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AUTOCVAR macro; translatable descriptions and initialization in one place
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / damagetext.qc
1 REGISTER_MUTATOR(damagetext, true);
2
3 #if defined(CSQC) || defined(MENUQC)
4 AUTOCVAR(cl_damagetext,                     bool,   false,      _("Draw damage dealt. 0: disabled, 1: enabled"));
5 AUTOCVAR(cl_damagetext_format,              string, "-%3$d",    _("How to format the damage text. 1$ is health, 2$ is armor, 3$ is both"));
6 AUTOCVAR(cl_damagetext_color,               vector, '1 1 0',    _("Default damage text color"));
7 AUTOCVAR(cl_damagetext_size,                float,  8,          _("Damage text font size"));
8 AUTOCVAR(cl_damagetext_alpha_start,         float,  1,          _("Damage text initial alpha"));
9 AUTOCVAR(cl_damagetext_alpha_lifetime,      float,  3,          _("Damage text lifetime in seconds"));
10 AUTOCVAR(cl_damagetext_velocity,            vector, '0 0 20',   _("Damage text move direction"));
11 AUTOCVAR(cl_damagetext_offset,              vector, '0 -40 0',  _("Damage text offset"));
12 AUTOCVAR(cl_damagetext_accumulate_range,    float,  30,         _("Damage text spawned within this range is accumulated"));
13 #endif
14
15 #ifdef CSQC
16 CLASS(DamageText, Object)
17     ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color)
18     ATTRIB(DamageText, m_size, float, autocvar_cl_damagetext_size)
19     ATTRIB(DamageText, alpha, float, autocvar_cl_damagetext_alpha_start)
20     ATTRIB(DamageText, fade_rate, float, 1 / autocvar_cl_damagetext_alpha_lifetime)
21     ATTRIB(DamageText, velocity, vector, autocvar_cl_damagetext_velocity)
22     ATTRIB(DamageText, m_group, int, 0)
23     ATTRIB(DamageText, m_damage, int, 0)
24     ATTRIB(DamageText, m_armordamage, int, 0)
25     ATTRIB(DamageText, time_prev, float, time)
26
27     void DamageText_draw() {
28         entity this = self;
29         float dt = time - this.time_prev;
30         this.time_prev = time;
31         setorigin(this, this.origin + dt * this.velocity);
32         this.alpha -= dt * this.fade_rate;
33         if (this.alpha < 0) remove(this);
34         vector pos = project_3d_to_2d(this.origin) + autocvar_cl_damagetext_offset;
35         if (pos.z >= 0 && this.m_size > 0) {
36             pos.z = 0;
37             string s = sprintf(autocvar_cl_damagetext_format, this.m_damage, this.m_armordamage, this.m_damage + this.m_armordamage);
38             drawcolorcodedstring2(pos, s, this.m_size * '1 1 0', this.m_color, this.alpha, DRAWFLAG_NORMAL);
39         }
40     }
41     ATTRIB(DamageText, draw2d, void(), DamageText_draw)
42
43     void DamageText_update(DamageText this, vector _origin, int _health, int _armor) {
44         this.m_damage = _health;
45         this.m_armordamage = _armor;
46         setorigin(this, _origin);
47         this.alpha = 1;
48     }
49
50     CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor) {
51         CONSTRUCT(DamageText);
52         this.m_group = _group;
53         DamageText_update(this, _origin, _health, _armor);
54     }
55 ENDCLASS(DamageText)
56 #endif
57
58 #ifdef SVQC
59 int autocvar_sv_damagetext = 2;
60 STATIC_INIT(sv_damagetext) {
61     CVAR_DESCRIBE(sv_damagetext, _("<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"));
62 }
63 #define SV_DAMAGETEXT_DISABLED()        (autocvar_sv_damagetext <= 0 /* disabled */)
64 #define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1 /* spectators only */)
65 #define SV_DAMAGETEXT_PLAYERS()         (autocvar_sv_damagetext >= 2 /* players */)
66 #define SV_DAMAGETEXT_ALL()             (autocvar_sv_damagetext >= 3 /* all players */)
67 MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
68     if (SV_DAMAGETEXT_DISABLED()) return;
69     const entity attacker = mutator_argv_entity_0;
70     const entity hit = mutator_argv_entity_1; if (hit == attacker) return;
71     const int health = mutator_argv_int_0;
72     const int armor = mutator_argv_int_1;
73     const vector location = hit.origin;
74     entity e;
75     FOR_EACH_REALCLIENT(e) if (
76         (SV_DAMAGETEXT_ALL()) ||
77         (SV_DAMAGETEXT_PLAYERS() && e == attacker) ||
78         (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_SPEC(e) && e.enemy == attacker) ||
79         (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_OBSERVER(e))
80     ) {
81         msg_entity = e;
82         WriteByte(MSG_ONE, SVC_TEMPENTITY);
83         WriteMutator(MSG_ONE, damagetext);
84         WriteShort(MSG_ONE, health);
85         WriteShort(MSG_ONE, armor);
86         WriteEntity(MSG_ONE, hit);
87         WriteCoord(MSG_ONE, location.x);
88         WriteCoord(MSG_ONE, location.y);
89         WriteCoord(MSG_ONE, location.z);
90     }
91 }
92 #endif
93
94 #ifdef CSQC
95 MUTATOR_HOOKFUNCTION(damagetext, CSQC_Parse_TempEntity) {
96     if (MUTATOR_RETURNVALUE) return false;
97     if (!ReadMutatorEquals(mutator_argv_int_0, damagetext)) return false;
98     int health = ReadShort();
99     int armor = ReadShort();
100     int group = ReadShort();
101     vector location = vec3(ReadCoord(), ReadCoord(), ReadCoord());
102     if (autocvar_cl_damagetext) {
103         if (autocvar_cl_damagetext_accumulate_range) {
104             for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
105                 if (e.instanceOfDamageText && e.m_group == group) {
106                     DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor);
107                     return true;
108                 }
109             }
110         }
111         NEW(DamageText, group, location, health, armor);
112     }
113     return true;
114 }
115 #endif
116
117 #ifdef MENUQC
118 #include "../../../menu/xonotic/tab.qc"
119 CLASS(XonoticDamageTextSettings, XonoticTab)
120     #include "../../../menu/gamesettings.qh"
121     REGISTER_SETTINGS(damagetext, NEW(XonoticDamageTextSettings));
122     ATTRIB(XonoticDamageTextSettings, title, string, _("Damage text"))
123     ATTRIB(XonoticDamageTextSettings, intendedWidth, float, 0.9)
124     ATTRIB(XonoticDamageTextSettings, rows, float, 13)
125     ATTRIB(XonoticDamageTextSettings, columns, float, 5)
126     INIT(XonoticDamageTextSettings) { this.configureDialog(this); }
127     METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); }
128     METHOD(XonoticDamageTextSettings, fill, void(entity this))
129     {
130         this.gotoRC(this, 0, 1); this.setFirstColumn(this, this.currentColumn);
131             this.TD(this, 1, 3, makeXonoticCheckBox(0, "cl_damagetext", _("Draw damage numbers")));
132         this.TR(this);
133             this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Font size:")));
134             this.TD(this, 1, 2, makeXonoticSlider(0, 50, 1, "cl_damagetext_size"));
135         this.TR(this);
136             this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Accumulate range:")));
137             this.TD(this, 1, 2, makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range"));
138         this.TR(this);
139             this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Lifetime:")));
140             this.TD(this, 1, 2, makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime"));
141         this.TR(this);
142             this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Color:")));
143             this.TD(this, 2, 2, makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color"));
144     }
145 ENDCLASS(XonoticDamageTextSettings)
146 #endif