think(wep, self, true, false);
167                         return true;
168                 }
169         }
170
171         return false;
172 }
173
174 void spawnfunc_monster_spider() { Monster_Spawn(MON_SPIDER.monsterid); }
175 #endif // SVQC
176
177                 #ifdef SVQC
178                 METHOD(Spider, mr_think, bool(Spider thismon))
179                 {
180                         return true;
181                 }
182                 METHOD(Spider, mr_pain, bool(Spider thismon))
183                 {
184                         return true;
185                 }
186                 METHOD(Spider, mr_death, bool(Spider thismon))
187                 {
188                         SELFPARAM();
189                         setanim(self, self.anim_melee, false, true, true);
190                         self.angles_x = 180;
191                         return true;
192                 }
193                 #endif
194                 #ifndef MENUQC
195                 METHOD(Spider, mr_anim, bool(Spider thismon))
196                 {
197                         SELFPARAM();
198                         vector none = '0 0 0';
199                         self.anim_walk = animfixfps(self, '1 1 1', none);
200                         self.anim_idle = animfixfps(self, '0 1 1', none);
201                         self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate
202                         self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate
203                         self.anim_run = animfixfps(self, '1 1 1', none);
204
205                         return true;
206                 }
207                 #endif
208                 #ifdef SVQC
209                 METHOD(Spider, mr_setup, bool(Spider thismon))
210                 {
211                         SELFPARAM();
212                         if(!self.health) self.health = (autocvar_g_monster_spider_health);
213                         if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); }
214                         if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); }
215                         if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); }
216                         if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
217
218                         self.monster_loot = spawnfunc_item_health_medium;
219                         self.monster_attackfunc = M_Spider_Attack;
220
221                         return true;
222                 }
223                 METHOD(Spider, mr_precache, bool(Spider thismon))
224                 {
225                         return true;
226                 }
227                 #endif
228
229 #endif