Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / notifications.qh
1 #ifndef NOTIFICATIONS_H
2 #define NOTIFICATIONS_H
3
4 #include "constants.qh"
5 #include "teams.qh"
6 #include "util.qh"
7
8 // ================================================
9 //  Unified notification system, written by Samual
10 //  Last updated: March, 2013
11 // ================================================
12
13 // main types/groups of notifications
14 const int MSG_ANNCE = 1; // "Global" AND "personal" announcer messages
15 const int MSG_INFO = 2; // "Global" information messages
16 const int MSG_CENTER = 3; // "Personal" centerprint messages
17 const int MSG_CENTER_CPID = 4; // Kill centerprint message
18 const int MSG_MULTI = 5; // Subcall MSG_INFO and/or MSG_CENTER notifications
19 const int MSG_CHOICE = 6; // Choose which subcall wrapper to activate
20
21 // negative confirmations
22 const int NO_MSG = -12345;  // allows various things to know when no information is added
23 const int NOTIF_ABORT = -1234;   // allows Send_Notification to safely abort sending
24
25 #define EIGHT_VARS_TO_VARARGS_VARLIST \
26     VARITEM(1, 0, s1) \
27     VARITEM(2, 0, XPD(s1, s2)) \
28     VARITEM(3, 0, XPD(s1, s2, s3)) \
29     VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
30     VARITEM(0, 1, f1) \
31     VARITEM(1, 1, XPD(s1, f1)) \
32     VARITEM(2, 1, XPD(s1, s2, f1)) \
33     VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
34     VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
35     VARITEM(0, 2, XPD(f1, f2)) \
36     VARITEM(1, 2, XPD(s1, f1, f2)) \
37     VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
38     VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
39     VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
40     VARITEM(0, 3, XPD(f1, f2, f3)) \
41     VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
42     VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
43     VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
44     VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
45     VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
46     VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
47     VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
48     VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
49     VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
50
51 void Destroy_All_Notifications(void);
52 void Create_Notification_Entity(
53     float var_default,
54     float var_cvar,
55     float typeId,
56     float nameid,
57     string namestring,
58     int strnum,
59     int flnum,
60     /* MSG_ANNCE */
61     float channel,
62     string snd,
63     float vol,
64     float position,
65     /* MSG_INFO & MSG_CENTER */
66     string args,
67     string hudargs,
68     string icon,
69     float cpid,
70     string durcnt,
71     string normal,
72     string gentle,
73     /* MSG_MULTI */
74     float anncename,
75     float infoname,
76     float centername,
77     /* MSG_CHOICE */
78     float challow_def,
79     float challow_var,
80     float chtype,
81     float optiona,
82     float optionb);
83
84 void Dump_Notifications(float fh, float alsoprint);
85
86 #ifdef NOTIFICATIONS_DEBUG
87 void Debug_Notification(string input);
88 #endif
89
90 void Local_Notification(int net_type, int net_name, ...count);
91 void Local_Notification_WOVA(
92     float net_type, float net_name,
93     float stringcount, float floatcount,
94     string s1, string s2, string s3, string s4,
95     float f1, float f2, float f3, float f4);
96
97 #ifdef CSQC // CLIENT ONLY
98 void Read_Notification(float is_new);
99 string prev_soundfile;
100 float prev_soundtime;
101 #endif
102
103 #ifdef SVQC // SERVER ONLY
104 const float NOTIF_ONE = 1;
105 const float NOTIF_ONE_ONLY = 2;
106 const float NOTIF_TEAM = 3;
107 const float NOTIF_TEAM_EXCEPT = 4;
108 const float NOTIF_ALL = 5;
109 const float NOTIF_ALL_EXCEPT = 6;
110
111 void Kill_Notification(
112     float broadcast, entity client,
113     float net_type, float net_name);
114 void Send_Notification(
115     float broadcast, entity client,
116     float net_type, float net_name,
117     ...count);
118 void Send_Notification_WOVA(
119     float broadcast, entity client,
120     float net_type, float net_name,
121     float stringcount, float floatcount,
122     string s1, string s2, string s3, string s4,
123     float f1, float f2, float f3, float f4);
124 void Send_Notification_WOCOVA(
125     float broadcast, entity client,
126     float net_type, float net_name,
127     string s1, string s2, string s3, string s4,
128     float f1, float f2, float f3, float f4);
129 #endif
130
131
132 // ====================================
133 //  Notifications List and Information
134 // ====================================
135 /*
136  List of all notifications (including identifiers and display information)
137  Possible Tokens:
138     default, name, strnum, flnum,
139     channel, sound, volume, position,
140     args, hudargs, icon, cpid, durcnt, normal, gentle,
141     anncename, infoname, centername,
142     challow, chtype, optiona, optionb
143  Format Specifications:
144     MSG_ANNCE:
145       default: FLOAT: Default setting for whether the notification is enabled or not
146          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
147       name: VAR: Name of notification
148       channel: FLOAT: Sound channel to broadcast on to
149       sound: STRING: Filename for the announcement sound
150       volume: FLOAT: Volume setting for the announcement sound
151       position: FLOAT: Attenuation/positioning value
152     MSG_INFO:
153       default: FLOAT: Default setting for whether the notification is enabled or not
154          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
155       name: VAR: Name of notification
156       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
157       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
158       args: STRING: Arguments for Local_Notification_sprintf()
159       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
160       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
161       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
162       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
163     MSG_CENTER:
164       default: FLOAT: Default setting for whether the notification is enabled or not
165          ^-> 0 = disabled, 1 = enabled
166       name: VAR: Name of notification
167       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
168       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
169       args: STRING: Arguments for Local_Notification_sprintf()
170       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
171       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
172       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
173       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
174     MSG_MULTI:
175       default: FLOAT: Default setting for whether the notification is enabled or not
176          ^-> 0 = disabled, 1 = enabled
177       name: VAR: Name of chaining notification
178       anncename: VAR: Name of announcer notification for reference
179       infoname: VAR: Name of info notification for reference
180       centername: VAR: Name of centerprint notification for reference
181     MSG_CHOICE:
182       default: FLOAT: Default setting for whether the notification is enabled or not
183          ^-> 0 = disabled, 1 = select option A, 2 = selection option B
184       challow: FLOAT: Default setting for server allowing choices other than A
185          ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
186       name: VAR: Name of choice notification
187       chtype: VAR: Notification message type for options
188       optiona: VAR: Name of choice "A" notification for reference
189       optionb: VAR: Name of choice "B" notification for reference
190
191  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
192  with colors according to the cvars the user has chosen. This allows for
193  users to create unique color profiles for their HUD, giving more customization
194  options to HUD designers and end users who want such a feature.
195
196  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
197  string TCR(...) to better understand how these code replacements work.
198
199  Additionally, you can find all the definitions and explanations for
200  the argument values and what they return down below in this file.
201
202  Guidlines for notification declaration (please try and follow these):
203   Specific rules:
204     -ALWAYS start the string with a color, preferably background.
205     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
206     -NEVER re-declare an event twice.
207     -NEVER add or remove tokens from the format, it SHOULD already work.
208     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
209     -MSG_INFO and MSG_CENTER should NOT end with a new line
210
211  General rules:
212     -Be clean and simple with your notification naming,
213      nothing too long for the name field... Abbreviations are your friend. :D
214     -Keep the spacing as clean as possible... if the arguments are abnormally long,
215       it's okay to go out of line a bit... but try and keep it clean still.
216     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
217       with keeping alignment on different mediums.
218     -Sort the notifications in the most appropriate order for their tasks.
219     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
220
221  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
222       The system is designed to save as much networking bandwidth as possible,
223       so please dynamically control your argument sending to fit *exactly* what is required.
224       If you send a notification with mismatching arguments, Send_Notification() will error.
225 */
226
227 #define MULTITEAM_ANNCE2(default,prefix,channel,sound,volume,position) \
228     MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
229     MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position)
230 #define MULTITEAM_ANNCE3(default,prefix,channel,sound,volume,position) \
231     MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
232     MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
233     MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position)
234 #define MULTITEAM_ANNCE4(default,prefix,channel,sound,volume,position) \
235     MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
236     MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
237     MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \
238     MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position)
239 #define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \
240     MULTITEAM_ANNCE##teams(default,prefix,channel,sound,volume,position)
241
242 #define MSG_ANNCE_NOTIFICATIONS \
243     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTEN_NONE) \
244     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTEN_NONE) \
245     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTEN_NONE) \
246     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTEN_NONE) \
247     MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTEN_NONE) \
248     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTEN_NONE) \
249     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTEN_NONE) \
250     MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTEN_NONE) \
251     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTEN_NONE) \
252     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTEN_NONE) \
253     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTEN_NONE) \
254     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTEN_NONE) \
255     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTEN_NONE) \
256     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTEN_NONE) \
257     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTEN_NONE) \
258     MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_LASTSECOND,       CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTEN_NONE) \
259     MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_NARROWLY,         CH_INFO, "narrowly",          VOL_BASEVOICE, ATTEN_NONE) \
260     MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_TERMINATED,       CH_INFO, "terminated",        VOL_BASEVOICE, ATTEN_NONE) \
261     MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTEN_NONE) \
262     MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
263     MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
264     MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
265     MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
266     MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
267     MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
268     MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
269     MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
270     MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
271     MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
272     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1,           CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
273     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2,           CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
274     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3,           CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
275     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4,           CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
276     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5,           CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
277     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6,           CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
278     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7,           CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
279     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8,           CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
280     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9,           CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
281     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10,          CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
282     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
283     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
284     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
285     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
286     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
287     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
288     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
289     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
290     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
291     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
292     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
293     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
294     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
295     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
296     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
297     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
298     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
299     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
300     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
301     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
302     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1,             CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
303     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2,             CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
304     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3,             CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
305     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4,             CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
306     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5,             CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
307     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6,             CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
308     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7,             CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
309     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8,             CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
310     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9,             CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
311     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10,            CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
312     MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1,          CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
313     MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2,          CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
314     MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3,          CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
315     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4,          CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
316     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5,          CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
317     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6,          CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
318     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7,          CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
319     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8,          CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
320     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9,          CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
321     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10,         CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
322     MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTEN_NONE) \
323     MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTEN_NONE) \
324     MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTEN_NONE) \
325     MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTEN_NONE) \
326     MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTEN_NONE) \
327     MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTEN_NONE) \
328     MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTEN_NONE) \
329     MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTEN_NONE) \
330     MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTEN_NONE) \
331     MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTEN_NONE)
332
333 #define MULTITEAM_INFO2(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
334     MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
335     MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
336 #define MULTITEAM_INFO3(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
337     MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
338     MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
339     MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
340 #define MULTITEAM_INFO4(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
341     MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
342     MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
343     MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
344     MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
345 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
346     MULTITEAM_INFO##teams(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle)
347
348 #define MSG_INFO_NOTIFICATIONS \
349     MSG_INFO_NOTIF(2, INFO_CHAT_NOSPECTATORS,              0, 0, "", "",                            "",                     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "") \
350     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 4,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
351     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 4,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
352     MSG_INFO_NOTIF(1, INFO_CTF_CAPTURE_NEUTRAL,            1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the flag"), "") \
353     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 4,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
354     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 4,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
355     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 4,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
356     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL,0, 0, "", "",                            "",                     _("^BGThe flag was returned by its owner"), "") \
357     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
358     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag was destroyed and returned to base"), "") \
359     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
360     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag was dropped in the base and returned itself"), "") \
361     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 4,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
362     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL,0, 0, "", "",                            "",                     _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "") \
363     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 4,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
364     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,0, 1, "f1p2dec", "",                     "",                     _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
365     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
366     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag has returned to the base"), "") \
367     MULTITEAM_INFO(1, INFO_CTF_LOST_, 4,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
368     MSG_INFO_NOTIF(1, INFO_CTF_LOST_NEUTRAL,               1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the flag"), "") \
369     MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 4,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
370     MSG_INFO_NOTIF(1, INFO_CTF_PICKUP_NEUTRAL,             1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the flag"), "") \
371     MULTITEAM_INFO(1, INFO_CTF_RETURN_, 4,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
372     MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 4,         1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
373     MSG_INFO_NOTIF(2, INFO_COINTOSS,                       1, 0, "s1", "",                          "",                     _("^F2Throwing coin... Result: %s^F2!"), "") \
374     MSG_INFO_NOTIF(1, INFO_JETPACK_NOFUEL,                 0, 0, "", "",                            "",                     _("^BGYou don't have any fuel for the ^F1Jetpack"), "") \
375     MSG_INFO_NOTIF(2, INFO_SUPERSPEC_MISSING_UID,          0, 0, "", "",                            "",                     _("^F2You lack a UID, superspec options will not be saved/restored"), "") \
376     MSG_INFO_NOTIF(1, INFO_CA_JOIN_LATE,                   0, 0, "", "",                            "",                     _("^F1Round already started, you will join the game in the next round"), "") \
377     MSG_INFO_NOTIF(1, INFO_CA_LEAVE,                       0, 0, "", "",                            "",                     _("^F2You will spectate in the next round"), "") \
378     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_BUFF,              3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1",  "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s")) \
379     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
380     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
381     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
382     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \
383     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \
384     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "") \
385     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_normal",          _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
386     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_NAPALM,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_napalm",          _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s")) \
387     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_ice",             _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "") \
388     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE_FREEZE,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_ice",             _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "") \
389     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_HEAL,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_heal",            _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "") \
390     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \
391     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \
392     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "") \
393     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s")) \
394     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "") \
395     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "") \
396     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "") \
397     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "") \
398     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "") \
399     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "") \
400     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "") \
401     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "") \
402     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "") \
403     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "") \
404     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
405     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
406     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
407     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
408     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s"), "") \
409     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
410     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s"), "") \
411     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s"), "") \
412     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          "^BG%s^K1 %s^K1%s%s", "") \
413     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s")) \
414     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s")) \
415     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s")) \
416     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s"), "") \
417     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \
418     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was exploded by a Mage%s%s"), "") \
419     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "") \
420     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was smashed by a Shambler%s%s"), "") \
421     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP,    2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "") \
422     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER,          2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was bitten by a Spider%s%s"), "") \
423     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN,          2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "") \
424     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 joins the Zombies%s%s"), "") \
425     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "") \
426     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE,                2, 1, "s1 s2loc spree_lost", "s1",       "nade_normal",          _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
427     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_NAPALM,         2, 1, "s1 s2loc spree_lost", "s1",       "nade_napalm",          _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s")) \
428     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE,            2, 1, "s1 s2loc spree_lost", "s1",       "nade_ice",             _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
429     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE_FREEZE,     2, 1, "s1 s2loc spree_lost", "s1",       "nade_ice",             _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s")) \
430     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_HEAL,           2, 1, "s1 s2loc spree_lost", "s1",       "nade_heal",            _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "") \
431     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \
432     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s"), "") \
433     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s"), "") \
434     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s"), "") \
435     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s"), "") \
436     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s"), "") \
437     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s"), "") \
438     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s"), "") \
439     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s"), "") \
440     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "") \
441     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "") \
442     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "") \
443     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "") \
444     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "") \
445     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "") \
446     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s"), "") \
447     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "") \
448     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "") \
449     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "") \
450     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s"), "") \
451     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "") \
452     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "") \
453     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s"), "") \
454     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "") \
455     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "") \
456     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "") \
457     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "") \
458     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "") \
459     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") \
460     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s"), "") \
461     MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "") \
462     MSG_INFO_NOTIF(1, INFO_DOMINATION_CAPTURE_TIME,        2, 2, "s1 s2 f1 f2", "",                 "",                     _("^BG%s^BG%s^BG (%s points every %s seconds)"), "") \
463     MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s"), "") \
464     MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED,              2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s"), "") \
465     MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL,         1, 0, "s1", "",                          "",                     _("^BG%s^K3 was revived by falling"), "") \
466     MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_NADE,         1, 0, "s1", "",                          "",                     _("^BG%s^K3 was revived by their Nade explosion"), "") \
467     MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED,         1, 1, "s1 f1", "",                       "",                     _("^BG%s^K3 was automatically revived after %s second(s)"), "") \
468     MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4,             0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round"), "") \
469     MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN,               1, 0, "s1", "",                          "",                     _("^BG%s^BG wins the round"), "") \
470     MSG_INFO_NOTIF(1, INFO_ROUND_TIED,                     0, 0, "", "",                            "",                     _("^BGRound tied"), "") \
471     MSG_INFO_NOTIF(1, INFO_ROUND_OVER,                     0, 0, "", "",                            "",                     _("^BGRound over, there's no winner"), "") \
472     MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself"), "") \
473     MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!"), "") \
474     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF,                      1, 1, "s1 item_buffname", "",            "",                     _("^BG%s^BG got the %s^BG buff!"), "") \
475     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST,                 1, 1, "s1 item_buffname", "",            "",                     _("^BG%s^BG lost the %s^BG buff!"), "") \
476     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP,                 0, 1, "item_buffname", "",               "",                     _("^BGYou dropped the %s^BG buff!"), "") \
477     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT,                  0, 1, "item_buffname", "",               "",                     _("^BGYou got the %s^BG buff!"), "") \
478     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s"), "") \
479     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s"), "") \
480     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s"), "") \
481     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s"), "") \
482     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
483     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map"), "") \
484     MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected%s"), "") \
485     MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT team"), "") \
486     MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing"), "") \
487     MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!"), "") \
488     MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!"), "") \
489     MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team"), "") \
490     MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key"), "") \
491     MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key"), "") \
492     MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key"), "") \
493     MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited"), "") \
494     MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left"), "") \
495     MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED,              0, 0, "", "",                            "",                     _("^BGMonsters are currently disabled"), "") \
496     MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility"), "") \
497     MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield"), "") \
498     MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed"), "") \
499     MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength"), "") \
500     MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected"), "") \
501     MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling"), "") \
502     MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "") \
503     MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating"), "") \
504     MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                                    "",                      _("^BG%s^BG has abandoned the race"), "") \
505     MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "") \
506     MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "") \
507     MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                                    "",                      _("^BG%s^BG has finished the race"), "") \
508     MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",     "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "") \
509     MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "") \
510     MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1 f1race_time",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "") \
511     MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s"), "") \
512     MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!"), "") \
513     MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") \
514     MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "superweapons",         _("^BG%s^K1 picked up a Superweapon"), "") \
515     MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_LARGERTEAM,          0, 0, "", "",                            "",                     _("^BGYou cannot change to a larger team"), "") \
516     MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_NOTALLOWED,          0, 0, "", "",                            "",                     _("^BGYou are not allowed to change teams"), "") \
517     MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "") \
518     MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "") \
519     MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "") \
520     MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s"), "") \
521     MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "") \
522     MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "") \
523     MSG_INFO_NOTIF(1, INFO_WEAPON_ARC_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponarc",              _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "") \
524     MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "") \
525     MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "") \
526     MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "") \
527     MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "") \
528     MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "") \
529     MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "") \
530     MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_SUICIDE,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Devastator%s%s"), "") \
531     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "") \
532     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "") \
533     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "") \
534     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro bolts%s%s"), "") \
535     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "") \
536     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "") \
537     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "") \
538     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s"), "") \
539     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s"), "") \
540     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "") \
541     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "") \
542     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "") \
543     MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "") \
544     MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "") \
545     MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhmg",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "") \
546     MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhmg",              _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "") \
547     MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "") \
548     MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "") \
549     MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "") \
550     MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "") \
551     MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "") \
552     MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_LIMIT,               0, 1, "f1", "",                                    "",                       _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "") \
553     MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "") \
554     MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s"), "") \
555     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "") \
556     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "") \
557     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "") \
558     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "") \
559     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "") \
560     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "") \
561     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "") \
562     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "") \
563     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_DIRECT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrpc",              _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "") \
564     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_SPLASH,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrpc",              _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "") \
565     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_DIRECT,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrpc",              _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "") \
566     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_SPLASH,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrpc",              _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "") \
567     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "") \
568     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "") \
569     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "") \
570     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "") \
571     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,         3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "") \
572     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "") \
573     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "") \
574     MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s"), "") \
575     MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "") \
576     MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "") \
577     MSG_INFO_NOTIF(1, INFO_WEAPON_VAPORIZER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "") \
578     MSG_INFO_NOTIF(1, INFO_WEAPON_VORTEX_MURDER,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
579
580 #define MULTITEAM_CENTER2(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
581     MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
582     MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
583 #define MULTITEAM_CENTER3(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
584     MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
585     MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
586     MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
587 #define MULTITEAM_CENTER4(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
588     MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
589     MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
590     MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
591     MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
592 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
593     MULTITEAM_CENTER##teams(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle)
594
595 #define MSG_CENTER_NOTIFICATIONS \
596     MSG_CENTER_NOTIF(1, CENTER_ALONE,                       0, 0, "",             NO_CPID,             "0 0", _("^F4You are now alone!"), "") \
597     MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
598     MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
599     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_ROUND,          "2 0", _("^F4Begin!"), "") \
600     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Game starts in ^COUNT"), "") \
601     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART,        0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Round starts in ^COUNT"), "") \
602     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP,         0, 0, "",             CPID_ROUND,          "2 0", _("^F4Round cannot start"), "") \
603     MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound tied"), "") \
604     MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound over, there's no winner"), "") \
605     MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK,                   0, 0, "",             CPID_CAMPCHECK,      "0 0", _("^F2Don't camp!"), "") \
606     MSG_CENTER_NOTIF(1, CENTER_COINTOSS,                    1, 0, "s1",           NO_CPID,             "0 0", _("^F2Throwing coin... Result: %s^F2!"), "") \
607     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
608     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_INACTIVE,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGThis flag is currently inactive"), "") \
609     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
610     MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 4,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
611     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURE_NEUTRAL,         0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the flag!"), "") \
612     MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
613     MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 4,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
614     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_OTHER_NEUTRAL,      2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the flag to %s"), "") \
615     MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 4,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
616     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_RECEIVED_NEUTRAL,   1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the flag from %s"), "") \
617     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
618     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
619     MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 4,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
620     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_SENT_NEUTRAL,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the flag to %s"), "") \
621     MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 4,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
622     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_NEUTRAL,          0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the flag!"), "") \
623     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got your %steam^BG's flag, return it!"), "") \
624     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_ENEMY,       1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the %senemy^BG's flag, return it!"), "") \
625     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
626     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
627     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL,    1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got the flag! Retrieve it!"), "") \
628     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, 2, 0, "s1 s2 s1",CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "") \
629     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM,        1, 0, "s1",          CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got their flag! Retrieve it!"), "") \
630     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE,2, 0, "s1 s2 s1",    CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "") \
631     MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_, 4,         1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "") \
632     MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_,    4, 2, 0, "s1 s2 s1",  CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "") \
633     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_NEUTRAL,         1, 0, "s1",       CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
634     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
635     MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 4,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
636     MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
637     MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
638     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
639     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
640     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
641     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
642     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
643     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
644     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
645     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
646     MSG_CENTER_NOTIF(1, CENTER_NADE_THROW,                  0, 0, "",             CPID_NADES,          "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "") \
647     MSG_CENTER_NOTIF(1, CENTER_NADE_BONUS,                  0, 0, "",             CPID_NADES,          "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "") \
648     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
649     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
650     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
651     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
652     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
653     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
654     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
655     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
656     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
657     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
658     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER,          0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
659     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \
660     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_NAPALM,      0, 0, "",             NO_CPID,             "0 0", _("^K1Hanging around a napalm explosion is bad!"), "") \
661     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_ICE_FREEZE,  0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!")) \
662     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_HEAL,        0, 0, "",             NO_CPID,             "0 0", _("^K1Your Healing Nade is a bit defective"), "") \
663     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
664     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
665     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
666     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
667     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
668     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
669     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
670     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
671     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
672     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
673     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
674     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
675     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
676     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
677     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
678     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
679     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
680     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
681     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
682     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
683     MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
684     MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
685     MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
686     MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_NEED,            0, 0, "",             NO_CPID,             "0 0", _("^BGYou need %s^BG!"), "") \
687     MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_ALSONEED,        0, 0, "",             NO_CPID,             "0 0", _("^BGYou also need %s^BG!"), "") \
688     MSG_CENTER_NOTIF(1, CENTER_DOOR_UNLOCKED,               0, 0, "",             NO_CPID,             "0 0", _("^BGDoor unlocked!"), "") \
689     MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES,                  0, 0, "",             NO_CPID,             "0 0", _("^F2You picked up some extra lives"), "") \
690     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
691     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
692     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
693     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_SELF,       0, 0, "",             NO_CPID,             "0 0", _("^K3You revived yourself"), "") \
694     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
695     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED,      0, 1, "f1",           NO_CPID,             "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
696     MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4,          0, 0, "",             CPID_ROUND,          "0 0", _("^TC^TT^BG team wins the round"), "") \
697     MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN,            1, 0, "s1",           CPID_ROUND,          "0 0", _("^BG%s^BG wins the round"), "") \
698     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
699     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1Round already started, you spawn as frozen"), "") \
700     MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER,       1, 0, "s1",           NO_CPID,             "0 0", _("^K1A %s has arrived!"), "") \
701     MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP,              0, 1, "item_buffname",                     CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "") \
702     MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT,               0, 1, "item_buffname",                     CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "") \
703     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
704     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
705     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
706     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
707     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
708     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
709     MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
710     MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
711     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
712     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
713     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP_SELF,        0, 0, "",              CPID_KEEPAWAY,         "0 0", _("^BGYou picked up the ball"), "") \
714     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
715     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
716     MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
717     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
718     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART,          0, 1, "",              CPID_KEYHUNT_OTHER,    "1 f1", _("^F4Round will start in ^COUNT"), "") \
719     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
720     MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
721     MSG_CENTER_NOTIF(1, CENTER_LMS_NOLIVES,                 0, 0, "",              CPID_LMS,              "0 0", _("^BGYou have no lives left, you must wait until the next match"), "") \
722     MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS,               0, 1, "missing_teams", CPID_MISSING_TEAMS,    "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
723     MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS,             0, 1, "f1",            CPID_MISSING_PLAYERS,  "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
724     MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO,           0, 0, "",              CPID_INSTAGIB_FINDAMMO,"1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
725     MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO_FIRST,     0, 0, "",              CPID_INSTAGIB_FINDAMMO,"1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
726     MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_LIVES_REMAINING,    0, 1, "f1",            NO_CPID,               "0 0", _("^F2Extra lives remaining: ^K1%s"), "") \
727     MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", "^BG%s", "") \
728     MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
729     MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
730     MSG_CENTER_NOTIF(1, CENTER_NADE,                        0, 0, "",              NO_CPID,               "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "") \
731     MSG_CENTER_NOTIF(1, CENTER_ONS_NOTSHIELDED,             0, 0, "",              CPID_ONSLAUGHT,        "0 0", _("^K1Your generator is NOT shielded!\n^BGRe-capture controlpoints to shield it!"), "") \
732     MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
733     MSG_CENTER_NOTIF(1, CENTER_OVERTIME_CONTROLPOINT,       0, 0, "",              CPID_OVERTIME,         "5 0", _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "") \
734     MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
735     MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_IN,            0, 0, "",              NO_CPID,               "0 0", _("^K1In^BG-portal created"), "") \
736     MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_OUT,           0, 0, "",              NO_CPID,               "0 0", _("^F3Out^BG-portal created"), "") \
737     MSG_CENTER_NOTIF(1, CENTER_PORTO_FAILED,                0, 0, "",              NO_CPID,               "0 0", _("^F1Portal creation failed"), "") \
738     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
739     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
740     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
741     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
742     MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
743     MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
744     MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
745     MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
746     MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
747     MSG_CENTER_NOTIF(1, CENTER_SECONDARY_NODAMAGE,          0, 0, "",              NO_CPID,               "0 0", _("^BGSecondary fire inflicts no damage!"), "") \
748     MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COMPLETED,          0, 0, "",              NO_CPID,               "0 0", _("^BGSequence completed!"), "") \
749     MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER,            0, 0, "",              NO_CPID,               "0 0", _("^BGThere are more to go..."), "") \
750     MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER_FEWMORE,    0, 1, "f1",            NO_CPID,               "0 0", _("^BGOnly %s^BG more to go..."), "") \
751     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
752     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
753     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
754     MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
755     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
756     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
757     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
758     MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
759     MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
760     MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER,               0, 0, "pass_key",      CPID_VEHICLES,         "0 0",  _("^BGPress ^F2DROPFLAG%s^BG to enter/exit the vehicle"), "") \
761     MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER_GUNNER,        0, 0, "pass_key",      CPID_VEHICLES,         "0 0",  _("^BGPress ^F2DROPFLAG%s^BG to enter the vehicle gunner"), "") \
762     MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER_STEAL,         0, 0, "pass_key",      CPID_VEHICLES,         "0 0",  _("^BGPress ^F2DROPFLAG%s^BG to steal this vehicle"), "") \
763     MSG_CENTER_NOTIF(1, CENTER_VEHICLE_STEAL,               0, 0, "",              CPID_VEHICLES_OTHER,   "0 0",  _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "") \
764     MSG_CENTER_NOTIF(1, CENTER_VEHICLE_STEAL_SELF,          0, 0, "",              CPID_VEHICLES_OTHER,   "4 0",  _("^F2You have stolen the enemy's vehicle, you are now visible on their radar!"), "") \
765     MSG_CENTER_NOTIF(1, CENTER_WEAPON_MINELAYER_LIMIT,      0, 1, "f1",            NO_CPID,               "0 0",  _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
766
767 #define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
768     MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
769     MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE)
770 #define MULTITEAM_MULTI3(default,prefix,anncepre,infopre,centerpre) \
771     MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
772     MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
773     MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
774 #define MULTITEAM_MULTI4(default,prefix,anncepre,infopre,centerpre) \
775     MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
776     MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
777     MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
778     MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK)
779 #define MULTITEAM_MULTI(default,prefix,teams,anncepre,infopre,centerpre) \
780     MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre)
781
782 #define MSG_MULTI_NOTIFICATIONS \
783     MSG_MULTI_NOTIF(1, DEATH_MURDER_BUFF,                    NO_MSG,        INFO_DEATH_MURDER_BUFF,                    NO_MSG) \
784     MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
785     MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
786     MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
787     MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,        INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
788     MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,        INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
789     MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER,                 NO_MSG,        INFO_DEATH_MURDER_MONSTER,                 CENTER_DEATH_SELF_MONSTER) \
790     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE,                    NO_MSG,        INFO_DEATH_MURDER_NADE,                    NO_MSG) \
791     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_NAPALM,             NO_MSG,        INFO_DEATH_MURDER_NADE_NAPALM,             NO_MSG) \
792     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE,                NO_MSG,        INFO_DEATH_MURDER_NADE_ICE,                NO_MSG) \
793     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE_FREEZE,         NO_MSG,        INFO_DEATH_MURDER_NADE_ICE_FREEZE,         NO_MSG) \
794     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_HEAL,               NO_MSG,        INFO_DEATH_MURDER_NADE_HEAL,               NO_MSG) \
795     MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,        INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
796     MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,        INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
797     MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,        INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
798     MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,        INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
799     MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,        INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
800     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
801     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
802     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,        INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
803     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
804     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
805     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
806     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
807     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,        INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
808     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
809     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
810     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
811     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
812     MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG) \
813     MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
814     MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
815     MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,        INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
816     MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,        INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
817     MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
818     MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,        INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
819     MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,        INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
820     MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
821     MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
822     MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
823     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE,                  NO_MSG,        INFO_DEATH_SELF_MON_MAGE,                  CENTER_DEATH_SELF_MONSTER) \
824     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW,         NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_CLAW,         CENTER_DEATH_SELF_MONSTER) \
825     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH,        NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_SMASH,        CENTER_DEATH_SELF_MONSTER) \
826     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP,          NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_ZAP,          CENTER_DEATH_SELF_MONSTER) \
827     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER,                NO_MSG,        INFO_DEATH_SELF_MON_SPIDER,                CENTER_DEATH_SELF_MONSTER) \
828     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN,                NO_MSG,        INFO_DEATH_SELF_MON_WYVERN,                CENTER_DEATH_SELF_MONSTER) \
829     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP,           NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_JUMP,           CENTER_DEATH_SELF_MONSTER) \
830     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE,          NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_MELEE,          CENTER_DEATH_SELF_MONSTER) \
831     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE,                      NO_MSG,        INFO_DEATH_SELF_NADE,                      CENTER_DEATH_SELF_NADE) \
832     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_NAPALM,               NO_MSG,        INFO_DEATH_SELF_NADE_NAPALM,               CENTER_DEATH_SELF_NADE_NAPALM) \
833     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE,                  NO_MSG,        INFO_DEATH_SELF_NADE_ICE,                  CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
834     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE_FREEZE,           NO_MSG,        INFO_DEATH_SELF_NADE_ICE_FREEZE,           CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
835     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_HEAL,                 NO_MSG,        INFO_DEATH_SELF_NADE_HEAL,                 CENTER_DEATH_SELF_NADE_HEAL) \
836     MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,        INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
837     MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,        INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
838     MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,        INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
839     MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,        INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
840     MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,        INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
841     MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,        INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
842     MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,        INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
843     MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,        INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
844     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,        INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
845     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,        INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
846     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,        INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
847     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,        INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
848     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,        INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
849     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,        INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
850     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,        INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
851     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,        INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
852     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,        INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
853     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,        INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
854     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
855     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
856     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
857     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
858     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
859     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,        INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
860     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
861     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
862     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
863     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
864     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
865     MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,        INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
866     MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP,                       NO_MSG,        INFO_ITEM_BUFF_DROP,                       CENTER_ITEM_BUFF_DROP) \
867     MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT,                        NO_MSG,        INFO_ITEM_BUFF_GOT,                        CENTER_ITEM_BUFF_GOT) \
868     MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,        INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
869     MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,        INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
870     MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,        INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
871     MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,        INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
872     MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,        INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
873     MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,        INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
874     MSG_MULTI_NOTIF(1, MULTI_COINTOSS,                       NO_MSG,        INFO_COINTOSS,                             CENTER_COINTOSS) \
875     MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN,                ANNCE_BEGIN,   NO_MSG,                                    CENTER_COUNTDOWN_BEGIN) \
876     MSG_MULTI_NOTIF(1, MULTI_INSTAGIB_FINDAMMO,              ANNCE_NUM_10,  NO_MSG,                                    CENTER_INSTAGIB_FINDAMMO_FIRST) \
877     MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,        INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
878     MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,        INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
879     MSG_MULTI_NOTIF(1, WEAPON_ARC_MURDER,                    NO_MSG,        INFO_WEAPON_ARC_MURDER,                    NO_MSG) \
880     MSG_MULTI_NOTIF(1, WEAPON_BLASTER_MURDER,                NO_MSG,        INFO_WEAPON_BLASTER_MURDER,                NO_MSG) \
881     MSG_MULTI_NOTIF(1, WEAPON_BLASTER_SUICIDE,               NO_MSG,        INFO_WEAPON_BLASTER_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
882     MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,        INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
883     MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,        INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
884     MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_DIRECT,      NO_MSG,        INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,      NO_MSG) \
885     MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_SPLASH,      NO_MSG,        INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,      NO_MSG) \
886     MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_SUICIDE,            NO_MSG,        INFO_WEAPON_DEVASTATOR_SUICIDE,            CENTER_DEATH_SELF_GENERIC) \
887     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
888     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
889     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
890     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
891     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
892     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
893     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
894     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
895     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
896     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
897     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
898     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,        INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
899     MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,        INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
900     MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,        INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
901     MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_HMG_MURDER_SNIPE,              NO_MSG) \
902     MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_HMG_MURDER_SPRAY,              NO_MSG) \
903     MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,        INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
904     MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,        INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
905     MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,        INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
906     MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SNIPE,       NO_MSG,        INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,       NO_MSG) \
907     MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SPRAY,       NO_MSG,        INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,       NO_MSG) \
908     MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_LIMIT,               NO_MSG,        INFO_WEAPON_MINELAYER_LIMIT,               CENTER_WEAPON_MINELAYER_LIMIT) \
909     MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,        INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
910     MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,        INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
911     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,        INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
912     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,        INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
913     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
914     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
915     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,        INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
916     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
917     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
918     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,        INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
919     MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_DIRECT,             NO_MSG,        INFO_WEAPON_RPC_MURDER_DIRECT,             NO_MSG) \
920     MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_SPLASH,             NO_MSG,        INFO_WEAPON_RPC_MURDER_SPLASH,             NO_MSG) \
921     MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_DIRECT,            NO_MSG,        INFO_WEAPON_RPC_SUICIDE_DIRECT,            NO_MSG) \
922     MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_SPLASH,            NO_MSG,        INFO_WEAPON_RPC_SUICIDE_SPLASH,            CENTER_DEATH_SELF_GENERIC) \
923     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,        INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
924     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,        INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
925     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,        INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
926     MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER,              NO_MSG,        INFO_WEAPON_SHOCKWAVE_MURDER,              NO_MSG) \
927     MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER_SLAP,         NO_MSG,        INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,         NO_MSG) \
928     MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
929     MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
930     MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,        INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
931     MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,        INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
932     MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,        INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
933     MSG_MULTI_NOTIF(1, WEAPON_VAPORIZER_MURDER,              NO_MSG,        INFO_WEAPON_VAPORIZER_MURDER,              NO_MSG) \
934     MSG_MULTI_NOTIF(1, WEAPON_VORTEX_MURDER,                 NO_MSG,        INFO_WEAPON_VORTEX_MURDER,                 NO_MSG)
935
936 #define MULTITEAM_CHOICE2(default,challow,prefix,chtype,optiona,optionb) \
937     MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
938     MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE)
939 #define MULTITEAM_CHOICE3(default,challow,prefix,chtype,optiona,optionb) \
940     MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
941     MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
942     MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW)
943 #define MULTITEAM_CHOICE4(default,challow,prefix,chtype,optiona,optionb) \
944     MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
945     MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
946     MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \
947     MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK)
948 #define MULTITEAM_CHOICE(default,challow,prefix,teams,chtype,optiona,optionb) \
949     MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb)
950
951 #define MSG_CHOICE_NOTIFICATIONS \
952     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 4,    MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_BROKEN_) \
953     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 4,      MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_TIME_) \
954     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 4,  MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_UNBROKEN_) \
955     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_PICKUP_TEAM_, 4,       MSG_CENTER,  CENTER_CTF_PICKUP_TEAM_,          CENTER_CTF_PICKUP_TEAM_VERBOSE_) \
956     MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM_NEUTRAL,   MSG_CENTER,  CENTER_CTF_PICKUP_TEAM_NEUTRAL,   CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL) \
957     MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY,          MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY,          CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
958     MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL,  MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY_NEUTRAL,  CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE) \
959     MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_TEAM,     MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY_TEAM,     CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE) \
960     MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG,                      MSG_CENTER,  CENTER_DEATH_MURDER_FRAG,         CENTER_DEATH_MURDER_FRAG_VERBOSE) \
961     MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED,                   MSG_CENTER,  CENTER_DEATH_MURDER_FRAGGED,      CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
962     MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG,                  MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAG,     CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
963     MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED,               MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAGGED,  CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
964     //MSG_CHOICE_NOTIF(2, CHOICE_)
965
966
967 // ===========================
968 //  Special CVAR Declarations
969 // ===========================
970
971 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
972 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
973
974 #define NOTIF_ADD_AUTOCVAR(name,default) float autocvar_notification_##name = default;
975
976 float autocvar_notification_show_location = false;
977 string autocvar_notification_show_location_string = ""; //_(" at the %s");
978 float autocvar_notification_show_sprees = true;
979 float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
980 float autocvar_notification_show_sprees_info_newline = true;
981 float autocvar_notification_show_sprees_info_specialonly = true;
982 float autocvar_notification_errors_are_fatal = true;
983 float autocvar_notification_lifetime_runtime = 0.5;
984 float autocvar_notification_lifetime_mapload = 10;
985 float autocvar_notification_debug = false;
986
987 #ifdef SVQC
988 .float FRAG_VERBOSE;
989 void Notification_GetCvars(void);
990 float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
991 #else
992 float autocvar_notification_item_centerprinttime = 1.5;
993
994 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
995 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
996 float autocvar_notification_allow_chatboxprint = 0;
997
998 float autocvar_notification_show_sprees_center = true;
999 float autocvar_notification_show_sprees_center_specialonly = true;
1000 #endif
1001
1002
1003 // ============================
1004 //  Notification Argument List
1005 // ============================
1006 /*
1007  These arguments get replaced with the Local_Notification_sprintf
1008  and other such functions found in notifications.qc to supply data
1009  from networked notifications to their usage in sprintf... It
1010  allows for more dynamic data to be inferred by the local
1011  notification parser, so that the server does not have to network
1012  anything too crazy on a per-client/per-situation basis.
1013
1014  Pay attention to the CSQC/SVQC relations, some of these are redefined
1015  in slightly different ways for different programs, this is because the
1016  server does a more conservative approach to the notifs than the client.
1017
1018  All arguments are swapped into strings, so be sure that your
1019  sprintf usage matches with proper %s placement.
1020
1021  Argument descriptions:
1022     s1-s4: string arguments to be literally swapped into sprintf
1023     s2loc: s2 string of locations of deaths or other events
1024     s3loc: s3 string of locations of deaths or other events
1025     f1-f4: float arguments expanded into strings to be swapped into sprintf
1026     f1p2dec: f1 float to string with 2 decimal places
1027     f2p2dec: f2 float to string with 2 decimal places
1028     f2primsec: f2 float primary or secondary selection for weapons
1029     f3primsec: f3 float primary or secondary selection for weapons
1030     f1secs: count_seconds of f1
1031     f1ord: count_ordinal of f1
1032     f1time: process_time of f1
1033     f1race_time: mmssss of f1
1034     f2race_time: mmssss of f2
1035     race_col: color of race time/position (i.e. good or bad)
1036     race_diff: show time difference between f2 and f3
1037     missing_teams: show which teams still need players
1038     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
1039     frag_ping: show the ping of a player
1040     frag_stats: show health/armor/ping of a player
1041     frag_pos: show score status and position in the match of a player
1042     spree_cen: centerprint notif for kill spree/how many kills they have
1043     spree_inf: info notif for kill spree/how many kills they have
1044     spree_end: placed at the end of murder messages to show ending of sprees
1045     spree_lost: placed at the end of suicide messages to show losing of sprees
1046     item_wepname: return full name of a weapon from weaponid
1047     item_wepammo: ammo display for weapon from string
1048     item_centime: amount of time to display weapon message in centerprint
1049     item_buffname: return full name of a buff from buffid
1050     death_team: show the full name of the team a player is switching from
1051 */
1052
1053 const float NOTIF_MAX_ARGS = 7;
1054 const float NOTIF_MAX_HUDARGS = 2;
1055 const float NOTIF_MAX_DURCNT = 2;
1056
1057 string arg_slot[NOTIF_MAX_ARGS];
1058
1059 const float ARG_CS_SV_HA = 1; // enabled on CSQC, SVQC, and Hudargs
1060 const float ARG_CS_SV_DC = 2; // enabled on CSQC, SVQC, and durcnt centerprint
1061 const float ARG_CS_SV = 3; // enabled on CSQC and SVQC
1062 const float ARG_CS = 4; // unique result to CSQC
1063 const float ARG_SV = 5; // unique result to SVQC
1064 const float ARG_DC = 6; // unique result to durcnt/centerprint
1065
1066 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
1067 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
1068
1069 #define NOTIF_ARGUMENT_LIST \
1070     ARG_CASE(ARG_CS_SV_HA,  "s1",            s1) \
1071     ARG_CASE(ARG_CS_SV_HA,  "s2",            s2) \
1072     ARG_CASE(ARG_CS_SV_HA,  "s3",            s3) \
1073     ARG_CASE(ARG_CS_SV_HA,  "s4",            s4) \
1074     ARG_CASE(ARG_CS_SV,     "s2loc",         ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
1075     ARG_CASE(ARG_CS_SV,     "s3loc",         ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
1076     ARG_CASE(ARG_CS_SV_DC,  "f1",            ftos(f1)) \
1077     ARG_CASE(ARG_CS_SV_DC,  "f2",            ftos(f2)) \
1078     ARG_CASE(ARG_CS_SV,     "f3",            ftos(f3)) \
1079     ARG_CASE(ARG_CS_SV,     "f4",            ftos(f4)) \
1080     ARG_CASE(ARG_CS_SV,     "f1p2dec",       ftos_decimals(f1/100, 2)) \
1081     ARG_CASE(ARG_CS_SV,     "f2p2dec",       ftos_decimals(f2/100, 2)) \
1082     ARG_CASE(ARG_CS,        "f2primsec",     (f2 ? _("secondary") : _("primary"))) \
1083     ARG_CASE(ARG_CS,        "f3primsec",     (f3 ? _("secondary") : _("primary"))) \
1084     ARG_CASE(ARG_CS,        "f1secs",        count_seconds(f1)) \
1085     ARG_CASE(ARG_CS_SV,     "f1ord",         count_ordinal(f1)) \
1086     ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
1087     ARG_CASE(ARG_CS_SV_HA,  "f1race_time",   mmssss(f1)) \
1088     ARG_CASE(ARG_CS_SV_HA,  "f2race_time",   mmssss(f2)) \
1089     ARG_CASE(ARG_CS_SV_HA,  "f3race_time",   mmssss(f3)) \
1090     ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
1091     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
1092     ARG_CASE(ARG_CS,        "missing_teams", notif_arg_missing_teams(f1)) \
1093     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
1094     ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(true, f2)) \
1095     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
1096     /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
1097     ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
1098     ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
1099     ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
1100     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
1101     ARG_CASE(ARG_CS_SV,     "item_wepname",  WEP_NAME(f1)) \
1102     ARG_CASE(ARG_CS_SV,     "item_buffname", sprintf("%s%s", rgb_to_hexcolor(BUFFS[f1].m_color), BUFFS[f1].m_prettyName)) \
1103     ARG_CASE(ARG_CS_SV,     "f3buffname",    sprintf("%s%s", rgb_to_hexcolor(BUFFS[f3].m_color), BUFFS[f3].m_prettyName)) \
1104     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
1105     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
1106     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
1107     ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1))
1108
1109 #define NOTIF_HIT_MAX(count,funcname) do { \
1110     if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; } \
1111 } while(0)
1112 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
1113
1114 #define KILL_SPREE_LIST \
1115     SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
1116     SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
1117     SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
1118     SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
1119     SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
1120     SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
1121     SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
1122
1123 #ifdef CSQC
1124 string notif_arg_frag_ping(float newline, float fping)
1125 {
1126     if(fping == NO_MSG)
1127         return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
1128     else
1129         return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
1130 }
1131
1132 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
1133 {
1134     if (!(fhealth < 1))
1135         return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(false, fping));
1136     else
1137         return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(false, fping));
1138 }
1139
1140 string notif_arg_missing_teams(float f1)
1141 {
1142     return sprintf("%s%s%s%s",
1143         ((f1 & 1) ?
1144             sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_1), ((f1 & (2 + 4 + 8)) ? ", " : ""))
1145             :
1146             ""
1147         ),
1148         ((f1 & 2) ?
1149             sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_2), ((f1 & (4 + 8)) ? ", " : ""))
1150             :
1151             ""
1152         ),
1153         ((f1 & 4) ?
1154             sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_3), ((f1 & 8) ? ", " : ""))
1155             :
1156             ""
1157         ),
1158         ((f1 & 8) ?
1159             Team_ColoredFullName(NUM_TEAM_4)
1160             :
1161             ""
1162         )
1163     );
1164 }
1165
1166 string notif_arg_spree_cen(float spree)
1167 {
1168     // 0 = off, 1 = target (but only for first victim) and attacker
1169     if(autocvar_notification_show_sprees_center)
1170     {
1171         if(spree > 1)
1172         {
1173             #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1174                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
1175
1176             switch(spree)
1177             {
1178                 KILL_SPREE_LIST
1179                 default:
1180                 {
1181                     if (!autocvar_notification_show_sprees_center_specialonly)
1182                     {
1183                         return
1184                             sprintf(
1185                                 normal_or_gentle(
1186                                     _("%d frag spree! "),
1187                                     _("%d score spree! ")
1188                                 ),
1189                                 spree);
1190                     }
1191                     else { return ""; } // don't show spree information if it isn't an achievement
1192                 }
1193             }
1194
1195             #undef SPREE_ITEM
1196         }
1197         else if(spree == -1) // first blood
1198         {
1199             return normal_or_gentle(_("First blood! "), _("First score! "));
1200         }
1201         else if(spree == -2) // first victim
1202         {
1203             return normal_or_gentle(_("First victim! "), _("First casualty! "));
1204         }
1205     }
1206     return "";
1207 }
1208 #endif
1209
1210 string notif_arg_spree_inf(float type, string input, string player, float spree)
1211 {
1212     switch(type)
1213     {
1214         case 1: // attacker kill spree
1215         {
1216             // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
1217             // this conditional (& 2) is true for 2 and 3
1218             if(autocvar_notification_show_sprees_info & 2)
1219             {
1220                 #ifdef CSQC
1221                 string spree_newline =
1222                     ( autocvar_notification_show_sprees_info_newline ?
1223                         ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
1224                 #else
1225                 string spree_newline =
1226                     (autocvar_notification_show_sprees_info_newline ? "\n" : "");
1227                 #endif
1228
1229                 if(spree > 1)
1230                 {
1231                     #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1232                         case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
1233
1234                     switch(spree)
1235                     {
1236                         KILL_SPREE_LIST
1237                         default:
1238                         {
1239                             if (!autocvar_notification_show_sprees_info_specialonly)
1240                             {
1241                                 return
1242                                     sprintf(
1243                                         CCR(normal_or_gentle(
1244                                             _("%s^K1 has %d frags in a row! %s^BG"),
1245                                             _("%s^K1 made %d scores in a row! %s^BG")
1246                                         )),
1247                                         player,
1248                                         spree,
1249                                         spree_newline
1250                                     );
1251                             }
1252                             else { return ""; } // don't show spree information if it isn't an achievement
1253                         }
1254                     }
1255
1256                     #undef SPREE_ITEM
1257                 }
1258                 else if(spree == -1) // firstblood
1259                 {
1260                     return
1261                         sprintf(
1262                             CCR(normal_or_gentle(
1263                                 _("%s^K1 drew first blood! %s^BG"),
1264                                 _("%s^K1 got the first score! %s^BG")
1265                             )),
1266                             player,
1267                             spree_newline
1268                         );
1269                 }
1270             }
1271             break;
1272         }
1273
1274         case -1: // kill spree ended
1275         {
1276             if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1277             {
1278                 return
1279                     sprintf(normal_or_gentle(
1280                         _(", ending their %d frag spree"),
1281                         _(", ending their %d score spree")
1282                         ),
1283                         spree
1284                     );
1285             }
1286             break;
1287         }
1288
1289         case -2: // kill spree lost
1290         {
1291             if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1292             {
1293                 return
1294                     sprintf(normal_or_gentle(
1295                         _(", losing their %d frag spree"),
1296                         _(", losing their %d score spree")
1297                         ),
1298                         spree
1299                     );
1300             }
1301             break;
1302         }
1303     }
1304     return "";
1305 }
1306
1307
1308 // ====================================
1309 //  Initialization/Create Declarations
1310 // ====================================
1311
1312 enum {
1313     NO_CPID
1314 ,   CPID_ASSAULT_ROLE
1315 ,   CPID_ROUND
1316 ,   CPID_CAMPCHECK
1317 ,   CPID_CTF_CAPSHIELD
1318 ,   CPID_CTF_LOWPRIO
1319 ,   CPID_CTF_PASS
1320 ,   CPID_STALEMATE
1321 ,   CPID_NADES
1322 ,   CPID_IDLING
1323 ,   CPID_ITEM
1324 ,   CPID_PREVENT_JOIN
1325 ,   CPID_KEEPAWAY
1326 ,   CPID_KEEPAWAY_WARN
1327 ,   CPID_KEYHUNT
1328 ,   CPID_KEYHUNT_OTHER
1329 ,   CPID_LMS
1330 ,   CPID_MISSING_TEAMS
1331 ,   CPID_MISSING_PLAYERS
1332 ,   CPID_INSTAGIB_FINDAMMO
1333 ,   CPID_MOTD
1334 ,   CPID_NIX
1335 ,   CPID_ONSLAUGHT
1336 ,   CPID_OVERTIME
1337 ,   CPID_POWERUP
1338 ,   CPID_RACE_FINISHLAP
1339 ,   CPID_TEAMCHANGE
1340 ,   CPID_TIMEOUT
1341 ,   CPID_VEHICLES
1342 ,   CPID_VEHICLES_OTHER
1343 // always last
1344 ,   NOTIF_CPID_COUNT
1345 };
1346 // notification counts
1347 const float NOTIF_FIRST = 1;
1348 float NOTIF_ANNCE_COUNT;
1349 float NOTIF_INFO_COUNT;
1350 float NOTIF_CENTER_COUNT;
1351 float NOTIF_MULTI_COUNT;
1352 float NOTIF_CHOICE_COUNT;
1353
1354 // notification limits -- INCREASE AS NECESSARY
1355 const float NOTIF_ANNCE_MAX   = 100;
1356 const float NOTIF_INFO_MAX    = 300;
1357 const float NOTIF_CENTER_MAX  = 250;
1358 const float NOTIF_MULTI_MAX   = 200;
1359 const float NOTIF_CHOICE_MAX  = 30;
1360
1361 // notification entities
1362 entity msg_annce_notifs[NOTIF_ANNCE_MAX];
1363 entity msg_info_notifs[NOTIF_INFO_MAX];
1364 entity msg_center_notifs[NOTIF_CENTER_MAX];
1365 entity msg_multi_notifs[NOTIF_MULTI_MAX];
1366 entity msg_choice_notifs[NOTIF_CHOICE_MAX];
1367
1368 // common notification entity values
1369 .float nent_default;
1370 .float nent_enabled;
1371 .float nent_type;
1372 .float nent_id;
1373 .string nent_name;
1374 .int nent_stringcount;
1375 .int nent_floatcount;
1376
1377 // MSG_ANNCE entity values
1378 .float nent_channel;
1379 .string nent_snd;
1380 .float nent_vol;
1381 .float nent_position;
1382
1383 // MSG_INFO and MSG_CENTER entity values
1384 .string nent_args; // used by both
1385 .string nent_hudargs; // used by info
1386 .string nent_icon; // used by info
1387 .float nent_cpid; // used by center
1388 .string nent_durcnt; // used by center
1389 .string nent_string; // used by both
1390
1391 // MSG_MULTI entity values
1392 .entity nent_msgannce;
1393 .entity nent_msginfo;
1394 .entity nent_msgcenter;
1395
1396 // MSG_CHOICE entity values
1397 .float nent_challow_def;
1398 .float nent_challow_var;
1399 .entity nent_optiona;
1400 .entity nent_optionb;
1401
1402 // networked notification entity values
1403 .float nent_broadcast;
1404 .entity nent_client;
1405 .float nent_net_type;
1406 .float nent_net_name;
1407 .string nent_strings[4];
1408 .float nent_floats[4];
1409
1410 // other notification properties
1411 .float msg_choice_choices[NOTIF_CHOICE_MAX]; // set on each player containing MSG_CHOICE choices
1412
1413 // initialization error detection
1414 float notif_error;
1415 float notif_global_error;
1416
1417 #define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
1418     NOTIF_ADD_AUTOCVAR(name, default) \
1419     float name; \
1420     void RegisterNotification_##name() \
1421     { \
1422         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
1423         CHECK_MAX_COUNT(name, NOTIF_ANNCE_MAX, NOTIF_ANNCE_COUNT, "MSG_ANNCE") \
1424         Create_Notification_Entity( \
1425             /* COMMON ======================== */ \
1426             default,            /* var_default */ \
1427             ACVNN(name),        /* var_cvar    */ \
1428             MSG_ANNCE,          /* typeId      */ \
1429             name,               /* nameid      */ \
1430             strtoupper(#name),  /* namestring  */ \
1431             NO_MSG,             /* strnum      */ \
1432             NO_MSG,             /* flnum       */ \
1433             /* ANNCE ============= */ \
1434             channel,   /* channel  */ \
1435             sound,     /* snd      */ \
1436             volume,    /* vol      */ \
1437             position,  /* position */ \
1438             /* INFO & CENTER == */ \
1439             "",      /* args    */ \
1440             "",      /* hudargs */ \
1441             "",      /* icon    */ \
1442             NO_MSG,  /* cpid    */ \
1443             "",      /* durcnt  */ \
1444             "",      /* normal  */ \
1445             "",      /* gentle  */ \
1446             /* MULTI ============= */ \
1447             NO_MSG,  /* anncename  */ \
1448             NO_MSG,  /* infoname   */ \
1449             NO_MSG,  /* centername */ \
1450             /* MSG_CHOICE ========== */ \
1451             NO_MSG,   /* challow_def */ \
1452             NO_MSG,   /* challow_var */ \
1453             NO_MSG,   /* chtype      */ \
1454             NO_MSG,   /* optiona     */ \
1455             NO_MSG);  /* optionb     */ \
1456     } \
1457     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1458
1459 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1460     NOTIF_ADD_AUTOCVAR(name, default) \
1461     int name; \
1462     void RegisterNotification_##name() \
1463     { \
1464         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1465         CHECK_MAX_COUNT(name, NOTIF_INFO_MAX, NOTIF_INFO_COUNT, "MSG_INFO") \
1466         Create_Notification_Entity( \
1467             /* COMMON ======================== */ \
1468             default,            /* var_default */ \
1469             ACVNN(name),        /* var_cvar    */ \
1470             MSG_INFO,           /* typeId      */ \
1471             name,               /* nameid      */ \
1472             strtoupper(#name),  /* namestring  */ \
1473             strnum,             /* strnum      */ \
1474             flnum,              /* flnum       */ \
1475             /* ANNCE =========== */ \
1476             NO_MSG,  /* channel  */ \
1477             "",      /* snd      */ \
1478             NO_MSG,  /* vol      */ \
1479             NO_MSG,  /* position */ \
1480             /* INFO & CENTER === */ \
1481             args,     /* args    */ \
1482             hudargs,  /* hudargs */ \
1483             icon,     /* icon    */ \
1484             NO_MSG,   /* cpid    */ \
1485             "",       /* durcnt  */ \
1486             normal,   /* normal  */ \
1487             gentle,   /* gentle  */ \
1488             /* MULTI ============= */ \
1489             NO_MSG,  /* anncename  */ \
1490             NO_MSG,  /* infoname   */ \
1491             NO_MSG,  /* centername */ \
1492             /* CHOICE ============== */ \
1493             NO_MSG,   /* challow_def */ \
1494             NO_MSG,   /* challow_var */ \
1495             NO_MSG,   /* chtype      */ \
1496             NO_MSG,   /* optiona     */ \
1497             NO_MSG);  /* optionb     */ \
1498     } \
1499     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1500
1501 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1502     NOTIF_ADD_AUTOCVAR(name, default) \
1503     float name; \
1504     void RegisterNotification_##name() \
1505     { \
1506         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1507         CHECK_MAX_COUNT(name, NOTIF_CENTER_MAX, NOTIF_CENTER_COUNT, "MSG_CENTER") \
1508         Create_Notification_Entity( \
1509             /* COMMON ======================== */ \
1510             default,            /* var_default */ \
1511             ACVNN(name),        /* var_cvar    */ \
1512             MSG_CENTER,         /* typeId      */ \
1513             name,               /* nameid      */ \
1514             strtoupper(#name),  /* namestring  */ \
1515             strnum,             /* strnum      */ \
1516             flnum,              /* flnum       */ \
1517             /* ANNCE =========== */ \
1518             NO_MSG,  /* channel  */ \
1519             "",      /* snd      */ \
1520             NO_MSG,  /* vol      */ \
1521             NO_MSG,  /* position */ \
1522             /* INFO & CENTER == */ \
1523             args,    /* args    */ \
1524             "",      /* hudargs */ \
1525             "",      /* icon    */ \
1526             cpid,    /* cpid    */ \
1527             durcnt,  /* durcnt  */ \
1528             normal,  /* normal  */ \
1529             gentle,  /* gentle  */ \
1530             /* MULTI ============= */ \
1531             NO_MSG,  /* anncename  */ \
1532             NO_MSG,  /* infoname   */ \
1533             NO_MSG,  /* centername */ \
1534             /* CHOICE ============== */ \
1535             NO_MSG,   /* challow_def */ \
1536             NO_MSG,   /* challow_var */ \
1537             NO_MSG,   /* chtype      */ \
1538             NO_MSG,   /* optiona     */ \
1539             NO_MSG);  /* optionb     */ \
1540     } \
1541     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1542
1543 #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
1544     NOTIF_ADD_AUTOCVAR(name, default) \
1545     int name; \
1546     void RegisterNotification_##name() \
1547     { \
1548         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1549         CHECK_MAX_COUNT(name, NOTIF_MULTI_MAX, NOTIF_MULTI_COUNT, "MSG_MULTI") \
1550         Create_Notification_Entity( \
1551             /* COMMON ======================== */ \
1552             default,            /* var_default */ \
1553             ACVNN(name),        /* var_cvar    */ \
1554             MSG_MULTI,          /* typeId      */ \
1555             name,               /* nameid      */ \
1556             strtoupper(#name),  /* namestring  */ \
1557             NO_MSG,             /* strnum      */ \
1558             NO_MSG,             /* flnum       */ \
1559             /* ANNCE =========== */ \
1560             NO_MSG,  /* channel  */ \
1561             "",      /* snd      */ \
1562             NO_MSG,  /* vol      */ \
1563             NO_MSG,  /* position */ \
1564             /* INFO & CENTER == */ \
1565             "",      /* args    */ \
1566             "",      /* hudargs */ \
1567             "",      /* icon    */ \
1568             NO_MSG,  /* cpid    */ \
1569             "",      /* durcnt  */ \
1570             "",      /* normal  */ \
1571             "",      /* gentle  */ \
1572             /* MULTI ================= */ \
1573             anncename,   /* anncename  */ \
1574             infoname,    /* infoname   */ \
1575             centername,  /* centername */ \
1576             /* CHOICE ============== */ \
1577             NO_MSG,   /* challow_def */ \
1578             NO_MSG,   /* challow_var */ \
1579             NO_MSG,   /* chtype      */ \
1580             NO_MSG,   /* optiona     */ \
1581             NO_MSG);  /* optionb     */ \
1582     } \
1583     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1584
1585 #define ACVNN(name) autocvar_notification_##name
1586
1587 #define MSG_CHOICE_NOTIF(default,challow,name,chtype,optiona,optionb) \
1588     NOTIF_ADD_AUTOCVAR(name, default) \
1589     NOTIF_ADD_AUTOCVAR(name##_ALLOWED, challow) \
1590     float name; \
1591     void RegisterNotification_##name() \
1592     { \
1593         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CHOICE_COUNT) \
1594         CHECK_MAX_COUNT(name, NOTIF_CHOICE_MAX, NOTIF_CHOICE_COUNT, "MSG_CHOICE") \
1595         Create_Notification_Entity( \
1596             /* COMMON ======================== */ \
1597             default,            /* var_default */ \
1598             ACVNN(name),        /* var_cvar    */ \
1599             MSG_CHOICE,         /* typeId      */ \
1600             name,               /* nameid      */ \
1601             strtoupper(#name),  /* namestring  */ \
1602             NO_MSG,             /* strnum      */ \
1603             NO_MSG,             /* flnum       */ \
1604             /* ANNCE =========== */ \
1605             NO_MSG,  /* channel  */ \
1606             "",      /* snd      */ \
1607             NO_MSG,  /* vol      */ \
1608             NO_MSG,  /* position */ \
1609             /* INFO & CENTER == */ \
1610             "",      /* args    */ \
1611             "",      /* hudargs */ \
1612             "",      /* icon    */ \
1613             NO_MSG,  /* cpid    */ \
1614             "",      /* durcnt  */ \
1615             "",      /* normal  */ \
1616             "",      /* gentle  */ \
1617             /* MULTI ============= */ \
1618             NO_MSG,  /* anncename  */ \
1619             NO_MSG,  /* infoname   */ \
1620             NO_MSG,  /* centername */ \
1621             /* CHOICE ============================================= */ \
1622             challow,                                 /* challow_def */ \
1623             autocvar_notification_##name##_ALLOWED,  /* challow_var */ \
1624             chtype,                                  /* chtype      */ \
1625             optiona,                                 /* optiona     */ \
1626             optionb);                                /* optionb     */ \
1627     } \
1628     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1629
1630 void RegisterNotifications_First()
1631 {
1632     notif_global_error = false;
1633
1634     #ifdef SVQC
1635     #define dedi (server_is_dedicated ? "a dedicated " : "")
1636     #else
1637     #define dedi ""
1638     #endif
1639
1640     printf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME);
1641     #undef dedi
1642
1643     // maybe do another implementation of this with checksums? for now, we don't need versioning
1644     /*if(autocvar_notification_version != NOTIF_VERSION)
1645     {
1646         #ifdef CSQC
1647         if(autocvar_notification_version_mismatch_client_error)
1648         #else
1649         if(autocvar_notification_version_mismatch_server_error)
1650         #endif
1651             notif_global_error = true;
1652
1653         printf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1654             PROGNAME, autocvar_notification_version, NOTIF_VERSION);
1655     }*/
1656 }
1657
1658 void RegisterNotifications_Done()
1659 {
1660     if(notif_global_error)
1661     {
1662         // shit happened... stop the loading of the program now if this is unacceptable
1663         if(autocvar_notification_errors_are_fatal)
1664             error("Notification initialization failed! Read above and fix the errors!\n");
1665         else
1666             print("Notification initialization failed! Read above and fix the errors!\n");
1667     }
1668     else { print("Notification initialization successful!\n"); }
1669 }
1670
1671 // NOW we actually activate the declarations
1672 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First);
1673 MSG_ANNCE_NOTIFICATIONS
1674 MSG_INFO_NOTIFICATIONS
1675 MSG_CENTER_NOTIFICATIONS
1676 MSG_MULTI_NOTIFICATIONS
1677 MSG_CHOICE_NOTIFICATIONS
1678 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done);
1679 #undef MSG_ANNCE_NOTIF
1680 #undef MSG_INFO_NOTIF
1681 #undef MSG_CENTER_NOTIF
1682 #undef MSG_MULTI_NOTIF
1683 #undef MSG_CHOICE_NOTIF
1684
1685 #undef NOTIF_ADD_AUTOCVAR
1686 #endif