1 void _Movetype_Physics_Follow() // SV_Physics_Follow
3 entity e = self.move_aiment; // TODO: networking?
5 // LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects
6 if(self.move_angles == self.move_punchangle)
8 self.move_origin = e.move_origin + self.view_ofs;
13 ang_x = -self.move_punchangle_x;
14 ang_y = self.move_punchangle_y;
15 ang_z = self.move_punchangle_z;
17 v_x = self.view_ofs_x * v_forward_x + self.view_ofs_y * v_right_x + self.view_ofs_z * v_up_x;
18 v_y = self.view_ofs_x * v_forward_y + self.view_ofs_y * v_right_y + self.view_ofs_z * v_up_y;
19 v_z = self.view_ofs_x * v_forward_z + self.view_ofs_y * v_right_z + self.view_ofs_z * v_up_z;
20 ang_x = -e.move_angles_x;
21 ang_y = e.move_angles_y;
22 ang_z = e.move_angles_z;
24 self.move_origin_x = v_x * v_forward_x + v_y * v_forward_y + v_z * v_forward_z + e.move_origin_x;
25 self.move_origin_x = v_x * v_right_x + v_y * v_right_y + v_z * v_right_z + e.move_origin_y;
26 self.move_origin_x = v_x * v_up_x + v_y * v_up_y + v_z * v_up_z + e.move_origin_z;
29 self.move_angles = e.move_angles + self.v_angle;
30 _Movetype_LinkEdict(false);