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Merge branch 'master' into Mario/hagar_notfixed
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / bloodloss / bloodloss.qc
1 #ifdef IMPLEMENTATION
2 REGISTER_MUTATOR(bloodloss, cvar("g_bloodloss"));
3
4 .float bloodloss_timer;
5
6 MUTATOR_HOOKFUNCTION(bloodloss, PlayerPreThink)
7 {SELFPARAM();
8         if(IS_PLAYER(self))
9         if(self.health <= autocvar_g_bloodloss && !IS_DEAD(self))
10         {
11                 PHYS_INPUT_BUTTON_CROUCH(self) = true;
12
13                 if(time >= self.bloodloss_timer)
14                 {
15                         if(self.vehicle)
16                                 vehicles_exit(VHEF_RELEASE);
17                         if(self.event_damage)
18                                 self.event_damage(self, self, self, 1, DEATH_ROT.m_id, self.origin, '0 0 0');
19                         self.bloodloss_timer = time + 0.5 + random() * 0.5;
20                 }
21         }
22
23         return false;
24 }
25
26 MUTATOR_HOOKFUNCTION(bloodloss, PlayerJump)
27 {SELFPARAM();
28         if(self.health <= autocvar_g_bloodloss)
29                 return true;
30
31         return false;
32 }
33
34 MUTATOR_HOOKFUNCTION(bloodloss, BuildMutatorsString)
35 {
36         ret_string = strcat(ret_string, ":bloodloss");
37         return false;
38 }
39
40 MUTATOR_HOOKFUNCTION(bloodloss, BuildMutatorsPrettyString)
41 {
42         ret_string = strcat(ret_string, ", Blood loss");
43         return false;
44 }
45 #endif