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Merge branch 'master' into Mario/qc_camstuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / touchexplode / sv_touchexplode.qc
1 #include "sv_touchexplode.qh"
2
3 string autocvar_g_touchexplode;
4 float autocvar_g_touchexplode_radius;
5 float autocvar_g_touchexplode_damage;
6 float autocvar_g_touchexplode_edgedamage;
7 float autocvar_g_touchexplode_force;
8
9 REGISTER_MUTATOR(touchexplode, expr_evaluate(autocvar_g_touchexplode));
10
11 .float touchexplode_time;
12
13 void PlayerTouchExplode(entity p1, entity p2)
14 {
15         vector org = (p1.origin + p2.origin) * 0.5;
16         org.z += (p1.mins.z + p2.mins.z) * 0.5;
17
18         sound(p1, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
19         Send_Effect(EFFECT_EXPLOSION_SMALL, org, '0 0 0', 1);
20
21         entity e = spawn();
22         setorigin(e, org);
23         RadiusDamage(e, NULL, autocvar_g_touchexplode_damage, autocvar_g_touchexplode_edgedamage, autocvar_g_touchexplode_radius, NULL, NULL, autocvar_g_touchexplode_force, DEATH_TOUCHEXPLODE.m_id, DMG_NOWEP, NULL);
24         delete(e);
25 }
26
27 MUTATOR_HOOKFUNCTION(touchexplode, PlayerPreThink)
28 {
29         entity player = M_ARGV(0, entity);
30
31         if(time > player.touchexplode_time && !game_stopped && !IS_DEAD(player) && IS_PLAYER(player) && !STAT(FROZEN, player) && !IS_INDEPENDENT_PLAYER(player))
32         {
33                 FOREACH_CLIENT(IS_PLAYER(it) && it != player, {
34                         if(time > it.touchexplode_time && !STAT(FROZEN, it) && !IS_DEAD(it) && !IS_INDEPENDENT_PLAYER(it))
35                         if(boxesoverlap(player.absmin, player.absmax, it.absmin, it.absmax))
36                         {
37                                 PlayerTouchExplode(player, it);
38                                 player.touchexplode_time = it.touchexplode_time = time + 0.2;
39                         }
40                 });
41         }
42 }