1 #include "../../../registry.qh"
3 #ifndef WAYPOINTS_ALL_H
4 #define WAYPOINTS_ALL_H
6 #include "waypointsprites.qh"
8 void RegisterWaypoints();
9 const int MAX_WAYPOINTS = 240;
10 entity WAYPOINTS[MAX_WAYPOINTS], WAYPOINTS_first, WAYPOINTS_last;
12 /** If you register a new waypoint, make sure to add it to all.inc */
13 #define REGISTER_WAYPOINT_(id, init) REGISTER(RegisterWaypoints, WP, WAYPOINTS, WAYPOINT_COUNT, id, m_id, init)
14 REGISTER_REGISTRY(RegisterWaypoints)
16 CLASS(Waypoint, Object)
17 ATTRIB(Waypoint, m_id, int, 0)
18 ATTRIB(Waypoint, netname, string, string_null)
19 ATTRIB(Waypoint, m_name, string, string_null)
20 ATTRIB(Waypoint, m_color, vector, '1 1 1')
21 ATTRIB(Waypoint, m_blink, int, 1)
22 CONSTRUCTOR(Waypoint, string _netname, string _name, vector _color, int _blink) {
24 this.netname = _netname;
26 this.m_color = _color;
27 this.m_blink = _blink;
31 #define REGISTER_WAYPOINT(id, text, color, blink) REGISTER_WAYPOINT_(id, NEW(Waypoint, #id, text, color, blink))