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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / wyvern.qc
1 #ifdef REGISTER_MONSTER
2 REGISTER_MONSTER(
3 /* MON_##id   */ WYVERN,
4 /* function   */ m_wyvern,
5 /* spawnflags */ MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED,
6 /* mins,maxs  */ '-20 -20 -58', '20 20 20',
7 /* model      */ "wizard.mdl",
8 /* netname    */ "wyvern",
9 /* fullname   */ _("Wyvern")
10 );
11
12 #define WYVERN_SETTINGS(monster) \
13         MON_ADD_CVAR(monster, health) \
14         MON_ADD_CVAR(monster, attack_fireball_damage) \
15         MON_ADD_CVAR(monster, attack_fireball_edgedamage) \
16         MON_ADD_CVAR(monster, attack_fireball_damagetime) \
17         MON_ADD_CVAR(monster, attack_fireball_force) \
18         MON_ADD_CVAR(monster, attack_fireball_radius) \
19         MON_ADD_CVAR(monster, attack_fireball_speed) \
20         MON_ADD_CVAR(monster, speed_stop) \
21         MON_ADD_CVAR(monster, speed_run) \
22         MON_ADD_CVAR(monster, speed_walk) 
23
24 #ifdef SVQC
25 WYVERN_SETTINGS(wyvern)
26 #endif // SVQC
27 #else
28 #ifdef SVQC
29 const float wyvern_anim_hover   = 0;
30 const float wyvern_anim_fly     = 1;
31 const float wyvern_anim_magic   = 2;
32 const float wyvern_anim_pain    = 3;
33 const float wyvern_anim_death   = 4;
34
35 void wyvern_fireball_explode()
36 {
37         entity e;
38         if(self)
39         {
40                 pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
41                 
42                 RadiusDamage(self, self.realowner, MON_CVAR(wyvern, attack_fireball_damage), MON_CVAR(wyvern, attack_fireball_edgedamage), MON_CVAR(wyvern, attack_fireball_force), world, MON_CVAR(wyvern, attack_fireball_radius), self.projectiledeathtype, world);
43                 
44                 for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= MON_CVAR(wyvern, attack_fireball_radius))
45                         Fire_AddDamage(e, self, 5 * monster_skill, MON_CVAR(wyvern, attack_fireball_damagetime), self.projectiledeathtype);
46                 
47                 remove(self);
48         }
49 }
50
51 void wyvern_fireball_touch()
52 {
53         PROJECTILE_TOUCH;
54         
55         wyvern_fireball_explode();
56 }
57
58 void wyvern_fireball()
59 {
60         entity missile = spawn();
61         vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
62         
63         monster_makevectors(self.enemy);
64
65         missile.owner = missile.realowner = self;
66         missile.solid = SOLID_TRIGGER;
67         missile.movetype = MOVETYPE_FLYMISSILE;
68         missile.projectiledeathtype = DEATH_MONSTER_WYVERN;
69         setsize(missile, '-6 -6 -6', '6 6 6');          
70         setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
71         missile.flags = FL_PROJECTILE;
72         missile.velocity = dir * MON_CVAR(wyvern, attack_fireball_speed);
73         missile.avelocity = '300 300 300';
74         missile.nextthink = time + 5;
75         missile.think = wyvern_fireball_explode;
76         missile.enemy = self.enemy;
77         missile.touch = wyvern_fireball_touch;
78         CSQCProjectile(missile, TRUE, PROJECTILE_FIREMINE, TRUE);
79 }
80
81 float wyvern_attack(float attack_type)
82 {
83         switch(attack_type)
84         {
85                 case MONSTER_ATTACK_MELEE:
86                 case MONSTER_ATTACK_RANGED:
87                 {
88                         self.attack_finished_single = time + 1.2;
89                         
90                         wyvern_fireball();
91                         
92                         return TRUE;
93                 }
94         }
95         
96         return FALSE;
97 }
98
99 void spawnfunc_monster_wyvern()
100 {
101         self.classname = "monster_wyvern";
102         
103         self.monster_spawnfunc = spawnfunc_monster_wyvern;
104         
105         if(Monster_CheckAppearFlags(self))
106                 return;
107         
108         if not(monster_initialize(MON_WYVERN, TRUE)) { remove(self); return; }
109 }
110
111 // compatibility with old spawns
112 void spawnfunc_monster_wizard() { spawnfunc_monster_wyvern(); }
113
114 float m_wyvern(float req)
115 {
116         switch(req)
117         {
118                 case MR_THINK:
119                 {
120                         monster_move(MON_CVAR(wyvern, speed_run), MON_CVAR(wyvern, speed_walk), MON_CVAR(wyvern, speed_stop), wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
121                         return TRUE;
122                 }
123                 case MR_DEATH:
124                 {
125                         monsters_setframe(wyvern_anim_death);
126                         self.velocity_x = -200 + 400 * random();
127                         self.velocity_y = -200 + 400 * random();
128                         self.velocity_z = 100 + 100 * random();
129                         return TRUE;
130                 }
131                 case MR_SETUP:
132                 {
133                         if not(self.health) self.health = MON_CVAR(wyvern, health);
134                         
135                         self.monster_loot = spawnfunc_item_cells;
136                         self.monster_attackfunc = wyvern_attack;
137                         monsters_setframe(wyvern_anim_hover);
138                         
139                         return TRUE;
140                 }
141                 case MR_INIT:
142                 {
143                         // nothing
144                         return TRUE;
145                 }
146                 case MR_CONFIG:
147                 {
148                         MON_CONFIG_SETTINGS(WYVERN_SETTINGS(wyvern))
149                         return TRUE;
150                 }
151         }
152         
153         return TRUE;
154 }
155
156 #endif // SVQC
157 #ifdef CSQC
158 float m_wyvern(float req)
159 {
160         switch(req)
161         {
162                 case MR_DEATH:
163                 {
164                         // nothing
165                         return TRUE;
166                 }
167                 case MR_INIT:
168                 {
169                         precache_model ("models/monsters/wizard.mdl");
170                         return TRUE;
171                 }
172         }
173         
174         return TRUE;
175 }
176
177 #endif // CSQC
178 #endif // REGISTER_MONSTER