1 // =========================
2 // SVQC Monster Properties
3 // =========================
6 void monster_item_spawn()
12 self.velocity = randomvec() * 175 + '0 0 325';
13 self.classname = "droppedweapon"; // hax
15 SUB_SetFade(self, time + autocvar_g_monsters_drop_time, 1);
18 void monster_dropitem()
20 if(!self.candrop || !self.monster_loot)
23 vector org = self.origin + ((self.mins + self.maxs) * 0.5);
28 e.monster_loot = self.monster_loot;
31 MUTATOR_CALLHOOK(MonsterDropItem);
34 e.think = monster_item_spawn;
35 e.nextthink = time + 0.3;
38 void monsters_setframe(float _frame)
40 if(self.frame == _frame)
43 self.anim_start_time = time;
45 self.SendFlags |= MSF_ANIM;
48 float monster_isvalidtarget (entity targ, entity ent)
51 return FALSE; // someone doesn't exist
54 return FALSE; // don't attack ourselves
56 traceline(ent.origin, targ.origin, MOVE_NORMAL, ent);
61 if(targ.vehicle_flags & VHF_ISVEHICLE)
62 if not((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED)
63 return FALSE; // melee attacks are useless against vehicles
65 if(time < game_starttime)
66 return FALSE; // monsters do nothing before the match has started
68 if(vlen(targ.origin - ent.origin) >= ent.target_range)
69 return FALSE; // enemy is too far away
71 if(targ.takedamage == DAMAGE_NO)
72 return FALSE; // enemy can't be damaged
74 if(targ.items & IT_INVISIBILITY)
75 return FALSE; // enemy is invisible
77 if(substring(targ.classname, 0, 10) == "onslaught_")
78 return FALSE; // don't attack onslaught targets
80 if(IS_SPEC(targ) || IS_OBSERVER(targ))
81 return FALSE; // enemy is a spectator
83 if not(targ.vehicle_flags & VHF_ISVEHICLE)
84 if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0)
85 return FALSE; // enemy/self is dead
87 if(ent.monster_owner == targ)
88 return FALSE; // don't attack our master
90 if(targ.monster_owner == ent)
91 return FALSE; // don't attack our pet
93 if not(targ.vehicle_flags & VHF_ISVEHICLE)
94 if(targ.flags & FL_NOTARGET)
95 return FALSE; // enemy can't be targeted
97 if not(autocvar_g_monsters_typefrag)
99 return FALSE; // no typefragging!
101 if not(IsDifferentTeam(targ, ent))
102 return FALSE; // enemy is on our team
104 if(autocvar_g_monsters_target_infront || ent.spawnflags & MONSTERFLAG_INFRONT)
105 if(ent.enemy != targ)
109 makevectors (ent.angles);
110 dot = normalize (targ.origin - ent.origin) * v_forward;
119 entity FindTarget (entity ent)
121 if(MUTATOR_CALLHOOK(MonsterFindTarget)) { return ent.enemy; } // Handled by a mutator
123 entity head, closest_target = world;
124 head = findradius(ent.origin, ent.target_range);
126 while(head) // find the closest acceptable target to pass to
128 if(head.monster_attack)
129 if(monster_isvalidtarget(head, ent))
131 // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
132 vector head_center = CENTER_OR_VIEWOFS(head);
133 vector ent_center = CENTER_OR_VIEWOFS(ent);
135 //if(ctf_CheckPassDirection(head_center, ent_center, ent.v_angle, head.WarpZone_findradius_nearest))
138 vector closest_target_center = CENTER_OR_VIEWOFS(closest_target);
139 if(vlen(ent_center - head_center) < vlen(ent_center - closest_target_center))
140 { closest_target = head; }
142 else { closest_target = head; }
148 return closest_target;
156 if(self.enemy != other)
157 if not(other.flags & FL_MONSTER)
158 if(monster_isvalidtarget(other, self))
162 string get_monster_model_datafilename(string m, float sk, string fil)
167 m = "models/monsters/*_";
169 m = strcat(m, ftos(sk));
172 return strcat(m, ".", fil);
175 void PrecacheMonsterSounds(string f)
179 fh = fopen(f, FILE_READ);
182 while((s = fgets(fh)))
184 if(tokenize_console(s) != 3)
186 dprint("Invalid sound info line: ", s, "\n");
189 PrecacheGlobalSound(strcat(argv(1), " ", argv(2)));
194 void precache_monstersounds()
196 string m = (get_monsterinfo(self.monsterid)).model;
197 float globhandle, n, i;
200 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
203 n = search_getsize(globhandle);
204 for (i = 0; i < n; ++i)
206 //print(search_getfilename(globhandle, i), "\n");
207 f = search_getfilename(globhandle, i);
208 PrecacheMonsterSounds(f);
210 search_end(globhandle);
213 void ClearMonsterSounds()
215 #define _MSOUND(m) if(self.monstersound_##m) { strunzone(self.monstersound_##m); self.monstersound_##m = string_null; }
220 .string GetMonsterSoundSampleField(string type)
222 GetMonsterSoundSampleField_notFound = 0;
225 #define _MSOUND(m) case #m: return monstersound_##m;
229 GetMonsterSoundSampleField_notFound = 1;
233 float LoadMonsterSounds(string f, float first)
238 fh = fopen(f, FILE_READ);
241 dprint("Monster sound file not found: ", f, "\n");
244 while((s = fgets(fh)))
246 if(tokenize_console(s) != 3)
248 field = GetMonsterSoundSampleField(argv(0));
249 if(GetMonsterSoundSampleField_notFound)
252 strunzone(self.field);
253 self.field = strzone(strcat(argv(1), " ", argv(2)));
259 .float skin_for_monstersound;
260 void UpdateMonsterSounds()
262 entity mon = get_monsterinfo(self.monsterid);
264 if(self.skin == self.skin_for_monstersound)
266 self.skin_for_monstersound = self.skin;
267 ClearMonsterSounds();
268 //LoadMonsterSounds("sound/monsters/default.sounds", 1);
269 if(!autocvar_g_debug_defaultsounds)
270 if(!LoadMonsterSounds(get_monster_model_datafilename(mon.model, self.skin, "sounds"), 0))
271 LoadMonsterSounds(get_monster_model_datafilename(mon.model, 0, "sounds"), 0);
274 void MonsterSound(.string samplefield, float sound_delay, float delaytoo, float chan)
276 if(delaytoo && time < self.msound_delay)
278 GlobalSound(self.samplefield, chan, VOICETYPE_PLAYERSOUND);
280 self.msound_delay = time + sound_delay;
283 void monster_makevectors(entity e)
287 v = CENTER_OR_VIEWOFS(e);
288 self.v_angle = vectoangles(v - (self.origin + self.view_ofs));
289 self.v_angle_x = -self.v_angle_x;
291 makevectors(self.v_angle);
294 float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop)
296 float rdmg = damg * random();
298 if (self.health <= 0)
299 return FALSE; // attacking while dead?!
305 self.state = MONSTER_STATE_ATTACK_MELEE;
306 self.SendFlags |= MSF_MOVE;
309 monsters_setframe(anim);
311 if(anim_finished != 0)
312 self.attack_finished_single = time + anim_finished;
314 monster_makevectors(targ);
316 traceline(self.origin + self.view_ofs, self.origin + v_forward * er, 0, self);
318 if(trace_ent.takedamage)
319 Damage(trace_ent, self, self, rdmg * monster_skill, deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin));
324 void Monster_CheckMinibossFlag ()
326 if(MUTATOR_CALLHOOK(MonsterCheckBossFlag))
329 float chance = random() * 100;
331 // g_monsters_miniboss_chance cvar or spawnflags 64 causes a monster to be a miniboss
332 if ((self.spawnflags & MONSTERFLAG_MINIBOSS) || (chance < autocvar_g_monsters_miniboss_chance))
334 self.health += autocvar_g_monsters_miniboss_healthboost;
336 self.weapon = WEP_NEX;
340 float Monster_CanRespawn(entity ent)
343 if(MUTATOR_CALLHOOK(MonsterRespawn))
344 return TRUE; // enabled by a mutator
346 if(ent.spawnflags & MONSTERFLAG_NORESPAWN)
349 if not(autocvar_g_monsters_respawn)
357 if(Monster_CanRespawn(self))
359 self.monster_respawned = TRUE;
360 self.think = self.monster_spawnfunc;
361 self.nextthink = time + self.respawntime;
362 self.deadflag = DEAD_RESPAWNING;
363 if(self.spawnflags & MONSTER_RESPAWN_DEATHPOINT)
365 self.pos1 = self.origin;
366 self.pos2 = self.angles;
368 self.event_damage = func_null;
369 self.takedamage = DAMAGE_NO;
370 setorigin(self, self.pos1);
371 self.angles = self.pos2;
372 self.health = self.max_health;
374 self.SendFlags |= MSF_MOVE;
375 self.SendFlags |= MSF_STATUS;
378 SUB_SetFade(self, time + 3, 1);
381 float Monster_CanJump (vector vel)
384 return FALSE; // already attacking
385 if not(self.flags & FL_ONGROUND)
386 return FALSE; // not on the ground
388 return FALSE; // called when dead?
389 if(time < self.attack_finished_single)
390 return FALSE; // still attacking
392 vector old = self.velocity;
395 tracetoss(self, self);
397 if (trace_ent != self.enemy)
403 float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished)
405 if(!Monster_CanJump(vel))
408 monsters_setframe(anm);
409 self.state = MONSTER_STATE_ATTACK_LEAP;
410 self.touch = touchfunc;
413 self.flags &= ~FL_ONGROUND;
415 self.attack_finished_single = time + anim_finished;
420 void monster_checkattack(entity e, entity targ)
427 if not(e.monster_attackfunc)
430 if(time < e.attack_finished_single)
433 if(vlen(targ.origin - e.origin) <= e.attack_range)
434 if(e.monster_attackfunc(MONSTER_ATTACK_MELEE))
436 MonsterSound(monstersound_melee, 0, FALSE, CH_VOICE);
440 if(vlen(targ.origin - e.origin) > e.attack_range)
441 if(e.monster_attackfunc(MONSTER_ATTACK_RANGED))
443 MonsterSound(monstersound_ranged, 0, FALSE, CH_VOICE);
452 if(monster_isvalidtarget(activator, self))
453 self.enemy = activator;
457 .float last_enemycheck; // for checking enemy
458 vector monster_pickmovetarget(entity targ)
460 // enemy is always preferred target
463 makevectors(self.angles);
464 self.monster_movestate = MONSTER_MOVE_ENEMY;
465 self.last_trace = time + 1.2;
466 return self.enemy.origin;
469 switch(self.monster_moveflags)
471 case MONSTER_MOVE_OWNER:
473 self.monster_movestate = MONSTER_MOVE_OWNER;
474 self.last_trace = time + 0.3;
475 return (self.monster_owner) ? self.monster_owner.origin : self.origin;
477 case MONSTER_MOVE_SPAWNLOC:
479 self.monster_movestate = MONSTER_MOVE_SPAWNLOC;
480 self.last_trace = time + 2;
483 case MONSTER_MOVE_NOMOVE:
485 self.monster_movestate = MONSTER_MOVE_NOMOVE;
486 self.last_trace = time + 2;
490 case MONSTER_MOVE_WANDER:
493 self.monster_movestate = MONSTER_MOVE_WANDER;
494 self.last_trace = time + 2;
496 self.angles_y = rint(random() * 500);
497 makevectors(self.angles);
498 pos = self.origin + v_forward * 600;
500 if(self.flags & FL_FLY || self.flags & FL_SWIM)
501 if(self.spawnflags & MONSTERFLAG_FLY_VERTICAL)
503 pos_z = random() * 200;
510 self.last_trace = time + 0.5;
519 void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_run, float manim_walk, float manim_idle)
521 fixedmakevectors(self.angles);
524 self.goalentity = find(world, targetname, self.target2);
530 self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
531 self.health = max(1, self.max_health * self.revive_progress);
533 self.SendFlags |= MSF_STATUS;
535 movelib_beak_simple(stopspeed);
537 self.velocity = '0 0 0';
539 self.nextthink = time + 0.1;
541 if(self.revive_progress >= 1)
542 Unfreeze(self); // wait for next think before attacking
544 // don't bother updating angles here?
545 if(self.origin != self.oldorigin)
547 self.oldorigin = self.origin;
548 self.SendFlags |= MSF_MOVE;
551 return; // no moving while frozen
554 if(self.flags & FL_SWIM)
556 if(self.waterlevel < WATERLEVEL_WETFEET)
558 if(time >= self.last_trace)
560 self.fish_wasdrowning = TRUE;
561 self.last_trace = time + 0.4;
563 Damage (self, world, world, 2, DEATH_DROWN, self.origin, '0 0 0');
564 self.angles = '90 90 0';
567 self.velocity_y += random() * 50;
568 self.velocity_x -= random() * 50;
572 self.velocity_y -= random() * 50;
573 self.velocity_x += random() * 50;
575 self.velocity_z += random() * 150;
579 self.movetype = MOVETYPE_BOUNCE;
580 //self.velocity_z = -200;
582 self.SendFlags |= MSF_MOVE | MSF_ANG;
586 else if(self.fish_wasdrowning)
588 self.fish_wasdrowning = FALSE;
590 self.movetype = MOVETYPE_WALK;
594 targ = self.goalentity;
596 monster_target = targ;
597 monster_speed_run = runspeed;
598 monster_speed_walk = walkspeed;
600 if(MUTATOR_CALLHOOK(MonsterMove) || gameover || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time)
602 runspeed = walkspeed = 0;
603 if(time >= self.spawn_time)
604 monsters_setframe(manim_idle);
605 movelib_beak_simple(stopspeed);
606 if(self.oldorigin != self.origin)
608 self.oldorigin = self.origin;
609 self.SendFlags |= MSF_MOVE;
614 targ = monster_target;
615 runspeed = monster_speed_run;
616 walkspeed = monster_speed_walk;
619 if(autocvar_g_monsters_teams)
620 if(IsDifferentTeam(self.monster_owner, self))
621 self.monster_owner = world;
623 if(self.enemy && self.enemy.health < 1)
624 self.enemy = world; // enough!
626 if(time >= self.last_enemycheck)
628 if not(monster_isvalidtarget(self.enemy, self))
633 self.enemy = FindTarget(self);
635 MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE);
638 self.last_enemycheck = time + 0.5;
641 if(self.state == MONSTER_STATE_ATTACK_MELEE && time >= self.attack_finished_single)
644 if(self.state != MONSTER_STATE_ATTACK_MELEE) // don't move if set
645 if(time >= self.last_trace || self.enemy) // update enemy instantly
646 self.moveto = monster_pickmovetarget(targ);
649 MonsterSound(monstersound_idle, 5, TRUE, CH_VOICE);
651 if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
652 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
654 if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND))
657 self.touch = MonsterTouch;
660 //self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
663 vector real_angle = vectoangles(self.steerto) - self.angles;
665 if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
668 if(self.flags & FL_SWIM)
669 turny = vlen(self.angles - self.moveto);
673 turny = bound(turny * -1, shortangle_f(real_angle_y, self.angles_y), turny);
674 self.angles_y += turny;
677 if(self.state == MONSTER_STATE_ATTACK_MELEE)
678 self.moveto = self.origin;
680 if(self.enemy && self.enemy.vehicle)
683 if(((self.flags & FL_FLY) || (self.flags & FL_SWIM)) && self.spawnflags & MONSTERFLAG_FLY_VERTICAL)
684 v_forward = normalize(self.moveto - self.origin);
686 self.moveto_z = self.origin_z;
688 if(vlen(self.origin - self.moveto) > 64)
690 if(self.flags & FL_FLY || self.flags & FL_SWIM)
691 movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
693 movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
695 if(time > self.pain_finished)
696 if(time > self.attack_finished_single)
697 if(vlen(self.velocity) > 10)
698 monsters_setframe((self.enemy) ? manim_run : manim_walk);
700 monsters_setframe(manim_idle);
704 entity e = find(world, targetname, self.target2);
706 self.target2 = e.target2;
708 self.target2 = e.target;
710 movelib_beak_simple(stopspeed);
711 if(time > self.attack_finished_single)
712 if(time > self.pain_finished)
713 if (vlen(self.velocity) <= 30)
714 monsters_setframe(manim_idle);
717 monster_checkattack(self, self.enemy);
719 if(self.angles != self.oldangles)
721 self.oldangles = self.angles;
722 self.SendFlags |= MSF_ANG;
725 if(self.origin != self.oldorigin)
727 self.oldorigin = self.origin;
728 self.SendFlags |= MSF_MOVE;
732 void monster_dead_think()
734 self.think = monster_dead_think;
735 self.nextthink = time + self.ticrate;
737 self.deadflag = DEAD_DEAD;
740 if(time >= self.ltime)
746 if(self.oldorigin != self.origin)
748 self.oldorigin = self.origin;
749 self.SendFlags |= MSF_MOVE;
753 void monsters_setstatus()
755 self.stat_monsters_total = monsters_total;
756 self.stat_monsters_killed = monsters_killed;
759 void Monster_Appear()
761 self.enemy = activator;
762 self.spawnflags &= ~MONSTERFLAG_APPEAR;
763 self.monster_spawnfunc();
766 float Monster_CheckAppearFlags(entity ent)
768 if not(ent.spawnflags & MONSTERFLAG_APPEAR)
771 ent.think = func_null;
773 ent.use = Monster_Appear;
774 ent.flags = FL_MONSTER; // set so this monster can get butchered
779 void monsters_reset()
781 setorigin(self, self.pos1);
782 self.angles = self.pos2;
784 self.health = self.max_health;
785 self.velocity = '0 0 0';
787 self.goalentity = world;
788 self.attack_finished_single = 0;
789 self.moveto = self.origin;
791 self.SendFlags |= MSF_STATUS;
794 float monster_send(entity to, float sf)
796 WriteByte(MSG_ENTITY, ENT_CLIENT_MONSTER);
797 WriteByte(MSG_ENTITY, sf);
800 WriteByte(MSG_ENTITY, self.monsterid);
802 WriteCoord(MSG_ENTITY, self.origin_x);
803 WriteCoord(MSG_ENTITY, self.origin_y);
804 WriteCoord(MSG_ENTITY, self.origin_z);
806 WriteAngle(MSG_ENTITY, self.angles_x);
807 WriteAngle(MSG_ENTITY, self.angles_y);
809 WriteByte(MSG_ENTITY, self.skin);
810 WriteByte(MSG_ENTITY, self.team);
815 WriteShort(MSG_ENTITY, rint(self.angles_x));
816 WriteShort(MSG_ENTITY, rint(self.angles_y));
821 WriteShort(MSG_ENTITY, rint(self.origin_x));
822 WriteShort(MSG_ENTITY, rint(self.origin_y));
823 WriteShort(MSG_ENTITY, rint(self.origin_z));
825 WriteShort(MSG_ENTITY, rint(self.velocity_x));
826 WriteShort(MSG_ENTITY, rint(self.velocity_y));
827 WriteShort(MSG_ENTITY, rint(self.velocity_z));
829 WriteShort(MSG_ENTITY, rint(self.angles_y));
834 WriteCoord(MSG_ENTITY, self.anim_start_time);
835 WriteByte(MSG_ENTITY, self.frame);
840 WriteByte(MSG_ENTITY, self.skin);
842 WriteByte(MSG_ENTITY, self.team);
844 WriteByte(MSG_ENTITY, self.deadflag);
847 WriteByte(MSG_ENTITY, 0);
849 WriteByte(MSG_ENTITY, ceil((self.health / self.max_health) * 255));
855 void monster_link(void() spawnproc)
857 Net_LinkEntity(self, TRUE, 0, monster_send);
858 self.think = spawnproc;
859 self.nextthink = time;
862 void monsters_corpse_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
864 self.health -= damage;
866 Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
868 if(self.health <= -100) // 100 health until gone?
870 Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
872 self.think = SUB_Remove;
873 self.nextthink = time + 0.1;
879 self.think = monster_dead_think;
880 self.nextthink = self.ticrate;
881 self.ltime = time + 5;
885 MonsterSound(monstersound_death, 0, FALSE, CH_VOICE);
887 if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned)
888 monsters_killed += 1;
890 if(self.candrop && self.weapon)
891 W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325');
893 if(IS_CLIENT(self.realowner))
894 self.realowner.monstercount -= 1;
896 self.event_damage = monsters_corpse_damage;
897 self.solid = SOLID_CORPSE;
898 self.takedamage = DAMAGE_AIM;
900 self.movetype = MOVETYPE_TOSS;
901 self.moveto = self.origin;
902 self.touch = MonsterTouch; // reset incase monster was pouncing
903 self.reset = func_null;
905 self.attack_finished_single = 0;
907 if not(self.flags & FL_FLY)
908 self.velocity = '0 0 0';
910 self.SendFlags |= MSF_MOVE;
912 // number of monsters spawned with mobspawn command
915 MON_ACTION(self.monsterid, MR_DEATH);
918 void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
920 if(self.frozen && deathtype != DEATH_KILL)
923 if(time < self.pain_finished && deathtype != DEATH_KILL)
926 if(time < self.spawnshieldtime)
932 v = healtharmor_applydamage(self.armorvalue, self.m_armor_blockpercent, damage);
938 self.dmg_time = time;
940 if(sound_allowed(MSG_BROADCAST, attacker) && deathtype != DEATH_DROWN)
941 spamsound (self, CH_PAIN, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER
943 self.velocity += force * self.damageforcescale;
945 if(deathtype != DEATH_DROWN)
947 Violence_GibSplash_At(hitloc, force, 2, bound(0, take, 200) / 16, self, attacker);
949 Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, self, attacker);
951 Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, self, attacker);
956 if(deathtype == DEATH_KILL)
957 self.candrop = FALSE; // killed by mobkill command
960 activator = attacker;
963 self.target2 = self.oldtarget2; // reset to original target on death, incase we respawn
967 frag_attacker = attacker;
969 MUTATOR_CALLHOOK(MonsterDies);
971 if(self.health <= -100) // check if we're already gibbed
973 Violence_GibSplash(self, 1, 0.5, attacker);
975 self.think = SUB_Remove;
976 self.nextthink = time + 0.1;
980 self.SendFlags |= MSF_STATUS;
985 self.think = monster_think;
986 self.nextthink = self.ticrate;
988 MON_ACTION(self.monsterid, MR_THINK);
993 MON_ACTION(self.monsterid, MR_SETUP);
995 if not(self.monster_respawned)
996 Monster_CheckMinibossFlag();
998 self.max_health = self.health;
999 self.pain_finished = self.nextthink;
1000 self.anim_start_time = time;
1002 if not(self.noalign)
1004 setorigin(self, self.origin + '0 0 20');
1005 tracebox(self.origin + '0 0 100', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
1006 setorigin(self, trace_endpos);
1009 if not(self.monster_respawned)
1011 self.skin = rint(random() * 4);
1013 if not(self.attack_range)
1014 self.attack_range = autocvar_g_monsters_attack_range;
1016 self.pos1 = self.origin;
1018 //monster_setupsounds(self.netname);
1019 precache_monstersounds();
1020 UpdateMonsterSounds();
1021 //monster_precachesounds(self);
1024 self.monster_attack = TRUE; // we can have monster enemies in team games
1026 MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE);
1028 self.think = monster_think;
1029 self.nextthink = time + self.ticrate;
1031 self.SendFlags |= MSF_SETUP;
1033 MUTATOR_CALLHOOK(MonsterSpawn);
1036 float monster_initialize(float mon_id, float nodrop)
1038 if not(autocvar_g_monsters)
1041 entity mon = get_monsterinfo(mon_id);
1043 // support for quake style removing monsters based on skill
1044 switch(monster_skill)
1047 case 1: if(self.spawnflags & MONSTERSKILL_NOTEASY) return FALSE; break;
1048 case 2: if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) return FALSE; break;
1050 case 3: if(self.spawnflags & MONSTERSKILL_NOTHARD) return FALSE; break;
1053 if(self.team && !teamplay)
1056 if not(self.spawnflags & MONSTERFLAG_SPAWNED) // naturally spawned monster
1057 if not(self.monster_respawned)
1058 monsters_total += 1;
1060 setsize(self, mon.mins, mon.maxs);
1061 self.flags = FL_MONSTER;
1062 self.takedamage = DAMAGE_AIM;
1063 self.bot_attack = TRUE;
1064 self.iscreature = TRUE;
1065 self.teleportable = TRUE;
1066 self.damagedbycontents = TRUE;
1067 self.monsterid = mon_id;
1068 self.damageforcescale = 0;
1069 self.event_damage = monsters_damage;
1070 self.touch = MonsterTouch;
1071 self.use = monster_use;
1072 self.solid = SOLID_BBOX;
1073 self.movetype = MOVETYPE_WALK;
1074 self.spawnshieldtime = time + autocvar_g_monsters_spawnshieldtime;
1076 self.velocity = '0 0 0';
1077 self.moveto = self.origin;
1078 self.pos2 = self.angles;
1079 self.reset = monsters_reset;
1080 self.netname = mon.netname;
1081 self.monster_name = M_NAME(mon_id);
1082 self.candrop = TRUE;
1083 self.view_ofs = '0 0 1' * (self.maxs_z * 0.5);
1084 self.oldtarget2 = self.target2;
1085 self.deadflag = DEAD_NO;
1087 self.noalign = nodrop;
1088 self.spawn_time = time;
1090 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
1092 if(mon.spawnflags & MONSTER_TYPE_SWIM)
1093 self.flags |= FL_SWIM;
1095 if(mon.spawnflags & MONSTER_TYPE_FLY)
1097 self.flags |= FL_FLY;
1098 self.movetype = MOVETYPE_FLY;
1101 if(mon.spawnflags & MONSTER_SIZE_BROKEN)
1104 if not(self.ticrate)
1105 self.ticrate = autocvar_g_monsters_think_delay;
1107 self.ticrate = bound(sys_frametime, self.ticrate, 60);
1109 if not(self.m_armor_blockpercent)
1110 self.m_armor_blockpercent = 0.5;
1112 if not(self.target_range)
1113 self.target_range = autocvar_g_monsters_target_range;
1115 if not(self.respawntime)
1116 self.respawntime = autocvar_g_monsters_respawn_delay;
1118 if not(self.monster_moveflags)
1119 self.monster_moveflags = MONSTER_MOVE_WANDER;
1121 monster_link(monster_spawn);