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1 REGISTER_MUTATOR(damagetext, true);
2
3 #if defined(CSQC) || defined(MENUQC)
4 AUTOCVAR_SAVE(cl_damagetext,                    bool,   false,      _("Draw damage dealt. 0: disabled, 1: enabled"));
5 AUTOCVAR_SAVE(cl_damagetext_format,             string, "-%3$d",    _("How to format the damage text. 1$ is health, 2$ is armor, 3$ is both"));
6 AUTOCVAR_SAVE(cl_damagetext_color,              vector, '1 1 0',    _("Default damage text color"));
7 AUTOCVAR_SAVE(cl_damagetext_size,               float,  8,          _("Damage text font size"));
8 AUTOCVAR_SAVE(cl_damagetext_alpha_start,        float,  1,          _("Damage text initial alpha"));
9 AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime,     float,  3,          _("Damage text lifetime in seconds"));
10 AUTOCVAR_SAVE(cl_damagetext_velocity,           vector, '0 0 20',   _("Damage text move direction"));
11 AUTOCVAR_SAVE(cl_damagetext_offset,             vector, '0 -40 0',  _("Damage text offset"));
12 AUTOCVAR_SAVE(cl_damagetext_accumulate_range,   float,  30,         _("Damage text spawned within this range is accumulated"));
13 #endif
14
15 #ifdef CSQC
16 CLASS(DamageText, Object)
17     ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color)
18     ATTRIB(DamageText, m_size, float, autocvar_cl_damagetext_size)
19     ATTRIB(DamageText, alpha, float, autocvar_cl_damagetext_alpha_start)
20     ATTRIB(DamageText, fade_rate, float, 1 / autocvar_cl_damagetext_alpha_lifetime)
21     ATTRIB(DamageText, velocity, vector, autocvar_cl_damagetext_velocity)
22     ATTRIB(DamageText, m_group, int, 0)
23     ATTRIB(DamageText, m_damage, int, 0)
24     ATTRIB(DamageText, m_armordamage, int, 0)
25     ATTRIB(DamageText, time_prev, float, time)
26
27     void DamageText_draw2d(DamageText this) {
28         float dt = time - this.time_prev;
29         this.time_prev = time;
30         setorigin(this, this.origin + dt * this.velocity);
31         this.alpha -= dt * this.fade_rate;
32         if (this.alpha < 0) remove(this);
33         vector pos = project_3d_to_2d(this.origin) + autocvar_cl_damagetext_offset;
34         if (pos.z >= 0 && this.m_size > 0) {
35             pos.z = 0;
36             string s = sprintf(autocvar_cl_damagetext_format, this.m_damage, this.m_armordamage, this.m_damage + this.m_armordamage);
37             drawcolorcodedstring2(pos, s, this.m_size * '1 1 0', this.m_color, this.alpha, DRAWFLAG_NORMAL);
38         }
39     }
40     ATTRIB(DamageText, draw2d, void(DamageText), DamageText_draw2d)
41
42     void DamageText_update(DamageText this, vector _origin, int _health, int _armor) {
43         this.m_damage = _health;
44         this.m_armordamage = _armor;
45         setorigin(this, _origin);
46         this.alpha = 1;
47     }
48
49     CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor) {
50         CONSTRUCT(DamageText);
51         this.m_group = _group;
52         DamageText_update(this, _origin, _health, _armor);
53     }
54 ENDCLASS(DamageText)
55 #endif
56
57 #ifdef SVQC
58 AUTOCVAR(sv_damagetext, int, 2, _("<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"));
59 #define SV_DAMAGETEXT_DISABLED()        (autocvar_sv_damagetext <= 0 /* disabled */)
60 #define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1 /* spectators only */)
61 #define SV_DAMAGETEXT_PLAYERS()         (autocvar_sv_damagetext >= 2 /* players */)
62 #define SV_DAMAGETEXT_ALL()             (autocvar_sv_damagetext >= 3 /* all players */)
63 MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
64     if (SV_DAMAGETEXT_DISABLED()) return;
65     const entity attacker = mutator_argv_entity_0;
66     const entity hit = mutator_argv_entity_1; if (hit == attacker) return;
67     const int health = mutator_argv_int_0;
68     const int armor = mutator_argv_int_1;
69     const vector location = hit.origin;
70     entity e;
71     FOR_EACH_REALCLIENT(e) if (
72         (SV_DAMAGETEXT_ALL()) ||
73         (SV_DAMAGETEXT_PLAYERS() && e == attacker) ||
74         (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_SPEC(e) && e.enemy == attacker) ||
75         (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_OBSERVER(e))
76     ) {
77         msg_entity = e;
78         WriteByte(MSG_ONE, SVC_TEMPENTITY);
79         WriteMutator(MSG_ONE, damagetext);
80         WriteShort(MSG_ONE, health);
81         WriteShort(MSG_ONE, armor);
82         WriteEntity(MSG_ONE, hit);
83         WriteCoord(MSG_ONE, location.x);
84         WriteCoord(MSG_ONE, location.y);
85         WriteCoord(MSG_ONE, location.z);
86     }
87 }
88 #endif
89
90 #ifdef CSQC
91 MUTATOR_HOOKFUNCTION(damagetext, CSQC_Parse_TempEntity) {
92     if (MUTATOR_RETURNVALUE) return false;
93     if (!ReadMutatorEquals(mutator_argv_int_0, damagetext)) return false;
94     int health = ReadShort();
95     int armor = ReadShort();
96     int group = ReadShort();
97     vector location = vec3(ReadCoord(), ReadCoord(), ReadCoord());
98     if (autocvar_cl_damagetext) {
99         if (autocvar_cl_damagetext_accumulate_range) {
100             for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
101                 if (e.instanceOfDamageText && e.m_group == group) {
102                     DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor);
103                     return true;
104                 }
105             }
106         }
107         NEW(DamageText, group, location, health, armor);
108     }
109     return true;
110 }
111 #endif
112
113 #ifdef MENUQC
114 #include "../../../menu/xonotic/tab.qc"
115 CLASS(XonoticDamageTextSettings, XonoticTab)
116     #include "../../../menu/gamesettings.qh"
117     REGISTER_SETTINGS(damagetext, NEW(XonoticDamageTextSettings));
118     ATTRIB(XonoticDamageTextSettings, title, string, _("Damage text"))
119     ATTRIB(XonoticDamageTextSettings, intendedWidth, float, 0.9)
120     ATTRIB(XonoticDamageTextSettings, rows, float, 13)
121     ATTRIB(XonoticDamageTextSettings, columns, float, 5)
122     INIT(XonoticDamageTextSettings) { this.configureDialog(this); }
123     METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); }
124     METHOD(XonoticDamageTextSettings, fill, void(entity this))
125     {
126         this.gotoRC(this, 0, 1); this.setFirstColumn(this, this.currentColumn);
127             this.TD(this, 1, 3, makeXonoticCheckBox(0, "cl_damagetext", _("Draw damage numbers")));
128         this.TR(this);
129             this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Font size:")));
130             this.TD(this, 1, 2, makeXonoticSlider(0, 50, 1, "cl_damagetext_size"));
131         this.TR(this);
132             this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Accumulate range:")));
133             this.TD(this, 1, 2, makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range"));
134         this.TR(this);
135             this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Lifetime:")));
136             this.TD(this, 1, 2, makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime"));
137         this.TR(this);
138             this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Color:")));
139             this.TD(this, 2, 2, makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color"));
140     }
141 ENDCLASS(XonoticDamageTextSettings)
142 #endif