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Attempt a minor cleanup, make it actually play
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / notifications.qh
1 #ifndef NOTIFICATIONS_H
2 #define NOTIFICATIONS_H
3
4 #include "constants.qh"
5 #include "teams.qh"
6
7 // ================================================
8 //  Unified notification system, written by Samual
9 //  Last updated: March, 2013
10 // ================================================
11
12 // main types/groups of notifications
13 const int MSG_ANNCE = 1; // "Global" AND "personal" announcer messages
14 const int MSG_INFO = 2; // "Global" information messages
15 const int MSG_CENTER = 3; // "Personal" centerprint messages
16 const int MSG_CENTER_CPID = 4; // Kill centerprint message
17 const int MSG_MULTI = 5; // Subcall MSG_INFO and/or MSG_CENTER notifications
18 const int MSG_CHOICE = 6; // Choose which subcall wrapper to activate
19
20 // negative confirmations
21 const int NO_MSG = -12345;  // allows various things to know when no information is added
22 const int NOTIF_ABORT = -1234;   // allows Send_Notification to safely abort sending
23
24 #define EIGHT_VARS_TO_VARARGS_VARLIST \
25     VARITEM(1, 0, s1) \
26     VARITEM(2, 0, XPD(s1, s2)) \
27     VARITEM(3, 0, XPD(s1, s2, s3)) \
28     VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
29     VARITEM(0, 1, f1) \
30     VARITEM(1, 1, XPD(s1, f1)) \
31     VARITEM(2, 1, XPD(s1, s2, f1)) \
32     VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
33     VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
34     VARITEM(0, 2, XPD(f1, f2)) \
35     VARITEM(1, 2, XPD(s1, f1, f2)) \
36     VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
37     VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
38     VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
39     VARITEM(0, 3, XPD(f1, f2, f3)) \
40     VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
41     VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
42     VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
43     VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
44     VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
45     VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
46     VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
47     VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
48     VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
49
50 void Destroy_All_Notifications(void);
51 void Create_Notification_Entity(
52     float var_default,
53     float var_cvar,
54     float typeId,
55     float nameid,
56     string namestring,
57     int strnum,
58     int flnum,
59     /* MSG_ANNCE */
60     float channel,
61     string snd,
62     float vol,
63     float position,
64     /* MSG_INFO & MSG_CENTER */
65     string args,
66     string hudargs,
67     string icon,
68     float cpid,
69     string durcnt,
70     string normal,
71     string gentle,
72     /* MSG_MULTI */
73     float anncename,
74     float infoname,
75     float centername,
76     /* MSG_CHOICE */
77     float challow_def,
78     float challow_var,
79     float chtype,
80     float optiona,
81     float optionb);
82
83 void Dump_Notifications(float fh, float alsoprint);
84
85 #ifdef NOTIFICATIONS_DEBUG
86 void Debug_Notification(string input);
87 #endif
88
89 void Local_Notification(int net_type, int net_name, ...count);
90 void Local_Notification_WOVA(
91     float net_type, float net_name,
92     float stringcount, float floatcount,
93     string s1, string s2, string s3, string s4,
94     float f1, float f2, float f3, float f4);
95
96 #ifdef CSQC // CLIENT ONLY
97 void Read_Notification(float is_new);
98 string prev_soundfile;
99 float prev_soundtime;
100 #endif
101
102 #ifdef SVQC // SERVER ONLY
103 const float NOTIF_ONE = 1;
104 const float NOTIF_ONE_ONLY = 2;
105 const float NOTIF_TEAM = 3;
106 const float NOTIF_TEAM_EXCEPT = 4;
107 const float NOTIF_ALL = 5;
108 const float NOTIF_ALL_EXCEPT = 6;
109
110 void Kill_Notification(
111     float broadcast, entity client,
112     float net_type, float net_name);
113 void Send_Notification(
114     float broadcast, entity client,
115     float net_type, float net_name,
116     ...count);
117 void Send_Notification_WOVA(
118     float broadcast, entity client,
119     float net_type, float net_name,
120     float stringcount, float floatcount,
121     string s1, string s2, string s3, string s4,
122     float f1, float f2, float f3, float f4);
123 void Send_Notification_WOCOVA(
124     float broadcast, entity client,
125     float net_type, float net_name,
126     string s1, string s2, string s3, string s4,
127     float f1, float f2, float f3, float f4);
128 #endif
129
130
131 // ====================================
132 //  Notifications List and Information
133 // ====================================
134 /*
135  List of all notifications (including identifiers and display information)
136  Possible Tokens:
137     default, name, strnum, flnum,
138     channel, sound, volume, position,
139     args, hudargs, icon, cpid, durcnt, normal, gentle,
140     anncename, infoname, centername,
141     challow, chtype, optiona, optionb
142  Format Specifications:
143     MSG_ANNCE:
144       default: FLOAT: Default setting for whether the notification is enabled or not
145          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
146       name: VAR: Name of notification
147       channel: FLOAT: Sound channel to broadcast on to
148       sound: STRING: Filename for the announcement sound
149       volume: FLOAT: Volume setting for the announcement sound
150       position: FLOAT: Attenuation/positioning value
151     MSG_INFO:
152       default: FLOAT: Default setting for whether the notification is enabled or not
153          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
154       name: VAR: Name of notification
155       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
156       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
157       args: STRING: Arguments for Local_Notification_sprintf()
158       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
159       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
160       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
161       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
162     MSG_CENTER:
163       default: FLOAT: Default setting for whether the notification is enabled or not
164          ^-> 0 = disabled, 1 = enabled
165       name: VAR: Name of notification
166       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
167       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
168       args: STRING: Arguments for Local_Notification_sprintf()
169       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
170       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
171       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
172       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
173     MSG_MULTI:
174       default: FLOAT: Default setting for whether the notification is enabled or not
175          ^-> 0 = disabled, 1 = enabled
176       name: VAR: Name of chaining notification
177       anncename: VAR: Name of announcer notification for reference
178       infoname: VAR: Name of info notification for reference
179       centername: VAR: Name of centerprint notification for reference
180     MSG_CHOICE:
181       default: FLOAT: Default setting for whether the notification is enabled or not
182          ^-> 0 = disabled, 1 = select option A, 2 = selection option B
183       challow: FLOAT: Default setting for server allowing choices other than A
184          ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
185       name: VAR: Name of choice notification
186       chtype: VAR: Notification message type for options
187       optiona: VAR: Name of choice "A" notification for reference
188       optionb: VAR: Name of choice "B" notification for reference
189
190  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
191  with colors according to the cvars the user has chosen. This allows for
192  users to create unique color profiles for their HUD, giving more customization
193  options to HUD designers and end users who want such a feature.
194
195  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
196  string TCR(...) to better understand how these code replacements work.
197
198  Additionally, you can find all the definitions and explanations for
199  the argument values and what they return down below in this file.
200
201  Guidlines for notification declaration (please try and follow these):
202   Specific rules:
203     -ALWAYS start the string with a color, preferably background.
204     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
205     -NEVER re-declare an event twice.
206     -NEVER add or remove tokens from the format, it SHOULD already work.
207     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
208     -MSG_INFO and MSG_CENTER should NOT end with a new line
209
210  General rules:
211     -Be clean and simple with your notification naming,
212      nothing too long for the name field... Abbreviations are your friend. :D
213     -Keep the spacing as clean as possible... if the arguments are abnormally long,
214       it's okay to go out of line a bit... but try and keep it clean still.
215     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
216       with keeping alignment on different mediums.
217     -Sort the notifications in the most appropriate order for their tasks.
218     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
219
220  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
221       The system is designed to save as much networking bandwidth as possible,
222       so please dynamically control your argument sending to fit *exactly* what is required.
223       If you send a notification with mismatching arguments, Send_Notification() will error.
224 */
225
226 #define MULTITEAM_ANNCE2(default,prefix,channel,sound,volume,position) \
227     MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
228     MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position)
229 #define MULTITEAM_ANNCE3(default,prefix,channel,sound,volume,position) \
230     MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
231     MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
232     MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position)
233 #define MULTITEAM_ANNCE4(default,prefix,channel,sound,volume,position) \
234     MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
235     MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
236     MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \
237     MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position)
238 #define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \
239     MULTITEAM_ANNCE##teams(default,prefix,channel,sound,volume,position)
240
241 #define MSG_ANNCE_NOTIFICATIONS \
242     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTEN_NONE) \
243     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTEN_NONE) \
244     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTEN_NONE) \
245     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTEN_NONE) \
246     MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTEN_NONE) \
247     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTEN_NONE) \
248     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTEN_NONE) \
249     MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTEN_NONE) \
250     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTEN_NONE) \
251     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTEN_NONE) \
252     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTEN_NONE) \
253     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTEN_NONE) \
254     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTEN_NONE) \
255     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTEN_NONE) \
256     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTEN_NONE) \
257     MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_LASTSECOND,       CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTEN_NONE) \
258     MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_NARROWLY,         CH_INFO, "narrowly",          VOL_BASEVOICE, ATTEN_NONE) \
259     MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_TERMINATED,       CH_INFO, "terminated",        VOL_BASEVOICE, ATTEN_NONE) \
260     MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTEN_NONE) \
261     MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
262     MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
263     MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
264     MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
265     MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
266     MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
267     MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
268     MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
269     MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
270     MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
271     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1,           CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
272     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2,           CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
273     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3,           CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
274     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4,           CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
275     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5,           CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
276     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6,           CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
277     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7,           CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
278     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8,           CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
279     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9,           CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
280     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10,          CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
281     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
282     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
283     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
284     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
285     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
286     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
287     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
288     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
289     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
290     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
291     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
292     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
293     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
294     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
295     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
296     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
297     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
298     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
299     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
300     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
301     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1,             CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
302     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2,             CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
303     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3,             CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
304     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4,             CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
305     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5,             CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
306     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6,             CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
307     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7,             CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
308     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8,             CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
309     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9,             CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
310     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10,            CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
311     MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1,          CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
312     MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2,          CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
313     MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3,          CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
314     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4,          CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
315     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5,          CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
316     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6,          CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
317     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7,          CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
318     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8,          CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
319     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9,          CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
320     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10,         CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
321     MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTEN_NONE) \
322     MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTEN_NONE) \
323     MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTEN_NONE) \
324     MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTEN_NONE) \
325     MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTEN_NONE) \
326     MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTEN_NONE) \
327     MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTEN_NONE) \
328     MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTEN_NONE) \
329     MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTEN_NONE) \
330     MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTEN_NONE)
331
332 #define MULTITEAM_INFO2(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
333     MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
334     MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
335 #define MULTITEAM_INFO3(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
336     MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
337     MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
338     MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
339 #define MULTITEAM_INFO4(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
340     MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
341     MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
342     MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
343     MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
344 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
345     MULTITEAM_INFO##teams(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle)
346
347 #define MSG_INFO_NOTIFICATIONS \
348     MSG_INFO_NOTIF(2, INFO_CHAT_NOSPECTATORS,              0, 0, "", "",                            "",                     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "") \
349     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 4,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
350     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 4,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
351     MSG_INFO_NOTIF(1, INFO_CTF_CAPTURE_NEUTRAL,            1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the flag"), "") \
352     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 4,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
353     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 4,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
354     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 4,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
355     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL,0, 0, "", "",                            "",                     _("^BGThe flag was returned by its owner"), "") \
356     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
357     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag was destroyed and returned to base"), "") \
358     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
359     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag was dropped in the base and returned itself"), "") \
360     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 4,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
361     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL,0, 0, "", "",                            "",                     _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "") \
362     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 4,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
363     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,0, 1, "f1p2dec", "",                     "",                     _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
364     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
365     MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag has returned to the base"), "") \
366     MULTITEAM_INFO(1, INFO_CTF_LOST_, 4,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
367     MSG_INFO_NOTIF(1, INFO_CTF_LOST_NEUTRAL,               1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the flag"), "") \
368     MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 4,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
369     MSG_INFO_NOTIF(1, INFO_CTF_PICKUP_NEUTRAL,             1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the flag"), "") \
370     MULTITEAM_INFO(1, INFO_CTF_RETURN_, 4,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
371     MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 4,         1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
372     MSG_INFO_NOTIF(2, INFO_COINTOSS,                       1, 0, "s1", "",                          "",                     _("^F2Throwing coin... Result: %s^F2!"), "") \
373     MSG_INFO_NOTIF(1, INFO_JETPACK_NOFUEL,                 0, 0, "", "",                            "",                     _("^BGYou don't have any fuel for the ^F1Jetpack"), "") \
374     MSG_INFO_NOTIF(2, INFO_SUPERSPEC_MISSING_UID,          0, 0, "", "",                            "",                     _("^F2You lack a UID, superspec options will not be saved/restored"), "") \
375     MSG_INFO_NOTIF(1, INFO_CA_JOIN_LATE,                   0, 0, "", "",                            "",                     _("^F1Round already started, you will join the game in the next round"), "") \
376     MSG_INFO_NOTIF(1, INFO_CA_LEAVE,                       0, 0, "", "",                            "",                     _("^F2You will spectate in the next round"), "") \
377     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
378     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
379     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
380     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \
381     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \
382     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "") \
383     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_nade",          _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
384     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_NAPALM,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_nade_napalm",   _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s")) \
385     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_nade_ice",      _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "") \
386     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE_FREEZE,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_nade_ice",      _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "") \
387     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_HEAL,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_nade_heal",     _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "") \
388     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \
389     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \
390     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "") \
391     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s")) \
392     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "") \
393     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "") \
394     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "") \
395     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "") \
396     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "") \
397     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "") \
398     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "") \
399     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "") \
400     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "") \
401     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "") \
402     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
403     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
404     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
405     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VENGEANCE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was destroyed by the vengeful ^BG%s^K1%s%s"), "") \
406     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
407     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s"), "") \
408     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
409     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s"), "") \
410     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s"), "") \
411     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          "^BG%s^K1 %s^K1%s%s", "") \
412     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s")) \
413     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s")) \
414     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s")) \
415     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s"), "") \
416     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \
417     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was exploded by a Mage%s%s"), "") \
418     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "") \
419     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was smashed by a Shambler%s%s"), "") \
420     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP,    2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "") \
421     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER,          2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was bitten by a Spider%s%s"), "") \
422     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN,          2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "") \
423     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 joins the Zombies%s%s"), "") \
424     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "") \
425     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_nade",          _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
426     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_NAPALM,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_nade_napalm",   _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s")) \
427     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_nade_ice",      _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
428     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE_FREEZE,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_nade_ice",      _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s")) \
429     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_HEAL,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_nade_heal",     _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "") \
430     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \
431     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s"), "") \
432     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s"), "") \
433     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s"), "") \
434     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s"), "") \
435     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s"), "") \
436     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s"), "") \
437     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s"), "") \
438     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s"), "") \
439     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "") \
440     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "") \
441     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "") \
442     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "") \
443     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "") \
444     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "") \
445     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s"), "") \
446     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "") \
447     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "") \
448     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "") \
449     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s"), "") \
450     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "") \
451     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "") \
452     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s"), "") \
453     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "") \
454     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "") \
455     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "") \
456     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "") \
457     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "") \
458     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") \
459     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s"), "") \
460     MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "") \
461     MSG_INFO_NOTIF(1, INFO_DOMINATION_CAPTURE_TIME,        2, 2, "s1 s2 f1 f2", "",                 "",                     _("^BG%s^BG%s^BG (%s points every %s seconds)"), "") \
462     MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s"), "") \
463     MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED,              2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s"), "") \
464     MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL,         1, 0, "s1", "",                          "",                     _("^BG%s^K3 was revived by falling"), "") \
465     MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_NADE,         1, 0, "s1", "",                          "",                     _("^BG%s^K3 was revived by their Nade explosion"), "") \
466     MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED,         1, 1, "s1 f1", "",                       "",                     _("^BG%s^K3 was automatically revived after %s second(s)"), "") \
467     MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4,             0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round"), "") \
468     MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN,               1, 0, "s1", "",                          "",                     _("^BG%s^BG wins the round"), "") \
469     MSG_INFO_NOTIF(1, INFO_ROUND_TIED,                     0, 0, "", "",                            "",                     _("^BGRound tied"), "") \
470     MSG_INFO_NOTIF(1, INFO_ROUND_OVER,                     0, 0, "", "",                            "",                     _("^BGRound over, there's no winner"), "") \
471     MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself"), "") \
472     MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!"), "") \
473     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF,                      1, 1, "s1 item_buffname", "",            "",                     _("^BG%s^BG got the %s^BG buff!"), "") \
474     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST,                 1, 1, "s1 item_buffname", "",            "",                     _("^BG%s^BG lost the %s^BG buff!"), "") \
475     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP,                 0, 1, "item_buffname", "",               "",                     _("^BGYou dropped the %s^BG buff!"), "") \
476     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT,                  0, 1, "item_buffname", "",               "",                     _("^BGYou got the %s^BG buff!"), "") \
477     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s"), "") \
478     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s"), "") \
479     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s"), "") \
480     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s"), "") \
481     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
482     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map"), "") \
483     MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected%s"), "") \
484     MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT team"), "") \
485     MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing"), "") \
486     MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!"), "") \
487     MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!"), "") \
488     MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team"), "") \
489     MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key"), "") \
490     MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key"), "") \
491     MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key"), "") \
492     MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited"), "") \
493     MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left"), "") \
494     MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED,              0, 0, "", "",                            "",                     _("^BGMonsters are currently disabled"), "") \
495     MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility"), "") \
496     MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield"), "") \
497     MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed"), "") \
498     MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength"), "") \
499     MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected"), "") \
500     MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling"), "") \
501     MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "") \
502     MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating"), "") \
503     MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                                    "",                      _("^BG%s^BG has abandoned the race"), "") \
504     MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "") \
505     MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "") \
506     MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                                    "",                      _("^BG%s^BG has finished the race"), "") \
507     MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",     "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "") \
508     MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "") \
509     MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1 f1race_time",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "") \
510     MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s"), "") \
511     MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!"), "") \
512     MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") \
513     MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "superweapons",         _("^BG%s^K1 picked up a Superweapon"), "") \
514     MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_LARGERTEAM,          0, 0, "", "",                            "",                     _("^BGYou cannot change to a larger team"), "") \
515     MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_NOTALLOWED,          0, 0, "", "",                            "",                     _("^BGYou are not allowed to change teams"), "") \
516     MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "") \
517     MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "") \
518     MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "") \
519     MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s"), "") \
520     MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "") \
521     MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "") \
522     MSG_INFO_NOTIF(1, INFO_WEAPON_ARC_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponarc",              _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "") \
523     MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "") \
524     MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "") \
525     MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "") \
526     MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "") \
527     MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "") \
528     MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "") \
529     MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_SUICIDE,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Devastator%s%s"), "") \
530     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "") \
531     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "") \
532     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "") \
533     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro bolts%s%s"), "") \
534     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "") \
535     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "") \
536     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "") \
537     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s"), "") \
538     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s"), "") \
539     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "") \
540     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "") \
541     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "") \
542     MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "") \
543     MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "") \
544     MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhmg",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "") \
545     MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhmg",              _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "") \
546     MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "") \
547     MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "") \
548     MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "") \
549     MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "") \
550     MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "") \
551     MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_LIMIT,               0, 1, "f1", "",                                    "",                       _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "") \
552     MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "") \
553     MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s"), "") \
554     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "") \
555     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "") \
556     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "") \
557     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "") \
558     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "") \
559     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "") \
560     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "") \
561     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "") \
562     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_DIRECT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrpc",              _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "") \
563     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_SPLASH,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrpc",              _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "") \
564     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_DIRECT,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrpc",              _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "") \
565     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_SPLASH,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrpc",              _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "") \
566     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "") \
567     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "") \
568     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "") \
569     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "") \
570     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,         3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "") \
571     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "") \
572     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "") \
573     MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s"), "") \
574     MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "") \
575     MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "") \
576     MSG_INFO_NOTIF(1, INFO_WEAPON_VAPORIZER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "") \
577     MSG_INFO_NOTIF(1, INFO_WEAPON_VORTEX_MURDER,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
578
579 #define MULTITEAM_CENTER2(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
580     MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
581     MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
582 #define MULTITEAM_CENTER3(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
583     MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
584     MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
585     MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
586 #define MULTITEAM_CENTER4(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
587     MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
588     MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
589     MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
590     MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
591 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
592     MULTITEAM_CENTER##teams(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle)
593
594 #define MSG_CENTER_NOTIFICATIONS \
595     MSG_CENTER_NOTIF(1, CENTER_ALONE,                       0, 0, "",             NO_CPID,             "0 0", _("^F4You are now alone!"), "") \
596     MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
597     MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
598     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_ROUND,          "2 0", _("^F4Begin!"), "") \
599     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Game starts in ^COUNT"), "") \
600     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART,        0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Round starts in ^COUNT"), "") \
601     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP,         0, 0, "",             CPID_ROUND,          "2 0", _("^F4Round cannot start"), "") \
602     MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound tied"), "") \
603     MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound over, there's no winner"), "") \
604     MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK,                   0, 0, "",             CPID_CAMPCHECK,      "0 0", _("^F2Don't camp!"), "") \
605     MSG_CENTER_NOTIF(1, CENTER_COINTOSS,                    1, 0, "s1",           NO_CPID,             "0 0", _("^F2Throwing coin... Result: %s^F2!"), "") \
606     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
607     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_INACTIVE,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGThis flag is currently inactive"), "") \
608     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
609     MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 4,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
610     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURE_NEUTRAL,         0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the flag!"), "") \
611     MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
612     MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 4,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
613     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_OTHER_NEUTRAL,      2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the flag to %s"), "") \
614     MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 4,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
615     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_RECEIVED_NEUTRAL,   1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the flag from %s"), "") \
616     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
617     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
618     MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 4,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
619     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_SENT_NEUTRAL,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the flag to %s"), "") \
620     MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 4,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
621     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_NEUTRAL,          0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the flag!"), "") \
622     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got your %steam^BG's flag, return it!"), "") \
623     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_ENEMY,       1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the %senemy^BG's flag, return it!"), "") \
624     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
625     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
626     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL,    1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got the flag! Retrieve it!"), "") \
627     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, 2, 0, "s1 s2 s1",CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "") \
628     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM,        1, 0, "s1",          CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got their flag! Retrieve it!"), "") \
629     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE,2, 0, "s1 s2 s1",    CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "") \
630     MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_, 4,         1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "") \
631     MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_,    4, 2, 0, "s1 s2 s1",  CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "") \
632     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_NEUTRAL,         1, 0, "s1",       CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
633     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
634     MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 4,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
635     MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
636     MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
637     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
638     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
639     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
640     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
641     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
642     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
643     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
644     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
645     MSG_CENTER_NOTIF(1, CENTER_NADE_THROW,                  0, 0, "",             CPID_NADES,          "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "") \
646     MSG_CENTER_NOTIF(1, CENTER_NADE_BONUS,                  0, 0, "",             CPID_NADES,          "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "") \
647     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
648     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
649     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
650     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
651     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
652     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
653     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
654     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
655     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
656     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
657     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER,          0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
658     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \
659     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_NAPALM,      0, 0, "",             NO_CPID,             "0 0", _("^K1Hanging around a napalm explosion is bad!"), "") \
660     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_ICE_FREEZE,  0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!")) \
661     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_HEAL,        0, 0, "",             NO_CPID,             "0 0", _("^K1Your Healing Nade is a bit defective"), "") \
662     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
663     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
664     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
665     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
666     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
667     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
668     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
669     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
670     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
671     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
672     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
673     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
674     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
675     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
676     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
677     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
678     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
679     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
680     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
681     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
682     MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
683     MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
684     MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
685     MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_NEED,            0, 0, "",             NO_CPID,             "0 0", _("^BGYou need %s^BG!"), "") \
686     MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_ALSONEED,        0, 0, "",             NO_CPID,             "0 0", _("^BGYou also need %s^BG!"), "") \
687     MSG_CENTER_NOTIF(1, CENTER_DOOR_UNLOCKED,               0, 0, "",             NO_CPID,             "0 0", _("^BGDoor unlocked!"), "") \
688     MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES,                  0, 0, "",             NO_CPID,             "0 0", _("^F2You picked up some extra lives"), "") \
689     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
690     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
691     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
692     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_SELF,       0, 0, "",             NO_CPID,             "0 0", _("^K3You revived yourself"), "") \
693     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
694     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED,      0, 1, "f1",           NO_CPID,             "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
695     MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4,          0, 0, "",             CPID_ROUND,          "0 0", _("^TC^TT^BG team wins the round"), "") \
696     MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN,            1, 0, "s1",           CPID_ROUND,          "0 0", _("^BG%s^BG wins the round"), "") \
697     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
698     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1Round already started, you spawn as frozen"), "") \
699     MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER,       1, 0, "s1",           NO_CPID,             "0 0", _("^K1A %s has arrived!"), "") \
700     MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP,              0, 1, "item_buffname",                     CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "") \
701     MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT,               0, 1, "item_buffname",                     CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "") \
702     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
703     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
704     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
705     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
706     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
707     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
708     MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
709     MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
710     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
711     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
712     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP_SELF,        0, 0, "",              CPID_KEEPAWAY,         "0 0", _("^BGYou picked up the ball"), "") \
713     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
714     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
715     MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
716     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
717     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART,          0, 1, "",              CPID_KEYHUNT_OTHER,    "1 f1", _("^F4Round will start in ^COUNT"), "") \
718     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
719     MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
720     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 1, "missing_teams", CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
721     MSG_CENTER_NOTIF(1, CENTER_LMS_NOLIVES,                 0, 0, "",              CPID_LMS,              "0 0", _("^BGYou have no lives left, you must wait until the next match"), "") \
722     MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS,               0, 1, "missing_teams", CPID_MISSING_TEAMS,    "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
723     MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS,             0, 1, "f1",            CPID_MISSING_PLAYERS,  "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
724     MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO,           0, 0, "",              CPID_INSTAGIB_FINDAMMO,"1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
725     MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO_FIRST,     0, 0, "",              CPID_INSTAGIB_FINDAMMO,"1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
726     MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_LIVES_REMAINING,    0, 1, "f1",            NO_CPID,               "0 0", _("^F2Extra lives remaining: ^K1%s"), "") \
727     MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", "^BG%s", "") \
728     MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
729     MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
730     MSG_CENTER_NOTIF(1, CENTER_NADE,                        0, 0, "",              NO_CPID,               "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "") \
731     MSG_CENTER_NOTIF(1, CENTER_ONS_NOTSHIELDED,             0, 0, "",              CPID_ONSLAUGHT,        "0 0", _("^K1Your generator is NOT shielded!\n^BGRe-capture controlpoints to shield it!"), "") \
732     MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
733     MSG_CENTER_NOTIF(1, CENTER_OVERTIME_CONTROLPOINT,       0, 0, "",              CPID_OVERTIME,         "5 0", _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "") \
734     MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
735     MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_IN,            0, 0, "",              NO_CPID,               "0 0", _("^K1In^BG-portal created"), "") \
736     MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_OUT,           0, 0, "",              NO_CPID,               "0 0", _("^F3Out^BG-portal created"), "") \
737     MSG_CENTER_NOTIF(1, CENTER_PORTO_FAILED,                0, 0, "",              NO_CPID,               "0 0", _("^K1Portal deployment failed.\n\n^F2Catch it to try again!"), "") \
738     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
739     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
740     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
741     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
742     MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
743     MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
744     MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
745     MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
746     MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
747     MSG_CENTER_NOTIF(1, CENTER_SECONDARY_NODAMAGE,          0, 0, "",              NO_CPID,               "0 0", _("^BGSecondary fire inflicts no damage!"), "") \
748     MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COMPLETED,          0, 0, "",              NO_CPID,               "0 0", _("^BGSequence completed!"), "") \
749     MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER,            0, 0, "",              NO_CPID,               "0 0", _("^BGThere are more to go..."), "") \
750     MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER_FEWMORE,    0, 1, "f1",            NO_CPID,               "0 0", _("^BGOnly %s^BG more to go..."), "") \
751     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
752     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
753     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
754     MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
755     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
756     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
757     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
758     MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
759     MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
760     MSG_CENTER_NOTIF(1, CENTER_WEAPON_MINELAYER_LIMIT,      0, 1, "f1",            NO_CPID,               "0 0",  _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
761
762 #define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
763     MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
764     MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE)
765 #define MULTITEAM_MULTI3(default,prefix,anncepre,infopre,centerpre) \
766     MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
767     MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
768     MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
769 #define MULTITEAM_MULTI4(default,prefix,anncepre,infopre,centerpre) \
770     MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
771     MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
772     MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
773     MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK)
774 #define MULTITEAM_MULTI(default,prefix,teams,anncepre,infopre,centerpre) \
775     MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre)
776
777 #define MSG_MULTI_NOTIFICATIONS \
778     MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
779     MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
780     MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
781     MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,        INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
782     MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,        INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
783     MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER,                 NO_MSG,        INFO_DEATH_MURDER_MONSTER,                 CENTER_DEATH_SELF_MONSTER) \
784     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE,                    NO_MSG,        INFO_DEATH_MURDER_NADE,                    NO_MSG) \
785     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_NAPALM,             NO_MSG,        INFO_DEATH_MURDER_NADE_NAPALM,             NO_MSG) \
786     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE,                NO_MSG,        INFO_DEATH_MURDER_NADE_ICE,                NO_MSG) \
787     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE_FREEZE,         NO_MSG,        INFO_DEATH_MURDER_NADE_ICE_FREEZE,         NO_MSG) \
788     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_HEAL,               NO_MSG,        INFO_DEATH_MURDER_NADE_HEAL,               NO_MSG) \
789     MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,        INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
790     MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,        INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
791     MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,        INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
792     MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,        INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
793     MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,        INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
794     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
795     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
796     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,        INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
797     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
798     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
799     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
800     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
801     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,        INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
802     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
803     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
804     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
805     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
806     MSG_MULTI_NOTIF(1, DEATH_MURDER_VENGEANCE,               NO_MSG,        INFO_DEATH_MURDER_VENGEANCE,               NO_MSG) \
807     MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG) \
808     MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
809     MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
810     MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,        INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
811     MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,        INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
812     MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
813     MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,        INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
814     MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,        INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
815     MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
816     MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
817     MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
818     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE,                  NO_MSG,        INFO_DEATH_SELF_MON_MAGE,                  CENTER_DEATH_SELF_MONSTER) \
819     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW,         NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_CLAW,         CENTER_DEATH_SELF_MONSTER) \
820     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH,        NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_SMASH,        CENTER_DEATH_SELF_MONSTER) \
821     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP,          NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_ZAP,          CENTER_DEATH_SELF_MONSTER) \
822     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER,                NO_MSG,        INFO_DEATH_SELF_MON_SPIDER,                CENTER_DEATH_SELF_MONSTER) \
823     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN,                NO_MSG,        INFO_DEATH_SELF_MON_WYVERN,                CENTER_DEATH_SELF_MONSTER) \
824     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP,           NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_JUMP,           CENTER_DEATH_SELF_MONSTER) \
825     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE,          NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_MELEE,          CENTER_DEATH_SELF_MONSTER) \
826     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE,                      NO_MSG,        INFO_DEATH_SELF_NADE,                      CENTER_DEATH_SELF_NADE) \
827     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_NAPALM,               NO_MSG,        INFO_DEATH_SELF_NADE_NAPALM,               CENTER_DEATH_SELF_NADE_NAPALM) \
828     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE,                  NO_MSG,        INFO_DEATH_SELF_NADE_ICE,                  CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
829     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE_FREEZE,           NO_MSG,        INFO_DEATH_SELF_NADE_ICE_FREEZE,           CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
830     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_HEAL,                 NO_MSG,        INFO_DEATH_SELF_NADE_HEAL,                 CENTER_DEATH_SELF_NADE_HEAL) \
831     MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,        INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
832     MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,        INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
833     MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,        INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
834     MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,        INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
835     MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,        INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
836     MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,        INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
837     MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,        INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
838     MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,        INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
839     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,        INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
840     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,        INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
841     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,        INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
842     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,        INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
843     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,        INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
844     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,        INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
845     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,        INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
846     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,        INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
847     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,        INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
848     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,        INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
849     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
850     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
851     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
852     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
853     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
854     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,        INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
855     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
856     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
857     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
858     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
859     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
860     MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,        INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
861     MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP,                       NO_MSG,        INFO_ITEM_BUFF_DROP,                       CENTER_ITEM_BUFF_DROP) \
862     MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT,                        NO_MSG,        INFO_ITEM_BUFF_GOT,                        CENTER_ITEM_BUFF_GOT) \
863     MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,        INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
864     MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,        INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
865     MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,        INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
866     MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,        INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
867     MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,        INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
868     MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,        INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
869     MSG_MULTI_NOTIF(1, MULTI_COINTOSS,                       NO_MSG,        INFO_COINTOSS,                             CENTER_COINTOSS) \
870     MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN,                ANNCE_BEGIN,   NO_MSG,                                    CENTER_COUNTDOWN_BEGIN) \
871     MSG_MULTI_NOTIF(1, MULTI_INSTAGIB_FINDAMMO,              ANNCE_NUM_10,  NO_MSG,                                    CENTER_INSTAGIB_FINDAMMO_FIRST) \
872     MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,        INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
873     MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,        INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
874     MSG_MULTI_NOTIF(1, WEAPON_ARC_MURDER,                    NO_MSG,        INFO_WEAPON_ARC_MURDER,                    NO_MSG) \
875     MSG_MULTI_NOTIF(1, WEAPON_BLASTER_MURDER,                NO_MSG,        INFO_WEAPON_BLASTER_MURDER,                NO_MSG) \
876     MSG_MULTI_NOTIF(1, WEAPON_BLASTER_SUICIDE,               NO_MSG,        INFO_WEAPON_BLASTER_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
877     MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,        INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
878     MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,        INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
879     MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_DIRECT,      NO_MSG,        INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,      NO_MSG) \
880     MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_SPLASH,      NO_MSG,        INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,      NO_MSG) \
881     MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_SUICIDE,            NO_MSG,        INFO_WEAPON_DEVASTATOR_SUICIDE,            CENTER_DEATH_SELF_GENERIC) \
882     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
883     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
884     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
885     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
886     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
887     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
888     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
889     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
890     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
891     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
892     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
893     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,        INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
894     MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,        INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
895     MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,        INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
896     MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_HMG_MURDER_SNIPE,              NO_MSG) \
897     MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_HMG_MURDER_SPRAY,              NO_MSG) \
898     MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,        INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
899     MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,        INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
900     MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,        INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
901     MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SNIPE,       NO_MSG,        INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,       NO_MSG) \
902     MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SPRAY,       NO_MSG,        INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,       NO_MSG) \
903     MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_LIMIT,               NO_MSG,        INFO_WEAPON_MINELAYER_LIMIT,               CENTER_WEAPON_MINELAYER_LIMIT) \
904     MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,        INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
905     MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,        INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
906     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,        INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
907     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,        INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
908     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
909     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
910     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,        INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
911     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
912     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
913     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,        INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
914     MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_DIRECT,             NO_MSG,        INFO_WEAPON_RPC_MURDER_DIRECT,             NO_MSG) \
915     MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_SPLASH,             NO_MSG,        INFO_WEAPON_RPC_MURDER_SPLASH,             NO_MSG) \
916     MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_DIRECT,            NO_MSG,        INFO_WEAPON_RPC_SUICIDE_DIRECT,            NO_MSG) \
917     MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_SPLASH,            NO_MSG,        INFO_WEAPON_RPC_SUICIDE_SPLASH,            CENTER_DEATH_SELF_GENERIC) \
918     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,        INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
919     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,        INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
920     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,        INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
921     MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER,              NO_MSG,        INFO_WEAPON_SHOCKWAVE_MURDER,              NO_MSG) \
922     MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER_SLAP,         NO_MSG,        INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,         NO_MSG) \
923     MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
924     MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
925     MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,        INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
926     MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,        INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
927     MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,        INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
928     MSG_MULTI_NOTIF(1, WEAPON_VAPORIZER_MURDER,              NO_MSG,        INFO_WEAPON_VAPORIZER_MURDER,              NO_MSG) \
929     MSG_MULTI_NOTIF(1, WEAPON_VORTEX_MURDER,                 NO_MSG,        INFO_WEAPON_VORTEX_MURDER,                 NO_MSG)
930
931 #define MULTITEAM_CHOICE2(default,challow,prefix,chtype,optiona,optionb) \
932     MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
933     MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE)
934 #define MULTITEAM_CHOICE3(default,challow,prefix,chtype,optiona,optionb) \
935     MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
936     MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
937     MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW)
938 #define MULTITEAM_CHOICE4(default,challow,prefix,chtype,optiona,optionb) \
939     MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
940     MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
941     MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \
942     MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK)
943 #define MULTITEAM_CHOICE(default,challow,prefix,teams,chtype,optiona,optionb) \
944     MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb)
945
946 #define MSG_CHOICE_NOTIFICATIONS \
947     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 4,    MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_BROKEN_) \
948     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 4,      MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_TIME_) \
949     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 4,  MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_UNBROKEN_) \
950     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_PICKUP_TEAM_, 4,       MSG_CENTER,  CENTER_CTF_PICKUP_TEAM_,          CENTER_CTF_PICKUP_TEAM_VERBOSE_) \
951     MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM_NEUTRAL,   MSG_CENTER,  CENTER_CTF_PICKUP_TEAM_NEUTRAL,   CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL) \
952     MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY,          MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY,          CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
953     MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL,  MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY_NEUTRAL,  CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE) \
954     MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_TEAM,     MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY_TEAM,     CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE) \
955     MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG,                      MSG_CENTER,  CENTER_DEATH_MURDER_FRAG,         CENTER_DEATH_MURDER_FRAG_VERBOSE) \
956     MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED,                   MSG_CENTER,  CENTER_DEATH_MURDER_FRAGGED,      CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
957     MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG,                  MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAG,     CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
958     MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED,               MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAGGED,  CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
959     //MSG_CHOICE_NOTIF(2, CHOICE_)
960
961
962 // ===========================
963 //  Special CVAR Declarations
964 // ===========================
965
966 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
967 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
968
969 #define NOTIF_ADD_AUTOCVAR(name,default) float autocvar_notification_##name = default;
970
971 float autocvar_notification_show_location = false;
972 string autocvar_notification_show_location_string = ""; //_(" at the %s");
973 float autocvar_notification_show_sprees = true;
974 float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
975 float autocvar_notification_show_sprees_info_newline = true;
976 float autocvar_notification_show_sprees_info_specialonly = true;
977 float autocvar_notification_errors_are_fatal = true;
978 float autocvar_notification_lifetime_runtime = 0.5;
979 float autocvar_notification_lifetime_mapload = 10;
980 float autocvar_notification_debug = false;
981
982 #ifdef SVQC
983 .float FRAG_VERBOSE;
984 void Notification_GetCvars(void);
985 float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
986 #else
987 float autocvar_notification_item_centerprinttime = 1.5;
988
989 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
990 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
991 float autocvar_notification_allow_chatboxprint = 0;
992
993 float autocvar_notification_show_sprees_center = true;
994 float autocvar_notification_show_sprees_center_specialonly = true;
995 #endif
996
997
998 // ============================
999 //  Notification Argument List
1000 // ============================
1001 /*
1002  These arguments get replaced with the Local_Notification_sprintf
1003  and other such functions found in notifications.qc to supply data
1004  from networked notifications to their usage in sprintf... It
1005  allows for more dynamic data to be inferred by the local
1006  notification parser, so that the server does not have to network
1007  anything too crazy on a per-client/per-situation basis.
1008
1009  Pay attention to the CSQC/SVQC relations, some of these are redefined
1010  in slightly different ways for different programs, this is because the
1011  server does a more conservative approach to the notifs than the client.
1012
1013  All arguments are swapped into strings, so be sure that your
1014  sprintf usage matches with proper %s placement.
1015
1016  Argument descriptions:
1017     s1-s4: string arguments to be literally swapped into sprintf
1018     s2loc: s2 string of locations of deaths or other events
1019     s3loc: s3 string of locations of deaths or other events
1020     f1-f4: float arguments expanded into strings to be swapped into sprintf
1021     f1p2dec: f1 float to string with 2 decimal places
1022     f2p2dec: f2 float to string with 2 decimal places
1023     f2primsec: f2 float primary or secondary selection for weapons
1024     f3primsec: f3 float primary or secondary selection for weapons
1025     f1secs: count_seconds of f1
1026     f1ord: count_ordinal of f1
1027     f1time: process_time of f1
1028     f1race_time: mmssss of f1
1029     f2race_time: mmssss of f2
1030     race_col: color of race time/position (i.e. good or bad)
1031     race_diff: show time difference between f2 and f3
1032     missing_teams: show which teams still need players
1033     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
1034     frag_ping: show the ping of a player
1035     frag_stats: show health/armor/ping of a player
1036     frag_pos: show score status and position in the match of a player
1037     spree_cen: centerprint notif for kill spree/how many kills they have
1038     spree_inf: info notif for kill spree/how many kills they have
1039     spree_end: placed at the end of murder messages to show ending of sprees
1040     spree_lost: placed at the end of suicide messages to show losing of sprees
1041     item_wepname: return full name of a weapon from weaponid
1042     item_wepammo: ammo display for weapon from string
1043     item_centime: amount of time to display weapon message in centerprint
1044     item_buffname: return full name of a buff from buffid
1045     death_team: show the full name of the team a player is switching from
1046 */
1047
1048 const float NOTIF_MAX_ARGS = 7;
1049 const float NOTIF_MAX_HUDARGS = 2;
1050 const float NOTIF_MAX_DURCNT = 2;
1051
1052 string arg_slot[NOTIF_MAX_ARGS];
1053
1054 const float ARG_CS_SV_HA = 1; // enabled on CSQC, SVQC, and Hudargs
1055 const float ARG_CS_SV_DC = 2; // enabled on CSQC, SVQC, and durcnt centerprint
1056 const float ARG_CS_SV = 3; // enabled on CSQC and SVQC
1057 const float ARG_CS = 4; // unique result to CSQC
1058 const float ARG_SV = 5; // unique result to SVQC
1059 const float ARG_DC = 6; // unique result to durcnt/centerprint
1060
1061 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
1062 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
1063
1064 #define NOTIF_ARGUMENT_LIST \
1065     ARG_CASE(ARG_CS_SV_HA,  "s1",            s1) \
1066     ARG_CASE(ARG_CS_SV_HA,  "s2",            s2) \
1067     ARG_CASE(ARG_CS_SV_HA,  "s3",            s3) \
1068     ARG_CASE(ARG_CS_SV_HA,  "s4",            s4) \
1069     ARG_CASE(ARG_CS_SV,     "s2loc",         ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
1070     ARG_CASE(ARG_CS_SV,     "s3loc",         ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
1071     ARG_CASE(ARG_CS_SV_DC,  "f1",            ftos(f1)) \
1072     ARG_CASE(ARG_CS_SV_DC,  "f2",            ftos(f2)) \
1073     ARG_CASE(ARG_CS_SV,     "f3",            ftos(f3)) \
1074     ARG_CASE(ARG_CS_SV,     "f4",            ftos(f4)) \
1075     ARG_CASE(ARG_CS_SV,     "f1p2dec",       ftos_decimals(f1/100, 2)) \
1076     ARG_CASE(ARG_CS_SV,     "f2p2dec",       ftos_decimals(f2/100, 2)) \
1077     ARG_CASE(ARG_CS,        "f2primsec",     (f2 ? _("secondary") : _("primary"))) \
1078     ARG_CASE(ARG_CS,        "f3primsec",     (f3 ? _("secondary") : _("primary"))) \
1079     ARG_CASE(ARG_CS,        "f1secs",        count_seconds(f1)) \
1080     ARG_CASE(ARG_CS_SV,     "f1ord",         count_ordinal(f1)) \
1081     ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
1082     ARG_CASE(ARG_CS_SV_HA,  "f1race_time",   mmssss(f1)) \
1083     ARG_CASE(ARG_CS_SV_HA,  "f2race_time",   mmssss(f2)) \
1084     ARG_CASE(ARG_CS_SV_HA,  "f3race_time",   mmssss(f3)) \
1085     ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
1086     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
1087     ARG_CASE(ARG_CS,        "missing_teams", notif_arg_missing_teams(f1)) \
1088     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
1089     ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(true, f2)) \
1090     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
1091     /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
1092     ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
1093     ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
1094     ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
1095     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
1096     ARG_CASE(ARG_CS_SV,     "item_wepname",  WEP_NAME(f1)) \
1097     ARG_CASE(ARG_CS_SV,     "item_buffname", sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f1)), Buff_PrettyName(f1))) \
1098     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
1099     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
1100     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
1101     ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1))
1102
1103 #define NOTIF_HIT_MAX(count,funcname) do { \
1104     if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; } \
1105 } while(0)
1106 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
1107
1108 #define KILL_SPREE_LIST \
1109     SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
1110     SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
1111     SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
1112     SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
1113     SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
1114     SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
1115     SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
1116
1117 #ifdef CSQC
1118 string notif_arg_frag_ping(float newline, float fping)
1119 {
1120     if(fping == NO_MSG)
1121         return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
1122     else
1123         return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
1124 }
1125
1126 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
1127 {
1128     if (!(fhealth < 1))
1129         return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(false, fping));
1130     else
1131         return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(false, fping));
1132 }
1133
1134 string notif_arg_missing_teams(float f1)
1135 {
1136     return sprintf("%s%s%s%s",
1137         ((f1 & 1) ?
1138             sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_1), ((f1 & (2 + 4 + 8)) ? ", " : ""))
1139             :
1140             ""
1141         ),
1142         ((f1 & 2) ?
1143             sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_2), ((f1 & (4 + 8)) ? ", " : ""))
1144             :
1145             ""
1146         ),
1147         ((f1 & 4) ?
1148             sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_3), ((f1 & 8) ? ", " : ""))
1149             :
1150             ""
1151         ),
1152         ((f1 & 8) ?
1153             Team_ColoredFullName(NUM_TEAM_4)
1154             :
1155             ""
1156         )
1157     );
1158 }
1159
1160 string notif_arg_spree_cen(float spree)
1161 {
1162     // 0 = off, 1 = target (but only for first victim) and attacker
1163     if(autocvar_notification_show_sprees_center)
1164     {
1165         if(spree > 1)
1166         {
1167             #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1168                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
1169
1170             switch(spree)
1171             {
1172                 KILL_SPREE_LIST
1173                 default:
1174                 {
1175                     if (!autocvar_notification_show_sprees_center_specialonly)
1176                     {
1177                         return
1178                             sprintf(
1179                                 normal_or_gentle(
1180                                     _("%d frag spree! "),
1181                                     _("%d score spree! ")
1182                                 ),
1183                                 spree);
1184                     }
1185                     else { return ""; } // don't show spree information if it isn't an achievement
1186                 }
1187             }
1188
1189             #undef SPREE_ITEM
1190         }
1191         else if(spree == -1) // first blood
1192         {
1193             return normal_or_gentle(_("First blood! "), _("First score! "));
1194         }
1195         else if(spree == -2) // first victim
1196         {
1197             return normal_or_gentle(_("First victim! "), _("First casualty! "));
1198         }
1199     }
1200     return "";
1201 }
1202 #endif
1203
1204 string notif_arg_spree_inf(float type, string input, string player, float spree)
1205 {
1206     switch(type)
1207     {
1208         case 1: // attacker kill spree
1209         {
1210             // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
1211             // this conditional (& 2) is true for 2 and 3
1212             if(autocvar_notification_show_sprees_info & 2)
1213             {
1214                 #ifdef CSQC
1215                 string spree_newline =
1216                     ( autocvar_notification_show_sprees_info_newline ?
1217                         ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
1218                 #else
1219                 string spree_newline =
1220                     (autocvar_notification_show_sprees_info_newline ? "\n" : "");
1221                 #endif
1222
1223                 if(spree > 1)
1224                 {
1225                     #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1226                         case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
1227
1228                     switch(spree)
1229                     {
1230                         KILL_SPREE_LIST
1231                         default:
1232                         {
1233                             if (!autocvar_notification_show_sprees_info_specialonly)
1234                             {
1235                                 return
1236                                     sprintf(
1237                                         CCR(normal_or_gentle(
1238                                             _("%s^K1 has %d frags in a row! %s^BG"),
1239                                             _("%s^K1 made %d scores in a row! %s^BG")
1240                                         )),
1241                                         player,
1242                                         spree,
1243                                         spree_newline
1244                                     );
1245                             }
1246                             else { return ""; } // don't show spree information if it isn't an achievement
1247                         }
1248                     }
1249
1250                     #undef SPREE_ITEM
1251                 }
1252                 else if(spree == -1) // firstblood
1253                 {
1254                     return
1255                         sprintf(
1256                             CCR(normal_or_gentle(
1257                                 _("%s^K1 drew first blood! %s^BG"),
1258                                 _("%s^K1 got the first score! %s^BG")
1259                             )),
1260                             player,
1261                             spree_newline
1262                         );
1263                 }
1264             }
1265             break;
1266         }
1267
1268         case -1: // kill spree ended
1269         {
1270             if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1271             {
1272                 return
1273                     sprintf(normal_or_gentle(
1274                         _(", ending their %d frag spree"),
1275                         _(", ending their %d score spree")
1276                         ),
1277                         spree
1278                     );
1279             }
1280             break;
1281         }
1282
1283         case -2: // kill spree lost
1284         {
1285             if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1286             {
1287                 return
1288                     sprintf(normal_or_gentle(
1289                         _(", losing their %d frag spree"),
1290                         _(", losing their %d score spree")
1291                         ),
1292                         spree
1293                     );
1294             }
1295             break;
1296         }
1297     }
1298     return "";
1299 }
1300
1301
1302 // ====================================
1303 //  Initialization/Create Declarations
1304 // ====================================
1305
1306 enum {
1307     NO_CPID
1308 ,   CPID_ASSAULT_ROLE
1309 ,   CPID_ROUND
1310 ,   CPID_CAMPCHECK
1311 ,   CPID_CTF_CAPSHIELD
1312 ,   CPID_CTF_LOWPRIO
1313 ,   CPID_CTF_PASS
1314 ,   CPID_STALEMATE
1315 ,   CPID_NADES
1316 ,   CPID_IDLING
1317 ,   CPID_ITEM
1318 ,   CPID_PREVENT_JOIN
1319 ,   CPID_KEEPAWAY
1320 ,   CPID_KEEPAWAY_WARN
1321 ,   CPID_KEYHUNT
1322 ,   CPID_KEYHUNT_OTHER
1323 ,   CPID_LMS
1324 ,   CPID_MISSING_TEAMS
1325 ,   CPID_MISSING_PLAYERS
1326 ,   CPID_INSTAGIB_FINDAMMO
1327 ,   CPID_MOTD
1328 ,   CPID_NIX
1329 ,   CPID_ONSLAUGHT
1330 ,   CPID_OVERTIME
1331 ,   CPID_POWERUP
1332 ,   CPID_RACE_FINISHLAP
1333 ,   CPID_TEAMCHANGE
1334 ,   CPID_TIMEOUT
1335 // always last
1336 ,   NOTIF_CPID_COUNT
1337 };
1338 // notification counts
1339 const float NOTIF_FIRST = 1;
1340 float NOTIF_ANNCE_COUNT;
1341 float NOTIF_INFO_COUNT;
1342 float NOTIF_CENTER_COUNT;
1343 float NOTIF_MULTI_COUNT;
1344 float NOTIF_CHOICE_COUNT;
1345
1346 // notification limits -- INCREASE AS NECESSARY
1347 const float NOTIF_ANNCE_MAX   = 100;
1348 const float NOTIF_INFO_MAX    = 300;
1349 const float NOTIF_CENTER_MAX  = 250;
1350 const float NOTIF_MULTI_MAX   = 200;
1351 const float NOTIF_CHOICE_MAX  = 30;
1352
1353 // notification entities
1354 entity msg_annce_notifs[NOTIF_ANNCE_MAX];
1355 entity msg_info_notifs[NOTIF_INFO_MAX];
1356 entity msg_center_notifs[NOTIF_CENTER_MAX];
1357 entity msg_multi_notifs[NOTIF_MULTI_MAX];
1358 entity msg_choice_notifs[NOTIF_CHOICE_MAX];
1359
1360 // common notification entity values
1361 .float nent_default;
1362 .float nent_enabled;
1363 .float nent_type;
1364 .float nent_id;
1365 .string nent_name;
1366 .int nent_stringcount;
1367 .int nent_floatcount;
1368
1369 // MSG_ANNCE entity values
1370 .float nent_channel;
1371 .string nent_snd;
1372 .float nent_vol;
1373 .float nent_position;
1374
1375 // MSG_INFO and MSG_CENTER entity values
1376 .string nent_args; // used by both
1377 .string nent_hudargs; // used by info
1378 .string nent_icon; // used by info
1379 .float nent_cpid; // used by center
1380 .string nent_durcnt; // used by center
1381 .string nent_string; // used by both
1382
1383 // MSG_MULTI entity values
1384 .entity nent_msgannce;
1385 .entity nent_msginfo;
1386 .entity nent_msgcenter;
1387
1388 // MSG_CHOICE entity values
1389 .float nent_challow_def;
1390 .float nent_challow_var;
1391 .entity nent_optiona;
1392 .entity nent_optionb;
1393
1394 // networked notification entity values
1395 .float nent_broadcast;
1396 .entity nent_client;
1397 .float nent_net_type;
1398 .float nent_net_name;
1399 .string nent_strings[4];
1400 .float nent_floats[4];
1401
1402 // other notification properties
1403 .float msg_choice_choices[NOTIF_CHOICE_MAX]; // set on each player containing MSG_CHOICE choices
1404
1405 // initialization error detection
1406 float notif_error;
1407 float notif_global_error;
1408
1409 #define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
1410     NOTIF_ADD_AUTOCVAR(name, default) \
1411     float name; \
1412     void RegisterNotification_##name() \
1413     { \
1414         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
1415         CHECK_MAX_COUNT(name, NOTIF_ANNCE_MAX, NOTIF_ANNCE_COUNT, "MSG_ANNCE") \
1416         Create_Notification_Entity( \
1417             /* COMMON ======================== */ \
1418             default,            /* var_default */ \
1419             ACVNN(name),        /* var_cvar    */ \
1420             MSG_ANNCE,          /* typeId      */ \
1421             name,               /* nameid      */ \
1422             strtoupper(#name),  /* namestring  */ \
1423             NO_MSG,             /* strnum      */ \
1424             NO_MSG,             /* flnum       */ \
1425             /* ANNCE ============= */ \
1426             channel,   /* channel  */ \
1427             sound,     /* snd      */ \
1428             volume,    /* vol      */ \
1429             position,  /* position */ \
1430             /* INFO & CENTER == */ \
1431             "",      /* args    */ \
1432             "",      /* hudargs */ \
1433             "",      /* icon    */ \
1434             NO_MSG,  /* cpid    */ \
1435             "",      /* durcnt  */ \
1436             "",      /* normal  */ \
1437             "",      /* gentle  */ \
1438             /* MULTI ============= */ \
1439             NO_MSG,  /* anncename  */ \
1440             NO_MSG,  /* infoname   */ \
1441             NO_MSG,  /* centername */ \
1442             /* MSG_CHOICE ========== */ \
1443             NO_MSG,   /* challow_def */ \
1444             NO_MSG,   /* challow_var */ \
1445             NO_MSG,   /* chtype      */ \
1446             NO_MSG,   /* optiona     */ \
1447             NO_MSG);  /* optionb     */ \
1448     } \
1449     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1450
1451 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1452     NOTIF_ADD_AUTOCVAR(name, default) \
1453     int name; \
1454     void RegisterNotification_##name() \
1455     { \
1456         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1457         CHECK_MAX_COUNT(name, NOTIF_INFO_MAX, NOTIF_INFO_COUNT, "MSG_INFO") \
1458         Create_Notification_Entity( \
1459             /* COMMON ======================== */ \
1460             default,            /* var_default */ \
1461             ACVNN(name),        /* var_cvar    */ \
1462             MSG_INFO,           /* typeId      */ \
1463             name,               /* nameid      */ \
1464             strtoupper(#name),  /* namestring  */ \
1465             strnum,             /* strnum      */ \
1466             flnum,              /* flnum       */ \
1467             /* ANNCE =========== */ \
1468             NO_MSG,  /* channel  */ \
1469             "",      /* snd      */ \
1470             NO_MSG,  /* vol      */ \
1471             NO_MSG,  /* position */ \
1472             /* INFO & CENTER === */ \
1473             args,     /* args    */ \
1474             hudargs,  /* hudargs */ \
1475             icon,     /* icon    */ \
1476             NO_MSG,   /* cpid    */ \
1477             "",       /* durcnt  */ \
1478             normal,   /* normal  */ \
1479             gentle,   /* gentle  */ \
1480             /* MULTI ============= */ \
1481             NO_MSG,  /* anncename  */ \
1482             NO_MSG,  /* infoname   */ \
1483             NO_MSG,  /* centername */ \
1484             /* CHOICE ============== */ \
1485             NO_MSG,   /* challow_def */ \
1486             NO_MSG,   /* challow_var */ \
1487             NO_MSG,   /* chtype      */ \
1488             NO_MSG,   /* optiona     */ \
1489             NO_MSG);  /* optionb     */ \
1490     } \
1491     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1492
1493 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1494     NOTIF_ADD_AUTOCVAR(name, default) \
1495     float name; \
1496     void RegisterNotification_##name() \
1497     { \
1498         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1499         CHECK_MAX_COUNT(name, NOTIF_CENTER_MAX, NOTIF_CENTER_COUNT, "MSG_CENTER") \
1500         Create_Notification_Entity( \
1501             /* COMMON ======================== */ \
1502             default,            /* var_default */ \
1503             ACVNN(name),        /* var_cvar    */ \
1504             MSG_CENTER,         /* typeId      */ \
1505             name,               /* nameid      */ \
1506             strtoupper(#name),  /* namestring  */ \
1507             strnum,             /* strnum      */ \
1508             flnum,              /* flnum       */ \
1509             /* ANNCE =========== */ \
1510             NO_MSG,  /* channel  */ \
1511             "",      /* snd      */ \
1512             NO_MSG,  /* vol      */ \
1513             NO_MSG,  /* position */ \
1514             /* INFO & CENTER == */ \
1515             args,    /* args    */ \
1516             "",      /* hudargs */ \
1517             "",      /* icon    */ \
1518             cpid,    /* cpid    */ \
1519             durcnt,  /* durcnt  */ \
1520             normal,  /* normal  */ \
1521             gentle,  /* gentle  */ \
1522             /* MULTI ============= */ \
1523             NO_MSG,  /* anncename  */ \
1524             NO_MSG,  /* infoname   */ \
1525             NO_MSG,  /* centername */ \
1526             /* CHOICE ============== */ \
1527             NO_MSG,   /* challow_def */ \
1528             NO_MSG,   /* challow_var */ \
1529             NO_MSG,   /* chtype      */ \
1530             NO_MSG,   /* optiona     */ \
1531             NO_MSG);  /* optionb     */ \
1532     } \
1533     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1534
1535 #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
1536     NOTIF_ADD_AUTOCVAR(name, default) \
1537     int name; \
1538     void RegisterNotification_##name() \
1539     { \
1540         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1541         CHECK_MAX_COUNT(name, NOTIF_MULTI_MAX, NOTIF_MULTI_COUNT, "MSG_MULTI") \
1542         Create_Notification_Entity( \
1543             /* COMMON ======================== */ \
1544             default,            /* var_default */ \
1545             ACVNN(name),        /* var_cvar    */ \
1546             MSG_MULTI,          /* typeId      */ \
1547             name,               /* nameid      */ \
1548             strtoupper(#name),  /* namestring  */ \
1549             NO_MSG,             /* strnum      */ \
1550             NO_MSG,             /* flnum       */ \
1551             /* ANNCE =========== */ \
1552             NO_MSG,  /* channel  */ \
1553             "",      /* snd      */ \
1554             NO_MSG,  /* vol      */ \
1555             NO_MSG,  /* position */ \
1556             /* INFO & CENTER == */ \
1557             "",      /* args    */ \
1558             "",      /* hudargs */ \
1559             "",      /* icon    */ \
1560             NO_MSG,  /* cpid    */ \
1561             "",      /* durcnt  */ \
1562             "",      /* normal  */ \
1563             "",      /* gentle  */ \
1564             /* MULTI ================= */ \
1565             anncename,   /* anncename  */ \
1566             infoname,    /* infoname   */ \
1567             centername,  /* centername */ \
1568             /* CHOICE ============== */ \
1569             NO_MSG,   /* challow_def */ \
1570             NO_MSG,   /* challow_var */ \
1571             NO_MSG,   /* chtype      */ \
1572             NO_MSG,   /* optiona     */ \
1573             NO_MSG);  /* optionb     */ \
1574     } \
1575     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1576
1577 #define ACVNN(name) autocvar_notification_##name
1578
1579 #define MSG_CHOICE_NOTIF(default,challow,name,chtype,optiona,optionb) \
1580     NOTIF_ADD_AUTOCVAR(name, default) \
1581     NOTIF_ADD_AUTOCVAR(name##_ALLOWED, challow) \
1582     float name; \
1583     void RegisterNotification_##name() \
1584     { \
1585         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CHOICE_COUNT) \
1586         CHECK_MAX_COUNT(name, NOTIF_CHOICE_MAX, NOTIF_CHOICE_COUNT, "MSG_CHOICE") \
1587         Create_Notification_Entity( \
1588             /* COMMON ======================== */ \
1589             default,            /* var_default */ \
1590             ACVNN(name),        /* var_cvar    */ \
1591             MSG_CHOICE,         /* typeId      */ \
1592             name,               /* nameid      */ \
1593             strtoupper(#name),  /* namestring  */ \
1594             NO_MSG,             /* strnum      */ \
1595             NO_MSG,             /* flnum       */ \
1596             /* ANNCE =========== */ \
1597             NO_MSG,  /* channel  */ \
1598             "",      /* snd      */ \
1599             NO_MSG,  /* vol      */ \
1600             NO_MSG,  /* position */ \
1601             /* INFO & CENTER == */ \
1602             "",      /* args    */ \
1603             "",      /* hudargs */ \
1604             "",      /* icon    */ \
1605             NO_MSG,  /* cpid    */ \
1606             "",      /* durcnt  */ \
1607             "",      /* normal  */ \
1608             "",      /* gentle  */ \
1609             /* MULTI ============= */ \
1610             NO_MSG,  /* anncename  */ \
1611             NO_MSG,  /* infoname   */ \
1612             NO_MSG,  /* centername */ \
1613             /* CHOICE ============================================= */ \
1614             challow,                                 /* challow_def */ \
1615             autocvar_notification_##name##_ALLOWED,  /* challow_var */ \
1616             chtype,                                  /* chtype      */ \
1617             optiona,                                 /* optiona     */ \
1618             optionb);                                /* optionb     */ \
1619     } \
1620     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1621
1622 void RegisterNotifications_First()
1623 {
1624     notif_global_error = false;
1625
1626     #ifdef SVQC
1627     #define dedi (server_is_dedicated ? "a dedicated " : "")
1628     #else
1629     #define dedi ""
1630     #endif
1631
1632     printf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME);
1633     #undef dedi
1634
1635     // maybe do another implementation of this with checksums? for now, we don't need versioning
1636     /*if(autocvar_notification_version != NOTIF_VERSION)
1637     {
1638         #ifdef CSQC
1639         if(autocvar_notification_version_mismatch_client_error)
1640         #else
1641         if(autocvar_notification_version_mismatch_server_error)
1642         #endif
1643             notif_global_error = true;
1644
1645         printf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1646             PROGNAME, autocvar_notification_version, NOTIF_VERSION);
1647     }*/
1648 }
1649
1650 void RegisterNotifications_Done()
1651 {
1652     if(notif_global_error)
1653     {
1654         // shit happened... stop the loading of the program now if this is unacceptable
1655         if(autocvar_notification_errors_are_fatal)
1656             error("Notification initialization failed! Read above and fix the errors!\n");
1657         else
1658             print("Notification initialization failed! Read above and fix the errors!\n");
1659     }
1660     else { print("Notification initialization successful!\n"); }
1661 }
1662
1663 // NOW we actually activate the declarations
1664 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First);
1665 MSG_ANNCE_NOTIFICATIONS
1666 MSG_INFO_NOTIFICATIONS
1667 MSG_CENTER_NOTIFICATIONS
1668 MSG_MULTI_NOTIFICATIONS
1669 MSG_CHOICE_NOTIFICATIONS
1670 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done);
1671 #undef MSG_ANNCE_NOTIF
1672 #undef MSG_INFO_NOTIF
1673 #undef MSG_CENTER_NOTIF
1674 #undef MSG_MULTI_NOTIF
1675 #undef MSG_CHOICE_NOTIF
1676
1677 #undef NOTIF_ADD_AUTOCVAR
1678 #endif