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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: March, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_ANNCE 1 // "Global" AND "personal" announcer messages
8 #define MSG_INFO 2 // "Global" information messages
9 #define MSG_CENTER 3 // "Personal" centerprint messages
10 #define MSG_CENTER_CPID 4 // Kill centerprint message
11 #define MSG_MULTI 5 // Subcall MSG_INFO and/or MSG_CENTER notifications
12 #define MSG_CHOICE 6 // Choose which subcall wrapper to activate
13
14 // negative confirmations
15 #define NO_MSG       -12345  // allows various things to know when no information is added
16 #define NOTIF_ABORT  -1234   // allows Send_Notification to safely abort sending
17
18 #define EIGHT_VARS_TO_VARARGS_VARLIST \
19         VARITEM(1, 0, s1) \
20         VARITEM(2, 0, XPD(s1, s2)) \
21         VARITEM(3, 0, XPD(s1, s2, s3)) \
22         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
23         VARITEM(0, 1, f1) \
24         VARITEM(1, 1, XPD(s1, f1)) \
25         VARITEM(2, 1, XPD(s1, s2, f1)) \
26         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
27         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
28         VARITEM(0, 2, XPD(f1, f2)) \
29         VARITEM(1, 2, XPD(s1, f1, f2)) \
30         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
31         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
32         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
33         VARITEM(0, 3, XPD(f1, f2, f3)) \
34         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
35         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
36         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
37         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
38         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
39         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
40         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
41         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
42         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
43
44 void Destroy_All_Notifications(void);
45 void Create_Notification_Entity(
46         float var_default,
47         float var_cvar,
48         float typeid,
49         float nameid,
50         string namestring,
51         float strnum,
52         float flnum,
53         /* MSG_ANNCE */
54         float channel,
55         string snd,
56         float vol,
57         float position,
58         /* MSG_INFO & MSG_CENTER */
59         string args,
60         string hudargs,
61         string icon,
62         float cpid,
63         string durcnt,
64         string normal,
65         string gentle,
66         /* MSG_MULTI */
67         float anncename,
68         float infoname,
69         float centername,
70         /* MSG_CHOICE */
71         float challow_def,
72         float challow_var,
73         float chtype,
74         float optiona,
75         float optionb);
76
77 void Dump_Notifications(float fh, float alsoprint);
78
79 #ifdef NOTIFICATIONS_DEBUG
80 void Debug_Notification(string input);
81 #endif
82
83 void Local_Notification(float net_type, float net_name, ...count);
84 void Local_Notification_WOVA(
85         float net_type, float net_name,
86         float stringcount, float floatcount,
87         string s1, string s2, string s3, string s4,
88         float f1, float f2, float f3, float f4);
89
90 #ifdef CSQC // CLIENT ONLY
91 void Read_Notification(float is_new);
92 string prev_soundfile;
93 float prev_soundtime;
94 #endif
95
96 #ifdef SVQC // SERVER ONLY
97 #define NOTIF_ONE 1
98 #define NOTIF_ONE_ONLY 2
99 #define NOTIF_TEAM 3
100 #define NOTIF_TEAM_EXCEPT 4
101 #define NOTIF_ALL 5
102 #define NOTIF_ALL_EXCEPT 6
103
104 void Kill_Notification(
105         float broadcast, entity client,
106         float net_type, float net_name);
107 void Send_Notification(
108         float broadcast, entity client,
109         float net_type, float net_name,
110         ...count);
111 void Send_Notification_WOVA(
112         float broadcast, entity client,
113         float net_type, float net_name,
114         float stringcount, float floatcount,
115         string s1, string s2, string s3, string s4,
116         float f1, float f2, float f3, float f4);
117 void Send_Notification_WOCOVA(
118         float broadcast, entity client,
119         float net_type, float net_name,
120         string s1, string s2, string s3, string s4,
121         float f1, float f2, float f3, float f4);
122 #endif
123
124
125 // ====================================
126 //  Notifications List and Information
127 // ====================================
128 /*
129  List of all notifications (including identifiers and display information)
130  Possible Tokens:
131     default, name, strnum, flnum,
132     channel, sound, volume, position,
133     args, hudargs, icon, cpid, durcnt, normal, gentle,
134     anncename, infoname, centername,
135     challow, chtype, optiona, optionb
136  Format Specifications:
137     MSG_ANNCE:
138       default: FLOAT: Default setting for whether the notification is enabled or not
139          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
140       name: VAR: Name of notification
141       channel: FLOAT: Sound channel to broadcast on to
142       sound: STRING: Filename for the announcement sound
143       volume: FLOAT: Volume setting for the announcement sound
144       position: FLOAT: Attenuation/positioning value
145     MSG_INFO:
146       default: FLOAT: Default setting for whether the notification is enabled or not
147          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
148       name: VAR: Name of notification
149       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
150       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
151       args: STRING: Arguments for Local_Notification_sprintf()
152       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
153       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
154       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
155       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
156     MSG_CENTER:
157       default: FLOAT: Default setting for whether the notification is enabled or not
158          ^-> 0 = disabled, 1 = enabled
159       name: VAR: Name of notification
160       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
161       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
162       args: STRING: Arguments for Local_Notification_sprintf()
163       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
164       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
165       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
166       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
167     MSG_MULTI:
168       default: FLOAT: Default setting for whether the notification is enabled or not
169          ^-> 0 = disabled, 1 = enabled
170       name: VAR: Name of chaining notification
171       anncename: VAR: Name of announcer notification for reference
172       infoname: VAR: Name of info notification for reference
173       centername: VAR: Name of centerprint notification for reference
174     MSG_CHOICE:
175       default: FLOAT: Default setting for whether the notification is enabled or not
176          ^-> 0 = disabled, 1 = select option A, 2 = selection option B
177       challow: FLOAT: Default setting for server allowing choices other than A
178          ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
179       name: VAR: Name of choice notification
180       chtype: VAR: Notification message type for options
181       optiona: VAR: Name of choice "A" notification for reference
182       optionb: VAR: Name of choice "B" notification for reference
183
184  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
185  with colors according to the cvars the user has chosen. This allows for
186  users to create unique color profiles for their HUD, giving more customization
187  options to HUD designers and end users who want such a feature.
188
189  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
190  string TCR(...) to better understand how these code replacements work.
191
192  Additionally, you can find all the definitions and explanations for
193  the argument values and what they return down below in this file.
194
195  Guidlines for notification declaration (please try and follow these):
196   Specific rules:
197     -ALWAYS start the string with a color, preferably background.
198     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
199     -NEVER re-declare an event twice.
200     -NEVER add or remove tokens from the format, it SHOULD already work.
201     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
202     -MSG_INFO and MSG_CENTER should NOT end with a new line
203
204  General rules:
205     -Be clean and simple with your notification naming,
206      nothing too long for the name field... Abbreviations are your friend. :D
207     -Keep the spacing as clean as possible... if the arguments are abnormally long,
208       it's okay to go out of line a bit... but try and keep it clean still.
209     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
210       with keeping alignment on different mediums.
211     -Sort the notifications in the most appropriate order for their tasks.
212     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
213
214  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
215       The system is designed to save as much networking bandwidth as possible,
216       so please dynamically control your argument sending to fit *exactly* what is required.
217       If you send a notification with mismatching arguments, Send_Notification() will error.
218 */
219
220 #define MULTITEAM_ANNCE2(default,prefix,channel,sound,volume,position) \
221         MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
222         MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position)
223 #define MULTITEAM_ANNCE3(default,prefix,channel,sound,volume,position) \
224         MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
225         MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
226         MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position)
227 #define MULTITEAM_ANNCE4(default,prefix,channel,sound,volume,position) \
228         MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
229         MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
230         MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \
231         MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position)
232 #define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \
233         MULTITEAM_ANNCE##teams(default,prefix,channel,sound,volume,position)
234
235 #define MSG_ANNCE_NOTIFICATIONS \
236         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTEN_NONE) \
237         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTEN_NONE) \
238         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTEN_NONE) \
239         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTEN_NONE) \
240         MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTEN_NONE) \
241         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTEN_NONE) \
242         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTEN_NONE) \
243         MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTEN_NONE) \
244         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTEN_NONE) \
245         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTEN_NONE) \
246         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTEN_NONE) \
247         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTEN_NONE) \
248         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTEN_NONE) \
249         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTEN_NONE) \
250         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTEN_NONE) \
251         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND,      CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTEN_NONE) \
252         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY,        CH_INFO, "narrowly",          VOL_BASEVOICE, ATTEN_NONE) \
253         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED,      CH_INFO, "terminated",        VOL_BASEVOICE, ATTEN_NONE) \
254         MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTEN_NONE) \
255         MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
256         MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
257         MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
258         MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
259         MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
260         MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
261         MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
262         MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
263         MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
264         MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
265         MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1,           CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
266         MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2,           CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
267         MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3,           CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
268         MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4,           CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
269         MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5,           CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
270         MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6,           CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
271         MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7,           CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
272         MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8,           CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
273         MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9,           CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
274         MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10,          CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
275         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
276         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
277         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
278         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
279         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
280         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
281         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
282         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
283         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
284         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
285         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
286         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
287         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
288         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
289         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
290         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
291         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
292         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
293         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
294         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
295         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1,             CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
296         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2,             CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
297         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3,             CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
298         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4,             CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
299         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5,             CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
300         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6,             CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
301         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7,             CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
302         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8,             CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
303         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9,             CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
304         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10,            CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
305         MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1,          CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
306         MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2,          CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
307         MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3,          CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
308         MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4,          CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
309         MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5,          CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
310         MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6,          CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
311         MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7,          CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
312         MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8,          CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
313         MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9,          CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
314         MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10,         CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
315         MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTEN_NONE) \
316         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTEN_NONE) \
317         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTEN_NONE) \
318         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTEN_NONE) \
319         MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTEN_NONE) \
320         MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTEN_NONE) \
321         MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTEN_NONE) \
322         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTEN_NONE) \
323         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTEN_NONE) \
324         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTEN_NONE)
325
326 #define MULTITEAM_INFO2(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
327         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
328         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
329 #define MULTITEAM_INFO3(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
330         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
331         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
332         MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
333 #define MULTITEAM_INFO4(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
334         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
335         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
336         MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
337         MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
338 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
339         MULTITEAM_INFO##teams(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle)
340
341 #define MSG_INFO_NOTIFICATIONS \
342         MSG_INFO_NOTIF(2, INFO_CHAT_NOSPECTATORS,              0, 0, "", "",                            "",                     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "") \
343         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
344         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
345         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
346         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
347         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
348         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
349         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
350         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
351         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
352         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
353         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
354         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
355         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
356         MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 2,         1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
357         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
358         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
359         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
360         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \
361         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \
362         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "") \
363         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
364         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \
365         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \
366         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "") \
367         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s")) \
368         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "") \
369         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "") \
370         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "") \
371         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "") \
372         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "") \
373         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "") \
374         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "") \
375         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "") \
376         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "") \
377         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "") \
378         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
379         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
380         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
381         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VENGEANCE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was destroyed by the vengeful ^BG%s^K1%s%s"), "") \
382         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
383         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s"), "") \
384         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
385         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s"), "") \
386         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s"), "") \
387         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          _("^BG%s^K1 %s^K1%s%s"), "") \
388         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s")) \
389         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s")) \
390         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s")) \
391         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s"), "") \
392         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \
393         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
394         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was exploded by a Mage%s%s"), "") \
395         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "") \
396         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH,  2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was smashed by a Shambler%s%s"), "") \
397         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "") \
398         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER,              2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was bitten by a Spider%s%s"), "") \
399         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN,          2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "") \
400         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 joins the Zombies%s%s"), "") \
401         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "") \
402         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \
403         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s"), "") \
404         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s"), "") \
405         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s"), "") \
406         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s"), "") \
407         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s"), "") \
408         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s"), "") \
409         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s"), "") \
410         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s"), "") \
411         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "") \
412         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "") \
413         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "") \
414         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "") \
415         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "") \
416         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "") \
417         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s"), "") \
418         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "") \
419         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "") \
420         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "") \
421         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s"), "") \
422         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "") \
423         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "") \
424         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s"), "") \
425         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "") \
426         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "") \
427         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "") \
428         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "") \
429         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "") \
430         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") \
431         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s"), "") \
432         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "") \
433         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s"), "") \
434         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED,              2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s"), "") \
435         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL,         1, 0, "s1", "",                          "",                     _("^BG%s^K3 was revived by falling"), "") \
436         MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED,         1, 1, "s1 f1", "",                       "",                     _("^BG%s^K3 was automatically revived after %s second(s)"), "") \
437         MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4,             0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round"), "") \
438         MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN,               1, 0, "s1", "",                          "",                     _("^BG%s^BG wins the round"), "") \
439         MSG_INFO_NOTIF(1, INFO_ROUND_TIED,                     0, 0, "", "",                            "",                     _("^BGRound tied"), "") \
440         MSG_INFO_NOTIF(1, INFO_ROUND_OVER,                     0, 0, "", "",                            "",                     _("^BGRound over, there's no winner"), "") \
441         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself"), "") \
442         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!"), "") \
443         MSG_INFO_NOTIF(1, INFO_ITEM_BUFF,                      1, 1, "s1 item_buffname", "",            "",                     _("^BG%s^BG got the %s^BG Buff!"), "") \
444         MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST,                 1, 1, "s1 item_buffname", "",            "",                     _("^BG%s^BG lost the %s^BG Buff!"), "") \
445         MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP,                 0, 1, "item_buffname", "",               "",                     _("^BGYou dropped the %s^BG Buff!"), "") \
446         MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT,                  0, 1, "item_buffname", "",               "",                     _("^BGYou got the %s^BG Buff!"), "") \
447         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s"), "") \
448         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s"), "") \
449         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s"), "") \
450         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s"), "") \
451         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
452         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map"), "") \
453         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected%s"), "") \
454         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT team"), "") \
455         MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing"), "") \
456         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!"), "") \
457         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!"), "") \
458         MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team"), "") \
459         MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key"), "") \
460         MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key"), "") \
461         MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key"), "") \
462         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited"), "") \
463         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left"), "") \
464         MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED,              0, 0, "", "",                            "",                     _("^BGMonsters are currently disabled"), "") \
465         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility"), "") \
466         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield"), "") \
467         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed"), "") \
468         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength"), "") \
469         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected"), "") \
470         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling"), "") \
471         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "") \
472         MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating"), "") \
473         MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                                    "",                      _("^BG%s^BG has abandoned the race"), "") \
474         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "") \
475         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "") \
476         MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                                    "",                      _("^BG%s^BG has finished the race"), "") \
477         MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",     "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "") \
478         MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "") \
479         MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1 f1race_time",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "") \
480         MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s"), "") \
481         MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!"), "") \
482         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") \
483         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up a Superweapon"), "") \
484         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "") \
485         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "") \
486         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "") \
487         MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s"), "") \
488         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "") \
489         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "") \
490         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "") \
491         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "") \
492         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "") \
493         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "") \
494         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s"), "") \
495         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro plasma%s%s"), "") \
496         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro plasma%s%s"), "") \
497         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "") \
498         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "") \
499         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s"), "") \
500         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s"), "") \
501         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "") \
502         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "") \
503         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "") \
504         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "") \
505         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "") \
506         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "") \
507         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "") \
508         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "") \
509         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s"), "") \
510         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Laser%s%s"), "") \
511         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "") \
512         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s"), "") \
513         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s"), "") \
514         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "") \
515         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "") \
516         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "") \
517         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "") \
518         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s"), "") \
519         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "") \
520         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "") \
521         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "") \
522         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "") \
523         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "") \
524         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "") \
525         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s"), "") \
526         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "") \
527         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "") \
528         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "") \
529         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "") \
530         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "") \
531         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s"), "") \
532         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "") \
533         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "") \
534         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "") \
535         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
536
537 #define MULTITEAM_CENTER2(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
538         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
539         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
540 #define MULTITEAM_CENTER3(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
541         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
542         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
543         MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
544 #define MULTITEAM_CENTER4(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
545         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
546         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
547         MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
548         MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
549 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
550         MULTITEAM_CENTER##teams(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle)
551
552 #define MSG_CENTER_NOTIFICATIONS \
553         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
554         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
555         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_ROUND,          "2 0", _("^F4Begin!"), "") \
556         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Game starts in ^COUNT"), "") \
557         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART,        0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Round starts in ^COUNT"), "") \
558         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP,         0, 0, "",             CPID_ROUND,          "2 0", _("^F4Round cannot start"), "") \
559         MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound tied"), "") \
560         MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound over, there's no winner"), "") \
561         MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK,                   0, 0, "",             CPID_CAMPCHECK,      "0 0", _("^F2Don't camp!"), "") \
562         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
563         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
564         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
565         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
566         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
567         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
568         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
569         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
570         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
571         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
572         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
573         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
574         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
575         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,     2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
576         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
577         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
578         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
579         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
580         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
581         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
582         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
583         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
584         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
585         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
586         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
587         MSG_CENTER_NOTIF(1, CENTER_NADE_THROW,                          0, 0, "",             CPID_NADES,          "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "") \
588         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
589         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
590         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
591         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
592         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
593         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
594         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
595         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
596         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
597         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
598         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER,          0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
599         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE,                             0, 0, "",                         NO_CPID,                         "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \
600         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
601         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
602         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
603         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
604         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
605         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
606         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
607         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
608         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
609         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
610         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
611         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
612         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
613         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
614         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
615         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
616         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
617         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
618         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
619         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
620         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
621         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
622         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
623         MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES,                          0, 0, "",             NO_CPID,             "0 0", _("^F2You picked up some extra lives"), "") \
624         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
625         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
626         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
627         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_FALL,       0, 0, "",             NO_CPID,             "0 0", _("^K3You revived yourself"), "") \
628         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
629         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED,      0, 1, "f1",           NO_CPID,             "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
630         MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4,          0, 0, "",             CPID_ROUND,          "0 0", _("^TC^TT^BG team wins the round"), "") \
631         MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN,            1, 0, "s1",           CPID_ROUND,          "0 0", _("^BG%s^BG wins the round"), "") \
632         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
633         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1Round already started, you spawn as frozen"), "") \
634         MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER,       1, 0, "s1",           NO_CPID,             "0 0", _("^K1A %s has arrived!"), "") \
635         MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP,              0, 1, "item_buffname",                     CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG Buff!"), "") \
636         MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT,               0, 1, "item_buffname",                     CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG Buff!"), "") \
637         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
638         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
639         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
640         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
641         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
642         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
643         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
644         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
645         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
646         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
647         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
648         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
649         MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
650         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
651         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART,          0, 1, "",              CPID_KEYHUNT_OTHER,    "1 f1", _("^F4Round will start in ^COUNT"), "") \
652         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
653         MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
654         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "missing_teams", CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
655         MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS,               0, 4, "missing_teams", CPID_MISSING_TEAMS,    "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
656         MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS,             0, 1, "f1",            CPID_MISSING_PLAYERS,  "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
657         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,             0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
658         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,       0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
659         MSG_CENTER_NOTIF(1, CENTER_MINSTA_LIVES_REMAINING,      0, 1, "f1",            NO_CPID,                           "0 0", _("^F2Extra lives remaining: ^K1%s"), "") \
660         MSG_CENTER_NOTIF(1, CENTER_MINSTA_SECONDARY,            0, 0, "",              NO_CPID,                           "0 0", _("^BGSecondary fire inflicts no damage!"), "") \
661         MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", _("^BG%s"), "") \
662         MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
663         MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
664         MSG_CENTER_NOTIF(1, CENTER_NADE,                                0, 0, "",              NO_CPID,                   "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "") \
665         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
666         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
667         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
668         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
669         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
670         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
671         MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
672         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
673         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
674         MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
675         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
676         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
677         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
678         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
679         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
680         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
681         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
682         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
683         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
684         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "")
685
686 #define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
687         MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
688         MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE)
689 #define MULTITEAM_MULTI3(default,prefix,anncepre,infopre,centerpre) \
690         MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
691         MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
692         MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
693 #define MULTITEAM_MULTI4(default,prefix,anncepre,infopre,centerpre) \
694         MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
695         MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
696         MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
697         MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK)
698 #define MULTITEAM_MULTI(default,prefix,teams,anncepre,infopre,centerpre) \
699         MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre)
700
701 #define MSG_MULTI_NOTIFICATIONS \
702         MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
703         MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
704         MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
705         MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,        INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
706         MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,        INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
707         MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER,                 NO_MSG,        INFO_DEATH_MURDER_MONSTER,                 CENTER_DEATH_SELF_MONSTER) \
708         MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE,                    NO_MSG,        INFO_DEATH_MURDER_NADE,                    NO_MSG) \
709         MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,        INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
710         MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,        INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
711         MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,        INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
712         MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,        INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
713         MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,        INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
714         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
715         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
716         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,        INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
717         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
718         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
719         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
720         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
721         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,        INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
722         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
723         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
724         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
725         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
726         MSG_MULTI_NOTIF(1, DEATH_MURDER_VENGEANCE,               NO_MSG,        INFO_DEATH_MURDER_VENGEANCE,               NO_MSG) \
727         MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG) \
728         MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
729         MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
730         MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,        INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
731         MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,        INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
732         MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
733         MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,        INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
734         MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,        INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
735         MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
736         MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
737         MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
738         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE,                                  NO_MSG,        INFO_DEATH_SELF_MON_MAGE,                                  CENTER_DEATH_SELF_MONSTER) \
739         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW,                 NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_CLAW,                 CENTER_DEATH_SELF_MONSTER) \
740         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH,                NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_SMASH,                CENTER_DEATH_SELF_MONSTER) \
741         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP,                  NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_ZAP,                  CENTER_DEATH_SELF_MONSTER) \
742         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER,                                NO_MSG,        INFO_DEATH_SELF_MON_SPIDER,                                CENTER_DEATH_SELF_MONSTER) \
743         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN,                                NO_MSG,        INFO_DEATH_SELF_MON_WYVERN,                                CENTER_DEATH_SELF_MONSTER) \
744         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP,                   NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_JUMP,                   CENTER_DEATH_SELF_MONSTER) \
745         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE,                  NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_MELEE,                  CENTER_DEATH_SELF_MONSTER) \
746         MSG_MULTI_NOTIF(1, DEATH_SELF_NADE,                                              NO_MSG,                INFO_DEATH_SELF_NADE,                                      CENTER_DEATH_SELF_NADE) \
747         MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,        INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
748         MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,        INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
749         MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,        INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
750         MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,        INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
751         MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,        INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
752         MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,        INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
753         MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,        INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
754         MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,        INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
755         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,        INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
756         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,        INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
757         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,        INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
758         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,        INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
759         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,        INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
760         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,        INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
761         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,        INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
762         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,        INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
763         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,        INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
764         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,        INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
765         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
766         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
767         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
768         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
769         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
770         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,        INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
771         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
772         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
773         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
774         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
775         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
776         MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,        INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
777         MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP,                       NO_MSG,        INFO_ITEM_BUFF_DROP,                       CENTER_ITEM_BUFF_DROP) \
778         MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT,                        NO_MSG,        INFO_ITEM_BUFF_GOT,                        CENTER_ITEM_BUFF_GOT) \
779         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,        INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
780         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,        INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
781         MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,        INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
782         MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,        INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
783         MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,        INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
784         MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,        INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
785         MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN,                ANNCE_BEGIN,   NO_MSG,                                    CENTER_COUNTDOWN_BEGIN) \
786         MSG_MULTI_NOTIF(1, MULTI_MINSTA_FINDAMMO,                ANNCE_NUM_10,  NO_MSG,                                    CENTER_MINSTA_FINDAMMO_FIRST) \
787         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,        INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
788         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,        INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
789         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,        INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
790         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,        INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
791         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
792         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
793         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
794         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
795         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
796         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
797         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
798         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
799         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
800         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
801         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
802         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,        INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
803         MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,        INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
804         MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,        INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
805         MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,        INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
806         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,        INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
807         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,        INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
808         MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  NO_MSG,        INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
809         MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 NO_MSG,        INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
810         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,        INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
811         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,        INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
812         MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              NO_MSG,        INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
813         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,        INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
814         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,        INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
815         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
816         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
817         MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    NO_MSG,        INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
818         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,        INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
819         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
820         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
821         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,        INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
822         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
823         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
824         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
825         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,        INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
826         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,        INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
827         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,        INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
828         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
829         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
830         MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,        INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
831         MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,        INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
832         MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,        INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
833         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
834         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
835
836 #define MULTITEAM_CHOICE2(default,challow,prefix,chtype,optiona,optionb) \
837         MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
838         MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE)
839 #define MULTITEAM_CHOICE3(default,challow,prefix,chtype,optiona,optionb) \
840         MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
841         MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
842         MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW)
843 #define MULTITEAM_CHOICE4(default,challow,prefix,chtype,optiona,optionb) \
844         MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
845         MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
846         MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \
847         MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK)
848 #define MULTITEAM_CHOICE(default,challow,prefix,teams,chtype,optiona,optionb) \
849         MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb)
850
851 #define MSG_CHOICE_NOTIFICATIONS \
852         MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 2,    MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_BROKEN_) \
853         MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 2,      MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_TIME_) \
854         MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 2,  MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_UNBROKEN_) \
855         MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM,           MSG_CENTER,  CENTER_CTF_PICKUP_TEAM,           CENTER_CTF_PICKUP_TEAM_VERBOSE) \
856         MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY,          MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY,          CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
857         MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG,                      MSG_CENTER,  CENTER_DEATH_MURDER_FRAG,         CENTER_DEATH_MURDER_FRAG_VERBOSE) \
858         MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED,                   MSG_CENTER,  CENTER_DEATH_MURDER_FRAGGED,      CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
859         MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG,                  MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAG,     CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
860         MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED,               MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAGGED,  CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
861         //MSG_CHOICE_NOTIF(2, CHOICE_)
862
863
864 // ===========================
865 //  Special CVAR Declarations
866 // ===========================
867
868 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
869 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
870
871 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
872
873 var float autocvar_notification_show_location = FALSE;
874 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
875 var float autocvar_notification_show_sprees = TRUE;
876 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
877 var float autocvar_notification_show_sprees_info_newline = TRUE;
878 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
879 var float autocvar_notification_errors_are_fatal = TRUE;
880 var float autocvar_notification_lifetime_runtime = 0.5;
881 var float autocvar_notification_lifetime_mapload = 10;
882 var float autocvar_notification_debug = FALSE;
883
884 #ifdef SVQC
885 .float FRAG_VERBOSE;
886 void Notification_GetCvars(void);
887 var float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
888 #else
889 var float autocvar_notification_item_centerprinttime = 1.5;
890
891 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
892 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
893 var float autocvar_notification_allow_chatboxprint = 0;
894
895 var float autocvar_notification_show_sprees_center = TRUE;
896 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
897 #endif
898
899
900 // ============================
901 //  Notification Argument List
902 // ============================
903 /*
904  These arguments get replaced with the Local_Notification_sprintf
905  and other such functions found in notifications.qc to supply data
906  from networked notifications to their usage in sprintf... It
907  allows for more dynamic data to be inferred by the local
908  notification parser, so that the server does not have to network
909  anything too crazy on a per-client/per-situation basis.
910
911  Pay attention to the CSQC/SVQC relations, some of these are redefined
912  in slightly different ways for different programs, this is because the
913  server does a more conservative approach to the notifs than the client.
914
915  All arguments are swapped into strings, so be sure that your
916  sprintf usage matches with proper %s placement.
917
918  Argument descriptions:
919     s1-s4: string arguments to be literally swapped into sprintf
920     s2loc: s2 string of locations of deaths or other events
921     s3loc: s3 string of locations of deaths or other events
922     f1-f4: float arguments expanded into strings to be swapped into sprintf
923     f1p2dec: f1 float to string with 2 decimal places
924     f2p2dec: f2 float to string with 2 decimal places
925     f2primsec: f2 float primary or secondary selection for weapons
926     f3primsec: f3 float primary or secondary selection for weapons
927     f1secs: count_seconds of f1
928     f1ord: count_ordinal of f1
929     f1time: process_time of f1
930     f1race_time: mmssss of f1
931     f2race_time: mmssss of f2
932     race_col: color of race time/position (i.e. good or bad)
933     race_diff: show time difference between f2 and f3
934     missing_teams: show which teams still need players
935     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
936     frag_ping: show the ping of a player
937     frag_stats: show health/armor/ping of a player
938     frag_pos: show score status and position in the match of a player
939     spree_cen: centerprint notif for kill spree/how many kills they have
940     spree_inf: info notif for kill spree/how many kills they have
941     spree_end: placed at the end of murder messages to show ending of sprees
942     spree_lost: placed at the end of suicide messages to show losing of sprees
943     item_wepname: return full name of a weapon from weaponid
944     item_wepammo: ammo display for weapon from string
945     item_centime: amount of time to display weapon message in centerprint
946     item_buffname: return full name of a buff from buffid
947     death_team: show the full name of the team a player is switching from
948 */
949
950 #define NOTIF_MAX_ARGS 7
951 #define NOTIF_MAX_HUDARGS 2
952 #define NOTIF_MAX_DURCNT 2
953
954 string arg_slot[NOTIF_MAX_ARGS];
955
956 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
957 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
958 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
959 #define ARG_CS 4 // unique result to CSQC
960 #define ARG_SV 5 // unique result to SVQC
961 #define ARG_DC 6 // unique result to durcnt/centerprint
962
963 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
964 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
965
966 #define NOTIF_ARGUMENT_LIST \
967     ARG_CASE(ARG_CS_SV_HA,  "s1",            s1) \
968     ARG_CASE(ARG_CS_SV_HA,  "s2",            s2) \
969     ARG_CASE(ARG_CS_SV_HA,  "s3",            s3) \
970     ARG_CASE(ARG_CS_SV_HA,  "s4",            s4) \
971     ARG_CASE(ARG_CS_SV,     "s2loc",         ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
972     ARG_CASE(ARG_CS_SV,     "s3loc",         ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
973     ARG_CASE(ARG_CS_SV_DC,  "f1",            ftos(f1)) \
974     ARG_CASE(ARG_CS_SV_DC,  "f2",            ftos(f2)) \
975     ARG_CASE(ARG_CS_SV,     "f3",            ftos(f3)) \
976     ARG_CASE(ARG_CS_SV,     "f4",            ftos(f4)) \
977     ARG_CASE(ARG_CS_SV,     "f1p2dec",       ftos_decimals(f1/100, 2)) \
978     ARG_CASE(ARG_CS_SV,     "f2p2dec",       ftos_decimals(f2/100, 2)) \
979     ARG_CASE(ARG_CS,        "f2primsec",     (f2 ? _("secondary") : _("primary"))) \
980     ARG_CASE(ARG_CS,        "f3primsec",     (f3 ? _("secondary") : _("primary"))) \
981     ARG_CASE(ARG_CS,        "f1secs",        count_seconds(f1)) \
982     ARG_CASE(ARG_CS_SV,     "f1ord",         count_ordinal(f1)) \
983     ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
984     ARG_CASE(ARG_CS_SV_HA,  "f1race_time",   mmssss(f1)) \
985     ARG_CASE(ARG_CS_SV_HA,  "f2race_time",   mmssss(f2)) \
986     ARG_CASE(ARG_CS_SV_HA,  "f3race_time",   mmssss(f3)) \
987     ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
988     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
989     ARG_CASE(ARG_CS,        "missing_teams", notif_arg_missing_teams(f1, f2, f3, f4)) \
990     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
991     ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(TRUE, f2)) \
992     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
993     /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
994     ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
995     ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
996     ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
997     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
998     ARG_CASE(ARG_CS_SV,     "item_wepname",  W_Name(f1)) \
999     ARG_CASE(ARG_CS_SV,     "item_buffname", sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f1)), Buff_PrettyName(f1))) \
1000     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
1001     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
1002     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
1003     ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1))
1004
1005 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
1006 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
1007
1008 #define KILL_SPREE_LIST \
1009         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
1010         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
1011         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
1012         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
1013         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
1014         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
1015         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
1016
1017 #ifdef CSQC
1018 string notif_arg_frag_ping(float newline, float fping)
1019 {
1020         if(fping == NO_MSG)
1021                 return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
1022         else
1023                 return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
1024 }
1025
1026 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
1027 {
1028         if (!(fhealth < 1))
1029                 return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
1030         else
1031                 return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
1032 }
1033
1034 string notif_arg_missing_teams(float f1, float f2, float f3, float f4)
1035 {
1036         return sprintf("%s%s%s%s",
1037                 (f1 ?
1038                         sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
1039                         :
1040                         ""
1041                 ),
1042                 (f2 ?
1043                         sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
1044                         :
1045                         ""
1046                 ),
1047                 (f3 ?
1048                         sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
1049                         :
1050                         ""
1051                 ),
1052                 (f4 ?
1053                         Team_ColoredFullName(f4 - 1)
1054                         :
1055                         ""
1056                 )
1057         );
1058 }
1059
1060 string notif_arg_spree_cen(float spree)
1061 {
1062         // 0 = off, 1 = target (but only for first victim) and attacker
1063         if(autocvar_notification_show_sprees_center)
1064         {
1065                 if(spree > 1)
1066                 {
1067                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1068                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
1069
1070                         switch(spree)
1071                         {
1072                                 KILL_SPREE_LIST
1073                                 default:
1074                                 {
1075                                         if (!autocvar_notification_show_sprees_center_specialonly)
1076                                         {
1077                                                 return
1078                                                         sprintf(
1079                                                                 normal_or_gentle(
1080                                                                         _("%d frag spree! "),
1081                                                                         _("%d score spree! ")
1082                                                                 ),
1083                                                                 spree);
1084                                         }
1085                                         else { return ""; } // don't show spree information if it isn't an achievement
1086                                 }
1087                         }
1088
1089                         #undef SPREE_ITEM
1090                 }
1091                 else if(spree == -1) // first blood
1092                 {
1093                         return normal_or_gentle(_("First blood! "), _("First score! "));
1094                 }
1095                 else if(spree == -2) // first victim
1096                 {
1097                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
1098                 }
1099         }
1100         return "";
1101 }
1102 #endif
1103
1104 string notif_arg_spree_inf(float type, string input, string player, float spree)
1105 {
1106         switch(type)
1107         {
1108                 case 1: // attacker kill spree
1109                 {
1110                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
1111                         // this conditional (& 2) is true for 2 and 3
1112                         if(autocvar_notification_show_sprees_info & 2)
1113                         {
1114                                 #ifdef CSQC
1115                                 string spree_newline =
1116                                         ( autocvar_notification_show_sprees_info_newline ?
1117                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
1118                                 #else
1119                                 string spree_newline =
1120                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
1121                                 #endif
1122
1123                                 if(spree > 1)
1124                                 {
1125                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1126                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
1127
1128                                         switch(spree)
1129                                         {
1130                                                 KILL_SPREE_LIST
1131                                                 default:
1132                                                 {
1133                                                         if (!autocvar_notification_show_sprees_info_specialonly)
1134                                                         {
1135                                                                 return
1136                                                                         sprintf(
1137                                                                                 CCR(normal_or_gentle(
1138                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
1139                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
1140                                                                                 )),
1141                                                                                 player,
1142                                                                                 spree,
1143                                                                                 spree_newline
1144                                                                         );
1145                                                         }
1146                                                         else { return ""; } // don't show spree information if it isn't an achievement
1147                                                 }
1148                                         }
1149
1150                                         #undef SPREE_ITEM
1151                                 }
1152                                 else if(spree == -1) // firstblood
1153                                 {
1154                                         return
1155                                                 sprintf(
1156                                                         CCR(normal_or_gentle(
1157                                                                 _("%s^K1 drew first blood! %s^BG"),
1158                                                                 _("%s^K1 got the first score! %s^BG")
1159                                                         )),
1160                                                         player,
1161                                                         spree_newline
1162                                                 );
1163                                 }
1164                         }
1165                         break;
1166                 }
1167
1168                 case -1: // kill spree ended
1169                 {
1170                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1171                         {
1172                                 return
1173                                         sprintf(normal_or_gentle(
1174                                                 _(", ending their %d frag spree"),
1175                                                 _(", ending their %d score spree")
1176                                                 ),
1177                                                 spree
1178                                         );
1179                         }
1180                         break;
1181                 }
1182
1183                 case -2: // kill spree lost
1184                 {
1185                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1186                         {
1187                                 return
1188                                         sprintf(normal_or_gentle(
1189                                                 _(", losing their %d frag spree"),
1190                                                 _(", losing their %d score spree")
1191                                                 ),
1192                                                 spree
1193                                         );
1194                         }
1195                         break;
1196                 }
1197         }
1198         return "";
1199 }
1200
1201
1202 // ====================================
1203 //  Initialization/Create Declarations
1204 // ====================================
1205
1206 // notification counts
1207 #define NOTIF_FIRST 1
1208 float NOTIF_ANNCE_COUNT;
1209 float NOTIF_INFO_COUNT;
1210 float NOTIF_CENTER_COUNT;
1211 float NOTIF_MULTI_COUNT;
1212 float NOTIF_CHOICE_COUNT;
1213 float NOTIF_CPID_COUNT;
1214
1215 // notification limits -- INCREASE AS NECESSARY
1216 #define NOTIF_ANNCE_MAX   100
1217 #define NOTIF_INFO_MAX    300
1218 #define NOTIF_CENTER_MAX  200
1219 #define NOTIF_MULTI_MAX   200
1220 #define NOTIF_CHOICE_MAX  20
1221
1222 // notification entities
1223 entity msg_annce_notifs[NOTIF_ANNCE_MAX];
1224 entity msg_info_notifs[NOTIF_INFO_MAX];
1225 entity msg_center_notifs[NOTIF_CENTER_MAX];
1226 entity msg_multi_notifs[NOTIF_MULTI_MAX];
1227 entity msg_choice_notifs[NOTIF_CHOICE_MAX];
1228
1229 // common notification entity values
1230 .float nent_default;
1231 .float nent_enabled;
1232 .float nent_type;
1233 .float nent_id;
1234 .string nent_name;
1235 .float nent_stringcount;
1236 .float nent_floatcount;
1237
1238 // MSG_ANNCE entity values
1239 .float nent_channel;
1240 .string nent_snd;
1241 .float nent_vol;
1242 .float nent_position;
1243
1244 // MSG_INFO and MSG_CENTER entity values
1245 .string nent_args; // used by both
1246 .string nent_hudargs; // used by info
1247 .string nent_icon; // used by info
1248 .float nent_cpid; // used by center
1249 .string nent_durcnt; // used by center
1250 .string nent_string; // used by both
1251
1252 // MSG_MULTI entity values
1253 .entity nent_msgannce;
1254 .entity nent_msginfo;
1255 .entity nent_msgcenter;
1256
1257 // MSG_CHOICE entity values
1258 .float nent_challow_def;
1259 .float nent_challow_var;
1260 .entity nent_optiona;
1261 .entity nent_optionb;
1262
1263 // networked notification entity values
1264 .float nent_broadcast;
1265 .entity nent_client;
1266 .float nent_net_type;
1267 .float nent_net_name;
1268 .string nent_strings[4];
1269 .float nent_floats[4];
1270
1271 // other notification properties
1272 .float msg_choice_choices[NOTIF_CHOICE_MAX]; // set on each player containing MSG_CHOICE choices
1273
1274 // initialization error detection
1275 float notif_error;
1276 float notif_global_error;
1277
1278 #define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
1279         NOTIF_ADD_AUTOCVAR(name, default) \
1280         float name; \
1281         void RegisterNotification_##name() \
1282         { \
1283                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
1284                 CHECK_MAX_COUNT(name, NOTIF_ANNCE_MAX, NOTIF_ANNCE_COUNT, "MSG_ANNCE") \
1285                 Create_Notification_Entity( \
1286                         /* COMMON ======================== */ \
1287                         default,            /* var_default */ \
1288                         ACVNN(name),        /* var_cvar    */ \
1289                         MSG_ANNCE,          /* typeid      */ \
1290                         name,               /* nameid      */ \
1291                         strtoupper(#name),  /* namestring  */ \
1292                         NO_MSG,             /* strnum      */ \
1293                         NO_MSG,             /* flnum       */ \
1294                         /* ANNCE ============= */ \
1295                         channel,   /* channel  */ \
1296                         sound,     /* snd      */ \
1297                         volume,    /* vol      */ \
1298                         position,  /* position */ \
1299                         /* INFO & CENTER == */ \
1300                         "",      /* args    */ \
1301                         "",      /* hudargs */ \
1302                         "",      /* icon    */ \
1303                         NO_MSG,  /* cpid    */ \
1304                         "",      /* durcnt  */ \
1305                         "",      /* normal  */ \
1306                         "",      /* gentle  */ \
1307                         /* MULTI ============= */ \
1308                         NO_MSG,  /* anncename  */ \
1309                         NO_MSG,  /* infoname   */ \
1310                         NO_MSG,  /* centername */ \
1311                         /* MSG_CHOICE ========== */ \
1312                         NO_MSG,   /* challow_def */ \
1313                         NO_MSG,   /* challow_var */ \
1314                         NO_MSG,   /* chtype      */ \
1315                         NO_MSG,   /* optiona     */ \
1316                         NO_MSG);  /* optionb     */ \
1317         } \
1318         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1319
1320 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1321         NOTIF_ADD_AUTOCVAR(name, default) \
1322         float name; \
1323         void RegisterNotification_##name() \
1324         { \
1325                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1326                 CHECK_MAX_COUNT(name, NOTIF_INFO_MAX, NOTIF_INFO_COUNT, "MSG_INFO") \
1327                 Create_Notification_Entity( \
1328                         /* COMMON ======================== */ \
1329                         default,            /* var_default */ \
1330                         ACVNN(name),        /* var_cvar    */ \
1331                         MSG_INFO,           /* typeid      */ \
1332                         name,               /* nameid      */ \
1333                         strtoupper(#name),  /* namestring  */ \
1334                         strnum,             /* strnum      */ \
1335                         flnum,              /* flnum       */ \
1336                         /* ANNCE =========== */ \
1337                         NO_MSG,  /* channel  */ \
1338                         "",      /* snd      */ \
1339                         NO_MSG,  /* vol      */ \
1340                         NO_MSG,  /* position */ \
1341                         /* INFO & CENTER === */ \
1342                         args,     /* args    */ \
1343                         hudargs,  /* hudargs */ \
1344                         icon,     /* icon    */ \
1345                         NO_MSG,   /* cpid    */ \
1346                         "",       /* durcnt  */ \
1347                         normal,   /* normal  */ \
1348                         gentle,   /* gentle  */ \
1349                         /* MULTI ============= */ \
1350                         NO_MSG,  /* anncename  */ \
1351                         NO_MSG,  /* infoname   */ \
1352                         NO_MSG,  /* centername */ \
1353                         /* CHOICE ============== */ \
1354                         NO_MSG,   /* challow_def */ \
1355                         NO_MSG,   /* challow_var */ \
1356                         NO_MSG,   /* chtype      */ \
1357                         NO_MSG,   /* optiona     */ \
1358                         NO_MSG);  /* optionb     */ \
1359         } \
1360         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1361
1362 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1363         NOTIF_ADD_AUTOCVAR(name, default) \
1364         float name; \
1365         float cpid; \
1366         void RegisterNotification_##name() \
1367         { \
1368                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1369                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
1370                 CHECK_MAX_COUNT(name, NOTIF_CENTER_MAX, NOTIF_CENTER_COUNT, "MSG_CENTER") \
1371                 Create_Notification_Entity( \
1372                         /* COMMON ======================== */ \
1373                         default,            /* var_default */ \
1374                         ACVNN(name),        /* var_cvar    */ \
1375                         MSG_CENTER,         /* typeid      */ \
1376                         name,               /* nameid      */ \
1377                         strtoupper(#name),  /* namestring  */ \
1378                         strnum,             /* strnum      */ \
1379                         flnum,              /* flnum       */ \
1380                         /* ANNCE =========== */ \
1381                         NO_MSG,  /* channel  */ \
1382                         "",      /* snd      */ \
1383                         NO_MSG,  /* vol      */ \
1384                         NO_MSG,  /* position */ \
1385                         /* INFO & CENTER == */ \
1386                         args,    /* args    */ \
1387                         "",      /* hudargs */ \
1388                         "",      /* icon    */ \
1389                         cpid,    /* cpid    */ \
1390                         durcnt,  /* durcnt  */ \
1391                         normal,  /* normal  */ \
1392                         gentle,  /* gentle  */ \
1393                         /* MULTI ============= */ \
1394                         NO_MSG,  /* anncename  */ \
1395                         NO_MSG,  /* infoname   */ \
1396                         NO_MSG,  /* centername */ \
1397                         /* CHOICE ============== */ \
1398                         NO_MSG,   /* challow_def */ \
1399                         NO_MSG,   /* challow_var */ \
1400                         NO_MSG,   /* chtype      */ \
1401                         NO_MSG,   /* optiona     */ \
1402                         NO_MSG);  /* optionb     */ \
1403         } \
1404         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1405
1406 #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
1407         NOTIF_ADD_AUTOCVAR(name, default) \
1408         float name; \
1409         void RegisterNotification_##name() \
1410         { \
1411                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1412                 CHECK_MAX_COUNT(name, NOTIF_MULTI_MAX, NOTIF_MULTI_COUNT, "MSG_MULTI") \
1413                 Create_Notification_Entity( \
1414                         /* COMMON ======================== */ \
1415                         default,            /* var_default */ \
1416                         ACVNN(name),        /* var_cvar    */ \
1417                         MSG_MULTI,          /* typeid      */ \
1418                         name,               /* nameid      */ \
1419                         strtoupper(#name),  /* namestring  */ \
1420                         NO_MSG,             /* strnum      */ \
1421                         NO_MSG,             /* flnum       */ \
1422                         /* ANNCE =========== */ \
1423                         NO_MSG,  /* channel  */ \
1424                         "",      /* snd      */ \
1425                         NO_MSG,  /* vol      */ \
1426                         NO_MSG,  /* position */ \
1427                         /* INFO & CENTER == */ \
1428                         "",      /* args    */ \
1429                         "",      /* hudargs */ \
1430                         "",      /* icon    */ \
1431                         NO_MSG,  /* cpid    */ \
1432                         "",      /* durcnt  */ \
1433                         "",      /* normal  */ \
1434                         "",      /* gentle  */ \
1435                         /* MULTI ================= */ \
1436                         anncename,   /* anncename  */ \
1437                         infoname,    /* infoname   */ \
1438                         centername,  /* centername */ \
1439                         /* CHOICE ============== */ \
1440                         NO_MSG,   /* challow_def */ \
1441                         NO_MSG,   /* challow_var */ \
1442                         NO_MSG,   /* chtype      */ \
1443                         NO_MSG,   /* optiona     */ \
1444                         NO_MSG);  /* optionb     */ \
1445         } \
1446         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1447
1448 #define ACVNN(name) autocvar_notification_##name
1449
1450 #define MSG_CHOICE_NOTIF(default,challow,name,chtype,optiona,optionb) \
1451         NOTIF_ADD_AUTOCVAR(name, default) \
1452         NOTIF_ADD_AUTOCVAR(name##_ALLOWED, challow) \
1453         float name; \
1454         void RegisterNotification_##name() \
1455         { \
1456                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CHOICE_COUNT) \
1457                 CHECK_MAX_COUNT(name, NOTIF_CHOICE_MAX, NOTIF_CHOICE_COUNT, "MSG_CHOICE") \
1458                 Create_Notification_Entity( \
1459                         /* COMMON ======================== */ \
1460                         default,            /* var_default */ \
1461                         ACVNN(name),        /* var_cvar    */ \
1462                         MSG_CHOICE,         /* typeid      */ \
1463                         name,               /* nameid      */ \
1464                         strtoupper(#name),  /* namestring  */ \
1465                         NO_MSG,             /* strnum      */ \
1466                         NO_MSG,             /* flnum       */ \
1467                         /* ANNCE =========== */ \
1468                         NO_MSG,  /* channel  */ \
1469                         "",      /* snd      */ \
1470                         NO_MSG,  /* vol      */ \
1471                         NO_MSG,  /* position */ \
1472                         /* INFO & CENTER == */ \
1473                         "",      /* args    */ \
1474                         "",      /* hudargs */ \
1475                         "",      /* icon    */ \
1476                         NO_MSG,  /* cpid    */ \
1477                         "",      /* durcnt  */ \
1478                         "",      /* normal  */ \
1479                         "",      /* gentle  */ \
1480                         /* MULTI ============= */ \
1481                         NO_MSG,  /* anncename  */ \
1482                         NO_MSG,  /* infoname   */ \
1483                         NO_MSG,  /* centername */ \
1484                         /* CHOICE ============================================= */ \
1485                         challow,                                 /* challow_def */ \
1486                         autocvar_notification_##name##_ALLOWED,  /* challow_var */ \
1487                         chtype,                                  /* chtype      */ \
1488                         optiona,                                 /* optiona     */ \
1489                         optionb);                                /* optionb     */ \
1490         } \
1491         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1492
1493 void RegisterNotifications_First()
1494 {
1495         notif_global_error = FALSE;
1496
1497         #ifdef SVQC
1498         #define dedi (server_is_dedicated ? "a dedicated " : "")
1499         #else
1500         #define dedi ""
1501         #endif
1502
1503         printf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME);
1504
1505         // maybe do another implementation of this with checksums? for now, we don't need versioning
1506         /*if(autocvar_notification_version != NOTIF_VERSION)
1507         {
1508                 #ifdef CSQC
1509                 if(autocvar_notification_version_mismatch_client_error)
1510                 #else
1511                 if(autocvar_notification_version_mismatch_server_error)
1512                 #endif
1513                         notif_global_error = TRUE;
1514
1515                 printf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1516                         PROGNAME, autocvar_notification_version, NOTIF_VERSION);
1517         }*/
1518 }
1519
1520 void RegisterNotifications_Done()
1521 {
1522         if(notif_global_error)
1523         {
1524                 // shit happened... stop the loading of the program now if this is unacceptable
1525                 if(autocvar_notification_errors_are_fatal)
1526                         error("Notification initialization failed! Read above and fix the errors!\n");
1527                 else
1528                         print("Notification initialization failed! Read above and fix the errors!\n");
1529         }
1530         else { print("Notification initialization successful!\n"); }
1531 }
1532
1533 // NOW we actually activate the declarations
1534 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First);
1535 MSG_ANNCE_NOTIFICATIONS
1536 MSG_INFO_NOTIFICATIONS
1537 MSG_CENTER_NOTIFICATIONS
1538 MSG_MULTI_NOTIFICATIONS
1539 MSG_CHOICE_NOTIFICATIONS
1540 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done);
1541 #undef MSG_ANNCE_NOTIF
1542 #undef MSG_INFO_NOTIF
1543 #undef MSG_CENTER_NOTIF
1544 #undef MSG_MULTI_NOTIF
1545 #undef MSG_CHOICE_NOTIF
1546
1547 #undef NOTIF_ADD_AUTOCVAR