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1 #ifndef NOTIFICATIONS_H
2 #define NOTIFICATIONS_H
3
4 #include "constants.qh"
5 #include "teams.qh"
6
7 // ================================================
8 //  Unified notification system, written by Samual
9 //  Last updated: March, 2013
10 // ================================================
11
12 // main types/groups of notifications
13 const int MSG_ANNCE = 1; // "Global" AND "personal" announcer messages
14 const int MSG_INFO = 2; // "Global" information messages
15 const int MSG_CENTER = 3; // "Personal" centerprint messages
16 const int MSG_CENTER_CPID = 4; // Kill centerprint message
17 const int MSG_MULTI = 5; // Subcall MSG_INFO and/or MSG_CENTER notifications
18 const int MSG_CHOICE = 6; // Choose which subcall wrapper to activate
19
20 // negative confirmations
21 const int NO_MSG = -12345;  // allows various things to know when no information is added
22 const int NOTIF_ABORT = -1234;   // allows Send_Notification to safely abort sending
23
24 #define EIGHT_VARS_TO_VARARGS_VARLIST \
25     VARITEM(1, 0, s1) \
26     VARITEM(2, 0, XPD(s1, s2)) \
27     VARITEM(3, 0, XPD(s1, s2, s3)) \
28     VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
29     VARITEM(0, 1, f1) \
30     VARITEM(1, 1, XPD(s1, f1)) \
31     VARITEM(2, 1, XPD(s1, s2, f1)) \
32     VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
33     VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
34     VARITEM(0, 2, XPD(f1, f2)) \
35     VARITEM(1, 2, XPD(s1, f1, f2)) \
36     VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
37     VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
38     VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
39     VARITEM(0, 3, XPD(f1, f2, f3)) \
40     VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
41     VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
42     VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
43     VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
44     VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
45     VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
46     VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
47     VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
48     VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
49
50 void Destroy_All_Notifications(void);
51 void Create_Notification_Entity(
52     float var_default,
53     float var_cvar,
54     float typeId,
55     float nameid,
56     string namestring,
57     int strnum,
58     int flnum,
59     /* MSG_ANNCE */
60     float channel,
61     string snd,
62     float vol,
63     float position,
64     /* MSG_INFO & MSG_CENTER */
65     string args,
66     string hudargs,
67     string icon,
68     float cpid,
69     string durcnt,
70     string normal,
71     string gentle,
72     /* MSG_MULTI */
73     float anncename,
74     float infoname,
75     float centername,
76     /* MSG_CHOICE */
77     float challow_def,
78     float challow_var,
79     float chtype,
80     float optiona,
81     float optionb);
82
83 void Dump_Notifications(float fh, float alsoprint);
84
85 #ifdef NOTIFICATIONS_DEBUG
86 void Debug_Notification(string input);
87 #endif
88
89 void Local_Notification(int net_type, int net_name, ...count);
90 void Local_Notification_WOVA(
91     float net_type, float net_name,
92     float stringcount, float floatcount,
93     string s1, string s2, string s3, string s4,
94     float f1, float f2, float f3, float f4);
95
96 #ifdef CSQC // CLIENT ONLY
97 void Read_Notification(float is_new);
98 string prev_soundfile;
99 float prev_soundtime;
100 #endif
101
102 #ifdef SVQC // SERVER ONLY
103 const float NOTIF_ONE = 1;
104 const float NOTIF_ONE_ONLY = 2;
105 const float NOTIF_TEAM = 3;
106 const float NOTIF_TEAM_EXCEPT = 4;
107 const float NOTIF_ALL = 5;
108 const float NOTIF_ALL_EXCEPT = 6;
109
110 void Kill_Notification(
111     float broadcast, entity client,
112     float net_type, float net_name);
113 void Send_Notification(
114     float broadcast, entity client,
115     float net_type, float net_name,
116     ...count);
117 void Send_Notification_WOVA(
118     float broadcast, entity client,
119     float net_type, float net_name,
120     float stringcount, float floatcount,
121     string s1, string s2, string s3, string s4,
122     float f1, float f2, float f3, float f4);
123 void Send_Notification_WOCOVA(
124     float broadcast, entity client,
125     float net_type, float net_name,
126     string s1, string s2, string s3, string s4,
127     float f1, float f2, float f3, float f4);
128 #endif
129
130
131 // ====================================
132 //  Notifications List and Information
133 // ====================================
134 /*
135  List of all notifications (including identifiers and display information)
136  Possible Tokens:
137     default, name, strnum, flnum,
138     channel, sound, volume, position,
139     args, hudargs, icon, cpid, durcnt, normal, gentle,
140     anncename, infoname, centername,
141     challow, chtype, optiona, optionb
142  Format Specifications:
143     MSG_ANNCE:
144       default: FLOAT: Default setting for whether the notification is enabled or not
145          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
146       name: VAR: Name of notification
147       channel: FLOAT: Sound channel to broadcast on to
148       sound: STRING: Filename for the announcement sound
149       volume: FLOAT: Volume setting for the announcement sound
150       position: FLOAT: Attenuation/positioning value
151     MSG_INFO:
152       default: FLOAT: Default setting for whether the notification is enabled or not
153          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
154       name: VAR: Name of notification
155       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
156       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
157       args: STRING: Arguments for Local_Notification_sprintf()
158       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
159       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
160       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
161       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
162     MSG_CENTER:
163       default: FLOAT: Default setting for whether the notification is enabled or not
164          ^-> 0 = disabled, 1 = enabled
165       name: VAR: Name of notification
166       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
167       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
168       args: STRING: Arguments for Local_Notification_sprintf()
169       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
170       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
171       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
172       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
173     MSG_MULTI:
174       default: FLOAT: Default setting for whether the notification is enabled or not
175          ^-> 0 = disabled, 1 = enabled
176       name: VAR: Name of chaining notification
177       anncename: VAR: Name of announcer notification for reference
178       infoname: VAR: Name of info notification for reference
179       centername: VAR: Name of centerprint notification for reference
180     MSG_CHOICE:
181       default: FLOAT: Default setting for whether the notification is enabled or not
182          ^-> 0 = disabled, 1 = select option A, 2 = selection option B
183       challow: FLOAT: Default setting for server allowing choices other than A
184          ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
185       name: VAR: Name of choice notification
186       chtype: VAR: Notification message type for options
187       optiona: VAR: Name of choice "A" notification for reference
188       optionb: VAR: Name of choice "B" notification for reference
189
190  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
191  with colors according to the cvars the user has chosen. This allows for
192  users to create unique color profiles for their HUD, giving more customization
193  options to HUD designers and end users who want such a feature.
194
195  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
196  string TCR(...) to better understand how these code replacements work.
197
198  Additionally, you can find all the definitions and explanations for
199  the argument values and what they return down below in this file.
200
201  Guidlines for notification declaration (please try and follow these):
202   Specific rules:
203     -ALWAYS start the string with a color, preferably background.
204     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
205     -NEVER re-declare an event twice.
206     -NEVER add or remove tokens from the format, it SHOULD already work.
207     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
208     -MSG_INFO and MSG_CENTER should NOT end with a new line
209
210  General rules:
211     -Be clean and simple with your notification naming,
212      nothing too long for the name field... Abbreviations are your friend. :D
213     -Keep the spacing as clean as possible... if the arguments are abnormally long,
214       it's okay to go out of line a bit... but try and keep it clean still.
215     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
216       with keeping alignment on different mediums.
217     -Sort the notifications in the most appropriate order for their tasks.
218     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
219
220  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
221       The system is designed to save as much networking bandwidth as possible,
222       so please dynamically control your argument sending to fit *exactly* what is required.
223       If you send a notification with mismatching arguments, Send_Notification() will error.
224 */
225
226 #define MULTITEAM_ANNCE2(default,prefix,channel,sound,volume,position) \
227     MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
228     MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position)
229 #define MULTITEAM_ANNCE3(default,prefix,channel,sound,volume,position) \
230     MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
231     MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
232     MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position)
233 #define MULTITEAM_ANNCE4(default,prefix,channel,sound,volume,position) \
234     MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
235     MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
236     MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \
237     MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position)
238 #define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \
239     MULTITEAM_ANNCE##teams(default,prefix,channel,sound,volume,position)
240
241 #define MSG_ANNCE_NOTIFICATIONS \
242     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTEN_NONE) \
243     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTEN_NONE) \
244     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTEN_NONE) \
245     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTEN_NONE) \
246     MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTEN_NONE) \
247     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTEN_NONE) \
248     MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTEN_NONE) \
249     MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTEN_NONE) \
250     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTEN_NONE) \
251     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTEN_NONE) \
252     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTEN_NONE) \
253     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTEN_NONE) \
254     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTEN_NONE) \
255     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTEN_NONE) \
256     MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTEN_NONE) \
257     MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_LASTSECOND,       CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTEN_NONE) \
258     MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_NARROWLY,         CH_INFO, "narrowly",          VOL_BASEVOICE, ATTEN_NONE) \
259     MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_TERMINATED,       CH_INFO, "terminated",        VOL_BASEVOICE, ATTEN_NONE) \
260     MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTEN_NONE) \
261     MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
262     MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
263     MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
264     MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
265     MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
266     MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
267     MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
268     MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
269     MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
270     MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
271     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1,           CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
272     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2,           CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
273     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3,           CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
274     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4,           CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
275     MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5,           CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
276     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6,           CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
277     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7,           CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
278     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8,           CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
279     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9,           CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
280     MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10,          CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
281     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
282     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
283     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
284     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
285     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
286     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
287     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
288     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
289     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
290     MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
291     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
292     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
293     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
294     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
295     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
296     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
297     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
298     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
299     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
300     MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
301     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1,             CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
302     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2,             CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
303     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3,             CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
304     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4,             CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
305     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5,             CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
306     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6,             CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
307     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7,             CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
308     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8,             CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
309     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9,             CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
310     MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10,            CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
311     MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1,          CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE) \
312     MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2,          CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE) \
313     MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3,          CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE) \
314     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4,          CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE) \
315     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5,          CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE) \
316     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6,          CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE) \
317     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7,          CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE) \
318     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8,          CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE) \
319     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9,          CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE) \
320     MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10,         CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE) \
321     MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTEN_NONE) \
322     MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTEN_NONE) \
323     MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTEN_NONE) \
324     MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTEN_NONE) \
325     MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTEN_NONE) \
326     MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTEN_NONE) \
327     MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTEN_NONE) \
328     MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTEN_NONE) \
329     MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTEN_NONE) \
330     MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTEN_NONE)
331
332 #define MULTITEAM_INFO2(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
333     MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
334     MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
335 #define MULTITEAM_INFO3(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
336     MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
337     MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
338     MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
339 #define MULTITEAM_INFO4(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
340     MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
341     MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
342     MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
343     MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
344 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
345     MULTITEAM_INFO##teams(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle)
346
347 #define MSG_INFO_NOTIFICATIONS \
348     MSG_INFO_NOTIF(2, INFO_CHAT_NOSPECTATORS,              0, 0, "", "",                            "",                     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "") \
349     MSG_INFO_NOTIF(2, INFO_COINTOSS,                       1, 0, "s1", "",                          "",                     _("^F2Throwing coin... Result: %s^F2!"), "") \
350     MSG_INFO_NOTIF(1, INFO_JETPACK_NOFUEL,                 0, 0, "", "",                            "",                     _("^BGYou don't have any fuel for the ^F1Jetpack"), "") \
351     MSG_INFO_NOTIF(2, INFO_SUPERSPEC_MISSING_UID,          0, 0, "", "",                            "",                     _("^F2You lack a UID, superspec options will not be saved/restored"), "") \
352     MSG_INFO_NOTIF(1, INFO_CA_JOIN_LATE,                   0, 0, "", "",                            "",                     _("^F1Round already started, you will join the game in the next round"), "") \
353     MSG_INFO_NOTIF(1, INFO_CA_LEAVE,                       0, 0, "", "",                            "",                     _("^F2You will spectate in the next round"), "") \
354     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
355     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
356     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
357     MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
358     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
359     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
360     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
361     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
362     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
363     MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
364     MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
365     MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
366     MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
367     MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 2,         1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
368     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
369     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
370     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
371     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \
372     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \
373     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "") \
374     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_nade",          _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
375     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_NAPALM,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_nade_napalm",   _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s")) \
376     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_nade_ice",      _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "") \
377     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE_FREEZE,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_nade_ice",      _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "") \
378     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_HEAL,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_nade_heal",     _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "") \
379     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \
380     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \
381     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "") \
382     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s")) \
383     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "") \
384     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "") \
385     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "") \
386     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "") \
387     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "") \
388     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "") \
389     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "") \
390     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "") \
391     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "") \
392     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "") \
393     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
394     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
395     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
396     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VENGEANCE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was destroyed by the vengeful ^BG%s^K1%s%s"), "") \
397     MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
398     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s"), "") \
399     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
400     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s"), "") \
401     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s"), "") \
402     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          "^BG%s^K1 %s^K1%s%s", "") \
403     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s")) \
404     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s")) \
405     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s")) \
406     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s"), "") \
407     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \
408     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was exploded by a Mage%s%s"), "") \
409     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "") \
410     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was smashed by a Shambler%s%s"), "") \
411     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP,    2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "") \
412     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER,          2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was bitten by a Spider%s%s"), "") \
413     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN,          2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "") \
414     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 joins the Zombies%s%s"), "") \
415     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "") \
416     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_nade",          _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
417     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_NAPALM,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_nade_napalm",   _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s")) \
418     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_nade_ice",      _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
419     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE_FREEZE,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_nade_ice",      _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s")) \
420     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_HEAL,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_nade_heal",     _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "") \
421     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \
422     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s"), "") \
423     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s"), "") \
424     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s"), "") \
425     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s"), "") \
426     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s"), "") \
427     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s"), "") \
428     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s"), "") \
429     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s"), "") \
430     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "") \
431     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "") \
432     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "") \
433     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "") \
434     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "") \
435     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "") \
436     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s"), "") \
437     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "") \
438     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "") \
439     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "") \
440     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s"), "") \
441     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "") \
442     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "") \
443     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s"), "") \
444     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "") \
445     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "") \
446     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "") \
447     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "") \
448     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "") \
449     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") \
450     MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s"), "") \
451     MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "") \
452     MSG_INFO_NOTIF(1, INFO_DOMINATION_CAPTURE_TIME,        2, 2, "s1 s2 f1 f2", "",                 "",                     _("^BG%s^BG%s^BG (%s points every %s seconds)"), "") \
453     MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s"), "") \
454     MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED,              2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s"), "") \
455     MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL,         1, 0, "s1", "",                          "",                     _("^BG%s^K3 was revived by falling"), "") \
456     MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_NADE,         1, 0, "s1", "",                          "",                     _("^BG%s^K3 was revived by their Nade explosion"), "") \
457     MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED,         1, 1, "s1 f1", "",                       "",                     _("^BG%s^K3 was automatically revived after %s second(s)"), "") \
458     MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4,             0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round"), "") \
459     MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN,               1, 0, "s1", "",                          "",                     _("^BG%s^BG wins the round"), "") \
460     MSG_INFO_NOTIF(1, INFO_ROUND_TIED,                     0, 0, "", "",                            "",                     _("^BGRound tied"), "") \
461     MSG_INFO_NOTIF(1, INFO_ROUND_OVER,                     0, 0, "", "",                            "",                     _("^BGRound over, there's no winner"), "") \
462     MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself"), "") \
463     MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!"), "") \
464     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF,                      1, 1, "s1 item_buffname", "",            "",                     _("^BG%s^BG got the %s^BG buff!"), "") \
465     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST,                 1, 1, "s1 item_buffname", "",            "",                     _("^BG%s^BG lost the %s^BG buff!"), "") \
466     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP,                 0, 1, "item_buffname", "",               "",                     _("^BGYou dropped the %s^BG buff!"), "") \
467     MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT,                  0, 1, "item_buffname", "",               "",                     _("^BGYou got the %s^BG buff!"), "") \
468     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s"), "") \
469     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s"), "") \
470     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s"), "") \
471     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s"), "") \
472     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
473     MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map"), "") \
474     MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected%s"), "") \
475     MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT team"), "") \
476     MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing"), "") \
477     MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!"), "") \
478     MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!"), "") \
479     MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team"), "") \
480     MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key"), "") \
481     MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key"), "") \
482     MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key"), "") \
483     MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited"), "") \
484     MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left"), "") \
485     MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED,              0, 0, "", "",                            "",                     _("^BGMonsters are currently disabled"), "") \
486     MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility"), "") \
487     MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield"), "") \
488     MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed"), "") \
489     MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength"), "") \
490     MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected"), "") \
491     MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling"), "") \
492     MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "") \
493     MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating"), "") \
494     MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                                    "",                      _("^BG%s^BG has abandoned the race"), "") \
495     MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "") \
496     MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "") \
497     MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                                    "",                      _("^BG%s^BG has finished the race"), "") \
498     MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",     "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "") \
499     MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "") \
500     MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1 f1race_time",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "") \
501     MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s"), "") \
502     MULTIICON_INFO(1, INFO_MINIGAME_INVITE,                2, 0, "s2 minigame1_name s1","s2",              "minigame1_d",                    "minigames/%s/icon_notif",_("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "") \
503     MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!"), "") \
504     MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") \
505     MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "superweapons",         _("^BG%s^K1 picked up a Superweapon"), "") \
506     MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_LARGERTEAM,          0, 0, "", "",                            "",                     _("^BGYou cannot change to a larger team"), "") \
507     MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_NOTALLOWED,          0, 0, "", "",                            "",                     _("^BGYou are not allowed to change teams"), "") \
508     MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "") \
509     MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "") \
510     MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "") \
511     MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s"), "") \
512     MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "") \
513     MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "") \
514     MSG_INFO_NOTIF(1, INFO_WEAPON_ARC_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponarc",              _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "") \
515     MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "") \
516     MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "") \
517     MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "") \
518     MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "") \
519     MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "") \
520     MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "") \
521     MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_SUICIDE,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Devastator%s%s"), "") \
522     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "") \
523     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "") \
524     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "") \
525     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro bolts%s%s"), "") \
526     MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "") \
527     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "") \
528     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "") \
529     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s"), "") \
530     MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s"), "") \
531     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "") \
532     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "") \
533     MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "") \
534     MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "") \
535     MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "") \
536     MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhmg",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "") \
537     MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhmg",              _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "") \
538     MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "") \
539     MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "") \
540     MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "") \
541     MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "") \
542     MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "") \
543     MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_LIMIT,               0, 1, "f1", "",                                    "",                       _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "") \
544     MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "") \
545     MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s"), "") \
546     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "") \
547     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "") \
548     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "") \
549     MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "") \
550     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "") \
551     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "") \
552     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "") \
553     MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "") \
554     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_DIRECT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrpc",              _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "") \
555     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_SPLASH,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrpc",              _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "") \
556     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_DIRECT,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrpc",              _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "") \
557     MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_SPLASH,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrpc",              _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "") \
558     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "") \
559     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "") \
560     MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "") \
561     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "") \
562     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,         3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "") \
563     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "") \
564     MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "") \
565     MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s"), "") \
566     MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "") \
567     MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "") \
568     MSG_INFO_NOTIF(1, INFO_WEAPON_VAPORIZER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "") \
569     MSG_INFO_NOTIF(1, INFO_WEAPON_VORTEX_MURDER,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
570
571 #define MULTITEAM_CENTER2(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
572     MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
573     MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
574 #define MULTITEAM_CENTER3(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
575     MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
576     MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
577     MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
578 #define MULTITEAM_CENTER4(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
579     MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
580     MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
581     MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
582     MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
583 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
584     MULTITEAM_CENTER##teams(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle)
585
586 #define MSG_CENTER_NOTIFICATIONS \
587     MSG_CENTER_NOTIF(1, CENTER_ALONE,                       0, 0, "",             NO_CPID,             "0 0", _("^F4You are now alone!"), "") \
588     MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
589     MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
590     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_ROUND,          "2 0", _("^F4Begin!"), "") \
591     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Game starts in ^COUNT"), "") \
592     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART,        0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Round starts in ^COUNT"), "") \
593     MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP,         0, 0, "",             CPID_ROUND,          "2 0", _("^F4Round cannot start"), "") \
594     MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound tied"), "") \
595     MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound over, there's no winner"), "") \
596     MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK,                   0, 0, "",             CPID_CAMPCHECK,      "0 0", _("^F2Don't camp!"), "") \
597     MSG_CENTER_NOTIF(1, CENTER_COINTOSS,                    1, 0, "s1",           NO_CPID,             "0 0", _("^F2Throwing coin... Result: %s^F2!"), "") \
598     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
599     MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
600     MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
601     MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
602     MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
603     MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
604     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
605     MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
606     MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
607     MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
608     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
609     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
610     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
611     MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,     2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
612     MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
613     MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
614     MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
615     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
616     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
617     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
618     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
619     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
620     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
621     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
622     MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
623     MSG_CENTER_NOTIF(1, CENTER_NADE_THROW,                  0, 0, "",             CPID_NADES,          "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "") \
624     MSG_CENTER_NOTIF(1, CENTER_NADE_BONUS,                  0, 0, "",             CPID_NADES,          "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "") \
625     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
626     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
627     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
628     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
629     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
630     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
631     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
632     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
633     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
634     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
635     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER,          0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
636     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \
637     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_NAPALM,      0, 0, "",             NO_CPID,             "0 0", _("^K1Hanging around a napalm explosion is bad!"), "") \
638     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_ICE_FREEZE,  0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!")) \
639     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_HEAL,        0, 0, "",             NO_CPID,             "0 0", _("^K1Your Healing Nade is a bit defective"), "") \
640     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
641     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
642     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
643     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
644     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
645     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
646     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
647     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
648     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
649     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
650     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
651     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
652     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
653     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
654     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
655     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
656     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
657     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
658     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
659     MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
660     MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
661     MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
662     MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
663     MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_NEED,            0, 0, "",             NO_CPID,             "0 0", _("^BGYou need %s^BG!"), "") \
664     MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_ALSONEED,        0, 0, "",             NO_CPID,             "0 0", _("^BGYou also need %s^BG!"), "") \
665     MSG_CENTER_NOTIF(1, CENTER_DOOR_UNLOCKED,               0, 0, "",             NO_CPID,             "0 0", _("^BGDoor unlocked!"), "") \
666     MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES,                  0, 0, "",             NO_CPID,             "0 0", _("^F2You picked up some extra lives"), "") \
667     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
668     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
669     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
670     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_SELF,       0, 0, "",             NO_CPID,             "0 0", _("^K3You revived yourself"), "") \
671     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
672     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED,      0, 1, "f1",           NO_CPID,             "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
673     MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4,          0, 0, "",             CPID_ROUND,          "0 0", _("^TC^TT^BG team wins the round"), "") \
674     MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN,            1, 0, "s1",           CPID_ROUND,          "0 0", _("^BG%s^BG wins the round"), "") \
675     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
676     MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1Round already started, you spawn as frozen"), "") \
677     MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER,       1, 0, "s1",           NO_CPID,             "0 0", _("^K1A %s has arrived!"), "") \
678     MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP,              0, 1, "item_buffname",                     CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "") \
679     MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT,               0, 1, "item_buffname",                     CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "") \
680     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
681     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
682     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
683     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
684     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
685     MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
686     MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
687     MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
688     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
689     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
690     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP_SELF,        0, 0, "",              CPID_KEEPAWAY,         "0 0", _("^BGYou picked up the ball"), "") \
691     MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
692     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
693     MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
694     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
695     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART,          0, 1, "",              CPID_KEYHUNT_OTHER,    "1 f1", _("^F4Round will start in ^COUNT"), "") \
696     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
697     MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
698     MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 1, "missing_teams", CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
699     MSG_CENTER_NOTIF(1, CENTER_LMS_NOLIVES,                 0, 0, "",              CPID_LMS,              "0 0", _("^BGYou have no lives left, you must wait until the next match"), "") \
700     MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS,               0, 1, "missing_teams", CPID_MISSING_TEAMS,    "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
701     MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS,             0, 1, "f1",            CPID_MISSING_PLAYERS,  "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
702     MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO,           0, 0, "",              CPID_INSTAGIB_FINDAMMO,"1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
703     MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO_FIRST,     0, 0, "",              CPID_INSTAGIB_FINDAMMO,"1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
704     MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_LIVES_REMAINING,    0, 1, "f1",            NO_CPID,               "0 0", _("^F2Extra lives remaining: ^K1%s"), "") \
705     MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", "^BG%s", "") \
706     MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
707     MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
708     MSG_CENTER_NOTIF(1, CENTER_NADE,                        0, 0, "",              NO_CPID,               "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "") \
709     MSG_CENTER_NOTIF(1, CENTER_ONS_NOTSHIELDED,             0, 0, "",              CPID_ONSLAUGHT,        "0 0", _("^K1Your generator is NOT shielded!\n^BGRe-capture controlpoints to shield it!"), "") \
710     MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
711     MSG_CENTER_NOTIF(1, CENTER_OVERTIME_CONTROLPOINT,       0, 0, "",              CPID_OVERTIME,         "5 0", _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "") \
712     MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
713     MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_IN,            0, 0, "",              NO_CPID,               "0 0", _("^K1In^BG-portal created"), "") \
714     MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_OUT,           0, 0, "",              NO_CPID,               "0 0", _("^F3Out^BG-portal created"), "") \
715     MSG_CENTER_NOTIF(1, CENTER_PORTO_FAILED,                0, 0, "",              NO_CPID,               "0 0", _("^K1Portal deployment failed.\n\n^F2Catch it to try again!"), "") \
716     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
717     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
718     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
719     MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
720     MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
721     MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
722     MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
723     MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
724     MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
725     MSG_CENTER_NOTIF(1, CENTER_SECONDARY_NODAMAGE,          0, 0, "",              NO_CPID,               "0 0", _("^BGSecondary fire inflicts no damage!"), "") \
726     MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COMPLETED,          0, 0, "",              NO_CPID,               "0 0", _("^BGSequence completed!"), "") \
727     MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER,            0, 0, "",              NO_CPID,               "0 0", _("^BGThere are more to go..."), "") \
728     MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER_FEWMORE,    0, 1, "f1",            NO_CPID,               "0 0", _("^BGOnly %s^BG more to go..."), "") \
729     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
730     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
731     MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
732     MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
733     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
734     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
735     MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
736     MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
737     MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
738     MSG_CENTER_NOTIF(1, CENTER_WEAPON_MINELAYER_LIMIT,      0, 1, "f1",            NO_CPID,               "0 0",  _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "") \
739     MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT_MINIGAME,       0, 0, "",              NO_CPID,               "0 0",  _("^K1Cannot join given minigame session!"), "" )
740
741 #define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
742     MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
743     MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE)
744 #define MULTITEAM_MULTI3(default,prefix,anncepre,infopre,centerpre) \
745     MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
746     MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
747     MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
748 #define MULTITEAM_MULTI4(default,prefix,anncepre,infopre,centerpre) \
749     MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
750     MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
751     MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
752     MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK)
753 #define MULTITEAM_MULTI(default,prefix,teams,anncepre,infopre,centerpre) \
754     MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre)
755
756 #define MSG_MULTI_NOTIFICATIONS \
757     MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
758     MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
759     MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
760     MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,        INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
761     MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,        INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
762     MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER,                 NO_MSG,        INFO_DEATH_MURDER_MONSTER,                 CENTER_DEATH_SELF_MONSTER) \
763     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE,                    NO_MSG,        INFO_DEATH_MURDER_NADE,                    NO_MSG) \
764     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_NAPALM,             NO_MSG,        INFO_DEATH_MURDER_NADE_NAPALM,             NO_MSG) \
765     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE,                NO_MSG,        INFO_DEATH_MURDER_NADE_ICE,                NO_MSG) \
766     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE_FREEZE,         NO_MSG,        INFO_DEATH_MURDER_NADE_ICE_FREEZE,         NO_MSG) \
767     MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_HEAL,               NO_MSG,        INFO_DEATH_MURDER_NADE_HEAL,               NO_MSG) \
768     MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,        INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
769     MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,        INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
770     MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,        INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
771     MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,        INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
772     MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,        INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
773     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
774     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
775     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,        INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
776     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
777     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
778     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
779     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
780     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,        INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
781     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
782     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
783     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
784     MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
785     MSG_MULTI_NOTIF(1, DEATH_MURDER_VENGEANCE,               NO_MSG,        INFO_DEATH_MURDER_VENGEANCE,               NO_MSG) \
786     MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG) \
787     MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
788     MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
789     MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,        INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
790     MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,        INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
791     MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
792     MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,        INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
793     MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,        INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
794     MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
795     MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
796     MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
797     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE,                  NO_MSG,        INFO_DEATH_SELF_MON_MAGE,                  CENTER_DEATH_SELF_MONSTER) \
798     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW,         NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_CLAW,         CENTER_DEATH_SELF_MONSTER) \
799     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH,        NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_SMASH,        CENTER_DEATH_SELF_MONSTER) \
800     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP,          NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_ZAP,          CENTER_DEATH_SELF_MONSTER) \
801     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER,                NO_MSG,        INFO_DEATH_SELF_MON_SPIDER,                CENTER_DEATH_SELF_MONSTER) \
802     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN,                NO_MSG,        INFO_DEATH_SELF_MON_WYVERN,                CENTER_DEATH_SELF_MONSTER) \
803     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP,           NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_JUMP,           CENTER_DEATH_SELF_MONSTER) \
804     MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE,          NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_MELEE,          CENTER_DEATH_SELF_MONSTER) \
805     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE,                      NO_MSG,        INFO_DEATH_SELF_NADE,                      CENTER_DEATH_SELF_NADE) \
806     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_NAPALM,               NO_MSG,        INFO_DEATH_SELF_NADE_NAPALM,               CENTER_DEATH_SELF_NADE_NAPALM) \
807     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE,                  NO_MSG,        INFO_DEATH_SELF_NADE_ICE,                  CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
808     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE_FREEZE,           NO_MSG,        INFO_DEATH_SELF_NADE_ICE_FREEZE,           CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
809     MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_HEAL,                 NO_MSG,        INFO_DEATH_SELF_NADE_HEAL,                 CENTER_DEATH_SELF_NADE_HEAL) \
810     MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,        INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
811     MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,        INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
812     MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,        INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
813     MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,        INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
814     MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,        INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
815     MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,        INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
816     MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,        INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
817     MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,        INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
818     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,        INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
819     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,        INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
820     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,        INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
821     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,        INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
822     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,        INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
823     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,        INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
824     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,        INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
825     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,        INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
826     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,        INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
827     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,        INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
828     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
829     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
830     MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
831     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
832     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
833     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,        INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
834     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
835     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
836     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
837     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
838     MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
839     MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,        INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
840     MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP,                       NO_MSG,        INFO_ITEM_BUFF_DROP,                       CENTER_ITEM_BUFF_DROP) \
841     MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT,                        NO_MSG,        INFO_ITEM_BUFF_GOT,                        CENTER_ITEM_BUFF_GOT) \
842     MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,        INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
843     MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,        INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
844     MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,        INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
845     MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,        INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
846     MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,        INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
847     MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,        INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
848     MSG_MULTI_NOTIF(1, MULTI_COINTOSS,                       NO_MSG,        INFO_COINTOSS,                             CENTER_COINTOSS) \
849     MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN,                ANNCE_BEGIN,   NO_MSG,                                    CENTER_COUNTDOWN_BEGIN) \
850     MSG_MULTI_NOTIF(1, MULTI_INSTAGIB_FINDAMMO,              ANNCE_NUM_10,  NO_MSG,                                    CENTER_INSTAGIB_FINDAMMO_FIRST) \
851     MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,        INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
852     MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,        INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
853     MSG_MULTI_NOTIF(1, WEAPON_ARC_MURDER,                    NO_MSG,        INFO_WEAPON_ARC_MURDER,                    NO_MSG) \
854     MSG_MULTI_NOTIF(1, WEAPON_BLASTER_MURDER,                NO_MSG,        INFO_WEAPON_BLASTER_MURDER,                NO_MSG) \
855     MSG_MULTI_NOTIF(1, WEAPON_BLASTER_SUICIDE,               NO_MSG,        INFO_WEAPON_BLASTER_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
856     MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,        INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
857     MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,        INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
858     MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_DIRECT,      NO_MSG,        INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,      NO_MSG) \
859     MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_SPLASH,      NO_MSG,        INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,      NO_MSG) \
860     MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_SUICIDE,            NO_MSG,        INFO_WEAPON_DEVASTATOR_SUICIDE,            CENTER_DEATH_SELF_GENERIC) \
861     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
862     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
863     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
864     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
865     MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
866     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
867     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
868     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
869     MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
870     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
871     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
872     MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,        INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
873     MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,        INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
874     MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,        INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
875     MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_HMG_MURDER_SNIPE,              NO_MSG) \
876     MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_HMG_MURDER_SPRAY,              NO_MSG) \
877     MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,        INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
878     MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,        INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
879     MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,        INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
880     MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SNIPE,       NO_MSG,        INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,       NO_MSG) \
881     MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SPRAY,       NO_MSG,        INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,       NO_MSG) \
882     MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_LIMIT,               NO_MSG,        INFO_WEAPON_MINELAYER_LIMIT,               CENTER_WEAPON_MINELAYER_LIMIT) \
883     MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,        INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
884     MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,        INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
885     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,        INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
886     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,        INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
887     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
888     MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
889     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,        INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
890     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
891     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
892     MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,        INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
893     MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_DIRECT,             NO_MSG,        INFO_WEAPON_RPC_MURDER_DIRECT,             NO_MSG) \
894     MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_SPLASH,             NO_MSG,        INFO_WEAPON_RPC_MURDER_SPLASH,             NO_MSG) \
895     MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_DIRECT,            NO_MSG,        INFO_WEAPON_RPC_SUICIDE_DIRECT,            NO_MSG) \
896     MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_SPLASH,            NO_MSG,        INFO_WEAPON_RPC_SUICIDE_SPLASH,            CENTER_DEATH_SELF_GENERIC) \
897     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,        INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
898     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,        INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
899     MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,        INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
900     MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER,              NO_MSG,        INFO_WEAPON_SHOCKWAVE_MURDER,              NO_MSG) \
901     MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER_SLAP,         NO_MSG,        INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,         NO_MSG) \
902     MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
903     MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
904     MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,        INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
905     MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,        INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
906     MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,        INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
907     MSG_MULTI_NOTIF(1, WEAPON_VAPORIZER_MURDER,              NO_MSG,        INFO_WEAPON_VAPORIZER_MURDER,              NO_MSG) \
908     MSG_MULTI_NOTIF(1, WEAPON_VORTEX_MURDER,                 NO_MSG,        INFO_WEAPON_VORTEX_MURDER,                 NO_MSG)
909
910 #define MULTITEAM_CHOICE2(default,challow,prefix,chtype,optiona,optionb) \
911     MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
912     MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE)
913 #define MULTITEAM_CHOICE3(default,challow,prefix,chtype,optiona,optionb) \
914     MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
915     MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
916     MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW)
917 #define MULTITEAM_CHOICE4(default,challow,prefix,chtype,optiona,optionb) \
918     MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
919     MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
920     MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \
921     MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK)
922 #define MULTITEAM_CHOICE(default,challow,prefix,teams,chtype,optiona,optionb) \
923     MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb)
924
925 #define MSG_CHOICE_NOTIFICATIONS \
926     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 2,    MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_BROKEN_) \
927     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 2,      MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_TIME_) \
928     MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 2,  MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_UNBROKEN_) \
929     MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM,           MSG_CENTER,  CENTER_CTF_PICKUP_TEAM,           CENTER_CTF_PICKUP_TEAM_VERBOSE) \
930     MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY,          MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY,          CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
931     MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG,                      MSG_CENTER,  CENTER_DEATH_MURDER_FRAG,         CENTER_DEATH_MURDER_FRAG_VERBOSE) \
932     MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED,                   MSG_CENTER,  CENTER_DEATH_MURDER_FRAGGED,      CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
933     MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG,                  MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAG,     CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
934     MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED,               MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAGGED,  CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
935     //MSG_CHOICE_NOTIF(2, CHOICE_)
936
937
938 // ===========================
939 //  Special CVAR Declarations
940 // ===========================
941
942 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
943 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
944
945 #define NOTIF_ADD_AUTOCVAR(name,default) float autocvar_notification_##name = default;
946
947 float autocvar_notification_show_location = false;
948 string autocvar_notification_show_location_string = ""; //_(" at the %s");
949 float autocvar_notification_show_sprees = true;
950 float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
951 float autocvar_notification_show_sprees_info_newline = true;
952 float autocvar_notification_show_sprees_info_specialonly = true;
953 float autocvar_notification_errors_are_fatal = true;
954 float autocvar_notification_lifetime_runtime = 0.5;
955 float autocvar_notification_lifetime_mapload = 10;
956 float autocvar_notification_debug = false;
957
958 #ifdef SVQC
959 .float FRAG_VERBOSE;
960 void Notification_GetCvars(void);
961 float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
962 #else
963 float autocvar_notification_item_centerprinttime = 1.5;
964
965 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
966 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
967 float autocvar_notification_allow_chatboxprint = 0;
968
969 float autocvar_notification_show_sprees_center = true;
970 float autocvar_notification_show_sprees_center_specialonly = true;
971 #endif
972
973
974 // ============================
975 //  Notification Argument List
976 // ============================
977 /*
978  These arguments get replaced with the Local_Notification_sprintf
979  and other such functions found in notifications.qc to supply data
980  from networked notifications to their usage in sprintf... It
981  allows for more dynamic data to be inferred by the local
982  notification parser, so that the server does not have to network
983  anything too crazy on a per-client/per-situation basis.
984
985  Pay attention to the CSQC/SVQC relations, some of these are redefined
986  in slightly different ways for different programs, this is because the
987  server does a more conservative approach to the notifs than the client.
988
989  All arguments are swapped into strings, so be sure that your
990  sprintf usage matches with proper %s placement.
991
992  Argument descriptions:
993     s1-s4: string arguments to be literally swapped into sprintf
994     s2loc: s2 string of locations of deaths or other events
995     s3loc: s3 string of locations of deaths or other events
996     f1-f4: float arguments expanded into strings to be swapped into sprintf
997     f1p2dec: f1 float to string with 2 decimal places
998     f2p2dec: f2 float to string with 2 decimal places
999     f2primsec: f2 float primary or secondary selection for weapons
1000     f3primsec: f3 float primary or secondary selection for weapons
1001     f1secs: count_seconds of f1
1002     f1ord: count_ordinal of f1
1003     f1time: process_time of f1
1004     f1race_time: mmssss of f1
1005     f2race_time: mmssss of f2
1006     race_col: color of race time/position (i.e. good or bad)
1007     race_diff: show time difference between f2 and f3
1008     missing_teams: show which teams still need players
1009     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
1010     frag_ping: show the ping of a player
1011     frag_stats: show health/armor/ping of a player
1012     frag_pos: show score status and position in the match of a player
1013     spree_cen: centerprint notif for kill spree/how many kills they have
1014     spree_inf: info notif for kill spree/how many kills they have
1015     spree_end: placed at the end of murder messages to show ending of sprees
1016     spree_lost: placed at the end of suicide messages to show losing of sprees
1017     item_wepname: return full name of a weapon from weaponid
1018     item_wepammo: ammo display for weapon from string
1019     item_centime: amount of time to display weapon message in centerprint
1020     item_buffname: return full name of a buff from buffid
1021     death_team: show the full name of the team a player is switching from
1022     minigame1_name: return human readable name of a minigame from its id(s1)
1023     minigame1_d: return descriptor name of a minigame from its id(s1)
1024 */
1025
1026 const float NOTIF_MAX_ARGS = 7;
1027 const float NOTIF_MAX_HUDARGS = 2;
1028 const float NOTIF_MAX_DURCNT = 2;
1029
1030 string arg_slot[NOTIF_MAX_ARGS];
1031
1032 const float ARG_CS_SV_HA = 1; // enabled on CSQC, SVQC, and Hudargs
1033 const float ARG_CS_SV_DC = 2; // enabled on CSQC, SVQC, and durcnt centerprint
1034 const float ARG_CS_SV = 3; // enabled on CSQC and SVQC
1035 const float ARG_CS = 4; // unique result to CSQC
1036 const float ARG_SV = 5; // unique result to SVQC
1037 const float ARG_DC = 6; // unique result to durcnt/centerprint
1038
1039 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
1040 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
1041
1042 #define NOTIF_ARGUMENT_LIST \
1043     ARG_CASE(ARG_CS_SV_HA,  "s1",            s1) \
1044     ARG_CASE(ARG_CS_SV_HA,  "s2",            s2) \
1045     ARG_CASE(ARG_CS_SV_HA,  "s3",            s3) \
1046     ARG_CASE(ARG_CS_SV_HA,  "s4",            s4) \
1047     ARG_CASE(ARG_CS_SV,     "s2loc",         ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
1048     ARG_CASE(ARG_CS_SV,     "s3loc",         ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
1049     ARG_CASE(ARG_CS_SV_DC,  "f1",            ftos(f1)) \
1050     ARG_CASE(ARG_CS_SV_DC,  "f2",            ftos(f2)) \
1051     ARG_CASE(ARG_CS_SV,     "f3",            ftos(f3)) \
1052     ARG_CASE(ARG_CS_SV,     "f4",            ftos(f4)) \
1053     ARG_CASE(ARG_CS_SV,     "f1p2dec",       ftos_decimals(f1/100, 2)) \
1054     ARG_CASE(ARG_CS_SV,     "f2p2dec",       ftos_decimals(f2/100, 2)) \
1055     ARG_CASE(ARG_CS,        "f2primsec",     (f2 ? _("secondary") : _("primary"))) \
1056     ARG_CASE(ARG_CS,        "f3primsec",     (f3 ? _("secondary") : _("primary"))) \
1057     ARG_CASE(ARG_CS,        "f1secs",        count_seconds(f1)) \
1058     ARG_CASE(ARG_CS_SV,     "f1ord",         count_ordinal(f1)) \
1059     ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
1060     ARG_CASE(ARG_CS_SV_HA,  "f1race_time",   mmssss(f1)) \
1061     ARG_CASE(ARG_CS_SV_HA,  "f2race_time",   mmssss(f2)) \
1062     ARG_CASE(ARG_CS_SV_HA,  "f3race_time",   mmssss(f3)) \
1063     ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
1064     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
1065     ARG_CASE(ARG_CS,        "missing_teams", notif_arg_missing_teams(f1)) \
1066     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
1067     ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(true, f2)) \
1068     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
1069     /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
1070     ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
1071     ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
1072     ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
1073     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
1074     ARG_CASE(ARG_CS_SV,     "item_wepname",  WEP_NAME(f1)) \
1075     ARG_CASE(ARG_CS_SV,     "item_buffname", sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f1)), Buff_PrettyName(f1))) \
1076     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
1077     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
1078     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
1079     ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1)) \
1080     ARG_CASE(ARG_CS_SV_HA,  "minigame1_name",find(world,netname,s1).descriptor.message) \
1081     ARG_CASE(ARG_CS_SV_HA,  "minigame1_d",   find(world,netname,s1).descriptor.netname)
1082
1083 #define NOTIF_HIT_MAX(count,funcname) do { \
1084     if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; } \
1085 } while(0)
1086 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
1087
1088 #define KILL_SPREE_LIST \
1089     SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
1090     SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
1091     SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
1092     SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
1093     SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
1094     SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
1095     SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
1096
1097 #ifdef CSQC
1098 string notif_arg_frag_ping(float newline, float fping)
1099 {
1100     if(fping == NO_MSG)
1101         return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
1102     else
1103         return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
1104 }
1105
1106 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
1107 {
1108     if (!(fhealth < 1))
1109         return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(false, fping));
1110     else
1111         return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(false, fping));
1112 }
1113
1114 string notif_arg_missing_teams(float f1)
1115 {
1116     return sprintf("%s%s%s%s",
1117         ((f1 & 1) ?
1118             sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_1), ((f1 & (2 + 4 + 8)) ? ", " : ""))
1119             :
1120             ""
1121         ),
1122         ((f1 & 2) ?
1123             sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_2), ((f1 & (4 + 8)) ? ", " : ""))
1124             :
1125             ""
1126         ),
1127         ((f1 & 4) ?
1128             sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_3), ((f1 & 8) ? ", " : ""))
1129             :
1130             ""
1131         ),
1132         ((f1 & 8) ?
1133             Team_ColoredFullName(NUM_TEAM_4)
1134             :
1135             ""
1136         )
1137     );
1138 }
1139
1140 string notif_arg_spree_cen(float spree)
1141 {
1142     // 0 = off, 1 = target (but only for first victim) and attacker
1143     if(autocvar_notification_show_sprees_center)
1144     {
1145         if(spree > 1)
1146         {
1147             #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1148                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
1149
1150             switch(spree)
1151             {
1152                 KILL_SPREE_LIST
1153                 default:
1154                 {
1155                     if (!autocvar_notification_show_sprees_center_specialonly)
1156                     {
1157                         return
1158                             sprintf(
1159                                 normal_or_gentle(
1160                                     _("%d frag spree! "),
1161                                     _("%d score spree! ")
1162                                 ),
1163                                 spree);
1164                     }
1165                     else { return ""; } // don't show spree information if it isn't an achievement
1166                 }
1167             }
1168
1169             #undef SPREE_ITEM
1170         }
1171         else if(spree == -1) // first blood
1172         {
1173             return normal_or_gentle(_("First blood! "), _("First score! "));
1174         }
1175         else if(spree == -2) // first victim
1176         {
1177             return normal_or_gentle(_("First victim! "), _("First casualty! "));
1178         }
1179     }
1180     return "";
1181 }
1182 #endif
1183
1184 string notif_arg_spree_inf(float type, string input, string player, float spree)
1185 {
1186     switch(type)
1187     {
1188         case 1: // attacker kill spree
1189         {
1190             // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
1191             // this conditional (& 2) is true for 2 and 3
1192             if(autocvar_notification_show_sprees_info & 2)
1193             {
1194                 #ifdef CSQC
1195                 string spree_newline =
1196                     ( autocvar_notification_show_sprees_info_newline ?
1197                         ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
1198                 #else
1199                 string spree_newline =
1200                     (autocvar_notification_show_sprees_info_newline ? "\n" : "");
1201                 #endif
1202
1203                 if(spree > 1)
1204                 {
1205                     #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1206                         case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
1207
1208                     switch(spree)
1209                     {
1210                         KILL_SPREE_LIST
1211                         default:
1212                         {
1213                             if (!autocvar_notification_show_sprees_info_specialonly)
1214                             {
1215                                 return
1216                                     sprintf(
1217                                         CCR(normal_or_gentle(
1218                                             _("%s^K1 has %d frags in a row! %s^BG"),
1219                                             _("%s^K1 made %d scores in a row! %s^BG")
1220                                         )),
1221                                         player,
1222                                         spree,
1223                                         spree_newline
1224                                     );
1225                             }
1226                             else { return ""; } // don't show spree information if it isn't an achievement
1227                         }
1228                     }
1229
1230                     #undef SPREE_ITEM
1231                 }
1232                 else if(spree == -1) // firstblood
1233                 {
1234                     return
1235                         sprintf(
1236                             CCR(normal_or_gentle(
1237                                 _("%s^K1 drew first blood! %s^BG"),
1238                                 _("%s^K1 got the first score! %s^BG")
1239                             )),
1240                             player,
1241                             spree_newline
1242                         );
1243                 }
1244             }
1245             break;
1246         }
1247
1248         case -1: // kill spree ended
1249         {
1250             if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1251             {
1252                 return
1253                     sprintf(normal_or_gentle(
1254                         _(", ending their %d frag spree"),
1255                         _(", ending their %d score spree")
1256                         ),
1257                         spree
1258                     );
1259             }
1260             break;
1261         }
1262
1263         case -2: // kill spree lost
1264         {
1265             if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1266             {
1267                 return
1268                     sprintf(normal_or_gentle(
1269                         _(", losing their %d frag spree"),
1270                         _(", losing their %d score spree")
1271                         ),
1272                         spree
1273                     );
1274             }
1275             break;
1276         }
1277     }
1278     return "";
1279 }
1280
1281
1282 // ====================================
1283 //  Initialization/Create Declarations
1284 // ====================================
1285
1286 enum {
1287     NO_CPID
1288 ,   CPID_ASSAULT_ROLE
1289 ,   CPID_ROUND
1290 ,   CPID_CAMPCHECK
1291 ,   CPID_CTF_CAPSHIELD
1292 ,   CPID_CTF_LOWPRIO
1293 ,   CPID_CTF_PASS
1294 ,   CPID_STALEMATE
1295 ,   CPID_NADES
1296 ,   CPID_IDLING
1297 ,   CPID_ITEM
1298 ,   CPID_PREVENT_JOIN
1299 ,   CPID_KEEPAWAY
1300 ,   CPID_KEEPAWAY_WARN
1301 ,   CPID_KEYHUNT
1302 ,   CPID_KEYHUNT_OTHER
1303 ,   CPID_LMS
1304 ,   CPID_MISSING_TEAMS
1305 ,   CPID_MISSING_PLAYERS
1306 ,   CPID_INSTAGIB_FINDAMMO
1307 ,   CPID_MOTD
1308 ,   CPID_NIX
1309 ,   CPID_ONSLAUGHT
1310 ,   CPID_OVERTIME
1311 ,   CPID_POWERUP
1312 ,   CPID_RACE_FINISHLAP
1313 ,   CPID_TEAMCHANGE
1314 ,   CPID_TIMEOUT
1315 // always last
1316 ,   NOTIF_CPID_COUNT
1317 };
1318 // notification counts
1319 const float NOTIF_FIRST = 1;
1320 float NOTIF_ANNCE_COUNT;
1321 float NOTIF_INFO_COUNT;
1322 float NOTIF_CENTER_COUNT;
1323 float NOTIF_MULTI_COUNT;
1324 float NOTIF_CHOICE_COUNT;
1325
1326 // notification limits -- INCREASE AS NECESSARY
1327 const float NOTIF_ANNCE_MAX   = 100;
1328 const float NOTIF_INFO_MAX    = 300;
1329 const float NOTIF_CENTER_MAX  = 200;
1330 const float NOTIF_MULTI_MAX   = 200;
1331 const float NOTIF_CHOICE_MAX  = 20;
1332
1333 // notification entities
1334 entity msg_annce_notifs[NOTIF_ANNCE_MAX];
1335 entity msg_info_notifs[NOTIF_INFO_MAX];
1336 entity msg_center_notifs[NOTIF_CENTER_MAX];
1337 entity msg_multi_notifs[NOTIF_MULTI_MAX];
1338 entity msg_choice_notifs[NOTIF_CHOICE_MAX];
1339
1340 // common notification entity values
1341 .float nent_default;
1342 .float nent_enabled;
1343 .float nent_type;
1344 .float nent_id;
1345 .string nent_name;
1346 .int nent_stringcount;
1347 .int nent_floatcount;
1348
1349 // MSG_ANNCE entity values
1350 .float nent_channel;
1351 .string nent_snd;
1352 .float nent_vol;
1353 .float nent_position;
1354
1355 // MSG_INFO and MSG_CENTER entity values
1356 .string nent_args; // used by both
1357 .string nent_hudargs; // used by info
1358 .string nent_icon; // used by info
1359 .float nent_cpid; // used by center
1360 .string nent_durcnt; // used by center
1361 .string nent_string; // used by both
1362
1363 // MSG_MULTI entity values
1364 .entity nent_msgannce;
1365 .entity nent_msginfo;
1366 .entity nent_msgcenter;
1367
1368 // MSG_CHOICE entity values
1369 .float nent_challow_def;
1370 .float nent_challow_var;
1371 .entity nent_optiona;
1372 .entity nent_optionb;
1373
1374 // networked notification entity values
1375 .float nent_broadcast;
1376 .entity nent_client;
1377 .float nent_net_type;
1378 .float nent_net_name;
1379 .string nent_strings[4];
1380 .float nent_floats[4];
1381
1382 // other notification properties
1383 .float msg_choice_choices[NOTIF_CHOICE_MAX]; // set on each player containing MSG_CHOICE choices
1384
1385 // initialization error detection
1386 float notif_error;
1387 float notif_global_error;
1388
1389 #define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
1390     NOTIF_ADD_AUTOCVAR(name, default) \
1391     float name; \
1392     void RegisterNotification_##name() \
1393     { \
1394         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
1395         CHECK_MAX_COUNT(name, NOTIF_ANNCE_MAX, NOTIF_ANNCE_COUNT, "MSG_ANNCE") \
1396         Create_Notification_Entity( \
1397             /* COMMON ======================== */ \
1398             default,            /* var_default */ \
1399             ACVNN(name),        /* var_cvar    */ \
1400             MSG_ANNCE,          /* typeId      */ \
1401             name,               /* nameid      */ \
1402             strtoupper(#name),  /* namestring  */ \
1403             NO_MSG,             /* strnum      */ \
1404             NO_MSG,             /* flnum       */ \
1405             /* ANNCE ============= */ \
1406             channel,   /* channel  */ \
1407             sound,     /* snd      */ \
1408             volume,    /* vol      */ \
1409             position,  /* position */ \
1410             /* INFO & CENTER == */ \
1411             "",      /* args    */ \
1412             "",      /* hudargs */ \
1413             "",      /* icon    */ \
1414             NO_MSG,  /* cpid    */ \
1415             "",      /* durcnt  */ \
1416             "",      /* normal  */ \
1417             "",      /* gentle  */ \
1418             /* MULTI ============= */ \
1419             NO_MSG,  /* anncename  */ \
1420             NO_MSG,  /* infoname   */ \
1421             NO_MSG,  /* centername */ \
1422             /* MSG_CHOICE ========== */ \
1423             NO_MSG,   /* challow_def */ \
1424             NO_MSG,   /* challow_var */ \
1425             NO_MSG,   /* chtype      */ \
1426             NO_MSG,   /* optiona     */ \
1427             NO_MSG);  /* optionb     */ \
1428     } \
1429     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1430
1431 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1432     NOTIF_ADD_AUTOCVAR(name, default) \
1433     int name; \
1434     void RegisterNotification_##name() \
1435     { \
1436         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1437         CHECK_MAX_COUNT(name, NOTIF_INFO_MAX, NOTIF_INFO_COUNT, "MSG_INFO") \
1438         Create_Notification_Entity( \
1439             /* COMMON ======================== */ \
1440             default,            /* var_default */ \
1441             ACVNN(name),        /* var_cvar    */ \
1442             MSG_INFO,           /* typeId      */ \
1443             name,               /* nameid      */ \
1444             strtoupper(#name),  /* namestring  */ \
1445             strnum,             /* strnum      */ \
1446             flnum,              /* flnum       */ \
1447             /* ANNCE =========== */ \
1448             NO_MSG,  /* channel  */ \
1449             "",      /* snd      */ \
1450             NO_MSG,  /* vol      */ \
1451             NO_MSG,  /* position */ \
1452             /* INFO & CENTER === */ \
1453             args,     /* args    */ \
1454             hudargs,  /* hudargs */ \
1455             icon,     /* icon    */ \
1456             NO_MSG,   /* cpid    */ \
1457             "",       /* durcnt  */ \
1458             normal,   /* normal  */ \
1459             gentle,   /* gentle  */ \
1460             /* MULTI ============= */ \
1461             NO_MSG,  /* anncename  */ \
1462             NO_MSG,  /* infoname   */ \
1463             NO_MSG,  /* centername */ \
1464             /* CHOICE ============== */ \
1465             NO_MSG,   /* challow_def */ \
1466             NO_MSG,   /* challow_var */ \
1467             NO_MSG,   /* chtype      */ \
1468             NO_MSG,   /* optiona     */ \
1469             NO_MSG);  /* optionb     */ \
1470     } \
1471     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1472
1473 .string nent_iconargs;
1474 #define MULTIICON_INFO(default,name,strnum,flnum,args,hudargs,iconargs,icon,normal,gentle) \
1475     NOTIF_ADD_AUTOCVAR(name, default) \
1476     int name; \
1477     void RegisterNotification_##name() \
1478     { \
1479         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1480         CHECK_MAX_COUNT(name, NOTIF_INFO_MAX, NOTIF_INFO_COUNT, "MSG_INFO") \
1481         Create_Notification_Entity( \
1482             /* COMMON ======================== */ \
1483             default,            /* var_default */ \
1484             ACVNN(name),        /* var_cvar    */ \
1485             MSG_INFO,           /* typeid      */ \
1486             name,               /* nameid      */ \
1487             strtoupper(#name),  /* namestring  */ \
1488             strnum,             /* strnum      */ \
1489             flnum,              /* flnum       */ \
1490             /* ANNCE =========== */ \
1491             NO_MSG,  /* channel  */ \
1492             "",      /* snd      */ \
1493             NO_MSG,  /* vol      */ \
1494             NO_MSG,  /* position */ \
1495             /* INFO & CENTER === */ \
1496             args,     /* args    */ \
1497             hudargs,  /* hudargs */ \
1498             icon,     /* icon    */ \
1499             NO_MSG,   /* cpid    */ \
1500             "",       /* durcnt  */ \
1501             normal,   /* normal  */ \
1502             gentle,   /* gentle  */ \
1503             /* MULTI ============= */ \
1504             NO_MSG,  /* anncename  */ \
1505             NO_MSG,  /* infoname   */ \
1506             NO_MSG,  /* centername */ \
1507             /* CHOICE ============== */ \
1508             NO_MSG,   /* challow_def */ \
1509             NO_MSG,   /* challow_var */ \
1510             NO_MSG,   /* chtype      */ \
1511             NO_MSG,   /* optiona     */ \
1512             NO_MSG);  /* optionb     */ \
1513         msg_info_notifs[name - 1].nent_iconargs = iconargs; \
1514     } \
1515     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1516
1517 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1518     NOTIF_ADD_AUTOCVAR(name, default) \
1519     float name; \
1520     void RegisterNotification_##name() \
1521     { \
1522         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1523         CHECK_MAX_COUNT(name, NOTIF_CENTER_MAX, NOTIF_CENTER_COUNT, "MSG_CENTER") \
1524         Create_Notification_Entity( \
1525             /* COMMON ======================== */ \
1526             default,            /* var_default */ \
1527             ACVNN(name),        /* var_cvar    */ \
1528             MSG_CENTER,         /* typeId      */ \
1529             name,               /* nameid      */ \
1530             strtoupper(#name),  /* namestring  */ \
1531             strnum,             /* strnum      */ \
1532             flnum,              /* flnum       */ \
1533             /* ANNCE =========== */ \
1534             NO_MSG,  /* channel  */ \
1535             "",      /* snd      */ \
1536             NO_MSG,  /* vol      */ \
1537             NO_MSG,  /* position */ \
1538             /* INFO & CENTER == */ \
1539             args,    /* args    */ \
1540             "",      /* hudargs */ \
1541             "",      /* icon    */ \
1542             cpid,    /* cpid    */ \
1543             durcnt,  /* durcnt  */ \
1544             normal,  /* normal  */ \
1545             gentle,  /* gentle  */ \
1546             /* MULTI ============= */ \
1547             NO_MSG,  /* anncename  */ \
1548             NO_MSG,  /* infoname   */ \
1549             NO_MSG,  /* centername */ \
1550             /* CHOICE ============== */ \
1551             NO_MSG,   /* challow_def */ \
1552             NO_MSG,   /* challow_var */ \
1553             NO_MSG,   /* chtype      */ \
1554             NO_MSG,   /* optiona     */ \
1555             NO_MSG);  /* optionb     */ \
1556     } \
1557     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1558
1559 #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
1560     NOTIF_ADD_AUTOCVAR(name, default) \
1561     int name; \
1562     void RegisterNotification_##name() \
1563     { \
1564         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1565         CHECK_MAX_COUNT(name, NOTIF_MULTI_MAX, NOTIF_MULTI_COUNT, "MSG_MULTI") \
1566         Create_Notification_Entity( \
1567             /* COMMON ======================== */ \
1568             default,            /* var_default */ \
1569             ACVNN(name),        /* var_cvar    */ \
1570             MSG_MULTI,          /* typeId      */ \
1571             name,               /* nameid      */ \
1572             strtoupper(#name),  /* namestring  */ \
1573             NO_MSG,             /* strnum      */ \
1574             NO_MSG,             /* flnum       */ \
1575             /* ANNCE =========== */ \
1576             NO_MSG,  /* channel  */ \
1577             "",      /* snd      */ \
1578             NO_MSG,  /* vol      */ \
1579             NO_MSG,  /* position */ \
1580             /* INFO & CENTER == */ \
1581             "",      /* args    */ \
1582             "",      /* hudargs */ \
1583             "",      /* icon    */ \
1584             NO_MSG,  /* cpid    */ \
1585             "",      /* durcnt  */ \
1586             "",      /* normal  */ \
1587             "",      /* gentle  */ \
1588             /* MULTI ================= */ \
1589             anncename,   /* anncename  */ \
1590             infoname,    /* infoname   */ \
1591             centername,  /* centername */ \
1592             /* CHOICE ============== */ \
1593             NO_MSG,   /* challow_def */ \
1594             NO_MSG,   /* challow_var */ \
1595             NO_MSG,   /* chtype      */ \
1596             NO_MSG,   /* optiona     */ \
1597             NO_MSG);  /* optionb     */ \
1598     } \
1599     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1600
1601 #define ACVNN(name) autocvar_notification_##name
1602
1603 #define MSG_CHOICE_NOTIF(default,challow,name,chtype,optiona,optionb) \
1604     NOTIF_ADD_AUTOCVAR(name, default) \
1605     NOTIF_ADD_AUTOCVAR(name##_ALLOWED, challow) \
1606     float name; \
1607     void RegisterNotification_##name() \
1608     { \
1609         SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CHOICE_COUNT) \
1610         CHECK_MAX_COUNT(name, NOTIF_CHOICE_MAX, NOTIF_CHOICE_COUNT, "MSG_CHOICE") \
1611         Create_Notification_Entity( \
1612             /* COMMON ======================== */ \
1613             default,            /* var_default */ \
1614             ACVNN(name),        /* var_cvar    */ \
1615             MSG_CHOICE,         /* typeId      */ \
1616             name,               /* nameid      */ \
1617             strtoupper(#name),  /* namestring  */ \
1618             NO_MSG,             /* strnum      */ \
1619             NO_MSG,             /* flnum       */ \
1620             /* ANNCE =========== */ \
1621             NO_MSG,  /* channel  */ \
1622             "",      /* snd      */ \
1623             NO_MSG,  /* vol      */ \
1624             NO_MSG,  /* position */ \
1625             /* INFO & CENTER == */ \
1626             "",      /* args    */ \
1627             "",      /* hudargs */ \
1628             "",      /* icon    */ \
1629             NO_MSG,  /* cpid    */ \
1630             "",      /* durcnt  */ \
1631             "",      /* normal  */ \
1632             "",      /* gentle  */ \
1633             /* MULTI ============= */ \
1634             NO_MSG,  /* anncename  */ \
1635             NO_MSG,  /* infoname   */ \
1636             NO_MSG,  /* centername */ \
1637             /* CHOICE ============================================= */ \
1638             challow,                                 /* challow_def */ \
1639             autocvar_notification_##name##_ALLOWED,  /* challow_var */ \
1640             chtype,                                  /* chtype      */ \
1641             optiona,                                 /* optiona     */ \
1642             optionb);                                /* optionb     */ \
1643     } \
1644     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1645
1646 void RegisterNotifications_First()
1647 {
1648     notif_global_error = false;
1649
1650     #ifdef SVQC
1651     #define dedi (server_is_dedicated ? "a dedicated " : "")
1652     #else
1653     #define dedi ""
1654     #endif
1655
1656     printf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME);
1657     #undef dedi
1658
1659     // maybe do another implementation of this with checksums? for now, we don't need versioning
1660     /*if(autocvar_notification_version != NOTIF_VERSION)
1661     {
1662         #ifdef CSQC
1663         if(autocvar_notification_version_mismatch_client_error)
1664         #else
1665         if(autocvar_notification_version_mismatch_server_error)
1666         #endif
1667             notif_global_error = true;
1668
1669         printf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1670             PROGNAME, autocvar_notification_version, NOTIF_VERSION);
1671     }*/
1672 }
1673
1674 void RegisterNotifications_Done()
1675 {
1676     if(notif_global_error)
1677     {
1678         // shit happened... stop the loading of the program now if this is unacceptable
1679         if(autocvar_notification_errors_are_fatal)
1680             error("Notification initialization failed! Read above and fix the errors!\n");
1681         else
1682             print("Notification initialization failed! Read above and fix the errors!\n");
1683     }
1684     else { print("Notification initialization successful!\n"); }
1685 }
1686
1687 // NOW we actually activate the declarations
1688 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First);
1689 MSG_ANNCE_NOTIFICATIONS
1690 MSG_INFO_NOTIFICATIONS
1691 MSG_CENTER_NOTIFICATIONS
1692 MSG_MULTI_NOTIFICATIONS
1693 MSG_CHOICE_NOTIFICATIONS
1694 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done);
1695 #undef MSG_ANNCE_NOTIF
1696 #undef MSG_INFO_NOTIF
1697 #undef MSG_CENTER_NOTIF
1698 #undef MSG_MULTI_NOTIF
1699 #undef MSG_CHOICE_NOTIF
1700
1701 #undef NOTIF_ADD_AUTOCVAR
1702 #endif