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Merge branch 'master' into terencehill/bot_waypoints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / buffs.qh
1 #pragma once
2
3 #include <common/teams.qh>
4 #include <common/util.qh>
5
6 #ifdef GAMEQC
7 REGISTER_WAYPOINT(Buff, _("Buff"), "", '1 0.5 0', 1);
8 REGISTER_RADARICON(Buff, 1);
9 #endif
10
11 REGISTRY(Buffs, BITS(5))
12 #define Buffs_from(i) _Buffs_from(i, BUFF_Null)
13 REGISTER_REGISTRY(Buffs)
14 REGISTRY_CHECK(Buffs)
15
16 #define REGISTER_BUFF(id) \
17     REGISTER(Buffs, BUFF_##id, m_id, NEW(Buff))
18
19 #include <common/items/item/pickup.qh>
20 CLASS(Buff, Pickup)
21         /** bit index */
22         ATTRIB(Buff, m_itemid, int, 0);
23         ATTRIB(Buff, netname, string, "buff");
24         ATTRIB(Buff, m_color, vector, '1 1 1');
25         ATTRIB(Buff, m_name, string, "Buff");
26         ATTRIB(Buff, m_skin, int, 0);
27         ATTRIB(Buff, m_sprite, string, "");
28         METHOD(Buff, display, void(entity this, void(string name, string icon) returns)) {
29                 returns(this.m_name, sprintf("/gfx/hud/%s/buff_%s", cvar_string("menu_skin"), this.netname));
30         }
31 #ifdef SVQC
32         METHOD(Buff, m_time, float(Buff this))
33         { return cvar(strcat("g_buffs_", this.netname, "_time")); }
34 #endif
35 ENDCLASS(Buff)
36
37 STATIC_INIT(REGISTER_BUFFS) {
38         FOREACH(Buffs, true, {
39                 it.m_itemid = BIT(it.m_id - 1);
40                 it.m_sprite = strzone(strcat("buff-", it.netname));
41         });
42 }
43
44 #ifdef SVQC
45         void buff_Init(entity ent);
46         void buff_Init_Compat(entity ent, entity replacement);
47         #define BUFF_SPAWNFUNC(e, b, t) spawnfunc(item_buff_##e) { \
48                 STAT(BUFFS, this) = b.m_itemid; \
49                 this.team = t; \
50                 buff_Init(this); \
51         }
52         #define BUFF_SPAWNFUNCS(e, b)                       \
53                         BUFF_SPAWNFUNC(e,           b,  0)          \
54                         BUFF_SPAWNFUNC(e##_team1,   b,  NUM_TEAM_1) \
55                         BUFF_SPAWNFUNC(e##_team2,   b,  NUM_TEAM_2) \
56                         BUFF_SPAWNFUNC(e##_team3,   b,  NUM_TEAM_3) \
57                         BUFF_SPAWNFUNC(e##_team4,   b,  NUM_TEAM_4)
58         #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o, r) spawnfunc(item_##o) { buff_Init_Compat(this, r); }
59 #else
60         #define BUFF_SPAWNFUNC(e, b, t)
61         #define BUFF_SPAWNFUNCS(e, b)
62         #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o, r)
63 #endif
64
65 string Buff_UndeprecateName(string buffname);
66 entity buff_FirstFromFlags(int _buffs);
67
68 REGISTER_BUFF(Null);
69 BUFF_SPAWNFUNCS(random, BUFF_Null)
70
71 #include "all.inc"