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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: March, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_CENTER_CPID 3 // Kill centerprint message
10 #define MSG_MULTI 4 // Subcall MSG_INFO and/or MSG_CENTER notifications
11
12 #define NO_MSG -12345 
13
14 #define EIGHT_VARS_TO_VARARGS_VARLIST \
15         VARITEM(1, 0, s1) \
16         VARITEM(2, 0, XPD(s1, s2)) \
17         VARITEM(3, 0, XPD(s1, s2, s3)) \
18         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
19         VARITEM(0, 1, f1) \
20         VARITEM(1, 1, XPD(s1, f1)) \
21         VARITEM(2, 1, XPD(s1, s2, f1)) \
22         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
23         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
24         VARITEM(0, 2, XPD(f1, f2)) \
25         VARITEM(1, 2, XPD(s1, f1, f2)) \
26         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
27         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
28         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
29         VARITEM(0, 3, XPD(f1, f2, f3)) \
30         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
31         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
32         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
33         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
34         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
35         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
36         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
37         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
38         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
39
40 void Destroy_All_Notifications(void);
41 void Create_Notification_Entity(
42         float var_default,
43         float var_cvar,
44         float typeid,
45         float nameid,
46         string namestring,
47         float infoname,
48         float centername,
49         float strnum,
50         float flnum,
51         string args,
52         string hudargs,
53         string icon,
54         float cpid,
55         string durcnt,
56         string normal,
57         string gentle,
58         float msg_is_info,
59         float msg_is_multi);
60
61 void Dump_Notifications(float fh, float alsoprint);
62
63 void Local_Notification(float net_type, float net_name, ...count);
64 void Local_Notification_WOVA(
65         float net_type, float net_name,
66         float stringcount, float floatcount,
67         string s1, string s2, string s3, string s4,
68         float f1, float f2, float f3, float f4);
69
70 #ifdef CSQC // CLIENT ONLY
71 void Read_Notification(float is_new);
72 #endif
73
74 #ifdef SVQC // SERVER ONLY
75 #define NOTIF_ONE 1
76 #define NOTIF_ONE_ONLY 2
77 #define NOTIF_TEAM 3
78 #define NOTIF_TEAM_EXCEPT 4
79 #define NOTIF_ALL 5
80 #define NOTIF_ALL_EXCEPT 6
81
82 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
83 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
84
85 void Kill_Notification(
86         float broadcast, entity client,
87         float net_type, float net_name);
88 void Send_Notification(
89         float broadcast, entity client,
90         float net_type, float net_name,
91         ...count);
92 void Send_Notification_WOVA(
93         float broadcast, entity client,
94         float net_type, float net_name,
95         string s1, string s2, string s3, string s4,
96         float f1, float f2, float f3, float f4);
97 #endif
98
99
100 // ====================================
101 //  Notifications List and Information
102 // ====================================
103 /*
104  List of all notifications (including identifiers and display information)
105  Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
106  Format Specifications:
107     MSG_INFO:
108       default: FLOAT: Default setting for whether the notification is enabled or not
109          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
110       name: VAR: Name of notification
111       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
112       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
113       args: STRING: Arguments for Local_Notification_sprintf()
114       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
115       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
116       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
117       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
118     MSG_CENTER:
119       default: FLOAT: Default setting for whether the notification is enabled or not
120          ^-> 0 = disabled, 1 = enabled
121       name: VAR: Name of notification
122       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
123       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
124       args: STRING: Arguments for Local_Notification_sprintf()
125       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
126       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
127       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
128       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
129     MSG_MULTI:
130       default: FLOAT: Default setting for whether the notification is enabled or not
131          ^-> 0 = disabled, 1 = enabled
132       name: VAR: Name of chaining notification
133       infoname: VAR: Name of info notification for reference
134       centername: VAR: Name of centerprint notification for reference
135
136  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
137  with colors according to the cvars the user has chosen. This allows for
138  users to create unique color profiles for their HUD, giving more customization
139  options to HUD designers and end users who want such a feature.
140
141  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
142  string TCR(...) to better understand how these code replacements work.
143  
144  Additionally, you can find all the definitions and explanations for
145  the argument values and what they return down below in this file.
146
147  Guidlines for notification declaration (please try and follow these):
148   Specific rules:
149     -ALWAYS start the string with a color, preferably background.
150     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
151     -NEVER re-declare an event twice.
152     -NEVER add or remove tokens from the format, it SHOULD already work.
153     -MSG_INFO messages must ALWAYS end with a new line: \n
154     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
155     -MSG_CENTER should NOT end with a new line
156
157  General rules:
158     -Be clean and simple with your notification naming,
159      nothing too long for the name field... Abbreviations are your friend. :D
160     -Keep the spacing as clean as possible... if the arguments are abnormally long,
161       it's okay to go out of line a bit... but try and keep it clean still.
162     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
163       with keeping alignment on different mediums.
164     -Sort the notifications in the most appropriate order for their tasks.
165     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
166
167  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
168       The system is designed to save as much networking bandwidth as possible,
169       so please dynamically control your argument sending to fit *exactly* what is required.
170       If you send a notification with mismatching arguments, Send_Notification() will error.
171 */
172
173 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
174         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
175         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
176         #if teams >= 3 \
177                 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
178         #endif \
179         #if teams >= 4 \
180                 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
181         #endif
182 #define MSG_INFO_NOTIFICATIONS \
183         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
184         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
185         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
186         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
187         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
188         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
189         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
190         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
191         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
192         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
193         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
194         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
195         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
196         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
197         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
198         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
199         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
200         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
201         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
202         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
203         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
204         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
205         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
206         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
207         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
208         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
209         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
210         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
211         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
212         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
213         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
214         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
215         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
216         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
217         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
218         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
219         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s\n"), "") \
220         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
221         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
222         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
223         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          _("^BG%s^K1 %s^K1%s%s\n"), "") \
224         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
225         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
226         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
227         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s\n"), "") \
228         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
229         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
230         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s\n"), "") \
231         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s\n"), "") \
232         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s\n"), "") \
233         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
234         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
235         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s\n"), "") \
236         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s\n"), "") \
237         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s\n"), "") \
238         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
239         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
240         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
241         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
242         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
243         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
244         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
245         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
246         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
247         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
248         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
249         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
250         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
251         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
252         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
253         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
254         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
255         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
256         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
257         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
258         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
259         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
260         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
261         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED,              2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s\n"), "") \
262         MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED,         1, 1, "s1 f1", "",                       "",                     _("^BG%s^K3 was automatically revived after %s second(s)\n"), "") \
263         MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4,             0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round\n"), "") \
264         MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN,               1, 0, "s1", "",                          "",                     _("^BG%s^BG wins the round\n"), "") \
265         MSG_INFO_NOTIF(1, INFO_ROUND_TIED,                     0, 0, "", "",                            "",                     _("^BGRound tied\n"), "") \
266         MSG_INFO_NOTIF(1, INFO_ROUND_OVER,                     0, 0, "", "",                            "",                     _("^BGRound over, there's no winner\n"), "") \
267         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself\n"), "") \
268         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
269         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s\n"), "") \
270         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
271         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s\n"), "") \
272         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s\n"), "") \
273         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"), "") \
274         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map\n"), "") \
275         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected%s\n"), "") \
276         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
277         MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing\n"), "") \
278         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
279         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
280         MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team\n"), "") \
281         MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key\n"), "") \
282         MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key\n"), "") \
283         MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
284         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited\n"), "") \
285         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left\n"), "") \
286         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility\n"), "") \
287         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield\n"), "") \
288         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed\n"), "") \
289         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength\n"), "") \
290         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected\n"), "") \
291         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling\n"), "") \
292         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
293         MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating\n"), "") \
294         MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has abandoned the race\n"), "") \
295         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"), "") \
296         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"), "") \
297         MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has finished the race\n"), "") \
298         MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2",  "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"), "") \
299         MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"), "") \
300         MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost.\n"), "") \
301         MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s\n"), "") \
302         MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!\n"), "") \
303         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
304         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up a Superweapon\n"), "") \
305         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
306         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
307         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
308         MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s\n"), "") \
309         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
310         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
311         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
312         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
313         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
314         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
315         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
316         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
317         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
318         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
319         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
320         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
321         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
322         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
323         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
324         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
325         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
326         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
327         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
328         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
329         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
330         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
331         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
332         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
333         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
334         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
335         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
336         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
337         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
338         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
339         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
340         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
341         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
342         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
343         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_headshot",        _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
344         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
345         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
346         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
347         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
348         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
349         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
350         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
351         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
352         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
353         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
354         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
355         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
356         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
357         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
358
359 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
360         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
361         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
362         #if teams >= 3 \
363                 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
364         #endif \
365         #if teams >= 4 \
366                 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
367         #endif
368 #define MSG_CENTER_NOTIFICATIONS \
369         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
370         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
371         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_ROUND,          "2 0", _("^F4Begin!"), "") \
372         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Game starts in ^COUNT"), "") \
373         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART,        0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Round starts in ^COUNT"), "") \
374         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP,         0, 0, "",             CPID_ROUND,          "2 0", _("^F4Round cannot start"), "") \
375         MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound tied"), "") \
376         MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound over, there's no winner"), "") \
377         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
378         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
379         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
380         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
381         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
382         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
383         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
384         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
385         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
386         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
387         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
388         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
389         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
390         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,     2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
391         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
392         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
393         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
394         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
395         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
396         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
397         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
398         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
399         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
400         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
401         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
402         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
403         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
404         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
405         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
406         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
407         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
408         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
409         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
410         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
411         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
412         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
413         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
414         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
415         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
416         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
417         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
418         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
419         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
420         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
421         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
422         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
423         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
424         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
425         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
426         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
427         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
428         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
429         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
430         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
431         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
432         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
433         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
434         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
435         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
436         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
437         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
438         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
439         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED,      0, 1, "f1",           NO_CPID,             "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
440         MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4,          0, 0, "",             CPID_ROUND,          "0 0", _("^TC^TT^BG team wins the round"), "") \
441         MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN,            1, 0, "s1",           CPID_ROUND,          "0 0", _("^BG%s^BG wins the round"), "") \
442         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
443         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1Round already started, you spawn as frozen"), "") \
444         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
445         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
446         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
447         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
448         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
449         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
450         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
451         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
452         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
453         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
454         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
455         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
456         MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
457         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
458         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART,          0, 1, "",              CPID_KEYHUNT_OTHER,    "1 f1", _("^F4Round will start in ^COUNT"), "") \
459         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
460         MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
461         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "missing_teams", CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
462         MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS,               0, 4, "missing_teams", CPID_MISSING_TEAMS,    "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
463         MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS,             0, 1, "f1",            CPID_MISSING_PLAYERS,  "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
464         MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,               0, 0, "",              CPID_LMS_CAMP,         "0 0", _("^F2Don't camp!"), "") \
465         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,             0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
466         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,       0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
467         MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", _("^BG%s"), "") \
468         MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
469         MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
470         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
471         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s^F2 to the game!"), "") \
472         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
473         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
474         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
475         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
476         MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
477         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
478         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
479         MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
480         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
481         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
482         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
483         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
484         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
485         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
486         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
487         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
488         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
489         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "")
490
491 #define MSG_MULTI_NOTIFICATIONS \
492         MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
493         MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
494         MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    INFO_DEATH_MURDER_FALL,                    NO_MSG) \
495         MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
496         MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
497         MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
498         MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
499         MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
500         MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
501         MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
502         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
503         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
504         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
505         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
506         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
507         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
508         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
509         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
510         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
511         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
512         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
513         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
514         MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    INFO_DEATH_MURDER_VOID,                    NO_MSG) \
515         MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
516         MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
517         MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
518         MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
519         MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
520         MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
521         MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
522         MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
523         MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
524         MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
525         MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
526         MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
527         MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
528         MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
529         MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
530         MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
531         MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
532         MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
533         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
534         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
535         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
536         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
537         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
538         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
539         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
540         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
541         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
542         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
543         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
544         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
545         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
546         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
547         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
548         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
549         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
550         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
551         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
552         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
553         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
554         MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
555         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
556         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
557         MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
558         MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
559         MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
560         MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
561         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
562         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
563         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
564         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
565         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
566         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
567         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
568         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
569         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
570         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
571         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
572         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
573         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
574         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
575         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
576         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
577         MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
578         MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
579         MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
580         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
581         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
582         MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
583         MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
584         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
585         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
586         MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
587         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
588         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
589         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
590         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
591         MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
592         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
593         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
594         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
595         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,         INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         NO_MSG) \
596         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
597         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
598         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
599         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
600         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
601         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
602         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
603         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
604         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
605         MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
606         MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
607         MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
608         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
609         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
610
611
612 // ===========================
613 //  Special CVAR Declarations
614 // ===========================
615
616 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
617 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
618
619 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
620
621 var float autocvar_notification_show_location = FALSE;
622 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
623 var float autocvar_notification_show_sprees = TRUE;
624 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
625 var float autocvar_notification_show_sprees_info_newline = TRUE;
626 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
627 var float autocvar_notification_errors_are_fatal = TRUE;
628 var float autocvar_notification_lifetime_runtime = 0.5;
629 var float autocvar_notification_lifetime_mapload = 10;
630
631 #ifdef SVQC
632 .float FRAG_VERBOSE;
633 void Notification_GetCvars(void);
634 var float autocvar_notification_server_allows_frag_verbose = 1; // 0 = no, 1 = warmup only, 2 = all the time
635 var float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
636 #else
637 var float autocvar_notification_item_centerprinttime = 1.5;
638
639 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
640 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
641 var float autocvar_notification_allow_chatboxprint = 0; 
642
643 var float autocvar_notification_show_sprees_center = TRUE;
644 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
645 var float autocvar_notification_frag_verbose = TRUE;
646 #endif
647
648
649 // ============================
650 //  Notification Argument List
651 // ============================
652 /*
653  These arguments get replaced with the Local_Notification_sprintf
654  and other such functions found in notifications.qc to supply data
655  from networked notifications to their usage in sprintf... It
656  allows for more dynamic data to be inferred by the local
657  notification parser, so that the server does not have to network
658  anything too crazy on a per-client/per-situation basis.
659  
660  Pay attention to the CSQC/SVQC relations, some of these are redefined
661  in slightly different ways for different programs, this is because the
662  server does a more conservative approach to the notifs than the client.
663  
664  All arguments are swapped into strings, so be sure that your
665  sprintf usage matches with proper %s placement.
666  
667  Argument descriptions:
668     s1-s4: string arguments to be literally swapped into sprintf
669     s2loc: s2 string of locations of deaths or other events
670     s3loc: s3 string of locations of deaths or other events
671     f1-f4: float arguments expanded into strings to be swapped into sprintf
672     f1p2dec: f1 float to string with 2 decimal places
673     f2p2dec: f2 float to string with 2 decimal places
674     f2primsec: f2 float primary or secondary selection for weapons
675     f3primsec: f3 float primary or secondary selection for weapons
676     f1secs: count_seconds of f1
677     f1ord: count_ordinal of f1
678     f1time: process_time of f1
679     f1race_time: mmssss of f1
680     f2race_time: mmssss of f2
681     race_col: color of race time/position (i.e. good or bad)
682     race_diff: show time difference between f2 and f3
683     missing_teams: show which teams still need players
684     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
685     frag_ping: show the ping of a player
686     frag_stats: show health/armor/ping of a player
687     frag_pos: show score status and position in the match of a player
688     spree_cen: centerprint notif for kill spree/how many kills they have
689     spree_inf: info notif for kill spree/how many kills they have
690     spree_end: placed at the end of murder messages to show ending of sprees
691     spree_lost: placed at the end of suicide messages to show losing of sprees
692     item_wepname: return full name of a weapon from weaponid
693     item_wepammo: ammo display for weapon from string
694     item_centime: amount of time to display weapon message in centerprint
695     death_team: show the full name of the team a player is switching from
696 */
697
698 #define NOTIF_MAX_ARGS 7
699 #define NOTIF_MAX_HUDARGS 2
700 #define NOTIF_MAX_DURCNT 2
701
702 string arg_slot[NOTIF_MAX_ARGS];
703
704 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
705 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
706 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
707 #define ARG_CS 4 // unique result to CSQC
708 #define ARG_SV 5 // unique result to SVQC
709 #define ARG_DC 6 // unique result to durcnt/centerprint
710
711 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
712 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
713
714 #define NOTIF_ARGUMENT_LIST \
715     ARG_CASE(ARG_CS_SV_HA,  "s1",            s1) \
716     ARG_CASE(ARG_CS_SV_HA,  "s2",            s2) \
717     ARG_CASE(ARG_CS_SV_HA,  "s3",            s3) \
718     ARG_CASE(ARG_CS_SV_HA,  "s4",            s4) \
719     ARG_CASE(ARG_CS_SV,     "s2loc",         ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
720     ARG_CASE(ARG_CS_SV,     "s3loc",         ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
721     ARG_CASE(ARG_CS_SV_DC,  "f1",            ftos(f1)) \
722     ARG_CASE(ARG_CS_SV_DC,  "f2",            ftos(f2)) \
723     ARG_CASE(ARG_CS_SV,     "f3",            ftos(f3)) \
724     ARG_CASE(ARG_CS_SV,     "f4",            ftos(f4)) \
725     ARG_CASE(ARG_CS_SV,     "f1p2dec",       ftos_decimals(f1/100, 2)) \
726     ARG_CASE(ARG_CS_SV,     "f2p2dec",       ftos_decimals(f2/100, 2)) \
727     ARG_CASE(ARG_CS,        "f2primsec",     (f2 ? _("secondary") : _("primary"))) \
728     ARG_CASE(ARG_CS,        "f3primsec",     (f3 ? _("secondary") : _("primary"))) \
729     ARG_CASE(ARG_CS,        "f1secs",        count_seconds(f1)) \
730     ARG_CASE(ARG_CS_SV,     "f1ord",         count_ordinal(f1)) \
731     ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
732     ARG_CASE(ARG_CS_SV,     "f1race_time",   mmssss(f1)) \
733     ARG_CASE(ARG_CS_SV,     "f2race_time",   mmssss(f2)) \
734     ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
735     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
736     ARG_CASE(ARG_CS,        "missing_teams", notif_arg_missing_teams(f1, f2, f3, f4)) \
737     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
738     ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(TRUE, f2)) \
739     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
740     /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
741     ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
742     ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
743     ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
744     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
745     ARG_CASE(ARG_CS_SV,     "item_wepname",  W_Name(f1)) \
746     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
747     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
748     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
749     ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1))
750
751 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
752 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
753
754 #define KILL_SPREE_LIST \
755         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
756         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
757         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
758         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
759         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
760         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
761         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
762
763 #ifdef CSQC
764 string notif_arg_frag_ping(float newline, float fping)
765 {
766         if(fping == NO_MSG)
767                 return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
768         else
769                 return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
770 }
771
772 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
773 {
774         if not(fhealth < 1)
775                 return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
776         else
777                 return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
778 }
779
780 string notif_arg_missing_teams(float f1, float f2, float f3, float f4)
781 {
782         return sprintf("%s%s%s%s",
783                 (f1 ?
784                         sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
785                         :
786                         ""
787                 ),
788                 (f2 ?
789                         sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
790                         :
791                         ""
792                 ),
793                 (f3 ?
794                         sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
795                         :
796                         ""
797                 ),
798                 (f4 ?
799                         Team_ColoredFullName(f4 - 1)
800                         :
801                         ""
802                 )
803         );
804 }
805
806 string notif_arg_spree_cen(float spree)
807 {
808         // 0 = off, 1 = target (but only for first victim) and attacker
809         if(autocvar_notification_show_sprees_center) 
810         {
811                 if(spree > 1)
812                 {
813                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
814                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
815                         
816                         switch(spree)
817                         {
818                                 KILL_SPREE_LIST
819                                 default:
820                                 {
821                                         if not(autocvar_notification_show_sprees_center_specialonly)
822                                         {
823                                                 return
824                                                         sprintf(
825                                                                 normal_or_gentle(
826                                                                         _("%d frag spree! "),
827                                                                         _("%d score spree! ")
828                                                                 ),
829                                                                 spree);
830                                         }
831                                         else { return ""; } // don't show spree information if it isn't an achievement 
832                                 }
833                         }
834
835                         #undef SPREE_ITEM
836                 }
837                 else if(spree == -1) // first blood
838                 {
839                         return normal_or_gentle(_("First blood! "), _("First score! "));
840                 }
841                 else if(spree == -2) // first victim
842                 {
843                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
844                 }
845         }
846         return "";
847 }
848 #endif
849
850 string notif_arg_spree_inf(float type, string input, string player, float spree)
851 {
852         switch(type)
853         {
854                 case 1: // attacker kill spree
855                 {
856                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
857                         // this conditional (& 2) is true for 2 and 3
858                         if(autocvar_notification_show_sprees_info & 2) 
859                         {
860                                 #ifdef CSQC
861                                 string spree_newline =
862                                         ( autocvar_notification_show_sprees_info_newline ?
863                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
864                                 #else
865                                 string spree_newline =
866                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
867                                 #endif
868                                 
869                                 if(spree > 1)
870                                 {
871                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
872                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
873                                         
874                                         switch(spree)
875                                         {
876                                                 KILL_SPREE_LIST
877                                                 default:
878                                                 {
879                                                         if not(autocvar_notification_show_sprees_info_specialonly)
880                                                         {
881                                                                 return
882                                                                         sprintf(
883                                                                                 CCR(normal_or_gentle(
884                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
885                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
886                                                                                 )),
887                                                                                 player,
888                                                                                 spree,
889                                                                                 spree_newline
890                                                                         );
891                                                         }
892                                                         else { return ""; } // don't show spree information if it isn't an achievement 
893                                                 }
894                                         }
895
896                                         #undef SPREE_ITEM
897                                 }
898                                 else if(spree == -1) // firstblood
899                                 {
900                                         return
901                                                 sprintf(
902                                                         CCR(normal_or_gentle(
903                                                                 _("%s^K1 drew first blood! %s^BG"),
904                                                                 _("%s^K1 got the first score! %s^BG")
905                                                         )),
906                                                         player,
907                                                         spree_newline
908                                                 );
909                                 }
910                         }
911                         break;
912                 }
913
914                 case -1: // kill spree ended
915                 {
916                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
917                         {
918                                 return
919                                         sprintf(normal_or_gentle(
920                                                 _(", ending their %d frag spree"),
921                                                 _(", ending their %d score spree")
922                                                 ),
923                                                 spree
924                                         );
925                         }
926                         break;
927                 }
928
929                 case -2: // kill spree lost
930                 {
931                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
932                         {
933                                 return
934                                         sprintf(normal_or_gentle(
935                                                 _(", losing their %d frag spree"),
936                                                 _(", losing their %d score spree")
937                                                 ),
938                                                 spree
939                                         );
940                         }
941                         break;
942                 }
943         }
944         return "";
945 }
946
947
948 // ====================================
949 //  Initialization/Create Declarations
950 // ====================================
951
952 #define NOTIF_FIRST 1
953 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
954
955 // error detection
956 float notif_error;
957 float notif_global_error;
958
959 // notification entities
960 entity msg_info_notifs[NOTIF_MAX];
961 entity msg_center_notifs[NOTIF_MAX];
962 entity msg_multi_notifs[NOTIF_MAX];
963
964 // notification counts
965 float NOTIF_INFO_COUNT;
966 float NOTIF_CENTER_COUNT;
967 float NOTIF_MULTI_COUNT;
968 float NOTIF_CPID_COUNT;
969
970 // notification entity values
971 .float nent_default;
972 .string nent_name;
973 .float nent_id;
974 .float nent_enabled;
975 .entity nent_msginfo;
976 .entity nent_msgcenter;
977 .float nent_stringcount;
978 .float nent_floatcount; 
979 .string nent_args;
980 .string nent_hudargs;
981 .string nent_icon;
982 .float nent_cpid;
983 .string nent_durcnt;
984 .string nent_string;
985
986 // networked notification values
987 .float nent_broadcast;
988 .entity nent_client;
989 .float nent_net_type;
990 .float nent_net_name;
991 .string nent_strings[4];
992 .float nent_floats[4];
993
994 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
995         NOTIF_ADD_AUTOCVAR(name, default) \
996         float name; \
997         void RegisterNotification_##name() \
998         { \
999                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1000                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
1001                 Create_Notification_Entity( \
1002                         default,                       /* var_default */ \
1003                         autocvar_notification_##name,  /* var_cvar */ \
1004                         MSG_INFO,                      /* typeid */ \
1005                         name,                          /* nameid */ \
1006                         strtoupper(#name),             /* namestring */ \
1007                         NO_MSG,                        /* infoname */ \
1008                         NO_MSG,                        /* centername */ \
1009                         strnum,                        /* strnum */ \
1010                         flnum,                         /* flnum */ \
1011                         args,                          /* args */ \
1012                         hudargs,                       /* hudargs */ \
1013                         icon,                          /* icon */ \
1014                         NO_MSG,                        /* cpid */ \
1015                         "",                            /* durcnt */ \
1016                         normal,                        /* normal */ \
1017                         gentle,                        /* gentle */ \
1018                         TRUE,                          /* msg_is_info */ \
1019                         FALSE);                        /* msg_is_multi */ \
1020         } \
1021         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1022
1023 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1024         NOTIF_ADD_AUTOCVAR(name, default) \
1025         float name; \
1026         float cpid; \
1027         void RegisterNotification_##name() \
1028         { \
1029                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1030                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
1031                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
1032                 Create_Notification_Entity( \
1033                         default,                       /* var_default */ \
1034                         autocvar_notification_##name,  /* var_cvar */ \
1035                         MSG_CENTER,                    /* typeid */ \
1036                         name,                          /* nameid */ \
1037                         strtoupper(#name),             /* namestring */ \
1038                         NO_MSG,                        /* infoname */ \
1039                         NO_MSG,                        /* centername */ \
1040                         strnum,                        /* strnum */ \
1041                         flnum,                         /* flnum */ \
1042                         args,                          /* args */ \
1043                         "",                            /* hudargs */ \
1044                         "",                            /* icon */ \
1045                         cpid,                          /* cpid */ \
1046                         durcnt,                        /* durcnt */ \
1047                         normal,                        /* normal */ \
1048                         gentle,                        /* gentle */ \
1049                         FALSE,                         /* msg_is_info */ \
1050                         FALSE);                        /* msg_is_multi */ \
1051         } \
1052         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1053
1054 #define MSG_MULTI_NOTIF(default,name,infoname,centername) \
1055         NOTIF_ADD_AUTOCVAR(name, default) \
1056         float name; \
1057         void RegisterNotification_##name() \
1058         { \
1059                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1060                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
1061                 Create_Notification_Entity( \
1062                         default,                       /* var_default */ \
1063                         autocvar_notification_##name,  /* var_cvar */ \
1064                         MSG_MULTI,                     /* typeid */ \
1065                         name,                          /* nameid */ \
1066                         strtoupper(#name),             /* namestring */ \
1067                         infoname,                      /* infoname */ \
1068                         centername,                    /* centername */ \
1069                         NO_MSG,                        /* strnum */ \
1070                         NO_MSG,                        /* flnum */ \
1071                         "",                            /* args */ \
1072                         "",                            /* hudargs */ \
1073                         "",                            /* icon */ \
1074                         NO_MSG,                        /* cpid */ \
1075                         "",                            /* durcnt */ \
1076                         "",                            /* normal */ \
1077                         "",                            /* gentle */ \
1078                         FALSE,                         /* msg_is_info */ \
1079                         TRUE);                         /* msg_is_multi */ \
1080         } \
1081         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1082
1083 void RegisterNotifications_First()
1084 {
1085         notif_global_error = FALSE;
1086
1087         #ifdef SVQC
1088         #define dedi (server_is_dedicated ? "a dedicated " : "")
1089         #else
1090         #define dedi ""
1091         #endif
1092         
1093         print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
1094         
1095         // maybe do another implementation of this with checksums? for now, we don't need versioning
1096         /*if(autocvar_notification_version != NOTIF_VERSION)
1097         {
1098                 #ifdef CSQC
1099                 if(autocvar_notification_version_mismatch_client_error)
1100                 #else
1101                 if(autocvar_notification_version_mismatch_server_error)
1102                 #endif
1103                         notif_global_error = TRUE;
1104
1105                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1106                         PROGNAME, autocvar_notification_version, NOTIF_VERSION));
1107         }*/
1108 }
1109
1110 void RegisterNotifications_Done()
1111 {
1112         if(notif_global_error)
1113         {
1114                 // shit happened... stop the loading of the program now if this is unacceptable
1115                 if(autocvar_notification_errors_are_fatal)
1116                         error("Notification initialization failed! Read above and fix the errors!\n");
1117                 else
1118                         print("Notification initialization failed! Read above and fix the errors!\n");
1119         }
1120         else { print("Notification initialization successful!\n"); }
1121 }
1122
1123 // NOW we actually activate the declarations
1124 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1125 MSG_INFO_NOTIFICATIONS
1126 MSG_CENTER_NOTIFICATIONS
1127 MSG_MULTI_NOTIFICATIONS
1128 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1129 #undef MSG_INFO_NOTIF
1130 #undef MSG_CENTER_NOTIF
1131 #undef MSG_MULTI_NOTIF
1132
1133 #undef NOTIF_ADD_AUTOCVAR