3 #define IS_ONGROUND(s) boolean((s).flags & FL_ONGROUND)
4 #define SET_ONGROUND(s) ((s).flags |= FL_ONGROUND)
5 #define UNSET_ONGROUND(s) ((s).flags &= ~FL_ONGROUND)
6 #define IS_ONSLICK(s) boolean((s).flags & FL_ONSLICK)
7 #define SET_ONSLICK(s) ((s).flags |= FL_ONSLICK)
8 #define UNSET_ONSLICK(s) ((s).flags &= ~FL_ONSLICK)
10 #define GAMEPLAYFIX_DOWNTRACEONGROUND(s) STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, NULL)
11 #define GAMEPLAYFIX_EASIERWATERJUMP(s) STAT(GAMEPLAYFIX_EASIERWATERJUMP, NULL)
12 #define GAMEPLAYFIX_STEPDOWN(s) STAT(GAMEPLAYFIX_STEPDOWN, NULL)
13 #define GAMEPLAYFIX_STEPMULTIPLETIMES(s) STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, NULL)
14 #define GAMEPLAYFIX_UNSTICKPLAYERS(s) STAT(GAMEPLAYFIX_UNSTICKPLAYERS, NULL)
15 #define GAMEPLAYFIX_WATERTRANSITION(s) STAT(GAMEPLAYFIX_WATERTRANSITION, NULL)
16 #define UPWARD_VELOCITY_CLEARS_ONGROUND(s) STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, NULL)
18 #define PHYS_STEPHEIGHT(s) STAT(MOVEVARS_STEPHEIGHT, NULL)
19 #define PHYS_NOSTEP(s) STAT(NOSTEP, NULL)
20 #define PHYS_JUMPSTEP(s) STAT(MOVEVARS_JUMPSTEP, NULL)
21 #define PHYS_WALLFRICTION(s) STAT(MOVEVARS_WALLFRICTION, NULL)
27 #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE (boolean(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE))
28 #define GAMEPLAYFIX_NOGRAVITYONGROUND (boolean(moveflags & MOVEFLAG_NOGRAVITYONGROUND))
29 #define GAMEPLAYFIX_Q2AIRACCELERATE (boolean(moveflags & MOVEFLAG_Q2AIRACCELERATE))
31 #define PHYS_GRAVITY(s) STAT(MOVEVARS_GRAVITY, s)
32 // FIXME: 0 doesn't mean zero gravity
33 #define PHYS_ENTGRAVITY(s) STAT(MOVEVARS_ENTGRAVITY, s)
35 #define TICRATE ticrate
39 #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE autocvar_sv_gameplayfix_gravityunaffectedbyticrate
40 #define GAMEPLAYFIX_NOGRAVITYONGROUND autocvar_sv_gameplayfix_nogravityonground
41 #define GAMEPLAYFIX_Q2AIRACCELERATE autocvar_sv_gameplayfix_q2airaccelerate
43 #define PHYS_GRAVITY(s) autocvar_sv_gravity
44 #define PHYS_ENTGRAVITY(s) ((s).gravity)
46 #define TICRATE sys_frametime
50 void set_movetype(entity this, int mt);
54 //.vector move_origin;
55 //.vector move_angles;
56 //.vector move_velocity;
57 //.vector move_avelocity;
59 //.int move_watertype;
60 //.int move_waterlevel;
61 .void(float, float)contentstransition;
62 //.float move_bounce_factor;
63 //.float move_bounce_stopspeed;
64 .float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant
69 .entity groundentity; // FIXME add move_groundnetworkentity?
70 .float move_suspendedinair;
71 .float move_didgravity;
73 void _Movetype_WallFriction(entity this, vector stepnormal);
74 int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnormal, float stepheight);
75 void _Movetype_CheckVelocity(entity this);
76 void _Movetype_CheckWaterTransition(entity ent);
77 float _Movetype_CheckWater(entity ent);
78 void _Movetype_LinkEdict_TouchAreaGrid(entity this);
79 void _Movetype_LinkEdict(entity this, float touch_triggers);
80 vector _Movetype_ClipVelocity(vector vel, vector norm, float f);
81 void _Movetype_PushEntityTrace(entity this, vector push);
82 float _Movetype_PushEntity(entity this, vector push, float failonstartsolid);
84 void Movetype_Physics_NoMatchTicrate(entity this, float movedt, bool isclient);
85 void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy);
86 void Movetype_Physics_MatchServer(entity this, bool sloppy);
87 void Movetype_Physics_NoMatchServer(entity this);
88 void _Movetype_LinkEdict(entity this, float touch_triggers);
89 void _Movetype_LinkEdict_TouchAreaGrid(entity this);
91 float _Movetype_UnstickEntity(entity this);
93 const int MAX_CLIP_PLANES = 5;
96 const int MOVETYPE_NONE = 0;
97 const int MOVETYPE_ANGLENOCLIP = 1;
98 const int MOVETYPE_ANGLECLIP = 2;
99 const int MOVETYPE_WALK = 3;
100 const int MOVETYPE_STEP = 4;
101 const int MOVETYPE_FLY = 5;
102 const int MOVETYPE_TOSS = 6;
103 const int MOVETYPE_PUSH = 7;
104 const int MOVETYPE_NOCLIP = 8;
105 const int MOVETYPE_FLYMISSILE = 9;
106 const int MOVETYPE_BOUNCE = 10;
107 const int MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
108 const int MOVETYPE_FOLLOW = 12;
109 const int MOVETYPE_PHYSICS = 32;
110 const int MOVETYPE_FLY_WORLDONLY = 33;
112 const int FL_ITEM = 256;
113 const int FL_ONGROUND = 512;
115 const int MOVETYPE_ANGLENOCLIP = 1;
116 const int MOVETYPE_ANGLECLIP = 2;
119 const int FL_ONSLICK = BIT(20);
121 const int MOVETYPE_FAKEPUSH = 13;
123 const int MOVEFLAG_VALID = BIT(23);
124 const int MOVEFLAG_Q2AIRACCELERATE = BIT(0);
125 const int MOVEFLAG_NOGRAVITYONGROUND = BIT(1);
126 const int MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE = BIT(2);
129 #define moveflags STAT(MOVEFLAGS)