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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: March, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_ANNCE 1 // "Global" AND "personal" announcer messages
8 #define MSG_INFO 2 // "Global" information messages 
9 #define MSG_CENTER 3 // "Personal" centerprint messages
10 #define MSG_CENTER_CPID 4 // Kill centerprint message
11 #define MSG_MULTI 5 // Subcall MSG_INFO and/or MSG_CENTER notifications
12
13 #define NO_MSG -12345 
14
15 #define EIGHT_VARS_TO_VARARGS_VARLIST \
16         VARITEM(1, 0, s1) \
17         VARITEM(2, 0, XPD(s1, s2)) \
18         VARITEM(3, 0, XPD(s1, s2, s3)) \
19         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
20         VARITEM(0, 1, f1) \
21         VARITEM(1, 1, XPD(s1, f1)) \
22         VARITEM(2, 1, XPD(s1, s2, f1)) \
23         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
24         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
25         VARITEM(0, 2, XPD(f1, f2)) \
26         VARITEM(1, 2, XPD(s1, f1, f2)) \
27         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
28         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
29         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
30         VARITEM(0, 3, XPD(f1, f2, f3)) \
31         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
32         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
33         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
34         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
35         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
36         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
37         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
38         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
39         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
40
41 void Destroy_All_Notifications(void);
42 void Create_Notification_Entity(
43         float var_default,
44         float var_cvar,
45         float typeid,
46         float nameid,
47         string namestring,
48         float anncename,
49         float infoname,
50         float centername,
51         float channel,
52         string snd,
53         float vol,
54         float position,
55         float strnum,
56         float flnum,
57         string args,
58         string hudargs,
59         string icon,
60         float cpid,
61         string durcnt,
62         string normal,
63         string gentle,
64         float msg_is_info,
65         float msg_is_multi);
66
67 void Dump_Notifications(float fh, float alsoprint);
68
69 #ifdef NOTIFICATIONS_DEBUG
70 void Debug_Notification(string input);
71 #endif
72
73 void Local_Notification(float net_type, float net_name, ...count);
74 void Local_Notification_WOVA(
75         float net_type, float net_name,
76         float stringcount, float floatcount,
77         string s1, string s2, string s3, string s4,
78         float f1, float f2, float f3, float f4);
79
80 #ifdef CSQC // CLIENT ONLY
81 void Read_Notification(float is_new);
82 string prev_soundfile;
83 float prev_soundtime;
84 #endif
85
86 #ifdef SVQC // SERVER ONLY
87 #define NOTIF_ONE 1
88 #define NOTIF_ONE_ONLY 2
89 #define NOTIF_TEAM 3
90 #define NOTIF_TEAM_EXCEPT 4
91 #define NOTIF_ALL 5
92 #define NOTIF_ALL_EXCEPT 6
93
94 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
95 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
96
97 void Kill_Notification(
98         float broadcast, entity client,
99         float net_type, float net_name);
100 void Send_Notification(
101         float broadcast, entity client,
102         float net_type, float net_name,
103         ...count);
104 void Send_Notification_WOVA(
105         float broadcast, entity client,
106         float net_type, float net_name,
107         string s1, string s2, string s3, string s4,
108         float f1, float f2, float f3, float f4);
109 #endif
110
111
112 // ====================================
113 //  Notifications List and Information
114 // ====================================
115 /*
116  List of all notifications (including identifiers and display information)
117  Possible Tokens:
118     default, name, channel, sound, volume, position,
119     anncename, infoname, centername, strnum, flnum, args,
120     hudargs, icon, cpid, durcnt, normal, gentle
121  Format Specifications:
122     MSG_ANNCE:
123       default: FLOAT: Default setting for whether the notification is enabled or not
124          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
125       name: VAR: Name of notification
126       channel: FLOAT: Sound channel to broadcast on to
127       sound: STRING: Filename for the announcement sound
128       volume: FLOAT: Volume setting for the announcement sound
129       position: FLOAT: Attenuation/positioning value
130     MSG_INFO:
131       default: FLOAT: Default setting for whether the notification is enabled or not
132          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
133       name: VAR: Name of notification
134       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
135       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
136       args: STRING: Arguments for Local_Notification_sprintf()
137       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
138       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
139       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
140       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
141     MSG_CENTER:
142       default: FLOAT: Default setting for whether the notification is enabled or not
143          ^-> 0 = disabled, 1 = enabled
144       name: VAR: Name of notification
145       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
146       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
147       args: STRING: Arguments for Local_Notification_sprintf()
148       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
149       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
150       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
151       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
152     MSG_MULTI:
153       default: FLOAT: Default setting for whether the notification is enabled or not
154          ^-> 0 = disabled, 1 = enabled
155       name: VAR: Name of chaining notification
156       anncename: VAR: Name of announcer notification for reference
157       infoname: VAR: Name of info notification for reference
158       centername: VAR: Name of centerprint notification for reference
159
160  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
161  with colors according to the cvars the user has chosen. This allows for
162  users to create unique color profiles for their HUD, giving more customization
163  options to HUD designers and end users who want such a feature.
164
165  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
166  string TCR(...) to better understand how these code replacements work.
167  
168  Additionally, you can find all the definitions and explanations for
169  the argument values and what they return down below in this file.
170
171  Guidlines for notification declaration (please try and follow these):
172   Specific rules:
173     -ALWAYS start the string with a color, preferably background.
174     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
175     -NEVER re-declare an event twice.
176     -NEVER add or remove tokens from the format, it SHOULD already work.
177     -MSG_INFO messages must ALWAYS end with a new line: \n
178     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
179     -MSG_CENTER should NOT end with a new line
180
181  General rules:
182     -Be clean and simple with your notification naming,
183      nothing too long for the name field... Abbreviations are your friend. :D
184     -Keep the spacing as clean as possible... if the arguments are abnormally long,
185       it's okay to go out of line a bit... but try and keep it clean still.
186     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
187       with keeping alignment on different mediums.
188     -Sort the notifications in the most appropriate order for their tasks.
189     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
190
191  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
192       The system is designed to save as much networking bandwidth as possible,
193       so please dynamically control your argument sending to fit *exactly* what is required.
194       If you send a notification with mismatching arguments, Send_Notification() will error.
195 */
196
197 #define MSG_ANNCE_NOTIFICATIONS \
198         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTN_NONE) \
199         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTN_NONE) \
200         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTN_NONE) \
201         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTN_NONE) \
202         MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTN_NONE) \
203         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTN_NONE) \
204         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTN_NONE) \
205         MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTN_NONE) \
206         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTN_NONE) \
207         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTN_NONE) \
208         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTN_NONE) \
209         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTN_NONE) \
210         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTN_NONE) \
211         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTN_NONE) \
212         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTN_NONE) \
213         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND,      CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTN_NONE) \
214         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY,        CH_INFO, "narrowly",          VOL_BASEVOICE, ATTN_NONE) \
215         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED,      CH_INFO, "terminated",        VOL_BASEVOICE, ATTN_NONE) \
216         MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTN_NONE) \
217         MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTN_NONE) \
218         MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTN_NONE) \
219         MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTN_NONE) \
220         MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTN_NONE) \
221         MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTN_NONE) \
222         MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTN_NONE) \
223         MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTN_NONE) \
224         MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTN_NONE) \
225         MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTN_NONE) \
226         MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTN_NONE) \
227         MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTN_NONE) \
228         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTN_NONE) \
229         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
230         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
231         MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTN_NONE) \
232         MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
233         MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTN_NONE) \
234         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTN_NONE) \
235         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTN_NONE) \
236         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTN_NONE)
237
238 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
239         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
240         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
241         #if teams >= 3 \
242                 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
243         #endif \
244         #if teams >= 4 \
245                 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
246         #endif
247 #define MSG_INFO_NOTIFICATIONS \
248         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
249         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
250         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
251         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
252         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
253         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
254         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
255         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
256         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
257         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
258         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
259         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
260         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
261         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
262         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
263         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
264         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
265         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
266         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER,           3, 2, "spree_inf s1 s2 s3loc spree_end", "",       "",                             _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s\n"), "") \
267         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
268         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
269         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
270         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
271         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
272         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
273         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
274         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
275         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
276         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
277         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
278         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
279         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
280         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
281         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
282         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
283         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
284         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
285         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s\n"), "") \
286         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
287         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
288         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
289         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          _("^BG%s^K1 %s^K1%s%s\n"), "") \
290         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
291         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
292         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
293         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s\n"), "") \
294         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
295         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_CERBERUS_BITE,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was mauled by a Cerberus%s%s\n"), "") \
296         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_CERBERUS_JUMP,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 didn't see the pouncing Cerberus%s%s\n"), "") \
297         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ANIMUS,          2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was eviscerated by an Animus%s%s\n"), "") \
298         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_STINGRAY,        2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was fatally wounded by a Stingray%s%s\n"), "") \
299         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_CRUSH,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was crushed by a pouncing Knight%s%s\n"), "") \
300         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_FBALL,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was turned to ash by a Knight%s%s\n"), "") \
301         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_INFERNO,  2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was burned to death by a Knight%s%s\n"), "") \
302         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was slain by a Knight%s%s\n"), "") \
303         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_SPIKE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cursed by a Knight%s%s\n"), "") \
304         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_BRUISER,             2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was beaten in a fistfight by a Bruiser%s%s\n"), "") \
305         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_BRUTE_BLADE,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cut down by a Brute%s%s\n"), "") \
306         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_BRUTE_GRENADE,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 almost dodged a Brute's grenade%s%s\n"), "") \
307         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_BRUTE_UZI,           2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was nailed by a Brute%s%s\n"), "") \
308         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was exploded by a Mage%s%s\n"), "") \
309         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1's innards became outwards by a Shambler%s%s\n"), "") \
310         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH,  2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was smashed by a Shambler%s%s\n"), "") \
311         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was zapped to death by a Shambler%s%s\n"), "") \
312         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER,              2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was bitten by a Spider%s%s\n"), "") \
313         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER_FIRE,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was incinerated by a Spider%s%s\n"), "") \
314         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SLIME,           2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was blown up by a Slime%s%s\n"), "") \
315         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN,          2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was fireballed by a Wyvern%s%s\n"), "") \
316         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 joins the Zombies%s%s\n"), "") \
317         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s\n"), "") \
318         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
319         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s\n"), "") \
320         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s\n"), "") \
321         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s\n"), "") \
322         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
323         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
324         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s\n"), "") \
325         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s\n"), "") \
326         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s\n"), "") \
327         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
328         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
329         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
330         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
331         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
332         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
333         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
334         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
335         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
336         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
337         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
338         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
339         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
340         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
341         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
342         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
343         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
344         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
345         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
346         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
347         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
348         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s\n"), "") \
349         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
350         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED,              2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s\n"), "") \
351         MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED,         1, 1, "s1 f1", "",                       "",                     _("^BG%s^K3 was automatically revived after %s second(s)\n"), "") \
352         MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4,             0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round\n"), "") \
353         MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN,               1, 0, "s1", "",                          "",                     _("^BG%s^BG wins the round\n"), "") \
354         MSG_INFO_NOTIF(1, INFO_ROUND_TIED,                     0, 0, "", "",                            "",                     _("^BGRound tied\n"), "") \
355         MSG_INFO_NOTIF(1, INFO_ROUND_OVER,                     0, 0, "", "",                            "",                     _("^BGRound over, there's no winner\n"), "") \
356         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself\n"), "") \
357         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
358         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s\n"), "") \
359         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
360         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s\n"), "") \
361         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s\n"), "") \
362         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"), "") \
363         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map\n"), "") \
364         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected%s\n"), "") \
365         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT team\n"), "") \
366         MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing\n"), "") \
367         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
368         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
369         MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team\n"), "") \
370         MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key\n"), "") \
371         MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key\n"), "") \
372         MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
373         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited\n"), "") \
374         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left\n"), "") \
375         MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED,                  0, 0, "", "",                            "",                     _("^BGMonsters are currently disabled\n"), "") \
376         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility\n"), "") \
377         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield\n"), "") \
378         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed\n"), "") \
379         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength\n"), "") \
380         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected\n"), "") \
381         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling\n"), "") \
382         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
383         MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating\n"), "") \
384         MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has abandoned the race\n"), "") \
385         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"), "") \
386         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"), "") \
387         MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has finished the race\n"), "") \
388         MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2",  "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"), "") \
389         MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"), "") \
390         MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost.\n"), "") \
391         MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s\n"), "") \
392         MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!\n"), "") \
393         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
394         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up a Superweapon\n"), "") \
395         MSG_INFO_NOTIF(1, INFO_TD_AIM_REMOVE,                      0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to remove it\n"), "") \
396         MSG_INFO_NOTIF(1, INFO_TD_AIM_REPAIR,                      0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to repair it\n"), "") \
397         MSG_INFO_NOTIF(1, INFO_TD_AIM_UPGRADE,                     0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to upgrade it\n"), "") \
398         MSG_INFO_NOTIF(1, INFO_TD_CANTSPAWN,                       0, 0, "", "",                            "",                     _("^BGYou can't currently spawn a turret\n"), "") \
399         MSG_INFO_NOTIF(1, INFO_TD_GENDESTROYED,                    0, 0, "", "",                            "",                     _("^K1A generator was destroyed!\n"), "") \
400         MSG_INFO_NOTIF(1, INFO_TD_INVALID,                         0, 0, "", "",                            "",                     _("^K1Invalid turret. Check '^F2turretspawn list^K1' to see available turrets\n"), "") \
401         MSG_INFO_NOTIF(1, INFO_TD_LIST,                                    1, 0, "s1", "",                          "",                     _("^BGAvailable turrets: ^F2%s\n"), "") \
402         MSG_INFO_NOTIF(1, INFO_TD_MAXHEALTH,                       0, 0, "", "",                            "",                     _("^BGThis turret is already at max health\n"), "") \
403         MSG_INFO_NOTIF(1, INFO_TD_MAXPOWER,                        0, 0, "", "",                            "",                         _("^BGThis turret is already at max power\n"), "") \
404         MSG_INFO_NOTIF(1, INFO_TD_MAXTURRETS,                      0, 1, "f1", "",                          "",                         _("^BGYou can't spawn more than %s turrets\n"), "") \
405         MSG_INFO_NOTIF(1, INFO_TD_NOFUEL,                          0, 0, "", "",                            "",                     _("^BGYou don't have enough fuel to spawn that turret\n"), "") \
406         MSG_INFO_NOTIF(1, INFO_TD_NOFUEL_REPAIR,                   0, 1, "f1", "",                          "",                         _("^BGYou need %s fuel to repair this turret\n"), "") \
407         MSG_INFO_NOTIF(1, INFO_TD_NOFUEL_UPGRADE,              0, 1, "f1", "",                          "",                     _("^BGYou need %s fuel to increase this turret's power\n"), "") \
408         MSG_INFO_NOTIF(1, INFO_TD_PHASE_BUILD,                     0, 3, "f1 f2 f3", "",                    "",                     _("^BGWave ^F2%s^BG build phase... Next monsters: ^F2%s^BG, wave starts in ^F2%s seconds\n"), "") \
409         MSG_INFO_NOTIF(1, INFO_TD_PHASE_COMBAT,                    0, 0, "", "",                            "",                     _("^K1Combat phase!\n"), "") \
410         MSG_INFO_NOTIF(1, INFO_TD_REMOVE,                          0, 0, "", "",                            "",                     _("^BGTurret removed\n"), "") \
411         MSG_INFO_NOTIF(1, INFO_TD_REPAIR,                          0, 0, "", "",                            "",                     _("^F1Turret repaired by 100 health points!\n"), "") \
412         MSG_INFO_NOTIF(1, INFO_TD_SPAWN,                                   0, 0, "", "",                            "",                     _("^BGYou spawned a turret\n"), "") \
413         MSG_INFO_NOTIF(1, INFO_TD_DISABLED,                        0, 0, "", "",                            "",                         _("^BGTurrets are disabled on this map\n"), "") \
414         MSG_INFO_NOTIF(1, INFO_TD_UPGRADE,                         0, 0, "", "",                            "",                     _("^F1Turret power increased by 20 percent!\n"), "") \
415         MSG_INFO_NOTIF(1, INFO_TD_VICTORY,                         1, 0, "s1", "",                          "",                     _("^F1%s^F1 victory!\n"), "") \
416         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
417         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
418         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
419         MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s\n"), "") \
420         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
421         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
422         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
423         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
424         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
425         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
426         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
427         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
428         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
429         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
430         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
431         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
432         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
433         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
434         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
435         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
436         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
437         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
438         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
439         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
440         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
441         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
442         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
443         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
444         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
445         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
446         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
447         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
448         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
449         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
450         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
451         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
452         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
453         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
454         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
455         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
456         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
457         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
458         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
459         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
460         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
461         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
462         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
463         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
464         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
465         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
466         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
467         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
468
469 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
470         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
471         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
472         #if teams >= 3 \
473                 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
474         #endif \
475         #if teams >= 4 \
476                 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
477         #endif
478 #define MSG_CENTER_NOTIFICATIONS \
479         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
480         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
481         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_ROUND,          "2 0", _("^F4Begin!"), "") \
482         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Game starts in ^COUNT"), "") \
483         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART,        0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Round starts in ^COUNT"), "") \
484         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP,         0, 0, "",             CPID_ROUND,          "2 0", _("^F4Round cannot start"), "") \
485         MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound tied"), "") \
486         MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound over, there's no winner"), "") \
487         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
488         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
489         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
490         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
491         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
492         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
493         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
494         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
495         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
496         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
497         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
498         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
499         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
500         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,     2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
501         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
502         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
503         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
504         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
505         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
506         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
507         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
508         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
509         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
510         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
511         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
512         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
513         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
514         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
515         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
516         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
517         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
518         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
519         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
520         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
521         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
522         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER,          0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
523         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
524         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
525         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
526         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
527         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
528         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
529         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
530         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
531         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
532         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
533         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
534         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
535         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
536         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
537         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
538         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
539         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
540         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
541         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
542         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
543         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
544         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
545         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
546         MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES,                          0, 0, "",             NO_CPID,             "0 0", _("^F2You picked up some extra lives"), "") \
547         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
548         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
549         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
550         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
551         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED,      0, 1, "f1",           NO_CPID,             "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
552         MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4,          0, 0, "",             CPID_ROUND,          "0 0", _("^TC^TT^BG team wins the round"), "") \
553         MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN,            1, 0, "s1",           CPID_ROUND,          "0 0", _("^BG%s^BG wins the round"), "") \
554         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
555         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1Round already started, you spawn as frozen"), "") \
556         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
557         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
558         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
559         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
560         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
561         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
562         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
563         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
564         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
565         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
566         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
567         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
568         MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
569         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
570         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART,          0, 1, "",              CPID_KEYHUNT_OTHER,    "1 f1", _("^F4Round will start in ^COUNT"), "") \
571         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
572         MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
573         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "missing_teams", CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
574         MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS,               0, 4, "missing_teams", CPID_MISSING_TEAMS,    "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
575         MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS,             0, 1, "f1",            CPID_MISSING_PLAYERS,  "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
576         MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,               0, 0, "",              CPID_LMS_CAMP,         "0 0", _("^F2Don't camp!"), "") \
577         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,             0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
578         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,       0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
579         MSG_CENTER_NOTIF(1, CENTER_MINSTA_LIVES_REMAINING,      0, 1, "f1",            NO_CPID,                           "0 0", _("^F2Extra lives remaining: ^K1%s"), "") \
580         MSG_CENTER_NOTIF(1, CENTER_MINSTA_SECONDARY,            0, 0, "",              NO_CPID,                           "0 0", _("^BGSecondary fire inflicts no damage!"), "") \
581         MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", _("^BG%s"), "") \
582         MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
583         MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
584         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
585         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
586         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
587         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
588         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
589         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
590         MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
591         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
592         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
593         MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
594         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
595         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
596         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
597         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
598         MSG_CENTER_NOTIF(1, CENTER_TD_AIM_REMOVE,               0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou need to aim at your turret to remove it"), "") \
599         MSG_CENTER_NOTIF(1, CENTER_TD_AIM_REPAIR,               0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou need to aim at your turret to repair it"), "") \
600         MSG_CENTER_NOTIF(1, CENTER_TD_AIM_UPGRADE,              0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou need to aim at your turret to upgrade it"), "") \
601         MSG_CENTER_NOTIF(1, CENTER_TD_ANNOUNCE_SPAWN,           1, 0, "s1",            CPID_TOWERDEFENSE,     "3 0", _("^K1A ^K2%s^K1 has arrived!"), "") \
602         MSG_CENTER_NOTIF(1, CENTER_TD_CANTSPAWN,                        0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou can't currently spawn a turret"), "") \
603         MSG_CENTER_NOTIF(1, CENTER_TD_GENDAMAGED,                       0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1The generator is under attack!"), "") \
604         MSG_CENTER_NOTIF(1, CENTER_TD_GENDESTROYED,             0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1A generator was destroyed!"), "") \
605         MSG_CENTER_NOTIF(1, CENTER_TD_LIST,                             1, 0, "s1",            CPID_TOWERDEFENSE,     "0 0", _("^BGAvilable turrets: ^F2%s"), "") \
606         MSG_CENTER_NOTIF(1, CENTER_TD_MAXHEALTH,                        0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGThis turret is already at max health"), "") \
607         MSG_CENTER_NOTIF(1, CENTER_TD_MAXPOWER,                         0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGThis turret is already at max power"), "") \
608         MSG_CENTER_NOTIF(1, CENTER_TD_MAXTURRETS,               0, 1, "f1",            CPID_TOWERDEFENSE,     "0 0", _("^BGYou can't spawn more than %s turrets"), "") \
609         MSG_CENTER_NOTIF(1, CENTER_TD_NOFUEL,                           0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou don't have enough fuel to spawn that turret"), "") \
610         MSG_CENTER_NOTIF(1, CENTER_TD_NOFUEL_REPAIR,            0, 1, "f1",            CPID_TOWERDEFENSE,     "0 0", _("^BGYou need %s fuel to repair this turret"), "") \
611         MSG_CENTER_NOTIF(1, CENTER_TD_NOFUEL_UPGRADE,           0, 1, "f1",            CPID_TOWERDEFENSE,     "0 0", _("^BGYou need %s fuel to increase this turret's power"), "") \
612         MSG_CENTER_NOTIF(1, CENTER_TD_PHASE_BUILD,              0, 3, "f1 f2 f3",      CPID_TOWERDEFENSE,     "5 0", _("^BGWave ^F2%s^BG build phase... Next monsters: ^F2%s\n^BG wave starts in ^F2%s seconds"), "") \
613         MSG_CENTER_NOTIF(1, CENTER_TD_PHASE_COMBAT,             0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1Combat phase\n^K2Protect the generator from monsters!"), "") \
614         MSG_CENTER_NOTIF(1, CENTER_TD_PROTECT,                  0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGProtect the generator from waves of monsters!"), "") \
615         MSG_CENTER_NOTIF(1, CENTER_TD_REMOVE,                           0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGTurret removed"), "") \
616         MSG_CENTER_NOTIF(1, CENTER_TD_REPAIR,                           0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^F1Turret repaired by 100 health points!"), "") \
617         MSG_CENTER_NOTIF(1, CENTER_TD_SPAWN,                            0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou spawned a turret"), "") \
618         MSG_CENTER_NOTIF(1, CENTER_TD_DISABLED,                         0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGTurrets are disabled on this map"), "") \
619         MSG_CENTER_NOTIF(1, CENTER_TD_UPGRADE,                          0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^F1Turret power increased by 20 percent!"), "") \
620         MSG_CENTER_NOTIF(1, CENTER_TD_VICTORY,                          1, 0, "s1",            CPID_TOWERDEFENSE,     "0 0", _("^F1%s^F1 victory!"), "") \
621         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
622         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
623         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
624         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
625         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
626         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "")
627
628 #define MSG_MULTI_NOTIFICATIONS \
629         MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
630         MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
631         MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
632         MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,        INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
633         MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,        INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
634         MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER,                 NO_MSG,        INFO_DEATH_MURDER_MONSTER,                 CENTER_DEATH_SELF_MONSTER) \
635         MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,        INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
636         MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,        INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
637         MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,        INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
638         MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,        INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
639         MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,        INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
640         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
641         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
642         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,        INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
643         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
644         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
645         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
646         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
647         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,        INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
648         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
649         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
650         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
651         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
652         MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG) \
653         MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
654         MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
655         MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,        INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
656         MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,        INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
657         MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
658         MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,        INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
659         MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,        INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
660         MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
661         MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
662         MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
663         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_CERBERUS_BITE,                 NO_MSG,        INFO_DEATH_SELF_MON_CERBERUS_BITE,                 CENTER_DEATH_SELF_MONSTER) \
664         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_CERBERUS_JUMP,                 NO_MSG,        INFO_DEATH_SELF_MON_CERBERUS_JUMP,                 CENTER_DEATH_SELF_MONSTER) \
665         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ANIMUS,                                NO_MSG,        INFO_DEATH_SELF_MON_ANIMUS,                                CENTER_DEATH_SELF_MONSTER) \
666         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_STINGRAY,                              NO_MSG,        INFO_DEATH_SELF_MON_STINGRAY,                      CENTER_DEATH_SELF_MONSTER) \
667         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_MON_KNIGHT_CRUSH,                  CENTER_DEATH_SELF_MONSTER) \
668         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_FBALL,              NO_MSG,        INFO_DEATH_SELF_MON_KNIGHT_FBALL,              CENTER_DEATH_SELF_MONSTER) \
669         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_INFERNO,                NO_MSG,        INFO_DEATH_SELF_MON_KNIGHT_INFERNO,            CENTER_DEATH_SELF_MONSTER) \
670         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_MELEE,              NO_MSG,        INFO_DEATH_SELF_MON_KNIGHT_MELEE,              CENTER_DEATH_SELF_MONSTER) \
671         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_SPIKE,              NO_MSG,        INFO_DEATH_SELF_MON_KNIGHT_SPIKE,              CENTER_DEATH_SELF_MONSTER) \
672         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_BRUISER,                               NO_MSG,        INFO_DEATH_SELF_MON_BRUISER,                       CENTER_DEATH_SELF_MONSTER) \
673         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_BRUTE_BLADE,                   NO_MSG,        INFO_DEATH_SELF_MON_BRUTE_BLADE,                   CENTER_DEATH_SELF_MONSTER) \
674         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_BRUTE_GRENADE,                 NO_MSG,        INFO_DEATH_SELF_MON_BRUTE_GRENADE,                 CENTER_DEATH_SELF_MONSTER) \
675         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_BRUTE_UZI,                     NO_MSG,        INFO_DEATH_SELF_MON_BRUTE_UZI,                     CENTER_DEATH_SELF_MONSTER) \
676         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE,                                  NO_MSG,        INFO_DEATH_SELF_MON_MAGE,                                  CENTER_DEATH_SELF_MONSTER) \
677         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW,                 NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_CLAW,                 CENTER_DEATH_SELF_MONSTER) \
678         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH,                NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_SMASH,                CENTER_DEATH_SELF_MONSTER) \
679         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP,                  NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_ZAP,                  CENTER_DEATH_SELF_MONSTER) \
680         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER,                                NO_MSG,        INFO_DEATH_SELF_MON_SPIDER,                                CENTER_DEATH_SELF_MONSTER) \
681         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER_FIRE,                   NO_MSG,        INFO_DEATH_SELF_MON_SPIDER_FIRE,                   CENTER_DEATH_SELF_MONSTER) \
682         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SLIME,                                 NO_MSG,        INFO_DEATH_SELF_MON_SLIME,                                 CENTER_DEATH_SELF_MONSTER) \
683         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN,                                NO_MSG,        INFO_DEATH_SELF_MON_WYVERN,                                CENTER_DEATH_SELF_MONSTER) \
684         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP,                   NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_JUMP,                   CENTER_DEATH_SELF_MONSTER) \
685         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE,                  NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_MELEE,                  CENTER_DEATH_SELF_MONSTER) \
686         MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,        INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
687         MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,        INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
688         MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,        INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
689         MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,        INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
690         MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,        INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
691         MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,        INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
692         MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,        INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
693         MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,        INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
694         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,        INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
695         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,        INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
696         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,        INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
697         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,        INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
698         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,        INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
699         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,        INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
700         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,        INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
701         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,        INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
702         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,        INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
703         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,        INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
704         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
705         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
706         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
707         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
708         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
709         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,        INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
710         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
711         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
712         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
713         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
714         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
715         MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,        INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
716         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,        INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
717         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,        INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
718         MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,        INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
719         MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,        INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
720         MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,        INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
721         MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,        INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
722         MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN,                ANNCE_BEGIN,   NO_MSG,                                    CENTER_COUNTDOWN_BEGIN) \
723         MSG_MULTI_NOTIF(1, MULTI_MINSTA_FINDAMMO,                ANNCE_NUM_10,  NO_MSG,                                    CENTER_MINSTA_FINDAMMO_FIRST) \
724         MSG_MULTI_NOTIF(1, MULTI_TD_AIM_REMOVE,                  NO_MSG,                INFO_TD_AIM_REMOVE,                                CENTER_TD_AIM_REMOVE) \
725         MSG_MULTI_NOTIF(1, MULTI_TD_AIM_REPAIR,                  NO_MSG,                INFO_TD_AIM_REPAIR,                                CENTER_TD_AIM_REPAIR) \
726         MSG_MULTI_NOTIF(1, MULTI_TD_AIM_UPGRADE,                 NO_MSG,                INFO_TD_AIM_UPGRADE,                       CENTER_TD_AIM_UPGRADE) \
727         MSG_MULTI_NOTIF(1, MULTI_TD_CANTSPAWN,                   NO_MSG,                INFO_TD_CANTSPAWN,                                 CENTER_TD_CANTSPAWN) \
728         MSG_MULTI_NOTIF(1, MULTI_TD_DISABLED,                            NO_MSG,                INFO_TD_DISABLED,                                  CENTER_TD_DISABLED) \
729         MSG_MULTI_NOTIF(1, MULTI_TD_GENDESTROYED,                NO_MSG,                INFO_TD_GENDESTROYED,                              CENTER_TD_GENDESTROYED) \
730         MSG_MULTI_NOTIF(1, MULTI_TD_LIST,                                NO_MSG,                INFO_TD_LIST,                                      CENTER_TD_LIST) \
731         MSG_MULTI_NOTIF(1, MULTI_TD_MAXHEALTH,                   NO_MSG,                INFO_TD_MAXHEALTH,                                 CENTER_TD_MAXHEALTH) \
732         MSG_MULTI_NOTIF(1, MULTI_TD_MAXPOWER,                            NO_MSG,                INFO_TD_MAXPOWER,                                  CENTER_TD_MAXPOWER) \
733         MSG_MULTI_NOTIF(1, MULTI_TD_MAXTURRETS,                  NO_MSG,                INFO_TD_MAXTURRETS,                                CENTER_TD_MAXTURRETS) \
734         MSG_MULTI_NOTIF(1, MULTI_TD_NOFUEL,                              NO_MSG,                INFO_TD_NOFUEL,                                    CENTER_TD_NOFUEL) \
735         MSG_MULTI_NOTIF(1, MULTI_TD_NOFUEL_REPAIR,               NO_MSG,                INFO_TD_NOFUEL_REPAIR,                     CENTER_TD_NOFUEL_REPAIR) \
736         MSG_MULTI_NOTIF(1, MULTI_TD_NOFUEL_UPGRADE,              NO_MSG,                INFO_TD_NOFUEL_UPGRADE,                    CENTER_TD_NOFUEL_UPGRADE) \
737         MSG_MULTI_NOTIF(1, MULTI_TD_PHASE_BUILD,                 NO_MSG,                INFO_TD_PHASE_BUILD,                               CENTER_TD_PHASE_BUILD) \
738         MSG_MULTI_NOTIF(1, MULTI_TD_PHASE_COMBAT,                NO_MSG,                INFO_TD_PHASE_COMBAT,                              CENTER_TD_PHASE_COMBAT) \
739         MSG_MULTI_NOTIF(1, MULTI_TD_REMOVE,                              NO_MSG,                INFO_TD_REMOVE,                                    CENTER_TD_REMOVE) \
740         MSG_MULTI_NOTIF(1, MULTI_TD_REPAIR,                              NO_MSG,                INFO_TD_REPAIR,                                    CENTER_TD_REPAIR) \
741         MSG_MULTI_NOTIF(1, MULTI_TD_SPAWN,                               NO_MSG,                INFO_TD_SPAWN,                                     CENTER_TD_SPAWN) \
742         MSG_MULTI_NOTIF(1, MULTI_TD_UPGRADE,                         NO_MSG,            INFO_TD_UPGRADE,                                   CENTER_TD_UPGRADE) \
743         MSG_MULTI_NOTIF(1, MULTI_TD_VICTORY,                             NO_MSG,                INFO_TD_VICTORY,                                   CENTER_TD_VICTORY) \
744         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,        INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
745         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,        INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
746         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,        INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
747         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,        INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
748         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
749         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
750         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
751         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
752         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
753         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
754         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
755         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
756         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
757         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
758         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
759         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,        INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
760         MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,        INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
761         MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,        INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
762         MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,        INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
763         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,        INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
764         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,        INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
765         MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  NO_MSG,        INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
766         MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 NO_MSG,        INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
767         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,        INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
768         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,        INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
769         MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              NO_MSG,        INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
770         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,        INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
771         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,        INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
772         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
773         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
774         MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    NO_MSG,        INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
775         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,        INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
776         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
777         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
778         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,        INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
779         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
780         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
781         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
782         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,        INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
783         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,        INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
784         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,        INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
785         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
786         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
787         MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,        INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
788         MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,        INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
789         MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,        INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
790         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
791         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
792
793
794 // ===========================
795 //  Special CVAR Declarations
796 // ===========================
797
798 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
799 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
800
801 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
802
803 var float autocvar_notification_show_location = FALSE;
804 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
805 var float autocvar_notification_show_sprees = TRUE;
806 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
807 var float autocvar_notification_show_sprees_info_newline = TRUE;
808 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
809 var float autocvar_notification_errors_are_fatal = TRUE;
810 var float autocvar_notification_lifetime_runtime = 0.5;
811 var float autocvar_notification_lifetime_mapload = 10;
812 var float autocvar_notification_debug = FALSE;
813
814 #ifdef SVQC
815 .float FRAG_VERBOSE;
816 void Notification_GetCvars(void);
817 var float autocvar_notification_server_allows_frag_verbose = 1; // 0 = no, 1 = warmup only, 2 = all the time
818 var float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
819 #else
820 var float autocvar_notification_item_centerprinttime = 1.5;
821
822 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
823 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
824 var float autocvar_notification_allow_chatboxprint = 0; 
825
826 var float autocvar_notification_show_sprees_center = TRUE;
827 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
828 var float autocvar_notification_frag_verbose = TRUE;
829 #endif
830
831
832 // ============================
833 //  Notification Argument List
834 // ============================
835 /*
836  These arguments get replaced with the Local_Notification_sprintf
837  and other such functions found in notifications.qc to supply data
838  from networked notifications to their usage in sprintf... It
839  allows for more dynamic data to be inferred by the local
840  notification parser, so that the server does not have to network
841  anything too crazy on a per-client/per-situation basis.
842  
843  Pay attention to the CSQC/SVQC relations, some of these are redefined
844  in slightly different ways for different programs, this is because the
845  server does a more conservative approach to the notifs than the client.
846  
847  All arguments are swapped into strings, so be sure that your
848  sprintf usage matches with proper %s placement.
849  
850  Argument descriptions:
851     s1-s4: string arguments to be literally swapped into sprintf
852     s2loc: s2 string of locations of deaths or other events
853     s3loc: s3 string of locations of deaths or other events
854     f1-f4: float arguments expanded into strings to be swapped into sprintf
855     f1p2dec: f1 float to string with 2 decimal places
856     f2p2dec: f2 float to string with 2 decimal places
857     f2primsec: f2 float primary or secondary selection for weapons
858     f3primsec: f3 float primary or secondary selection for weapons
859     f1secs: count_seconds of f1
860     f1ord: count_ordinal of f1
861     f1time: process_time of f1
862     f1race_time: mmssss of f1
863     f2race_time: mmssss of f2
864     race_col: color of race time/position (i.e. good or bad)
865     race_diff: show time difference between f2 and f3
866     missing_teams: show which teams still need players
867     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
868     frag_ping: show the ping of a player
869     frag_stats: show health/armor/ping of a player
870     frag_pos: show score status and position in the match of a player
871     spree_cen: centerprint notif for kill spree/how many kills they have
872     spree_inf: info notif for kill spree/how many kills they have
873     spree_end: placed at the end of murder messages to show ending of sprees
874     spree_lost: placed at the end of suicide messages to show losing of sprees
875     item_wepname: return full name of a weapon from weaponid
876     item_wepammo: ammo display for weapon from string
877     item_centime: amount of time to display weapon message in centerprint
878     death_team: show the full name of the team a player is switching from
879 */
880
881 #define NOTIF_MAX_ARGS 7
882 #define NOTIF_MAX_HUDARGS 2
883 #define NOTIF_MAX_DURCNT 2
884
885 string arg_slot[NOTIF_MAX_ARGS];
886
887 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
888 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
889 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
890 #define ARG_CS 4 // unique result to CSQC
891 #define ARG_SV 5 // unique result to SVQC
892 #define ARG_DC 6 // unique result to durcnt/centerprint
893
894 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
895 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
896
897 #define NOTIF_ARGUMENT_LIST \
898     ARG_CASE(ARG_CS_SV_HA,  "s1",            s1) \
899     ARG_CASE(ARG_CS_SV_HA,  "s2",            s2) \
900     ARG_CASE(ARG_CS_SV_HA,  "s3",            s3) \
901     ARG_CASE(ARG_CS_SV_HA,  "s4",            s4) \
902     ARG_CASE(ARG_CS_SV,     "s2loc",         ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
903     ARG_CASE(ARG_CS_SV,     "s3loc",         ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
904     ARG_CASE(ARG_CS_SV_DC,  "f1",            ftos(f1)) \
905     ARG_CASE(ARG_CS_SV_DC,  "f2",            ftos(f2)) \
906     ARG_CASE(ARG_CS_SV,     "f3",            ftos(f3)) \
907     ARG_CASE(ARG_CS_SV,     "f4",            ftos(f4)) \
908     ARG_CASE(ARG_CS_SV,     "f1p2dec",       ftos_decimals(f1/100, 2)) \
909     ARG_CASE(ARG_CS_SV,     "f2p2dec",       ftos_decimals(f2/100, 2)) \
910     ARG_CASE(ARG_CS,        "f2primsec",     (f2 ? _("secondary") : _("primary"))) \
911     ARG_CASE(ARG_CS,        "f3primsec",     (f3 ? _("secondary") : _("primary"))) \
912     ARG_CASE(ARG_CS,        "f1secs",        count_seconds(f1)) \
913     ARG_CASE(ARG_CS_SV,     "f1ord",         count_ordinal(f1)) \
914     ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
915     ARG_CASE(ARG_CS_SV,     "f1race_time",   mmssss(f1)) \
916     ARG_CASE(ARG_CS_SV,     "f2race_time",   mmssss(f2)) \
917     ARG_CASE(ARG_CS_SV,     "f3race_time",   mmssss(f3)) \
918     ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
919     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
920     ARG_CASE(ARG_CS,        "missing_teams", notif_arg_missing_teams(f1, f2, f3, f4)) \
921     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
922     ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(TRUE, f2)) \
923     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
924     /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
925     ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
926     ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
927     ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
928     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
929     ARG_CASE(ARG_CS_SV,     "item_wepname",  W_Name(f1)) \
930     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
931     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
932     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
933     ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1))
934
935 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
936 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
937
938 #define KILL_SPREE_LIST \
939         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
940         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
941         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
942         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
943         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
944         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
945         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
946
947 #ifdef CSQC
948 string notif_arg_frag_ping(float newline, float fping)
949 {
950         if(fping == NO_MSG)
951                 return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
952         else
953                 return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
954 }
955
956 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
957 {
958         if not(fhealth < 1)
959                 return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
960         else
961                 return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
962 }
963
964 string notif_arg_missing_teams(float f1, float f2, float f3, float f4)
965 {
966         return sprintf("%s%s%s%s",
967                 (f1 ?
968                         sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
969                         :
970                         ""
971                 ),
972                 (f2 ?
973                         sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
974                         :
975                         ""
976                 ),
977                 (f3 ?
978                         sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
979                         :
980                         ""
981                 ),
982                 (f4 ?
983                         Team_ColoredFullName(f4 - 1)
984                         :
985                         ""
986                 )
987         );
988 }
989
990 string notif_arg_spree_cen(float spree)
991 {
992         // 0 = off, 1 = target (but only for first victim) and attacker
993         if(autocvar_notification_show_sprees_center) 
994         {
995                 if(spree > 1)
996                 {
997                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
998                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
999                         
1000                         switch(spree)
1001                         {
1002                                 KILL_SPREE_LIST
1003                                 default:
1004                                 {
1005                                         if not(autocvar_notification_show_sprees_center_specialonly)
1006                                         {
1007                                                 return
1008                                                         sprintf(
1009                                                                 normal_or_gentle(
1010                                                                         _("%d frag spree! "),
1011                                                                         _("%d score spree! ")
1012                                                                 ),
1013                                                                 spree);
1014                                         }
1015                                         else { return ""; } // don't show spree information if it isn't an achievement 
1016                                 }
1017                         }
1018
1019                         #undef SPREE_ITEM
1020                 }
1021                 else if(spree == -1) // first blood
1022                 {
1023                         return normal_or_gentle(_("First blood! "), _("First score! "));
1024                 }
1025                 else if(spree == -2) // first victim
1026                 {
1027                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
1028                 }
1029         }
1030         return "";
1031 }
1032 #endif
1033
1034 string notif_arg_spree_inf(float type, string input, string player, float spree)
1035 {
1036         switch(type)
1037         {
1038                 case 1: // attacker kill spree
1039                 {
1040                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
1041                         // this conditional (& 2) is true for 2 and 3
1042                         if(autocvar_notification_show_sprees_info & 2) 
1043                         {
1044                                 #ifdef CSQC
1045                                 string spree_newline =
1046                                         ( autocvar_notification_show_sprees_info_newline ?
1047                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
1048                                 #else
1049                                 string spree_newline =
1050                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
1051                                 #endif
1052                                 
1053                                 if(spree > 1)
1054                                 {
1055                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1056                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
1057                                         
1058                                         switch(spree)
1059                                         {
1060                                                 KILL_SPREE_LIST
1061                                                 default:
1062                                                 {
1063                                                         if not(autocvar_notification_show_sprees_info_specialonly)
1064                                                         {
1065                                                                 return
1066                                                                         sprintf(
1067                                                                                 CCR(normal_or_gentle(
1068                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
1069                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
1070                                                                                 )),
1071                                                                                 player,
1072                                                                                 spree,
1073                                                                                 spree_newline
1074                                                                         );
1075                                                         }
1076                                                         else { return ""; } // don't show spree information if it isn't an achievement 
1077                                                 }
1078                                         }
1079
1080                                         #undef SPREE_ITEM
1081                                 }
1082                                 else if(spree == -1) // firstblood
1083                                 {
1084                                         return
1085                                                 sprintf(
1086                                                         CCR(normal_or_gentle(
1087                                                                 _("%s^K1 drew first blood! %s^BG"),
1088                                                                 _("%s^K1 got the first score! %s^BG")
1089                                                         )),
1090                                                         player,
1091                                                         spree_newline
1092                                                 );
1093                                 }
1094                         }
1095                         break;
1096                 }
1097
1098                 case -1: // kill spree ended
1099                 {
1100                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1101                         {
1102                                 return
1103                                         sprintf(normal_or_gentle(
1104                                                 _(", ending their %d frag spree"),
1105                                                 _(", ending their %d score spree")
1106                                                 ),
1107                                                 spree
1108                                         );
1109                         }
1110                         break;
1111                 }
1112
1113                 case -2: // kill spree lost
1114                 {
1115                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1116                         {
1117                                 return
1118                                         sprintf(normal_or_gentle(
1119                                                 _(", losing their %d frag spree"),
1120                                                 _(", losing their %d score spree")
1121                                                 ),
1122                                                 spree
1123                                         );
1124                         }
1125                         break;
1126                 }
1127         }
1128         return "";
1129 }
1130
1131
1132 // ====================================
1133 //  Initialization/Create Declarations
1134 // ====================================
1135
1136 #define NOTIF_FIRST 1
1137 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
1138
1139 // error detection
1140 float notif_error;
1141 float notif_global_error;
1142
1143 // notification entities
1144 entity msg_annce_notifs[NOTIF_MAX];
1145 entity msg_info_notifs[NOTIF_MAX];
1146 entity msg_center_notifs[NOTIF_MAX];
1147 entity msg_multi_notifs[NOTIF_MAX];
1148
1149 // notification counts
1150 float NOTIF_ANNCE_COUNT;
1151 float NOTIF_INFO_COUNT;
1152 float NOTIF_CENTER_COUNT;
1153 float NOTIF_MULTI_COUNT;
1154 float NOTIF_CPID_COUNT;
1155
1156 // notification entity values
1157 .float nent_default;
1158 .string nent_name;
1159 .float nent_id;
1160 .float nent_enabled;
1161 .entity nent_msgannce;
1162 .entity nent_msginfo;
1163 .entity nent_msgcenter;
1164 .float nent_channel;
1165 .string nent_snd;
1166 .float nent_vol;
1167 .float nent_position;
1168 .float nent_stringcount;
1169 .float nent_floatcount; 
1170 .string nent_args;
1171 .string nent_hudargs;
1172 .string nent_icon;
1173 .float nent_cpid;
1174 .string nent_durcnt;
1175 .string nent_string;
1176
1177 // networked notification values
1178 .float nent_broadcast;
1179 .entity nent_client;
1180 .float nent_net_type;
1181 .float nent_net_name;
1182 .string nent_strings[4];
1183 .float nent_floats[4];
1184
1185 #define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
1186         NOTIF_ADD_AUTOCVAR(name, default) \
1187         float name; \
1188         void RegisterNotification_##name() \
1189         { \
1190                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
1191                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_ANNCE_COUNT, "notifications") \
1192                 Create_Notification_Entity( \
1193                         default,                       /* var_default */ \
1194                         autocvar_notification_##name,  /* var_cvar */ \
1195                         MSG_ANNCE,                     /* typeid */ \
1196                         name,                          /* nameid */ \
1197                         strtoupper(#name),             /* namestring */ \
1198                         NO_MSG,                        /* anncename */ \
1199                         NO_MSG,                        /* infoname */ \
1200                         NO_MSG,                        /* centername */ \
1201                         channel,                       /* channel */ \
1202                         sound,                         /* snd */ \
1203                         volume,                        /* vol */ \
1204                         position,                      /* position */ \
1205                         NO_MSG,                        /* strnum */ \
1206                         NO_MSG,                        /* flnum */ \
1207                         "",                            /* args */ \
1208                         "",                            /* hudargs */ \
1209                         "",                            /* icon */ \
1210                         NO_MSG,                        /* cpid */ \
1211                         "",                            /* durcnt */ \
1212                         "",                            /* normal */ \
1213                         "",                            /* gentle */ \
1214                         FALSE,                         /* msg_is_info */ \
1215                         FALSE);                        /* msg_is_multi */ \
1216         } \
1217         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1218
1219 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1220         NOTIF_ADD_AUTOCVAR(name, default) \
1221         float name; \
1222         void RegisterNotification_##name() \
1223         { \
1224                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1225                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
1226                 Create_Notification_Entity( \
1227                         default,                       /* var_default */ \
1228                         autocvar_notification_##name,  /* var_cvar */ \
1229                         MSG_INFO,                      /* typeid */ \
1230                         name,                          /* nameid */ \
1231                         strtoupper(#name),             /* namestring */ \
1232                         NO_MSG,                        /* anncename */ \
1233                         NO_MSG,                        /* infoname */ \
1234                         NO_MSG,                        /* centername */ \
1235                         NO_MSG,                        /* channel */ \
1236                         "",                            /* snd */ \
1237                         NO_MSG,                        /* vol */ \
1238                         NO_MSG,                        /* position */ \
1239                         strnum,                        /* strnum */ \
1240                         flnum,                         /* flnum */ \
1241                         args,                          /* args */ \
1242                         hudargs,                       /* hudargs */ \
1243                         icon,                          /* icon */ \
1244                         NO_MSG,                        /* cpid */ \
1245                         "",                            /* durcnt */ \
1246                         normal,                        /* normal */ \
1247                         gentle,                        /* gentle */ \
1248                         TRUE,                          /* msg_is_info */ \
1249                         FALSE);                        /* msg_is_multi */ \
1250         } \
1251         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1252
1253 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1254         NOTIF_ADD_AUTOCVAR(name, default) \
1255         float name; \
1256         float cpid; \
1257         void RegisterNotification_##name() \
1258         { \
1259                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1260                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
1261                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
1262                 Create_Notification_Entity( \
1263                         default,                       /* var_default */ \
1264                         autocvar_notification_##name,  /* var_cvar */ \
1265                         MSG_CENTER,                    /* typeid */ \
1266                         name,                          /* nameid */ \
1267                         strtoupper(#name),             /* namestring */ \
1268                         NO_MSG,                        /* anncename */ \
1269                         NO_MSG,                        /* infoname */ \
1270                         NO_MSG,                        /* centername */ \
1271                         NO_MSG,                        /* channel */ \
1272                         "",                            /* snd */ \
1273                         NO_MSG,                        /* vol */ \
1274                         NO_MSG,                        /* position */ \
1275                         strnum,                        /* strnum */ \
1276                         flnum,                         /* flnum */ \
1277                         args,                          /* args */ \
1278                         "",                            /* hudargs */ \
1279                         "",                            /* icon */ \
1280                         cpid,                          /* cpid */ \
1281                         durcnt,                        /* durcnt */ \
1282                         normal,                        /* normal */ \
1283                         gentle,                        /* gentle */ \
1284                         FALSE,                         /* msg_is_info */ \
1285                         FALSE);                        /* msg_is_multi */ \
1286         } \
1287         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1288
1289 #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
1290         NOTIF_ADD_AUTOCVAR(name, default) \
1291         float name; \
1292         void RegisterNotification_##name() \
1293         { \
1294                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1295                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
1296                 Create_Notification_Entity( \
1297                         default,                       /* var_default */ \
1298                         autocvar_notification_##name,  /* var_cvar */ \
1299                         MSG_MULTI,                     /* typeid */ \
1300                         name,                          /* nameid */ \
1301                         strtoupper(#name),             /* namestring */ \
1302                         anncename,                     /* anncename */ \
1303                         infoname,                      /* infoname */ \
1304                         centername,                    /* centername */ \
1305                         NO_MSG,                        /* channel */ \
1306                         "",                            /* snd */ \
1307                         NO_MSG,                        /* vol */ \
1308                         NO_MSG,                        /* position */ \
1309                         NO_MSG,                        /* strnum */ \
1310                         NO_MSG,                        /* flnum */ \
1311                         "",                            /* args */ \
1312                         "",                            /* hudargs */ \
1313                         "",                            /* icon */ \
1314                         NO_MSG,                        /* cpid */ \
1315                         "",                            /* durcnt */ \
1316                         "",                            /* normal */ \
1317                         "",                            /* gentle */ \
1318                         FALSE,                         /* msg_is_info */ \
1319                         TRUE);                         /* msg_is_multi */ \
1320         } \
1321         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1322
1323 void RegisterNotifications_First()
1324 {
1325         notif_global_error = FALSE;
1326
1327         #ifdef SVQC
1328         #define dedi (server_is_dedicated ? "a dedicated " : "")
1329         #else
1330         #define dedi ""
1331         #endif
1332         
1333         print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
1334         
1335         // maybe do another implementation of this with checksums? for now, we don't need versioning
1336         /*if(autocvar_notification_version != NOTIF_VERSION)
1337         {
1338                 #ifdef CSQC
1339                 if(autocvar_notification_version_mismatch_client_error)
1340                 #else
1341                 if(autocvar_notification_version_mismatch_server_error)
1342                 #endif
1343                         notif_global_error = TRUE;
1344
1345                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1346                         PROGNAME, autocvar_notification_version, NOTIF_VERSION));
1347         }*/
1348 }
1349
1350 void RegisterNotifications_Done()
1351 {
1352         if(notif_global_error)
1353         {
1354                 // shit happened... stop the loading of the program now if this is unacceptable
1355                 if(autocvar_notification_errors_are_fatal)
1356                         error("Notification initialization failed! Read above and fix the errors!\n");
1357                 else
1358                         print("Notification initialization failed! Read above and fix the errors!\n");
1359         }
1360         else { print("Notification initialization successful!\n"); }
1361 }
1362
1363 // NOW we actually activate the declarations
1364 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1365 MSG_ANNCE_NOTIFICATIONS
1366 MSG_INFO_NOTIFICATIONS
1367 MSG_CENTER_NOTIFICATIONS
1368 MSG_MULTI_NOTIFICATIONS
1369 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1370 #undef MSG_ANNCE_NOTIF
1371 #undef MSG_INFO_NOTIF
1372 #undef MSG_CENTER_NOTIF
1373 #undef MSG_MULTI_NOTIF
1374
1375 #undef NOTIF_ADD_AUTOCVAR