]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/mutators/mutator/overkill/okrpc.qh
Implement WEP_FLAG_SPECIALATTACK, a flag for the 'attack' weapons are that are intend...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / okrpc.qh
1 #pragma once
2
3 #include <common/weapons/all.qh>
4
5 CLASS(OverkillRocketPropelledChainsaw, Weapon)
6 /* spawnfunc */ ATTRIB(OverkillRocketPropelledChainsaw, m_canonical_spawnfunc, string, "weapon_okrpc");
7 /* ammotype  */ ATTRIB(OverkillRocketPropelledChainsaw, ammo_type, int, RES_ROCKETS);
8 /* impulse   */ ATTRIB(OverkillRocketPropelledChainsaw, impulse, int, 9);
9 /* flags     */ ATTRIB(OverkillRocketPropelledChainsaw, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_CANCLIMB | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_SUPERWEAPON);
10 /* rating    */ ATTRIB(OverkillRocketPropelledChainsaw, bot_pickupbasevalue, float, 10000);
11 /* color     */ ATTRIB(OverkillRocketPropelledChainsaw, wpcolor, vector, '0.5 0.5 0');
12 /* modelname */ ATTRIB(OverkillRocketPropelledChainsaw, mdl, string, "ok_rl");
13 #ifdef GAMEQC
14 /* model     */ ATTRIB(OverkillRocketPropelledChainsaw, m_model, Model, MDL_RPC_ITEM);
15 #endif
16 /* crosshair */ ATTRIB(OverkillRocketPropelledChainsaw, w_crosshair, string, "gfx/crosshairrocketlauncher");
17 /* crosshair */ ATTRIB(OverkillRocketPropelledChainsaw, w_crosshair_size, float, 0.6);
18 /* wepimg    */ ATTRIB(OverkillRocketPropelledChainsaw, model2, string, "weaponrpc");
19 /* refname   */ ATTRIB(OverkillRocketPropelledChainsaw, netname, string, "okrpc");
20 /* wepname   */ ATTRIB(OverkillRocketPropelledChainsaw, m_name, string, _("Overkill Rocket Propelled Chainsaw"));
21
22 #define X(BEGIN, P, END, class, prefix) \
23         BEGIN(class) \
24                 P(class, prefix, ammo, float, PRI) \
25                 P(class, prefix, animtime, float, PRI) \
26                 P(class, prefix, damage, float, PRI) \
27                 P(class, prefix, damage2, float, PRI) \
28                 P(class, prefix, damageforcescale, float, PRI) \
29                 P(class, prefix, edgedamage, float, PRI) \
30                 P(class, prefix, force, float, PRI) \
31                 P(class, prefix, health, float, PRI) \
32                 P(class, prefix, lifetime, float, PRI) \
33                 P(class, prefix, radius, float, PRI) \
34                 P(class, prefix, refire, float, PRI) \
35                 P(class, prefix, speedaccel, float, PRI) \
36                 P(class, prefix, speed, float, PRI) \
37                 P(class, prefix, ammo, float, SEC) \
38                 P(class, prefix, animtime, float, SEC) \
39                 P(class, prefix, damage, float, SEC) \
40                 P(class, prefix, delay, float, SEC) \
41                 P(class, prefix, edgedamage, float, SEC) \
42                 P(class, prefix, force, float, SEC) \
43                 P(class, prefix, lifetime, float, SEC) \
44                 P(class, prefix, radius, float, SEC) \
45                 P(class, prefix, refire, float, SEC) \
46                 P(class, prefix, refire_type, float, SEC) \
47                 P(class, prefix, shotangle, float, SEC) \
48                 P(class, prefix, speed, float, SEC) \
49                 P(class, prefix, spread, float, SEC) \
50                 P(class, prefix, reload_ammo, float, NONE) \
51         P(class, prefix, reload_time, float, NONE) \
52         P(class, prefix, switchdelay_drop, float, NONE) \
53         P(class, prefix, switchdelay_raise, float, NONE) \
54         P(class, prefix, weaponreplace, string, NONE) \
55         P(class, prefix, weaponstartoverride, float, NONE) \
56         P(class, prefix, weaponstart, float, NONE) \
57         P(class, prefix, weaponthrowable, float, NONE) \
58     END()
59     W_PROPS(X, OverkillRocketPropelledChainsaw, okrpc)
60 #undef X
61
62 ENDCLASS(OverkillRocketPropelledChainsaw)
63 REGISTER_WEAPON(OVERKILL_RPC, okrpc, NEW(OverkillRocketPropelledChainsaw));
64
65 //SPAWNFUNC_WEAPON(weapon_okrpc, WEP_OVERKILL_RPC)
66 //SPAWNFUNC_WEAPON(weapon_rpc, WEP_OVERKILL_RPC)