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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / spider.qc
1 #ifndef MENUQC
2 bool m_spider(int);
3 #endif
4 REGISTER_MONSTER_SIMPLE(
5 /* MON_##id   */ SPIDER,
6 /* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
7 /* mins,maxs  */ '-18 -18 -25', '18 18 30',
8 /* model      */ "spider.dpm",
9 /* netname    */ "spider",
10 /* fullname   */ _("Spider")
11 ) {
12 #ifndef MENUQC
13         this.monster_func = m_spider;
14 #endif
15 }
16
17 #ifdef SVQC
18 float autocvar_g_monster_spider_health;
19 float autocvar_g_monster_spider_attack_bite_damage;
20 float autocvar_g_monster_spider_attack_bite_delay;
21 float autocvar_g_monster_spider_attack_web_damagetime;
22 float autocvar_g_monster_spider_attack_web_speed;
23 float autocvar_g_monster_spider_attack_web_speed_up;
24 float autocvar_g_monster_spider_attack_web_delay;
25 float autocvar_g_monster_spider_speed_stop;
26 float autocvar_g_monster_spider_speed_run;
27 float autocvar_g_monster_spider_speed_walk;
28
29 const float spider_anim_idle            = 0;
30 const float spider_anim_walk            = 1;
31 const float spider_anim_attack          = 2;
32 const float spider_anim_attack2         = 3;
33
34 .float spider_web_delay;
35
36 void spider_web_explode()
37 {
38         entity e;
39         if(self)
40         {
41                 Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
42                 RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
43
44                 for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
45                         e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
46
47                 remove(self);
48         }
49 }
50
51 void spider_web_touch()
52 {
53         PROJECTILE_TOUCH;
54
55         spider_web_explode();
56 }
57
58 void spider_shootweb()
59 {
60         monster_makevectors(self.enemy);
61
62         sound(self, CH_SHOTS, W_Sound("electro_fire2"), VOL_BASE, ATTEN_NORM);
63
64         entity proj = spawn ();
65         proj.classname = "plasma";
66         proj.owner = proj.realowner = self;
67         proj.use = spider_web_touch;
68         proj.think = adaptor_think2use_hittype_splash;
69         proj.bot_dodge = true;
70         proj.bot_dodgerating = 0;
71         proj.nextthink = time + 5;
72         PROJECTILE_MAKETRIGGER(proj);
73         proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
74         setorigin(proj, CENTER_OR_VIEWOFS(self));
75
76         //proj.glow_size = 50;
77         //proj.glow_color = 45;
78         proj.movetype = MOVETYPE_BOUNCE;
79         W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
80         proj.touch = spider_web_touch;
81         setsize(proj, '-4 -4 -4', '4 4 4');
82         proj.takedamage = DAMAGE_NO;
83         proj.damageforcescale = 0;
84         proj.health = 500;
85         proj.event_damage = func_null;
86         proj.flags = FL_PROJECTILE;
87         proj.damagedbycontents = true;
88
89         proj.bouncefactor = 0.3;
90         proj.bouncestop = 0.05;
91         proj.missile_flags = MIF_SPLASH | MIF_ARC;
92
93         CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
94 }
95
96 float spider_attack(float attack_type)
97 {
98         switch(attack_type)
99         {
100                 case MONSTER_ATTACK_MELEE:
101                 {
102                         return monster_melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
103                 }
104                 case MONSTER_ATTACK_RANGED:
105                 {
106                         if(time >= self.spider_web_delay)
107                         {
108                                 self.frame = spider_anim_attack2;
109                                 self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
110                                 spider_shootweb();
111                                 self.spider_web_delay = time + 3;
112                                 return true;
113                         }
114
115                         return false;
116                 }
117         }
118
119         return false;
120 }
121
122 void spawnfunc_monster_spider()
123 {
124         self.classname = "monster_spider";
125
126         if(!monster_initialize(MON_SPIDER.monsterid)) { remove(self); return; }
127 }
128
129 float m_spider(float req)
130 {
131         switch(req)
132         {
133                 case MR_THINK:
134                 {
135                         monster_move((autocvar_g_monster_spider_speed_run), (autocvar_g_monster_spider_speed_walk), (autocvar_g_monster_spider_speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
136                         return true;
137                 }
138                 case MR_DEATH:
139                 {
140                         self.frame = spider_anim_attack;
141                         self.angles_x = 180;
142                         return true;
143                 }
144                 case MR_SETUP:
145                 {
146                         if(!self.health) self.health = (autocvar_g_monster_spider_health);
147
148                         self.monster_loot = spawnfunc_item_health_medium;
149                         self.monster_attackfunc = spider_attack;
150                         self.frame = spider_anim_idle;
151
152                         return true;
153                 }
154                 case MR_PRECACHE:
155                 {
156                         precache_model("models/monsters/spider.dpm");
157                         precache_sound (W_Sound("electro_fire2"));
158                         return true;
159                 }
160         }
161
162         return true;
163 }
164
165 #endif // SVQC
166 #ifdef CSQC
167 float m_spider(float req)
168 {
169         switch(req)
170         {
171                 case MR_PRECACHE:
172                 {
173                         return true;
174                 }
175         }
176
177         return true;
178 }
179
180 #endif // CSQC