]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/mutators/mutator/damagetext/ui_damagetext.qc
Merge branch 'Mario/cts_respawn_clear' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / damagetext / ui_damagetext.qc
1 #include "ui_damagetext.qh"
2
3 #include <menu/gamesettings.qh>
4 #include <menu/xonotic/tab.qh>
5
6 CLASS(XonoticDamageTextSettings, XonoticTab)
7     REGISTER_SETTINGS(damagetext, NEW(XonoticDamageTextSettings));
8     ATTRIB(XonoticDamageTextSettings, title, string, _("Damage text"));
9     ATTRIB(XonoticDamageTextSettings, intendedWidth, float, 0.9);
10     ATTRIB(XonoticDamageTextSettings, rows, float, 15.5);
11     ATTRIB(XonoticDamageTextSettings, columns, float, 5);
12     INIT(XonoticDamageTextSettings) { this.configureDialog(this); }
13     METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); }
14     METHOD(XonoticDamageTextSettings, fill, void(entity this))
15     {
16         entity e;
17         this.gotoRC(this, 0, 1); this.setFirstColumn(this, this.currentColumn);
18             this.TD(this, 1, 3, makeXonoticCheckBox(0, "cl_damagetext", _("Draw damage numbers")));
19         this.TR(this);
20             this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Font size minimum:")));
21                 setDependent(e, "cl_damagetext", 1, 1);
22             this.TD(this, 1, 2, e = makeXonoticSlider(0, 50, 1, "cl_damagetext_size_min"));
23                 setDependent(e, "cl_damagetext", 1, 1);
24         this.TR(this);
25             this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Font size maximum:")));
26                 setDependent(e, "cl_damagetext", 1, 1);
27             this.TD(this, 1, 2, e = makeXonoticSlider(0, 50, 1, "cl_damagetext_size_max"));
28                 setDependent(e, "cl_damagetext", 1, 1);
29         this.TR(this);
30             this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Accumulate range:")));
31                 setDependent(e, "cl_damagetext", 1, 1);
32             this.TD(this, 1, 2, e = makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range"));
33                 setDependent(e, "cl_damagetext", 1, 1);
34         this.TR(this);
35             this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Lifetime:")));
36                 setDependent(e, "cl_damagetext", 1, 1);
37             this.TD(this, 1, 2, e = makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime"));
38                 setDependent(e, "cl_damagetext", 1, 1);
39         this.TR(this);
40             this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color:")));
41                 setDependent(e, "cl_damagetext", 1, 1);
42             this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color"));
43                 setDependent(e, "cl_damagetext", 1, 1);
44         this.TR(this);
45         this.TR(this);
46         // friendly fire
47             this.TD(this, 1, 3, e = makeXonoticCheckBox(0, "cl_damagetext_friendlyfire", _("Draw damage numbers for friendly fire")));
48                 setDependent(e, "cl_damagetext", 1, 1);
49         this.TR(this);
50             this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color:")));
51                 setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1);
52             this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_friendlyfire_color", "cl_damagetext_friendlyfire_color"));
53                 setDependentAND(e, "cl_damagetext", 1, 1, "cl_damagetext_friendlyfire", 1, 1);
54         this.TR(this);
55     }
56 ENDCLASS(XonoticDamageTextSettings)