]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/monsters/monster/spider.qc
Remove W_SetupShot from monster code & fix minibosses flying
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / spider.qc
1 #ifdef REGISTER_MONSTER
2 REGISTER_MONSTER(
3 /* MON_##id   */ SPIDER,
4 /* function   */ m_spider,
5 /* spawnflags */ 0,
6 /* mins,maxs  */ '-18 -18 -25', '18 18 30',
7 /* model      */ "spider.dpm",
8 /* netname    */ "spider",
9 /* fullname   */ _("Spider")
10 );
11
12 #define SPIDER_SETTINGS(monster) \
13         MON_ADD_CVAR(monster, health) \
14         MON_ADD_CVAR(monster, attack_bite_damage) \
15         MON_ADD_CVAR(monster, attack_bite_delay) \
16         MON_ADD_CVAR(monster, attack_web_damagetime) \
17         MON_ADD_CVAR(monster, attack_web_speed) \
18         MON_ADD_CVAR(monster, attack_web_speed_up) \
19         MON_ADD_CVAR(monster, attack_web_delay) \
20         MON_ADD_CVAR(monster, attack_type) \
21         MON_ADD_CVAR(monster, speed_stop) \
22         MON_ADD_CVAR(monster, speed_run) \
23         MON_ADD_CVAR(monster, speed_walk) 
24
25 #ifdef SVQC
26 SPIDER_SETTINGS(spider)
27 #endif // SVQC
28 #else
29 #ifdef SVQC
30 const float spider_anim_idle            = 0;
31 const float spider_anim_walk            = 1;
32 const float spider_anim_attack          = 2;
33 const float spider_anim_attack2         = 3;
34
35 .float spider_type; // used to switch between fire & ice attacks
36 const float SPIDER_TYPE_ICE             = 0;
37 const float SPIDER_TYPE_FIRE    = 1;
38
39 void spider_web_explode()
40 {
41         entity e;
42         if(self)
43         {
44                 float damg = 0, edamg = 0, rad = 1;
45                 switch(self.realowner.spider_type)
46                 {
47                         case SPIDER_TYPE_ICE:
48                                 rad = 25;
49                                 pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
50                                 break;
51                         case SPIDER_TYPE_FIRE:
52                                 pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
53                                 damg = 15;
54                                 rad = 25;
55                                 edamg = 6;
56                                 break;
57                 }
58                 
59                 RadiusDamage(self, self.realowner, damg, edamg, 0, world, rad, DEATH_MONSTER_SPIDER_FIRE, world); // ice deals no damage anyway
60                 
61                 for(e = findradius(self.origin, rad); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0)
62                 {
63                         switch(self.realowner.spider_type)
64                         {
65                                 case SPIDER_TYPE_ICE:
66                                         Freeze(e, 0.3, 2, FALSE);
67                                         break;
68                                 case SPIDER_TYPE_FIRE:
69                                         Fire_AddDamage(e, self.realowner, 5 * monster_skill, MON_CVAR(spider, attack_web_damagetime), DEATH_MONSTER_SPIDER_FIRE);
70                                         break;
71                         }
72                 }
73                 
74                 remove(self);
75         }
76 }
77
78 void spider_web_touch()
79 {
80         PROJECTILE_TOUCH;
81         
82         spider_web_explode();
83 }
84
85 void spider_shootweb(float ptype)
86 {
87         float p = 0;
88         string snd = "";
89         switch(ptype)
90         {
91                 case SPIDER_TYPE_ICE:
92                         p = PROJECTILE_ELECTRO;
93                         snd = "weapons/electro_fire2.wav";
94                         break;
95                 case SPIDER_TYPE_FIRE:
96                         p = PROJECTILE_FIREMINE;
97                         snd = "weapons/fireball_fire.wav";
98                         break;
99         }
100         
101         vector fmins = '-4 -4 -4', fmaxs = '4 4 4';
102         
103         monster_makevectors(self.enemy);
104         
105         sound(self, CH_SHOTS, snd, VOL_BASE, ATTN_NORM);
106
107         entity proj = spawn ();
108         proj.classname = "plasma";
109         proj.owner = proj.realowner = self;
110         proj.use = spider_web_touch;
111         proj.think = adaptor_think2use_hittype_splash;
112         proj.bot_dodge = TRUE;
113         proj.bot_dodgerating = 0;
114         proj.nextthink = time + 5;
115         PROJECTILE_MAKETRIGGER(proj);
116         proj.projectiledeathtype = DEATH_MONSTER_SPIDER_FIRE;
117         setorigin(proj, CENTER_OR_VIEWOFS(self));
118
119         //proj.glow_size = 50;
120         //proj.glow_color = 45;
121         proj.movetype = MOVETYPE_BOUNCE;
122         W_SetupProjectileVelocityEx(proj, v_forward, v_up, MON_CVAR(spider, attack_web_speed), MON_CVAR(spider, attack_web_speed_up), 0, 0, FALSE);
123         proj.touch = spider_web_touch;
124         setsize(proj, fmins, fmaxs);
125         proj.takedamage = DAMAGE_NO;
126         proj.damageforcescale = 0;
127         proj.health = 500;
128         proj.event_damage = func_null;
129         proj.flags = FL_PROJECTILE;
130         proj.damagedbycontents = TRUE;
131
132         proj.bouncefactor = 0.3;
133         proj.bouncestop = 0.05;
134         proj.missile_flags = MIF_SPLASH | MIF_ARC;
135
136         CSQCProjectile(proj, TRUE, p, TRUE);
137 }
138
139 float spider_attack(float attack_type)
140 {
141         switch(attack_type)
142         {
143                 case MONSTER_ATTACK_MELEE:
144                 {
145                         monster_melee(self.enemy, MON_CVAR(spider, attack_bite_damage), 0.3, DEATH_MONSTER_SPIDER, TRUE);
146                         monsters_setframe((random() > 0.5) ? spider_anim_attack : spider_anim_attack2);
147                         self.attack_finished_single = time + MON_CVAR(spider, attack_bite_delay);
148                         
149                         return TRUE;
150                 }
151                 case MONSTER_ATTACK_RANGED:
152                 {
153                         if(self.enemy.frozen)
154                                 return FALSE;
155                         
156                         monsters_setframe(spider_anim_attack2);
157                         self.attack_finished_single = time + MON_CVAR(spider, attack_web_delay);
158                         spider_shootweb(self.spider_type);
159                         
160                         return TRUE;
161                 }
162         }
163         
164         return FALSE;
165 }
166
167 void spawnfunc_monster_spider() 
168 {
169         self.classname = "monster_spider";
170         
171         self.monster_spawnfunc = spawnfunc_monster_spider;
172         
173         if(Monster_CheckAppearFlags(self))
174                 return;
175         
176         if not(monster_initialize(MON_SPIDER, FALSE)) { remove(self); return; }
177 }
178
179 float m_spider(float req)
180 {
181         switch(req)
182         {
183                 case MR_THINK:
184                 {
185                         monster_move(MON_CVAR(spider, speed_run), MON_CVAR(spider, speed_walk), MON_CVAR(spider, speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
186                         return TRUE;
187                 }
188                 case MR_DEATH:
189                 {
190                         monsters_setframe(spider_anim_attack);
191                         self.angles += '180 0 0';
192                         self.SendFlags |= MSF_ANG;
193                         return TRUE;
194                 }
195                 case MR_SETUP:
196                 {
197                         if not(self.health) self.health = MON_CVAR(spider, health);
198                         if not(self.spider_type) self.spider_type = MON_CVAR(spider, attack_type);
199                         
200                         self.monster_loot = spawnfunc_item_health_medium;
201                         self.monster_attackfunc = spider_attack;
202                         monsters_setframe(spider_anim_idle);
203                         
204                         return TRUE;
205                 }
206                 case MR_INIT:
207                 {
208                         // nothing
209                         return TRUE;
210                 }
211                 case MR_CONFIG:
212                 {
213                         MON_CONFIG_SETTINGS(SPIDER_SETTINGS(spider))
214                         return TRUE;
215                 }
216         }
217         
218         return TRUE;
219 }
220
221 #endif // SVQC
222 #ifdef CSQC
223 float m_spider(float req)
224 {
225         switch(req)
226         {
227                 case MR_DEATH:
228                 {
229                         // nothing
230                         return TRUE;
231                 }
232                 case MR_INIT:
233                 {
234                         precache_model ("models/monsters/spider.dpm");
235                         return TRUE;
236                 }
237         }
238         
239         return TRUE;
240 }
241
242 #endif // CSQC
243 #endif // REGISTER_MONSTER