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1 #pragma once
2
3 // Client/server mappings
4
5 #ifdef SVQC
6 // TODO: get rid of this random dumb include!
7         #include <common/state.qh>
8 #endif
9
10 .entity conveyor;
11
12 .float race_penalty;
13
14 .float gravity;
15 .float swamp_slowdown;
16 .float lastflags;
17 .float lastground;
18 .bool wasFlying;
19
20 .int buttons_old;
21 .vector movement_old;
22 .vector v_angle_old;
23 .string lastclassname;
24
25 .float(entity,float) PlayerPhysplug;
26 float AdjustAirAccelQW(float accelqw, float factor);
27
28 bool IsFlying(entity a);
29
30 #define PHYS_PL_MAX(s)                                          STAT(PL_MAX, s)
31 #define PHYS_PL_MIN(s)                                          STAT(PL_MIN, s)
32 #define PHYS_PL_CROUCH_MAX(s)                           STAT(PL_CROUCH_MAX, s)
33 #define PHYS_PL_CROUCH_MIN(s)                           STAT(PL_CROUCH_MIN, s)
34
35 #define PHYS_PL_VIEWOFS(s)                                      STAT(PL_VIEW_OFS, s)
36 #define PHYS_PL_CROUCH_VIEWOFS(s)                       STAT(PL_CROUCH_VIEW_OFS, s)
37
38 #define PHYS_VIEWHEIGHT(s)                                      STAT(VIEWHEIGHT, s)
39 #define PHYS_HEALTH(s)                                          STAT(HEALTH, s)
40
41 #define BUFFS_STAT(s)                       STAT(BUFFS, s)
42
43 #define PHYS_ACCELERATE(s)                  STAT(MOVEVARS_ACCELERATE, s)
44 #define PHYS_AIRACCELERATE(s)               STAT(MOVEVARS_AIRACCELERATE, s)
45 #define PHYS_AIRACCEL_QW(s)                 STAT(MOVEVARS_AIRACCEL_QW, s)
46 #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s)   STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, s)
47 #define PHYS_AIRACCEL_SIDEWAYS_FRICTION(s)  STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, s)
48 #define PHYS_AIRCONTROL(s)                  STAT(MOVEVARS_AIRCONTROL, s)
49 #define PHYS_AIRCONTROL_PENALTY(s)          STAT(MOVEVARS_AIRCONTROL_PENALTY, s)
50 #define PHYS_AIRCONTROL_POWER(s)            STAT(MOVEVARS_AIRCONTROL_POWER, s)
51 #define PHYS_AIRCONTROL_BACKWARDS(s)        STAT(MOVEVARS_AIRCONTROL_BACKWARDS, s)
52 #define PHYS_AIRCONTROL_SIDEWARDS(s)        STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, s)
53 #define PHYS_AIRSPEEDLIMIT_NONQW(s)         STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, s)
54 #define PHYS_AIRSTOPACCELERATE(s)           STAT(MOVEVARS_AIRSTOPACCELERATE, s)
55 #define PHYS_AIRSTRAFEACCELERATE(s)         STAT(MOVEVARS_AIRSTRAFEACCELERATE, s)
56 #define PHYS_AIRSTRAFEACCEL_QW(s)           STAT(MOVEVARS_AIRSTRAFEACCEL_QW, s)
57
58 #define PHYS_AMMO_FUEL(s)                   STAT(FUEL, s)
59
60 #define PHYS_DODGING_FROZEN(s)              STAT(DODGING_FROZEN, s)
61
62 #define PHYS_FRICTION(s)                    STAT(MOVEVARS_FRICTION, s)
63 #define PHYS_FRICTION_ONLAND(s)             STAT(MOVEVARS_FRICTION_ONLAND, s)
64 #define PHYS_FRICTION_SLICK(s)              STAT(MOVEVARS_FRICTION_SLICK, s)
65
66 #define PHYS_FROZEN(s)                      STAT(FROZEN, s)
67
68 #define PHYS_HIGHSPEED(s)                   STAT(MOVEVARS_HIGHSPEED, s)
69
70 #define PHYS_JETPACK_ACCEL_SIDE(s)          STAT(JETPACK_ACCEL_SIDE, s)
71 #define PHYS_JETPACK_ACCEL_UP(s)            STAT(JETPACK_ACCEL_UP, s)
72 #define PHYS_JETPACK_ANTIGRAVITY(s)         STAT(JETPACK_ANTIGRAVITY, s)
73 #define PHYS_JETPACK_FUEL(s)                STAT(JETPACK_FUEL, s)
74 #define PHYS_JETPACK_MAXSPEED_SIDE(s)       STAT(JETPACK_MAXSPEED_SIDE, s)
75 #define PHYS_JETPACK_MAXSPEED_UP(s)         STAT(JETPACK_MAXSPEED_UP, s)
76 #define PHYS_JETPACK_REVERSE_THRUST(s)          STAT(JETPACK_REVERSE_THRUST, s)
77
78 #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS)
79 #define PHYS_JUMPVELOCITY(s)                STAT(MOVEVARS_JUMPVELOCITY, s)
80 #define PHYS_JUMPVELOCITY_CROUCH(s)         STAT(MOVEVARS_JUMPVELOCITY_CROUCH, s)
81
82 #define PHYS_MAXAIRSPEED(s)                 STAT(MOVEVARS_MAXAIRSPEED, s)
83 #define PHYS_MAXAIRSTRAFESPEED(s)           STAT(MOVEVARS_MAXAIRSTRAFESPEED, s)
84 #define PHYS_MAXSPEED(s)                    STAT(MOVEVARS_MAXSPEED, s)
85
86 #define PHYS_STOPSPEED(s)                   STAT(MOVEVARS_STOPSPEED, s)
87
88 #define PHYS_TRACK_CANJUMP(s)               STAT(MOVEVARS_TRACK_CANJUMP, s)
89
90 #define PHYS_WARSOWBUNNY_ACCEL(s)           STAT(MOVEVARS_WARSOWBUNNY_ACCEL, s)
91 #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, s)
92 #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO(s) STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, s)
93 #define PHYS_WARSOWBUNNY_TOPSPEED(s)        STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, s)
94 #define PHYS_WARSOWBUNNY_TURNACCEL(s)       STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, s)
95
96 #define PHYS_SLICK_APPLYGRAVITY(s)              STAT(SLICK_APPLYGRAVITY)
97
98 #define PHYS_INPUT_BUTTON_ATCK(s)           PHYS_INPUT_BUTTON_BUTTON1(s)
99 #define PHYS_INPUT_BUTTON_JUMP(s)           PHYS_INPUT_BUTTON_BUTTON2(s)
100 #define PHYS_INPUT_BUTTON_ATCK2(s)          PHYS_INPUT_BUTTON_BUTTON3(s)
101 #define PHYS_INPUT_BUTTON_ZOOM(s)           PHYS_INPUT_BUTTON_BUTTON4(s)
102 #define PHYS_INPUT_BUTTON_CROUCH(s)         PHYS_INPUT_BUTTON_BUTTON5(s)
103 #define PHYS_INPUT_BUTTON_HOOK(s)           PHYS_INPUT_BUTTON_BUTTON6(s)
104 #define PHYS_INPUT_BUTTON_INFO(s)           PHYS_INPUT_BUTTON_BUTTON7(s)
105 #define PHYS_INPUT_BUTTON_DRAG(s)           PHYS_INPUT_BUTTON_BUTTON8(s)
106 #define PHYS_INPUT_BUTTON_USE(s)            PHYS_INPUT_BUTTON_BUTTON_USE(s)
107 #define PHYS_INPUT_BUTTON_CHAT(s)           PHYS_INPUT_BUTTON_BUTTON_CHAT(s)
108 #define PHYS_INPUT_BUTTON_PRYDON(s)         PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)
109 #define PHYS_INPUT_BUTTON_ZOOMSCRIPT(s)     PHYS_INPUT_BUTTON_BUTTON9(s)
110 #define PHYS_INPUT_BUTTON_JETPACK(s)        PHYS_INPUT_BUTTON_BUTTON10(s)
111 #define PHYS_INPUT_BUTTON_DODGE(s)                      PHYS_INPUT_BUTTON_BUTTON11(s)
112
113 #ifdef CSQC
114 STATIC_INIT(PHYS_INPUT_BUTTON)
115 {
116         localcmd("alias +hook +button6\n");
117         localcmd("alias -hook -button6\n");
118
119         localcmd("alias +jetpack +button10\n");
120         localcmd("alias -jetpack -button10\n");
121
122         localcmd("alias +dodge +button11\n");
123         localcmd("alias -dodge -button11\n");
124 }
125 #endif
126
127 // if more buttons are needed, start using impulse bits as buttons
128
129 #define PHYS_INPUT_BUTTON_BACKWARD(s)       (PHYS_INPUT_MOVEVALUES(s).x < 0)
130 #define PHYS_INPUT_BUTTON_FORWARD(s)        (PHYS_INPUT_MOVEVALUES(s).x > 0)
131 #define PHYS_INPUT_BUTTON_LEFT(s)           (PHYS_INPUT_MOVEVALUES(s).y < 0)
132 #define PHYS_INPUT_BUTTON_RIGHT(s)          (PHYS_INPUT_MOVEVALUES(s).y > 0)
133
134 // used for special commands and idle checking, not from the engine
135 // TODO: cache
136 #define PHYS_INPUT_BUTTON_MASK(s) ( \
137           (1 <<  0) * PHYS_INPUT_BUTTON_ATCK(s) \
138         | (1 <<  1) * PHYS_INPUT_BUTTON_JUMP(s) \
139         | (1 <<  2) * PHYS_INPUT_BUTTON_ATCK2(s) \
140         | (1 <<  3) * PHYS_INPUT_BUTTON_ZOOM(s) \
141         | (1 <<  4) * PHYS_INPUT_BUTTON_CROUCH(s) \
142         | (1 <<  5) * PHYS_INPUT_BUTTON_HOOK(s) \
143         | (1 <<  6) * PHYS_INPUT_BUTTON_USE(s) \
144         | (1 <<  7) * PHYS_INPUT_BUTTON_BACKWARD(s) \
145         | (1 <<  8) * PHYS_INPUT_BUTTON_FORWARD(s) \
146         | (1 <<  9) * PHYS_INPUT_BUTTON_LEFT(s) \
147         | (1 << 10) * PHYS_INPUT_BUTTON_RIGHT(s) \
148         )
149
150 #define IS_JUMP_HELD(s)                     (!((s).flags & FL_JUMPRELEASED))
151 #define SET_JUMP_HELD(s)                    ((s).flags &= ~FL_JUMPRELEASED)
152 #define UNSET_JUMP_HELD(s)                  ((s).flags |= FL_JUMPRELEASED)
153
154 #define WAS_ONGROUND(s)                     boolean((s).lastflags & FL_ONGROUND)
155 #define WAS_ONSLICK(s)                      boolean((s).lastflags & FL_ONSLICK)
156
157 #define ITEMS_STAT(s)                       ((s).items)
158
159 .float teleport_time;
160 #define PHYS_TELEPORT_TIME(s)               ((s).teleport_time)
161
162 .float waterjump_time;
163 #define PHYS_WATERJUMP_TIME(s)               ((s).waterjump_time)
164
165 #ifdef CSQC
166
167         #define PHYS_FIXANGLE(s) ('0 0 0')
168
169         string autocvar_cl_jumpspeedcap_min;
170         string autocvar_cl_jumpspeedcap_max;
171
172         const int FL_WATERJUMP = 2048;  // player jumping out of water
173         const int FL_JUMPRELEASED = 4096;  // for jump debouncing
174
175         .float watertype;
176         .float waterlevel;
177         .int items;
178
179         .vector movement;
180
181         // angles of the player's view (as opposed to their model which uses `.vector angles;`) in degrees
182         // x is pitch: positive means down (unlike .angles)
183         // y is yaw: between -180 and 180, increases when turning left
184         // z is roll: positive means tilted clockwise, usually is 0
185         // when .fixangle is set, the player's view will change to the direction where the model is facing
186         // more info: https://gitlab.com/xonotic/xonotic-data.pk3dir/merge_requests/447#note_32816794
187         .vector v_angle;
188
189         .entity hook;
190
191 // TODO
192         #define IS_CLIENT(s)                        ((s).isplayermodel || (s) == csqcplayer)
193         #define IS_PLAYER(s)                        ((s).isplayermodel)
194         #define IS_NOT_A_CLIENT(s)                  (!(s).isplayermodel && (s) != csqcplayer)
195         #define isPushable(s)                       ((s).isplayermodel || (s).pushable || ((s).flags & FL_PROJECTILE))
196
197         //float player_multijump;
198         //float player_jumpheight;
199
200         #define PHYS_INPUT_ANGLES(s)                input_angles
201 // TODO
202         #define PHYS_WORLD_ANGLES(s)                input_angles
203
204         #define PHYS_INPUT_TIMELENGTH               input_timelength
205         #define PHYS_INPUT_FRAMETIME                serverdeltatime
206
207         #define PHYS_INPUT_MOVEVALUES(s)            input_movevalues
208         #define PHYS_CS(s)                          (s)
209
210         #define PHYS_INPUT_BUTTON_BUTTON1(s)        boolean(input_buttons & BIT(0))
211         #define PHYS_INPUT_BUTTON_BUTTON2(s)        boolean(input_buttons & BIT(1))
212         #define PHYS_INPUT_BUTTON_BUTTON3(s)        boolean(input_buttons & BIT(2))
213         #define PHYS_INPUT_BUTTON_BUTTON4(s)        boolean(input_buttons & BIT(3))
214         #define PHYS_INPUT_BUTTON_BUTTON5(s)        boolean(input_buttons & BIT(4))
215         #define PHYS_INPUT_BUTTON_BUTTON6(s)        boolean(input_buttons & BIT(5))
216         #define PHYS_INPUT_BUTTON_BUTTON7(s)        boolean(input_buttons & BIT(6))
217         #define PHYS_INPUT_BUTTON_BUTTON8(s)        boolean(input_buttons & BIT(7))
218         #define PHYS_INPUT_BUTTON_BUTTON_USE(s)     boolean(input_buttons & BIT(8))
219         #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s)    boolean(input_buttons & BIT(9))
220         #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)  boolean(input_buttons & BIT(10))
221         #define PHYS_INPUT_BUTTON_BUTTON9(s)        boolean(input_buttons & BIT(11))
222         #define PHYS_INPUT_BUTTON_BUTTON10(s)       boolean(input_buttons & BIT(12))
223         #define PHYS_INPUT_BUTTON_BUTTON11(s)       boolean(input_buttons & BIT(13))
224         #define PHYS_INPUT_BUTTON_BUTTON12(s)       boolean(input_buttons & BIT(14))
225         #define PHYS_INPUT_BUTTON_BUTTON13(s)       boolean(input_buttons & BIT(15))
226         #define PHYS_INPUT_BUTTON_BUTTON14(s)       boolean(input_buttons & BIT(16))
227         #define PHYS_INPUT_BUTTON_BUTTON15(s)       boolean(input_buttons & BIT(17))
228         #define PHYS_INPUT_BUTTON_BUTTON16(s)       boolean(input_buttons & BIT(18))
229
230         #define IS_DUCKED(s)                        (boolean((s).flags & FL_DUCKED))
231         #define SET_DUCKED(s)                       ((s).flags |= FL_DUCKED)
232         #define UNSET_DUCKED(s)                     ((s).flags &= ~FL_DUCKED)
233
234         #define PHYS_INVEHICLE(s)                                       (boolean(hud != HUD_NORMAL))
235
236         #define PHYS_JUMPSPEEDCAP_MIN               autocvar_cl_jumpspeedcap_min
237         #define PHYS_JUMPSPEEDCAP_MAX               autocvar_cl_jumpspeedcap_max
238
239         #define PHYS_CL_TRACK_CANJUMP(s)            STAT(MOVEVARS_CL_TRACK_CANJUMP, s)
240
241 #elif defined(SVQC)
242
243         #define PHYS_FIXANGLE(s) ((s).fixangle)
244
245         bool Physics_Valid(string thecvar);
246
247         void Physics_UpdateStats(entity this);
248
249         void PM_UpdateButtons(entity this, entity store);
250
251         /** Not real stats */
252         .string jumpspeedcap_min;
253         .string jumpspeedcap_max;
254
255         #define PHYS_INPUT_ANGLES(s)                ((s).v_angle)
256         #define PHYS_WORLD_ANGLES(s)                ((s).angles)
257
258         #define PHYS_INPUT_TIMELENGTH               frametime
259         #define PHYS_INPUT_FRAMETIME                sys_frametime
260
261         #define PHYS_INPUT_MOVEVALUES(s)            CS(s).movement
262         #define PHYS_CS(s)                          CS(s)
263
264         #define PHYS_INPUT_BUTTON_BUTTON1(s)        (CS(s).button0)
265         #define PHYS_INPUT_BUTTON_BUTTON2(s)        (CS(s).button2)
266         #define PHYS_INPUT_BUTTON_BUTTON3(s)        (CS(s).button3)
267         #define PHYS_INPUT_BUTTON_BUTTON4(s)        (CS(s).button4)
268         #define PHYS_INPUT_BUTTON_BUTTON5(s)        (CS(s).button5)
269         #define PHYS_INPUT_BUTTON_BUTTON6(s)        (CS(s).button6)
270         #define PHYS_INPUT_BUTTON_BUTTON7(s)        (CS(s).button7)
271         #define PHYS_INPUT_BUTTON_BUTTON8(s)        (CS(s).button8)
272         #define PHYS_INPUT_BUTTON_BUTTON_USE(s)     (CS(s).buttonuse)
273         #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s)    (CS(s).buttonchat)
274         #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)  (CS(s).cursor_active)
275         #define PHYS_INPUT_BUTTON_BUTTON9(s)        (CS(s).button9)
276         #define PHYS_INPUT_BUTTON_BUTTON10(s)       (CS(s).button10)
277         #define PHYS_INPUT_BUTTON_BUTTON11(s)       (CS(s).button11)
278         #define PHYS_INPUT_BUTTON_BUTTON12(s)       (CS(s).button12)
279         #define PHYS_INPUT_BUTTON_BUTTON13(s)       (CS(s).button13)
280         #define PHYS_INPUT_BUTTON_BUTTON14(s)       (CS(s).button14)
281         #define PHYS_INPUT_BUTTON_BUTTON15(s)       (CS(s).button15)
282         #define PHYS_INPUT_BUTTON_BUTTON16(s)       (CS(s).button16)
283
284         #define IS_DUCKED(s)                        ((s).crouch)
285         #define SET_DUCKED(s)                       ((s).crouch = true)
286         #define UNSET_DUCKED(s)                     ((s).crouch = false)
287
288         #define PHYS_INVEHICLE(s)                                       (boolean((s).vehicle != NULL))
289
290         #define PHYS_JUMPSPEEDCAP_MIN               autocvar_sv_jumpspeedcap_min
291         #define PHYS_JUMPSPEEDCAP_MAX               autocvar_sv_jumpspeedcap_max
292
293         #define PHYS_CL_TRACK_CANJUMP(s)            (CS(s).cvar_cl_movement_track_canjump)
294
295 #endif
296
297 #ifdef SVQC
298 // FIXME/EXPLAINME: why? Mario: because
299 vector autocvar_sv_player_maxs = '16 16 45';
300 vector autocvar_sv_player_mins = '-16 -16 -24';
301 vector autocvar_sv_player_viewoffset = '0 0 35';
302 vector autocvar_sv_player_crouch_maxs = '16 16 25';
303 vector autocvar_sv_player_crouch_mins = '-16 -16 -24';
304 vector autocvar_sv_player_crouch_viewoffset = '0 0 20';
305 //vector autocvar_sv_player_headsize = '24 24 12';
306 #endif
307
308 REGISTER_NET_C2S(setpause)
309 #ifdef CSQC
310 void unpause_update()
311 {
312         static bool waspaused;
313         bool ispaused = PHYS_INPUT_BUTTON_CHAT(this);
314         if (ispaused == waspaused) return;
315         waspaused = ispaused;
316         // if (!serverispaused) return; // TODO: find out somehow
317         if (ispaused) return; // ignore setting pause, server will get those presses anyway, but it won't get releases
318         int channel = MSG_C2S;
319         WriteHeader(channel, setpause);
320         WriteByte(channel, ispaused);
321 }
322 #endif
323 #ifdef SVQC
324 NET_HANDLE(setpause, bool)
325 {
326         bool ispaused = boolean(ReadByte());
327         PHYS_INPUT_BUTTON_CHAT(sender) = ispaused;
328         return true;
329 }
330 #endif