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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: March, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_CENTER_CPID 3 // Kill centerprint message
10 #define MSG_MULTI 4 // Subcall MSG_INFO and/or MSG_CENTER notifications
11
12 #define NO_MSG -12345 
13
14 #define EIGHT_VARS_TO_VARARGS_VARLIST \
15         VARITEM(1, 0, s1) \
16         VARITEM(2, 0, XPD(s1, s2)) \
17         VARITEM(3, 0, XPD(s1, s2, s3)) \
18         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
19         VARITEM(0, 1, f1) \
20         VARITEM(1, 1, XPD(s1, f1)) \
21         VARITEM(2, 1, XPD(s1, s2, f1)) \
22         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
23         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
24         VARITEM(0, 2, XPD(f1, f2)) \
25         VARITEM(1, 2, XPD(s1, f1, f2)) \
26         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
27         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
28         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
29         VARITEM(0, 3, XPD(f1, f2, f3)) \
30         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
31         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
32         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
33         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
34         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
35         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
36         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
37         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
38         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
39
40 void Destroy_All_Notifications(void);
41 void Create_Notification_Entity(
42         float var_default,
43         float var_cvar,
44         float typeid,
45         float nameid,
46         string namestring,
47         float infoname,
48         float centername,
49         float strnum,
50         float flnum,
51         string args,
52         string hudargs,
53         string icon,
54         float cpid,
55         string durcnt,
56         string normal,
57         string gentle,
58         float msg_is_info,
59         float msg_is_multi);
60
61 void Dump_Notifications(float fh, float alsoprint);
62
63 void Local_Notification(float net_type, float net_name, ...count);
64 void Local_Notification_WOVA(
65         float net_type, float net_name,
66         float stringcount, float floatcount,
67         string s1, string s2, string s3, string s4,
68         float f1, float f2, float f3, float f4);
69
70 #ifdef CSQC // CLIENT ONLY
71 void Read_Notification(float is_new);
72 #endif
73
74 #ifdef SVQC // SERVER ONLY
75 #define NOTIF_ONE 1
76 #define NOTIF_ONE_ONLY 2
77 #define NOTIF_TEAM 3
78 #define NOTIF_TEAM_EXCEPT 4
79 #define NOTIF_ALL 5
80 #define NOTIF_ALL_EXCEPT 6
81
82 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
83 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
84
85 void Kill_Notification(
86         float broadcast, entity client,
87         float net_type, float net_name);
88 void Send_Notification(
89         float broadcast, entity client,
90         float net_type, float net_name,
91         ...count);
92 void Send_Notification_WOVA(
93         float broadcast, entity client,
94         float net_type, float net_name,
95         string s1, string s2, string s3, string s4,
96         float f1, float f2, float f3, float f4);
97 #endif
98
99
100 // ====================================
101 //  Notifications List and Information
102 // ====================================
103 /*
104  List of all notifications (including identifiers and display information)
105  Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
106  Format Specifications:
107     MSG_INFO:
108       default: FLOAT: Default setting for whether the notification is enabled or not
109          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
110       name: VAR: Name of notification
111       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
112       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
113       args: STRING: Arguments for Local_Notification_sprintf()
114       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
115       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
116       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
117       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
118     MSG_CENTER:
119       default: FLOAT: Default setting for whether the notification is enabled or not
120          ^-> 0 = disabled, 1 = enabled
121       name: VAR: Name of notification
122       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
123       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
124       args: STRING: Arguments for Local_Notification_sprintf()
125       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
126       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
127       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
128       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
129     MSG_MULTI:
130       default: FLOAT: Default setting for whether the notification is enabled or not
131          ^-> 0 = disabled, 1 = enabled
132       name: VAR: Name of chaining notification
133       infoname: VAR: Name of info notification for reference
134       centername: VAR: Name of centerprint notification for reference
135
136  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
137  with colors according to the cvars the user has chosen. This allows for
138  users to create unique color profiles for their HUD, giving more customization
139  options to HUD designers and end users who want such a feature.
140
141  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
142  string TCR(...) to better understand how these code replacements work.
143  
144  Additionally, you can find all the definitions and explanations for
145  the argument values and what they return down below in this file.
146
147  Guidlines for notification declaration (please try and follow these):
148   Specific rules:
149     -ALWAYS start the string with a color, preferably background.
150     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
151     -NEVER re-declare an event twice.
152     -NEVER add or remove tokens from the format, it SHOULD already work.
153     -MSG_INFO messages must ALWAYS end with a new line: \n
154     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
155     -MSG_CENTER should NOT end with a new line
156
157  General rules:
158     -Be clean and simple with your notification naming,
159      nothing too long for the name field... Abbreviations are your friend. :D
160     -Keep the spacing as clean as possible... if the arguments are abnormally long,
161       it's okay to go out of line a bit... but try and keep it clean still.
162     -Sort the notifications in the most appropriate order for their tasks.
163     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
164
165  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
166       The system is designed to save as much networking bandwidth as possible,
167       so please dynamically control your argument sending to fit *exactly* what is required.
168       If you send a notification with mismatching arguments, Send_Notification() will error.
169 */
170
171 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
172     MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
173     MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
174     #if teams >= 3 \
175         MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
176     #endif \
177     #if teams >= 4 \
178         MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
179     #endif
180 #define MSG_INFO_NOTIFICATIONS \
181     /*MSG_INFO_NOTIF(1, INFO_EMPTY,                           0, 0, "", "",                            "",                        "", "")*/ \
182     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,        0, 0, "", "",                            "",                        _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
183     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,        0, 0, "", "",                            "",                        _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
184     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,       0, 1, "f1p2dec", "",                     "",                        _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
185     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,       0, 0, "", "",                            "",                        _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
186     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,       0, 0, "", "",                            "",                        _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
187     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,        0, 0, "", "",                            "",                        _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
188     MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                    1, 0, "s1", "s1",                        "notify_%s_taken",        _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
189     MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                    1, 0, "s1", "s1",                        "notify_%s_returned",    _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
190     MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                      1, 0, "s1", "s1",                        "notify_%s_lost",        _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
191     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                   1, 0, "s1", "s1",                        "notify_%s_captured",    _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
192     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,              1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",    _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
193     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,            2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",    _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
194     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,          2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",    _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
195     MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,                3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",    _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
196     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,                 3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",            _("^BG%s^K1 %s^K1%s%s\n"), "") \
197     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,                2, 1, "s1 s2loc spree_lost", "s1",        "notify_selfkill",        _("^BG%s^K1 died%s%s\n"), "") \
198     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                    2, 1, "s1 s2loc spree_lost", "s1",        "notify_void",            _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
199     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",        "notify_selfkill",        _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
200     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,                2, 1, "s1 s2loc spree_lost", "s1",        "notify_outofammo",        _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
201     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                    2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 rotted away%s%s\n"), "") \
202     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                    2, 1, "s1 s2loc spree_lost", "s1",        "notify_camping",        _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
203     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,                2, 1, "s1 s2loc spree_lost", "s1",        "notify_teamkill_red",    _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
204     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,            2, 1, "s1 s2loc death_team", "",        "",                        _("^BG%s^K1 switched to the %s%s\n"), "") \
205     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,        2, 1, "s1 s2loc death_team", "",        "",                        _("^BG%s^K1 was moved into the %s%s\n"), "") \
206     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                    2, 1, "s1 s2loc spree_lost", "s1",        "notify_fall",            _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
207     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,                2, 1, "s1 s2loc spree_lost", "s1",        "notify_water",            _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
208     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                    2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
209     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                    2, 1, "s1 s2loc spree_lost", "s1",        "notify_lava",            _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
210     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,                2, 1, "s1 s2loc spree_lost", "s1",        "notify_slime",            _("^BG%s^K1 was slimed%s%s\n"), "") \
211     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,        2, 1, "s1 s2loc spree_lost", "s1",        "notify_shootingstar",    _("^BG%s^K1 became a shooting star%s%s\n"), "") \
212     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,                2, 1, "s1 s2loc spree_lost", "s1",        "notify_slime",            _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
213     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,                2, 1, "s1 s2loc spree_lost", "s1",        "notify_selfkill",        _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
214     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,            2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 died in an accident%s%s\n"), "") \
215     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,                 2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 ran into a turret%s%s\n"), "") \
216     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,        2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
217     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,            2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
218     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,    2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
219     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,        2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
220     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,    2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
221     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,    2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
222     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,        2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
223     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,            2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
224     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,            2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
225     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,        2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
226     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,        2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
227     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,            2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
228     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,                2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
229     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,        2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
230     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,        2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
231     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,        2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
232     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,        2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
233     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,            2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
234     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,        2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
235     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,        2, 1, "s1 s2loc spree_lost", "s1",        "notify_death",            _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
236     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_telefrag",        _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
237     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_fall",            _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
238     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_water",            _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
239     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_lava",            _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
240     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_slime",            _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
241     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,        3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_shootingstar",    _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
242     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_slime",            _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
243     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",         "notify_void",            _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
244     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,        3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",         "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
245     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_death",            _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
246     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",         "notify_death",            _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
247     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_death",            _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
248     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_death",            _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
249     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,        3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_death",            _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
250     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,        3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_death",            _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
251     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,        3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_death",            _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
252     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,        3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_death",            _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
253     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,        3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_death",            _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
254     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,        3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_death",            _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
255     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,        3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_death",            _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
256     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,        3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_death",            _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
257     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,        3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_death",            _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
258     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,        3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",        "notify_death",            _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
259     MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,            0, 0, "", "",                            "",                        _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
260     MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,                2, 0, "s1 s2", "",                        "",                        _("^BG%s^K3 was revived by ^BG%s\n"), "") \
261     MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,                2, 0, "s1 s2", "",                        "",                        _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
262     MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                    1, 0, "s1", "",                            "",                        _("^BG%s^K1 froze themself\n"), "") \
263     MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                        0, 1, "f1", "",                            "",                        _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
264     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,            0, 1, "item_wepname", "",                        "",                _("^BGYou do not have the ^F1%s\n"), "") \
265     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,                1, 1, "item_wepname item_wepammo", "",            "",                _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
266     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                    0, 1, "item_wepname", "",                        "",                _("^BGYou got the ^F1%s\n"), "") \
267     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,                0, 1, "item_wepname", "",                        "",                _("^BGYou don't have enough ammo for the ^F1%s\n"), "") \
268     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,            0, 3, "item_wepname f2primsec f3primsec", "",     "",             _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"), "") \
269     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,            0, 1, "item_wepname", "",                        "",                _("^F1%s^BG is ^F4not available^BG on this map\n"), "") \
270     MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                    1, 0, "s1", "",                            "",                        _("^BG%s^F3 connected%s\n"), "") \
271     MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,            1, 0, "s1", "",                            "",                        _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
272     MSG_INFO_NOTIF(2, INFO_JOIN_PLAY,                        1, 0, "s1", "",                            "",                        _("^BG%s^F3 is now playing\n"), "") \
273     MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,                1, 0, "s1", "s1",                        "notify_balldropped",    _("^BG%s^BG has dropped the ball!\n"), "") \
274     MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                    1, 0, "s1", "s1",                        "notify_ballpickedup",    _("^BG%s^BG has picked up the ball!\n"), "") \
275     MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,                1, 0, "s1", "",                            "",                        _("^BG%s^BG captured the keys for the ^TC^TT team\n"), "") \
276     MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,                1, 0, "s1", "",                            "",                        _("^BG%s^BG dropped the ^TC^TT Key\n"), "") \
277     MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,                 1, 0, "s1", "",                            "",                        _("^BG%s^BG lost the ^TC^TT Key\n"), "") \
278     MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,                1, 0, "s1", "",                            "",                        _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
279     MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                        1, 0, "s1", "",                            "",                        _("^BG%s^F3 has no more lives left\n"), "") \
280     MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                        1, 0, "s1", "",                            "",                        _("^BG%s^F3 forfeited\n"), "") \
281     MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,            1, 0, "s1", "s1",                        "strength",                _("^BG%s^K1 picked up Invisibility\n"), "") \
282     MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                    1, 0, "s1", "s1",                        "shield",                _("^BG%s^K1 picked up Shield\n"), "") \
283     MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                    1, 0, "s1", "s1",                        "shield",                _("^BG%s^K1 picked up Speed\n"), "") \
284     MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,                1, 0, "s1", "s1",                        "strength",                _("^BG%s^K1 picked up Strength\n"), "") \
285     MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                    1, 0, "s1", "",                            "",                        _("^BG%s^F3 disconnected\n"), "") \
286     MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,                1, 0, "s1", "",                            "",                        _("^BG%s^F3 was kicked for idling\n"), "") \
287     MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,            0, 0, "", "",                            "",                        _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
288     MSG_INFO_NOTIF(2, INFO_QUIT_SPECTATE,                    1, 0, "s1", "",                            "",                        _("^BG%s^F3 is now spectating\n"), "") \
289     MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                    1, 0, "s1", "",                                                             "",                         _("^BG%s^BG has abandoned the race\n"), "") \
290     MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                    1, 0, "s1", "",                                                                "",                         _("^BG%s^BG has finished the race\n"), "") \
291     MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,                1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",             "race_newfail",                _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"), "") \
292     MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,                1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",             "race_newfail",                _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"), "") \
293     MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,            1, 1, "s1 f1race_time", "s1",                                                 "race_newfail",                _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost.\n"), "") \
294     MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,                1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",                "race_newtime",                _("^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"), "") \
295     MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                    1, 2, "s1 race_col f1ord race_col f2race_time", "s1",                        "race_newrecordserver",        _("^BG%s^BG set the %s%s^BG place record with %s%s\n"), "") \
296     MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                    2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2",         "race_newrankyellow",         _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"), "") \
297     MULTITEAM_INFO(1, INFO_SCORES_, 4,                        0, 0, "", "",                            "",                        _("^TC^TT ^BGteam scores!\n"), "") \
298     MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,                0, 1, "f1secs", "",                        "",                        _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
299     MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,                0, 0, "s1", "s1",                        "strength",                _("^BG%s^K1 picked up a Superweapon\n"), "") \
300     MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                    2, 0, "s1 s2", "",                        "",                        _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
301     MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                        2, 0, "s1 s2", "",                        "",                        _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
302     MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,                2, 0, "s1 s2", "",                        "",                        _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
303     MSG_INFO_NOTIF(1, INFO_WATERMARK,                        1, 0, "s1", "",                            "",                        _("^F3SVQC Build information: ^F4%s\n"), "") \
304     MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,            2, 1, "s1 s2loc spree_lost", "s1",                     "notify_selfkill",             _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
305     MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,                     2, 1, "s1 s2loc spree_lost", "s1",                     "weaponcrylink",             _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
306     MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponcrylink",             _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
307     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,             2, 1, "s1 s2loc spree_lost", "s1",                     "weaponelectro",             _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
308     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,             2, 1, "s1 s2loc spree_lost", "s1",                     "weaponelectro",             _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
309     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponelectro",             _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
310     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponelectro",             _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
311     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponelectro",             _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
312     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,         2, 1, "s1 s2loc spree_lost", "s1",                     "weaponfireball",             _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
313     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             2, 1, "s1 s2loc spree_lost", "s1",                     "weaponfireball",             _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
314     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponfireball",             _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
315     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponfireball",             _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
316     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             2, 1, "s1 s2loc spree_lost", "s1",                     "weapongrenadelauncher",     _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
317     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,             2, 1, "s1 s2loc spree_lost", "s1",                     "weapongrenadelauncher",     _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
318     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weapongrenadelauncher",     _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
319     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weapongrenadelauncher",     _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
320     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                     2, 1, "s1 s2loc spree_lost", "s1",                     "weaponhagar",                 _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
321     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponhagar",                 _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
322     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponhagar",                 _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
323     MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                     2, 1, "s1 s2loc spree_lost", "s1",                     "weaponhlac",                 _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
324     MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponhlac",                 _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
325     MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                        3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",    "weaponhook",                 _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
326     MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                     2, 1, "s1 s2loc spree_lost", "s1",                     "weaponlaser",                 _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
327     MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponlaser",                 _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
328     MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                     "weaponminelayer",             _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
329     MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponminelayer",             _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
330     MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponminstanex",             _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
331     MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponnex",                 _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
332     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,        3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponrifle",                 _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
333     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponrifle",                 _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
334     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponrifle",                 _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
335     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponrifle",                 _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
336     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "notify_headshot",             _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
337     MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                     "weaponrocketlauncher",     _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
338     MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponrocketlauncher",     _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
339     MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponrocketlauncher",     _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
340     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                     2, 1, "s1 s2loc spree_lost", "s1",                     "weaponseeker",             _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
341     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponseeker",             _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
342     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponseeker",             _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
343     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,                 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",     "notify_melee_shotgun",     _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
344     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponshotgun",             _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
345     MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                     2, 1, "s1 s2loc spree_lost", "s1",                     "weapontuba",                 _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
346     MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weapontuba",                 _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
347     MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                     "weapontuba",                 _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
348     MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weapontuba",                 _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
349     MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                     "weapontuba",                 _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
350     MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weapontuba",                 _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
351     MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponuzi",                 _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
352     MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",     "weaponuzi",                 _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
353
354 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
355     MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
356     MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
357     #if teams >= 3 \
358         MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
359     #endif \
360     #if teams >= 4 \
361         MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
362     #endif
363 #define MSG_CENTER_NOTIFICATIONS \
364     /*MSG_CENTER_NOTIF(1, CENTER_EMPTY,                            0, 0, "",                NO_CPID,                "0 0", "null", "")*/ \
365     MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,                0, 0, "",                 CPID_ASSAULT_ROLE,        "0 0", _("^BGYou are attacking!"), "") \
366     MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,                0, 0, "",                 CPID_ASSAULT_ROLE,        "0 0", _("^BGYou are defending!"), "") \
367     MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                        0, 0, "",                 CPID_ARENA,                "2 0", _("^F4Begin!"), "") \
368     MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER,                0, 0, "",                 CPID_ARENA,                "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
369     MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART,                0, 1, "",                 CPID_ARENA,             "1 f1", _("^F4Round will start in ^COUNT"), "") \
370     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,                    0, 0, "",                 CPID_GAMESTART,            "2 0", _("^F4Begin!"), "") \
371     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,                0, 1, "",                 CPID_GAMESTART,         "1 f1", _("^F4Game starts in ^COUNT"), "") \
372     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,        0, 0, "",                 CPID_CTF_CAPSHIELD,        "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
373     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,             0, 0, "",                 CPID_CTF_CAPSHIELD,        "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
374     MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,                2, 0, "s1 s2",            CPID_CTF_PASS,             "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
375     MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,                1, 0, "s1",             CPID_CTF_PASS,             "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
376     MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,            1, 0, "s1",             CPID_CTF_PASS,             "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
377     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,                1, 0, "s1",                CPID_CTF_PASS,            "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
378     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,                 1, 0, "s1 pass_key",    CPID_CTF_PASS,            "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
379     MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,                    0, 0, "",                CPID_CTF_LOWPRIO,         "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
380     MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,                    0, 0, "",                CPID_CTF_LOWPRIO,         "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
381     MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,                    0, 0, "",                CPID_CTF_LOWPRIO,         "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
382     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,                    1, 0, "s1",                CPID_CTF_LOWPRIO,        "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
383     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,            2, 0, "s1 s2 s1",        CPID_CTF_LOWPRIO,        "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
384     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,                1, 0, "s1",                CPID_CTF_LOWPRIO,        "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
385     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,        2, 0, "s1 s2 s1",        CPID_CTF_LOWPRIO,        "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
386     MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,            0, 0, "",                CPID_STALEMATE,            "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
387     MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,                0, 0, "",                CPID_STALEMATE,            "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
388     MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,            0, 1, "f1secs",            CPID_CTF_LOWPRIO,        "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
389     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,                2, 0, "s2",                NO_CPID,                "0 0", _("^K1You were %s"), "") \
390     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,                0, 0, "",                NO_CPID,                "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
391     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,                    0, 0, "",                NO_CPID,                "0 0", _("^K1Watch your step!"), "") \
392     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,                0, 0, "",                NO_CPID,                "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
393     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,                0, 0, "",                NO_CPID,                "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
394     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,                    0, 0, "",                NO_CPID,                "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
395     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,                    0, 0, "",                NO_CPID,                "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
396     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,                0, 0, "",                NO_CPID,                "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
397     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,            0, 1, "death_team",        NO_CPID,                "0 0", _("^BGYou are now on: %s"), "") \
398     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,        0, 1, "death_team",        NO_CPID,                "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
399     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,                    0, 0, "",                NO_CPID,                "0 0", _("^K1You hit the ground with a crunch!"), "") \
400     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,                0, 0, "",                NO_CPID,                "0 0", _("^K1You couldn't catch your breath!"), "") \
401     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,                    0, 0, "",                NO_CPID,                "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
402     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,                    0, 0, "",                 NO_CPID,                "0 0", _("^K1You couldn't stand the heat!"), "") \
403     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,                0, 0, "",                NO_CPID,                "0 0", _("^K1You melted away in slime!"), "") \
404     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,        0, 0, "",                NO_CPID,                "0 0", _("^K1You became a shooting star!"), "") \
405     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,                0, 0, "",                NO_CPID,                "0 0", _("^K1You got stuck in a swamp!"), "") \
406     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,                0, 0, "",                NO_CPID,                "0 0", _("^K1You unfairly eliminated yourself!"), "") \
407     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,            0, 0, "",                NO_CPID,                "0 0", _("^K1You died in an accident!"), "") \
408     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,                0, 0, "",                NO_CPID,                "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
409     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,        0, 0, "",                NO_CPID,                "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
410     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,            0, 0, "",                NO_CPID,                "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
411     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,                0, 0, "",                NO_CPID,                "0 0", _("^K1You were crushed by a vehicle!"), "") \
412     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,        0, 0, "",                NO_CPID,                "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
413     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,        0, 0, "",                NO_CPID,                "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
414     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,        0, 0, "",                NO_CPID,                "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
415     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,        0, 0, "",                NO_CPID,                "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
416     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,            0, 0, "",                NO_CPID,                "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
417     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,        0, 0, "",                NO_CPID,                "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
418     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,        0, 0, "",                NO_CPID,                "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
419     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                    1, 1, "spree_cen s1",                NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
420     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,                1, 1, "spree_cen s1",                NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
421     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,                1, 1, "spree_cen s1",                NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
422     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,            1, 1, "spree_cen s1",                NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
423     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,            1, 2, "spree_cen s1 frag_ping",        NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
424     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,        1, 4, "spree_cen s1 frag_stats",    NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
425     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,        1, 2, "spree_cen s1 frag_ping",        NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
426     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,    1, 4, "spree_cen s1 frag_stats",    NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
427     MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,                    1, 0, "s1",                            NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
428     MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,                1, 0, "s1",                            NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
429     MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,                0, 1, "",                CPID_IDLING,            "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
430     MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,            0, 0, "",                NO_CPID,                 "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
431     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,            0, 0, "",                NO_CPID,                 "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
432     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,                1, 0, "s1",                NO_CPID,                 "0 0", _("^K3You revived ^BG%s"), "") \
433     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,                1, 0, "s1",                NO_CPID,                 "0 0", _("^K3You were revived by ^BG%s"), "") \
434     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,                    0, 0, "",                NO_CPID,                "0 0", _("^K1You froze yourself"), "") \
435     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,                1, 0, "s1",                NO_CPID,                 "0 0", _("^K3You froze ^BG%s"), "") \
436     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,                1, 0, "s1",                NO_CPID,                 "0 0", _("^K1You were frozen by ^BG%s"), "") \
437     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,            0, 1, "item_wepname",                         CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
438     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,                 1, 1, "item_wepname item_wepammo",             CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
439     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,                 0, 1, "item_wepname",                         CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
440     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,                0, 1, "item_wepname",                        CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
441     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,            0, 3, "item_wepname f2primsec f3primsec",    CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
442     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,            0, 1, "item_wepname",                        CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
443     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,                1, 0, "s1",             CPID_KEEPAWAY,            "0 0", _("^BG%s^BG has dropped the ball!"), "") \
444     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,                    1, 0, "s1",             CPID_KEEPAWAY,            "0 0", _("^BG%s^BG has picked up the ball!"), "") \
445     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,                    0, 0, "",                CPID_KEEPAWAY_WARN,        "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
446     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                    0, 0, "",                CPID_KEYHUNT,            "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
447     MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,             0, 0, "",                CPID_KEYHUNT,            "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
448     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                    0, 0, "",                CPID_KEYHUNT,            "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
449     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                    0, 1, "",                CPID_KEYHUNT_OTHER,        "f1 0", _("^BGScanning frequency range..."), "") \
450     MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,                0, 0, "",                CPID_KEYHUNT,            "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
451     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                    0, 4, "kh_teams",        CPID_KEYHUNT_OTHER,        "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
452     MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,                    0, 0, "",                CPID_LMS_CAMP,            "0 0", _("^F2Don't camp!"), "") \
453     MSG_CENTER_NOTIF(1, CENTER_MOTD,                            1, 0, "s1",                CPID_MOTD,                "-1 0", _("^BG%s"), "") \
454     MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,                    0, 0, "",                 CPID_MINSTA_FINDAMMO,    "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
455     MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,            0, 0, "",                 CPID_MINSTA_FINDAMMO,    "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
456     MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,                    0, 2, "item_wepname",     CPID_NIX,                "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
457     MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,                    0, 1, "item_wepname",    CPID_NIX,                "0 0", _("^F2Active weapon: ^F1%s"), "") \
458     MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,                    0, 0, "",                 CPID_PREVENT_JOIN,        "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
459     MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                    0, 0, "",                 CPID_PREVENT_JOIN,        "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
460     MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,                    0, 1, "f1time",            CPID_OVERTIME,            "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s^F2 to the game!"), "") \
461     MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,                    0, 0, "",                CPID_OVERTIME,            "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
462     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,            0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Invisibility has worn off"), "") \
463     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,                0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Shield has worn off"), "") \
464     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,                    0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Speed has worn off"), "") \
465     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,                0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Strength has worn off"), "") \
466     MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,            0, 0, "",                CPID_POWERUP,            "0 0", _("^F2You are invisible"), "") \
467     MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,                    0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Shield surrounds you"), "") \
468     MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,                    0, 0, "",                CPID_POWERUP,            "0 0", _("^F2You are on speed"), "") \
469     MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,                0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
470     MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,                    0, 0, "",                CPID_RACE_FINISHLAP,    "0 0", _("^F2The race is over, finish your lap!"), "") \
471     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,                0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Superweapons have broken down"), "") \
472     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,                0, 0, "",                CPID_POWERUP,            "0 0", _("^F2You now have a superweapon"), "") \
473     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,                0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Superweapons have been lost"), "") \
474     MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,                    0, 1, "",                CPID_TEAMCHANGE,        "1 f1", _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
475     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,                0, 1, "",                 CPID_TEAMCHANGE,        "1 f1", _("^BGSpectating in ^COUNT"), "") \
476     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,                    0, 1, "",                 CPID_TEAMCHANGE,        "1 f1", _("^BGChanging team in ^COUNT"), "") \
477     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,                0, 1, "",                 CPID_TEAMCHANGE,        "1 f1", _("^K1Suicide in ^COUNT"), "") \
478     MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,                0, 1, "",                 CPID_TIMEOUT,            "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
479     MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,                    0, 1, "",                 CPID_TIMEOUT,            "1 f1", _("^F4Timeout ends in ^COUNT"), "")
480
481 #define MSG_MULTI_NOTIFICATIONS \
482     /*MSG_MULTI_NOTIF(1, MULTI_EMPTY,                            NO_MSG,                                        NO_MSG)*/ \
483     MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                        INFO_DEATH_SELF_GENERIC,                    CENTER_DEATH_SELF_CUSTOM) \
484     MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                        INFO_DEATH_SELF_GENERIC,                    CENTER_DEATH_SELF_GENERIC) \
485     MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                            INFO_DEATH_SELF_VOID,                        CENTER_DEATH_SELF_VOID) \
486     MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                        INFO_DEATH_SELF_SUICIDE,                    CENTER_DEATH_SELF_SUICIDE) \
487     MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                        INFO_DEATH_SELF_NOAMMO,                        CENTER_DEATH_SELF_NOAMMO) \
488     MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                            INFO_DEATH_SELF_ROT,                        CENTER_DEATH_SELF_ROT) \
489     MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                            INFO_DEATH_SELF_CAMP,                        CENTER_DEATH_SELF_CAMP) \
490     MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                        INFO_DEATH_SELF_BETRAYAL,                    CENTER_DEATH_SELF_BETRAYAL) \
491     MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                    INFO_DEATH_SELF_TEAMCHANGE,                    CENTER_DEATH_SELF_TEAMCHANGE) \
492     MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,                INFO_DEATH_SELF_AUTOTEAMCHANGE,                CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
493     MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                            INFO_DEATH_SELF_FALL,                        CENTER_DEATH_SELF_FALL) \
494     MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                        INFO_DEATH_SELF_DROWN,                        CENTER_DEATH_SELF_DROWN) \
495     MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                            INFO_DEATH_SELF_FIRE,                        CENTER_DEATH_SELF_FIRE) \
496     MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                            INFO_DEATH_SELF_LAVA,                        CENTER_DEATH_SELF_LAVA) \
497     MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                        INFO_DEATH_SELF_SLIME,                        CENTER_DEATH_SELF_SLIME) \
498     MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,                INFO_DEATH_SELF_SHOOTING_STAR,                CENTER_DEATH_SELF_SHOOTING_STAR) \
499     MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                        INFO_DEATH_SELF_SWAMP,                        CENTER_DEATH_SELF_SWAMP) \
500     MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                        INFO_DEATH_SELF_CHEAT,                        CENTER_DEATH_SELF_CHEAT) \
501     MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,                    INFO_DEATH_SELF_TOUCHEXPLODE,                CENTER_DEATH_SELF_TOUCHEXPLODE) \
502     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                         INFO_DEATH_SELF_TURRET,                     CENTER_DEATH_SELF_TURRET) \
503     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,                INFO_DEATH_SELF_TURRET_EWHEEL,                CENTER_DEATH_SELF_TURRET_EWHEEL) \
504     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,                    INFO_DEATH_SELF_TURRET_FLAC,                CENTER_DEATH_SELF_TURRET) \
505     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,            INFO_DEATH_SELF_TURRET_MACHINEGUN,            CENTER_DEATH_SELF_TURRET) \
506     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,                INFO_DEATH_SELF_TURRET_WALK_GUN,            CENTER_DEATH_SELF_TURRET_WALK) \
507     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,            INFO_DEATH_SELF_TURRET_WALK_MEELE,            CENTER_DEATH_SELF_TURRET_WALK) \
508     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,            INFO_DEATH_SELF_TURRET_WALK_ROCKET,            CENTER_DEATH_SELF_TURRET_WALK) \
509     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,                INFO_DEATH_SELF_TURRET_HELLION,                CENTER_DEATH_SELF_TURRET) \
510     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                    INFO_DEATH_SELF_TURRET_HK,                    CENTER_DEATH_SELF_TURRET) \
511     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,                    INFO_DEATH_SELF_TURRET_MLRS,                CENTER_DEATH_SELF_TURRET) \
512     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,                INFO_DEATH_SELF_TURRET_PLASMA,                CENTER_DEATH_SELF_TURRET) \
513     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,                INFO_DEATH_SELF_TURRET_PHASER,                CENTER_DEATH_SELF_TURRET) \
514     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,                    INFO_DEATH_SELF_TURRET_TESLA,                CENTER_DEATH_SELF_TURRET) \
515     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                        INFO_DEATH_SELF_VH_CRUSH,                    CENTER_DEATH_SELF_VH_CRUSH) \
516     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,                INFO_DEATH_SELF_VH_SPID_ROCKET,                CENTER_DEATH_SELF_VH_SPID_ROCKET) \
517     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,                INFO_DEATH_SELF_VH_SPID_DEATH,                CENTER_DEATH_SELF_VH_SPID_DEATH) \
518     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,                INFO_DEATH_SELF_VH_WAKI_ROCKET,                CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
519     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,                INFO_DEATH_SELF_VH_WAKI_DEATH,                CENTER_DEATH_SELF_VH_WAKI_DEATH) \
520     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,                    INFO_DEATH_SELF_VH_RAPT_BOMB,                CENTER_DEATH_SELF_VH_RAPT_BOMB) \
521     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,                INFO_DEATH_SELF_VH_RAPT_DEATH,                CENTER_DEATH_SELF_VH_RAPT_DEATH) \
522     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,                INFO_DEATH_SELF_VH_BUMB_DEATH,                CENTER_DEATH_SELF_VH_BUMB_DEATH) \
523     MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                    INFO_DEATH_MURDER_TELEFRAG,                    NO_MSG) \
524     MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                        INFO_DEATH_MURDER_FALL,                        NO_MSG) \
525     MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                        INFO_DEATH_MURDER_DROWN,                    NO_MSG) \
526     MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                        INFO_DEATH_MURDER_LAVA,                        NO_MSG) \
527     MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                        INFO_DEATH_MURDER_SLIME,                    NO_MSG) \
528     MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,                INFO_DEATH_MURDER_SHOOTING_STAR,            NO_MSG) \
529     MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                        INFO_DEATH_MURDER_SWAMP,                    NO_MSG) \
530     MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                        INFO_DEATH_MURDER_VOID,                        NO_MSG) \
531     MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,                INFO_DEATH_MURDER_TOUCHEXPLODE,                NO_MSG) \
532     MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                        INFO_DEATH_MURDER_CHEAT,                    NO_MSG) \
533     MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                        INFO_DEATH_MURDER_FIRE,                        NO_MSG) \
534     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                    INFO_DEATH_MURDER_VH_CRUSH,                    NO_MSG) \
535     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,            INFO_DEATH_MURDER_VH_SPID_MINIGUN,            NO_MSG) \
536     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,                INFO_DEATH_MURDER_VH_SPID_ROCKET,            NO_MSG) \
537     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,                INFO_DEATH_MURDER_VH_SPID_DEATH,            NO_MSG) \
538     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,                INFO_DEATH_MURDER_VH_WAKI_GUN,                NO_MSG) \
539     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,                INFO_DEATH_MURDER_VH_WAKI_ROCKET,            NO_MSG) \
540     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,                INFO_DEATH_MURDER_VH_WAKI_DEATH,            NO_MSG) \
541     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,                INFO_DEATH_MURDER_VH_RAPT_CANNON,            NO_MSG) \
542     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,                INFO_DEATH_MURDER_VH_RAPT_BOMB,                NO_MSG) \
543     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,                INFO_DEATH_MURDER_VH_RAPT_DEATH,            NO_MSG) \
544     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,                INFO_DEATH_MURDER_VH_BUMB_GUN,                NO_MSG) \
545     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,                INFO_DEATH_MURDER_VH_BUMB_DEATH,            NO_MSG) \
546     MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                    INFO_ITEM_WEAPON_DONTHAVE,                    CENTER_ITEM_WEAPON_DONTHAVE) \
547     MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                        INFO_ITEM_WEAPON_DROP,                        CENTER_ITEM_WEAPON_DROP) \
548     MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                            INFO_ITEM_WEAPON_GOT,                        CENTER_ITEM_WEAPON_GOT) \
549     MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                        INFO_ITEM_WEAPON_NOAMMO,                    CENTER_ITEM_WEAPON_NOAMMO) \
550     MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                    INFO_ITEM_WEAPON_PRIMORSEC,                    CENTER_ITEM_WEAPON_PRIMORSEC) \
551     MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,                    INFO_ITEM_WEAPON_UNAVAILABLE,                CENTER_ITEM_WEAPON_UNAVAILABLE) \
552     MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,            INFO_WEAPON_THINKING_WITH_PORTALS,            CENTER_DEATH_SELF_GENERIC) \
553     MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,                     INFO_WEAPON_CRYLINK_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
554     MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                     INFO_WEAPON_CRYLINK_MURDER,                 NO_MSG) \
555     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,             INFO_WEAPON_ELECTRO_SUICIDE_ORBS,             CENTER_DEATH_SELF_GENERIC) \
556     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,             INFO_WEAPON_ELECTRO_SUICIDE_BOLT,             CENTER_DEATH_SELF_GENERIC) \
557     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,                 INFO_WEAPON_ELECTRO_MURDER_BOLT,             NO_MSG) \
558     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,                 INFO_WEAPON_ELECTRO_MURDER_ORBS,             NO_MSG) \
559     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,             INFO_WEAPON_ELECTRO_MURDER_COMBO,             NO_MSG) \
560     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,         INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,         CENTER_DEATH_SELF_GENERIC) \
561     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,             INFO_WEAPON_FIREBALL_SUICIDE_BLAST,         CENTER_DEATH_SELF_GENERIC) \
562     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,         INFO_WEAPON_FIREBALL_MURDER_FIREMINE,         NO_MSG) \
563     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,             INFO_WEAPON_FIREBALL_MURDER_BLAST,             NO_MSG) \
564     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,             INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,         CENTER_DEATH_SELF_GENERIC) \
565     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,             INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,             CENTER_DEATH_SELF_GENERIC) \
566     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,             INFO_WEAPON_MORTAR_MURDER_EXPLODE,             NO_MSG) \
567     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,             INFO_WEAPON_MORTAR_MURDER_BOUNCE,             NO_MSG) \
568     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                     INFO_WEAPON_HAGAR_SUICIDE,                     CENTER_DEATH_SELF_GENERIC) \
569     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,                 INFO_WEAPON_HAGAR_MURDER_BURST,             NO_MSG) \
570     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,                 INFO_WEAPON_HAGAR_MURDER_SPRAY,             NO_MSG) \
571     MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                     INFO_WEAPON_HLAC_SUICIDE,                     CENTER_DEATH_SELF_GENERIC) \
572     MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                         INFO_WEAPON_HLAC_MURDER,                     NO_MSG) \
573     MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                        INFO_WEAPON_HOOK_MURDER,                    NO_MSG) \
574     MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                     INFO_WEAPON_LASER_SUICIDE,                     CENTER_DEATH_SELF_GENERIC) \
575     MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                     INFO_WEAPON_LASER_MURDER,                     NO_MSG) \
576     MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,                 INFO_WEAPON_MINELAYER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
577     MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,                 INFO_WEAPON_MINELAYER_MURDER,                 NO_MSG) \
578     MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,                 INFO_WEAPON_MINSTANEX_MURDER,                 NO_MSG) \
579     MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                         INFO_WEAPON_NEX_MURDER,                     NO_MSG) \
580     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,        NO_MSG) \
581     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,                 INFO_WEAPON_RIFLE_MURDER_HAIL,                 NO_MSG) \
582     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,             INFO_WEAPON_RIFLE_MURDER_PIERCING,             NO_MSG) \
583     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                     INFO_WEAPON_RIFLE_MURDER,                     NO_MSG) \
584     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,             INFO_WEAPON_RIFLE_MURDER_HEADSHOT,             NO_MSG) \
585     MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,             INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,         CENTER_DEATH_SELF_GENERIC) \
586     MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,     INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,     NO_MSG) \
587     MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,     INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,     NO_MSG) \
588     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                     INFO_WEAPON_SEEKER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
589     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,                 INFO_WEAPON_SEEKER_MURDER_TAG,                 NO_MSG) \
590     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,                 INFO_WEAPON_SEEKER_MURDER_SPRAY,             NO_MSG) \
591     MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,                 INFO_WEAPON_SHOTGUN_MURDER_SLAP,             NO_MSG) \
592     MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                     INFO_WEAPON_SHOTGUN_MURDER,                 NO_MSG) \
593     MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                     INFO_WEAPON_TUBA_SUICIDE,                     CENTER_DEATH_SELF_GENERIC) \
594     MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                         INFO_WEAPON_TUBA_MURDER,                     NO_MSG) \
595     MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,                 INFO_WEAPON_ACCORDEON_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
596     MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,                 INFO_WEAPON_ACCORDEON_MURDER,                 NO_MSG) \
597     MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,                 INFO_WEAPON_KLEINBOTTLE_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
598     MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,                 INFO_WEAPON_KLEINBOTTLE_MURDER,             NO_MSG) \
599     MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,                 INFO_WEAPON_UZI_MURDER_SNIPE,                 NO_MSG) \
600     MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,                 INFO_WEAPON_UZI_MURDER_SPRAY,                 NO_MSG) 
601
602
603 // ===========================
604 //  Special CVAR Declarations
605 // ===========================
606
607 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
608 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
609
610 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
611
612 var float autocvar_notification_show_location = FALSE;
613 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
614 var float autocvar_notification_show_sprees = TRUE;
615 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
616 var float autocvar_notification_show_sprees_info_newline = TRUE;
617 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
618 var float autocvar_notification_errors_are_fatal = TRUE;
619 var float autocvar_notification_lifetime_runtime = 0.5;
620 var float autocvar_notification_lifetime_mapload = 10;
621
622 #ifdef SVQC
623 .float FRAG_VERBOSE;
624 void Notification_GetCvars(void);
625 #else
626 var float autocvar_notification_item_centerprinttime = 1.5;
627 var float autocvar_notification_allow_chatboxprint = 1; // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
628 var float autocvar_notification_show_sprees_center = TRUE;
629 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
630 var float autocvar_notification_frag_verbose = TRUE;
631 #endif
632
633 // ============================
634 //  Notification Argument List
635 // ============================
636 /*
637  These arguments get replaced with the Local_Notification_sprintf
638  and other such functions found in notifications.qc to supply data
639  from networked notifications to their usage in sprintf... It
640  allows for more dynamic data to be inferred by the local
641  notification parser, so that the server does not have to network
642  anything too crazy on a per-client/per-situation basis.
643  
644  Pay attention to the CSQC/SVQC relations, some of these are redefined
645  in slightly different ways for different programs, this is because the
646  server does a more conservative approach to the notifs than the client.
647  
648  All arguments are swapped into strings, so be sure that your
649  sprintf usage matches with proper %s placement.
650  
651  Argument descriptions:
652     s1-s4: string arguments to be literally swapped into sprintf
653     s2loc: s2 string of locations of deaths or other events
654     s3loc: s3 string of locations of deaths or other events
655     f1-f4: float arguments expanded into strings to be swapped into sprintf
656     f1p2dec: f1 float to string with 2 decimal places
657     f2p2dec: f2 float to string with 2 decimal places
658     f2primsec: f2 float primary or secondary selection for weapons
659     f3primsec: f3 float primary or secondary selection for weapons
660     f1secs: count_seconds of f1
661     f1ord: count_ordinal of f1
662     f1time: process_time of f1
663     f1race_time: mmssss of f1
664     f2race_time: mmssss of f2
665     race_col: color of race time/position (i.e. good or bad)
666     race_diff: show time difference between f2 and f3
667     kh_teams: show which teams still need players in keyhunt centerprint
668     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
669     frag_ping: show the ping of a player
670     frag_stats: show health/armor/ping of a player
671     frag_pos: show score status and position in the match of a player
672     spree_cen: centerprint notif for kill spree/how many kills they have
673     spree_inf: info notif for kill spree/how many kills they have
674     spree_end: placed at the end of murder messages to show ending of sprees
675     spree_lost: placed at the end of suicide messages to show losing of sprees
676     item_wepname: return full name of a weapon from weaponid
677     item_wepammo: ammo display for weapon from string
678     item_centime: amount of time to display weapon message in centerprint
679     death_team: show the full name of the team a player is switching from
680 */
681
682 #define NOTIF_MAX_ARGS 7
683 #define NOTIF_MAX_HUDARGS 2
684 #define NOTIF_MAX_DURCNT 2
685
686 string arg_slot[NOTIF_MAX_ARGS];
687
688 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
689 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
690 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
691 #define ARG_CS 4 // unique result to CSQC
692 #define ARG_SV 5 // unique result to SVQC
693 #define ARG_DC 6 // unique result to durcnt/centerprint
694
695 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
696 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
697
698 #define NOTIF_ARGUMENT_LIST \
699         ARG_CASE(ARG_CS_SV_HA,          "s1",                           s1) \
700         ARG_CASE(ARG_CS_SV_HA,          "s2",                           s2) \
701         ARG_CASE(ARG_CS_SV_HA,          "s3",                           s3) \
702         ARG_CASE(ARG_CS_SV_HA,          "s4",                           s4) \
703         ARG_CASE(ARG_CS_SV,             "s2loc",                        (autocvar_notification_show_location ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
704         ARG_CASE(ARG_CS_SV,             "s3loc",                        (autocvar_notification_show_location ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
705         ARG_CASE(ARG_CS_SV_DC,          "f1",                           ftos(f1)) \
706         ARG_CASE(ARG_CS_SV_DC,          "f2",                           ftos(f2)) \
707         ARG_CASE(ARG_CS_SV,             "f3",                           ftos(f3)) \
708         ARG_CASE(ARG_CS_SV,             "f4",                           ftos(f4)) \
709         ARG_CASE(ARG_CS_SV,             "f1p2dec",                      ftos_decimals(f1/100, 2)) \
710         ARG_CASE(ARG_CS_SV,             "f2p2dec",                      ftos_decimals(f2/100, 2)) \
711         ARG_CASE(ARG_CS,                        "f2primsec",            (f2 ? _("secondary") : _("primary"))) \
712         ARG_CASE(ARG_CS,                        "f3primsec",            (f3 ? _("secondary") : _("primary"))) \
713         ARG_CASE(ARG_CS,                        "f1secs",                       count_seconds(f1)) \
714         ARG_CASE(ARG_CS_SV,                     "f1ord",                        count_ordinal(f1)) \
715         ARG_CASE(ARG_CS,                        "f1time",                       process_time(2, f1)) \
716         ARG_CASE(ARG_CS_SV,                     "f1race_time",          mmssss(f1)) \
717         ARG_CASE(ARG_CS_SV,                     "f2race_time",          mmssss(f2)) \
718         ARG_CASE(ARG_CS_SV,                     "race_col",                     CCR(((f1 == 1) ? "^F1" : "^F2"))) \
719         ARG_CASE(ARG_CS_SV,             "race_diff",            ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
720         ARG_CASE(ARG_CS,                        "kh_teams",             notif_arg_kh_teams(f1, f2, f3, f4)) \
721         ARG_CASE(ARG_CS,                        "pass_key",             ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
722         ARG_CASE(ARG_CS,                        "frag_ping",            ((f2 != NO_MSG) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
723         ARG_CASE(ARG_CS,                        "frag_stats",           sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f2, f3, ((f4 != NO_MSG) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f4) : ""))) \
724         /*ARG_CASE(ARG_CS,                      "frag_pos",                     ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
725         ARG_CASE(ARG_CS,                        "spree_cen",            (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
726         ARG_CASE(ARG_CS_SV,             "spree_inf",            (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
727         ARG_CASE(ARG_CS_SV,             "spree_end",            (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
728         ARG_CASE(ARG_CS_SV,             "spree_lost",           (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
729         ARG_CASE(ARG_CS_SV,             "item_wepname",         W_Name(f1)) \
730         ARG_CASE(ARG_CS_SV,                     "item_wepammo",         (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
731         ARG_CASE(ARG_DC,                        "item_centime",         ftos(autocvar_notification_item_centerprinttime)) \
732         ARG_CASE(ARG_SV,                        "death_team",           Team_ColoredFullName(f1)) \
733         ARG_CASE(ARG_CS,                        "death_team",           Team_ColoredFullName(f1 - 1))
734
735 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
736 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
737
738 #define KILL_SPREE_LIST \
739         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
740         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
741         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
742         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
743         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
744         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
745         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
746
747 #ifdef CSQC
748 string notif_arg_kh_teams(float f1, float f2, float f3, float f4)
749 {
750         return sprintf("%s%s%s%s",
751                 (f1 ?
752                         sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
753                         :
754                         ""
755                 ),
756                 (f2 ?
757                         sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
758                         :
759                         ""
760                 ),
761                 (f3 ?
762                         sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
763                         :
764                         ""
765                 ),
766                 (f4 ?
767                         Team_ColoredFullName(f4 - 1)
768                         :
769                         ""
770                 )
771         );
772 }
773
774 string notif_arg_spree_cen(float spree)
775 {
776         // 0 = off, 1 = target (but only for first victim) and attacker
777         if(autocvar_notification_show_sprees_center) 
778         {
779                 if(spree > 1)
780                 {
781                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
782                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
783                         
784                         switch(spree)
785                         {
786                                 KILL_SPREE_LIST
787                                 default:
788                                 {
789                                         if not(autocvar_notification_show_sprees_center_specialonly)
790                                         {
791                                                 return
792                                                         sprintf(
793                                                                 normal_or_gentle(
794                                                                         _("%d frag spree! "),
795                                                                         _("%d score spree! ")
796                                                                 ),
797                                                                 spree);
798                                         }
799                                         else { return ""; } // don't show spree information if it isn't an achievement 
800                                 }
801                         }
802
803                         #undef SPREE_ITEM
804                 }
805                 else if(spree == -1) // first blood
806                 {
807                         return normal_or_gentle(_("First blood! "), _("First score! "));
808                 }
809                 else if(spree == -2) // first victim
810                 {
811                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
812                 }
813         }
814         return "";
815 }
816 #endif
817
818 string notif_arg_spree_inf(float type, string input, string player, float spree)
819 {
820         switch(type)
821         {
822                 case 1: // attacker kill spree
823                 {
824                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
825                         // this conditional (& 2) is true for 2 and 3
826                         if(autocvar_notification_show_sprees_info & 2) 
827                         {
828                                 #ifdef CSQC
829                                 string spree_newline =
830                                         ( autocvar_notification_show_sprees_info_newline ?
831                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
832                                 #else
833                                 string spree_newline =
834                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
835                                 #endif
836                                 
837                                 if(spree > 1)
838                                 {
839                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
840                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
841                                         
842                                         switch(spree)
843                                         {
844                                                 KILL_SPREE_LIST
845                                                 default:
846                                                 {
847                                                         if not(autocvar_notification_show_sprees_info_specialonly)
848                                                         {
849                                                                 return
850                                                                         sprintf(
851                                                                                 CCR(normal_or_gentle(
852                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
853                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
854                                                                                 )),
855                                                                                 player,
856                                                                                 spree,
857                                                                                 spree_newline
858                                                                         );
859                                                         }
860                                                         else { return ""; } // don't show spree information if it isn't an achievement 
861                                                 }
862                                         }
863
864                                         #undef SPREE_ITEM
865                                 }
866                                 else if(spree == -1) // firstblood
867                                 {
868                                         return
869                                                 sprintf(
870                                                         CCR(normal_or_gentle(
871                                                                 _("%s^K1 drew first blood! %s^BG"),
872                                                                 _("%s^K1 got the first score! %s^BG")
873                                                         )),
874                                                         player,
875                                                         spree_newline
876                                                 );
877                                 }
878                         }
879                         break;
880                 }
881
882                 case -1: // kill spree ended
883                 {
884                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
885                         {
886                                 return
887                                         sprintf(normal_or_gentle(
888                                                 _(", ending their %d frag spree"),
889                                                 _(", ending their %d score spree")
890                                                 ),
891                                                 spree
892                                         );
893                         }
894                         break;
895                 }
896
897                 case -2: // kill spree lost
898                 {
899                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
900                         {
901                                 return
902                                         sprintf(normal_or_gentle(
903                                                 _(", losing their %d frag spree"),
904                                                 _(", losing their %d score spree")
905                                                 ),
906                                                 spree
907                                         );
908                         }
909                         break;
910                 }
911         }
912         return "";
913 }
914
915
916 // ====================================
917 //  Initialization/Create Declarations
918 // ====================================
919
920 #define NOTIF_FIRST 1
921 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
922
923 // error detection
924 float notif_error;
925 float notif_global_error;
926
927 // notification entities
928 entity msg_info_notifs[NOTIF_MAX];
929 entity msg_center_notifs[NOTIF_MAX];
930 entity msg_multi_notifs[NOTIF_MAX];
931
932 // notification counts
933 float NOTIF_INFO_COUNT;
934 float NOTIF_CENTER_COUNT;
935 float NOTIF_MULTI_COUNT;
936 float NOTIF_CPID_COUNT;
937
938 // notification entity values
939 .float nent_default;
940 .string nent_name;
941 .float nent_id;
942 .float nent_enabled;
943 .entity nent_msginfo;
944 .entity nent_msgcenter;
945 .float nent_stringcount;
946 .float nent_floatcount; 
947 .string nent_args;
948 .string nent_hudargs;
949 .string nent_icon;
950 .float nent_cpid;
951 .string nent_durcnt;
952 .string nent_string;
953
954 // networked notification values
955 .float nent_broadcast;
956 .entity nent_client;
957 .float nent_net_type;
958 .float nent_net_name;
959 .string nent_strings[4];
960 .float nent_floats[4];
961
962 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
963         NOTIF_ADD_AUTOCVAR(name, default) \
964         float name; \
965         void RegisterNotification_##name() \
966         { \
967                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
968                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
969                 Create_Notification_Entity( \
970                         default,                                                /* var_default */ \
971                         autocvar_notification_##name,   /* var_cvar */ \
972                         MSG_INFO,                                               /* typeid */ \
973                         name,                                                   /* nameid */ \
974                         strtoupper(#name),                              /* namestring */ \
975                         NO_MSG,                                                 /* infoname */ \
976                         NO_MSG,                                                 /* centername */ \
977                         strnum,                                                 /* strnum */ \
978                         flnum,                                                  /* flnum */ \
979                         args,                                                   /* args */ \
980                         hudargs,                                                /* hudargs */ \
981                         icon,                                                   /* icon */ \
982                         NO_MSG,                                                 /* cpid */ \
983                         "",                                                     /* durcnt */ \
984                         normal,                                                 /* normal */ \
985                         gentle,                                                 /* gentle */ \
986                         TRUE,                                                   /* msg_is_info */ \
987                         FALSE);                                                 /* msg_is_multi */ \
988         } \
989         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
990
991 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
992         NOTIF_ADD_AUTOCVAR(name, default) \
993         float name; \
994         float cpid; \
995         void RegisterNotification_##name() \
996         { \
997                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
998                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
999                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
1000                 Create_Notification_Entity( \
1001                         default,                                                /* var_default */ \
1002                         autocvar_notification_##name,   /* var_cvar */ \
1003                         MSG_CENTER,                                     /* typeid */ \
1004                         name,                                                   /* nameid */ \
1005                         strtoupper(#name),                              /* namestring */ \
1006                         NO_MSG,                                                 /* infoname */ \
1007                         NO_MSG,                                                 /* centername */ \
1008                         strnum,                                                 /* strnum */ \
1009                         flnum,                                                  /* flnum */ \
1010                         args,                                                   /* args */ \
1011                         "",                                                     /* hudargs */ \
1012                         "",                                                     /* icon */ \
1013                         cpid,                                                   /* cpid */ \
1014                         durcnt,                                                 /* durcnt */ \
1015                         normal,                                                 /* normal */ \
1016                         gentle,                                                 /* gentle */ \
1017                         FALSE,                                                  /* msg_is_info */ \
1018                         FALSE);                                                 /* msg_is_multi */ \
1019         } \
1020         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1021
1022 #define MSG_MULTI_NOTIF(default,name,infoname,centername) \
1023         NOTIF_ADD_AUTOCVAR(name, default) \
1024         float name; \
1025         void RegisterNotification_##name() \
1026         { \
1027                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1028                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
1029                 Create_Notification_Entity( \
1030                         default,                                                /* var_default */ \
1031                         autocvar_notification_##name,   /* var_cvar */ \
1032                         MSG_MULTI,                                              /* typeid */ \
1033                         name,                                                   /* nameid */ \
1034                         strtoupper(#name),                              /* namestring */ \
1035                         infoname,                                               /* infoname */ \
1036                         centername,                                     /* centername */ \
1037                         NO_MSG,                                                 /* strnum */ \
1038                         NO_MSG,                                                 /* flnum */ \
1039                         "",                                                     /* args */ \
1040                         "",                                                     /* hudargs */ \
1041                         "",                                                     /* icon */ \
1042                         NO_MSG,                                                 /* cpid */ \
1043                         "",                                                     /* durcnt */ \
1044                         "",                                                     /* normal */ \
1045                         "",                                                     /* gentle */ \
1046                         FALSE,                                                  /* msg_is_info */ \
1047                         TRUE);                                                  /* msg_is_multi */ \
1048         } \
1049         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1050
1051 void RegisterNotifications_First()
1052 {
1053         notif_global_error = FALSE;
1054
1055         #ifdef SVQC
1056         #define dedi (server_is_dedicated ? "a dedicated " : "")
1057         #else
1058         #define dedi ""
1059         #endif
1060         
1061         print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
1062         
1063         // maybe do another implementation of this with checksums? for now, we don't need versioning
1064         /*if(autocvar_notification_version != NOTIF_VERSION)
1065         {
1066                 #ifdef CSQC
1067                 if(autocvar_notification_version_mismatch_client_error)
1068                 #else
1069                 if(autocvar_notification_version_mismatch_server_error)
1070                 #endif
1071                         notif_global_error = TRUE;
1072
1073                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1074                         PROGNAME, autocvar_notification_version, NOTIF_VERSION));
1075         }*/
1076 }
1077
1078 void RegisterNotifications_Done()
1079 {
1080         if(notif_global_error)
1081         {
1082                 // shit happened... stop the loading of the program now if this is unacceptable
1083                 if(autocvar_notification_errors_are_fatal)
1084                         error("Notification initialization failed! Read above and fix the errors!\n");
1085                 else
1086                         print("Notification initialization failed! Read above and fix the errors!\n");
1087         }
1088         else { print("Notification initialization successful!\n"); }
1089 }
1090
1091 // NOW we actually activate the declarations
1092 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1093 MSG_INFO_NOTIFICATIONS
1094 MSG_CENTER_NOTIFICATIONS
1095 MSG_MULTI_NOTIFICATIONS
1096 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1097 #undef MSG_INFO_NOTIF
1098 #undef MSG_CENTER_NOTIF
1099 #undef MSG_MULTI_NOTIF
1100
1101 #undef NOTIF_ADD_AUTOCVAR