4 #include "../dpdefs/progsdefs.qh"
5 #include "../dpdefs/dpextensions.qh"
6 #include "../server/sys-post.qh"
7 #include "constants.qh"
10 #include "weapons/weapons.qh"
11 #include "../server/weapons/accuracy.qh"
12 #include "../server/defs.qh"
13 #include "playerstats.qh"
14 #include "../server/scores.qh"
18 void PlayerStats_Prematch(void)
23 void PlayerStats_GameReport_AddPlayer(entity e)
25 if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
27 // set up player identification
28 string s = string_null;
30 if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
31 { s = e.crypto_idfp; }
32 else if(IS_BOT_CLIENT(e))
33 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
35 if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
38 { s = sprintf("bot#%d", e.playerid); }
40 { s = sprintf("player#%d", e.playerid); }
43 e.playerstats_id = strzone(s);
45 // now add the player to the database
46 string key = sprintf("%s:*", e.playerstats_id);
47 string p = db_get(PS_GR_OUT_DB, key);
53 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
54 strunzone(PS_GR_OUT_PL);
56 else { db_put(PS_GR_OUT_DB, key, "#"); }
57 PS_GR_OUT_PL = strzone(e.playerstats_id);
61 void PlayerStats_GameReport_AddTeam(float t)
63 if(PS_GR_OUT_DB < 0) { return; }
65 string key = sprintf("%d", t);
66 string p = db_get(PS_GR_OUT_DB, key);
72 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
73 strunzone(PS_GR_OUT_TL);
75 else { db_put(PS_GR_OUT_DB, key, "#"); }
76 PS_GR_OUT_TL = strzone(key);
80 void PlayerStats_GameReport_AddEvent(string event_id)
82 if(PS_GR_OUT_DB < 0) { return; }
84 string key = sprintf("*:%s", event_id);
85 string p = db_get(PS_GR_OUT_DB, key);
91 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
92 strunzone(PS_GR_OUT_EVL);
94 else { db_put(PS_GR_OUT_DB, key, "#"); }
95 PS_GR_OUT_EVL = strzone(event_id);
99 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
100 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
102 if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
104 string key = sprintf("%s:%s", prefix, event_id);
105 float val = stof(db_get(PS_GR_OUT_DB, key));
107 db_put(PS_GR_OUT_DB, key, ftos(val));
111 void PlayerStats_GameReport_Accuracy(entity p)
116 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
118 w = get_weaponinfo(i);
120 #define ACCMAC(suffix,field) \
121 PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", w.netname, suffix), p.accuracy.(field[i-1]));
123 ACCMAC("hit", accuracy_hit)
124 ACCMAC("fired", accuracy_fired)
125 ACCMAC("cnt-hit", accuracy_cnt_hit)
126 ACCMAC("cnt-fired", accuracy_cnt_fired)
127 ACCMAC("frags", accuracy_frags)
133 void PlayerStats_GameReport_FinalizePlayer(entity p)
135 if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
140 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
144 db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
146 if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
147 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
150 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
152 if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
153 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
155 PlayerStats_GameReport_Accuracy(p);
157 if(IS_REAL_CLIENT(p))
161 float latency = (p.latency_sum / p.latency_cnt);
162 if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
166 strunzone(p.playerstats_id);
167 p.playerstats_id = string_null;
170 void PlayerStats_GameReport(float finished)
172 if(PS_GR_OUT_DB < 0) { return; }
174 PlayerScore_Sort(score_dummyfield, 0, 0, 0);
175 PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
176 if(teamplay) { PlayerScore_TeamStats(); }
181 // add personal score rank
182 PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
187 // scoreboard is valid!
188 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
190 // add scoreboard position
191 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
193 // add scoreboard data
194 PlayerScore_PlayerStats(p);
196 // if the match ended normally, add winning info
199 PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
200 PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
204 // collect final player information
205 PlayerStats_GameReport_FinalizePlayer(p);
208 if(autocvar_g_playerstats_gamereport_uri != "")
210 PlayerStats_GameReport_DelayMapVote = true;
212 autocvar_g_playerstats_gamereport_uri,
214 PlayerStats_GameReport_Handler,
220 PlayerStats_GameReport_DelayMapVote = false;
221 db_close(PS_GR_OUT_DB);
226 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
228 if(autocvar_g_playerstats_gamereport_uri == "") { return; }
230 PS_GR_OUT_DB = db_create();
232 if(PS_GR_OUT_DB >= 0)
234 PlayerStats_GameReport_DelayMapVote = true;
236 serverflags |= SERVERFLAG_PLAYERSTATS;
238 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
239 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
240 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
241 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
242 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
243 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
244 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
245 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
250 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
252 w = get_weaponinfo(i);
253 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
254 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
255 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
256 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
257 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
260 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
261 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
262 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
263 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
264 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
265 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
266 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
267 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
268 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
269 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
271 else { PlayerStats_GameReport_DelayMapVote = false; }
274 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
284 // ======================================
285 // -- OUTGOING GAME REPORT INFORMATION --
286 // ======================================
288 * V: format version (always a fixed number) - this MUST be the first line!
289 * #: comment (MUST be ignored by any parser)
290 * R: release information on the server
292 * O: mod name (icon request) as in server browser
294 * I: match ID (see "matchid" in g_world.qc)
295 * S: "hostname" of the server
296 * C: number of "unpure" cvar changes
297 * U: UDP port number of the server
298 * D: duration of the match
299 * L: "ladder" in which the server is participating in
300 * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
301 * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
303 * n: nickname of the player (optional)
305 * e: followed by an event name, a space, and the event count/score
306 * event names can be:
307 * alivetime: total playing time of the player
308 * avglatency: average network latency compounded throughout the match
309 * wins: number of games won (can only be set if matches is set)
310 * matches: number of matches played to the end (not aborted by map switch)
311 * joins: number of matches joined (always 1 unless player never played during the match)
312 * scoreboardvalid: set to 1 if the player was there at the end of the match
313 * total-<scoreboardname>: total score of that scoreboard item
314 * scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
315 * achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
316 * kills-<index>: number of kills against the indexed player
317 * rank <number>: rank of player
318 * acc-<weapon netname>-hit: total damage dealt
319 * acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
320 * acc-<weapon netname>-cnt-hit: amount of shots that actually hit
321 * acc-<weapon netname>-cnt-fired: amount of fired shots
322 * acc-<weapon netname>-frags: amount of frags dealt by weapon
324 case URL_READY_CANWRITE:
326 url_fputs(fh, "V 9\n");
328 url_fputs(fh, sprintf("R %s\n", WATERMARK));
330 url_fputs(fh, sprintf("G %s\n", GetGametype()));
331 url_fputs(fh, sprintf("O %s\n", modname));
332 url_fputs(fh, sprintf("M %s\n", GetMapname()));
333 url_fputs(fh, sprintf("I %s\n", matchid));
334 url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
335 url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
336 url_fputs(fh, sprintf("U %d\n", cvar("port")));
337 url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
338 url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
343 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
345 // start team section
346 url_fputs(fh, sprintf("Q team#%s\n", t));
348 // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
349 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
351 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
352 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
358 for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
360 // start player section
361 url_fputs(fh, sprintf("P %s\n", p));
363 // playerid/index (entity number for this server)
364 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
365 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
368 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
369 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
371 // team identification number
374 tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
375 url_fputs(fh, sprintf("t %s\n", tt));
378 // output player events
379 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
381 float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
382 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
390 // ======================================
391 // -- INCOMING GAME REPORT INFORMATION --
392 // ======================================
396 case URL_READY_CANREAD:
398 // url_fclose is processing, we got a response for writing the data
399 // this must come from HTTP
400 dprint("Got response from player stats server:\n");
401 while((s = url_fgets(fh))) { dprint(" ", s, "\n"); }
402 dprint("End of response.\n");
407 case URL_READY_CLOSED:
409 // url_fclose has finished
410 dprint("Player stats written\n");
411 PlayerStats_GameReport_DelayMapVote = false;
412 if(PS_GR_OUT_DB >= 0)
414 db_close(PS_GR_OUT_DB);
420 case URL_READY_ERROR:
423 print("Player stats writing failed: ", ftos(status), "\n");
424 PlayerStats_GameReport_DelayMapVote = false;
425 if(PS_GR_OUT_DB >= 0)
427 db_close(PS_GR_OUT_DB);
435 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
437 // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
438 if(autocvar_g_playerstats_playerbasic_uri != "")
440 string uri = autocvar_g_playerstats_playerbasic_uri;
441 if(joiningplayer.crypto_idfp != "")
443 // create the database if it doesn't already exist
445 PS_B_IN_DB = db_create();
447 // now request the information
448 uri = strcat(uri, "/player/", uri_escape(uri_escape(joiningplayer.crypto_idfp)), "/elo.txt");
449 dprint("Retrieving playerstats from URL: ", uri, "\n");
453 PlayerStats_PlayerBasic_Handler,
457 // set status appropriately // todo: check whether the player info exists in the database previously
460 // database still contains useful information, so don't clear it of a useful status
461 joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
465 // database was previously empty or never hit received status for some reason
466 joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
472 // server has this disabled, kill the DB and set status to idle
477 db_close(PS_B_IN_DB);
480 FOR_EACH_REALCLIENT(player) { player.playerstats_basicstatus = PS_B_STATUS_IDLE; }
485 void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
487 // determine whether we should retrieve playerbasic information again
490 printf("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f\n",
491 joiningplayer.netname,
496 // TODO: check to see if this playerid is inside the database already somehow...
497 // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
498 // although maybe we should just submit another request ANYWAY?
499 if(!joiningplayer.playerstats_basicstatus)
501 PlayerStats_PlayerBasic(
503 (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
508 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
512 case URL_READY_CANWRITE:
514 dprint("-- Sending data to player stats server\n");
515 /*url_fputs(fh, "V 1\n");
517 url_fputs(fh, sprintf("R %s\n", WATERMARK));
519 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
520 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
521 url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
522 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
523 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
524 */url_fputs(fh, "\n");
529 case URL_READY_CANREAD:
532 dprint("-- Got response from player stats server:\n");
533 //string gametype = string_null;
534 while((s = url_fgets(fh)))
536 dprint(" ", s, "\n");
538 string key = "", value = "", data = "";
540 n = tokenizebyseparator(s, " "); // key (value) data
561 PlayerInfo_AddItem(p, "_version", data);
563 PlayerInfo_AddItem(p, "_release", data);
565 PlayerInfo_AddItem(p, "_time", data);
567 PlayerInfo_AddItem(p, "_statsurl", data);
569 PlayerInfo_AddItem(p, "_hashkey", data);
571 PlayerInfo_AddItem(p, "_playernick", data);
573 PlayerInfo_AddItem(p, "_playerid", data);
576 else if (key == "e" && value != "")
579 PlayerInfo_AddItem(p, value, data);
581 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
587 dprint("-- End of response.\n");
591 case URL_READY_CLOSED:
593 // url_fclose has finished
594 print("Player stats synchronized with server\n");
598 case URL_READY_ERROR:
601 print("Receiving player stats failed: ", ftos(status), "\n");
611 #if 0 // reading the entire DB at once
612 string e = "", en = "";
614 for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
616 print(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
621 void PlayerStats_PlayerDetail_AddItem(string event, string data)
623 if(PS_D_IN_DB < 0) { return; }
625 // create a marker for the event so that we can access it later
626 string marker = sprintf("%s", event);
627 if(db_get(PS_D_IN_DB, marker) == "")
631 db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
632 strunzone(PS_D_IN_EVL);
634 else { db_put(PS_D_IN_DB, marker, "#"); }
635 PS_D_IN_EVL = strzone(marker);
638 // now actually set the event data
639 db_put(PS_D_IN_DB, sprintf("#%s", event), data);
640 dprint("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB\n");
643 void PlayerStats_PlayerDetail(void)
645 // http://stats.xonotic.org/player/me
646 if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
648 // create the database if it doesn't already exist
650 PS_D_IN_DB = db_create();
652 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
653 dprint("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri, "\n");
655 autocvar_g_playerstats_playerdetail_uri,
657 PlayerStats_PlayerDetail_Handler,
661 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
665 // player has this disabled, kill the DB and set status to idle
668 db_close(PS_D_IN_DB);
672 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
676 void PlayerStats_PlayerDetail_CheckUpdate(void)
678 // determine whether we should retrieve playerdetail information again
679 float gamecount = cvar("cl_matchcount");
682 printf("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d\n",
691 (time >= PS_D_NEXTUPDATETIME)
693 (gamecount > PS_D_LASTGAMECOUNT)
696 PlayerStats_PlayerDetail();
697 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
698 PS_D_LASTGAMECOUNT = gamecount;
702 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
706 case URL_READY_CANWRITE:
708 dprint("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...\n");
709 url_fputs(fh, "V 1\n");
711 url_fputs(fh, sprintf("R %s\n", WATERMARK));
713 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
714 //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
715 //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
716 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
717 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
723 case URL_READY_CANREAD:
725 //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
727 string gametype = "overall";
728 while((input = url_fgets(fh)))
730 float count = tokenizebyseparator(input, " ");
731 string key = "", event = "", data = "";
733 if(argv(0) == "#") { continue; }
738 data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
744 data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
751 case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
752 case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
753 case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
756 case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
757 case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
758 case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
759 case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
762 case "G": gametype = data; break;
765 if(event != "" && data != "")
767 PlayerStats_PlayerDetail_AddItem(
782 "PlayerStats_PlayerDetail_Handler(): ERROR: "
783 "Key went unhandled? Is our version outdated?\n"
784 "PlayerStats_PlayerDetail_Handler(): "
785 "Key '%s', Event '%s', Data '%s'\n",
796 "PlayerStats_PlayerDetail_Handler(): "
797 "Key '%s', Event '%s', Data '%s'\n",
804 //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
806 PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
807 statslist.getStats(statslist);
811 case URL_READY_CLOSED:
813 // url_fclose has finished
814 print("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.\n");
818 case URL_READY_ERROR:
821 print("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status), "\n");
822 PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
825 db_close(PS_D_IN_DB);
835 void PlayerInfo_AddPlayer(entity e)
837 if(playerinfo_db < 0)
841 key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
844 p = db_get(playerinfo_db, key);
849 db_put(playerinfo_db, key, playerinfo_last);
850 strunzone(playerinfo_last);
853 db_put(playerinfo_db, key, "#");
854 playerinfo_last = strzone(ftos(e.playerid));
855 print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
859 void PlayerInfo_AddItem(entity e, string item_id, string val)
861 if(playerinfo_db < 0)
865 key = sprintf("*:%s", item_id);
868 p = db_get(playerinfo_db, key);
871 if(playerinfo_events_last)
873 db_put(playerinfo_db, key, playerinfo_events_last);
874 strunzone(playerinfo_events_last);
877 db_put(playerinfo_db, key, "#");
878 playerinfo_events_last = strzone(item_id);
881 key = sprintf("#%d:%s", e.playerid, item_id);
882 db_put(playerinfo_db, key, val);
883 print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
886 string PlayerInfo_GetItem(entity e, string item_id)
888 if(playerinfo_db < 0)
892 key = sprintf("#%d:%s", e.playerid, item_id);
893 return db_get(playerinfo_db, key);
896 string PlayerInfo_GetItemLocal(string item_id)
900 return PlayerInfo_GetItem(p, item_id);
903 void PlayerInfo_ready(entity fh, entity p, float status)
908 PlayerInfo_AddPlayer(p);
912 case URL_READY_CANWRITE:
913 print("-- Sending data to player stats server\n");
914 url_fputs(fh, "V 1\n");
916 url_fputs(fh, sprintf("R %s\n", WATERMARK));
919 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
920 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
921 url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
922 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
923 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
928 case URL_READY_CANREAD:
929 print("-- Got response from player stats server:\n");
930 string gametype = string_null;
931 while((s = url_fgets(fh)))
935 string key = "", value = "", data = "";
937 n = tokenizebyseparator(s, " "); // key (value) data
958 PlayerInfo_AddItem(p, "_version", data);
960 PlayerInfo_AddItem(p, "_release", data);
962 PlayerInfo_AddItem(p, "_time", data);
964 PlayerInfo_AddItem(p, "_statsurl", data);
966 PlayerInfo_AddItem(p, "_hashkey", data);
968 PlayerInfo_AddItem(p, "_playernick", data);
970 PlayerInfo_AddItem(p, "_playerid", data);
973 else if (key == "e" && value != "")
976 PlayerInfo_AddItem(p, value, data);
978 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
983 print("-- End of response.\n");
986 case URL_READY_CLOSED:
987 // url_fclose has finished
988 print("Player stats synchronized with server\n");
990 case URL_READY_ERROR:
992 print("Receiving player stats failed: ", ftos(status), "\n");
997 void PlayerInfo_Init()
999 playerinfo_db = db_create();
1003 void PlayerInfo_Basic(entity p)
1005 print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
1007 if(playerinfo_db < 0)
1011 uri = autocvar_g_playerinfo_uri;
1012 if(uri != "" && p.crypto_idfp != "")
1014 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
1015 print("Retrieving playerstats from URL: ", uri, "\n");
1016 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1022 void PlayerInfo_Details()
1024 print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
1026 if(playerinfo_db < 0)
1030 uri = autocvar_g_playerinfo_uri; // FIXME
1031 if(uri != "" && crypto_getmyidstatus(0) > 0)
1033 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1034 uri = strcat(uri, "/player/me");
1035 print("Retrieving playerstats from URL: ", uri, "\n");
1036 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world);
1043 * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qh:885)
1044 void PlayerInfo_Details()
1046 print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
1048 if(playerinfo_db < 0)
1052 uri = autocvar_g_playerinfo_uri; // FIXME
1053 if(uri != "" && crypto_getmyidstatus(0) > 0)
1055 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1056 print("Retrieving playerstats from URL: ", uri, "\n");
1057 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);