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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: March, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_ANNCE 1 // "Global" AND "personal" announcer messages
8 #define MSG_INFO 2 // "Global" information messages
9 #define MSG_CENTER 3 // "Personal" centerprint messages
10 #define MSG_CENTER_CPID 4 // Kill centerprint message
11 #define MSG_MULTI 5 // Subcall MSG_INFO and/or MSG_CENTER notifications
12 #define MSG_CHOICE 6 // Choose which subcall wrapper to activate
13
14 // negative confirmations
15 #define NO_MSG       -12345  // allows various things to know when no information is added
16 #define NOTIF_ABORT  -1234   // allows Send_Notification to safely abort sending
17
18 #define EIGHT_VARS_TO_VARARGS_VARLIST \
19         VARITEM(1, 0, s1) \
20         VARITEM(2, 0, XPD(s1, s2)) \
21         VARITEM(3, 0, XPD(s1, s2, s3)) \
22         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
23         VARITEM(0, 1, f1) \
24         VARITEM(1, 1, XPD(s1, f1)) \
25         VARITEM(2, 1, XPD(s1, s2, f1)) \
26         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
27         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
28         VARITEM(0, 2, XPD(f1, f2)) \
29         VARITEM(1, 2, XPD(s1, f1, f2)) \
30         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
31         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
32         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
33         VARITEM(0, 3, XPD(f1, f2, f3)) \
34         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
35         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
36         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
37         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
38         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
39         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
40         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
41         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
42         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
43
44 void Destroy_All_Notifications(void);
45 void Create_Notification_Entity(
46         float var_default,
47         float var_cvar,
48         float typeid,
49         float nameid,
50         string namestring,
51         float strnum,
52         float flnum,
53         /* MSG_ANNCE */
54         float channel,
55         string snd,
56         float vol,
57         float position,
58         /* MSG_INFO & MSG_CENTER */
59         string args,
60         string hudargs,
61         string icon,
62         float cpid,
63         string durcnt,
64         string normal,
65         string gentle,
66         /* MSG_MULTI */
67         float anncename,
68         float infoname,
69         float centername,
70         /* MSG_CHOICE */
71         float challow_def,
72         float challow_var,
73         float chtype,
74         float optiona,
75         float optionb);
76
77 void Dump_Notifications(float fh, float alsoprint);
78
79 #ifdef NOTIFICATIONS_DEBUG
80 void Debug_Notification(string input);
81 #endif
82
83 void Local_Notification(float net_type, float net_name, ...count);
84 void Local_Notification_WOVA(
85         float net_type, float net_name,
86         float stringcount, float floatcount,
87         string s1, string s2, string s3, string s4,
88         float f1, float f2, float f3, float f4);
89
90 #ifdef CSQC // CLIENT ONLY
91 void Read_Notification(float is_new);
92 string prev_soundfile;
93 float prev_soundtime;
94 #endif
95
96 #ifdef SVQC // SERVER ONLY
97 #define NOTIF_ONE 1
98 #define NOTIF_ONE_ONLY 2
99 #define NOTIF_TEAM 3
100 #define NOTIF_TEAM_EXCEPT 4
101 #define NOTIF_ALL 5
102 #define NOTIF_ALL_EXCEPT 6
103
104 void Kill_Notification(
105         float broadcast, entity client,
106         float net_type, float net_name);
107 void Send_Notification(
108         float broadcast, entity client,
109         float net_type, float net_name,
110         ...count);
111 void Send_Notification_WOVA(
112         float broadcast, entity client,
113         float net_type, float net_name,
114         float stringcount, float floatcount,
115         string s1, string s2, string s3, string s4,
116         float f1, float f2, float f3, float f4);
117 void Send_Notification_WOCOVA(
118         float broadcast, entity client,
119         float net_type, float net_name,
120         string s1, string s2, string s3, string s4,
121         float f1, float f2, float f3, float f4);
122 #endif
123
124
125 // ====================================
126 //  Notifications List and Information
127 // ====================================
128 /*
129  List of all notifications (including identifiers and display information)
130  Possible Tokens:
131     default, name, strnum, flnum,
132     channel, sound, volume, position,
133     args, hudargs, icon, cpid, durcnt, normal, gentle,
134     anncename, infoname, centername,
135     challow, chtype, optiona, optionb
136  Format Specifications:
137     MSG_ANNCE:
138       default: FLOAT: Default setting for whether the notification is enabled or not
139          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
140       name: VAR: Name of notification
141       channel: FLOAT: Sound channel to broadcast on to
142       sound: STRING: Filename for the announcement sound
143       volume: FLOAT: Volume setting for the announcement sound
144       position: FLOAT: Attenuation/positioning value
145     MSG_INFO:
146       default: FLOAT: Default setting for whether the notification is enabled or not
147          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
148       name: VAR: Name of notification
149       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
150       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
151       args: STRING: Arguments for Local_Notification_sprintf()
152       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
153       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
154       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
155       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
156     MSG_CENTER:
157       default: FLOAT: Default setting for whether the notification is enabled or not
158          ^-> 0 = disabled, 1 = enabled
159       name: VAR: Name of notification
160       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
161       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
162       args: STRING: Arguments for Local_Notification_sprintf()
163       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
164       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
165       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
166       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
167     MSG_MULTI:
168       default: FLOAT: Default setting for whether the notification is enabled or not
169          ^-> 0 = disabled, 1 = enabled
170       name: VAR: Name of chaining notification
171       anncename: VAR: Name of announcer notification for reference
172       infoname: VAR: Name of info notification for reference
173       centername: VAR: Name of centerprint notification for reference
174     MSG_CHOICE:
175       default: FLOAT: Default setting for whether the notification is enabled or not
176          ^-> 0 = disabled, 1 = select option A, 2 = selection option B
177       challow: FLOAT: Default setting for server allowing choices other than A
178          ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
179       name: VAR: Name of choice notification
180       chtype: VAR: Notification message type for options
181       optiona: VAR: Name of choice "A" notification for reference
182       optionb: VAR: Name of choice "B" notification for reference
183
184  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
185  with colors according to the cvars the user has chosen. This allows for
186  users to create unique color profiles for their HUD, giving more customization
187  options to HUD designers and end users who want such a feature.
188
189  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
190  string TCR(...) to better understand how these code replacements work.
191
192  Additionally, you can find all the definitions and explanations for
193  the argument values and what they return down below in this file.
194
195  Guidlines for notification declaration (please try and follow these):
196   Specific rules:
197     -ALWAYS start the string with a color, preferably background.
198     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
199     -NEVER re-declare an event twice.
200     -NEVER add or remove tokens from the format, it SHOULD already work.
201     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
202     -MSG_INFO and MSG_CENTER should NOT end with a new line
203
204  General rules:
205     -Be clean and simple with your notification naming,
206      nothing too long for the name field... Abbreviations are your friend. :D
207     -Keep the spacing as clean as possible... if the arguments are abnormally long,
208       it's okay to go out of line a bit... but try and keep it clean still.
209     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
210       with keeping alignment on different mediums.
211     -Sort the notifications in the most appropriate order for their tasks.
212     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
213
214  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
215       The system is designed to save as much networking bandwidth as possible,
216       so please dynamically control your argument sending to fit *exactly* what is required.
217       If you send a notification with mismatching arguments, Send_Notification() will error.
218 */
219
220 #define MULTITEAM_ANNCE2(default,prefix,channel,sound,volume,position) \
221         MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
222         MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position)
223 #define MULTITEAM_ANNCE3(default,prefix,channel,sound,volume,position) \
224         MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
225         MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
226         MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position)
227 #define MULTITEAM_ANNCE4(default,prefix,channel,sound,volume,position) \
228         MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
229         MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
230         MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \
231         MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position)
232 #define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \
233         MULTITEAM_ANNCE##teams(default,prefix,channel,sound,volume,position)
234
235 #define MSG_ANNCE_NOTIFICATIONS \
236         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTEN_NONE) \
237         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTEN_NONE) \
238         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTEN_NONE) \
239         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTEN_NONE) \
240         MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTEN_NONE) \
241         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTEN_NONE) \
242         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTEN_NONE) \
243         MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTEN_NONE) \
244         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTEN_NONE) \
245         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTEN_NONE) \
246         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTEN_NONE) \
247         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTEN_NONE) \
248         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTEN_NONE) \
249         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTEN_NONE) \
250         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTEN_NONE) \
251         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND,      CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTEN_NONE) \
252         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY,        CH_INFO, "narrowly",          VOL_BASEVOICE, ATTEN_NONE) \
253         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED,      CH_INFO, "terminated",        VOL_BASEVOICE, ATTEN_NONE) \
254         MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTEN_NONE) \
255         MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
256         MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
257         MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
258         MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
259         MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
260         MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
261         MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
262         MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
263         MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
264         MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
265         MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1,           CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
266         MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2,           CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
267         MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3,           CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
268         MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4,           CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
269         MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5,           CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
270         MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6,           CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
271         MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7,           CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
272         MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8,           CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
273         MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9,           CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
274         MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10,          CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
275         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
276         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
277         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
278         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
279         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
280         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
281         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
282         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
283         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
284         MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
285         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
286         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
287         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
288         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
289         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
290         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
291         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
292         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
293         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
294         MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
295         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1,             CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
296         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2,             CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
297         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3,             CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
298         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4,             CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
299         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5,             CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
300         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6,             CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
301         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7,             CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
302         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8,             CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
303         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9,             CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
304         MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10,            CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
305         MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1,          CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
306         MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2,          CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
307         MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3,          CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
308         MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4,          CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
309         MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5,          CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
310         MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6,          CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
311         MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7,          CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
312         MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8,          CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
313         MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9,          CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
314         MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10,         CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
315         MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTEN_NONE) \
316         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTEN_NONE) \
317         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTEN_NONE) \
318         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTEN_NONE) \
319         MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTEN_NONE) \
320         MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTEN_NONE) \
321         MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTEN_NONE) \
322         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTEN_NONE) \
323         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTEN_NONE) \
324         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTEN_NONE)
325
326 #define MULTITEAM_INFO2(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
327         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
328         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
329 #define MULTITEAM_INFO3(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
330         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
331         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
332         MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
333 #define MULTITEAM_INFO4(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
334         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
335         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
336         MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
337         MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
338 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
339         MULTITEAM_INFO##teams(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle)
340
341 #define MSG_INFO_NOTIFICATIONS \
342         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
343         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
344         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
345         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
346         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
347         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
348         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
349         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
350         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
351         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
352         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
353         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
354         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
355         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
356         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
357         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
358         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \
359         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \
360         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
361         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \
362         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \
363         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "") \
364         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s")) \
365         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "") \
366         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "") \
367         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "") \
368         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "") \
369         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "") \
370         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "") \
371         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "") \
372         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "") \
373         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "") \
374         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "") \
375         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
376         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
377         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
378         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
379         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s"), "") \
380         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
381         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s"), "") \
382         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s"), "") \
383         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          _("^BG%s^K1 %s^K1%s%s"), "") \
384         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s")) \
385         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s")) \
386         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s")) \
387         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s"), "") \
388         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \
389         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
390         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \
391         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s"), "") \
392         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s"), "") \
393         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s"), "") \
394         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s"), "") \
395         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s"), "") \
396         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s"), "") \
397         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s"), "") \
398         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s"), "") \
399         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "") \
400         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "") \
401         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "") \
402         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "") \
403         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "") \
404         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "") \
405         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s"), "") \
406         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "") \
407         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "") \
408         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "") \
409         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s"), "") \
410         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "") \
411         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "") \
412         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s"), "") \
413         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "") \
414         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "") \
415         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "") \
416         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "") \
417         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "") \
418         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") \
419         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s"), "") \
420         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "") \
421         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s"), "") \
422         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED,              2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s"), "") \
423         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL,         1, 0, "s1", "",                          "",                     _("^BG%s^K3 was revived by falling"), "") \
424         MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED,         1, 1, "s1 f1", "",                       "",                     _("^BG%s^K3 was automatically revived after %s second(s)"), "") \
425         MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4,             0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round"), "") \
426         MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN,               1, 0, "s1", "",                          "",                     _("^BG%s^BG wins the round"), "") \
427         MSG_INFO_NOTIF(1, INFO_ROUND_TIED,                     0, 0, "", "",                            "",                     _("^BGRound tied"), "") \
428         MSG_INFO_NOTIF(1, INFO_ROUND_OVER,                     0, 0, "", "",                            "",                     _("^BGRound over, there's no winner"), "") \
429         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself"), "") \
430         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!"), "") \
431         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s"), "") \
432         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s"), "") \
433         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s"), "") \
434         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s"), "") \
435         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
436         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map"), "") \
437         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected%s"), "") \
438         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT team"), "") \
439         MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing"), "") \
440         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!"), "") \
441         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!"), "") \
442         MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team"), "") \
443         MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key"), "") \
444         MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key"), "") \
445         MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key"), "") \
446         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited"), "") \
447         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left"), "") \
448         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility"), "") \
449         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield"), "") \
450         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed"), "") \
451         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength"), "") \
452         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected"), "") \
453         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling"), "") \
454         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "") \
455         MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating"), "") \
456         MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has abandoned the race"), "") \
457         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "") \
458         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "") \
459         MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has finished the race"), "") \
460         MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2",  "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "") \
461         MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "") \
462         MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "") \
463         MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s"), "") \
464         MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!"), "") \
465         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") \
466         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up a Superweapon"), "") \
467         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "") \
468         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "") \
469         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "") \
470         MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s"), "") \
471         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "") \
472         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "") \
473         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "") \
474         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "") \
475         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "") \
476         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "") \
477         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s"), "") \
478         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro plasma%s%s"), "") \
479         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro plasma%s%s"), "") \
480         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "") \
481         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "") \
482         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s"), "") \
483         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s"), "") \
484         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "") \
485         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "") \
486         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "") \
487         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "") \
488         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "") \
489         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "") \
490         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "") \
491         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "") \
492         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s"), "") \
493         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Laser%s%s"), "") \
494         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "") \
495         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s"), "") \
496         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s"), "") \
497         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "") \
498         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "") \
499         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "") \
500         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "") \
501         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s"), "") \
502         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "") \
503         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "") \
504         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "") \
505         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "") \
506         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "") \
507         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "") \
508         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s"), "") \
509         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "") \
510         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "") \
511         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "") \
512         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "") \
513         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "") \
514         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s"), "") \
515         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "") \
516         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "") \
517         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "") \
518         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
519
520 #define MULTITEAM_CENTER2(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
521         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
522         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
523 #define MULTITEAM_CENTER3(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
524         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
525         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
526         MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
527 #define MULTITEAM_CENTER4(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
528         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
529         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
530         MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
531         MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
532 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
533         MULTITEAM_CENTER##teams(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle)
534
535 #define MSG_CENTER_NOTIFICATIONS \
536         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
537         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
538         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_ROUND,          "2 0", _("^F4Begin!"), "") \
539         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Game starts in ^COUNT"), "") \
540         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART,        0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Round starts in ^COUNT"), "") \
541         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP,         0, 0, "",             CPID_ROUND,          "2 0", _("^F4Round cannot start"), "") \
542         MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound tied"), "") \
543         MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound over, there's no winner"), "") \
544         MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK,                   0, 0, "",             CPID_CAMPCHECK,      "0 0", _("^F2Don't camp!"), "") \
545         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
546         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
547         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
548         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
549         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
550         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
551         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
552         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
553         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
554         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
555         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
556         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
557         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
558         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,     2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
559         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
560         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
561         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
562         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
563         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
564         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
565         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
566         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
567         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
568         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
569         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
570         MSG_CENTER_NOTIF(1, CENTER_NADE_THROW,                          0, 0, "",             CPID_NADES,          "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "") \
571         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
572         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
573         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
574         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
575         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
576         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
577         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
578         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
579         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
580         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
581         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE,                             0, 0, "",                         NO_CPID,                         "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \
582         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
583         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
584         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
585         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
586         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
587         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
588         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
589         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
590         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
591         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
592         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
593         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
594         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
595         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
596         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
597         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
598         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
599         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
600         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
601         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
602         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
603         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
604         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
605         MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES,                          0, 0, "",             NO_CPID,             "0 0", _("^F2You picked up some extra lives"), "") \
606         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
607         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
608         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
609         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_FALL,       0, 0, "",             NO_CPID,             "0 0", _("^K3You revived yourself"), "") \
610         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
611         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED,      0, 1, "f1",           NO_CPID,             "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
612         MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4,          0, 0, "",             CPID_ROUND,          "0 0", _("^TC^TT^BG team wins the round"), "") \
613         MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN,            1, 0, "s1",           CPID_ROUND,          "0 0", _("^BG%s^BG wins the round"), "") \
614         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
615         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1Round already started, you spawn as frozen"), "") \
616         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
617         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
618         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
619         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
620         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
621         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
622         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
623         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
624         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
625         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
626         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
627         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
628         MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
629         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
630         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART,          0, 1, "",              CPID_KEYHUNT_OTHER,    "1 f1", _("^F4Round will start in ^COUNT"), "") \
631         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
632         MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
633         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "missing_teams", CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
634         MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS,               0, 4, "missing_teams", CPID_MISSING_TEAMS,    "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
635         MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS,             0, 1, "f1",            CPID_MISSING_PLAYERS,  "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
636         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,             0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
637         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,       0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
638         MSG_CENTER_NOTIF(1, CENTER_MINSTA_LIVES_REMAINING,      0, 1, "f1",            NO_CPID,                           "0 0", _("^F2Extra lives remaining: ^K1%s"), "") \
639         MSG_CENTER_NOTIF(1, CENTER_MINSTA_SECONDARY,            0, 0, "",              NO_CPID,                           "0 0", _("^BGSecondary fire inflicts no damage!"), "") \
640         MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", _("^BG%s"), "") \
641         MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
642         MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
643         MSG_CENTER_NOTIF(1, CENTER_NADE,                                0, 0, "",              NO_CPID,                   "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "") \
644         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
645         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
646         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
647         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
648         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
649         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
650         MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
651         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
652         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
653         MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
654         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
655         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
656         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
657         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
658         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
659         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
660         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
661         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
662         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
663         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "")
664
665 #define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
666         MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
667         MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE)
668 #define MULTITEAM_MULTI3(default,prefix,anncepre,infopre,centerpre) \
669         MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
670         MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
671         MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
672 #define MULTITEAM_MULTI4(default,prefix,anncepre,infopre,centerpre) \
673         MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
674         MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
675         MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
676         MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK)
677 #define MULTITEAM_MULTI(default,prefix,teams,anncepre,infopre,centerpre) \
678         MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre)
679
680 #define MSG_MULTI_NOTIFICATIONS \
681         MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
682         MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
683         MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
684         MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,        INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
685         MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,        INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
686         MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE,                    NO_MSG,        INFO_DEATH_MURDER_NADE,                    NO_MSG) \
687         MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,        INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
688         MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,        INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
689         MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,        INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
690         MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,        INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
691         MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,        INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
692         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
693         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
694         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,        INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
695         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
696         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
697         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
698         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
699         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,        INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
700         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
701         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
702         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
703         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
704         MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG) \
705         MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
706         MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
707         MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,        INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
708         MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,        INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
709         MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
710         MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,        INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
711         MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,        INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
712         MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
713         MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
714         MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
715         MSG_MULTI_NOTIF(1, DEATH_SELF_NADE,                                              NO_MSG,                INFO_DEATH_SELF_NADE,                                      CENTER_DEATH_SELF_NADE) \
716         MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,        INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
717         MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,        INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
718         MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,        INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
719         MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,        INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
720         MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,        INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
721         MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,        INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
722         MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,        INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
723         MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,        INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
724         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,        INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
725         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,        INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
726         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,        INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
727         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,        INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
728         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,        INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
729         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,        INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
730         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,        INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
731         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,        INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
732         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,        INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
733         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,        INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
734         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
735         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
736         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
737         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
738         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
739         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,        INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
740         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
741         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
742         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
743         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
744         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
745         MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,        INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
746         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,        INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
747         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,        INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
748         MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,        INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
749         MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,        INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
750         MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,        INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
751         MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,        INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
752         MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN,                ANNCE_BEGIN,   NO_MSG,                                    CENTER_COUNTDOWN_BEGIN) \
753         MSG_MULTI_NOTIF(1, MULTI_MINSTA_FINDAMMO,                ANNCE_NUM_10,  NO_MSG,                                    CENTER_MINSTA_FINDAMMO_FIRST) \
754         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,        INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
755         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,        INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
756         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,        INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
757         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,        INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
758         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
759         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
760         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
761         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
762         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
763         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
764         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
765         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
766         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
767         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
768         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
769         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,        INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
770         MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,        INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
771         MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,        INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
772         MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,        INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
773         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,        INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
774         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,        INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
775         MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  NO_MSG,        INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
776         MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 NO_MSG,        INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
777         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,        INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
778         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,        INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
779         MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              NO_MSG,        INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
780         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,        INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
781         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,        INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
782         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
783         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
784         MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    NO_MSG,        INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
785         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,        INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
786         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
787         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
788         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,        INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
789         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
790         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
791         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
792         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,        INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
793         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,        INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
794         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,        INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
795         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
796         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
797         MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,        INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
798         MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,        INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
799         MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,        INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
800         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
801         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
802
803 #define MULTITEAM_CHOICE2(default,challow,prefix,chtype,optiona,optionb) \
804         MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
805         MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE)
806 #define MULTITEAM_CHOICE3(default,challow,prefix,chtype,optiona,optionb) \
807         MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
808         MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
809         MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW)
810 #define MULTITEAM_CHOICE4(default,challow,prefix,chtype,optiona,optionb) \
811         MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
812         MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
813         MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \
814         MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK)
815 #define MULTITEAM_CHOICE(default,challow,prefix,teams,chtype,optiona,optionb) \
816         MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb)
817
818 #define MSG_CHOICE_NOTIFICATIONS \
819         MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 2,    MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_BROKEN_) \
820         MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 2,      MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_TIME_) \
821         MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 2,  MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_UNBROKEN_) \
822         MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM,           MSG_CENTER,  CENTER_CTF_PICKUP_TEAM,           CENTER_CTF_PICKUP_TEAM_VERBOSE) \
823         MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY,          MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY,          CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
824         MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG,                      MSG_CENTER,  CENTER_DEATH_MURDER_FRAG,         CENTER_DEATH_MURDER_FRAG_VERBOSE) \
825         MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED,                   MSG_CENTER,  CENTER_DEATH_MURDER_FRAGGED,      CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
826         MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG,                  MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAG,     CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
827         MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED,               MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAGGED,  CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
828         //MSG_CHOICE_NOTIF(2, CHOICE_)
829
830
831 // ===========================
832 //  Special CVAR Declarations
833 // ===========================
834
835 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
836 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
837
838 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
839
840 var float autocvar_notification_show_location = FALSE;
841 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
842 var float autocvar_notification_show_sprees = TRUE;
843 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
844 var float autocvar_notification_show_sprees_info_newline = TRUE;
845 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
846 var float autocvar_notification_errors_are_fatal = TRUE;
847 var float autocvar_notification_lifetime_runtime = 0.5;
848 var float autocvar_notification_lifetime_mapload = 10;
849 var float autocvar_notification_debug = FALSE;
850
851 #ifdef SVQC
852 .float FRAG_VERBOSE;
853 void Notification_GetCvars(void);
854 var float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
855 #else
856 var float autocvar_notification_item_centerprinttime = 1.5;
857
858 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
859 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
860 var float autocvar_notification_allow_chatboxprint = 0;
861
862 var float autocvar_notification_show_sprees_center = TRUE;
863 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
864 #endif
865
866
867 // ============================
868 //  Notification Argument List
869 // ============================
870 /*
871  These arguments get replaced with the Local_Notification_sprintf
872  and other such functions found in notifications.qc to supply data
873  from networked notifications to their usage in sprintf... It
874  allows for more dynamic data to be inferred by the local
875  notification parser, so that the server does not have to network
876  anything too crazy on a per-client/per-situation basis.
877
878  Pay attention to the CSQC/SVQC relations, some of these are redefined
879  in slightly different ways for different programs, this is because the
880  server does a more conservative approach to the notifs than the client.
881
882  All arguments are swapped into strings, so be sure that your
883  sprintf usage matches with proper %s placement.
884
885  Argument descriptions:
886     s1-s4: string arguments to be literally swapped into sprintf
887     s2loc: s2 string of locations of deaths or other events
888     s3loc: s3 string of locations of deaths or other events
889     f1-f4: float arguments expanded into strings to be swapped into sprintf
890     f1p2dec: f1 float to string with 2 decimal places
891     f2p2dec: f2 float to string with 2 decimal places
892     f2primsec: f2 float primary or secondary selection for weapons
893     f3primsec: f3 float primary or secondary selection for weapons
894     f1secs: count_seconds of f1
895     f1ord: count_ordinal of f1
896     f1time: process_time of f1
897     f1race_time: mmssss of f1
898     f2race_time: mmssss of f2
899     race_col: color of race time/position (i.e. good or bad)
900     race_diff: show time difference between f2 and f3
901     missing_teams: show which teams still need players
902     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
903     frag_ping: show the ping of a player
904     frag_stats: show health/armor/ping of a player
905     frag_pos: show score status and position in the match of a player
906     spree_cen: centerprint notif for kill spree/how many kills they have
907     spree_inf: info notif for kill spree/how many kills they have
908     spree_end: placed at the end of murder messages to show ending of sprees
909     spree_lost: placed at the end of suicide messages to show losing of sprees
910     item_wepname: return full name of a weapon from weaponid
911     item_wepammo: ammo display for weapon from string
912     item_centime: amount of time to display weapon message in centerprint
913     death_team: show the full name of the team a player is switching from
914 */
915
916 #define NOTIF_MAX_ARGS 7
917 #define NOTIF_MAX_HUDARGS 2
918 #define NOTIF_MAX_DURCNT 2
919
920 string arg_slot[NOTIF_MAX_ARGS];
921
922 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
923 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
924 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
925 #define ARG_CS 4 // unique result to CSQC
926 #define ARG_SV 5 // unique result to SVQC
927 #define ARG_DC 6 // unique result to durcnt/centerprint
928
929 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
930 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
931
932 #define NOTIF_ARGUMENT_LIST \
933     ARG_CASE(ARG_CS_SV_HA,  "s1",            s1) \
934     ARG_CASE(ARG_CS_SV_HA,  "s2",            s2) \
935     ARG_CASE(ARG_CS_SV_HA,  "s3",            s3) \
936     ARG_CASE(ARG_CS_SV_HA,  "s4",            s4) \
937     ARG_CASE(ARG_CS_SV,     "s2loc",         ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
938     ARG_CASE(ARG_CS_SV,     "s3loc",         ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
939     ARG_CASE(ARG_CS_SV_DC,  "f1",            ftos(f1)) \
940     ARG_CASE(ARG_CS_SV_DC,  "f2",            ftos(f2)) \
941     ARG_CASE(ARG_CS_SV,     "f3",            ftos(f3)) \
942     ARG_CASE(ARG_CS_SV,     "f4",            ftos(f4)) \
943     ARG_CASE(ARG_CS_SV,     "f1p2dec",       ftos_decimals(f1/100, 2)) \
944     ARG_CASE(ARG_CS_SV,     "f2p2dec",       ftos_decimals(f2/100, 2)) \
945     ARG_CASE(ARG_CS,        "f2primsec",     (f2 ? _("secondary") : _("primary"))) \
946     ARG_CASE(ARG_CS,        "f3primsec",     (f3 ? _("secondary") : _("primary"))) \
947     ARG_CASE(ARG_CS,        "f1secs",        count_seconds(f1)) \
948     ARG_CASE(ARG_CS_SV,     "f1ord",         count_ordinal(f1)) \
949     ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
950     ARG_CASE(ARG_CS_SV,     "f1race_time",   mmssss(f1)) \
951     ARG_CASE(ARG_CS_SV,     "f2race_time",   mmssss(f2)) \
952     ARG_CASE(ARG_CS_SV,     "f3race_time",   mmssss(f3)) \
953     ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
954     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
955     ARG_CASE(ARG_CS,        "missing_teams", notif_arg_missing_teams(f1, f2, f3, f4)) \
956     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
957     ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(TRUE, f2)) \
958     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
959     /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
960     ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
961     ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
962     ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
963     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
964     ARG_CASE(ARG_CS_SV,     "item_wepname",  W_Name(f1)) \
965     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
966     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
967     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
968     ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1))
969
970 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
971 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
972
973 #define KILL_SPREE_LIST \
974         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
975         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
976         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
977         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
978         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
979         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
980         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
981
982 #ifdef CSQC
983 string notif_arg_frag_ping(float newline, float fping)
984 {
985         if(fping == NO_MSG)
986                 return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
987         else
988                 return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
989 }
990
991 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
992 {
993         if (!(fhealth < 1))
994                 return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
995         else
996                 return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
997 }
998
999 string notif_arg_missing_teams(float f1, float f2, float f3, float f4)
1000 {
1001         return sprintf("%s%s%s%s",
1002                 (f1 ?
1003                         sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
1004                         :
1005                         ""
1006                 ),
1007                 (f2 ?
1008                         sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
1009                         :
1010                         ""
1011                 ),
1012                 (f3 ?
1013                         sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
1014                         :
1015                         ""
1016                 ),
1017                 (f4 ?
1018                         Team_ColoredFullName(f4 - 1)
1019                         :
1020                         ""
1021                 )
1022         );
1023 }
1024
1025 string notif_arg_spree_cen(float spree)
1026 {
1027         // 0 = off, 1 = target (but only for first victim) and attacker
1028         if(autocvar_notification_show_sprees_center)
1029         {
1030                 if(spree > 1)
1031                 {
1032                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1033                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
1034
1035                         switch(spree)
1036                         {
1037                                 KILL_SPREE_LIST
1038                                 default:
1039                                 {
1040                                         if (!autocvar_notification_show_sprees_center_specialonly)
1041                                         {
1042                                                 return
1043                                                         sprintf(
1044                                                                 normal_or_gentle(
1045                                                                         _("%d frag spree! "),
1046                                                                         _("%d score spree! ")
1047                                                                 ),
1048                                                                 spree);
1049                                         }
1050                                         else { return ""; } // don't show spree information if it isn't an achievement
1051                                 }
1052                         }
1053
1054                         #undef SPREE_ITEM
1055                 }
1056                 else if(spree == -1) // first blood
1057                 {
1058                         return normal_or_gentle(_("First blood! "), _("First score! "));
1059                 }
1060                 else if(spree == -2) // first victim
1061                 {
1062                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
1063                 }
1064         }
1065         return "";
1066 }
1067 #endif
1068
1069 string notif_arg_spree_inf(float type, string input, string player, float spree)
1070 {
1071         switch(type)
1072         {
1073                 case 1: // attacker kill spree
1074                 {
1075                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
1076                         // this conditional (& 2) is true for 2 and 3
1077                         if(autocvar_notification_show_sprees_info & 2)
1078                         {
1079                                 #ifdef CSQC
1080                                 string spree_newline =
1081                                         ( autocvar_notification_show_sprees_info_newline ?
1082                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
1083                                 #else
1084                                 string spree_newline =
1085                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
1086                                 #endif
1087
1088                                 if(spree > 1)
1089                                 {
1090                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1091                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
1092
1093                                         switch(spree)
1094                                         {
1095                                                 KILL_SPREE_LIST
1096                                                 default:
1097                                                 {
1098                                                         if (!autocvar_notification_show_sprees_info_specialonly)
1099                                                         {
1100                                                                 return
1101                                                                         sprintf(
1102                                                                                 CCR(normal_or_gentle(
1103                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
1104                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
1105                                                                                 )),
1106                                                                                 player,
1107                                                                                 spree,
1108                                                                                 spree_newline
1109                                                                         );
1110                                                         }
1111                                                         else { return ""; } // don't show spree information if it isn't an achievement
1112                                                 }
1113                                         }
1114
1115                                         #undef SPREE_ITEM
1116                                 }
1117                                 else if(spree == -1) // firstblood
1118                                 {
1119                                         return
1120                                                 sprintf(
1121                                                         CCR(normal_or_gentle(
1122                                                                 _("%s^K1 drew first blood! %s^BG"),
1123                                                                 _("%s^K1 got the first score! %s^BG")
1124                                                         )),
1125                                                         player,
1126                                                         spree_newline
1127                                                 );
1128                                 }
1129                         }
1130                         break;
1131                 }
1132
1133                 case -1: // kill spree ended
1134                 {
1135                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1136                         {
1137                                 return
1138                                         sprintf(normal_or_gentle(
1139                                                 _(", ending their %d frag spree"),
1140                                                 _(", ending their %d score spree")
1141                                                 ),
1142                                                 spree
1143                                         );
1144                         }
1145                         break;
1146                 }
1147
1148                 case -2: // kill spree lost
1149                 {
1150                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1151                         {
1152                                 return
1153                                         sprintf(normal_or_gentle(
1154                                                 _(", losing their %d frag spree"),
1155                                                 _(", losing their %d score spree")
1156                                                 ),
1157                                                 spree
1158                                         );
1159                         }
1160                         break;
1161                 }
1162         }
1163         return "";
1164 }
1165
1166
1167 // ====================================
1168 //  Initialization/Create Declarations
1169 // ====================================
1170
1171 // notification counts
1172 #define NOTIF_FIRST 1
1173 float NOTIF_ANNCE_COUNT;
1174 float NOTIF_INFO_COUNT;
1175 float NOTIF_CENTER_COUNT;
1176 float NOTIF_MULTI_COUNT;
1177 float NOTIF_CHOICE_COUNT;
1178 float NOTIF_CPID_COUNT;
1179
1180 // notification limits -- INCREASE AS NECESSARY
1181 #define NOTIF_ANNCE_MAX   100
1182 #define NOTIF_INFO_MAX    300
1183 #define NOTIF_CENTER_MAX  200
1184 #define NOTIF_MULTI_MAX   200
1185 #define NOTIF_CHOICE_MAX  20
1186
1187 // notification entities
1188 entity msg_annce_notifs[NOTIF_ANNCE_MAX];
1189 entity msg_info_notifs[NOTIF_INFO_MAX];
1190 entity msg_center_notifs[NOTIF_CENTER_MAX];
1191 entity msg_multi_notifs[NOTIF_MULTI_MAX];
1192 entity msg_choice_notifs[NOTIF_CHOICE_MAX];
1193
1194 // common notification entity values
1195 .float nent_default;
1196 .float nent_enabled;
1197 .float nent_type;
1198 .float nent_id;
1199 .string nent_name;
1200 .float nent_stringcount;
1201 .float nent_floatcount;
1202
1203 // MSG_ANNCE entity values
1204 .float nent_channel;
1205 .string nent_snd;
1206 .float nent_vol;
1207 .float nent_position;
1208
1209 // MSG_INFO and MSG_CENTER entity values
1210 .string nent_args; // used by both
1211 .string nent_hudargs; // used by info
1212 .string nent_icon; // used by info
1213 .float nent_cpid; // used by center
1214 .string nent_durcnt; // used by center
1215 .string nent_string; // used by both
1216
1217 // MSG_MULTI entity values
1218 .entity nent_msgannce;
1219 .entity nent_msginfo;
1220 .entity nent_msgcenter;
1221
1222 // MSG_CHOICE entity values
1223 .float nent_challow_def;
1224 .float nent_challow_var;
1225 .entity nent_optiona;
1226 .entity nent_optionb;
1227
1228 // networked notification entity values
1229 .float nent_broadcast;
1230 .entity nent_client;
1231 .float nent_net_type;
1232 .float nent_net_name;
1233 .string nent_strings[4];
1234 .float nent_floats[4];
1235
1236 // other notification properties
1237 .float msg_choice_choices[NOTIF_CHOICE_MAX]; // set on each player containing MSG_CHOICE choices
1238
1239 // initialization error detection
1240 float notif_error;
1241 float notif_global_error;
1242
1243 #define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
1244         NOTIF_ADD_AUTOCVAR(name, default) \
1245         float name; \
1246         void RegisterNotification_##name() \
1247         { \
1248                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
1249                 CHECK_MAX_COUNT(name, NOTIF_ANNCE_MAX, NOTIF_ANNCE_COUNT, "MSG_ANNCE") \
1250                 Create_Notification_Entity( \
1251                         /* COMMON ======================== */ \
1252                         default,            /* var_default */ \
1253                         ACVNN(name),        /* var_cvar    */ \
1254                         MSG_ANNCE,          /* typeid      */ \
1255                         name,               /* nameid      */ \
1256                         strtoupper(#name),  /* namestring  */ \
1257                         NO_MSG,             /* strnum      */ \
1258                         NO_MSG,             /* flnum       */ \
1259                         /* ANNCE ============= */ \
1260                         channel,   /* channel  */ \
1261                         sound,     /* snd      */ \
1262                         volume,    /* vol      */ \
1263                         position,  /* position */ \
1264                         /* INFO & CENTER == */ \
1265                         "",      /* args    */ \
1266                         "",      /* hudargs */ \
1267                         "",      /* icon    */ \
1268                         NO_MSG,  /* cpid    */ \
1269                         "",      /* durcnt  */ \
1270                         "",      /* normal  */ \
1271                         "",      /* gentle  */ \
1272                         /* MULTI ============= */ \
1273                         NO_MSG,  /* anncename  */ \
1274                         NO_MSG,  /* infoname   */ \
1275                         NO_MSG,  /* centername */ \
1276                         /* MSG_CHOICE ========== */ \
1277                         NO_MSG,   /* challow_def */ \
1278                         NO_MSG,   /* challow_var */ \
1279                         NO_MSG,   /* chtype      */ \
1280                         NO_MSG,   /* optiona     */ \
1281                         NO_MSG);  /* optionb     */ \
1282         } \
1283         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1284
1285 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1286         NOTIF_ADD_AUTOCVAR(name, default) \
1287         float name; \
1288         void RegisterNotification_##name() \
1289         { \
1290                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1291                 CHECK_MAX_COUNT(name, NOTIF_INFO_MAX, NOTIF_INFO_COUNT, "MSG_INFO") \
1292                 Create_Notification_Entity( \
1293                         /* COMMON ======================== */ \
1294                         default,            /* var_default */ \
1295                         ACVNN(name),        /* var_cvar    */ \
1296                         MSG_INFO,           /* typeid      */ \
1297                         name,               /* nameid      */ \
1298                         strtoupper(#name),  /* namestring  */ \
1299                         strnum,             /* strnum      */ \
1300                         flnum,              /* flnum       */ \
1301                         /* ANNCE =========== */ \
1302                         NO_MSG,  /* channel  */ \
1303                         "",      /* snd      */ \
1304                         NO_MSG,  /* vol      */ \
1305                         NO_MSG,  /* position */ \
1306                         /* INFO & CENTER === */ \
1307                         args,     /* args    */ \
1308                         hudargs,  /* hudargs */ \
1309                         icon,     /* icon    */ \
1310                         NO_MSG,   /* cpid    */ \
1311                         "",       /* durcnt  */ \
1312                         normal,   /* normal  */ \
1313                         gentle,   /* gentle  */ \
1314                         /* MULTI ============= */ \
1315                         NO_MSG,  /* anncename  */ \
1316                         NO_MSG,  /* infoname   */ \
1317                         NO_MSG,  /* centername */ \
1318                         /* CHOICE ============== */ \
1319                         NO_MSG,   /* challow_def */ \
1320                         NO_MSG,   /* challow_var */ \
1321                         NO_MSG,   /* chtype      */ \
1322                         NO_MSG,   /* optiona     */ \
1323                         NO_MSG);  /* optionb     */ \
1324         } \
1325         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1326
1327 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1328         NOTIF_ADD_AUTOCVAR(name, default) \
1329         float name; \
1330         float cpid; \
1331         void RegisterNotification_##name() \
1332         { \
1333                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1334                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
1335                 CHECK_MAX_COUNT(name, NOTIF_CENTER_MAX, NOTIF_CENTER_COUNT, "MSG_CENTER") \
1336                 Create_Notification_Entity( \
1337                         /* COMMON ======================== */ \
1338                         default,            /* var_default */ \
1339                         ACVNN(name),        /* var_cvar    */ \
1340                         MSG_CENTER,         /* typeid      */ \
1341                         name,               /* nameid      */ \
1342                         strtoupper(#name),  /* namestring  */ \
1343                         strnum,             /* strnum      */ \
1344                         flnum,              /* flnum       */ \
1345                         /* ANNCE =========== */ \
1346                         NO_MSG,  /* channel  */ \
1347                         "",      /* snd      */ \
1348                         NO_MSG,  /* vol      */ \
1349                         NO_MSG,  /* position */ \
1350                         /* INFO & CENTER == */ \
1351                         args,    /* args    */ \
1352                         "",      /* hudargs */ \
1353                         "",      /* icon    */ \
1354                         cpid,    /* cpid    */ \
1355                         durcnt,  /* durcnt  */ \
1356                         normal,  /* normal  */ \
1357                         gentle,  /* gentle  */ \
1358                         /* MULTI ============= */ \
1359                         NO_MSG,  /* anncename  */ \
1360                         NO_MSG,  /* infoname   */ \
1361                         NO_MSG,  /* centername */ \
1362                         /* CHOICE ============== */ \
1363                         NO_MSG,   /* challow_def */ \
1364                         NO_MSG,   /* challow_var */ \
1365                         NO_MSG,   /* chtype      */ \
1366                         NO_MSG,   /* optiona     */ \
1367                         NO_MSG);  /* optionb     */ \
1368         } \
1369         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1370
1371 #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
1372         NOTIF_ADD_AUTOCVAR(name, default) \
1373         float name; \
1374         void RegisterNotification_##name() \
1375         { \
1376                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1377                 CHECK_MAX_COUNT(name, NOTIF_MULTI_MAX, NOTIF_MULTI_COUNT, "MSG_MULTI") \
1378                 Create_Notification_Entity( \
1379                         /* COMMON ======================== */ \
1380                         default,            /* var_default */ \
1381                         ACVNN(name),        /* var_cvar    */ \
1382                         MSG_MULTI,          /* typeid      */ \
1383                         name,               /* nameid      */ \
1384                         strtoupper(#name),  /* namestring  */ \
1385                         NO_MSG,             /* strnum      */ \
1386                         NO_MSG,             /* flnum       */ \
1387                         /* ANNCE =========== */ \
1388                         NO_MSG,  /* channel  */ \
1389                         "",      /* snd      */ \
1390                         NO_MSG,  /* vol      */ \
1391                         NO_MSG,  /* position */ \
1392                         /* INFO & CENTER == */ \
1393                         "",      /* args    */ \
1394                         "",      /* hudargs */ \
1395                         "",      /* icon    */ \
1396                         NO_MSG,  /* cpid    */ \
1397                         "",      /* durcnt  */ \
1398                         "",      /* normal  */ \
1399                         "",      /* gentle  */ \
1400                         /* MULTI ================= */ \
1401                         anncename,   /* anncename  */ \
1402                         infoname,    /* infoname   */ \
1403                         centername,  /* centername */ \
1404                         /* CHOICE ============== */ \
1405                         NO_MSG,   /* challow_def */ \
1406                         NO_MSG,   /* challow_var */ \
1407                         NO_MSG,   /* chtype      */ \
1408                         NO_MSG,   /* optiona     */ \
1409                         NO_MSG);  /* optionb     */ \
1410         } \
1411         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1412
1413 #define ACVNN(name) autocvar_notification_##name
1414
1415 #define MSG_CHOICE_NOTIF(default,challow,name,chtype,optiona,optionb) \
1416         NOTIF_ADD_AUTOCVAR(name, default) \
1417         NOTIF_ADD_AUTOCVAR(name##_ALLOWED, challow) \
1418         float name; \
1419         void RegisterNotification_##name() \
1420         { \
1421                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CHOICE_COUNT) \
1422                 CHECK_MAX_COUNT(name, NOTIF_CHOICE_MAX, NOTIF_CHOICE_COUNT, "MSG_CHOICE") \
1423                 Create_Notification_Entity( \
1424                         /* COMMON ======================== */ \
1425                         default,            /* var_default */ \
1426                         ACVNN(name),        /* var_cvar    */ \
1427                         MSG_CHOICE,         /* typeid      */ \
1428                         name,               /* nameid      */ \
1429                         strtoupper(#name),  /* namestring  */ \
1430                         NO_MSG,             /* strnum      */ \
1431                         NO_MSG,             /* flnum       */ \
1432                         /* ANNCE =========== */ \
1433                         NO_MSG,  /* channel  */ \
1434                         "",      /* snd      */ \
1435                         NO_MSG,  /* vol      */ \
1436                         NO_MSG,  /* position */ \
1437                         /* INFO & CENTER == */ \
1438                         "",      /* args    */ \
1439                         "",      /* hudargs */ \
1440                         "",      /* icon    */ \
1441                         NO_MSG,  /* cpid    */ \
1442                         "",      /* durcnt  */ \
1443                         "",      /* normal  */ \
1444                         "",      /* gentle  */ \
1445                         /* MULTI ============= */ \
1446                         NO_MSG,  /* anncename  */ \
1447                         NO_MSG,  /* infoname   */ \
1448                         NO_MSG,  /* centername */ \
1449                         /* CHOICE ============================================= */ \
1450                         challow,                                 /* challow_def */ \
1451                         autocvar_notification_##name##_ALLOWED,  /* challow_var */ \
1452                         chtype,                                  /* chtype      */ \
1453                         optiona,                                 /* optiona     */ \
1454                         optionb);                                /* optionb     */ \
1455         } \
1456         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1457
1458 void RegisterNotifications_First()
1459 {
1460         notif_global_error = FALSE;
1461
1462         #ifdef SVQC
1463         #define dedi (server_is_dedicated ? "a dedicated " : "")
1464         #else
1465         #define dedi ""
1466         #endif
1467
1468         print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
1469
1470         // maybe do another implementation of this with checksums? for now, we don't need versioning
1471         /*if(autocvar_notification_version != NOTIF_VERSION)
1472         {
1473                 #ifdef CSQC
1474                 if(autocvar_notification_version_mismatch_client_error)
1475                 #else
1476                 if(autocvar_notification_version_mismatch_server_error)
1477                 #endif
1478                         notif_global_error = TRUE;
1479
1480                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1481                         PROGNAME, autocvar_notification_version, NOTIF_VERSION));
1482         }*/
1483 }
1484
1485 void RegisterNotifications_Done()
1486 {
1487         if(notif_global_error)
1488         {
1489                 // shit happened... stop the loading of the program now if this is unacceptable
1490                 if(autocvar_notification_errors_are_fatal)
1491                         error("Notification initialization failed! Read above and fix the errors!\n");
1492                 else
1493                         print("Notification initialization failed! Read above and fix the errors!\n");
1494         }
1495         else { print("Notification initialization successful!\n"); }
1496 }
1497
1498 // NOW we actually activate the declarations
1499 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First);
1500 MSG_ANNCE_NOTIFICATIONS
1501 MSG_INFO_NOTIFICATIONS
1502 MSG_CENTER_NOTIFICATIONS
1503 MSG_MULTI_NOTIFICATIONS
1504 MSG_CHOICE_NOTIFICATIONS
1505 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done);
1506 #undef MSG_ANNCE_NOTIF
1507 #undef MSG_INFO_NOTIF
1508 #undef MSG_CENTER_NOTIF
1509 #undef MSG_MULTI_NOTIF
1510 #undef MSG_CHOICE_NOTIF
1511
1512 #undef NOTIF_ADD_AUTOCVAR