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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: March, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_ANNCE 1 // "Global" AND "personal" announcer messages
8 #define MSG_INFO 2 // "Global" information messages 
9 #define MSG_CENTER 3 // "Personal" centerprint messages
10 #define MSG_CENTER_CPID 4 // Kill centerprint message
11 #define MSG_MULTI 5 // Subcall MSG_INFO and/or MSG_CENTER notifications
12
13 #define NO_MSG -12345 
14
15 #define EIGHT_VARS_TO_VARARGS_VARLIST \
16         VARITEM(1, 0, s1) \
17         VARITEM(2, 0, XPD(s1, s2)) \
18         VARITEM(3, 0, XPD(s1, s2, s3)) \
19         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
20         VARITEM(0, 1, f1) \
21         VARITEM(1, 1, XPD(s1, f1)) \
22         VARITEM(2, 1, XPD(s1, s2, f1)) \
23         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
24         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
25         VARITEM(0, 2, XPD(f1, f2)) \
26         VARITEM(1, 2, XPD(s1, f1, f2)) \
27         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
28         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
29         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
30         VARITEM(0, 3, XPD(f1, f2, f3)) \
31         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
32         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
33         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
34         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
35         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
36         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
37         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
38         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
39         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
40
41 void Destroy_All_Notifications(void);
42 void Create_Notification_Entity(
43         float var_default,
44         float var_cvar,
45         float typeid,
46         float nameid,
47         string namestring,
48         float anncename,
49         float infoname,
50         float centername,
51         float channel,
52         string snd,
53         float vol,
54         float position,
55         float strnum,
56         float flnum,
57         string args,
58         string hudargs,
59         string icon,
60         float cpid,
61         string durcnt,
62         string normal,
63         string gentle,
64         float msg_is_info,
65         float msg_is_multi);
66
67 void Dump_Notifications(float fh, float alsoprint);
68
69 void Local_Notification(float net_type, float net_name, ...count);
70 void Local_Notification_WOVA(
71         float net_type, float net_name,
72         float stringcount, float floatcount,
73         string s1, string s2, string s3, string s4,
74         float f1, float f2, float f3, float f4);
75
76 #ifdef CSQC // CLIENT ONLY
77 void Read_Notification(float is_new);
78 #endif
79
80 #ifdef SVQC // SERVER ONLY
81 #define NOTIF_ONE 1
82 #define NOTIF_ONE_ONLY 2
83 #define NOTIF_TEAM 3
84 #define NOTIF_TEAM_EXCEPT 4
85 #define NOTIF_ALL 5
86 #define NOTIF_ALL_EXCEPT 6
87
88 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
89 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
90
91 void Kill_Notification(
92         float broadcast, entity client,
93         float net_type, float net_name);
94 void Send_Notification(
95         float broadcast, entity client,
96         float net_type, float net_name,
97         ...count);
98 void Send_Notification_WOVA(
99         float broadcast, entity client,
100         float net_type, float net_name,
101         string s1, string s2, string s3, string s4,
102         float f1, float f2, float f3, float f4);
103 #endif
104
105
106 // ====================================
107 //  Notifications List and Information
108 // ====================================
109 /*
110  List of all notifications (including identifiers and display information)
111  Possible Tokens:
112     default, name, channel, sound, volume, position,
113     anncename, infoname, centername, strnum, flnum, args,
114     hudargs, icon, cpid, durcnt, normal, gentle
115  Format Specifications:
116     MSG_ANNCE:
117       default: FLOAT: Default setting for whether the notification is enabled or not
118          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
119       name: VAR: Name of notification
120       channel: FLOAT: Sound channel to broadcast on to
121       sound: STRING: Filename for the announcement sound
122       volume: FLOAT: Volume setting for the announcement sound
123       position: FLOAT: Attenuation/positioning value
124     MSG_INFO:
125       default: FLOAT: Default setting for whether the notification is enabled or not
126          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
127       name: VAR: Name of notification
128       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
129       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
130       args: STRING: Arguments for Local_Notification_sprintf()
131       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
132       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
133       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
134       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
135     MSG_CENTER:
136       default: FLOAT: Default setting for whether the notification is enabled or not
137          ^-> 0 = disabled, 1 = enabled
138       name: VAR: Name of notification
139       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
140       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
141       args: STRING: Arguments for Local_Notification_sprintf()
142       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
143       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
144       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
145       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
146     MSG_MULTI:
147       default: FLOAT: Default setting for whether the notification is enabled or not
148          ^-> 0 = disabled, 1 = enabled
149       name: VAR: Name of chaining notification
150       anncename: VAR: Name of announcer notification for reference
151       infoname: VAR: Name of info notification for reference
152       centername: VAR: Name of centerprint notification for reference
153
154  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
155  with colors according to the cvars the user has chosen. This allows for
156  users to create unique color profiles for their HUD, giving more customization
157  options to HUD designers and end users who want such a feature.
158
159  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
160  string TCR(...) to better understand how these code replacements work.
161  
162  Additionally, you can find all the definitions and explanations for
163  the argument values and what they return down below in this file.
164
165  Guidlines for notification declaration (please try and follow these):
166   Specific rules:
167     -ALWAYS start the string with a color, preferably background.
168     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
169     -NEVER re-declare an event twice.
170     -NEVER add or remove tokens from the format, it SHOULD already work.
171     -MSG_INFO messages must ALWAYS end with a new line: \n
172     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
173     -MSG_CENTER should NOT end with a new line
174
175  General rules:
176     -Be clean and simple with your notification naming,
177      nothing too long for the name field... Abbreviations are your friend. :D
178     -Keep the spacing as clean as possible... if the arguments are abnormally long,
179       it's okay to go out of line a bit... but try and keep it clean still.
180     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
181       with keeping alignment on different mediums.
182     -Sort the notifications in the most appropriate order for their tasks.
183     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
184
185  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
186       The system is designed to save as much networking bandwidth as possible,
187       so please dynamically control your argument sending to fit *exactly* what is required.
188       If you send a notification with mismatching arguments, Send_Notification() will error.
189 */
190
191 #define MSG_ANNCE_NOTIFICATIONS \
192         MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
193         MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
194         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTN_NONE) \
195         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
196         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
197         MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTN_NONE) \
198         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTN_NONE) \
199         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTN_NONE) \
200         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTN_NONE) \
201         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTN_NONE) \
202         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTN_NONE) \
203         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTN_NONE) \
204         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_3,              CH_INFO, "03kills",           VOL_BASEVOICE, ATTN_NONE) \
205         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_5,              CH_INFO, "05kills",           VOL_BASEVOICE, ATTN_NONE) \
206         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTN_NONE) \
207         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTN_NONE) \
208         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTN_NONE) \
209         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTN_NONE) \
210         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTN_NONE) \
211         MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTN_NONE) \
212         MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTN_NONE) \
213         MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTN_NONE) \
214         MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTN_NONE) \
215         MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTN_NONE) \
216         MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTN_NONE) \
217         MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTN_NONE) \
218         MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTN_NONE) \
219         MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTN_NONE) \
220         MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTN_NONE) \
221         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED,      CH_INFO, "terminated",        VOL_BASEVOICE, ATTN_NONE) \
222         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND,      CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTN_NONE) \
223         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY,        CH_INFO, "narrowly",          VOL_BASEVOICE, ATTN_NONE) \
224         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTN_NONE) \
225         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTN_NONE) \
226         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTN_NONE) \
227         MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTN_NONE) \
228         MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTN_NONE) \
229         MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTN_NONE) 
230
231 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
232         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
233         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
234         #if teams >= 3 \
235                 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
236         #endif \
237         #if teams >= 4 \
238                 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
239         #endif
240 #define MSG_INFO_NOTIFICATIONS \
241         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
242         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
243         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
244         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
245         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
246         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
247         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
248         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
249         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
250         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
251         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
252         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
253         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
254         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
255         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
256         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
257         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
258         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
259         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
260         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
261         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
262         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
263         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
264         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
265         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
266         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
267         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
268         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
269         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
270         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
271         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
272         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
273         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
274         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
275         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
276         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
277         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s\n"), "") \
278         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
279         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
280         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
281         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          _("^BG%s^K1 %s^K1%s%s\n"), "") \
282         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
283         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
284         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
285         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s\n"), "") \
286         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
287         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
288         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s\n"), "") \
289         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s\n"), "") \
290         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s\n"), "") \
291         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
292         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
293         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s\n"), "") \
294         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s\n"), "") \
295         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s\n"), "") \
296         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
297         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
298         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
299         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
300         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
301         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
302         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
303         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
304         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
305         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
306         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
307         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
308         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
309         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
310         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
311         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
312         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
313         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
314         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
315         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
316         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
317         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s\n"), "") \
318         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
319         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s\n"), "") \
320         MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,        0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
321         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself\n"), "") \
322         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
323         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s\n"), "") \
324         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
325         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s\n"), "") \
326         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s\n"), "") \
327         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"), "") \
328         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map\n"), "") \
329         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected%s\n"), "") \
330         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
331         MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing\n"), "") \
332         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
333         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
334         MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team\n"), "") \
335         MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key\n"), "") \
336         MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key\n"), "") \
337         MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
338         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited\n"), "") \
339         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left\n"), "") \
340         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility\n"), "") \
341         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield\n"), "") \
342         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed\n"), "") \
343         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength\n"), "") \
344         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected\n"), "") \
345         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling\n"), "") \
346         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
347         MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating\n"), "") \
348         MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has abandoned the race\n"), "") \
349         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"), "") \
350         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"), "") \
351         MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has finished the race\n"), "") \
352         MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2",  "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"), "") \
353         MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"), "") \
354         MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost.\n"), "") \
355         MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s\n"), "") \
356         MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!\n"), "") \
357         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
358         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up a Superweapon\n"), "") \
359         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
360         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
361         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
362         MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s\n"), "") \
363         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
364         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
365         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
366         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
367         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
368         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
369         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
370         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
371         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
372         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
373         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
374         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
375         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
376         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
377         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
378         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
379         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
380         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
381         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
382         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
383         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
384         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
385         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
386         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
387         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
388         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
389         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
390         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
391         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
392         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
393         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
394         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
395         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
396         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
397         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
398         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
399         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
400         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
401         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
402         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
403         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
404         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
405         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
406         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
407         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
408         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
409         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
410         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
411
412 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
413         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
414         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
415         #if teams >= 3 \
416                 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
417         #endif \
418         #if teams >= 4 \
419                 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
420         #endif
421 #define MSG_CENTER_NOTIFICATIONS \
422         MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                 0, 0, "",             CPID_ARENA,          "2 0", _("^F4Begin!"), "") \
423         MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER,            0, 0, "",             CPID_ARENA,          "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
424         MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART,            0, 1, "",             CPID_ARENA,          "1 f1", _("^F4Round will start in ^COUNT"), "") \
425         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
426         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
427         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_GAMESTART,      "2 0", _("^F4Begin!"), "") \
428         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_GAMESTART,      "1 f1", _("^F4Game starts in ^COUNT"), "") \
429         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
430         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
431         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
432         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
433         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
434         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
435         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
436         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
437         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
438         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
439         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
440         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
441         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
442         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,     2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
443         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
444         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
445         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
446         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
447         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
448         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
449         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
450         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
451         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
452         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
453         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
454         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
455         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
456         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
457         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
458         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
459         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
460         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
461         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
462         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
463         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
464         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
465         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
466         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
467         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
468         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
469         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
470         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
471         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
472         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
473         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
474         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
475         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
476         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
477         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
478         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
479         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
480         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
481         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
482         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
483         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
484         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
485         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
486         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
487         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
488         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
489         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
490         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
491         MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,     0, 0, "",             NO_CPID,             "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
492         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
493         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
494         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
495         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
496         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
497         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
498         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
499         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
500         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
501         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
502         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
503         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
504         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
505         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
506         MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
507         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
508         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
509         MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
510         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "kh_teams",      CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
511         MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,               0, 0, "",              CPID_LMS_CAMP,         "0 0", _("^F2Don't camp!"), "") \
512         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,             0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
513         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,       0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
514         MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", _("^BG%s"), "") \
515         MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
516         MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
517         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
518         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s^F2 to the game!"), "") \
519         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
520         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
521         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
522         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
523         MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
524         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
525         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
526         MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
527         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
528         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
529         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
530         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
531         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
532         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
533         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
534         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
535         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
536         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "")
537
538 #define MSG_MULTI_NOTIFICATIONS \
539         MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,  INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
540         MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,  INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
541         MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,  INFO_DEATH_MURDER_FALL,                    NO_MSG) \
542         MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,  INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
543         MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,  INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
544         MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,  INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
545         MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,  INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
546         MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,  INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
547         MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,  INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
548         MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,  INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
549         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
550         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,  INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
551         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,  INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
552         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,  INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
553         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,  INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
554         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
555         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
556         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,  INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
557         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,  INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
558         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
559         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,  INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
560         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,  INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
561         MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,  INFO_DEATH_MURDER_VOID,                    NO_MSG) \
562         MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,  INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
563         MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,  INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
564         MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,  INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
565         MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,  INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
566         MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,  INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
567         MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,  INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
568         MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,  INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
569         MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,  INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
570         MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,  INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
571         MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,  INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
572         MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,  INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
573         MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,  INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
574         MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,  INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
575         MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,  INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
576         MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,  INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
577         MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,  INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
578         MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,  INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
579         MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,  INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
580         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,  INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
581         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,  INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
582         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,  INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
583         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,  INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
584         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,  INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
585         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,  INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
586         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,  INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
587         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,  INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
588         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,  INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
589         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,  INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
590         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,  INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
591         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,  INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
592         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,  INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
593         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
594         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,  INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
595         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,  INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
596         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
597         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
598         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,  INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
599         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
600         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,  INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
601         MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,  INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
602         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,  INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
603         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,  INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
604         MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,  INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
605         MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,  INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
606         MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,  INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
607         MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,  INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
608         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,  INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
609         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,  INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
610         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,  INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
611         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,  INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
612         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,  INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
613         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,  INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
614         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,  INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
615         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,  INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
616         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,  INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
617         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,  INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
618         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,  INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
619         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,  INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
620         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,  INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
621         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,  INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
622         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,  INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
623         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,  INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
624         MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,  INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
625         MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,  INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
626         MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,  INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
627         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,  INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
628         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,  INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
629         MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  NO_MSG,  INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
630         MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 NO_MSG,  INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
631         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,  INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
632         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,  INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
633         MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              NO_MSG,  INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
634         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,  INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
635         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,  INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
636         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,  INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
637         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,  INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
638         MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    NO_MSG,  INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
639         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,  INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
640         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,  INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
641         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,  INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
642         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,  INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
643         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
644         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
645         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        NO_MSG,  INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
646         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,  INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
647         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,  INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
648         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,  INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
649         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,  INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
650         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,  INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
651         MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,  INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
652         MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,  INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
653         MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,  INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
654         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              NO_MSG,  INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
655         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              NO_MSG,  INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
656
657
658 // ===========================
659 //  Special CVAR Declarations
660 // ===========================
661
662 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
663 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
664
665 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
666
667 var float autocvar_notification_show_location = FALSE;
668 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
669 var float autocvar_notification_show_sprees = TRUE;
670 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
671 var float autocvar_notification_show_sprees_info_newline = TRUE;
672 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
673 var float autocvar_notification_errors_are_fatal = TRUE;
674 var float autocvar_notification_lifetime_runtime = 0.5;
675 var float autocvar_notification_lifetime_mapload = 10;
676
677 #ifdef SVQC
678 .float FRAG_VERBOSE;
679 void Notification_GetCvars(void);
680 var float autocvar_notification_server_allows_frag_verbose = 1; // 0 = no, 1 = warmup only, 2 = all the time
681 var float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
682 #else
683 var float autocvar_notification_item_centerprinttime = 1.5;
684
685 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
686 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
687 var float autocvar_notification_allow_chatboxprint = 0; 
688
689 var float autocvar_notification_show_sprees_center = TRUE;
690 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
691 var float autocvar_notification_frag_verbose = TRUE;
692 #endif
693
694
695 // ============================
696 //  Notification Argument List
697 // ============================
698 /*
699  These arguments get replaced with the Local_Notification_sprintf
700  and other such functions found in notifications.qc to supply data
701  from networked notifications to their usage in sprintf... It
702  allows for more dynamic data to be inferred by the local
703  notification parser, so that the server does not have to network
704  anything too crazy on a per-client/per-situation basis.
705  
706  Pay attention to the CSQC/SVQC relations, some of these are redefined
707  in slightly different ways for different programs, this is because the
708  server does a more conservative approach to the notifs than the client.
709  
710  All arguments are swapped into strings, so be sure that your
711  sprintf usage matches with proper %s placement.
712  
713  Argument descriptions:
714     s1-s4: string arguments to be literally swapped into sprintf
715     s2loc: s2 string of locations of deaths or other events
716     s3loc: s3 string of locations of deaths or other events
717     f1-f4: float arguments expanded into strings to be swapped into sprintf
718     f1p2dec: f1 float to string with 2 decimal places
719     f2p2dec: f2 float to string with 2 decimal places
720     f2primsec: f2 float primary or secondary selection for weapons
721     f3primsec: f3 float primary or secondary selection for weapons
722     f1secs: count_seconds of f1
723     f1ord: count_ordinal of f1
724     f1time: process_time of f1
725     f1race_time: mmssss of f1
726     f2race_time: mmssss of f2
727     race_col: color of race time/position (i.e. good or bad)
728     race_diff: show time difference between f2 and f3
729     kh_teams: show which teams still need players in keyhunt centerprint
730     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
731     frag_ping: show the ping of a player
732     frag_stats: show health/armor/ping of a player
733     frag_pos: show score status and position in the match of a player
734     spree_cen: centerprint notif for kill spree/how many kills they have
735     spree_inf: info notif for kill spree/how many kills they have
736     spree_end: placed at the end of murder messages to show ending of sprees
737     spree_lost: placed at the end of suicide messages to show losing of sprees
738     item_wepname: return full name of a weapon from weaponid
739     item_wepammo: ammo display for weapon from string
740     item_centime: amount of time to display weapon message in centerprint
741     death_team: show the full name of the team a player is switching from
742 */
743
744 #define NOTIF_MAX_ARGS 7
745 #define NOTIF_MAX_HUDARGS 2
746 #define NOTIF_MAX_DURCNT 2
747
748 string arg_slot[NOTIF_MAX_ARGS];
749
750 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
751 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
752 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
753 #define ARG_CS 4 // unique result to CSQC
754 #define ARG_SV 5 // unique result to SVQC
755 #define ARG_DC 6 // unique result to durcnt/centerprint
756
757 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
758 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
759
760 #define NOTIF_ARGUMENT_LIST \
761     ARG_CASE(ARG_CS_SV_HA,  "s1",            s1) \
762     ARG_CASE(ARG_CS_SV_HA,  "s2",            s2) \
763     ARG_CASE(ARG_CS_SV_HA,  "s3",            s3) \
764     ARG_CASE(ARG_CS_SV_HA,  "s4",            s4) \
765     ARG_CASE(ARG_CS_SV,     "s2loc",         ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
766     ARG_CASE(ARG_CS_SV,     "s3loc",         ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
767     ARG_CASE(ARG_CS_SV_DC,  "f1",            ftos(f1)) \
768     ARG_CASE(ARG_CS_SV_DC,  "f2",            ftos(f2)) \
769     ARG_CASE(ARG_CS_SV,     "f3",            ftos(f3)) \
770     ARG_CASE(ARG_CS_SV,     "f4",            ftos(f4)) \
771     ARG_CASE(ARG_CS_SV,     "f1p2dec",       ftos_decimals(f1/100, 2)) \
772     ARG_CASE(ARG_CS_SV,     "f2p2dec",       ftos_decimals(f2/100, 2)) \
773     ARG_CASE(ARG_CS,        "f2primsec",     (f2 ? _("secondary") : _("primary"))) \
774     ARG_CASE(ARG_CS,        "f3primsec",     (f3 ? _("secondary") : _("primary"))) \
775     ARG_CASE(ARG_CS,        "f1secs",        count_seconds(f1)) \
776     ARG_CASE(ARG_CS_SV,     "f1ord",         count_ordinal(f1)) \
777     ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
778     ARG_CASE(ARG_CS_SV,     "f1race_time",   mmssss(f1)) \
779     ARG_CASE(ARG_CS_SV,     "f2race_time",   mmssss(f2)) \
780     ARG_CASE(ARG_CS_SV,     "f3race_time",   mmssss(f3)) \
781     ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
782     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
783     ARG_CASE(ARG_CS,        "kh_teams",      notif_arg_kh_teams(f1, f2, f3, f4)) \
784     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
785     ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(TRUE, f2)) \
786     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
787     /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
788     ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
789     ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
790     ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
791     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
792     ARG_CASE(ARG_CS_SV,     "item_wepname",  W_Name(f1)) \
793     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
794     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
795     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
796     ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1))
797
798 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
799 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
800
801 #define KILL_SPREE_LIST \
802         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
803         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
804         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
805         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
806         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
807         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
808         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
809
810 #ifdef CSQC
811 string notif_arg_frag_ping(float newline, float fping)
812 {
813         if(fping == NO_MSG)
814                 return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
815         else
816                 return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
817 }
818
819 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
820 {
821         if not(fhealth < 1)
822                 return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
823         else
824                 return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
825 }
826
827 string notif_arg_kh_teams(float f1, float f2, float f3, float f4)
828 {
829         return sprintf("%s%s%s%s",
830                 (f1 ?
831                         sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
832                         :
833                         ""
834                 ),
835                 (f2 ?
836                         sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
837                         :
838                         ""
839                 ),
840                 (f3 ?
841                         sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
842                         :
843                         ""
844                 ),
845                 (f4 ?
846                         Team_ColoredFullName(f4 - 1)
847                         :
848                         ""
849                 )
850         );
851 }
852
853 string notif_arg_spree_cen(float spree)
854 {
855         // 0 = off, 1 = target (but only for first victim) and attacker
856         if(autocvar_notification_show_sprees_center) 
857         {
858                 if(spree > 1)
859                 {
860                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
861                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
862                         
863                         switch(spree)
864                         {
865                                 KILL_SPREE_LIST
866                                 default:
867                                 {
868                                         if not(autocvar_notification_show_sprees_center_specialonly)
869                                         {
870                                                 return
871                                                         sprintf(
872                                                                 normal_or_gentle(
873                                                                         _("%d frag spree! "),
874                                                                         _("%d score spree! ")
875                                                                 ),
876                                                                 spree);
877                                         }
878                                         else { return ""; } // don't show spree information if it isn't an achievement 
879                                 }
880                         }
881
882                         #undef SPREE_ITEM
883                 }
884                 else if(spree == -1) // first blood
885                 {
886                         return normal_or_gentle(_("First blood! "), _("First score! "));
887                 }
888                 else if(spree == -2) // first victim
889                 {
890                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
891                 }
892         }
893         return "";
894 }
895 #endif
896
897 string notif_arg_spree_inf(float type, string input, string player, float spree)
898 {
899         switch(type)
900         {
901                 case 1: // attacker kill spree
902                 {
903                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
904                         // this conditional (& 2) is true for 2 and 3
905                         if(autocvar_notification_show_sprees_info & 2) 
906                         {
907                                 #ifdef CSQC
908                                 string spree_newline =
909                                         ( autocvar_notification_show_sprees_info_newline ?
910                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
911                                 #else
912                                 string spree_newline =
913                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
914                                 #endif
915                                 
916                                 if(spree > 1)
917                                 {
918                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
919                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
920                                         
921                                         switch(spree)
922                                         {
923                                                 KILL_SPREE_LIST
924                                                 default:
925                                                 {
926                                                         if not(autocvar_notification_show_sprees_info_specialonly)
927                                                         {
928                                                                 return
929                                                                         sprintf(
930                                                                                 CCR(normal_or_gentle(
931                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
932                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
933                                                                                 )),
934                                                                                 player,
935                                                                                 spree,
936                                                                                 spree_newline
937                                                                         );
938                                                         }
939                                                         else { return ""; } // don't show spree information if it isn't an achievement 
940                                                 }
941                                         }
942
943                                         #undef SPREE_ITEM
944                                 }
945                                 else if(spree == -1) // firstblood
946                                 {
947                                         return
948                                                 sprintf(
949                                                         CCR(normal_or_gentle(
950                                                                 _("%s^K1 drew first blood! %s^BG"),
951                                                                 _("%s^K1 got the first score! %s^BG")
952                                                         )),
953                                                         player,
954                                                         spree_newline
955                                                 );
956                                 }
957                         }
958                         break;
959                 }
960
961                 case -1: // kill spree ended
962                 {
963                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
964                         {
965                                 return
966                                         sprintf(normal_or_gentle(
967                                                 _(", ending their %d frag spree"),
968                                                 _(", ending their %d score spree")
969                                                 ),
970                                                 spree
971                                         );
972                         }
973                         break;
974                 }
975
976                 case -2: // kill spree lost
977                 {
978                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
979                         {
980                                 return
981                                         sprintf(normal_or_gentle(
982                                                 _(", losing their %d frag spree"),
983                                                 _(", losing their %d score spree")
984                                                 ),
985                                                 spree
986                                         );
987                         }
988                         break;
989                 }
990         }
991         return "";
992 }
993
994
995 // ====================================
996 //  Initialization/Create Declarations
997 // ====================================
998
999 #define NOTIF_FIRST 1
1000 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
1001
1002 // error detection
1003 float notif_error;
1004 float notif_global_error;
1005
1006 // notification entities
1007 entity msg_annce_notifs[NOTIF_MAX];
1008 entity msg_info_notifs[NOTIF_MAX];
1009 entity msg_center_notifs[NOTIF_MAX];
1010 entity msg_multi_notifs[NOTIF_MAX];
1011
1012 // notification counts
1013 float NOTIF_ANNCE_COUNT;
1014 float NOTIF_INFO_COUNT;
1015 float NOTIF_CENTER_COUNT;
1016 float NOTIF_MULTI_COUNT;
1017 float NOTIF_CPID_COUNT;
1018
1019 // notification entity values
1020 .float nent_default;
1021 .string nent_name;
1022 .float nent_id;
1023 .float nent_enabled;
1024 .entity nent_msgannce;
1025 .entity nent_msginfo;
1026 .entity nent_msgcenter;
1027 .float nent_channel;
1028 .string nent_snd;
1029 .float nent_vol;
1030 .float nent_position;
1031 .float nent_stringcount;
1032 .float nent_floatcount; 
1033 .string nent_args;
1034 .string nent_hudargs;
1035 .string nent_icon;
1036 .float nent_cpid;
1037 .string nent_durcnt;
1038 .string nent_string;
1039
1040 // networked notification values
1041 .float nent_broadcast;
1042 .entity nent_client;
1043 .float nent_net_type;
1044 .float nent_net_name;
1045 .string nent_strings[4];
1046 .float nent_floats[4];
1047
1048 #define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
1049         NOTIF_ADD_AUTOCVAR(name, default) \
1050         float name; \
1051         void RegisterNotification_##name() \
1052         { \
1053                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
1054                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_ANNCE_COUNT, "notifications") \
1055                 Create_Notification_Entity( \
1056                         default,                       /* var_default */ \
1057                         autocvar_notification_##name,  /* var_cvar */ \
1058                         MSG_ANNCE,                     /* typeid */ \
1059                         name,                          /* nameid */ \
1060                         strtoupper(#name),             /* namestring */ \
1061                         NO_MSG,                        /* anncename */ \
1062                         NO_MSG,                        /* infoname */ \
1063                         NO_MSG,                        /* centername */ \
1064                         channel,                       /* channel */ \
1065                         sound,                         /* snd */ \
1066                         volume,                        /* vol */ \
1067                         position,                      /* position */ \
1068                         NO_MSG,                        /* strnum */ \
1069                         NO_MSG,                        /* flnum */ \
1070                         "",                            /* args */ \
1071                         "",                            /* hudargs */ \
1072                         "",                            /* icon */ \
1073                         NO_MSG,                        /* cpid */ \
1074                         "",                            /* durcnt */ \
1075                         "",                            /* normal */ \
1076                         "",                            /* gentle */ \
1077                         FALSE,                         /* msg_is_info */ \
1078                         FALSE);                        /* msg_is_multi */ \
1079         } \
1080         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1081
1082 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1083         NOTIF_ADD_AUTOCVAR(name, default) \
1084         float name; \
1085         void RegisterNotification_##name() \
1086         { \
1087                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1088                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
1089                 Create_Notification_Entity( \
1090                         default,                       /* var_default */ \
1091                         autocvar_notification_##name,  /* var_cvar */ \
1092                         MSG_INFO,                      /* typeid */ \
1093                         name,                          /* nameid */ \
1094                         strtoupper(#name),             /* namestring */ \
1095                         NO_MSG,                        /* anncename */ \
1096                         NO_MSG,                        /* infoname */ \
1097                         NO_MSG,                        /* centername */ \
1098                         NO_MSG,                        /* channel */ \
1099                         "",                            /* snd */ \
1100                         NO_MSG,                        /* vol */ \
1101                         NO_MSG,                        /* position */ \
1102                         strnum,                        /* strnum */ \
1103                         flnum,                         /* flnum */ \
1104                         args,                          /* args */ \
1105                         hudargs,                       /* hudargs */ \
1106                         icon,                          /* icon */ \
1107                         NO_MSG,                        /* cpid */ \
1108                         "",                            /* durcnt */ \
1109                         normal,                        /* normal */ \
1110                         gentle,                        /* gentle */ \
1111                         TRUE,                          /* msg_is_info */ \
1112                         FALSE);                        /* msg_is_multi */ \
1113         } \
1114         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1115
1116 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1117         NOTIF_ADD_AUTOCVAR(name, default) \
1118         float name; \
1119         float cpid; \
1120         void RegisterNotification_##name() \
1121         { \
1122                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1123                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
1124                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
1125                 Create_Notification_Entity( \
1126                         default,                       /* var_default */ \
1127                         autocvar_notification_##name,  /* var_cvar */ \
1128                         MSG_CENTER,                    /* typeid */ \
1129                         name,                          /* nameid */ \
1130                         strtoupper(#name),             /* namestring */ \
1131                         NO_MSG,                        /* anncename */ \
1132                         NO_MSG,                        /* infoname */ \
1133                         NO_MSG,                        /* centername */ \
1134                         NO_MSG,                        /* channel */ \
1135                         "",                            /* snd */ \
1136                         NO_MSG,                        /* vol */ \
1137                         NO_MSG,                        /* position */ \
1138                         strnum,                        /* strnum */ \
1139                         flnum,                         /* flnum */ \
1140                         args,                          /* args */ \
1141                         "",                            /* hudargs */ \
1142                         "",                            /* icon */ \
1143                         cpid,                          /* cpid */ \
1144                         durcnt,                        /* durcnt */ \
1145                         normal,                        /* normal */ \
1146                         gentle,                        /* gentle */ \
1147                         FALSE,                         /* msg_is_info */ \
1148                         FALSE);                        /* msg_is_multi */ \
1149         } \
1150         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1151
1152 #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
1153         NOTIF_ADD_AUTOCVAR(name, default) \
1154         float name; \
1155         void RegisterNotification_##name() \
1156         { \
1157                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1158                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
1159                 Create_Notification_Entity( \
1160                         default,                       /* var_default */ \
1161                         autocvar_notification_##name,  /* var_cvar */ \
1162                         MSG_MULTI,                     /* typeid */ \
1163                         name,                          /* nameid */ \
1164                         strtoupper(#name),             /* namestring */ \
1165                         anncename,                     /* anncename */ \
1166                         infoname,                      /* infoname */ \
1167                         centername,                    /* centername */ \
1168                         NO_MSG,                        /* channel */ \
1169                         "",                            /* snd */ \
1170                         NO_MSG,                        /* vol */ \
1171                         NO_MSG,                        /* position */ \
1172                         NO_MSG,                        /* strnum */ \
1173                         NO_MSG,                        /* flnum */ \
1174                         "",                            /* args */ \
1175                         "",                            /* hudargs */ \
1176                         "",                            /* icon */ \
1177                         NO_MSG,                        /* cpid */ \
1178                         "",                            /* durcnt */ \
1179                         "",                            /* normal */ \
1180                         "",                            /* gentle */ \
1181                         FALSE,                         /* msg_is_info */ \
1182                         TRUE);                         /* msg_is_multi */ \
1183         } \
1184         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1185
1186 void RegisterNotifications_First()
1187 {
1188         notif_global_error = FALSE;
1189
1190         #ifdef SVQC
1191         #define dedi (server_is_dedicated ? "a dedicated " : "")
1192         #else
1193         #define dedi ""
1194         #endif
1195         
1196         print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
1197         
1198         // maybe do another implementation of this with checksums? for now, we don't need versioning
1199         /*if(autocvar_notification_version != NOTIF_VERSION)
1200         {
1201                 #ifdef CSQC
1202                 if(autocvar_notification_version_mismatch_client_error)
1203                 #else
1204                 if(autocvar_notification_version_mismatch_server_error)
1205                 #endif
1206                         notif_global_error = TRUE;
1207
1208                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1209                         PROGNAME, autocvar_notification_version, NOTIF_VERSION));
1210         }*/
1211 }
1212
1213 void RegisterNotifications_Done()
1214 {
1215         if(notif_global_error)
1216         {
1217                 // shit happened... stop the loading of the program now if this is unacceptable
1218                 if(autocvar_notification_errors_are_fatal)
1219                         error("Notification initialization failed! Read above and fix the errors!\n");
1220                 else
1221                         print("Notification initialization failed! Read above and fix the errors!\n");
1222         }
1223         else { print("Notification initialization successful!\n"); }
1224 }
1225
1226 // NOW we actually activate the declarations
1227 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1228 MSG_ANNCE_NOTIFICATIONS
1229 MSG_INFO_NOTIFICATIONS
1230 MSG_CENTER_NOTIFICATIONS
1231 MSG_MULTI_NOTIFICATIONS
1232 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1233 #undef MSG_ANNCE_NOTIF
1234 #undef MSG_INFO_NOTIF
1235 #undef MSG_CENTER_NOTIF
1236 #undef MSG_MULTI_NOTIF
1237
1238 #undef NOTIF_ADD_AUTOCVAR