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Merge branch 'master' into Lyberta/KillSound
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / player.qh
1 #pragma once
2
3 // Client/server mappings
4
5 #ifdef SVQC
6 // TODO: get rid of this random dumb include!
7         #include <common/state.qh>
8 #endif
9
10 .entity conveyor;
11
12 .float race_penalty;
13
14 .float gravity;
15 .float swamp_slowdown;
16 .float lastflags;
17 .float lastground;
18 .float wasFlying;
19
20 .int buttons_old;
21 .vector movement_old;
22 .vector v_angle_old;
23 .string lastclassname;
24
25 .float(entity,float) PlayerPhysplug;
26 float AdjustAirAccelQW(float accelqw, float factor);
27
28 bool IsFlying(entity a);
29
30 #define PHYS_PL_MAX(s)                                          STAT(PL_MAX, s)
31 #define PHYS_PL_MIN(s)                                          STAT(PL_MIN, s)
32 #define PHYS_PL_CROUCH_MAX(s)                           STAT(PL_CROUCH_MAX, s)
33 #define PHYS_PL_CROUCH_MIN(s)                           STAT(PL_CROUCH_MIN, s)
34
35 #define PHYS_PL_VIEWOFS(s)                                      STAT(PL_VIEW_OFS, s)
36 #define PHYS_PL_CROUCH_VIEWOFS(s)                       STAT(PL_CROUCH_VIEW_OFS, s)
37
38 #define PHYS_VIEWHEIGHT(s)                                      STAT(VIEWHEIGHT, s)
39 #define PHYS_HEALTH(s)                                          STAT(HEALTH, s)
40
41 #define BUFFS_STAT(s)                       STAT(BUFFS, s)
42
43 #define PHYS_ACCELERATE(s)                  STAT(MOVEVARS_ACCELERATE, s)
44 #define PHYS_AIRACCELERATE(s)               STAT(MOVEVARS_AIRACCELERATE, s)
45 #define PHYS_AIRACCEL_QW(s)                 STAT(MOVEVARS_AIRACCEL_QW, s)
46 #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s)   STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, s)
47 #define PHYS_AIRACCEL_SIDEWAYS_FRICTION(s)  STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, s)
48 #define PHYS_AIRCONTROL(s)                  STAT(MOVEVARS_AIRCONTROL, s)
49 #define PHYS_AIRCONTROL_PENALTY(s)          STAT(MOVEVARS_AIRCONTROL_PENALTY, s)
50 #define PHYS_AIRCONTROL_POWER(s)            STAT(MOVEVARS_AIRCONTROL_POWER, s)
51 #define PHYS_AIRCONTROL_BACKWARDS(s)        STAT(MOVEVARS_AIRCONTROL_BACKWARDS, s)
52 #define PHYS_AIRCONTROL_SIDEWARDS(s)        STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, s)
53 #define PHYS_AIRSPEEDLIMIT_NONQW(s)         STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, s)
54 #define PHYS_AIRSTOPACCELERATE(s)           STAT(MOVEVARS_AIRSTOPACCELERATE, s)
55 #define PHYS_AIRSTRAFEACCELERATE(s)         STAT(MOVEVARS_AIRSTRAFEACCELERATE, s)
56 #define PHYS_AIRSTRAFEACCEL_QW(s)           STAT(MOVEVARS_AIRSTRAFEACCEL_QW, s)
57
58 #define PHYS_AMMO_FUEL(s)                   STAT(FUEL, s)
59
60 #define PHYS_DODGING_FROZEN(s)              STAT(DODGING_FROZEN, s)
61
62 #define PHYS_FRICTION(s)                    STAT(MOVEVARS_FRICTION, s)
63 #define PHYS_FRICTION_ONLAND(s)             STAT(MOVEVARS_FRICTION_ONLAND, s)
64 #define PHYS_FRICTION_SLICK(s)              STAT(MOVEVARS_FRICTION_SLICK, s)
65
66 #define PHYS_FROZEN(s)                      STAT(FROZEN, s)
67
68 #define PHYS_HIGHSPEED(s)                   STAT(MOVEVARS_HIGHSPEED, s)
69
70 #define PHYS_JETPACK_ACCEL_SIDE(s)          STAT(JETPACK_ACCEL_SIDE, s)
71 #define PHYS_JETPACK_ACCEL_UP(s)            STAT(JETPACK_ACCEL_UP, s)
72 #define PHYS_JETPACK_ANTIGRAVITY(s)         STAT(JETPACK_ANTIGRAVITY, s)
73 #define PHYS_JETPACK_FUEL(s)                STAT(JETPACK_FUEL, s)
74 #define PHYS_JETPACK_MAXSPEED_SIDE(s)       STAT(JETPACK_MAXSPEED_SIDE, s)
75 #define PHYS_JETPACK_MAXSPEED_UP(s)         STAT(JETPACK_MAXSPEED_UP, s)
76 #define PHYS_JETPACK_REVERSE_THRUST(s)          STAT(JETPACK_REVERSE_THRUST, s)
77
78 #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS)
79 #define PHYS_JUMPVELOCITY(s)                STAT(MOVEVARS_JUMPVELOCITY, s)
80 #define PHYS_JUMPVELOCITY_CROUCH(s)         STAT(MOVEVARS_JUMPVELOCITY_CROUCH, s)
81
82 #define PHYS_MAXAIRSPEED(s)                 STAT(MOVEVARS_MAXAIRSPEED, s)
83 #define PHYS_MAXAIRSTRAFESPEED(s)           STAT(MOVEVARS_MAXAIRSTRAFESPEED, s)
84 #define PHYS_MAXSPEED(s)                    STAT(MOVEVARS_MAXSPEED, s)
85
86 #define PHYS_STOPSPEED(s)                   STAT(MOVEVARS_STOPSPEED, s)
87
88 #define PHYS_TRACK_CANJUMP(s)               STAT(MOVEVARS_TRACK_CANJUMP, s)
89
90 #define PHYS_WARSOWBUNNY_ACCEL(s)           STAT(MOVEVARS_WARSOWBUNNY_ACCEL, s)
91 #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, s)
92 #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO(s) STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, s)
93 #define PHYS_WARSOWBUNNY_TOPSPEED(s)        STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, s)
94 #define PHYS_WARSOWBUNNY_TURNACCEL(s)       STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, s)
95
96 #define PHYS_SLICK_APPLYGRAVITY(s)              STAT(SLICK_APPLYGRAVITY)
97
98 #define PHYS_INPUT_BUTTON_ATCK(s)           PHYS_INPUT_BUTTON_BUTTON1(s)
99 #define PHYS_INPUT_BUTTON_JUMP(s)           PHYS_INPUT_BUTTON_BUTTON2(s)
100 #define PHYS_INPUT_BUTTON_ATCK2(s)          PHYS_INPUT_BUTTON_BUTTON3(s)
101 #define PHYS_INPUT_BUTTON_ZOOM(s)           PHYS_INPUT_BUTTON_BUTTON4(s)
102 #define PHYS_INPUT_BUTTON_CROUCH(s)         PHYS_INPUT_BUTTON_BUTTON5(s)
103 #define PHYS_INPUT_BUTTON_HOOK(s)           PHYS_INPUT_BUTTON_BUTTON6(s)
104
105 #ifdef CSQC
106 STATIC_INIT(PHYS_INPUT_BUTTON_HOOK)
107 {
108         localcmd("alias +hook +button6\n");
109         localcmd("alias -hook -button6\n");
110 }
111 #endif
112
113 #define PHYS_INPUT_BUTTON_INFO(s)           PHYS_INPUT_BUTTON_BUTTON7(s)
114 #define PHYS_INPUT_BUTTON_DRAG(s)           PHYS_INPUT_BUTTON_BUTTON8(s)
115 #define PHYS_INPUT_BUTTON_USE(s)            PHYS_INPUT_BUTTON_BUTTON_USE(s)
116 #define PHYS_INPUT_BUTTON_CHAT(s)           PHYS_INPUT_BUTTON_BUTTON_CHAT(s)
117 #define PHYS_INPUT_BUTTON_PRYDON(s)         PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)
118 #define PHYS_INPUT_BUTTON_ZOOMSCRIPT(s)     PHYS_INPUT_BUTTON_BUTTON9(s)
119 #define PHYS_INPUT_BUTTON_JETPACK(s)        PHYS_INPUT_BUTTON_BUTTON10(s)
120 #define PHYS_INPUT_BUTTON_DODGE(s)                      PHYS_INPUT_BUTTON_BUTTON11(s)
121
122 #ifdef CSQC
123 STATIC_INIT(PHYS_INPUT_BUTTON_JETPACK)
124 {
125         localcmd("alias +jetpack +button10\n");
126     localcmd("alias -jetpack -button10\n");
127 }
128
129 STATIC_INIT(PHYS_INPUT_BUTTON_DODGE)
130 {
131     localcmd("alias +dodge +button11\n");
132     localcmd("alias -dodge -button11\n");
133 }
134 #endif
135
136 // if more buttons are needed, start using impulse bits as buttons
137
138 #define PHYS_INPUT_BUTTON_BACKWARD(s)       (PHYS_INPUT_MOVEVALUES(s).x < 0)
139 #define PHYS_INPUT_BUTTON_FORWARD(s)        (PHYS_INPUT_MOVEVALUES(s).x > 0)
140 #define PHYS_INPUT_BUTTON_LEFT(s)           (PHYS_INPUT_MOVEVALUES(s).y < 0)
141 #define PHYS_INPUT_BUTTON_RIGHT(s)          (PHYS_INPUT_MOVEVALUES(s).y > 0)
142
143 // used for special commands and idle checking, not from the engine
144 // TODO: cache
145 #define PHYS_INPUT_BUTTON_MASK(s) ( \
146           (1 <<  0) * PHYS_INPUT_BUTTON_ATCK(s) \
147         | (1 <<  1) * PHYS_INPUT_BUTTON_JUMP(s) \
148         | (1 <<  2) * PHYS_INPUT_BUTTON_ATCK2(s) \
149         | (1 <<  3) * PHYS_INPUT_BUTTON_ZOOM(s) \
150         | (1 <<  4) * PHYS_INPUT_BUTTON_CROUCH(s) \
151         | (1 <<  5) * PHYS_INPUT_BUTTON_HOOK(s) \
152         | (1 <<  6) * PHYS_INPUT_BUTTON_USE(s) \
153         | (1 <<  7) * PHYS_INPUT_BUTTON_BACKWARD(s) \
154         | (1 <<  8) * PHYS_INPUT_BUTTON_FORWARD(s) \
155         | (1 <<  9) * PHYS_INPUT_BUTTON_LEFT(s) \
156         | (1 << 10) * PHYS_INPUT_BUTTON_RIGHT(s) \
157         )
158
159 #define IS_JUMP_HELD(s)                     (!((s).flags & FL_JUMPRELEASED))
160 #define SET_JUMP_HELD(s)                    ((s).flags &= ~FL_JUMPRELEASED)
161 #define UNSET_JUMP_HELD(s)                  ((s).flags |= FL_JUMPRELEASED)
162
163 #define WAS_ONGROUND(s)                     boolean((s).lastflags & FL_ONGROUND)
164 #define WAS_ONSLICK(s)                      boolean((s).lastflags & FL_ONSLICK)
165
166 #define ITEMS_STAT(s)                       ((s).items)
167
168 .float teleport_time;
169 #define PHYS_TELEPORT_TIME(s)               ((s).teleport_time)
170
171 .float waterjump_time;
172 #define PHYS_WATERJUMP_TIME(s)               ((s).waterjump_time)
173
174 #ifdef CSQC
175
176         #define PHYS_FIXANGLE(s) ('0 0 0')
177
178         string autocvar_cl_jumpspeedcap_min;
179         string autocvar_cl_jumpspeedcap_max;
180
181         const int FL_WATERJUMP = 2048;  // player jumping out of water
182         const int FL_JUMPRELEASED = 4096;  // for jump debouncing
183
184         .float watertype;
185         .float waterlevel;
186         .int items;
187
188         .vector movement;
189
190         // angles of the player's view (as opposed to their model which uses `.vector angles;`) in degrees
191         // x is pitch: positive means down (unlike .angles)
192         // y is yaw: between -180 and 180, increases when turning left
193         // z is roll: positive means tilted clockwise, usually is 0
194         // when .fixangle is set, the player's view will change to the direction where the model is facing
195         // more info: https://gitlab.com/xonotic/xonotic-data.pk3dir/merge_requests/447#note_32816794
196         .vector v_angle;
197
198         .entity hook;
199
200 // TODO
201         #define IS_CLIENT(s)                        ((s).isplayermodel || (s) == csqcplayer)
202         #define IS_PLAYER(s)                        ((s).isplayermodel)
203         #define IS_NOT_A_CLIENT(s)                  (!(s).isplayermodel && (s) != csqcplayer)
204         #define isPushable(s)                       ((s).isplayermodel || (s).pushable || ((s).flags & FL_PROJECTILE))
205
206         //float player_multijump;
207         //float player_jumpheight;
208
209         #define PHYS_INPUT_ANGLES(s)                input_angles
210 // TODO
211         #define PHYS_WORLD_ANGLES(s)                input_angles
212
213         #define PHYS_INPUT_TIMELENGTH               input_timelength
214         #define PHYS_INPUT_FRAMETIME                serverdeltatime
215
216         #define PHYS_INPUT_MOVEVALUES(s)            input_movevalues
217         #define PHYS_CS(s)                          (s)
218
219         #define PHYS_INPUT_BUTTON_BUTTON1(s)        boolean(input_buttons & BIT(0))
220         #define PHYS_INPUT_BUTTON_BUTTON2(s)        boolean(input_buttons & BIT(1))
221         #define PHYS_INPUT_BUTTON_BUTTON3(s)        boolean(input_buttons & BIT(2))
222         #define PHYS_INPUT_BUTTON_BUTTON4(s)        boolean(input_buttons & BIT(3))
223         #define PHYS_INPUT_BUTTON_BUTTON5(s)        boolean(input_buttons & BIT(4))
224         #define PHYS_INPUT_BUTTON_BUTTON6(s)        boolean(input_buttons & BIT(5))
225         #define PHYS_INPUT_BUTTON_BUTTON7(s)        boolean(input_buttons & BIT(6))
226         #define PHYS_INPUT_BUTTON_BUTTON8(s)        boolean(input_buttons & BIT(7))
227         #define PHYS_INPUT_BUTTON_BUTTON_USE(s)     boolean(input_buttons & BIT(8))
228         #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s)    boolean(input_buttons & BIT(9))
229         #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)  boolean(input_buttons & BIT(10))
230         #define PHYS_INPUT_BUTTON_BUTTON9(s)        boolean(input_buttons & BIT(11))
231         #define PHYS_INPUT_BUTTON_BUTTON10(s)       boolean(input_buttons & BIT(12))
232         #define PHYS_INPUT_BUTTON_BUTTON11(s)       boolean(input_buttons & BIT(13))
233         #define PHYS_INPUT_BUTTON_BUTTON12(s)       boolean(input_buttons & BIT(14))
234         #define PHYS_INPUT_BUTTON_BUTTON13(s)       boolean(input_buttons & BIT(15))
235         #define PHYS_INPUT_BUTTON_BUTTON14(s)       boolean(input_buttons & BIT(16))
236         #define PHYS_INPUT_BUTTON_BUTTON15(s)       boolean(input_buttons & BIT(17))
237         #define PHYS_INPUT_BUTTON_BUTTON16(s)       boolean(input_buttons & BIT(18))
238
239         #define IS_DUCKED(s)                        (boolean((s).flags & FL_DUCKED))
240         #define SET_DUCKED(s)                       ((s).flags |= FL_DUCKED)
241         #define UNSET_DUCKED(s)                     ((s).flags &= ~FL_DUCKED)
242
243         #define PHYS_JUMPSPEEDCAP_MIN               autocvar_cl_jumpspeedcap_min
244         #define PHYS_JUMPSPEEDCAP_MAX               autocvar_cl_jumpspeedcap_max
245
246         #define PHYS_CL_TRACK_CANJUMP(s)            STAT(MOVEVARS_CL_TRACK_CANJUMP, s)
247
248 #elif defined(SVQC)
249
250         #define PHYS_FIXANGLE(s) ((s).fixangle)
251
252         bool Physics_Valid(string thecvar);
253
254         void Physics_UpdateStats(entity this);
255
256         void PM_UpdateButtons(entity this, entity store);
257
258         /** Not real stats */
259         .string jumpspeedcap_min;
260         .string jumpspeedcap_max;
261
262         #define PHYS_INPUT_ANGLES(s)                ((s).v_angle)
263         #define PHYS_WORLD_ANGLES(s)                ((s).angles)
264
265         #define PHYS_INPUT_TIMELENGTH               frametime
266         #define PHYS_INPUT_FRAMETIME                sys_frametime
267
268         #define PHYS_INPUT_MOVEVALUES(s)            CS(s).movement
269         #define PHYS_CS(s)                          CS(s)
270
271         #define PHYS_INPUT_BUTTON_BUTTON1(s)        (CS(s).button0)
272         #define PHYS_INPUT_BUTTON_BUTTON2(s)        (CS(s).button2)
273         #define PHYS_INPUT_BUTTON_BUTTON3(s)        (CS(s).button3)
274         #define PHYS_INPUT_BUTTON_BUTTON4(s)        (CS(s).button4)
275         #define PHYS_INPUT_BUTTON_BUTTON5(s)        (CS(s).button5)
276         #define PHYS_INPUT_BUTTON_BUTTON6(s)        (CS(s).button6)
277         #define PHYS_INPUT_BUTTON_BUTTON7(s)        (CS(s).button7)
278         #define PHYS_INPUT_BUTTON_BUTTON8(s)        (CS(s).button8)
279         #define PHYS_INPUT_BUTTON_BUTTON_USE(s)     (CS(s).buttonuse)
280         #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s)    (CS(s).buttonchat)
281         #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)  (CS(s).cursor_active)
282         #define PHYS_INPUT_BUTTON_BUTTON9(s)        (CS(s).button9)
283         #define PHYS_INPUT_BUTTON_BUTTON10(s)       (CS(s).button10)
284         #define PHYS_INPUT_BUTTON_BUTTON11(s)       (CS(s).button11)
285         #define PHYS_INPUT_BUTTON_BUTTON12(s)       (CS(s).button12)
286         #define PHYS_INPUT_BUTTON_BUTTON13(s)       (CS(s).button13)
287         #define PHYS_INPUT_BUTTON_BUTTON14(s)       (CS(s).button14)
288         #define PHYS_INPUT_BUTTON_BUTTON15(s)       (CS(s).button15)
289         #define PHYS_INPUT_BUTTON_BUTTON16(s)       (CS(s).button16)
290
291         #define IS_DUCKED(s)                        ((s).crouch)
292         #define SET_DUCKED(s)                       ((s).crouch = true)
293         #define UNSET_DUCKED(s)                     ((s).crouch = false)
294
295         #define PHYS_JUMPSPEEDCAP_MIN               autocvar_sv_jumpspeedcap_min
296         #define PHYS_JUMPSPEEDCAP_MAX               autocvar_sv_jumpspeedcap_max
297
298         #define PHYS_CL_TRACK_CANJUMP(s)            (CS(s).cvar_cl_movement_track_canjump)
299
300 #endif
301
302 #ifdef SVQC
303 // FIXME/EXPLAINME: why? Mario: because
304 vector autocvar_sv_player_maxs = '16 16 45';
305 vector autocvar_sv_player_mins = '-16 -16 -24';
306 vector autocvar_sv_player_viewoffset = '0 0 35';
307 vector autocvar_sv_player_crouch_maxs = '16 16 25';
308 vector autocvar_sv_player_crouch_mins = '-16 -16 -24';
309 vector autocvar_sv_player_crouch_viewoffset = '0 0 20';
310 //vector autocvar_sv_player_headsize = '24 24 12';
311 #endif
312
313 REGISTER_NET_C2S(setpause)
314 #ifdef CSQC
315 void unpause_update()
316 {
317         static bool waspaused;
318         bool ispaused = PHYS_INPUT_BUTTON_CHAT(this);
319         if (ispaused == waspaused) return;
320         waspaused = ispaused;
321         // if (!serverispaused) return; // TODO: find out somehow
322         if (ispaused) return; // ignore setting pause, server will get those presses anyway, but it won't get releases
323         int channel = MSG_C2S;
324         WriteHeader(channel, setpause);
325         WriteByte(channel, ispaused);
326 }
327 #endif
328 #ifdef SVQC
329 NET_HANDLE(setpause, bool)
330 {
331         bool ispaused = boolean(ReadByte());
332         PHYS_INPUT_BUTTON_CHAT(sender) = ispaused;
333         return true;
334 }
335 #endif