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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / walljump / walljump.qc
1 #include "walljump.qh"
2
3 #ifdef GAMEQC
4 #ifdef CSQC
5 REGISTER_MUTATOR(walljump, true);
6 #elif defined(SVQC)
7 REGISTER_MUTATOR(walljump, autocvar_g_walljump);
8 #endif
9
10 #define PHYS_WALLJUMP(s)                                                STAT(WALLJUMP, s)
11 #define PHYS_WALLJUMP_VELOCITY_Z_FACTOR(s)              STAT(WALLJUMP_VELOCITY_Z_FACTOR, s)
12 #define PHYS_WALLJUMP_VELOCITY_XY_FACTOR(s)     STAT(WALLJUMP_VELOCITY_XY_FACTOR, s)
13 #define PHYS_WALLJUMP_DELAY(s)                                  STAT(WALLJUMP_DELAY, s)
14 #define PHYS_WALLJUMP_FORCE(s)                                  STAT(WALLJUMP_FORCE, s)
15
16 vector PlayerTouchWall(entity this)
17 {
18 #define TRACE(newvec) \
19         tracebox (start, this.mins, this.maxs, (newvec), true, this); \
20         if (trace_fraction < 1 && vdist(this.origin - trace_endpos, <, dist) && trace_plane_normal_z < max_normal) \
21         if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)) \
22                 return trace_plane_normal;
23
24         float dist = 10, max_normal = 0.2, scaler = 100;
25         vector start = this.origin;
26         TRACE(start + v_forward * scaler)
27         TRACE(start - v_forward * scaler)
28         TRACE(start + v_right * scaler)
29         TRACE(start - v_right * scaler)
30 #undef TRACE
31         return '0 0 0';
32 }
33
34 MUTATOR_HOOKFUNCTION(walljump, PlayerJump)
35 {
36         entity player = M_ARGV(0, entity);
37
38         if(PHYS_WALLJUMP(player))
39         if(time - STAT(LASTWJ, player) > PHYS_WALLJUMP_DELAY(player)) // can't do this on client, as it's too stupid to obey counters
40         if(!IS_ONGROUND(player))
41         if(player.move_movetype != MOVETYPE_NONE && player.move_movetype != MOVETYPE_FOLLOW && player.move_movetype != MOVETYPE_FLY && player.move_movetype != MOVETYPE_NOCLIP)
42         if(!IS_JUMP_HELD(player))
43         if(!STAT(FROZEN, player))
44         if(!IS_DEAD(player))
45         {
46                 vector plane_normal = PlayerTouchWall(player);
47
48                 if(plane_normal != '0 0 0')
49                 {
50                         float wj_force = PHYS_WALLJUMP_FORCE(player);
51                         float wj_xy_factor = PHYS_WALLJUMP_VELOCITY_XY_FACTOR(player);
52                         float wj_z_factor = PHYS_WALLJUMP_VELOCITY_Z_FACTOR(player);
53                         player.velocity_x += plane_normal_x * wj_force;
54                         player.velocity_x /= wj_xy_factor;
55                         player.velocity_y += plane_normal_y * wj_force;
56                         player.velocity_y /= wj_xy_factor;
57                         player.velocity_z = PHYS_JUMPVELOCITY(player) * wj_z_factor;
58                         if(PHYS_INPUT_BUTTON_CROUCH(player)) player.velocity_z *= -1;
59
60 #ifdef SVQC
61                         STAT(LASTWJ, player) = time;
62                         player.oldvelocity = player.velocity;
63                         Send_Effect(EFFECT_SMOKE_RING, trace_endpos, plane_normal, 5);
64                         PlayerSound(player, playersound_jump, CH_PLAYER, VOL_BASE, VOICETYPE_PLAYERSOUND);
65                         animdecide_setaction(player, ANIMACTION_JUMP, true);
66 #endif
67
68                         M_ARGV(2, bool) = true; // multijump
69                 }
70         }
71 }
72
73 #endif